you know, there's a pretty clear cut difference between using obstruction and trolls to create an intentionally frustrating experience that would attract such an audience... and whatever the fuck this level is. rules are there to be broken. rage games often do this tastefully. take getting over it, for example. the controls are jank and hard to get used to, and you often get set back a LOT, but it's clear that frustration is an intenional part of the experience. you came to rage, and the game delivers on that. this level just feels like someone who's never done level design's idea of a good level. like an elementary schooler's drawing of a mario level they came up with in their head. they probably think it'll be the coolest thing ever, but it would probably not be good to play at all. i would know, i'm guilty of that myself moral of the story: break your rules with taste, folks
Platformers require a bit more thought into the design of gp than regular levels since they are usually less linear in design. Even then I don’t have much of a problem with most of em.
@@TJ-hg6op A lot more* Normal levels dont really require "Game design", they need good gp, but considering the only input is jump thats very different from the skills it takes to make a good 2d platformer.
I have over 1.7k moons and have played many many platformer levels, and La Citadel is probably one of the absolute WORST and most unenjoyable platformer levels I've ever played, but you can consider yourself somewhat lucky because the level used to have EVEN LESS checkpoints when it first released 😂 That fact that you randomly chose to play this one is still insanely unlucky though 💀
this is why I hardly ever play platformers tbh half of them have la citadel quality gameplay and you have no way of knowing until after you download the 140 songs and sfx and play the level for a bit
More fun than regular levels imo. But of course its harder and rarer to do right so I'll agree. Since it takes more creativity, skills, originality etc etc than classic. Linear Levels and Platformers aren't comparable. The entirety of Classic can make up to about a 10th of Platformer in terms of quality imo. Of course tho the game design on many levels is nothing gods intended to make. So it can be an understandable turnoff. So I kinda get it.
People also make feature lenght games as if you would be able to save your progress after quitting. It's such a slog, I miss the early 2.2 platformers where they weren't long and were clear on where to go and to not go.
The thing about platformers is that there really isnt just one formula like regular levels the decos in most levels seem way better and you can actually appreciate each detail and MAINLY atmosphere Platformer..... forever!
I know this is all meant for laughs, but I actually learned a couple of tips I can bring with me to my own platgormer levels, definitely gonna keep this video in mind
Tbh, I agree with this guy, these are easier than the normal bc it let you move whenever you want and have the best decorations and creativity, it’s a dream
Yeah “unskippable 15-second cutscene for hitting a lever” levels can rot. I remember being super excited to try getting on Platformer mode leaderboards when 2.2 first dropped and having no choice but to “speedrun” Enjoying The Sun over and over. The 25-second cutscene panning over the entire dungeon into an immediate RNG fireball section is downright MISERABLE level design. That being said, I feel like that first level “Neverending Sky” taking you 22 minutes is genuinely just a skill issue and not the level’s fault at all. I liked what I saw from the little bit you showed, so I checked it out and it’s actually just a very fun level, no irony no cap. There’s super generous checkpoints, completely optional dialog, polished gameplay, and even optional cutscenes to show you what’s ahead in the level. My first blind playthrough of it came in at 14 minutes, having activated a few of those cutscenes along the way and messed around in the starting area for about a minute. I played it through a second time because the gimmick was so fun and I cut it down to 7 minutes. The level is great, and if you want to get through it without wasting any time, the only thing stopping you is yourself. There’s nothing necessarily wrong if you personally felt the level took you too long, and clearly you are hamming this up a little bit for the funnies. But this is 100% an issue of skill in the same way that it would be if I complained that a Classic 8-star was taking me too many attempts. In fact, unless you *chose* to take your time reading the dialog and getting collectables [which would make sense if you enjoyed it, but you called it a bad apple and showed no footage at all], the reason the level lasted too long IS because you took too many attempts. On a different note, you mention spending only 5-10 minutes on each insane 8* Classic level and that concept is foreign to me. I already know that I have a SEVERE skill issue in that department but damn that’s crazy! Even completing an insane 8-star in 22 minutes would be great by my standards. Bit of a rambling comment, but I think the takeaway is that Platformer mode ought to be respected for the completely different gameplay it offers. Being as invested in classic GD as you are, you’re almost certainly going to be worse at (and perhaps less fond of) Platformer mode. And that’s okay! Platformers are a popular game genre that a lot of people have spent a lot of time getting extremely good at, and these levels will come more naturally to them than to you. Some people might even feel that moons are faster/easier to get than stars - even with the high concentration of cutscene-bloated slop right now. Honestly, I might be one of those people, having more overall experience with 2D Mario games than with classic Geometry Dash.
