As a teenager during the 360 era, I never would've guessed this is where the industry would devolve into. Emulation/retro/indie games are where the fun is at. Stop giving these ghouls your money until they start delivering fun AND functional day 1 releases.
Their are few AAA releases through gaming history that were perfect from launch but in today's media drone mind this era is the worse lol but all of the old games were bad too like GTA at launch was fkd up especially in the frames department
Deus ex was horrible at launch. The while damn Mafia series lol. Infamous second son omg. Nintendo and Sony have the least bugged games at launch and the most people on the internet acting like you are PS preferred gamers
@LCM Sincerely, I do not give a damn about that. I would care if one I'm sitting next to is about to stab me, but otherwise, I couldn't give a drop of piss about what you're on about. Stop spamming and go away.
AAA gaming has got too big for its own sake. There's now so much money in it that putting out formulaic s**t is the optimal business strategy - too much experimentation brings too much risk. And since the industry is run by suits who couldn't care less about the artistic side of video games, it is what it is. Indie devs are in a very different situation though - for them, being original and bringing something new to the table is a way to stand out from the competition (which is pretty tough in the indie space) and make themselves known.
@@SMJSmoK This is the sad reality. If you market the shit out of your game, and deliver a half-baked product, 90% of the players will gobble it up since the "casual" market is huge. The best strategy for the gaming community is to become a VERY vocal minority. For anything bad a studio does, there should be a civil call to action to send a message loud and clear that what they're doing sucks. If I had the social capital, I'd make sure every shitty studio gets their fair share of complaints and boycotts.
I remember i told people this will be a generic game like forspoken or saints row reboot which will be quickly forgotten, the arcane fanboys attacked me, "arcane always delivers" they said.
@@SMJSmoK " too much experimentation brings too much risk" - Eyup, as we have seen with Alien Isolation or Prey 2017. It seems like people WANT generic crap instead of experimenting. And gold right about indie devs.
@@schnitzel_enjoyer to be fair, arcane had a good track record. At this point, any AAA game is a cash grab unless proven otherwise, or, if it comes from a studio that is actually run by people who care. To me, the studio that I think are genuinely concerned with quality first and foremost is fromsoft. They could've milked the souls formula to a point they make it a yearly release, but they're releasing the most niche mech game after elden ring's soaring success. This alone tells you how much they care about what they think is a good game.
The reason why most games dont have split screen anymore is because they want everyone to HAVE to buy it to play with their friends, they dont want you to have fun for free of course
Just imagine if car companies or dealerships operated the same way modern AAA game companies do "This car looks great! But... where's the headlights?" "Oh you see, this car is brand new. We have a roadmap to add the headlights, seatbelts and brakes after you buy the car. In only a month, you'll be able to drive in the dark and use your brakes!"
Companies are already taking notes and by the year 2100, everything will have a damn roadmap where you pay to have the product finished, and if a certain company demands you pay for a product you don't even use, you fucking pay for it, opinion and feedback not needed.
it's the people who buy the games are the problem. these gaming companies are praised for 7/10 games as 10/10 games. to keep it short, most mainstream games like the re remakes, atomic heart, or god of war are GOOD games, but not great (re4 is great but not as good as the original). it's been about 15-20 years since we have seen an actual revolutionary game in the industry. and although most of it is the gaming companies that are the problem, a large minority of it is the people buying them. madden would not be nearly as bad today if people stopped buying the same game 10 years ago. it's the wrong crowd of gamers that are ruining it. not to mention modern-day culture.
Success is a strong word. Dishonored was good, Dishonored 2 was okay, Death of The Outsider was a bullet in the back of the franchise's head, and it all went downhill from there.
The Dishonored franchise was a true gem. Wish we had more games like this. Tho as things go, I believe more and more smaller studios will arise and cooperate on these things. Maybe even im a form of unions.
Thank you for mentioning FEAR, that game remains groundbreaking and a little too underappreciated to this day. The devs explained very well how they actually tried to push the envelope and worked within their limitations of the time to craft a well-honed experience. Nowadays publishers and dev studios know they have so much leeway they don't have to push anything except more microtransactions.
I've said before that the chatter/AI of Half-Life and FEAR are still some of the strongest examples of in game AI for shooters because of the callouts combined with functioning pathfinding and tactics. AI in games should be on par or exceeding these titles in every new release in the past 10-15 years but the majority aren't even trying.
@@HiSodiumContent Don't forget the AI of Halo CE. They aren't complex in terms of pathfinding but they are complex in terms of tactics and combat, not to mention their humorous and useful chatter. I struggle to find modern games that have AIs as complex and fun to fight as these or the examples you mentioned.
The original FEAR is still on my Top 20 favorite games of all time list. An amazing game from start to finish with the best Ai I've ever seen in a game and it is nearly 20 years old now. FEAR 2 was fairly good, nothing like the original. F3AR was absolutely terrible and was made by a different Dev team. Horrendous writing and a terrible way to end a masterful franchise. I'll never forgive Warner Bros for this. Horror was entirely ripped away from it and it played like a poor man's COD.
I love Arkane, but games like Deathloop and Redfall seem like the whole team isn't behind it. it feels like there's some meddling from Bethesda. Just recently finished Dishonored 2 and it's a perfect game imo, and that to me is Arkane passionately working on the things they want to.
It is honestly hilarious that games like Valheim, Shadows of Doubt, Terraria, MINECRAFT BACK IN THE DAY, all produced by indie game devs and are all amazing games. The last banger triple-A title I liked was Elden Ring, but except from that, most of my favorite games are from indie developers. Triple-A will one day be as big of a meme as NTF's.
I feel like the only good games I genuinely enjoyed these past few years have only been indie games and completely fresh remakes of old games. Such as Final Fantasy 7, Dead Space, and Resident Evil 4
@Earlandro Haynes Uninspiring. The games are pretty mediocre and are doing a formula which has been done many times before without innovating or doing anything special. Nothing wrong with that, but it doesn't catch my interest.
@@3Dyler im not a souls guy but what you said about elden ring just isn't true. My best friend loves these games and from what he said every game gets better, more features, and elden ring definitely changed from the last game
I remember absolutely loving open world games when I was young on my PlayStation 2. Back then it was rare cause of the hardware and storage sizes. It felt adventurous. Nowadays I search for linear games because I'm just tired of open world everything.
Open world games back then also often had a reason to be open world, the devs didnt just throw it in, because open world meant facing technological challenges and you wanted it to be worth it. FYI: there was a prototype on PS2, that basically had No Mans Sky styled gameplay, with fluidly going from a planets surface into space and onto another planet. Its quite insane what you could do with a 4,6 Gflops CPU with 32MB RAM.
Absolutely, blud since most of modern open-world games that I have played are too exhausting for me with numerous markings all over the map like there’s no sense of discovery at all. I always think that praised open-world Sony titles like Horizon series, Ghost of Tsushima, and also Ubisoft open-world stinkers share the same type of “overly marked” objectives. At this rate, open-world game activities are like shopping lists now instead of proper exploration smh…
@@laudzafajrul1043 I feel that (and I could be wrong) Ubisoft and the Far Cry games (Far Cry 3 onwards) really cemented that style of open world of "climb the tower, unlock section of map"
Honestly makes me think of that South Park episode where Cartman says: 'Preorderrs are just a way to get people to buy games that some assholes in California haven't finished working on yet' - so true man. I feel genuinely bad for anyone that preordered this garbage
I don't see why anyone would preorder something like this when it will be on Gamepass on Day 1. Microsoft owned games have been lacking for ages and they can't even get something like Halo right. I don't pre order anything and haven't for a very long time. Games have been lacking for a very long time as a whole. Sony and Nintendo games are an exception and not the standard.
I don't feel bad for anyone who preorders anything. It is never worth the risk, you're just putting money into publishers and then developers hands and telling them it'd OK if you make absolute garbage because I'm going to pay for it before irs even released
It's so weird that games with metacritic score of about 60 can be bad. I'm not saying the game isn't bad. But if I were to give a game a score like that, it would mean it was average or decent. Scoring systems are broken
@@ThaexakaMavro I think reviewing without bringing up the price of the game is a problem with reviews these days. I give Hogwarts Legacy a 6/10 at full price but it's easily a 7.5 for 50% off.
It's like the American grading system in school. A 60 can be a D or an F depending on the school, at least when I was in school, so it just seems like people carried that kind of grading system with them into adult hood when reviewing games
I feel like it's been since the redemption story of No Man's Sky that the number of cases like this have drastically increased. It's been like this before, but NMS has really shown that the public can forgive a game's disastrous launch, and they think they can get away with it the same way. But the catch is that the studios forgot quite an important part of the equation: the efforts and struggles to get the game back on track.
I always think of Angry Joe when I think of No Man's Sky. The launch was hilarious and it is him at some of his most angry outbursts. One had him cussing when the game froze again and he ended up taking his headphones off, throwing the controller on the floor, then walking away to get some air
there's also a big difference between NMS and other triple shit games. NMS is (was?) an indie title and the lead dev is actually a decent human being instead of a sociopathic facsimile of a human.
@@daniell5740 Precisely. These triple L video games think they can obtain the same acceptance from the public simply with an apologetic attitude and a jpeg on Twitter without taking into account that they objectively have the manpower and all the damn money to do a great game in the first place. It's foolish to expect the same understanding when the starting hand is so radically different.
Wanna know why the industry crashed in the 80s? This, exactly this. Now, I'm not saying that this market is going to evaporate like it did before. But it's the same big names pushing out absolute crap that killed it. It's why Nintendo had such restrictive licensing. The only good news is that these big AAA companies cannot operate for very long without a good source of income. That, and with the number of developers that they've burnt, hopefully it's just a matter of time...
Not exactly this. In the 80s there were lots of commercially released games that didn't work properly to the extent that they were literally impossible to complete. Additionally many games that did work were beyond terrible experiences to play; full of indecipherable visuals, shrill sound effects, inscrutable gameplay mechanics, and absurd difficulty. I'm not saying Redfall is good but it is leagues better than the garbage that led to the video game crash. It at least sort of runs and you can at least vaguely tell what you're doing when you play it. The "Nintendo Seal of Quality" was just a certification that the game actually runs and isn't physically painful to play, the fact that would be considered "restrictive licensing" should show you how bad a lot of games actually were. Also another big factor in the 80s was the lack of access to information about video games, not something we have to deal with today. If people back then had some way of knowing which games were terrible and which weren't aside from buying and trying to play them there may not have been a market crash.
I love good open worlds. What you said about the state of them nowadays is so true. They make an open world but completely leave out the details people love! Like environmental story telling, fun little secrets, things that reward you for wandering. Its disappointing.
RDR2 and Elden Ring is kinda good in the next gen open world games. They used to take a long time to make, and I think the Ubisoft's games are ruining open world genre.
Elden Ring is a case study of when you toss Ubisoft's "open" world formula out the window and actually make a game that is as fleshed out as its scope and scale.
Yeah like Sony gives 0 fucks about the games they release. Spiderman ? What the fuck is that shit. Release a broken fps game instead. God of war ragnarok ? No one wants that, give us a indie side scroller game that looks like it can run on a Samsung smart fridge.
Some A and AA studios/games also fall into that category, but they have become quite rare these days. Alien Isolation, Prey 2017 and (even though its just a remake) Dead Space Remake and especially Hi-Fi Rush have shown that these type of studios still exist. I honestly want the early 2000s back in terms of game productions (not the engines though); SOOO many amazing games, even from bigger studios; I still regularly play PS2 games and started buying ones I didnt get to play back in the days. It really becomes clear, what the current day AAA productions are missing.
If you're looking for a co-op shooter experience, play Deep Rock Galactic. It is genuinely one of the best games the genre has right now. Rock and stone, miners.
Looking back, the 360/PS3 era was probably the sweet spot for video game tech. Games were deep, expansive, well-paced and cinematic while still being experimental. And without the insane bloat that plagues modern games. We had Portal, Mirror's Edge, the Arkham series, Mass Effect, Dark Souls, Red Dead, Crysis, and not to mention the whole indie boom - the list goes on. It was an incredible time for video games. We legit didn't know how good we had it
I get the feeling they delayed it just to remove always online and didn't change anything else. This pile of fking trash should've just been scrapped. it's ridiculous.
