Heroes of Black Reach - Battle Report - Scenario 6

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  • Опубликовано: 7 июн 2019
  • Ultramarines vs Orks in Devil Pig Games' Heroes of Black Reach. This is a play through of the sixth scenario.
    Previous scenario: • Heroes of Black Reach ...
    Next scenario: • Heroes of Black Reach ...
    If you like the look of this game then check it out at:
    www.devil-pig-games.com/en/ga...

Комментарии • 12

  • @NostraDunwhich
    @NostraDunwhich 5 лет назад +1

    Great job! These reports are getting better and better! Thanks for all the hard work.

  • @TheGRAAK
    @TheGRAAK 3 года назад

    Thank you for sharing! I'm interested in this game, it seems way more dynamic and tactical than the usual 40k miniature game: more interesting things happening, tactical manouvres, unexpected events. My only concern is that I don't want it to be a game about "big melee blobs" in the end of the missions.... I'll keep watching the other videos of yours to make a clearer idea of the game, thanks again!

  • @bartdevuyst
    @bartdevuyst 5 лет назад +2

    Great video! I like the red over lines when you explain the squads! Really helpful!

  • @MP-wb5yd
    @MP-wb5yd 5 лет назад +1

    Great video again, thank you ! I have a question thought: @20' you mention that the Defensive Bonus from the Terrain doesn't apply when firing with the Flamer because both units are in the same type of terrain. But I cannot find this in the rules ?

  • @TheGRAAK
    @TheGRAAK 3 года назад +1

    I played this mission twice and I really think this particular mission is poorly designed and balanced. It's almost impossible for an Ultramarine army of that size to drive into the warboss zone and eliminate him reliably. And by relilably I mean: be almost sure to not concede the campaign victory to the orks. If a scenario brings a sudden campaign victory for the winning faction then it should be VERY difficult of that faction to win that scenario, not the other way around (like this mission actually is).