Learning Animation in Source Filmmaker Part 2.5 - Creating a Looping Walk Cycle

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  • Опубликовано: 15 окт 2024
  • Hi! Here's a very quick and simple guide on setting up a walk cycle to loop endlessly. This tutorial was made for people who have finished the previous tutorial - Walking and Followthrough, and would like to know how to actually utilize the skills covered in that video to create a walk cycle that can be easily duplicated and looped perfectly. This is a much, much less in-depth tutorial, but I hope it helps!
    Music: Have a Short Rest - Shoji Meguro - Persona 5 OST

Комментарии • 76

  • @duckoconner2256
    @duckoconner2256 4 года назад +119

    You’ve created the walk cycle, he’s never going to stop. He’s never going to s- *scout gets pancaked by car halfway over there*

    • @SoupMan..
      @SoupMan.. Год назад +3

      R. I. P. Scout

    • @x5ilco
      @x5ilco 6 месяцев назад +1

      this comment is the exact equivalent to them greenscreenkids you see now a days

  • @HocTapSFM
    @HocTapSFM 4 года назад +97

    I love these tutorials man, they're so helpful and they aren't boring like other animation tutorials. I love how you always bring in small jokes to keep it entertaining too.

  • @Peptuck
    @Peptuck Год назад +20

    Additional useful tip: When setting up the walking animation and you want to be sure that the feet are at the right heights, spawn in three of the same object - doesn't matter which one, as long as it is small and visible - and set them at the perimeter of your animation: where the toes land at the front, where the heel stops at the back, and the peak height of the ankle when it is rising through the passing step. This will both help measure the bounds of the animation and help to be certain both feet are at the same consistent height and distance.

    • @CRealCreator
      @CRealCreator Год назад

      I finally have an excuse to insert the saxxy award into the animation.

  • @springscale1811
    @springscale1811 4 года назад +22

    To avoid the sliding, another thing you can do is keeping the foot's front/back axis (probably z) translation curve a straight line when the foot is touching the ground, and make the root having the same tangent as the foot.

    • @diegomartin6053
      @diegomartin6053 2 года назад +1

      I didnt understand, can you explain?

    • @pipe8248
      @pipe8248 2 года назад +1

      @@diegomartin6053 he never did...

    • @hi_its_jerry
      @hi_its_jerry 2 года назад +3

      i'll try to explain it to the best of my ability for those who didn't understand:
      so what you have to do according to OP is find in which direction your character's foot is facing/walking towards. in sfm its usually the X axis, aka the red arrow (or y, which is the green arrow, it depends).
      Afterwards, you're gonna want to head into the graph editor and find when your character's foot is making contact with the floor. On that same keyframe, go to left panel of the graph editor and select Position X or Position Y depending on which way the foot is facing (this will only show the curves for the X or Y axis respectively).
      Now drag the play head forward until your character's foot isn't touching the floor anymore, and insert a keyframe if there isn't one already. So now you have two points. Grab that last point using the scroll wheel (or press W on your keyboard to select the move tool if you dont have a scroll wheel) and drag the point vertically until the line between those two points is flat and horizontal. Now you may also select both points and press 2 on the keyboard to further flatten the tangent.
      Repeat the process for the other foot.

    • @joelsium1236
      @joelsium1236 Год назад

      @@diegomartin6053 use linear movement for contact position for feet rather than spline movement in graph editor

  • @solafide4355
    @solafide4355 4 года назад +1

    Thanks for uploading this. I'm just starting out, and making the first walk cycle on a custom model has proven to be a real bastard up till seeing this. The other guides I've seen have been saying you need to keep animating every step, or opting to copy paste and patch their cycle when it breaks.

  • @The_asdfghjkl
    @The_asdfghjkl 4 года назад +14

    rip scout.All he wanted to do was walk but...we all know what happened next...

  • @canceroushit5933
    @canceroushit5933 4 года назад +10

    Loving these vids, I e been messing with half life Alyx’s sfm and it looks fantastic! I just gotta learn how to animate

  • @SeriousMoFo
    @SeriousMoFo 3 года назад +5

    Can we save this walk cycle? and if so how?