Hey! I'm also a fan of platformer games and have done some pretty hard stuff over the years. Which is why I didnt really "talk" about neverending sky and left the problem for the viewers interpretation. Wanna know what the actual problem with this level was for me? It not actually being an 8 moon difficulty. This is a demon! An easy demon to say the least. This level has always been complained about because it was so hard to get used to. The type of level that you can do so easily again when you finish playing it for the first time, just like Flipswap Factory for example. It being 8 moons is a misrate and is actually ROBTOPs fault for believing its easy enough, hell even the creator themselves requested a 10 star rate for it! Im making another video later on this topic but you have no idea how much a player's morale and mood would increase knowing their putting that huge time on a demon instead of an insane 8-9 star. misrates are very common especially in platformer due to robtops lack of interest to play the whole platformer.
@@mindcap. Well, knowing my luck with Classic mode I had figured that Platformer demons in general were going to be large time commitments for me, and so I’ve mostly just avoided them. But your comment got me thinking: how could I say Neverending Sky wouldn’t make sense as an Easy Demon if I haven’t truly sat down and committed to playing one? I decided to check out the top 4 easy demon plats in an unfiltered search and yeah. Two of them took me a little over 14 minutes, just like Neverending Sky, and one took a little under 9. Shiftleaf Temple in particular did take 22 minutes thanks to a single jump at the end I got hard stuck on (skill issue). They all felt around the same difficulty as Neverending Sky, and were all generous with checkpoints, so I really can’t contest that Neverending Sky would qualify as an Easy Demon by the community’s standards. And yeah that’s far from the first time RobTop has misrated a level. I guess I’m just surprised that’s where the standard for Easy Demon is at. Without checkpoints, all five levels would absolutely be demons (to be clear, these levels absolutely should have checkpoints LOL). The way I see it though, they’ve all got an Easy Demon’s worth of tricky precise sections, but they’re so broken up with checkpoints that you can get by beating each tricky section exactly once, on your own time, with as many attempts as you want. Whereas with a Classic Easy Demon you need to do them all in a row without any mistakes. I wouldn’t go so far as to say it’s like clearing a Classic Easy Demon in practice mode, but levels like Gateway come very close to feeling that way, for example. You mentioned that the main mechanic of Neverending Sky was difficult to get used to. I imagine at least part of that was the fact that the crystals look like orbs, and sometimes the level expects you to use them as if they are orbs, but they also allow you to delay your jump and the level requires that as well. As someone who doesn’t play much GD these days but also hasn’t played a platformer with that gimmick before, I’ll say that I did pick that mechanic up pretty much straight away. I think with enough time, the people who continue to play Platformer levels will get better at quickly finding routes + using common platformer gimmicks and as a result, difficulty rating standards will rise substantially to accommodate that. In any case, I agree that it’s a misrate… for the time being
An ad played as soon as you reacted to the how the dash orb decorations looked similar to the saw decorations and I thought the video ended. Would've fit ngl.
Thats the reason why so many platformers are overrated (as in difficulty), people act like they are far more difficulty than they actually are, since they spent so much time on it. Yeah maybe you spent like an hour on a platformer level, but regular levels could take days or weeks of the same difficulty.
@@TJ-hg6op especially with levels like Chromaside, I did that as my 4th platformer demon and it took 15 mins. However, I feel like IWBTG would take me as long, if not longer, than an entry extreme to beat ;-;
you should have played stepping on flowers by vrymer, it's a very long robot only level that has no checkpoints. my power went out while I was playing it and that was a blessing.
If a level is tediously long it should automatically become a demon. Some of the demon platformers dont deserve to be demons and too many non-demon platformers take half an hour to complete
Exactly the problem with platformer at the moment is that the visuals are alright, but the gameplay is very odd and weird in places. Difficulty only comes from the levels length and it’s confusing gimmicks scarce checkpoints in frustratingly tedious sections
this video actually hit on another level bc i was tryna grind levels but pretty much everything higher than like a 7 moon takes an unreasonable amount of time and is pretty much not worth it
the thumbnail is speaking facts when you play a very fun platformer but it has a very long cutscene. when that cutscene is done, you will feel pretty much become a dehydrated skeleton
changed the thumbnail because it actually sucked
Nooooo if I saw this 5 minutes ago i would see the bad thumbnail 😢😢
@@SkyQuakeeit used to say "MINDCAP RAGES ON VERY FUN PLATFORMERS" in red text.