It was never intended to release in 2022. It’s the new ,,we don’t have anything to show and our share holders are busting our balls “ marketing. This was supposed to release in 2024, but Starfield will be delayed as well and they made the devs release this one in 2023😅
I remember seeing way, way, WAAAYYY too much advertisements for this game. They were all over RUclips and TikTok. It kind of looked promising but I knew something was up since sometimes games by 3rd party studios look worse than what they show. I exactly knew what was going to happen to the game after I saw the fact that the 60 FPS mode was coming soon
Well it will still sell millions, because the British seem to love garbage games, or just very old games (GTA 5 is still a top-seller, although it fell quiet a few places last week).
@@Frank-li8uj I'm not saying they are the only one, but they really buy them up. Saints Row 2022 was on the top chart, for about 5 weeks, as an example.
It games like this that makes me thankful for indie games. Besides the RE4 remake and Like a Dragon: Ishin, some of the best games I’ve played this year have been indie games like ULTRAKILL, Cult of the Lamb, Pizza Tower and Cruelty Squad. There’s so much good shit in the Indie game space man.
Ori and the Will of the Wisps is a criminally underrated indie 2D side scroller that a lot of you should check out. Great story, great gameplay, beautiful art work
@@chrisbrown113096 I mean, I have never heard about these titles that much until much later. And it is not because I misused "underrated" that it makes you better
I think they did not confirm it being over, who knows. But as things go, its not 2010s anymore. I'd prefer the franchise stay dead and a nice memory, rather than end up like Halo.
Over the last two years I've had more fun playing old games, remakes, and "indie" titles than I have anything from AAA studios. All the big players are just creatively bankrupt and lost respect for their customers
GOWR, Elden Ring, TOWR, Bayonetta, A plague tale requiem… I think people are reacting very weirdly when they say « AAA GAMES ARE SO TRASH », like we get very good AAA games all the time
The AAA games im playing are freaking amazing.. RE 4 remake.. RE 2 remake.. RE 7 and 8 lol.. God of war 1 and ragnorak.. Elden ring.. Read dead 2.. Horizon forbidden west.. Many of the best games ever made were recent AAA games.. Even cyberpunk is amazing without the performance issues at launch
AAA studios, with a handful of exceptions, have become more and more corporate with so much emphasis now being on how they can scrape every last dollar from their customers rather than how enjoyable the game will be. Honestly by going back to old games or buying indie, you're doing the right thing by hurting these AAA publishers the most: voting with your wallet
@@johnnyflannigan136 I think it's a bit unfair putting the RE remakes on that list. Yes remakes do take a lot of time and energy and both RE make 2 and 4 are brilliant but its not like the other original games on your list
Not all of them are creatively bankrupt. There are a number that are passionate about gaming. The problem is that there are a ton more out there that only care about money. Gta 6 will be the deciding factor if R* still have that magic since a lot of key players left after Red Dead 2 released. Gta Definitive Edition means nothing cause R* have always been trash with re-releasing their old games. Just like Sony, they fumble Nostalgic easy money sales and yet are good with everything else
Yeah I use it when I'm travelling on the weekend. Vampire survivor, hades, dark soul 1, lots of emulation. Great if you want something to play your steam library on the go
@@KoopaKid660 I just bought one last month and it arrived at my house in a little less than two weeks. And that’s probably just because I live in a rural community with very little infrastructure for delivery.
Whenever I see Todd in his leather jacket nostalgia takes over. While when Phil Spenser comes on stage wearing the shirt of the next unreleased game he is sporting i am now scared
@@Onepieceistheworstfuckinganime Gamers are the worst part of it, but it’s not the devs. The devs just put in code, it’s the managers, board members, in investors, and the hedge honchos who call the shots. In fact because most of these companies are too big for their own good and have pretty much become corporate video game copy printers, EVERY decision has to go through them. Also because it’s bureaucratic they know the games are incomplete, have boring writing to not make anyone mad, and the deadlines are too tight. The board team plans for all of this to happen. Because at the end of the day people will buy it with the bare minimum put into the game. Games are now not even being worked on once they are released, that seems to be it for most of the newer ones.
That's why indie games are gaining a lot of ground now a days. Like Valheim. It doesn't look great but it's mechanics are perfected. The people who developed it are passionate about their games. I spent 200 hours in it over like 2 months and I do not regret those late nights playing it. Such a beautiful game. When graphics are approaching realism fast, art style is going to be more important.
Doom Eternal has recently wowed me when I loaded it up again and saw all the content that was added for free. Runs with 170 FPS and RT on. The devs cared and it shows.
I think Redfall is Arkane's Fallout 76 momment. I think Redfall is clearly a result of rushing a product out, and giving a studio that has no experience developing a multiplayer game... a multiplayer game to work on. I'm almost 100% convinced that executives probably pushed them to make a multiplayer game to appeal to a wider audience, because their games, while fantastic, can be considered somewhat niche. Similar BGS (Bethesda game studios) was pushed to create a multiplayer game -- im pretty sure Todd himself said that they didn't really want to make a multiplayer game.
I don't know if I agree with "clearly a result of rushing a product out". Arkane Austin has been working on this game for 5 years and it got delayed a year already. The game is fundamentally flawed, no amount of time in the oven would have fixed that. Even if the game released in a 100% bug free state, it'd just be a polished turd. Redfall's problem is it reeks of corporate mandate. Bethesda wanted a Destiny clone (the development on Redfall began before Microsoft bought Bethesda) and had Arkane's sister studio work on it. That would explain the checks all the boxes but none of the fun outcome. Any game made through corporate mandate instead of a genuine desire to make something cool would end like this.
@@PacMonster0 @PacMonster0 Yeah, I completely forgot that this game was in development for quite a while at this point -- I rember when the trademark for "Redfall" came out like around 5 years ago, and people thought it was for Elderscrolls VI and a reference to the Redguard. However, some bits do seem rushed and lazy; like the lack of environment and room detail, the reusing of the sane corpse model that is barely 15-20ft away from the original and the lack of any takedown animations for stealth. If this can't be pinned down to rushing the product out, it's probably Arkane not really having the heart or the expereice for the pronect -- i can see how it would be pretty boring for a studio to work on a looter shooter after making sandbox experiences where you have a range of powers and abilities to use in any way you want -- whereas in Redfall you have to heavily neuter and dilute the experience for multiplayer's sake.
Todd Howard said he regrets that he can't monetize skyrim more, I guarantee he was behind fo76 just so he could push microtransactions. 16 times the retail
Gaming overall isnt bad, we've gotten ALOT of bangers in the past 5 years (ex: Doom Eternal, REmakes, Ragnarok, Hi-Fi Rush, Elden Ring) but a release like this makes everyone forget the good
And people only remember the good games from the past. This gives a skewed perception of the past which is why many people say "gaming is dead" even though it's far from it.
Totally agree. This year might possibly be one of the best we've had for games in a while, but as soon as something bad releases, everyone has to get on the bandwagon of how awful modern gaming is, when it isn't even that bad. Yes, it has issues that are worth talking about, but even gaming back in the day wasn't perfect by any means. Yes, there's some things about gaming that I miss, but there's some really cool stuff as well. For example, I never would have thought that I would be able to play basically almost any game on the go with the Steam Deck as a kid.
Eh, I do not think it constitutes the majority of the released 3A games. Issue is that studios nowadays aim to more generic content and wider audience, rather than take risks. They prefer not to create risks, which have resulted into amazing games, or even whole genres ( Souls franchise ). On the other hand, bad corporate and business practices, which do not work well for the quality of the gaming industry, have polluted it (microtransactions, NFTs, market oversaturation, release now fix later, false advertisement ). Reason why Hi-Fi Rush was a success is because it was developed with "fun" first in mind. If big studios won't do that, indie game devs and artists etc will unionize and do that instead.
We've got a lot of bangers in the past 5 years. But we've also had a LOT of absolute trashbage too. Especially coming from the AAA scene. Things like FO76, Wokefield 2042, Halo Infinite, Babylon's Fall, Diablo Immortal, Pokemon Scarlet/Violet, Blood Bowl 3, Forspoken... The issue is with AAA companies, the ones with the most money and largest studios (Also, often, beloved IP's) are putting out a lot of trash (For premium prices) when they should be the ones able to make the most polished and advanced games on the market...
Fellow gamers, we stand on the brink of a revolution. A revolution against the corporate greed and corruption that has infected the gaming industry for far too long. We must take a stand and demand change. The time has come for us to rise up and say "enough is enough." We cannot continue to let game developers and publishers take advantage of us with overpriced DLC, microtransactions, and loot boxes. We must take back our gaming experience and demand that games be created with our enjoyment and satisfaction in mind, not just to make a quick profit. But this revolution is not just about the gaming industry. It's about standing up against the larger systems of oppression and inequality that plague our society. We must fight for a world where everyone has access to quality games, regardless of their financial situation or social status. Together, we can create a new gaming landscape, one where creativity and passion are the driving forces behind game development, not just profits. So let us band together, gamers of all kinds, and demand a better future for our industry and for ourselves. Let us start a revolution that will change the gaming world forever. And if any corporate death squads ask, i'm a handicapped small child.
FEAR was one of my favourites, didn't even like 2 because they scrapped the AI that used the map and team strategies for a wider playerbase. I still play F.E.A.R. the gunplay sounds and debris is great to this day, they knew what they were doing. Also the AI still surprises me, they were made to just make up their own minds to finish the task of killing the player with less scripted ideas so was never the same sort of situations. I wish more people who programmed AI made them do their own thing and built the maps around it like F.E.A.R. 1 did. Now a lot is weak default cookie cutter AI for modern audiences with no sense of life... But hey maybe the new AI tech now will fix this all cheaply/easy like Corpos like lol. 'Bout time, been stale AI for quite awhile now with AAA studios since early 2000s really.
The AI in F.E.A.R. 2 is the same. I think they even gave it some upgrades. The problem is the level design, which is so linear due to limited console memory, the AI literally can't do anything but charge at you, since it doesn't have any other options.
What is funny is that the soldiers had the same AI as the rats in the sewers, it's just the rats didn't have attack animations. Soldiers will also shoot at Alma if you get them in the same room together. During the part where you rescue Bishop, ignore the soldiers but have them follow you to where you turn off the emergency alarm. When Alma shows up behind you in the elevator room the soldiers will actually shoot at her and yell "what the f**k is that"!? I think this is cut content. It's cool that the soldiers lore wise have a mind of their own and are scared of Alma. The AI is actually controlled by a master Ai, they don't really have AI of their own. The "master" will tell soldiers where to go and what action to perform. Think of it like a controller telling what an RC car what to do. There's videos here on youtube explaining it in more detail.
@@numbersbubble I don't know if it's cut but ya maybe ha. There are sequences you see them actually killed by her shooting at her before you arrive like in the DLC maps. Maybe it was just easier to program them for in game cutscenes making her an enemy, Half Life 1 and 2 did a lot of that. I always liked that random stuff you'd find, making games seem complete, showing deeper things they didn't utilize without script, made it believable. Reminds me of Alien versus Predator 1 where you spawn through the Console, human marines where they are allied with the player even though they are never in the game with the player. You're supposed to be alone but yet they added full functional marine buddies was pretty cool. Ya it's a shame about 2 I was paying it for awhile and I realized how dumb they were acting but I wasn't supposed to play 2 so quick after playing 1 on hardest difficulties the previous days lol just too different, there were larger gaps before release. I mostly played 1 throughout the years ignoring 2. I know 2 is good in a lot of ways but felt off or something gameplay wise, probably go back to it again eventually for the horror aspects. FEAR 3 I dunno I disregarded that weird Coop thing...
@DarkR27 I liked the little Easter eggs in 2. There's many hidden text eggs throughout the game. Like the bar in the beginning, read the labels on the beer. Books on bookshelves have some weird names. Also on ads and billboards. I think the funniest one is the CPR diagram. Also if you use the plasma gun on the ninjas you can see that they are actually robots and don't have skeletons.
What you said at the end is really fascinating to me. I'm curious what'd happen if content creators like, created a massive skepticism culture around new releases MONTHS OUT+ to the point where people were like "oh, I BET you this sh* won't even be done." After that social pressure solidifies culturally, I'd imagine that's when people really vote with their wallet & force change. Imagine how loathsome devs & industrial gaming corps would feel being MONTHS out and people are calling them out Accurately. We're guessing. But they know it. That's a heavy burden on the brain.
