Perfect Topology Mesh Splitting with Quad Cap
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- Опубликовано: 4 фев 2025
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In this video I will show you how to split meshes with perfect topology in 3DS Max. Giving me a thumbs up and subscribing and clicking the bell shows you find my videos helpful. If you want to support me check out my Patreon visible in the last 20 seconds of the video. Thanks.
Ending Music: Bensound
now that was pure black magic
For anyone who missed it, it doesn't work on the edit poly modifier.
Sorry for offtop (and maybe noob) question but how did you make incline of this vertices loop parallel to the right end of the element just instantly on 3:08?
I am also very interested to know
When using Swift Loop, press ctrl+alt and left click
@@AstrayCG Super!!! Works with curved edges on the ends of the object as well. Thank you!
I did the same process but why I can't get the same result?
I can never get the rapid tools to work reliably. Sometimes they work, most times they do not.
Is this quad cap feature a feature made by rapid tools? I never saw this before.
rapid qcap
This should be in Max.
I just integrated this function into my MULTI Cap and Cut scripts.
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