Rattle Snake John Romero is a great designer, but he might have remained a nobody for his entire life if not for John Carmack. All you need to do is look at the fail after fail by Romero after he left id, and compare where Carmack is today to where Romero is today to understand where the true value was.
to be fair, Carmack back then had no competition, Doom cost a LOT less to make and base prices for games have been artificially kept away from inflation. CDPR today can do more because they are not in the US and don't cost as much to make.
God I wish a lot more companies released their source codes. There's so many abandoned and old games that could still live on with modern updates to their engines.
@@privateNukem indeed like just be yourself. The nigga makes video games. He rich doing what he likes. I'm sure he was like "hmmm this relates to me" then he put the shirt on. He don't care what someone thinks lol
His contribution's to game development can't be understated. Not just FPS but all 3D games in general. The development techniques he invented are still used today in pretty much any 3D game. What he did was figure out how to ignore rendering things in a level that you couldn't see (hidden surface removal). Even with all of their power computers then (and today) still can't draw everything in a level all the time. Before Carmack, programmers had yet to crack the ability to filter out parts of a 3D level that the gamer couldn't see (for example stuff behind you) Carmack figured it out and the way he figured it out is still being done today. Dude is a legend IMO.
Elite had an earlier, rather novel solution to hidden line removal, but it required all the game's 3D models to be (roughly speaking) convex. _(Edit: the first version of this I wrote, my phone keyboard changed "Elite" to "Ellie" 😂)_
The theory that led to the development of occlusion culling was developed in 1969 by John Wornock, a full year before Carmack was even born. By the time Carmack was working on Quake 1, binary space partitioning was already an established technique in 3D graphics. What he did do was use BSP to pre-process map files to speed up in game rendering so it could be done in real time at a decent frame rate.
Open source doom was amazing because in high school there was a kid that had had a zip file and we all downloaded it onto our account and would have LAN tournaments with 30+ players playing across campus. We would have capture the flag and team death match on custom maps.
In my school we weren't quite that advanced, we only played 4 player co-op, but sometimes we'd play that map where you start in a pit and the only way up is via a 1 man elevator so we'd inevitably spend the whole lesson (whoops) chainsawing each other to death over who gets to go up the elevator first. Good times.
Nice! I remember being a kid and bringing my copy of Doom 2 to all my friends houses who had computers and installed the game.....wether they wanted it or not😁
No... I have no love for modding at all. I don't want to play some stupid fans version of the game... I want to only play the vision of the developers.
@@freedomfyodor You can say the same for literally any other thing that is made by other people. Most mods may be basic or silly, but there are many for various games that are amazing.
I will always be grateful for id Software doing this. I highly doubt I would of been a game developer if I didn't discover making maps in Doom back in 94/95. It consumed my life and became it.
That's the thing. Id never lost any money by releasing the previous gen engines as open source. They did keep their games alive and give people a great basis on which to build interesting projects though. Carmack obviously believes sharing knowledge is important too and has always been keen to teach. When the engines were current gen technology they licensed them like any other company and I assume did pretty well out of this given idtech2 was found all over the place for example.
Arguably their game sold multiple times more than it would if they weren't so lenient with their copyright and redistribution. Imagine if doom never had shareware, this masterpiece probably wouldn't have been known by most people, that's why i think open source is generally a good thing, maybe not for EVERY single program, but for the grand majority of programs and games.
I've met John several times at car meets and such. He's really friendly and will talk your ear off. Super technical... basically whatever the subject matter is he extends the conversation into the unknown... if you get what I mean.
In other words - the best conversationalist in terms of a geeky topic. Will talk your ear off, but you'll enjoy every nanosecond of it! I'd love to meet him. He'd school the shit out of me, but it would still be an enjoyable experience.
Good man. My school tried one of those chips that erase everything that's not supposed to be there at reboot. Jeez. The tabs to pop open those desktop computers were JUST THERE, not even screws, tabs! Two clicks, a slide, and a little chip loosened. A likely very expensive countermeasure circumvented with 0.01% effort.