That's already happening (suicide squad, gollum, skull & bones, forspoken, literally this game) where everyone in the comments + (mostly niche but not small) youtubers are calling it out, shit actually gets delayed nowadays (sometimes even multiple years) and...it still releases like a crap game, at this point I feel like we, beside corporate greed, just lack developers and writers that are worth a damn. And the funniest thing is the "counter culture" developed of people saying you need to stop listening to RUclipsrs and reviewers and experience it yourself, as if that isn't exactly what this industry would love, just dumbasses buying the game cause "hey, i might be slightly entertained by it"
@@TotalXPvideos Because they are still reusing the same formulas for the 100th time Doesn't matter how polished their crafting system and physics are, if they release the 11th clone of Resident Evil 5 with a few extra and uninteresting mechanics, people are going to look for something else But what's even more baffling is that despite copying already working ideas, they still release completely broken stuff that's somehow even less fun than the original idea
To think we could be getting amazing immersive simulator games and even horror experiences with the arkane formula, and looter shooters is the hill they decide die in
The fact I didn't even know about a new Arkane game, a studio I've always enjoyed games from since Dishonored in 2012, until 3 days ago says a lot. I am heartbroken, and have lost all glimmer of hope for a possible new Disnhonored game.
My assumption/hope is that this was something forced on them by Zenimax/Bethesda/Microsoft. This game was an odd-fit for Arkane from the start. Hopefully they'll be put back on projects that more fit their wheelhouse (deep, single player immersive sims).
Redfall is like Microsoft put a gunpoint on their heads and tell them too make a game, just not like usual Arkane game, their games usually very stylistic and unique
@@IslamistSocialist371 Not trying to start a console war but credit where its due. At Least Sony just tells companies to make a game you want and make it well. They do it with out forcing people to make them
@@mmrchive Arkane is 2 different studios. This is the Austin studio, only thing they have released is prey and it was to pretty middling reviews. Not sure why people had high expectations.
Wait what did naughty dog do ? Most of their games apart from idiotic story decisions are fun and fine ? And they look great. Is this about the pc port ? If I am not wrong porting a game and making a new one are two different things. The last of us part 1 still runs great on the console. Same can’t be said about redflag
It is like a contest at this point. Suicide Squad and Skull & Bones compete for who can be the worst live service looter shooter as of now. I can also make a collage of apology letters from bad or rushed triple AAA games.
I remember hearing the 'redfall' title registered trademark by Bethesda and thinking omg elderscrolls is gonna be the fall of the redguard civilisation. I have never been so disappointed
i think it’s also important to note that while this game is online co-op, there is no public matchmaking. you have to either already be friends with someone who owns the game or make a looking for group post with a third party like discord or xbox network to play with strangers. no drop in, drop out, no public lobbies. it’s really bad
@@rompevuevitos222 i deadass went back to playing it a few weeks ago which is nice bc some content creators are making it popular again. gunzerker all day every day
Games like these are the reason I've started to stray away from Triple-A gaming and focus more on Indie titles (most games on my Steam wishlist are indie this year). Triple-A's follow trends and eventually get the same type of games but done slightly differently, whereas when you go from one Indie game to another you could have an entirely different gaming experience.
My issue with open worlds is that if a game is not open world, people may instantly criticise it for being a corridor, while many of my favorite games were "corridors", meaning they have great level design and structure to them. Open world games must have a meaning, or it's as you've said, they become big level select screens. Like how Dynasty Warriors failed hard when they became an open world :|
It's a shame as this is the same people that made behind dishonor and prey. I won't be grabbing this game any time soon (Side note asking for that much like almost $100 is crazy)
And this is what truly sold me on getting TOTK I was concerned about performance but with the short description given it seems like the best game investment possible in terms of enjoyment.
Big companies really need to start throwing some cash at a few middleware projects so they can actually try new things. Not everything needs to be a AAA open world experience.
a second thing open worlds should be good for after freedom of choice is to enable the player to enjoy adventures as they are simply walking between locations for a quest they were given, as opposed to always wanting to fast travel directly around
I agree with your sentiments about indie titles. I've been drawn to them more and more -- not only are they made by people with genuine passion for the medium, but they also make hyper-focused experiences that will deliver exactly what you want out of that genre, without a lot of the fluff "AAA" come with in their feeble attempt to appeal to as wide of an audience as possible. If you buy a rogue-lite, you get a rogue-lite. If you buy a dungeon crawler, you get a dungeon crawler. Even incredibly niche titles such as Tavern Master deliver on their exact premise without compromise. Personally I've been hooked on Cassette Beasts lately -- after the last few Pokemon releases have disappointed me, it's refreshing to have a take on the monster collecting genre that doesn't compromise itself with extra baggage, and just gives me what I want out of it. Even as "AAA" gaming continues to ruin the medium, I think indie titles will carry the torch better than ever, which gives me hope for my favorite hobby.
I think the one thing (possibly amongst others depending on the game) is that open world games have forgotten to add the adventure to the game. Old adventure games kept you doing things or had you interested in the world to let you explore and find more but now its been strained like old pasta. Most of them have defaulted to go here, do thing, congrat a winner is you. We need adventure in our games, thats what brought them to life! (Among other things)
Well put. One of the reasons that Dragon's Dogma Dark Arisen is my favorite game of all time. Even though the open world is somewhat empty, the lack of Fast Travel (at least until NG+), the Day and Night cycle where more ferocious enemies come out at Night, the baller action combat and Pawn companions make it an immersive adventure experience to see if you will be even able to make it to say some encampment or maybe you will run out of curatives if you don't ration them and die. I love that.
Jedi Survivor, while having performance issues, actually has a GREAT open world non linear atmosphere. It has many side quests, secret bosses/rooms, collectibles, and it’s great! I recommend it if that’s something you’re lookin for
This is what I always loved about games like skyrim and RDR2. Everything doesnt need to be a side quest with a obvious "clear enemy camp" with a big ass pointer in your hud so you cant miss it. In these newer titles i never get the feeling of "That looks interesting let me go check it out", there is no enviromental story telling, no interesting random encounters, no dungeons or locations which are suprise you with something much bigger than what they looked (Blackreach from skyrim is a good example).
The truth is that games are becoming less complex, not more. Nowadays they just add RPG mechanics (which I hate) on top of everything. But back then all kind of games had way more attention to detail, more interactivity, more creative mechanics and generally more stuff to do. They couldn't rely on RPG's "add numbers to everything" in order to fake progression and call it a day.
This game was in development since 2017 most probably Zenimax wanted a lootershooter since it was popular at that time.Later Bethesda was acquired by microsoft in 2021 after that Microsoft probably saw how bad the game is and delayed it for one to see if they could salvage it.They most probably couldn't and just released it so that they could get over it.
You forgot to mention that they put this game down to development 76. The devs at arkane Austin were moved to Bethesda Austin. Pretty clear that are terrible at making video games. Giving Bethesda a bad rep.
@@lichylickyrick8864 I don't think they want to release it. But the game got funding from the Singaporean government, which made them contractually required to release it.
I’ve been replaying Valheim lately and having an absolute blast with friends. There is so much thought and effort that goes into indie games it’s insane
@granttodd3118 yeah the only reason we started replaying is for the new spooky spider biome that was added. It was just empty dark forest when we got there the first time
Excellent point on playing indie games as a refresher. I’ve been binging Noita lately, and it fills me with glee, even when I lose a perfect run to a pixel of lava I didn’t notice.
Both should be C4/TNT blasted out the fuckin atmosphere so they don’t release like that anymore. Jedi survivor released terribly and that was a day 1 purchase for me. I won’t be bothered to buy it until it’s 100% fixed.
What's wrong with holding Jedi Survivor accountable? I'm a huge Star Wars fan and really like the game, but Respawn/EA deserves all of the criticism that they are getting.
@@befru even worse actually, this is probably one of the only cases where it’s all on the developer, and not EA. The newest news articulates how EA of all shitty companies actually asked and offered a delay for JS, and Respawn said no thanks we’re gonna release it now. Mind blowing.
@@NetBattler I am not sure, but I presume the reason is the fact that gaming in the 2002 when a lot of those guys worked on Thief, Deus Ex or Arx Fatalis is very different from now. Dishonored was the last game that had a lot of OG guys working on it. Maybe the talent of the new hires isn't at the same level anymore.
Love how you ended this. I have been indie pilled since I played Celeste. AAA games do not compare to what indie games are putting out. Indie developers actually care.
I honestly think that another gaming crash for AAA games would be a good thing, forcing them to make better games. I dont think it would largely effect indie studios too.
I read on a Reddit post that apparently both Microsoft and the devs were not confident in Redfall and are simply pushing it out to let it die The studio team behind this game are the same people who did Prey, while the other who did the Dishonered titles are working on another project releasing in 2024. So yeah…seems like everybody knew it was gonna be a bust
Thanks for saying that about console gaming because that’s exactly what it is. I have a PS5, Steam Deck, Xbox Series X and Switch OLED and all that still cost less than the PC I would have wanted to get. And with all these recent PC port fails I feel even more confident I made the right choice. I’ve never needed 120 frames or 4K to be happy and even on my PC I never got that so when it came time to upgrade I decided it wasn’t worth $2500+ for a mid machine.
A few days ago, I was playing some AC Odyssey (which is one of my favorite games, simply because of the attachment I have for Greece and I love to cruise around and do some MMORPG-style grinding that makes me relaxed and I can focus more on conversations) and was hanging on the phone with mom. I noted that Ubisoft made some update to the game because all of a sudden it performs very badly on PS4 pro. And mom, with all the innocence in the world asked: - 'But how? Don't you just buy on disk and it works forever?' Yeah, mom... Gaming was like that back in the days when we went to the store together to buy Doom 3 or Prince of Persia Sands of time and so on. Not anymore. With AC Odyssey - I knew, I want to play this game, but I also knew the condition it will released. So, waited a good 8 months before buying. Let them patch it up, first. And it's like ever since. The only games I dare to pre-order or buy on release are Ryu Ga Gotoku games.
Arkane dropping the ball for the 4th time now. What a generation we live in where games are more expensive overly monetized but the quality goes down the drain more and more
Indie games have been my saving grace. I've had more fun playing Dredge, Path Of Exile, and Amanda The Adventurer than the last handful of Triple A titles. Normally I'd just assume these games look bad standing next to stuff like Elden Ring or God of War and we're just spoiled but, like Mutahar pointed out there so many old bangers that prove there's been a steep decline in quality despite the newest $70 price tag.
Redfall is $90 here. I wouldn't even pay that for a really good, well functioning game, let alone a piece of trash like this. Maybe they should work harder to earn that price tag instead of just slapping something together and calling it a game. I prefer indie games because the devs actually give a damn and they have some pride and integrity.
If you want a rock solid indie game (pun intended) to play with your buddies, or just sink an evening into with randoms; Look no further than Deep Rock Galactic. It takes the class based, squad shooter back to the basics and is just straight up fun to play. Devs actually listen to players and any modern gaming trope like season passes are free for everyone, and just serves as an early way to get cosmetics that will be free in the game a few months later. All new content is free, and DLC only gives you some themed outfits that are well worth the money to support an awesome dev. Rock and Stone miners. Hope to see you on Hoxxes, where modern gaming is but a bad dream oT
Harvey Smith was the director for this game, and I'm not sure if it was his fault or not. I mean, you go from Dishonored to this. There's gotta be something else involved. He was also the director for the game Black Site: Area 51. He came out publicly criticizing the company for their unrealistic timelines and was promptly let go the next day. The problem is how everyone views video games. In fact, there are two main types of video games. Traditional games, and art. Harvey Smith seems to be more of the artist, hired by a company trying to remove the art from the process. Microsoft and Bethesda seem to have just decided to kill anything that makes good video game art, and we are left to blame Arkane studios for it. Also, Twitter was a garbage platform for the past ten years for the same reason
I'd say 2016 was the last golden year of gaming. Nonstop bangers. It's been a minute since we've had a year that had the same next level visuals, grade A performance, etc. Battlefield 1, Dishonored 2, DOOM, Witcher 3 (complete edition), Uncharted 4, Hitman. A year in which a near masterpiece like Titanfall 2 managed to flop. It was that good of a year.
2017-2018* Battlefront 2 is still the only online game I get back to playing now and then because no other online game is as enjoyable. It’s a shame because that game is still garbage with tons of bugs and exploits.
