Someone else commented on this vid saying "I appreciate the Dhalsim love." and I'd like to echo that as well. Every other reaction vid is like "oh... dhalsim, whatever. next." The flame special leaving them close enough for the lvl 3 super would be a massive buff (could maybe lead to better oki). I had no idea until you actually gave a fuck and tested it. Good shit, James!
The hit box on lvl 3 is tiny which is ironic considering sims archetype. JP can get you full screen yet you have to give sim a peck on the cheek for his to work. Buffing it also helps with using it as an AA option. Very excited for this.
Hi james, as a Gief main i can tell you the purpose of the down heavy punch "buff". It 's only for modern player, because they don't have access to heavy kick and wheal kick to launch on punish counter. Actually what you see in the trailer can be done in the actual patch and even without having to use level 2. Gief can launch on punish counter with heavy kick then hellstab and OD borsch dynamite, or use level 2. He has already lit's of option better than 2HP to punish counter but modern player don't.
Capcom: Lily mains, we finally buffed Lilly Lily Mains: Yes! Finally, we can be competitive Capcom: We also buffed Ken, Luke, JP and everyone else Lily Main: wtf?
I'm not mad about Luke getting combo buffs but I hope his damage gets more scaling. He does Zangief damage through very safe, very basic combos which is wrong.
Look as a Luke main I don't mind that if he gets some reduce scaling on his combos either, but if we're on the subject of scaling I hope the same to be said for Ken & Ryu in that regards.I'm super happy that Ryu gets the buffs he needed it but not to try and and be Luke 2.0.
I think the fgc will always benefit from longtime, skilled players (ex or otherwise) breaking down the game and its relevant systems and such. Thank you James Chen!
I'm a Kim main and I really appreciate your thoughts on her. The main thing that I'm excited for is the option to start cooking in the middle of the stage thanks to improved OD air throw. It's just nice to not have to be wait for the corner to start cooking. I think that will be a bigger buff than anyone appreciates.
Why do that when you can wheel kick off of punish counter into hellstab into level 1 without spending any drive gauge? Only reason is if you anti-air with his cr hp and it works better
@charleskuhns6042 I mean, sometimes you still have to drive rush due to spacing. Unless you're in the corner. Gotta remember, Hell Stab has kinda stubby range. And I mean, I think crHP does more damage too, so there's that.
The weird thing about this balance patch is they gonna buff the top tiers too, but maybe during that gonna give new stuff (but gonna remove some of the annoying stuff, like Honda for example in making his most abuse stuff be least annoying, we hope that in some of the most oppresive tools of the top tiers) as for universal changes, we hope they make all Lv2 Supers dont generate meter/Drive Gauge after use.
James, Kim's od Nue Twister can lead to mid screen can setups. It's currently a non factor because of how hard it is to land the thing without burning a can in the first place. Works in tandem with the QoL her lv1 super received, namely not forcing her to spend a can when using it.
Oh yeah, I've discovered that as well. But I'm not 100% sure how useful it is because Nue Twister is a risk in and of itself, and you sacrifice a lot of guaranteed damage for potential damage. While that's great for many characters, Kim is literally sacrificing like 70% of a guaranteed combo's damage for a mixup that may only result in like 2000-2500 total damage. It's really weird for Kim when it comes to cool resets and setups because her damage is so awful.
It’s one of the hardest parts of Kim. I see people do these crazy midscreen can mixups and they look amazing. But they feel like a “win-more” type of thing. If she had more Spray Cans or actually did more damage, I could definitely be down with a lot of these resets. It’s why I think making her Level 2 give her 4 Cans so she can party just even for a brief moment, I think that would be great.
Reversals on block its gonna be a factor. Even a matchup thing. Because not all of them have the same pushback, luke has a lot, also his 6 frames punish right now is elite, so best reversal and reversal punish. But for grapples is a buff most 5f command grab will punish that. Lets wait the patchnotes to see all the meta. A few days away anyway.
Jamie gets plus 5 on normal hit 2mp. Its a huge change, extends his damage for example punish countr DR5hp, 2hp DR 6Hk 2mp target combo into whatever, and On counter you get 2mk follow up. Its like an enxanced jab. Im curious about his 6hk target combo because on the patch it works on normal hit. If he gets that by beeing more plus on hit, making 6hk into a plus 5 normal is a crazy buff. If he gets it because it cancels sooner is an ok buff.
