Insane Details Insanely Fast

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  • Опубликовано: 5 окт 2024
  • #3dtutorial #3dmodeling #3dsmax #autodesk
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    In this video I will show you how to get lots of details quickly and easily in 3DS Max. Giving me a thumbs up and subscribing and clicking the bell shows you find my videos helpful. If you want to support me check out my Patreon visible in the last 20 seconds of the video. Thanks.
    Ending Music: Bensound

Комментарии • 30

  • @katana2665
    @katana2665 Год назад +5

    I never get tired of watching you work and I always learn something. Thank you for sharing.

  • @wooddivision3809
    @wooddivision3809 Год назад +17

    Hey mr. Arrimus, sir, how would you go about UVs unwraping such an object? You often show end results but I would love a little guide or quick tips from you on how to do it! Cheers

    • @letteralex
      @letteralex Год назад +2

      Im wondering the exact same thing. Also how to make that into a game ready asset. Lots of layers and seams, which would cause problems if that was say a skinned armor piece.

  • @Capeau
    @Capeau Год назад +5

    Why would people think polygons are absolete? What did I miss?

  • @gamedevsteve7388
    @gamedevsteve7388 Год назад +1

    I have to say, I love you commentated modelling practise videos - Just so much fun!

  • @YepDonk
    @YepDonk Год назад +14

    Revive your "requests" playlist please.

  • @rodrigobutron1983
    @rodrigobutron1983 Год назад +1

    Woooow , Another excellent tutorial, thank you very much for sharing. I always learn a lot watching your videos.

  • @unhappyllamaz
    @unhappyllamaz Год назад

    Great tutorial as always, Arrimus. Thank you.

  • @conatcha
    @conatcha 4 месяца назад

    I have recently found out that sometimes the Cut tool doesn't allow me to freely put new vertexes on the mesh, it always snaps on existing vertexes or edges, and I don't have any Snap options nor constraints enabled... what's happening? I'm looking up on the net and people have the same problem without any solution.
    It seems that keeping SHIFT pressed and/or activate Split solves the problem... Confusing.

  • @sirinepeace9086
    @sirinepeace9086 Год назад

    amazing, thank you

  • @mohammadhadifarjoo985
    @mohammadhadifarjoo985 Год назад

    thanks

  • @Shaqmove
    @Shaqmove Год назад

    Just a question guys, im just new to hardsurface workflow, is this recommended for the high poly to low poly workflow for games?

  • @SmallbrotherinmacauChan
    @SmallbrotherinmacauChan Год назад

    Thank you!

  • @ebasoliman1456
    @ebasoliman1456 Год назад +1

    Nice music

  • @syedaliaskaririzvi1831
    @syedaliaskaririzvi1831 Год назад +2

    sir why you hide you 3ds max course ??

  • @echopathy
    @echopathy Год назад

    Happy 2023!

  • @Corza
    @Corza Год назад

    Aw man, even Blenders paid addon exoside quad remesher cant do that. Sucks

  • @TomiBorchert
    @TomiBorchert Год назад

    ... in an insane video

  • @ededmax
    @ededmax Год назад

    9:33 how can i make this step?

    • @flask7973
      @flask7973 3 месяца назад

      Late but
      ruclips.net/video/MTUo4ufLVyA/видео.html

  • @wooddivision3809
    @wooddivision3809 Год назад

    wait, is polygon modeling actually not great now? Did I spend 2 years working on my skills only to be replaced by cad or whatever?! Help?!

    • @DarkerCry
      @DarkerCry Год назад +2

      It's just situational. Polygon modelling is fairly fast to make blockouts and you can do a hybrid approach where you model some things with polygons but more difficult geometry can be cad. There is also Moi that can convert a sub-d model into a curve and allow you edit it from there. And as demonstrated in the video, polygon modelling can create nice organic shapes in many cases without a lot of effort. CAD can get away with some pretty insane things though.
      Also understanding things like edge loops and topology is useful regardless of Cad or not. For example, it makes it easier to debug issues with auto retopology features and allows you to also know what result you need depending on the situation.
      An example I have is that I had to texture someone's models and although the model looked nice they had all the wrong edge loops and horrible topology making it difficult to work with. It needed to be a sub-d model and there were too many edge loops in some areas and not enough in others, so I had to send it back highlighting the problem areas.
      So don't worry too much about wasting your time with polygon modelling as even if you rely on auto-retopo and Cad you can make your life harder or easier depending on your knowledge.

    • @trickshot727
      @trickshot727 Год назад +2

      Current meta is using whatever is best at the job even if you have to combine sub-d, cad, and boolean workflows on one mesh.

    • @wooddivision3809
      @wooddivision3809 Год назад

      @@DarkerCry thanks for the reassuring answer! :D

    • @DarkerCry
      @DarkerCry Год назад +1

      @@wooddivision3809 Trickshot mentioned it but it's also getting very easy to combine workflows now since auto-retopo has gotten pretty good and Cad software is getting easier to learn with things like Plasticity and Moi.

    • @PandaJerk007
      @PandaJerk007 Год назад

      Polygon modeling is still a core skill for a lot of projects. But yeah it is good to practice a variety of techniques