I have mostly moved in to tabletop games. Lord knows that industry has its own issues, but it feel’s different. I’m not reliant on servers, or patches, or lobbies. I’ve brought my fellow nerds together, we have brought a copy of the rule book, maybe some cards or models to play with, and we are off. Once I have the book or the pdf it’s mine, and no one can take that from me. You don’t even have to by the new editions if you can find people to play the old ones, shit you can still play Ad&d and Rogue Trader if you still want to. And there are plenty of indie companies that produce their own games or add on content to other games that you might already be playing, so you can theoretically play the official rules for D&D 5e and not pay a cent to wizards of the coast, just supporting the indie companies that made add on content for it.
I would love to see Muta play or talk about “Evil West” It’s very stylized and pretty, has a older arcade feel and from what I know a passable storyline
I remember thinking that "Indie Pilled" gamers were just a bunch of hipsters who thought they were unique, I now know that they were right to a certain extent.
you're right. indie gamers are insufferable. a real, actual gamer, will just play what's good. if it is good, there won't be many negative things to say and you'll gravitate towards it anyway if you like that kind of game. Receiver is a good one (there's 2.... get #2 since it's the same and "looks better"... the history will tell you they're the same anyway.)
I feel like while this is for sure an overall industry problem, i feel like for some reason, it's so much worse in FPS titles. I can only think of a small handfull in like the last 5 years that didn't have a rocky launch.😅
@@SzotyMAG Barely even RPGs too They just slap some stat system and call it as such But tbf, the term RPG has been diluted into water at this point. Nowadays it's anything with character customization Same with strategy, some even consider XCOM an strategy game
no local co-op in modern games pisses me off too, its not like everyone just stopped being sociable and having friends over. even as an adult i invite my friends over and the only games we can play are either old games or nintendo games
i feel the same, i used to enjoy even mediocre games but after playing elden ring my standards as a whole got higher and now every new AAA i try just makes me want to go back to elden ring again lol.
@@gerutzu575 only the Japanese take this seriously since its in their culture, when you have cultural Marxists and finance bros meddling with every major western studio don't expect anything of note to come
Couldn't stomach it for more than an hour. Terrible AI, janky animations, clunky controls, bad UI and a dead, lifeless "open world". I got it for free on gamepass and I still want a refund.
@@TotalXPvideos I’ve heard this one before! They’re called definitive editions and they cost usually the same price as the original games and they ALL look like garbage :D I hate that people just buy anything made out of garbage as long as ray tracing and “updated graphics and textures” are slapped onto it, even if the look of the game is worse.
@@Lawnmower737 this is a thing open to anyone, it will have different versions depending on the taste of different modding groups and since it's basically a mod they will all be free. Generally when passionate modders work on it, the end product looks miles better in 90% of the cases, as seen with the half life ray tracing mod, so much added atmosphere and you can switch it on and off on the fly to experience that.
So, i might say something entirely relatable here. who remembers the launch of GTA:VC and SA? the hype for VC was "you can go INTO buildings, buy stuff, save games, do missions." and then SA was "You can rob any house, all the shops, get fat, get fit, stay thin or bulk up. but then games like Scarface and True Crime let you consider the act of opening the boot of a car and finding useful stuff. and THEN non of that got expanded on. by the time i was 14 (2004) i was convinced the future of gaming would be a unique place to move around with literally anything for you to do. cut to about 4 years later and PSHome became a thing. and more hub worlds through the internet began popping up like imvu (before it got super weird). games stagnated. not only in design, but in gameplay. in all fairness, the things which make me most interested in a game are the unique control abilities (non standard controls) the style/art as long as it's not priority over being a playable game and the plot or reason to be there. Only a few games truly stick out and it's these few reasons which distinguish them. MGS (seems normal.... then it's magic and mystery and fantastical) Just Cause 2 (first insane open world i played with nvidia 3D vision, and it was epic). Borlderlands (duh). Dear Esther (and some other walking sims like Scanner Sombre) and then the puzzle games like Witness can suck a dick. but Anti-Chamber is incredible (no voices, no speeches, just intuitive puzzles). Reciever (unique controls in a strange land forces you to reprogram your mind on the fly). my point is. games never need to look "pretty". they don't need 12K texture streaming while the AI models compute and the AI Scaler increases your resolution from 800x600 to 4K because the game is so fucking shit and badly made, they'd rather fake the actual graphical output than to just let you play a game made of squares. every fucking game should have 2 options "flat/no texture detail" or "i'm desperately in need of recognition, max settings". i get it. a pretty game is very pretty. but when i nail your fingers to the chair, you'll admit really fucking quickly, graphics don't mean fuckall if the game can't be played to begin with.
It's funny because the shock of how games are releasing has never left me. I think it's because I'm not a rabid consumer of games until I really have to have it. When I get something that feels in development it's really disappointing. I have always been like wtf, how can this be, how can they get away with this? I totally feel this video. Something's gotta give.
If companies keep charging fucking 70$ for shitty unfinished games on console, i'm straight up just never gonna buy games near their release. Dead island 2 is not worth 70$ Modern warfare 2 wasn't worth 70$ and I actually enjoyed that one. Redfall definitely isn't worth 70$ (Not a Nintendo fan at all. But i'm sure Tears of the kingdom at least would be worthy of the premium. Considering Nintendo actually puts care into most of their products when they decide they actually feel like selling it too you.)
@@fardel8021 You do realize a console is just a kind of limited PC at this point, right? There hasn't been significant hardware differences between a PC and a console since the PS3's weird architrecture. Games running badly on PC is purely a result of rushjobs. Also, the entire point of PORTING a game is to make it run well on another system!
@@smergthedargon8974 they’re obviously meant to run well lol, and most of the time they do. Only bad recent Sony port is tlou. Uncharted gow, returnal, spider man have all been fine
I kinda wish we had a way of preventing studios to make day 0/day 1 patches so they'd HAVE to ship a usable game. I think the main issue could be either that investors are really pushing deadlines and/or lazy devs
Check out the newest podcast episode: ruclips.net/video/vr1nzyprHIQ/видео.html
Aight
bet
The irony that I just saw that ad for the first time 10 minutes ago.
Podlast
2:31 chill muta they won't do nothing you can show gameplay cause it's fair use
As a teenager during the 360 era, I never would've guessed this is where the industry would devolve into. Emulation/retro/indie games are where the fun is at. Stop giving these ghouls your money until they start delivering fun AND functional day 1 releases.
@@imsentinelprime9279 So.. you enjoy unreleased Triple-A dumpsterfires? I personally don't but you do you (:
That's pretty much all I play, along with a few Japanese AAA games, though even those are starting to succumb to the rot.
@@imsentinelprime9279 Really bad take you can still delete this comment while you can
EA andActivision where the rising evils after 2008-2009, once Rockstar got a taste for greed in 2015, everyone started to fallow suit but act lazier
@@GeraltofRivia22 hentai is not game
Finished triple A games are starting to look as rare as unicorns.
i found 2 unicorns on ark in a span of 2 days
@LCM tf?
Their are few AAA releases through gaming history that were perfect from launch but in today's media drone mind this era is the worse lol but all of the old games were bad too like GTA at launch was fkd up especially in the frames department
Deus ex was horrible at launch. The while damn Mafia series lol. Infamous second son omg. Nintendo and Sony have the least bugged games at launch and the most people on the internet acting like you are PS preferred gamers
@LCM Sincerely, I do not give a damn about that. I would care if one I'm sitting next to is about to stab me, but otherwise, I couldn't give a drop of piss about what you're on about.
Stop spamming and go away.
At this point indie studios are the ones pushing gaming forward. There are VERY FEW AAA games that don't feel like a blatant cash grab.
AAA gaming has got too big for its own sake. There's now so much money in it that putting out formulaic s**t is the optimal business strategy - too much experimentation brings too much risk. And since the industry is run by suits who couldn't care less about the artistic side of video games, it is what it is. Indie devs are in a very different situation though - for them, being original and bringing something new to the table is a way to stand out from the competition (which is pretty tough in the indie space) and make themselves known.
@@SMJSmoK This is the sad reality. If you market the shit out of your game, and deliver a half-baked product, 90% of the players will gobble it up since the "casual" market is huge.
The best strategy for the gaming community is to become a VERY vocal minority. For anything bad a studio does, there should be a civil call to action to send a message loud and clear that what they're doing sucks.
If I had the social capital, I'd make sure every shitty studio gets their fair share of complaints and boycotts.
I remember i told people this will be a generic game like forspoken or saints row reboot which will be quickly forgotten, the arcane fanboys attacked me, "arcane always delivers" they said.
@@SMJSmoK " too much experimentation brings too much risk" - Eyup, as we have seen with Alien Isolation or Prey 2017. It seems like people WANT generic crap instead of experimenting. And gold right about indie devs.
@@schnitzel_enjoyer to be fair, arcane had a good track record. At this point, any AAA game is a cash grab unless proven otherwise, or, if it comes from a studio that is actually run by people who care.
To me, the studio that I think are genuinely concerned with quality first and foremost is fromsoft. They could've milked the souls formula to a point they make it a yearly release, but they're releasing the most niche mech game after elden ring's soaring success. This alone tells you how much they care about what they think is a good game.
The reason why most games dont have split screen anymore is because they want everyone to HAVE to buy it to play with their friends, they dont want you to have fun for free of course
It's absolutely disgusting how many examples of things like that have been thrown out for no other reason than profit motive. Should be illegal
Same for system link.
Just imagine if car companies or dealerships operated the same way modern AAA game companies do
"This car looks great! But... where's the headlights?"
"Oh you see, this car is brand new. We have a roadmap to add the headlights, seatbelts and brakes after you buy the car. In only a month, you'll be able to drive in the dark and use your brakes!"
Companies are already taking notes and by the year 2100, everything will have a damn roadmap where you pay to have the product finished, and if a certain company demands you pay for a product you don't even use, you fucking pay for it, opinion and feedback not needed.
And the fact that 70 and 80 dollars is becoming the new norm for these triple A games just to give us a shitshow
Yup that’s why I use my ps5 more than pc for most triple a, save 10+ dollars buying disc
@DreSaidSo what’s confusing?
long live borderlands 2 and left 4 dead 2
it's the people who buy the games are the problem. these gaming companies are praised for 7/10 games as 10/10 games.
to keep it short, most mainstream games like the re remakes, atomic heart, or god of war are GOOD games, but not great (re4 is great but not as good as the original).
it's been about 15-20 years since we have seen an actual revolutionary game in the industry. and although most of it is the gaming companies that are the problem, a large minority of it is the people buying them. madden would not be nearly as bad today if people stopped buying the same game 10 years ago. it's the wrong crowd of gamers that are ruining it. not to mention modern-day culture.
games have always been that expensive since the super nintendo
It’s a huge bummer to see how the Arkane Studio has fallen from the grace of their success with Dishonored series
Success is a strong word.
Dishonored was good, Dishonored 2 was okay, Death of The Outsider was a bullet in the back of the franchise's head, and it all went downhill from there.
@@Deatheater4444 Do you mean financially or gameplay wise. Because if its the latter they were all incredible games and you know it
I disagree. I think all 3 were great. Yeah, death of the outsider was less fun than the others, but it wasn't awful.
The Dishonored franchise was a true gem. Wish we had more games like this. Tho as things go, I believe more and more smaller studios will arise and cooperate on these things. Maybe even im a form of unions.
@@Deatheater4444 All 3 was amazing
Thank you for mentioning FEAR, that game remains groundbreaking and a little too underappreciated to this day. The devs explained very well how they actually tried to push the envelope and worked within their limitations of the time to craft a well-honed experience. Nowadays publishers and dev studios know they have so much leeway they don't have to push anything except more microtransactions.
I've said before that the chatter/AI of Half-Life and FEAR are still some of the strongest examples of in game AI for shooters because of the callouts combined with functioning pathfinding and tactics. AI in games should be on par or exceeding these titles in every new release in the past 10-15 years but the majority aren't even trying.
I still remember the Replica Soldiers that flanked me
@@HiSodiumContent Don't forget the AI of Halo CE. They aren't complex in terms of pathfinding but they are complex in terms of tactics and combat, not to mention their humorous and useful chatter. I struggle to find modern games that have AIs as complex and fun to fight as these or the examples you mentioned.