    • @thedaemonwolf1814
      @thedaemonwolf1814 3 года назад +3

      You can save animations created for a character by right-clicking their animation set in the animation set editor and finding "Export Animation". If it's greyed out or refuses to save, detach the character's IK rig and try again.
      When you export, you will be prompted to name the animation file, which I highly recommend being specific with their names since not all models have the same number or names for their bones, and specific names like "Link walk cycle slow" or "Fox run cycle Smash" can help you keep track of what animations you have for what characters.

    • @SeriousMoFo
      @SeriousMoFo 3 года назад +2

      @@thedaemonwolf1814 thank you very much this is quite helpful can somebody pin his comment here

  • @Killerblaster95
    @Killerblaster95 4 года назад +1

    i didnt undestand the last part, where you take the root bone and move it foward, i do that but my character teleport foward, sorry for my bad english :C

  • @Raddish1337
    @Raddish1337 Год назад +1

    I love this sm

  • @SoupMan..
    @SoupMan.. Год назад

    R. I. P. Scout “You Were real good son, maybe even the best” - soldier
    May you stay in our hearts together scout 😂

  • @MadGamer-iy7ky
    @MadGamer-iy7ky 4 года назад

    Glad to see you back

  • @CRealCreator
    @CRealCreator Год назад

    So that’s what I did wrong. I’m too lazy to fix it, but nice to know for the future to not move the character until the walk cycle is done.

  • @Schivare
    @Schivare 3 месяца назад

    How do you make the timeline extra zoomed in?

  • @sonicdudeatdawn2
    @sonicdudeatdawn2 2 года назад

    Scout boutta end in a medieval setting as an op boi

  • @nt33_old
    @nt33_old 11 месяцев назад

    I just realized you animated the camera movement in the last part. How does it look so convincing?

  • @kimlong0793
    @kimlong0793 3 месяца назад

    Your video is very good. But I have a question: how can I stop my model?

  • @TakeControl1337
    @TakeControl1337 3 года назад

    Lovely ending, good job

  • @m.sharif_3d
    @m.sharif_3d 3 года назад +1

    Hi! I just want to thank you for making these series of tutorials for SFM. They've been really useful and I'm hoping you do more of them! About animating walk cycles, I'm confused...because I followed the previous tutorial and this video's completely different in how to animate a walk cycle. Do I still need to lock the pelvis to the hands and use Rig_biped_simple? And, which poses of the walk cycle do I actually animate?

    • @TTMR
      @TTMR  3 года назад +1

      Hi! this video was intended to show how to take the knowledge from the previous tutorial and put it into a more efficient format. since the body itself isnt moving from the one spot, it's not necessary to lock the arms to the pelvis. And in regards to what poses to include in the cycle, it's best to follow richard's guides 100% when you're first starting out, and then when you have a bit more observational knowledge and experience you can figure out where to pick and choose.

    • @m.sharif_3d
      @m.sharif_3d 3 года назад

      ​@@TTMR Many thanks for getting back to me! I've downloaded the Richard's Survival Kit and I've screenshotted a couple of walk cycles to use as a reference. I hope I can get through all the hills and valleys in animating walk cycles! I am a bit nervous as, I've used the prev. tutorial. It was easy to follow but, animating it was very difficult, indeed! I hope I can pull this through!

  • @IloveMyFamily135
    @IloveMyFamily135 5 месяцев назад

    You can just use import and go to session thats all you dont need hard time but how can i stop walking if i stop walking its just an npc moving without anything

  • @Autismkid69420
    @Autismkid69420 10 месяцев назад

    how are you able to move scout's legs so flexibly? i can't figure it out.

  • @gm_kuro
    @gm_kuro Год назад

    how are you making moving limbs smooth with physics instead of streching

  • @IntentionalMost325
    @IntentionalMost325 Год назад

    Everytime I try to drag a model leg the leg just get stretched doesn't follow it. it just stretches. Do you know how to fix this or somethin?

    • @TTMR
      @TTMR  Год назад

      That sounds to me like the rig doesn't have IK attached. You can add an IK rig to the model by right clicking them in the AnimationSet Editor (the outliner on the side), going to Rig and selecting a rig. Most valve models use rig_biped_simple, but there are add-ons on the Steam Workshop that allow you to make rigs for any model.

  • @NATH_STIX
    @NATH_STIX 3 месяца назад

    Please what application was used in this video

  • @DIVINEjourney336
    @DIVINEjourney336 Год назад

    where do you find the character walk cycle after importing it from the steam workshop??

