Skein - Rise of he Pharaoh
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- Опубликовано: 14 окт 2024
- This is a game I made as part of a team project in my fourth term in Games Dev at BCIT during the winter of 2015. It is a simple puzzle game that involves trying to navigate a character to the ladder in each level.
Mechanics include:
Boxes that can be pushed around to activate pressure plates that open gates.
Rotating groups of blocks that change the layout of the level
A weapon that can break through certain types of boxes.
Different boxes whose momentum behaves differently when they are moving over spinning blocks.
Built this from scratch on a simple custom OpenGL engine. Experimented with cube depth maps and particles for the lighting to give it a dark tomb-like feel.
Just saw this for the first time today. Looks awesome. Before I read the description I thought it was the unreal engine :)
Haha, I was thinking about maybe making a similar game in unreal... but no this is my own opengl engine.
Very cool. Those shadows are awesome.