The original FEAR is still on my Top 20 favorite games of all time list. An amazing game from start to finish with the best Ai I've ever seen in a game and it is nearly 20 years old now. FEAR 2 was fairly good, nothing like the original. F3AR was absolutely terrible and was made by a different Dev team. Horrendous writing and a terrible way to end a masterful franchise. I'll never forgive Warner Bros for this. Horror was entirely ripped away from it and it played like a poor man's COD.
I love Arkane, but games like Deathloop and Redfall seem like the whole team isn't behind it. it feels like there's some meddling from Bethesda. Just recently finished Dishonored 2 and it's a perfect game imo, and that to me is Arkane passionately working on the things they want to.
It is honestly hilarious that games like Valheim, Shadows of Doubt, Terraria, MINECRAFT BACK IN THE DAY, all produced by indie game devs and are all amazing games. The last banger triple-A title I liked was Elden Ring, but except from that, most of my favorite games are from indie developers. Triple-A will one day be as big of a meme as NTF's.
Loving valheim right now, got pissed off last night after I died immediately upon stepping onto the shore of the swamp after an hour long boat trip
I feel like the only good games I genuinely enjoyed these past few years have only been indie games and completely fresh remakes of old games. Such as Final Fantasy 7, Dead Space, and Resident Evil 4
@Earlandro Haynes Uninspiring. The games are pretty mediocre and are doing a formula which has been done many times before without innovating or doing anything special. Nothing wrong with that, but it doesn't catch my interest.
@@3Dyler im not a souls guy but what you said about elden ring just isn't true. My best friend loves these games and from what he said every game gets better, more features, and elden ring definitely changed from the last game
@@JimmyThree-Balls hes talking about Ragnarok not elden Ring
I remember absolutely loving open world games when I was young on my PlayStation 2. Back then it was rare cause of the hardware and storage sizes. It felt adventurous. Nowadays I search for linear games because I'm just tired of open world everything.
Open world games back then also often had a reason to be open world, the devs didnt just throw it in, because open world meant facing technological challenges and you wanted it to be worth it.
FYI: there was a prototype on PS2, that basically had No Mans Sky styled gameplay, with fluidly going from a planets surface into space and onto another planet. Its quite insane what you could do with a 4,6 Gflops CPU with 32MB RAM.
problem with old game open worlds is they were mostly empty. but they were smaller and still more fun than modern ones 💀 that's just sad
Absolutely, blud since most of modern open-world games that I have played are too exhausting for me with numerous markings all over the map like there’s no sense of discovery at all. I always think that praised open-world Sony titles like Horizon series, Ghost of Tsushima, and also Ubisoft open-world stinkers share the same type of “overly marked” objectives. At this rate, open-world game activities are like shopping lists now instead of proper exploration smh…
Open world games on PS2 has small worlds but they felt massive with the variety you can do in those open world games
@@laudzafajrul1043 I feel that (and I could be wrong) Ubisoft and the Far Cry games (Far Cry 3 onwards) really cemented that style of open world of "climb the tower, unlock section of map"
Honestly makes me think of that South Park episode where Cartman says: 'Preorderrs are just a way to get people to buy games that some assholes in California haven't finished working on yet' - so true man. I feel genuinely bad for anyone that preordered this garbage
Matt and Trey predicting the future once again!
I pre order games in series I follow and if they release a stinker I'm skeptical the next time around
🤘
I don't see why anyone would preorder something like this when it will be on Gamepass on Day 1. Microsoft owned games have been lacking for ages and they can't even get something like Halo right. I don't pre order anything and haven't for a very long time. Games have been lacking for a very long time as a whole. Sony and Nintendo games are an exception and not the standard.
I don't feel bad for anyone who preorders anything. It is never worth the risk, you're just putting money into publishers and then developers hands and telling them it'd OK if you make absolute garbage because I'm going to pay for it before irs even released
It's so weird that games with metacritic score of about 60 can be bad. I'm not saying the game isn't bad. But if I were to give a game a score like that, it would mean it was average or decent. Scoring systems are broken
"awful game, literally installs malware on your computer, 5/10." - way too many game reviewers
Yeah I feel like a 60% can still be enjoyable and recommendable
@@PrayTellGaming 60% is passable but not recommendable 65%+ maybe
@@ThaexakaMavro I think reviewing without bringing up the price of the game is a problem with reviews these days. I give Hogwarts Legacy a 6/10 at full price but it's easily a 7.5 for 50% off.
It's like the American grading system in school. A 60 can be a D or an F depending on the school, at least when I was in school, so it just seems like people carried that kind of grading system with them into adult hood when reviewing games
I feel like it's been since the redemption story of No Man's Sky that the number of cases like this have drastically increased. It's been like this before, but NMS has really shown that the public can forgive a game's disastrous launch, and they think they can get away with it the same way. But the catch is that the studios forgot quite an important part of the equation: the efforts and struggles to get the game back on track.
I always think of Angry Joe when I think of No Man's Sky. The launch was hilarious and it is him at some of his most angry outbursts. One had him cussing when the game froze again and he ended up taking his headphones off, throwing the controller on the floor, then walking away to get some air
Take it as a due, not a redemption.
there's also a big difference between NMS and other triple shit games. NMS is (was?) an indie title and the lead dev is actually a decent human being instead of a sociopathic facsimile of a human.
NMS also has 10 people working on while these AAA games have hundreds
@@daniell5740 Precisely. These triple L video games think they can obtain the same acceptance from the public simply with an apologetic attitude and a jpeg on Twitter without taking into account that they objectively have the manpower and all the damn money to do a great game in the first place. It's foolish to expect the same understanding when the starting hand is so radically different.
Wanna know why the industry crashed in the 80s? This, exactly this.
Now, I'm not saying that this market is going to evaporate like it did before. But it's the same big names pushing out absolute crap that killed it. It's why Nintendo had such restrictive licensing.
The only good news is that these big AAA companies cannot operate for very long without a good source of income. That, and with the number of developers that they've burnt, hopefully it's just a matter of time...
Not exactly this. In the 80s there were lots of commercially released games that didn't work properly to the extent that they were literally impossible to complete. Additionally many games that did work were beyond terrible experiences to play; full of indecipherable visuals, shrill sound effects, inscrutable gameplay mechanics, and absurd difficulty.
I'm not saying Redfall is good but it is leagues better than the garbage that led to the video game crash. It at least sort of runs and you can at least vaguely tell what you're doing when you play it. The "Nintendo Seal of Quality" was just a certification that the game actually runs and isn't physically painful to play, the fact that would be considered "restrictive licensing" should show you how bad a lot of games actually were.
Also another big factor in the 80s was the lack of access to information about video games, not something we have to deal with today. If people back then had some way of knowing which games were terrible and which weren't aside from buying and trying to play them there may not have been a market crash.
I love good open worlds. What you said about the state of them nowadays is so true. They make an open world but completely leave out the details people love! Like environmental story telling, fun little secrets, things that reward you for wandering. Its disappointing.
Redfall is a good game i have around 20 hours into it and am still playing
@@Yeshua-is-my-savior cope harder.
RDR2 and Elden Ring is kinda good in the next gen open world games. They used to take a long time to make, and I think the Ubisoft's games are ruining open world genre.
Open but without "world"
Elden Ring is a case study of when you toss Ubisoft's "open" world formula out the window and actually make a game that is as fleshed out as its scope and scale.
Redfall is the peak of "modern videogames"
It should serve as a textbook example of modern games
At least took is coming out soon
You mean peak of modern laziness
Just Xbox
@@AnhedoniaV718 what's the difference?
Getting older, I've begun prefer indie games so much more because they care a lot more about the end product and you can tell.
Yeah like Sony gives 0 fucks about the games they release. Spiderman ? What the fuck is that shit. Release a broken fps game instead. God of war ragnarok ? No one wants that, give us a indie side scroller game that looks like it can run on a Samsung smart fridge.
They actually have passion and care about games as an art form.
Hollow Knight is $15.
Some A and AA studios/games also fall into that category, but they have become quite rare these days. Alien Isolation, Prey 2017 and (even though its just a remake) Dead Space Remake and especially Hi-Fi Rush have shown that these type of studios still exist. I honestly want the early 2000s back in terms of game productions (not the engines though); SOOO many amazing games, even from bigger studios; I still regularly play PS2 games and started buying ones I didnt get to play back in the days. It really becomes clear, what the current day AAA productions are missing.
Also you can buy like 10 games for the same price of one new game
Fitting to call Redfall the Morbius of video games since both of them has vampires.
“It’s Fallin’ time.”
And Redfall is one of the videogames of all time
At least Morbius morbed us with the gift of a meme
I thought Forspoken is the morbius of video games
@@fr0ck360 I would equate Forspoken as the She-Hulk of video games.
If you're looking for a co-op shooter experience, play Deep Rock Galactic. It is genuinely one of the best games the genre has right now. Rock and stone, miners.
ROCK AND STONE, YEEEAAAAAHHHH
The best thing about that game is the whole "gain bonuses for drinking" It's awesome to raise a glass with your fellow dwarves 😆
I love miners!
YEAH YEAH ROCK AND STONE
Minor you say… 🤤
Looking back, the 360/PS3 era was probably the sweet spot for video game tech. Games were deep, expansive, well-paced and cinematic while still being experimental. And without the insane bloat that plagues modern games. We had Portal, Mirror's Edge, the Arkham series, Mass Effect, Dark Souls, Red Dead, Crysis, and not to mention the whole indie boom - the list goes on. It was an incredible time for video games. We legit didn't know how good we had it
Humans rarely do
The whole industry has really been coasting off the goodwill from this era, huh?
@@watsonwrote Mainstream and capitalism doing its corrosive thing 🤝
The fact that there's a sticker on the box saying there's no 60 fps is hilarious to me
@LCM Because he read script-lines?
I think it's a fair practice from MS at least, so people know it's not 60 fps right now.
They're being genuine.
Imagine how much worse it could’ve been had it not been delayed. (Yes, it was delayed)
😮😮😨
I get the feeling they delayed it just to remove always online and didn't change anything else.
This pile of fking trash should've just been scrapped. it's ridiculous.
God this bot is annoying af
It was never intended to release in 2022. It’s the new ,,we don’t have anything to show and our share holders are busting our balls “ marketing. This was supposed to release in 2024, but Starfield will be delayed as well and they made the devs release this one in 2023😅
@@NetBattler what is it even trying to promote ?
I remember seeing way, way, WAAAYYY too much advertisements for this game. They were all over RUclips and TikTok. It kind of looked promising but I knew something was up since sometimes games by 3rd party studios look worse than what they show. I exactly knew what was going to happen to the game after I saw the fact that the 60 FPS mode was coming soon
I legit never heard of this game before this
Well it will still sell millions, because the British seem to love garbage games, or just very old games (GTA 5 is still a top-seller, although it fell quiet a few places last week).
@@wubbers662Yeah like the UK is the only country in the world buying trash games
@@Frank-li8uj I'm not saying they are the only one, but they really buy them up. Saints Row 2022 was on the top chart, for about 5 weeks, as an example.
I havent seen a single advertisement for it since I saw the reveal trailer years ago
It games like this that makes me thankful for indie games. Besides the RE4 remake and Like a Dragon: Ishin, some of the best games I’ve played this year have been indie games like ULTRAKILL, Cult of the Lamb, Pizza Tower and Cruelty Squad.
There’s so much good shit in the Indie game space man.
Modern warfare 2 is also the best game that I played in 2023
@@mahmoodmawed4347 unless you mean the original, the new one also pulled the shit Muta was talking about here. It was a buggy mess on launch.
CotL is actually a great example of using patches to IMPROVE an experience rather than as a safety net to "fix it later".
How about Fortnite or apex?
@@SoLunxr OP said this year. I'm pretty sure those two games aren't released this year
Ori and the Will of the Wisps is a criminally underrated indie 2D side scroller that a lot of you should check out. Great story, great gameplay, beautiful art work
And this under Microsoft too so idk what they're smoking nowadays🗿
Both ori games are absolutely gorgeous and amazing to play
Bro so true, indie games are so underrated and hidden gems, same goes for Hollow Knight for example, even though now the game is pretty huge of course
They aren’t underrated, they won tons of awards and acclaim. Does anyone know what underrated means ? I mean damn they made a sequel.
@@chrisbrown113096 I mean, I have never heard about these titles that much until much later. And it is not because I misused "underrated" that it makes you better
Looks like good and finished AAA games are getting more rare to see on each generation.