@@CervantesPR1 thats how its always been, cant cross up gief. Helps you corner your opponent, but if my opponent can just jump over me for free how am i supposed to catch em
@@CervantesPR1 it’s a 15 frame start up anti-air… and he’s had it in every other game. Gief is the worst “grappler” (throw looping Ken’s and Luke’s I’m looking at you) in the game, and has one of the worst anti-air’s in the game.
The devs haven't realized that Kim's biggest problem is her engage. Those stubby buttons and useless raw special moves are gonna always hold the character back out of fear of "too good". I'm switching to Rashid, Akuma, or Ryu.
I’m still holding out hope they actually fixed Gief. Some of his normals make zero sense for how slow they are (St lp and St lk being 7 frame start ups i.e) and his lariat not hitting behind and being a 15 frame start up is a travesty. Come on Capcom it won’t break him :(
I like the point you made about giving Luke buffs. I would compare the hate that I have in my heart for Luke in this game to a supermassive black hole-I have truly never hated a video game character this much in my life-but I still think Luke players should be able to have fun with some new toys rather than ONLY adjust to a big list of nerfs. No one who truly enjoys playing their character should have to worry about having to swap because their main was nerfed too badly.
I agree with your point. But also, season 2 has its own design philosophy and if all they did was nerf Luke we'd have a season 1 character in season 2. It would literally be a failure of game design.
Hard disagree. Nerf high tier buff low tier period, the fact they waited a year and arent doing anything about the meta outside of wake up dr is sad@@cbilici
Gief is a monster at lower ranks. Not trying to assume you are in lower ranks, but Gief has a 67% win rate in Rookie and Bronze. He’s super good. But as you continue upwards, Gief falls off FAST. At the highest levels in Master Rank, he has one of the lowest win percentages. Once you learn how to deal with Grapplers, Zangief doesn’t have enough tools to keep up the fight. And his defense is the worst it’s ever been for a Zangief so he dies badly in the corner.
I really wish they were showing off a different Manon change, because every time I see it, it sort of sickens me lol. I'm sure, (or at least hope) that she'd get some more "combo game", but not super hopeful either. My biggest issue with her, is how easy it is to burn yourself out playing her, and having yet another 5-bar combo isn't exactly going to help with that. She'll be able to secure some rounds a little easier without having to spend super meter, but that doesn't help her overall game at all imo. For now just fingers crossed season 2 gives me a character I care about I guess, though I have a feeling it is going to be a "3S" season, with like Q, Alex, and Ibuki. Fourth slot going to someone people act like they care about like vega, dan, or a new character.
Seems like they weakened offensive corner play between nerfing the meterless sideswitches and adding universal RDRs. Maybe somewhat offset with these new combo routes that can corner carry
Yeah, I'll be out if there isn't a major change to DR & DI. I don't like using either. I don't really play the game online anymore. I just went back to different KOF Games on a rotation & other old 2D Fighting Games.
regarding the rashid change, it could be only cancelable to lvl3, there's at least 1 example of an unique normal being this way (there may be more but idk): Ken's run overhead (MK followup to the run) is only cancelable to lvl3
So yeah, Marisa gets to add an SA2 to her otherwise useless combo. This will cover her other useless punch kick SA1 combo whiffs against crouching opponents. Nobody uses the Marisa double knee target combo because it's useless garbage.
The video showed cool buff...except for my boy Ed. So i'm gonna wait the complete note if daddy Capcom give him a decent buff. I mean, i appreciate they make his crouch LP not -5 on block anymore. But that's not enough to fight Akuma shenanigans or other characters who got buffed significantly like Jamie, Manon, Ryu or top tier like Luke, Ken, JP, Cammy, and Guile who also got some buffed.
We all know Luke is upper-tier by fiat because that is the character they're trying to get us to love. Of course they're gonna give him buffs with minimal, if any nerfs.
The reason they're buffing him is theyre nerfing his overall damage, his more "op" tools, and messing with his rocovery. Theyre taking this philosophy with all characters. Nerf the overused/gimmicky tools in their tool kit and buff the other stuff to encourage more skill expression by the player. Its smart
@@sergmcmuffin While this is analysis of a teaser, and we haven't seen everything yet, I don't recall any patch since Luke was released that have been net-negative for him. Remember that the meta at the end of SFV was so heavily built around this character, Capcom Cup was a glut with Lukes. Hopefully, the even-handed approach that you're eluding to comes to pass with improvements for characters that desperately need some help. Kim, Lily, and Manon have been needing some milk for a long time but the same has yet to be true for Luke.
