Master Your Tools: Shell

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  • Опубликовано: 7 сен 2024
  • #3dtutorial #3dmodeling #3dsmax #autodesk
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    In this video I will show you how to master using the Shell modifier in 3DS Max. Giving me a thumbs up and subscribing and clicking the bell shows you find my videos helpful. If you want to support me check out my Patreon visible in the last 20 seconds of the video. Thanks.
    Ending Music: Bensound

Комментарии • 34

  • @gildinovic1072
    @gildinovic1072 Год назад +12

    I really love this series!
    I've been using 3ds max professionally for over 20 years, but I always learn something new from your videos. ❤
    Awesome content.👍 Thanks for sharing your knowledge. 🙏

  • @JonasNoell
    @JonasNoell Год назад +3

    Awesome, I just learnt something new as I never bothered to check the other options in the shell modifier.

  • @usamaahmad4667
    @usamaahmad4667 Год назад +1

    This is the series i needed the most, Thank you so much for teaching us please don't stop this series

  • @ads-dalt
    @ads-dalt Год назад +4

    This was such a fantastic easy to watch tutorial.
    Keep up the solid content!

  • @pau2k
    @pau2k Год назад +1

    I love Max Splines workflow so much but didn't know you could use it this way. Thanks for yet another great tip!

  • @thejhonnie
    @thejhonnie Год назад

    Oh my God. I have been wasting so much time doing this in a roundabout way. I was taking the spline and extruding, symmetry, cleanup, repeat. This is so much faster. Godsend.

  • @vertigo1055
    @vertigo1055 Год назад

    This Series harkens back to when I first came upon the channel years ago and what made me dive into 3DS Max and fall in love with it. Those videos made what seemed complex into a more intelligent way to go about learning 3D Modelling as well as a very Intuitive way. Thank You for the years of content that have turned into a Library of Priceless Knowledge for me. Cheers! Stay Healthy and Stay Sane!

  • @iancamarillo
    @iancamarillo Год назад +1

    You got the footprint of the house you also have the molding and drainage! Thanks

  • @MrGTAmodsgerman
    @MrGTAmodsgerman Год назад

    6:25 OMG if i would have knew this earlier 😭😭😭

  • @ekstrajohn
    @ekstrajohn Год назад

    Thanks for slowly reuploading stuff to your great RUclips channel. It is a great addition to your udemy courses.

  • @galihghnd
    @galihghnd Год назад +1

    Very useful, keep going!

  • @milos3d
    @milos3d Год назад +1

    WOW! Thank you!!!!!!!!!!!!!

  • @siavashnowrouzi5396
    @siavashnowrouzi5396 Год назад

    Thank you Arrimus for These Useful Tutorials. I learned a lot from you. Keep Going 😍✌🏼🌸

  • @j3tf1r35
    @j3tf1r35 Год назад

    Thank you

  • @rcbodyshopfr
    @rcbodyshopfr Год назад

    Nice to learn stuff about the good old shell modifier . To make complex shapes i had to buy a plugin, because default modifier don't manage corners which results in a lot of overlap and bugs.
    What would be cool is to have a shell of a group of geometry in one shot. Without boolean...🤔

  • @OmarEfr
    @OmarEfr Год назад

    Thank you Arrimus!!! ❤

  • @hassanshahid4988
    @hassanshahid4988 Год назад

    Awesome tutorial, thanks.

  • @nickcifarelli8887
    @nickcifarelli8887 Год назад

    Mind blown!

  • @echopathy
    @echopathy Год назад +1

    face palm for not using straighten corners ALL THESE YEARS

  • @ismailkocaboga2371
    @ismailkocaboga2371 Год назад

    i enjoy watching you 💯

  • @Relics_tv
    @Relics_tv Год назад

    LMAO haha I was just wondering yesterday if you were gonna make a tutorial or instruction on using 3ds max Shells

  • @TimeProphet
    @TimeProphet Год назад

    Used the shell modifier many times, but didn't know you could link it to a spline.

  • @rbl3d
    @rbl3d Год назад

    I actually use shell, and I'm going to use it even more.

  • @kyau81
    @kyau81 Год назад

    very usefull and thanks

  • @Zelcir_
    @Zelcir_ Год назад

    Wtf never knew you could "keep" the uv using shell. That's game changer thanks!! Also why is not a default option it seems so obvious.

  • @gamedevsteve7388
    @gamedevsteve7388 Год назад

    This is such a great series! You should check out Sir Unique too - Definitely creates some cool stuff and could be inspiring for new content. Particularly with using splines and booleans - a work flow I think is quite underused - There's a great video too by Raul Aparicio in Maya (Level Blockout Part 1) where he uses live splines to edit a model - would love to know if this is possible in Max

  • @nguyenduong-gg5iy
    @nguyenduong-gg5iy Год назад

    Hello bro. I don't how to create basic strap in 5:23, I mean like you create quickly connet edge from plane. thank you

  • @mwtds7257
    @mwtds7257 Год назад

    What's the equivalent to this in blender?

  • @Murlo695
    @Murlo695 Год назад

    Anyone knows if those can be applied to Blender's solidify ?

  • @Mrthinkvertcal
    @Mrthinkvertcal Год назад

    it doesn't work for me. what can be wrong?

    • @nyveasna8022
      @nyveasna8022 Год назад +1

      don't make you line become close spline

  • @Videoseditos
    @Videoseditos Год назад

    Hi