@@surject I can't deny that you are right on this on. While there games with some modability like Tekken 7 & Street Fighter 5, but these aren't truly mod supported. We are now seeing less game with mod support. Companies are now restricting creativity to maximize profit.
@@furiomorius7962 like Disney ;) It's sad. But I'm happy I still experienced the better times ;) I did Doom WADs myself, played a lot of Desert Combat (BF1942 modern mod that lead to BF2 since DICE even recruited those modders), also the Star Wars mod (=>Battlefront), having fun with the Sandbox mod for BF2, played Freespace2 SCP through a 2nd time +some other mods, and spent also a good amount of time in Falcon 4.0 and all its mods which improved it a lot the following 10y...
I'm hardcore capitalist but what you see today with games is just piggish greed. The type of greed that smothers creativity. And the current generation of micro transaction cesspool proves my point I think. Companies today don't care about pushing innovation just Shark Cards.
@Analyzing Male Slavery I'm about entrepreneurship and the free market. I'm well aware of the pitfalls of Capitalism nothing is perfect (I mean compared to communism with half a billion dead). I accept it, I also accept that capitalism is the reason video games exist so it's always a quid pro quo.
with the much larger games and the much larger audiences of players, it takes a lot more man hours these days both to develop this support in the first place and then to support it on an ongoing basis.
We have guys on this thread actually defending bloodthirsty communist regimes that murdered their own people....while living in the comfort of a free market society, typing on a device created by capitalism and the profit motive. Smh. I am a free market guy and I bemoan the state of game development Today. Eventually people will stop paying for crappy, micro-transaction ridden games, and the companies will listen, because they want to keep making money.
Genuine immortality, that's what Carmack has achieved with his open source code. As he said, even 100 years after his body is dust, people will still be reading and learning his coding and techniques as they re-write and port Doom to whatever fancy future tech we have then. He will live forever in that sense, an intrinsic part of the foundation of video gaming and technology, forever.
Makes me sick that modding in gaming today is basically extinct. Modding/crowdsourcing can and should literally the future of gaming. e.g. An open source MMORPG would be unbelievable. Imagine being able to upvote fan made instances and then seeing them be added to the actual game.
Something like that is currently happening with City of Heroes, the source code for which was released last april (after a TON of controversy that is too detailed to go into here). Take a look at thunderspygaming.net - they're still kind of learning as they go, but new powersets and abilities have been added, alongside completing stuff that was still in development when the game closed.
This man is one of the most brilliant game developers alive today. Several times he blazed new trails by doing the virtually impossible. Early on, he programmed Commander Keen using algorithms he created to produce smooth scrolling on computers that did not support scrolling at all. Then he created the faux 3D algorithms for Doom on computers that did not support 3D. And then he created real 3D graphics algorithms when computers did finally have some basic support for 3D and a lot of those techniques are in use by all 3D game engines today.
open sourcing your game is how you keep its community alive years after you release your game, allowing people to put mods into the game adds infinite replay value to the game and mods reimagine what the original project was which is cool on countless levels
It's not just mods, it's longevity. Giving plays access to the source code lets people with talent adapt the game to run on new systems. It's how people manage to run Doom on toasters and ATM machines
I remember the early CoD games were WWII based and used the shit outta the Quake III engine. As did Star Wars Jedi Outcast, Star Wars Jedi Academy, Medal of Honor, and Return to Castle Wolfenstein.
@@StrawberryKitten If you go play the original call of duty you can feel Quake all over it. All the tricks that work in quake work in cod. Even the console commands are the same. The same console commands that worked in quake still work in modern call of duty.
ID software had such a great impact on the whole gaming industry. The first 3D Engine and they made it open source, they introduced the clan system and dedicated server and therefore kinda invented E-Sport. Such an important company.
I remember going over to my mates house in the 90's and his Dad was an architect so he had a 2 PC LAN setup in his office. We used to sneak in when he wasn't there and play Doom, Quake, Command & Conquer etc. But one of the most memorable was spending all day in level editors for Quake, was such an awesome experience back then. Seeing what you have made inside the game you love. You'd honestly spend hours making something, then 5 minutes testing it and straight back out to edit again lol.