@@tenguxerozif I heard correctly isn’t the team working on 6 different than the one that worked on 5? But on that same note I heard this team worked on 4… and there were very questionable changes in 4.
Spends 10 minutes talking about "if we call it Wake Up Reversal Drive, we can call it WORD." Please tell me in what universe the word "up" is spelled with an "O?"
@@SuperJJParker True I hope the low tiers get better and not just small changes that amout to make them play different but not making the character strong.
Someone else commented on this vid saying "I appreciate the Dhalsim love." and I'd like to echo that as well. Every other reaction vid is like "oh... dhalsim, whatever. next." The flame special leaving them close enough for the lvl 3 super would be a massive buff (could maybe lead to better oki). I had no idea until you actually gave a fuck and tested it. Good shit, James!
Thanks. That’s really odd people would skip Dhalsim. O_o But I’m glad I can give him a fair shake!
The hit box on lvl 3 is tiny which is ironic considering sims archetype. JP can get you full screen yet you have to give sim a peck on the cheek for his to work. Buffing it also helps with using it as an AA option. Very excited for this.
Yes I'm happy for the three of you Dhalsim player 😁
Hi james, as a Gief main i can tell you the purpose of the down heavy punch "buff". It 's only for modern player, because they don't have access to heavy kick and wheal kick to launch on punish counter. Actually what you see in the trailer can be done in the actual patch and even without having to use level 2. Gief can launch on punish counter with heavy kick then hellstab and OD borsch dynamite, or use level 2. He has already lit's of option better than 2HP to punish counter but modern player don't.
Buffing modern Gief was definitely their intention. Hope his frame data got fixed or else he stays at bottom 5
Drive recoversal
Capcom: Lily mains, we finally buffed Lilly
Lily Mains: Yes! Finally, we can be competitive
Capcom: We also buffed Ken, Luke, JP and everyone else
Lily Main: wtf?
😂
Note that they didn’t show nerfs. There might be hidden Ken nerfs………. but also Lily nerfs.
I'll watch a 2 hour patch breakdown from you any day of the week, James. Thanks for the upload!
I appreciate the Dhalsim love.
Looking forward to the changes on the 22nd. Hope anyone reading this has a good day.
I'm not mad about Luke getting combo buffs but I hope his damage gets more scaling. He does Zangief damage through very safe, very basic combos which is wrong.
Look as a Luke main I don't mind that if he gets some reduce scaling on his combos either, but if we're on the subject of scaling I hope the same to be said for Ken & Ryu in that regards.I'm super happy that Ryu gets the buffs he needed it but not to try and and be Luke 2.0.
I think the fgc will always benefit from longtime, skilled players (ex or otherwise) breaking down the game and its relevant systems and such. Thank you James Chen!
I'm a Kim main and I really appreciate your thoughts on her. The main thing that I'm excited for is the option to start cooking in the middle of the stage thanks to improved OD air throw. It's just nice to not have to be wait for the corner to start cooking. I think that will be a bigger buff than anyone appreciates.
dhalsim change was only more adv on hk.
the level 3 was combo’ed from MP yoga flame not HP. you could always do that.
That crHP buff for Gief is neat to me. I believe you can get drive rush into Hell Stab (d/f MP) into level 1 as well.
Why do that when you can wheel kick off of punish counter into hellstab into level 1 without spending any drive gauge? Only reason is if you anti-air with his cr hp and it works better
@charleskuhns6042 I mean, sometimes you still have to drive rush due to spacing. Unless you're in the corner. Gotta remember, Hell Stab has kinda stubby range.
And I mean, I think crHP does more damage too, so there's that.
@@marlinmurrell620 it doesn’t do more damage :(
From another thread: it!s for Modern players
I was a day 1 lily but her quickly because of the lack of combo routes/player expression. Really excited to see how she will look in S2!