@@Skittle503 thank god you havent lost this media
Return 0, that's all I'm gonna say, it's the confirmation of it's revival, I can't wait for it to come out...one day
so little reply
soooo how does it feel to be a giant pyramid made out of sand
How does it feel to be blue?
@@AarxyGDhow does it feel to be the roblox logo?
@@AarxyGDYeah how does it feel to be 'blue' when you're obviously red like how do you mess this up bruh
Don't worry guys I'm joking
@@HyperNova808how does it feel to be a moon berry?
@@ako4232_how it feels to be blue?
“where the f*ck is the citadel door” 🗣️🗣️🔥🔥🔥🎶🎵🎶🎵🎼
How did this get 132 likes and no replies wtf
“Half an hour for an 8 star fuck you”
erm mr pyramid man that is an 8 Moon 🤓
what is your pfp from
@@SugarooLMdog
bros gonna be his next meal
@@SugarooLM it’s an EFT
basically the OPPOSITE of an NFT. It’s part of the EFTcats
@@vaulto what does the E mean in it?
you know, there's a pretty clear cut difference between using obstruction and trolls to create an intentionally frustrating experience that would attract such an audience... and whatever the fuck this level is.
rules are there to be broken. rage games often do this tastefully. take getting over it, for example. the controls are jank and hard to get used to, and you often get set back a LOT, but it's clear that frustration is an intenional part of the experience. you came to rage, and the game delivers on that.
this level just feels like someone who's never done level design's idea of a good level. like an elementary schooler's drawing of a mario level they came up with in their head. they probably think it'll be the coolest thing ever, but it would probably not be good to play at all. i would know, i'm guilty of that myself
moral of the story: break your rules with taste, folks
I ain’t readin allat
@@shiftefaway it's three paragraphs, my dude. three paragraphs. one single page of a book. besides, if you ain't readin it, why the fuck metnion it?
@@ihaetschool3361 to notify you about the amount of yapping you committed(yeah it’s “only” three paragraphs but it’s also a yt comment lil bro)
@@shiftefawayyou should read it, it was the best experience of my life. you missed an astounding piece of text
@@kepler69c32 nice try but i can resist the fomo lmao
i love how most platformer levels have this neat thing called abysmal game design its awesome
Platformers require a bit more thought into the design of gp than regular levels since they are usually less linear in design. Even then I don’t have much of a problem with most of em.
@@TJ-hg6op A lot more*
Normal levels dont really require "Game design", they need good gp, but considering the only input is jump thats very different from the skills it takes to make a good 2d platformer.
@@nintySW Yes thats exactly what I said
This is what happens when you let people pretty much make their own games without needing to learn about the principles of game design
IWBTG ruined platformer gameplay
what mindcap doesn't want you to know is that the april fools level was actually the april fools joke all along
I think golden hope was the April fools joke because he was involved
Plot twist: Mindcap is the actual host but he gave the host role to Magpipe so no one will suspect that golden hope is the april fools level
@@Skywalker2016GD thats my theory
MindCap: Starts to play La Citadel.
Me: Oh no... You've no idea of what you're about to get yourself into.
La Shitadel
@@bludidontcareextremely accurate
12:50 didnt know you had that in you
I have over 1.7k moons and have played many many platformer levels, and La Citadel is probably one of the absolute WORST and most unenjoyable platformer levels I've ever played, but you can consider yourself somewhat lucky because the level used to have EVEN LESS checkpoints when it first released 😂 That fact that you randomly chose to play this one is still insanely unlucky though 💀
5:52 Funnygame?
...Is that a GEOMETRY DA-
* bang *
KINDMAP HATES PLATFORMER LEVELS!!!
Holy shid it's the guy from reddit
i mean you're not wrong
Reddit
@@masterwhite1161 no shut up
Red it guy
this is why I hardly ever play platformers tbh
half of them have la citadel quality gameplay and you have no way of knowing until after you download the 140 songs and sfx and play the level for a bit
Couldn't agree more lol
thats why i have the level thumbnails mod on geode
More fun than regular levels imo. But of course its harder and rarer to do right so I'll agree.