What John says here about any possible machine running DOOM, that is true- there is literally a video on RUclips of a guy running DOOM on a pocket calculator.
Thank you Joe for this interview... I was just telling the Doom community to lighten up... There was some people crying about other people altering their maps and mods... I told them that the Master's (Romero, Carmack,Peterson, ect.) made it open source a long time ago for just that reason...
@@fr33kSh0w2012 I don't blame him either, they really fucked up his company and games put out since he left haven't been nearly as good as they could be. Which is why I personally miss his input into games.
This gave me a flashback to the LAN I had set up in my bedroom when I was 14. I used to play Quake with my brothers. I had modded my Quake game so that each of us could choose a character from South Park (which was brand new at the time), and getting shot would play a voice snippet from the show. For example, I would play Cartman and when someone would shoot near me, we would all hear him say, "Heh, yeah hippy, go back to Woodstock if you can't shoot anything!" I also had modded in grappling hooks which added verticality to the game. It was like an extremely primitive version of Just Cause gameplay-wise. Thanks, John Carmack. You are a superhero to the gaming industry.
John Carmack is a genius. The godfather of FPS. What I loved about Doom and Quake was all the after market mods. The CTF mod was awesome. So grateful that those guys at ID Software realized the benefits of allowing people to improve their products.
Doom is still the best game I've ever played. I remember getting the shareware for DOS from my buddy. Blew my mind. And really, though I was a kid, I still think Doom is what got me interested and lead me to my career. Open sourcing Doom... that was awesome.
Bethesda is gonna fuck over ID Software big time and then drop ID Software completely. this is gonna happen very soon. Hope John Carmack picks them back up and makes them an independant gaming company again.
One thing to consider here is the fact I am not english native speaker, regardless that I understood every single word he spoke. It is pretty noticeable he is not only a genius but highly educated.
This is why I love Carmack and Id Software, they helped birth so many genre's, other companies took their engine and reused them, renamed them, updated them. The games last forever too.
One of the most brilliant marketing strategies ID software did was not only releasing the source codes but also releaseling the game for free to encourage the purchase of DOOM II in the 90's. To this day anyone can just download a copy, play it and then probably look up the sequels to pick one and try out. Unfortunately not enough companies are willing to take such a clever marketing ploy despite the potential benefits. I'm really surprised by the most recent port release of the DOOM to this date of my post. I'm specifically talking about the Switch port. That one has DRM. Not only that but it's DRM that won't let you play DOOM unless your online. I'm thankful for the release of the source code as this means that once those game servers are down years from now... you'll be locked out of that version. Fans will have to result in the tried and true job of coding the original back into that console to be played without the issue.
This man is legendary in the gaming world. I first played the first two or three DOOM games and Quake, Dukem Nukem 3D on my dads 486 in the 90's. So many great memories playing old games with my dad now i own all those games and so much more from my childhood.
I’m curious how they did all the gameplay tuning for DOOM/DOOM2 and Quake. Things like movement speed, enemy AI, gunplay, etc. It’s a beautiful thing when the engine under the hood gets complimented with solid gameplay.
Basically every FPS game fan has this man to thank
Thomas Banks Every gamer in general.
(Exactly one of the reasons an id software character known as Doomguy should be in the most important video game crossover, Super Smash bros.)
Agreed! Him and Miyamoto are on the Gaming Mt. Rushmore.
Thanks Joe Rogan!
@Walt Disney that's a terrible logical fallacy
John Carmack is not only the father of Wolfenstein and Doom, he's the father of the entire First-Person-Shooter genre. This man is a living legend!
Wolfenstein existed before Id
@@EmperorPrinc3 that was castle Wolfenstein. Wolfenstein 3D is derived from it.
and Romero
And game engines and modding scene
Literally the CEO of programming.
One of the greatest minds in gaming history.
And most dull
It was John Romero and his ideas. This guy is just the Zuckerberg of the timeline.