  • @DeFunnyGuy1
    @DeFunnyGuy1 10 месяцев назад

    I love the end

  • @demonseven8531
    @demonseven8531 Год назад

    Tysm i had problem doing part 50 of pyro vs heavy

  • @gunsnbombs1552
    @gunsnbombs1552 11 месяцев назад

    RIP Scout...
    He stopped walking.

  • @diegomartin6053
    @diegomartin6053 2 года назад

    Hi! Thanks for the tutorial, can you explain with more details how to make the walking cycle in the place? I could do the walking cycle for the first tutorial, but I cant make this

  • @redmannheavy5273
    @redmannheavy5273 2 года назад

    It's too hard i cannot loop my walk cyle please help?

  • @fakenotfound152
    @fakenotfound152 Год назад

    Bro, i was so serious looking, that car DESTROYED me, SHESH LMAAAAAAAAAAAAAAAAAAAAAAAO HHAHAHAH

  • @clashroriyt
    @clashroriyt Год назад

    does the model tell you what the root bone is?

  • @gjtrue
    @gjtrue 4 года назад +1

    Didn't see that car coming.... 🤣

  • @alacan
    @alacan 4 года назад

    Thank you for this

  • @D1N0793
    @D1N0793 Год назад

    I need more clear instructions idk how, I kept watching the thing, but I just kept getting confused

  • @D1N0793
    @D1N0793 Год назад

    dawg idk how this is so confusing I’m tryna loop a walking animation but idk how, someone help me in the replies

  • @docshrekboticus
    @docshrekboticus 2 года назад

    when i move the root the model doesn't move

  • @Schivare
    @Schivare 3 месяца назад

    Whats the best way in copy and paste

  • @Mittens...
    @Mittens... 4 года назад +1

    omfg that car

  • @CRealCreator
    @CRealCreator Год назад

    Omg I just noticed the car lmao

  • @ericarzaga2897
    @ericarzaga2897 Год назад

    Can you like stop a loop sequence?

  • @JACKRIPBLOX
    @JACKRIPBLOX 3 месяца назад

    I just forgot what being able to stretch stuff means😢

  • @crowbar2004a
    @crowbar2004a Год назад

    PERSONA MUSIC MY BOY

  • @matthewhuff2226
    @matthewhuff2226 2 года назад

    the car in the end lmao

  • @TomEyeTheSFMguy
    @TomEyeTheSFMguy 4 года назад

    Nice

  • @paatyz7
    @paatyz7 Год назад

    NOOOO SCOUT, LOOK OUUUUTT!!!!!

  • @StarByte786
    @StarByte786 3 года назад

    Scout never stops walking
    Some random car i think not

  • @Blidei_
    @Blidei_ 2 года назад

    R.I.P Scout 2020-2021
    got ran over by a car by walking forward too much non-stop.

  • @warbringers9391
    @warbringers9391 10 месяцев назад

    Bro how your legs are attached and not going crazy😅

  • @felipegameplays6585
    @felipegameplays6585 6 месяцев назад

    Eu não queria te desaniar. So queria dar ideia de video porque os video de texto (na minha opinião) são desinteressante

  • @MMDailyEdits
    @MMDailyEdits 2 года назад

    Moonwalking scout

  • @OscarMemo333
    @OscarMemo333 Месяц назад

    now imagine shibidi toilet animatoins

  • @Dafuqnot
    @Dafuqnot Год назад

    WHEN THED THE CAR COME IN

  • @MadGamer-iy7ky
    @MadGamer-iy7ky 4 года назад

    I thought you forgot about us

  • @ghostinng274
    @ghostinng274 4 года назад

    Rip scout tho lmao

  • @kaua_808
    @kaua_808 Год назад

    Not stop mov-

  • @bliss_gore5194
    @bliss_gore5194 3 года назад

    guys the scout is dead!

  • @johnmccain8102
    @johnmccain8102 2 года назад

    Well he kept walking and he ded

  • @Unoriginal-
    @Unoriginal- 6 месяцев назад

    No matter how many things about walk cycles I see I still CAN'T DO THEM, WHYY...I HAVE SPENT MULTIPLE HOURS TO GET GARBAGE!

  • @krimux3076
    @krimux3076 3 года назад

    k

  • @Arsertijo
    @Arsertijo 4 года назад

    Nice