In another universe we would have gotten a sequel to Arkane’s Prey.
Or another Dishonored game.
I honestly like New IP's especially if Arkane was the same team it was back then. How do u make a sequel of Prey. Like where would it be located?
@@light-striker809this would have been better. They left the story hanging after Death of the Outsider.
I don't know who lives in that universe, but I hate them.
I think they did not confirm it being over, who knows. But as things go, its not 2010s anymore. I'd prefer the franchise stay dead and a nice memory, rather than end up like Halo.
Over the last two years I've had more fun playing old games, remakes, and "indie" titles than I have anything from AAA studios. All the big players are just creatively bankrupt and lost respect for their customers
GOWR, Elden Ring, TOWR, Bayonetta, A plague tale requiem…
I think people are reacting very weirdly when they say « AAA GAMES ARE SO TRASH », like we get very good AAA games all the time
The AAA games im playing are freaking amazing.. RE 4 remake.. RE 2 remake.. RE 7 and 8 lol.. God of war 1 and ragnorak.. Elden ring.. Read dead 2.. Horizon forbidden west.. Many of the best games ever made were recent AAA games.. Even cyberpunk is amazing without the performance issues at launch
AAA studios, with a handful of exceptions, have become more and more corporate with so much emphasis now being on how they can scrape every last dollar from their customers rather than how enjoyable the game will be. Honestly by going back to old games or buying indie, you're doing the right thing by hurting these AAA publishers the most: voting with your wallet
@@johnnyflannigan136 I think it's a bit unfair putting the RE remakes on that list. Yes remakes do take a lot of time and energy and both RE make 2 and 4 are brilliant but its not like the other original games on your list
Not all of them are creatively bankrupt. There are a number that are passionate about gaming. The problem is that there are a ton more out there that only care about money. Gta 6 will be the deciding factor if R* still have that magic since a lot of key players left after Red Dead 2 released. Gta Definitive Edition means nothing cause R* have always been trash with re-releasing their old games. Just like Sony, they fumble Nostalgic easy money sales and yet are good with everything else
I honestly think “Chat GPT” is designing these new triple A games
Indie Game Dev: "so when will you fully finish the product ?"
AAA Game Dev: "that's the neat thing, you dont"
Buying a Steam Deck and a bunch of indie games is increasingly seeming like the best idea.
But you can't even get one
Yeah I use it when I'm travelling on the weekend. Vampire survivor, hades, dark soul 1, lots of emulation. Great if you want something to play your steam library on the go
@@KoopaKid660 Yes you can, unless you're in Australia.
@@KoopaKid660 It's pretty easy to get one now in most regions.
@@KoopaKid660 I just bought one last month and it arrived at my house in a little less than two weeks. And that’s probably just because I live in a rural community with very little infrastructure for delivery.
Whenever I see Todd in his leather jacket nostalgia takes over.
While when Phil Spenser comes on stage wearing the shirt of the next unreleased game he is sporting i am now scared
Honestly seeing modern games go downhill like redfall is the reason I enjoy old games more then the new
Indie developers still make good games.
The modern gamers and developers are to be blamed.
Fr i have a shit laptop so its good to know im not missing out on too many new releases
@@syax022 Lol i can relate
@@Onepieceistheworstfuckinganime Gamers are the worst part of it, but it’s not the devs. The devs just put in code, it’s the managers, board members, in investors, and the hedge honchos who call the shots. In fact because most of these companies are too big for their own good and have pretty much become corporate video game copy printers, EVERY decision has to go through them. Also because it’s bureaucratic they know the games are incomplete, have boring writing to not make anyone mad, and the deadlines are too tight. The board team plans for all of this to happen. Because at the end of the day people will buy it with the bare minimum put into the game. Games are now not even being worked on once they are released, that seems to be it for most of the newer ones.
That's why indie games are gaining a lot of ground now a days. Like Valheim. It doesn't look great but it's mechanics are perfected. The people who developed it are passionate about their games. I spent 200 hours in it over like 2 months and I do not regret those late nights playing it. Such a beautiful game. When graphics are approaching realism fast, art style is going to be more important.
Doom Eternal has recently wowed me when I loaded it up again and saw all the content that was added for free. Runs with 170 FPS and RT on. The devs cared and it shows.
Shit Doom before Eternal did better then its E3 counterpart.
I think Redfall is Arkane's Fallout 76 momment.
I think Redfall is clearly a result of rushing a product out, and giving a studio that has no experience developing a multiplayer game... a multiplayer game to work on.
I'm almost 100% convinced that executives probably pushed them to make a multiplayer game to appeal to a wider audience, because their games, while fantastic, can be considered somewhat niche.
Similar BGS (Bethesda game studios) was pushed to create a multiplayer game -- im pretty sure Todd himself said that they didn't really want to make a multiplayer game.
I don't know if I agree with "clearly a result of rushing a product out". Arkane Austin has been working on this game for 5 years and it got delayed a year already.
The game is fundamentally flawed, no amount of time in the oven would have fixed that. Even if the game released in a 100% bug free state, it'd just be a polished turd.
Redfall's problem is it reeks of corporate mandate. Bethesda wanted a Destiny clone (the development on Redfall began before Microsoft bought Bethesda) and had Arkane's sister studio work on it. That would explain the checks all the boxes but none of the fun outcome. Any game made through corporate mandate instead of a genuine desire to make something cool would end like this.
It's probably a remanent form that period when Zenimax commanded some of their studios to make GaaS projects.
@@PacMonster0 I think it's more likely a result of not having a supervision of someone like Raphaël Colantonio this time around.
@@PacMonster0 @PacMonster0 Yeah, I completely forgot that this game was in development for quite a while at this point -- I rember when the trademark for "Redfall" came out like around 5 years ago, and people thought it was for Elderscrolls VI and a reference to the Redguard.
However, some bits do seem rushed and lazy; like the lack of environment and room detail, the reusing of the sane corpse model that is barely 15-20ft away from the original and the lack of any takedown animations for stealth.
If this can't be pinned down to rushing the product out, it's probably Arkane not really having the heart or the expereice for the pronect -- i can see how it would be pretty boring for a studio to work on a looter shooter after making sandbox experiences where you have a range of powers and abilities to use in any way you want -- whereas in Redfall you have to heavily neuter and dilute the experience for multiplayer's sake.
Todd Howard said he regrets that he can't monetize skyrim more, I guarantee he was behind fo76 just so he could push microtransactions.
16 times the retail
Gaming overall isnt bad, we've gotten ALOT of bangers in the past 5 years (ex: Doom Eternal, REmakes, Ragnarok, Hi-Fi Rush, Elden Ring) but a release like this makes everyone forget the good
And people only remember the good games from the past. This gives a skewed perception of the past which is why many people say "gaming is dead" even though it's far from it.
Totally agree. This year might possibly be one of the best we've had for games in a while, but as soon as something bad releases, everyone has to get on the bandwagon of how awful modern gaming is, when it isn't even that bad. Yes, it has issues that are worth talking about, but even gaming back in the day wasn't perfect by any means. Yes, there's some things about gaming that I miss, but there's some really cool stuff as well. For example, I never would have thought that I would be able to play basically almost any game on the go with the Steam Deck as a kid.
@LCM real schizo hours
Eh, I do not think it constitutes the majority of the released 3A games. Issue is that studios nowadays aim to more generic content and wider audience, rather than take risks. They prefer not to create risks, which have resulted into amazing games, or even whole genres ( Souls franchise ). On the other hand, bad corporate and business practices, which do not work well for the quality of the gaming industry, have polluted it (microtransactions, NFTs, market oversaturation, release now fix later, false advertisement ). Reason why Hi-Fi Rush was a success is because it was developed with "fun" first in mind. If big studios won't do that, indie game devs and artists etc will unionize and do that instead.
We've got a lot of bangers in the past 5 years. But we've also had a LOT of absolute trashbage too. Especially coming from the AAA scene.
Things like FO76, Wokefield 2042, Halo Infinite, Babylon's Fall, Diablo Immortal, Pokemon Scarlet/Violet, Blood Bowl 3, Forspoken...
The issue is with AAA companies, the ones with the most money and largest studios (Also, often, beloved IP's) are putting out a lot of trash (For premium prices) when they should be the ones able to make the most polished and advanced games on the market...
Fellow gamers, we stand on the brink of a revolution. A revolution against the corporate greed and corruption that has infected the gaming industry for far too long. We must take a stand and demand change.
The time has come for us to rise up and say "enough is enough." We cannot continue to let game developers and publishers take advantage of us with overpriced DLC, microtransactions, and loot boxes. We must take back our gaming experience and demand that games be created with our enjoyment and satisfaction in mind, not just to make a quick profit.
But this revolution is not just about the gaming industry. It's about standing up against the larger systems of oppression and inequality that plague our society. We must fight for a world where everyone has access to quality games, regardless of their financial situation or social status.
Together, we can create a new gaming landscape, one where creativity and passion are the driving forces behind game development, not just profits. So let us band together, gamers of all kinds, and demand a better future for our industry and for ourselves. Let us start a revolution that will change the gaming world forever.
And if any corporate death squads ask, i'm a handicapped small child.
@@TurtleChad1 Hey man, this what I do.
Gamers rise up
Gamers unite!
We tried that in 2012 my man and everyone sided with the gaming media.
Lift Yr Skinny Fists!
FEAR was one of my favourites, didn't even like 2 because they scrapped the AI that used the map and team strategies for a wider playerbase. I still play F.E.A.R. the gunplay sounds and debris is great to this day, they knew what they were doing. Also the AI still surprises me, they were made to just make up their own minds to finish the task of killing the player with less scripted ideas so was never the same sort of situations. I wish more people who programmed AI made them do their own thing and built the maps around it like F.E.A.R. 1 did.
Now a lot is weak default cookie cutter AI for modern audiences with no sense of life... But hey maybe the new AI tech now will fix this all cheaply/easy like Corpos like lol. 'Bout time, been stale AI for quite awhile now with AAA studios since early 2000s really.
Play Trepang2. It's literally FEAR 1: Part 2 - Spas 12 Boogaloo.
The AI in F.E.A.R. 2 is the same. I think they even gave it some upgrades. The problem is the level design, which is so linear due to limited console memory, the AI literally can't do anything but charge at you, since it doesn't have any other options.
What is funny is that the soldiers had the same AI as the rats in the sewers, it's just the rats didn't have attack animations. Soldiers will also shoot at Alma if you get them in the same room together. During the part where you rescue Bishop, ignore the soldiers but have them follow you to where you turn off the emergency alarm. When Alma shows up behind you in the elevator room the soldiers will actually shoot at her and yell "what the f**k is that"!? I think this is cut content. It's cool that the soldiers lore wise have a mind of their own and are scared of Alma. The AI is actually controlled by a master Ai, they don't really have AI of their own. The "master" will tell soldiers where to go and what action to perform. Think of it like a controller telling what an RC car what to do. There's videos here on youtube explaining it in more detail.
@@numbersbubble I don't know if it's cut but ya maybe ha. There are sequences you see them actually killed by her shooting at her before you arrive like in the DLC maps. Maybe it was just easier to program them for in game cutscenes making her an enemy, Half Life 1 and 2 did a lot of that. I always liked that random stuff you'd find, making games seem complete, showing deeper things they didn't utilize without script, made it believable. Reminds me of Alien versus Predator 1 where you spawn through the Console, human marines where they are allied with the player even though they are never in the game with the player. You're supposed to be alone but yet they added full functional marine buddies was pretty cool.
Ya it's a shame about 2 I was paying it for awhile and I realized how dumb they were acting but I wasn't supposed to play 2 so quick after playing 1 on hardest difficulties the previous days lol just too different, there were larger gaps before release. I mostly played 1 throughout the years ignoring 2. I know 2 is good in a lot of ways but felt off or something gameplay wise, probably go back to it again eventually for the horror aspects. FEAR 3 I dunno I disregarded that weird Coop thing...
@DarkR27 I liked the little Easter eggs in 2. There's many hidden text eggs throughout the game. Like the bar in the beginning, read the labels on the beer. Books on bookshelves have some weird names. Also on ads and billboards. I think the funniest one is the CPR diagram. Also if you use the plasma gun on the ninjas you can see that they are actually robots and don't have skeletons.