Absolutely👍
The father of Linus
Rattle Snake John Romero is a great designer, but he might have remained a nobody for his entire life if not for John Carmack. All you need to do is look at the fail after fail by Romero after he left id, and compare where Carmack is today to where Romero is today to understand where the true value was.
Current developers: Give us your money for loot boxes.
Carmack: Here, have my source code
to be fair, Carmack back then had no competition, Doom cost a LOT less to make and base prices for games have been artificially kept away from inflation. CDPR today can do more because they are not in the US and don't cost as much to make.
God I wish a lot more companies released their source codes. There's so many abandoned and old games that could still live on with modern updates to their engines.
Don't forget giving the entire first episode as shareware (free)
@Islam is cancer medianXL for Diablo 2 is a huge mod that changes so much that i don't know if source code was even needed.
simpler times
I love that John Carmack is wearing on of those cringy gamer shirts
Cause only he can get away with it 😂
The man can do whatever the fuck he wants at this point.
I don't think it's cringe. I like it maybe that makes me cringe I don't give a fuck tho lol
@@devinwatkins8953 Everything is "cringy" to insecure people.
@@privateNukem indeed like just be yourself. The nigga makes video games. He rich doing what he likes. I'm sure he was like "hmmm this relates to me" then he put the shirt on. He don't care what someone thinks lol
His contribution's to game development can't be understated. Not just FPS but all 3D games in general. The development techniques he invented are still used today in pretty much any 3D game.
What he did was figure out how to ignore rendering things in a level that you couldn't see (hidden surface removal). Even with all of their power computers then (and today) still can't draw everything in a level all the time. Before Carmack, programmers had yet to crack the ability to filter out parts of a 3D level that the gamer couldn't see (for example stuff behind you)
Carmack figured it out and the way he figured it out is still being done today.
Dude is a legend IMO.
Objectively a Legend.
Calling him a legend in his field is quite the understatement. As mentioned, he is objectively a legend.
Elite had an earlier, rather novel solution to hidden line removal, but it required all the game's 3D models to be (roughly speaking) convex. _(Edit: the first version of this I wrote, my phone keyboard changed "Elite" to "Ellie" 😂)_
The theory that led to the development of occlusion culling was developed in 1969 by John Wornock, a full year before Carmack was even born.
By the time Carmack was working on Quake 1, binary space partitioning was already an established technique in 3D graphics.
What he did do was use BSP to pre-process map files to speed up in game rendering so it could be done in real time at a decent frame rate.
Can't be overstated you mean
John Carmack is THE MAN.
Open source doom was amazing because in high school there was a kid that had had a zip file and we all downloaded it onto our account and would have LAN tournaments with 30+ players playing across campus. We would have capture the flag and team death match on custom maps.
Custom .wads were the best. I had barney and Michael jackson enemies.
In my school we weren't quite that advanced, we only played 4 player co-op, but sometimes we'd play that map where you start in a pit and the only way up is via a 1 man elevator so we'd inevitably spend the whole lesson (whoops) chainsawing each other to death over who gets to go up the elevator first.
Good times.
GOOOD OOOLD DAYS
Nice! I remember being a kid and bringing my copy of Doom 2 to all my friends houses who had computers and installed the game.....wether they wanted it or not😁
Nerds
Allowing people to create mods was the best thing to happen to gaming and was a brilliant idea.
Shamall all the best games came from it!
99.9999999999999% of mods are total dogshit though.
No... I have no love for modding at all. I don't want to play some stupid fans version of the game... I want to only play the vision of the developers.
Negative. Capture the flag, left for dead, counter strike, team death match.... all that shit was mods
@@freedomfyodor You can say the same for literally any other thing that is made by other people. Most mods may be basic or silly, but there are many for various games that are amazing.
John Carmack: talks about doom.
Joe Rogan: Yeah man, Quake is awesome, had a fight in a toilet.
"Want some Shroom Tech?"
This made me lol.
That's Counter-Strike's Poolday map, Joe
Quake needs that love TBH. EVERYONE talks about Doom.