The weird thing about this balance patch is they gonna buff the top tiers too, but maybe during that gonna give new stuff (but gonna remove some of the annoying stuff, like Honda for example in making his most abuse stuff be least annoying, we hope that in some of the most oppresive tools of the top tiers) as for universal changes, we hope they make all Lv2 Supers dont generate meter/Drive Gauge after use.
James, Kim's od Nue Twister can lead to mid screen can setups. It's currently a non factor because of how hard it is to land the thing without burning a can in the first place.
Works in tandem with the QoL her lv1 super received, namely not forcing her to spend a can when using it.
Oh yeah, I've discovered that as well. But I'm not 100% sure how useful it is because Nue Twister is a risk in and of itself, and you sacrifice a lot of guaranteed damage for potential damage. While that's great for many characters, Kim is literally sacrificing like 70% of a guaranteed combo's damage for a mixup that may only result in like 2000-2500 total damage. It's really weird for Kim when it comes to cool resets and setups because her damage is so awful.
@@UltraChenTV Fair enough.
It’s one of the hardest parts of Kim. I see people do these crazy midscreen can mixups and they look amazing. But they feel like a “win-more” type of thing. If she had more Spray Cans or actually did more damage, I could definitely be down with a lot of these resets. It’s why I think making her Level 2 give her 4 Cans so she can party just even for a brief moment, I think that would be great.
Reversals on block its gonna be a factor. Even a matchup thing. Because not all of them have the same pushback, luke has a lot, also his 6 frames punish right now is elite, so best reversal and reversal punish. But for grapples is a buff most 5f command grab will punish that. Lets wait the patchnotes to see all the meta. A few days away anyway.
Jamie gets plus 5 on normal hit 2mp. Its a huge change, extends his damage for example punish countr DR5hp, 2hp DR 6Hk 2mp target combo into whatever, and On counter you get 2mk follow up. Its like an enxanced jab. Im curious about his 6hk target combo because on the patch it works on normal hit. If he gets that by beeing more plus on hit, making 6hk into a plus 5 normal is a crazy buff. If he gets it because it cancels sooner is an ok buff.
Call wake up drive reversal WDR would be funny XD
Now I'm reminded of CotW's SPG being called Special Per Gallon😅
Still cant believe they havent made lariat hit both sides, like come on man
that would be too good. the ultimate antiair
@@CervantesPR1 thats how its always been, cant cross up gief. Helps you corner your opponent, but if my opponent can just jump over me for free how am i supposed to catch em
@@CervantesPR1 it’s a 15 frame start up anti-air… and he’s had it in every other game. Gief is the worst “grappler” (throw looping Ken’s and Luke’s I’m looking at you) in the game, and has one of the worst anti-air’s in the game.
Genuine. Hype
The devs haven't realized that Kim's biggest problem is her engage. Those stubby buttons and useless raw special moves are gonna always hold the character back out of fear of "too good". I'm switching to Rashid, Akuma, or Ryu.
I’m still holding out hope they actually fixed Gief. Some of his normals make zero sense for how slow they are (St lp and St lk being 7 frame start ups i.e) and his lariat not hitting behind and being a 15 frame start up is a travesty. Come on Capcom it won’t break him :(
I like the point you made about giving Luke buffs. I would compare the hate that I have in my heart for Luke in this game to a supermassive black hole-I have truly never hated a video game character this much in my life-but I still think Luke players should be able to have fun with some new toys rather than ONLY adjust to a big list of nerfs. No one who truly enjoys playing their character should have to worry about having to swap because their main was nerfed too badly.
I agree with your point. But also, season 2 has its own design philosophy and if all they did was nerf Luke we'd have a season 1 character in season 2. It would literally be a failure of game design.
Hard disagree. Nerf high tier buff low tier period, the fact they waited a year and arent doing anything about the meta outside of wake up dr is sad@@cbilici
@@666slateran666 I guess your dad works at Capcom and gave you the patch notes.
Notice Gief only got that one clip because they want him to stay bad 😭
Gief is so good wdym???
Nope@@sergmcmuffin
Gief is a monster at lower ranks. Not trying to assume you are in lower ranks, but Gief has a 67% win rate in Rookie and Bronze. He’s super good.
But as you continue upwards, Gief falls off FAST. At the highest levels in Master Rank, he has one of the lowest win percentages. Once you learn how to deal with Grapplers, Zangief doesn’t have enough tools to keep up the fight. And his defense is the worst it’s ever been for a Zangief so he dies badly in the corner.