What you said at the end is really fascinating to me. I'm curious what'd happen if content creators like, created a massive skepticism culture around new releases MONTHS OUT+ to the point where people were like "oh, I BET you this sh* won't even be done." After that social pressure solidifies culturally, I'd imagine that's when people really vote with their wallet & force change.
Imagine how loathsome devs & industrial gaming corps would feel being MONTHS out and people are calling them out Accurately. We're guessing. But they know it. That's a heavy burden on the brain.
That's already happening (suicide squad, gollum, skull & bones, forspoken, literally this game) where everyone in the comments + (mostly niche but not small) youtubers are calling it out, shit actually gets delayed nowadays (sometimes even multiple years) and...it still releases like a crap game, at this point I feel like we, beside corporate greed, just lack developers and writers that are worth a damn.
And the funniest thing is the "counter culture" developed of people saying you need to stop listening to RUclipsrs and reviewers and experience it yourself, as if that isn't exactly what this industry would love, just dumbasses buying the game cause "hey, i might be slightly entertained by it"
you're assuming they give a shit, have human emotions or a soul.
you're wrong on every count.
@@TotalXPvideos Because they are still reusing the same formulas for the 100th time
Doesn't matter how polished their crafting system and physics are, if they release the 11th clone of Resident Evil 5 with a few extra and uninteresting mechanics, people are going to look for something else
But what's even more baffling is that despite copying already working ideas, they still release completely broken stuff that's somehow even less fun than the original idea
To think we could be getting amazing immersive simulator games and even horror experiences with the arkane formula, and looter shooters is the hill they decide die in
I don't think they were the ones who made that decision though
The fact I didn't even know about a new Arkane game, a studio I've always enjoyed games from since Dishonored in 2012, until 3 days ago says a lot. I am heartbroken, and have lost all glimmer of hope for a possible new Disnhonored game.
My assumption/hope is that this was something forced on them by Zenimax/Bethesda/Microsoft. This game was an odd-fit for Arkane from the start. Hopefully they'll be put back on projects that more fit their wheelhouse (deep, single player immersive sims).
They said ages ago that Dishonored is done and complete and there won't be anything more from that series (sadly).
Redfall is like Microsoft put a gunpoint on their heads and tell them too make a game, just not like usual Arkane game, their games usually very stylistic and unique
@@IslamistSocialist371 Not trying to start a console war but credit where its due. At Least Sony just tells companies to make a game you want and make it well. They do it with out forcing people to make them
@@crazychase98 I highly doubt that
Very cool of Arcane to step up and take the heat off Respawn / EA... who did the same for Naughty Dog. Pay it forward!
Such a stain on their record lmao. The Dishonored series, Deathloop, and the Prey reboot were great titles by Arkane
so...what's releasing soon to take the heat off Redfall? Keep the chain going.
@@p.ukem0n327 my moneys on suicide squad by Rocksteady
@@mmrchive Arkane is 2 different studios. This is the Austin studio, only thing they have released is prey and it was to pretty middling reviews. Not sure why people had high expectations.
Wait what did naughty dog do ? Most of their games apart from idiotic story decisions are fun and fine ? And they look great.
Is this about the pc port ? If I am not wrong porting a game and making a new one are two different things. The last of us part 1 still runs great on the console. Same can’t be said about redflag
At this point triple A game companies might aswell have a kink for releasing bad/buggy games
It is like a contest at this point. Suicide Squad and Skull & Bones compete for who can be the worst live service looter shooter as of now. I can also make a collage of apology letters from bad or rushed triple AAA games.
The fact that a AAA budget can still produce titles like "Tears of the Kingdom" shows it's not a money problem, it's a leadership problem.
I remember hearing the 'redfall' title registered trademark by Bethesda and thinking omg elderscrolls is gonna be the fall of the redguard civilisation. I have never been so disappointed
c0da can make this true
Same. :(
i think it’s also important to note that while this game is online co-op, there is no public matchmaking. you have to either already be friends with someone who owns the game or make a looking for group post with a third party like discord or xbox network to play with strangers. no drop in, drop out, no public lobbies. it’s really bad
What?? That’s so dumb. Not everyone has friends that play online, at the same times much less
Lmao embarrassing
And if You are not the host, You cannot get further to the story
Even Borderlands 2 had a better system lmao
@@rompevuevitos222 i deadass went back to playing it a few weeks ago which is nice bc some content creators are making it popular again. gunzerker all day every day
Muta coming slapping in with that 2~ week prerelease talk about playing TOTK 👏
I’m so hyped for totk but it’s been a pain in the ass to dodge all the leaks and spoilers.
Games like these are the reason I've started to stray away from Triple-A gaming and focus more on Indie titles (most games on my Steam wishlist are indie this year). Triple-A's follow trends and eventually get the same type of games but done slightly differently, whereas when you go from one Indie game to another you could have an entirely different gaming experience.
My issue with open worlds is that if a game is not open world, people may instantly criticise it for being a corridor, while many of my favorite games were "corridors", meaning they have great level design and structure to them. Open world games must have a meaning, or it's as you've said, they become big level select screens. Like how Dynasty Warriors failed hard when they became an open world :|
It's a shame as this is the same people that made behind dishonor and prey. I won't be grabbing this game any time soon
(Side note asking for that much like almost $100 is crazy)
And this is what truly sold me on getting TOTK I was concerned about performance but with the short description given it seems like the best game investment possible in terms of enjoyment.
I've played it so far and I am amused. 1 hour in and I'm impressed. Thank you for preordering in my stead!
Big companies really need to start throwing some cash at a few middleware projects so they can actually try new things. Not everything needs to be a AAA open world experience.
Unfortunately, that would require good business sense, which is shockingly lacking in businessmen.
Man I really wish there's more game like Megaman battle network
a second thing open worlds should be good for after freedom of choice is to enable the player to enjoy adventures as they are simply walking between locations for a quest they were given, as opposed to always wanting to fast travel directly around
I agree with your sentiments about indie titles. I've been drawn to them more and more -- not only are they made by people with genuine passion for the medium, but they also make hyper-focused experiences that will deliver exactly what you want out of that genre, without a lot of the fluff "AAA" come with in their feeble attempt to appeal to as wide of an audience as possible. If you buy a rogue-lite, you get a rogue-lite. If you buy a dungeon crawler, you get a dungeon crawler. Even incredibly niche titles such as Tavern Master deliver on their exact premise without compromise. Personally I've been hooked on Cassette Beasts lately -- after the last few Pokemon releases have disappointed me, it's refreshing to have a take on the monster collecting genre that doesn't compromise itself with extra baggage, and just gives me what I want out of it. Even as "AAA" gaming continues to ruin the medium, I think indie titles will carry the torch better than ever, which gives me hope for my favorite hobby.
$70 man i wouldn't pay $20 for redfall
I wouldn't play it for free
@@jzilla1234 facts i would of still felt scammed 😭
I feel scammed and I don’t even own it
If someone give it to me, I will leave it in the garage to rot
Wait for it to be free on Epic Games :)
I think the one thing (possibly amongst others depending on the game) is that open world games have forgotten to add the adventure to the game. Old adventure games kept you doing things or had you interested in the world to let you explore and find more but now its been strained like old pasta. Most of them have defaulted to go here, do thing, congrat a winner is you. We need adventure in our games, thats what brought them to life! (Among other things)
That’s why I still love Lucas arts style point and clicks. Like wadjet eye games’ games. Almost all are top notch adventure games IMO
Well put. One of the reasons that Dragon's Dogma Dark Arisen is my favorite game of all time. Even though the open world is somewhat empty, the lack of Fast Travel (at least until NG+), the Day and Night cycle where more ferocious enemies come out at Night, the baller action combat and Pawn companions make it an immersive adventure experience to see if you will be even able to make it to say some encampment or maybe you will run out of curatives if you don't ration them and die. I love that.
Jedi Survivor, while having performance issues, actually has a GREAT open world non linear atmosphere. It has many side quests, secret bosses/rooms, collectibles, and it’s great! I recommend it if that’s something you’re lookin for
This is what I always loved about games like skyrim and RDR2. Everything doesnt need to be a side quest with a obvious "clear enemy camp" with a big ass pointer in your hud so you cant miss it. In these newer titles i never get the feeling of "That looks interesting let me go check it out", there is no enviromental story telling, no interesting random encounters, no dungeons or locations which are suprise you with something much bigger than what they looked (Blackreach from skyrim is a good example).
The truth is that games are becoming less complex, not more. Nowadays they just add RPG mechanics (which I hate) on top of everything.
But back then all kind of games had way more attention to detail, more interactivity, more creative mechanics and generally more stuff to do.
They couldn't rely on RPG's "add numbers to everything" in order to fake progression and call it a day.
This game was in development since 2017 most probably Zenimax wanted a lootershooter since it was popular at that time.Later Bethesda was acquired by microsoft in 2021 after that Microsoft probably saw how bad the game is and delayed it for one to see if they could salvage it.They most probably couldn't and just released it so that they could get over it.
Reminds me of Skull & Bones, a future disaster in the making, if Ubisoft ever tries to release it
You forgot to mention that they put this game down to development 76. The devs at arkane Austin were moved to Bethesda Austin. Pretty clear that are terrible at making video games. Giving Bethesda a bad rep.
@@lichylickyrick8864 I don't think they want to release it. But the game got funding from the Singaporean government, which made them contractually required to release it.
I’ve been replaying Valheim lately and having an absolute blast with friends. There is so much thought and effort that goes into indie games it’s insane
@granttodd3118 yeah the only reason we started replaying is for the new spooky spider biome that was added. It was just empty dark forest when we got there the first time
Excellent point on playing indie games as a refresher. I’ve been binging Noita lately, and it fills me with glee, even when I lose a perfect run to a pixel of lava I didn’t notice.
Triple A should be changed to Triple B, which stands for badbuggybroken.
It's triple A. Modern games are "Ass As Always ".
@@Random_Guy_20xx Nice one.
@@RUclipsUser2013lol thanks
@@Random_Guy_20xx 🗿
@@NetBattler 🗿
I appreciate Redfall for very quickly taking all the flak off of Jedi Survivor which is a very fun game if you ignore the current technical issues
cool story...they should both be lambasted
Both should be C4/TNT blasted out the fuckin atmosphere so they don’t release like that anymore. Jedi survivor released terribly and that was a day 1 purchase for me. I won’t be bothered to buy it until it’s 100% fixed.
What's wrong with holding Jedi Survivor accountable? I'm a huge Star Wars fan and really like the game, but Respawn/EA deserves all of the criticism that they are getting.
@@befru even worse actually, this is probably one of the only cases where it’s all on the developer, and not EA. The newest news articulates how EA of all shitty companies actually asked and offered a delay for JS, and Respawn said no thanks we’re gonna release it now. Mind blowing.
@@jamesjohnson9388 damn, you know you fucked up when EA seems reasonable
It's sad to see what happened to Arkane after the original game devs left.
Why the Devs leave the studio?
@@NetBattler they lost creative control over what type of games they were making. probably corporate issues
@@NetBattler I am not sure, but I presume the reason is the fact that gaming in the 2002 when a lot of those guys worked on Thief, Deus Ex or Arx Fatalis is very different from now. Dishonored was the last game that had a lot of OG guys working on it.
Maybe the talent of the new hires isn't at the same level anymore.
Love how you ended this. I have been indie pilled since I played Celeste. AAA games do not compare to what indie games are putting out. Indie developers actually care.
I honestly think that another gaming crash for AAA games would be a good thing, forcing them to make better games. I dont think it would largely effect indie studios too.
I was excited for this game as a big arkane fan, just real sad about the release.
buggy games now get good adaptation these days is a trend
“Everything is just awful these days. It’s enough to make anyone crazy.”
I read on a Reddit post that apparently both Microsoft and the devs were not confident in Redfall and are simply pushing it out to let it die
The studio team behind this game are the same people who did Prey, while the other who did the Dishonered titles are working on another project releasing in 2024.
So yeah…seems like everybody knew it was gonna be a bust
May I get the source? I'm insanely curious about the development
Are you talking about Redfall or Halo?
@@lilpenguin092 Both but if you read his comment, it's Redfall
Ah yes, a reddit post, the most reliable of sources
@@lilpenguin092 wtf do you think I’m talking about?