I will always be grateful for id Software doing this. I highly doubt I would of been a game developer if I didn't discover making maps in Doom back in 94/95. It consumed my life and became it.
That's the thing. Id never lost any money by releasing the previous gen engines as open source. They did keep their games alive and give people a great basis on which to build interesting projects though. Carmack obviously believes sharing knowledge is important too and has always been keen to teach.
When the engines were current gen technology they licensed them like any other company and I assume did pretty well out of this given idtech2 was found all over the place for example.
Arguably their game sold multiple times more than it would if they weren't so lenient with their copyright and redistribution.
Imagine if doom never had shareware, this masterpiece probably wouldn't have been known by most people, that's why i think open source is generally a good thing, maybe not for EVERY single program, but for the grand majority of programs and games.
I've met John several times at car meets and such. He's really friendly and will talk your ear off. Super technical... basically whatever the subject matter is he extends the conversation into the unknown... if you get what I mean.
In other words - the best conversationalist in terms of a geeky topic. Will talk your ear off, but you'll enjoy every nanosecond of it! I'd love to meet him. He'd school the shit out of me, but it would still be an enjoyable experience.
Whats his whip? I heard hes a big car fan.
@@Toripusutashi What do you mean? his whip...?
His car...
@@Toripusutashi Dude has twin turbo Ferrari's
I was the one who put Doom on EVERY computer in our school district. Blame Mr. Mathieu for leaving the network open that day!
Good man.
My school tried one of those chips that erase everything that's not supposed to be there at reboot. Jeez. The tabs to pop open those desktop computers were JUST THERE, not even screws, tabs!
Two clicks, a slide, and a little chip loosened.
A likely very expensive countermeasure circumvented with 0.01% effort.
Well school network admins often do things like that on purpose because they're secretly on your side :)
You are the real hero
This guy is a LEGEND in the game dev community. Carry on John, you carry on.
Joe "you could get to the top of the toilet and shoot at things off the toilet" Rogan
That was one of the most popular maps on Unreal Tournament actually, not Quake.
I'm curious what John's take is on Bethesda leveraging the modding community to fix their broken games for them.
I love when Rogan has geniuses and world changers on his podcast like this.
Carmack is a legend.
If it wasn't for John Carmack, PC gaming and modding will not be where it is now.
...you mean 15y ago. What AAA game of the last 10y can be modded anymore, let alone is the source code available for?
@@surject I can't deny that you are right on this on. While there games with some modability like Tekken 7 & Street Fighter 5, but these aren't truly mod supported. We are now seeing less game with mod support. Companies are now restricting creativity to maximize profit.
@@furiomorius7962 like Disney ;) It's sad. But I'm happy I still experienced the better times ;) I did Doom WADs myself, played a lot of Desert Combat (BF1942 modern mod that lead to BF2 since DICE even recruited those modders), also the Star Wars mod (=>Battlefront), having fun with the Sandbox mod for BF2, played Freespace2 SCP through a 2nd time +some other mods, and spent also a good amount of time in Falcon 4.0 and all its mods which improved it a lot the following 10y...
@@furiomorius7962 And that will be their downfall.
“And doing all these things like replacing Hitler with Barney,” I never thought I’d hear that and never knew how bad I wanted too.
The corporate climate of gaming today will never allow this type of modding/open source code without some sort of financial incentive. What a shame.
I'm hardcore capitalist but what you see today with games is just piggish greed. The type of greed that smothers creativity. And the current generation of micro transaction cesspool proves my point I think. Companies today don't care about pushing innovation just Shark Cards.
@Analyzing Male Slavery I'm about entrepreneurship and the free market. I'm well aware of the pitfalls of Capitalism nothing is perfect (I mean compared to communism with half a billion dead). I accept it, I also accept that capitalism is the reason video games exist so it's always a quid pro quo.
Analyzing Male Slavery mao.....
with the much larger games and the much larger audiences of players, it takes a lot more man hours these days both to develop this support in the first place and then to support it on an ongoing basis.