Since it takes more creativity, skills, originality etc etc than classic.
Linear Levels and Platformers aren't comparable. The entirety of Classic can make up to about a 10th of Platformer in terms of quality imo.
Of course tho the game design on many levels is nothing gods intended to make. So it can be an understandable turnoff. So I kinda get it.
@@alexicon2006kocmoc deco wise > every platformer level idc
People also make feature lenght games as if you would be able to save your progress after quitting. It's such a slog, I miss the early 2.2 platformers where they weren't long and were clear on where to go and to not go.
MY FAVORITE TODDLER PLAYED HIS FIRST PLATFORM LEVELS IM SO PROUD!!!
you can tell shit's real when one of the levels takes most of the video
bro let it all out at 3:48
3:21 it's a tripping hazard, extremely dangerous stuff, dude
In the time it took to beat a single 8-moon platformer level, you could've beaten 3 or 4 regular easy demons. Way more time for way less payoff.
“40 rooms? i’m gonna go fuck myself”
-mindcap, 2024
oh look its that limbo pyramid guy
The thing about platformers is that there really isnt just one formula like regular levels
the decos in most levels seem way better and you can actually appreciate each detail and MAINLY atmosphere
Platformer..... forever!
I know this is all meant for laughs, but I actually learned a couple of tips I can bring with me to my own platgormer levels, definitely gonna keep this video in mind
From this alone I feel like a Mindcap livestream would be incredibly entertaining
12:47 Bro become toddler
Deaf people would certainly appreciate that explanation thanks
Tbh, I agree with this guy, these are easier than the normal bc it let you move whenever you want and have the best decorations and creativity, it’s a dream
the robot and the spike: 😈😈
@@untrouble8191 Galvatron and the slope:
Yeah “unskippable 15-second cutscene for hitting a lever” levels can rot. I remember being super excited to try getting on Platformer mode leaderboards when 2.2 first dropped and having no choice but to “speedrun” Enjoying The Sun over and over. The 25-second cutscene panning over the entire dungeon into an immediate RNG fireball section is downright MISERABLE level design.
That being said, I feel like that first level “Neverending Sky” taking you 22 minutes is genuinely just a skill issue and not the level’s fault at all. I liked what I saw from the little bit you showed, so I checked it out and it’s actually just a very fun level, no irony no cap. There’s super generous checkpoints, completely optional dialog, polished gameplay, and even optional cutscenes to show you what’s ahead in the level. My first blind playthrough of it came in at 14 minutes, having activated a few of those cutscenes along the way and messed around in the starting area for about a minute. I played it through a second time because the gimmick was so fun and I cut it down to 7 minutes. The level is great, and if you want to get through it without wasting any time, the only thing stopping you is yourself. There’s nothing necessarily wrong if you personally felt the level took you too long, and clearly you are hamming this up a little bit for the funnies. But this is 100% an issue of skill in the same way that it would be if I complained that a Classic 8-star was taking me too many attempts. In fact, unless you *chose* to take your time reading the dialog and getting collectables [which would make sense if you enjoyed it, but you called it a bad apple and showed no footage at all], the reason the level lasted too long IS because you took too many attempts.
On a different note, you mention spending only 5-10 minutes on each insane 8* Classic level and that concept is foreign to me. I already know that I have a SEVERE skill issue in that department but damn that’s crazy! Even completing an insane 8-star in 22 minutes would be great by my standards.
Bit of a rambling comment, but I think the takeaway is that Platformer mode ought to be respected for the completely different gameplay it offers. Being as invested in classic GD as you are, you’re almost certainly going to be worse at (and perhaps less fond of) Platformer mode. And that’s okay! Platformers are a popular game genre that a lot of people have spent a lot of time getting extremely good at, and these levels will come more naturally to them than to you. Some people might even feel that moons are faster/easier to get than stars - even with the high concentration of cutscene-bloated slop right now. Honestly, I might be one of those people, having more overall experience with 2D Mario games than with classic Geometry Dash.
Hey! I'm also a fan of platformer games and have done some pretty hard stuff over the years. Which is why I didnt really "talk" about neverending sky and left the problem for the viewers interpretation.
