Chaotic Spheroid - VFX Graph mass particle rendering - Unity Engine

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  • Опубликовано: 14 окт 2024
  • Just playing around at night with VFX Graph.
    An inward force is applied on a particle if it is too far away from the centre (the further away, the stronger) and an outward force is applied if it is too close to the center (the closer, the stronger) which keeps them roughly in a shell around a sphere.
    Forces are applied according to samples from built-in noise functions. The frequency of the map and the amplitude of its application are modulated over time causing the chaotic behaviour to ebb and flow.
    The particle colors are representative of the current velocity accentuating the flowing lines that develop then dissipate over the course of each cycle.
    Note that no coding, meshes, or textures were required for this effect. This is the power of Unity's VFX Graph particle systems.
    Also note that vsync was enabled for this rendering. Without vsync, the framerate nearly doubles. 2 million particles at almost 300hz.
    Intel i7 10700k @4.6Ghz
    GeForce RTX 3090
    32 GB 3.2Ghz memory
    4k @144hz (video capture @60fps)

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