We have guys on this thread actually defending bloodthirsty communist regimes that murdered their own people....while living in the comfort of a free market society, typing on a device created by capitalism and the profit motive. Smh. I am a free market guy and I bemoan the state of game development Today. Eventually people will stop paying for crappy, micro-transaction ridden games, and the companies will listen, because they want to keep making money.
I have huge respect for John. Human beings like him are quite rare to come by these days.
I love that idea so much:
People in 100 years can still play with DOOM's original source code. That's just awesome in so many ways.
Genuine immortality, that's what Carmack has achieved with his open source code. As he said, even 100 years after his body is dust, people will still be reading and learning his coding and techniques as they re-write and port Doom to whatever fancy future tech we have then. He will live forever in that sense, an intrinsic part of the foundation of video gaming and technology, forever.
Doom is basically immortalized because of this decision. It can run on multiple devices and still receives mods to this day.
Makes me sick that modding in gaming today is basically extinct. Modding/crowdsourcing can and should literally the future of gaming. e.g. An open source MMORPG would be unbelievable. Imagine being able to upvote fan made instances and then seeing them be added to the actual game.
Something like that is currently happening with City of Heroes, the source code for which was released last april (after a TON of controversy that is too detailed to go into here). Take a look at thunderspygaming.net - they're still kind of learning as they go, but new powersets and abilities have been added, alongside completing stuff that was still in development when the game closed.
Indie games have mod support.
Some of them are even good :-)
i kinda would like to see a open source runescapelike mmo so make my own world with quests and lore and skills and items and pvm bosses and such
This man is one of the most brilliant game developers alive today. Several times he blazed new trails by doing the virtually impossible. Early on, he programmed Commander Keen using algorithms he created to produce smooth scrolling on computers that did not support scrolling at all. Then he created the faux 3D algorithms for Doom on computers that did not support 3D. And then he created real 3D graphics algorithms when computers did finally have some basic support for 3D and a lot of those techniques are in use by all 3D game engines today.
IDDQD and IDCLIP
These codes are still burned in my mind.
idkfa
IDKRONZ
IDCLEV##
When we all discovered what video game cheating is.
IDSPISPOPD IDBEHOLD IDDQD IDKFA IDDT
If you've ever played an FPS you should be thanking this man for being a major influence in the early design and tech
Joe "Haptic Feedback Vest" Rogan
Sometimes I still play Doom and Quake. These games never get boring.
Unlike the average live service, those games will always be relevant.
Do you stream
He sounds like an old Chuckie from Rugrats
John can take something very complex and make it understandable to most people. He's a genious in that Feynman-way
I'm loving John carmacks shirt
Not many people appreciate how much John Carmack pushed forward PC gaming in the early 90s. Innovation after innovation. He's a genius.
open sourcing your game is how you keep its community alive years after you release your game, allowing people to put mods into the game adds infinite replay value to the game and mods reimagine what the original project was which is cool on countless levels
True!
It's not just mods, it's longevity. Giving plays access to the source code lets people with talent adapt the game to run on new systems. It's how people manage to run Doom on toasters and ATM machines
Which is why I wish EVERY game followed their model and released source code after a few years.
This guy is awesome
without quake being open source Call of Duty wouldve never been created as it was and still is an EXTREMELY modified quake engine
Without quake Halo wouldn't have existed and without it neither would modern fps games.
I remember the early CoD games were WWII based and used the shit outta the Quake III engine. As did Star Wars Jedi Outcast, Star Wars Jedi Academy, Medal of Honor, and Return to Castle Wolfenstein.
@@StrawberryKitten If you go play the original call of duty you can feel Quake all over it. All the tricks that work in quake work in cod. Even the console commands are the same. The same console commands that worked in quake still work in modern call of duty.
@@6996-w1g Marathon baybee
They still would have made fps games without quake or doom someone else would have made something
ID software had such a great impact on the whole gaming industry. The first 3D Engine and they made it open source, they introduced the clan system and dedicated server and therefore kinda invented E-Sport. Such an important company.
nope...
They did not make the "first 3d engine".
Woah, I didn't know Joe Rogan would interview someone like John Carmack! Gonna have to listen to the full podcast later.