Wanna know what the actual problem with this level was for me? It not actually being an 8 moon difficulty. This is a demon! An easy demon to say the least. This level has always been complained about because it was so hard to get used to. The type of level that you can do so easily again when you finish playing it for the first time, just like Flipswap Factory for example. It being 8 moons is a misrate and is actually ROBTOPs fault for believing its easy enough, hell even the creator themselves requested a 10 star rate for it!
Im making another video later on this topic but you have no idea how much a player's morale and mood would increase knowing their putting that huge time on a demon instead of an insane 8-9 star. misrates are very common especially in platformer due to robtops lack of interest to play the whole platformer.
@@mindcap. Well, knowing my luck with Classic mode I had figured that Platformer demons in general were going to be large time commitments for me, and so I’ve mostly just avoided them. But your comment got me thinking: how could I say Neverending Sky wouldn’t make sense as an Easy Demon if I haven’t truly sat down and committed to playing one? I decided to check out the top 4 easy demon plats in an unfiltered search and yeah. Two of them took me a little over 14 minutes, just like Neverending Sky, and one took a little under 9. Shiftleaf Temple in particular did take 22 minutes thanks to a single jump at the end I got hard stuck on (skill issue). They all felt around the same difficulty as Neverending Sky, and were all generous with checkpoints, so I really can’t contest that Neverending Sky would qualify as an Easy Demon by the community’s standards. And yeah that’s far from the first time RobTop has misrated a level. I guess I’m just surprised that’s where the standard for Easy Demon is at.
Without checkpoints, all five levels would absolutely be demons (to be clear, these levels absolutely should have checkpoints LOL). The way I see it though, they’ve all got an Easy Demon’s worth of tricky precise sections, but they’re so broken up with checkpoints that you can get by beating each tricky section exactly once, on your own time, with as many attempts as you want. Whereas with a Classic Easy Demon you need to do them all in a row without any mistakes. I wouldn’t go so far as to say it’s like clearing a Classic Easy Demon in practice mode, but levels like Gateway come very close to feeling that way, for example.
You mentioned that the main mechanic of Neverending Sky was difficult to get used to. I imagine at least part of that was the fact that the crystals look like orbs, and sometimes the level expects you to use them as if they are orbs, but they also allow you to delay your jump and the level requires that as well. As someone who doesn’t play much GD these days but also hasn’t played a platformer with that gimmick before, I’ll say that I did pick that mechanic up pretty much straight away. I think with enough time, the people who continue to play Platformer levels will get better at quickly finding routes + using common platformer gimmicks and as a result, difficulty rating standards will rise substantially to accommodate that.
In any case, I agree that it’s a misrate… for the time being
we are not reading allat
@@real_momoxi Read it read it read it read it read it read it read it rea
Every creator putting in unskipable 10 second pan overs to something is the worst
I would rather not doing them, whats the point of a puzzle if you see what everything does instantly
La citadel is a really good example on how not to do a platformer lvl and I like that
12:11 he turned into mario
4:36
*I Believe i might be fucked-* - Mindcap's famous last words
Famous last words
@@TempestGD01 yeah true
i mean hes not wrong
@@fravonzonbonntrue
An ad played as soon as you reacted to the how the dash orb decorations looked similar to the saw decorations and I thought the video ended. Would've fit ngl.
I just watched a man go insane for 17 minutes and i enjoyed every second of it :>
It's actually like 15 minutes
when a normal level is too hard, 'damn this is a hard demon for sure'
when a platformer level is too hard 'BRO WTF IS THIS EXTREME DEMON'
Thats the reason why so many platformers are overrated (as in difficulty), people act like they are far more difficulty than they actually are, since they spent so much time on it. Yeah maybe you spent like an hour on a platformer level, but regular levels could take days or weeks of the same difficulty.
@@TJ-hg6op especially with levels like Chromaside, I did that as my 4th platformer demon and it took 15 mins. However, I feel like IWBTG would take me as long, if not longer, than an entry extreme to beat ;-;
This is why getting playtesters for your level is important.
0:25 scared me
Play robotic24 levels "prologue", "in the castle" and "in the lab" they all have multiple endings and they are great
2:24 "oh, that is look pretty..."