Thanks for saying that about console gaming because that’s exactly what it is. I have a PS5, Steam Deck, Xbox Series X and Switch OLED and all that still cost less than the PC I would have wanted to get. And with all these recent PC port fails I feel even more confident I made the right choice. I’ve never needed 120 frames or 4K to be happy and even on my PC I never got that so when it came time to upgrade I decided it wasn’t worth $2500+ for a mid machine.
A few days ago, I was playing some AC Odyssey (which is one of my favorite games, simply because of the attachment I have for Greece and I love to cruise around and do some MMORPG-style grinding that makes me relaxed and I can focus more on conversations) and was hanging on the phone with mom. I noted that Ubisoft made some update to the game because all of a sudden it performs very badly on PS4 pro. And mom, with all the innocence in the world asked: - 'But how? Don't you just buy on disk and it works forever?'
Yeah, mom... Gaming was like that back in the days when we went to the store together to buy Doom 3 or Prince of Persia Sands of time and so on. Not anymore. With AC Odyssey - I knew, I want to play this game, but I also knew the condition it will released. So, waited a good 8 months before buying. Let them patch it up, first. And it's like ever since. The only games I dare to pre-order or buy on release are Ryu Ga Gotoku games.
Arkane dropping the ball for the 4th time now. What a generation we live in where games are more expensive overly monetized but the quality goes down the drain more and more
This was made by Arkane Austin and not Lyon who made Dishonored
@@ratulsadid doesn't Matter, it's still Arkane
Indie games have been my saving grace. I've had more fun playing Dredge, Path Of Exile, and Amanda The Adventurer than the last handful of Triple A titles. Normally I'd just assume these games look bad standing next to stuff like Elden Ring or God of War and we're just spoiled but, like Mutahar pointed out there so many old bangers that prove there's been a steep decline in quality despite the newest $70 price tag.
That's because cough* live service cough mandatory online* is the only thing keeping these prominent companies interested in game development
try out "blasphemous" if you haven't yet, i've recently gotten into it and i like pretty much everything about it.
Redfall is $90 here. I wouldn't even pay that for a really good, well functioning game, let alone a piece of trash like this. Maybe they should work harder to earn that price tag instead of just slapping something together and calling it a game. I prefer indie games because the devs actually give a damn and they have some pride and integrity.
And remember, folks, Pizza Tower is currently the newest AAA-tier indie game on the block
Or at least one of the newest
Overrated
If you want a rock solid indie game (pun intended) to play with your buddies, or just sink an evening into with randoms; Look no further than Deep Rock Galactic. It takes the class based, squad shooter back to the basics and is just straight up fun to play. Devs actually listen to players and any modern gaming trope like season passes are free for everyone, and just serves as an early way to get cosmetics that will be free in the game a few months later. All new content is free, and DLC only gives you some themed outfits that are well worth the money to support an awesome dev. Rock and Stone miners. Hope to see you on Hoxxes, where modern gaming is but a bad dream oT
Harvey Smith was the director for this game, and I'm not sure if it was his fault or not. I mean, you go from Dishonored to this. There's gotta be something else involved. He was also the director for the game Black Site: Area 51.
He came out publicly criticizing the company for their unrealistic timelines and was promptly let go the next day.
The problem is how everyone views video games. In fact, there are two main types of video games. Traditional games, and art. Harvey Smith seems to be more of the artist, hired by a company trying to remove the art from the process. Microsoft and Bethesda seem to have just decided to kill anything that makes good video game art, and we are left to blame Arkane studios for it.
Also, Twitter was a garbage platform for the past ten years for the same reason
I'd say 2016 was the last golden year of gaming. Nonstop bangers. It's been a minute since we've had a year that had the same next level visuals, grade A performance, etc. Battlefield 1, Dishonored 2, DOOM, Witcher 3 (complete edition), Uncharted 4, Hitman. A year in which a near masterpiece like Titanfall 2 managed to flop. It was that good of a year.
Dark souls 3 and overwatch are 2016 also.
Nah 2018 , had spiderman and rdr2 and more
2019 had dmc 5, jedi fallen order, sekiro, re 2 remake and mk11
2018 was the GOAT of PS4-XB1 era
2017-2018* Battlefront 2 is still the only online game I get back to playing now and then because no other online game is as enjoyable. It’s a shame because that game is still garbage with tons of bugs and exploits.
Remember the first mission of the game is litterally called “dead in the water”
No way! 😂
If Mutahar liked TOTK, we can say that we have already our GOTY winner
Honestly, I feel that if Mutahar likes a game, it's usually really good.
I have mostly moved in to tabletop games. Lord knows that industry has its own issues, but it feel’s different. I’m not reliant on servers, or patches, or lobbies. I’ve brought my fellow nerds together, we have brought a copy of the rule book, maybe some cards or models to play with, and we are off. Once I have the book or the pdf it’s mine, and no one can take that from me. You don’t even have to by the new editions if you can find people to play the old ones, shit you can still play Ad&d and Rogue Trader if you still want to. And there are plenty of indie companies that produce their own games or add on content to other games that you might already be playing, so you can theoretically play the official rules for D&D 5e and not pay a cent to wizards of the coast, just supporting the indie companies that made add on content for it.
I would love to see Muta play or talk about “Evil West”
It’s very stylized and pretty, has a older arcade feel and from what I know a passable storyline
I remember thinking that "Indie Pilled" gamers were just a bunch of hipsters who thought they were unique, I now know that they were right to a certain extent.
The market is being dominated by games made by small teams. They were 100% right.
you're right. indie gamers are insufferable. a real, actual gamer, will just play what's good. if it is good, there won't be many negative things to say and you'll gravitate towards it anyway if you like that kind of game.
Receiver is a good one (there's 2.... get #2 since it's the same and "looks better"... the history will tell you they're the same anyway.)
Majority of the games I own (100+) are indie games and I've never called myself this nor even heard of it. This sounds extremely cringe lmao
Sean admit you were wrong
as usual, hipsters are right lol
The Morbius of video games
I redfalled so hard when the glitchy vampire said “it’s redfallin’ time”
morbius is far better than this
I feel like while this is for sure an overall industry problem, i feel like for some reason, it's so much worse in FPS titles. I can only think of a small handfull in like the last 5 years that didn't have a rocky launch.😅
AAA games are categorically only FPS and RPG games. They feel very samey these days
@@SzotyMAG Barely even RPGs too
They just slap some stat system and call it as such
But tbf, the term RPG has been diluted into water at this point. Nowadays it's anything with character customization
Same with strategy, some even consider XCOM an strategy game
no local co-op in modern games pisses me off too, its not like everyone just stopped being sociable and having friends over.
even as an adult i invite my friends over and the only games we can play are either old games or nintendo games
For god's sake, just buy indies. They are ten times cheaper, and with new tech the graphics are almost as good as triple a graphics.
I havent really had a game since Elden Ring that ive wanted to buy. You got to love how the AAA game companies put out the worst stuff currently.
You mean consistently.
@@asdergold1if he meant consistently then he probably wouldn’t have enjoyed Elden Ring
@@deadmeme902 It’s pretty consistent, Elden Ring was a fluke, too beautiful for the AAA games studios liking.
i feel the same, i used to enjoy even mediocre games but after playing elden ring my standards as a whole got higher and now every new AAA i try just makes me want to go back to elden ring again lol.
@@gerutzu575 only the Japanese take this seriously since its in their culture, when you have cultural Marxists and finance bros meddling with every major western studio don't expect anything of note to come
Couldn't stomach it for more than an hour. Terrible AI, janky animations, clunky controls, bad UI and a dead, lifeless "open world". I got it for free on gamepass and I still want a refund.
If people come together and modify old games with new graphics that’d be aweskme
Expect that to be happening soon with those old directx9 games now that Nvidia released that "Remix" program to update textures and add ray tracing.
@@TotalXPvideos I’ve heard this one before! They’re called definitive editions and they cost usually the same price as the original games and they ALL look like garbage :D
I hate that people just buy anything made out of garbage as long as ray tracing and “updated graphics and textures” are slapped onto it, even if the look of the game is worse.
@@Lawnmower737 this is a thing open to anyone, it will have different versions depending on the taste of different modding groups and since it's basically a mod they will all be free.
Generally when passionate modders work on it, the end product looks miles better in 90% of the cases, as seen with the half life ray tracing mod, so much added atmosphere and you can switch it on and off on the fly to experience that.
So, i might say something entirely relatable here.
who remembers the launch of GTA:VC and SA? the hype for VC was "you can go INTO buildings, buy stuff, save games, do missions." and then SA was "You can rob any house, all the shops, get fat, get fit, stay thin or bulk up. but then games like Scarface and True Crime let you consider the act of opening the boot of a car and finding useful stuff. and THEN non of that got expanded on.
by the time i was 14 (2004) i was convinced the future of gaming would be a unique place to move around with literally anything for you to do. cut to about 4 years later and PSHome became a thing. and more hub worlds through the internet began popping up like imvu (before it got super weird).
games stagnated. not only in design, but in gameplay. in all fairness, the things which make me most interested in a game are the unique control abilities (non standard controls) the style/art as long as it's not priority over being a playable game and the plot or reason to be there. Only a few games truly stick out and it's these few reasons which distinguish them. MGS (seems normal.... then it's magic and mystery and fantastical) Just Cause 2 (first insane open world i played with nvidia 3D vision, and it was epic). Borlderlands (duh). Dear Esther (and some other walking sims like Scanner Sombre) and then the puzzle games like Witness can suck a dick. but Anti-Chamber is incredible (no voices, no speeches, just intuitive puzzles). Reciever (unique controls in a strange land forces you to reprogram your mind on the fly).
my point is. games never need to look "pretty". they don't need 12K texture streaming while the AI models compute and the AI Scaler increases your resolution from 800x600 to 4K because the game is so fucking shit and badly made, they'd rather fake the actual graphical output than to just let you play a game made of squares.
every fucking game should have 2 options "flat/no texture detail" or "i'm desperately in need of recognition, max settings".
i get it. a pretty game is very pretty. but when i nail your fingers to the chair, you'll admit really fucking quickly, graphics don't mean fuckall if the game can't be played to begin with.
Loved that you talked about Shadows of Doubt, I love the game already, just hope more bugs get fixed here and there
Hi Fi Rush was like the only good thing they showed off in that Xbox direct, and it was seemingly the one they also had the least faith in
And was shadow dropped too
It's funny because the shock of how games are releasing has never left me. I think it's because I'm not a rabid consumer of games until I really have to have it. When I get something that feels in development it's really disappointing. I have always been like wtf, how can this be, how can they get away with this? I totally feel this video. Something's gotta give.
Idk when the last time was where i genuinely enjoyed a AAA game...
the first Dishonored is like 11 years old now and i daresay it has better character models than this, like holy shit.
If companies keep charging fucking 70$ for shitty unfinished games on console, i'm straight up just never gonna buy games near their release.
Dead island 2 is not worth 70$
Modern warfare 2 wasn't worth 70$ and I actually enjoyed that one.
Redfall definitely isn't worth 70$
(Not a Nintendo fan at all. But i'm sure Tears of the kingdom at least would be worthy of the premium. Considering Nintendo actually puts care into most of their products when they decide they actually feel like selling it too you.)
This makes me want to play Outer Wilds again just to see what went wrong in open world games
Greed first, fun later, or maybe no fun at all. Thats the wrong part.
Most are good tbf
We need to pay indie devs more.
Most AAA's these days are just modern day IQ tests to see if humanity has gotten to a point where it doesn't care
Bruh, most aaa games are good?
@@fardel8021 Lmao no - and even when they are they'll have garbage PC ports.
@@smergthedargon8974 yeah cause the games aren’t made for pc like Xbox games are. Games developed for pc are generally fine
@@fardel8021 You do realize a console is just a kind of limited PC at this point, right? There hasn't been significant hardware differences between a PC and a console since the PS3's weird architrecture. Games running badly on PC is purely a result of rushjobs.
Also, the entire point of PORTING a game is to make it run well on another system!
@@smergthedargon8974 they’re obviously meant to run well lol, and most of the time they do. Only bad recent Sony port is tlou. Uncharted gow, returnal, spider man have all been fine
I kinda wish we had a way of preventing studios to make day 0/day 1 patches so they'd HAVE to ship a usable game.
I think the main issue could be either that investors are really pushing deadlines and/or lazy devs
I found it!
"Stop buying unfinished games"
Hope the information has helped you