@ALongLeggedPissedOffPuertoRican A man of culture.
This guy looks like Stephan kings evil brother
But Stephen King is evil now....
Because it’s Stephen king from an alternate timeline. Look into it
cozzashozza isn’t Stephan king the evil brother
Stephen King would have been the Evil Twin though.
Other way around
John Carmack.. why when he talks to I feel stupid? he is a GOD
John Carmack sounds just as nerdy as I would have expected LOL, #respect
John Carmack has a calming, intriguing voice that makes you want to bear him tell a long story about video games and anything tech related
The way that man forms sentences in his mind, most delicately, you listen to him speak as if reading code.
I remember going over to my mates house in the 90's and his Dad was an architect so he had a 2 PC LAN setup in his office. We used to sneak in when he wasn't there and play Doom, Quake, Command & Conquer etc. But one of the most memorable was spending all day in level editors for Quake, was such an awesome experience back then. Seeing what you have made inside the game you love.
You'd honestly spend hours making something, then 5 minutes testing it and straight back out to edit again lol.
This was from one of the best JRE episodes ever. It's a pity Spotify has taken it from us. :/
I still play doom via GzDoom every now and then, and the mod scene is alive and kicking. Thank you for releasing the source code!
What John says here about any possible machine running DOOM, that is true- there is literally a video on RUclips of a guy running DOOM on a pocket calculator.
There's a video of a guy running Doom on potatoes. I kid you not. Look it up.
Quake games had the best damn soundtracks ever. I still have them
hiring NiN for sountrack is basically cheating.
Jk quake soundtrack is the shit
John Carmack what a legend!! ❤️
That guy never change, always responding with cheer.
Such a phenomenal & forward thinking dude.
How he and his crew created the legendary Doom and Quake series is an amazing gift and achievement!
Joe “Thats cool but anyway” Rogan
Heres wonderwall
Thank you Joe for this interview... I was just telling the Doom community to lighten up... There was some people crying about other people altering their maps and mods... I told them that the Master's (Romero, Carmack,Peterson, ect.) made it open source a long time ago for just that reason...
Companies these days need to learn from John Carmack. Come back to making games John we miss you!
No, When they sold HIS company to zenimax it hurt him ALOT! that's why he left and I don't blame him, He also has ASPERGER'S SYNDROME!
@@fr33kSh0w2012 I don't blame him either, they really fucked up his company and games put out since he left haven't been nearly as good as they could be. Which is why I personally miss his input into games.
Low-level programming is good for the programmer's soul.
That's why I love Assembly.
Nah. You're just irrelevant.
@@Moe_Lester_fromUptwn INT 16h
MOV 00h,[AX]
@@seanriopel3132, could you explain how are you assigning a value from memory into an immediate?
@@mina86 no I cannot. It was a joke, from memory
This gave me a flashback to the LAN I had set up in my bedroom when I was 14. I used to play Quake with my brothers. I had modded my Quake game so that each of us could choose a character from South Park (which was brand new at the time), and getting shot would play a voice snippet from the show. For example, I would play Cartman and when someone would shoot near me, we would all hear him say, "Heh, yeah hippy, go back to Woodstock if you can't shoot anything!" I also had modded in grappling hooks which added verticality to the game. It was like an extremely primitive version of Just Cause gameplay-wise. Thanks, John Carmack. You are a superhero to the gaming industry.
John Carmack is the Einstein of game programming
Joe Rogan and the benevolent hyper-intelligent architect of the post-singularity simulation we all live in: John Carmack.
Have nothing but respect for the optimizer in chief.
John Carmack is a genius. The godfather of FPS. What I loved about Doom and Quake was all the after market mods. The CTF mod was awesome. So grateful that those guys at ID Software realized the benefits of allowing people to improve their products.
Doom is still the best game I've ever played. I remember getting the shareware for DOS from my buddy. Blew my mind. And really, though I was a kid, I still think Doom is what got me interested and lead me to my career.
Open sourcing Doom... that was awesome.