I really wish they were showing off a different Manon change, because every time I see it, it sort of sickens me lol. I'm sure, (or at least hope) that she'd get some more "combo game", but not super hopeful either. My biggest issue with her, is how easy it is to burn yourself out playing her, and having yet another 5-bar combo isn't exactly going to help with that. She'll be able to secure some rounds a little easier without having to spend super meter, but that doesn't help her overall game at all imo.
For now just fingers crossed season 2 gives me a character I care about I guess, though I have a feeling it is going to be a "3S" season, with like Q, Alex, and Ibuki. Fourth slot going to someone people act like they care about like vega, dan, or a new character.
Seems like they weakened offensive corner play between nerfing the meterless sideswitches and adding universal RDRs. Maybe somewhat offset with these new combo routes that can corner carry
Yeah, I'll be out if there isn't a major change to DR & DI. I don't like using either. I don't really play the game online anymore. I just went back to different KOF Games on a rotation & other old 2D Fighting Games.
Ryu top 5 next season you heard it here first
regarding the rashid change, it could be only cancelable to lvl3, there's at least 1 example of an unique normal being this way (there may be more but idk): Ken's run overhead (MK followup to the run) is only cancelable to lvl3
And I’m pretty sure he could cancel into lvl 1 from pc already
@@PoojaMan64 Rashid? He can link into it on PC yeah, but not cancel
@@cerdi_99 yeah link. And it’s just in the corner so this is a solid buff
Ooh. Okay. I’ll research this a bit! Thanks for the pointer! I need to test it out!
I mean, it's pretty obvious the reason you never see these target combos is because they had no real use, hence the need for buffing them lol
So yeah, Marisa gets to add an SA2 to her otherwise useless combo. This will cover her other useless punch kick SA1 combo whiffs against crouching opponents. Nobody uses the Marisa double knee target combo because it's useless garbage.
The video showed cool buff...except for my boy Ed. So i'm gonna wait the complete note if daddy Capcom give him a decent buff. I mean, i appreciate they make his crouch LP not -5 on block anymore. But that's not enough to fight Akuma shenanigans or other characters who got buffed significantly like Jamie, Manon, Ryu or top tier like Luke, Ken, JP, Cammy, and Guile who also got some buffed.
I'm a complete noob when it comes to drive reversal. But what would beat wake up drive reversal?
Wait and block or jump
Block
Block, jump, party
POSSIBLY backlash? But I doubt it
man i hope theres some sauce in the patch notes cus most of this shit was very underwhelming
Um yeah I'm watching my 4th video breaking down the patch video, what's your point?
Burd is the wurd
We all know Luke is upper-tier by fiat because that is the character they're trying to get us to love. Of course they're gonna give him buffs with minimal, if any nerfs.
And that's exactly why I can't stand it.
The reason they're buffing him is theyre nerfing his overall damage, his more "op" tools, and messing with his rocovery. Theyre taking this philosophy with all characters. Nerf the overused/gimmicky tools in their tool kit and buff the other stuff to encourage more skill expression by the player. Its smart
@@sergmcmuffin While this is analysis of a teaser, and we haven't seen everything yet, I don't recall any patch since Luke was released that have been net-negative for him. Remember that the meta at the end of SFV was so heavily built around this character, Capcom Cup was a glut with Lukes.
Hopefully, the even-handed approach that you're eluding to comes to pass with improvements for characters that desperately need some help. Kim, Lily, and Manon have been needing some milk for a long time but the same has yet to be true for Luke.
@@tenguxerozif I heard correctly isn’t the team working on 6 different than the one that worked on 5?
But on that same note I heard this team worked on 4… and there were very questionable changes in 4.
Spends 10 minutes talking about "if we call it Wake Up Reversal Drive, we can call it WORD." Please tell me in what universe the word "up" is spelled with an "O?"
We were calling it “WURD!” You can see people typing that out in the chat. Hahaha.
First
And the worst part is this is the big changes and you will have to wait for 1 year for more.
Good, mfers need to learn how to adapt and not get spoiled with balance changes whenever you hit a wall. Learn how to persevere and quit whining
We don't know all the changes yet
@@SuperJJParker True I hope the low tiers get better and not just small changes that amout to make them play different but not making the character strong.
no the kim change does nothing it’s useless