8 moons** (its not 8 stars because its platformer so its 8 moons)
which is funny
there's only 1 moon
Gru would be jealous
Pyramid guy slowly turns into danzmen
1:01 hey reference
Alternate title: Mindcap suffering at an 8 (star) moon for half an hour
15:30 Even Mindcap suffers from holding click and doing something he never even thought of doing.
"I believe... I might be fu-"
- MindCap, 2024
is this why orbit is like 3 months behind hes been distracted and assaulted by 8 moon platformers
i have the sudden urge to copy la citadel and put a very low value timewarp throughout the whole level
Mindcap when the objective is to update sigma
you should have played stepping on flowers by vrymer, it's a very long robot only level that has no checkpoints.
my power went out while I was playing it and that was a blessing.
Blud changed hus voice 9:46
i have natural autotune
@@mindcap. lmaoo
he channelled his inner npesta
@@cyanflowertime to make an kenos remake
16:02 Good, can't even tell whatever you even landed on
Pls make more content like this lmao you are really funny and entertaining
If a level is tediously long it should automatically become a demon. Some of the demon platformers dont deserve to be demons and too many non-demon platformers take half an hour to complete
Exactly the problem with platformer at the moment is that the visuals are alright, but the gameplay is very odd and weird in places.
Difficulty only comes from the levels length and it’s confusing gimmicks scarce checkpoints in frustratingly tedious sections
should be nominated best content creator in the gd awards 2024 tbh
you're just naturally funny
mindcap: the musical
this video actually hit on another level bc i was tryna grind levels but pretty much everything higher than like a 7 moon takes an unreasonable amount of time and is pretty much not worth it
9:18 bro is NOT zach hadel
15:02
Mindcap: “THANK YOU FOR MAKING THE DASH ORBS THE SAME GODD*** DECORATION AS THE SAWS”
Ad: “Chuck-E Cheese is back!”
you should do more videos like this, I really enjoyed it 😂
Limbo guy is suffering on a 8 moon (it's so easy) 💀
Mindcap is a little bit struggling at some Platformers but nobody would talk about his platformer with a 0.2 scale block.
3:49 I had my volume all the way up 😭
2:11 thought i got an ad😂
I actually got an ad when I was reading this. And it was the SAME PLACE lol
1:02 is literally griffin’s voice lol
RobTop when people make whole ass games instead of 3 to 7 minute fun platformers:
13:20 Tom. Go get Jerry
i love platformer levels too pyramid man
youre such a good content creator PLEASE MAKE MORE VIDS LIKE THIS
this update really changed the game for the better. i saw a video showcasing DON, and man... i mean come the fuck on now
7:21 he thought it has a prize he was betrayed
You know it is a Congregation Jumpscare when the song has Purgatori.
Yes cant wait for mindcap to make the best 2.2 level
at least we can expect a fun (difficult) well made, actually playtested platform level from mindcap
BABE WAKE UP NEW MINDCAP
i love how mindcap went slowly more insane every cut
This is the proof that no one gives a fuck about gameplay and all they care is decoration.
how does it feel to be a pyramid playing painful platformers that are hard as fuck but they are only 8 stars
the thumbnail is speaking facts
when you play a very fun platformer but it has a very long cutscene.
when that cutscene is done, you will feel pretty much become a dehydrated skeleton
Bro finally feels the pain of the verifier of his levels
i recommend how to platformer!! its a very fun and easy level
Video game dunkey of geometry dash
10:25 MindCap be speaking facts here
such soothing music
Mindcap should make a colab with Colon.
The first one is really atmospheric and I like its style, makes me think of Gris
(Very) Fun Platformers
Cant wait for hard demon completion, only 1 month away 💪
Grind 100 moons in one hour is almost impossible when you realize that a non demon platformer will take 30 minutes 😢
my apolocheese for the first level, i got carried away teehee
Im so glad that somebody disliked the gp of the citadel as much as I did. What a waste of incredible deco
Mindcap is truly a comedy genius
Hello everyone, this is your monthly dosis of Mindcap.
just wait till you play super gem hunt 64
Hi HeadHat
That was the last thing I expected, but damn I'm loving it
For some reason, i never knew mindcap was egyptian and it shocked the hell out of me when i found out he was.
bro this guy makes some of the most random bullshit known to man, I love it.
13:36 bro becomes mommy longlegs (of poppy playtime 2) for a moment ☠️
The pyramid man is so funny
When the mind is cappin
this is the realest shit of all time