There are thousands and thousands of game developers. There are only a few huge names in programming. Carmack is on that level.
Joe ‘Shoot things off of the toilet’ Rogan
This dude made me learning programming possible without going to college for it and I’m forever greatful for that.
Thank God for Carmack, thank Carmack for Quake.
4:01 That's some serious Dr. Sauks-level best-for-the-globe generosity there. Thx Sir.
John Carmack is the real programmer of First Person Shooter game genre. I love DooM series. Thanks Carmack for creating that game.
The two Johns... Thanks to the pair of for you for changing the face of gaming forever. Doom and Quake are epic. Still today they are legendary.
Thank you, mr. Carmack, for I have had days upon days of fun on GZdoom! Id Tech 1 can do anything!
Yes indeedy! One of the best games of all time and will last forever with mods.
absolutely the right mindset for any developer.
I want John Carmack as a character on the next GTA 🙏🏽😁
John Carmack lives and breathes games, a true gamer.
As a kid, I completed doom 3 several times. During the end credits I would see his name first. He's the godfather of fps.
Quake, Nine Inch Nails soundtrack and shrooms. Great mix for a growing mind.
Carmack is a gaming god. He changed the industry and elevated it to mainstream.
Bethesda is gonna fuck over ID Software big time and then drop ID Software completely. this is gonna happen very soon. Hope John Carmack picks them back up and makes them an independant gaming company again.
So many great games were built from the engines that Carmack helped to create - Call of Duty, Medal of Honor, Half Life, Star Wars Jedi Academy etc.
man i still play quake, old cods and jk2. carmack's a god
Carmack and Romero are legendary!
I grew up around the block from Kevin. It was a constant common cutdown of makin fun of someones inner id back when all we had was Atari and magnavox
joe should interview Ton Roosendaal of the blender foundation
I love this guy. Him talking about open sourcing doom and his exciting it was seeing the mods. Makes me like the man more
One thing to consider here is the fact I am not english native speaker, regardless that I understood every single word he spoke. It is pretty noticeable he is not only a genius but highly educated.
Please get this man back on the podcast
This is why I love Carmack and Id Software, they helped birth so many genre's, other companies took their engine and reused them, renamed them, updated them. The games last forever too.
Carmack creating his first BSP engine is a story of legend.
One of the most brilliant marketing strategies ID software did was not only releasing the source codes but also releaseling the game for free to encourage the purchase of DOOM II in the 90's. To this day anyone can just download a copy, play it and then probably look up the sequels to pick one and try out.
Unfortunately not enough companies are willing to take such a clever marketing ploy despite the potential benefits.
I'm really surprised by the most recent port release of the DOOM to this date of my post. I'm specifically talking about the Switch port. That one has DRM. Not only that but it's DRM that won't let you play DOOM unless your online.
I'm thankful for the release of the source code as this means that once those game servers are down years from now... you'll be locked out of that version. Fans will have to result in the tried and true job of coding the original back into that console to be played without the issue.
DOOM wasn't free when it came out, it was shareware. You could only play the first episode.
Holy shit. John Carmack was on the Podcast?
I know, isn't it great? I thought the same thing. :)
“haptic feedback vest”
-Joe Rogan DMT flashback
This man is legendary in the gaming world. I first played the first two or three DOOM games and Quake, Dukem Nukem 3D on my dads 486 in the 90's. So many great memories playing old games with my dad now i own all those games and so much more from my childhood.
Joe getting that gamer audience involved
John Carmack made my childhood!!!! ❤❤❤
I go back to the originals and it’s damn cool Joe does too!
john carmack is a legend and a great inspiration to me....
Krishna Prasath hey. Me
2:01 is unintentionally hilarious
Joe is such a trooper. So diplomatic
I’m curious how they did all the gameplay tuning for DOOM/DOOM2 and Quake. Things like movement speed, enemy AI, gunplay, etc. It’s a beautiful thing when the engine under the hood gets complimented with solid gameplay.
I could listen to Carmack talk about this kinda stuff for hours.
Anyone have the link to the full interview?