Insert Details with Perfect Topology

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  • Опубликовано: 20 янв 2025

Комментарии • 50

  • @wooddivision3809
    @wooddivision3809 Год назад +57

    nothing makes me want to open 3ds max more than checking out a new Arrimus video! Thank you again sir!

    • @Laura_Dancing
      @Laura_Dancing Год назад

      Nothing makes me want to open 3ds max too 😂

    • @St0neZone
      @St0neZone Год назад +4

      Nothing makes me open 3ds max when we have maya and blender.

    • @MrDucky39
      @MrDucky39 Год назад

      3Ds max is clear than blender thats for sure maybe maya but blender i think is ovverated i tried it wasnt worth the hype@@St0neZone

    • @noyz-anything
      @noyz-anything 5 месяцев назад

      @@St0neZone so true bestie

  • @asadbekobidov
    @asadbekobidov Год назад +5

    Bro you are absolutely the best!!! Make more these kind of topology tutorials, because these basics are the most important things that everyone should know and understand how to work in these cases.❤️

  • @Halfscreen
    @Halfscreen Год назад +5

    Where can I find the script and what is the name? Thanks.

  • @mimARC06
    @mimARC06 11 месяцев назад +2

    Arrimus 3D I can't access your old lessons, I wonder if you could upload them to udemy again and sell them :) ?
    I have already bought all your courses on udemy, even though I don't even use plasticity, just to be able to support.

  • @jesusmunozgarza5565
    @jesusmunozgarza5565 Год назад

    You are the best instructor, Im glad to see you back. :)

  • @sudipto30
    @sudipto30 Год назад +1

    Your videos are like ASMR, feels very relaxed after watching and energetic to try some 3d modelling.

  • @Mamika_AFK
    @Mamika_AFK Год назад +18

    Blender user here 👋
    Your tips for topology were really helpful and easy to follow even tho I'm using a different software... Thank u a lot! 😄
    New sub! 👍

    • @adambomb138
      @adambomb138 Год назад +1

      Same, this helped me in Blender too!

  • @gabrielmoro3d
    @gabrielmoro3d Год назад +9

    Your topology tips are universal and very much appreciated.

  • @quasar696
    @quasar696 Год назад +1

    Arrimus 3D continues to delight us with great videos! 😊 Thank you!

  • @tiflos20
    @tiflos20 Год назад +3

    you could use regularicer script to make the rounded groups of quads, then insert the created shape. Great tutorial!

  • @motiondesignberlin10243
    @motiondesignberlin10243 Год назад +1

    Dear Arrimus, where can i find your great Polygon Homework series?

  • @N1ghtR1der666
    @N1ghtR1der666 Год назад +2

    great video, would love to see the same tip for blender too

    • @aphixe
      @aphixe Год назад +2

      Same as well. if he does blender then anyone can download a copy blender and then import their model, regardless of app and then send back to any 3d package, for free of expensive 3d programs from Autodesk.

  • @Roeekee
    @Roeekee Год назад

    This is relatively easy because the amount of vertices in the surrounding part is similar to the outside of the detailed part... can you do it again with a sphere with more/less topology and explain how to reduce/increase the poly count around the detailed part so it can be connected naturally?

  • @papaBoogy
    @papaBoogy 10 месяцев назад

    thank you for super interesting and useful videos. one thing I couldn't quiet catch is the name of the script you use to position the object on to another object instead of default select and place tool? im coming from maya and it had really nice quick snap options with middle mouse. was really missing fast object placement solution in 3ds max

    • @Arrimus3D
      @Arrimus3D  10 месяцев назад

      Clavertech script.

  • @newe5458
    @newe5458 Год назад

    Thank you for the topology trick !

  • @Agent_6039
    @Agent_6039 Год назад

    Is there an alternative method/tool for Blender aswell ?

  • @Boduuun
    @Boduuun Год назад

    Appreciate your work. Thank you man!

  • @containedhurricane
    @containedhurricane Год назад

    How could we apply the technique in Blender?

  • @vitalie96
    @vitalie96 Год назад

    Oh man, I have not touched 3d modeling for 5 years and, as I can see, I forgot many things despite the fact that I had modeled for many many years before.

  • @vividim
    @vividim Год назад

    Hello sir, great video! I am currently studying Maya and was wondering if i can do something similar in it? Conform in maya just "splashes" mesh over life surface is there a better way? Thank you

  • @TheKevphil
    @TheKevphil Год назад +1

    The smartest man who knows the most 3D apps! (Though Michael Pavlovich is a close second.) ;)

  • @eliorubenmc
    @eliorubenmc Год назад

    Awesome! thanks!

  • @TheAxeGrinder
    @TheAxeGrinder Год назад +6

    What’s the name of the script?

  • @jairoquick
    @jairoquick Год назад

    Awesome video, do you have any idea on how i can do this vertex constraint feature on blender? when i try to move a vertex it deforms the sphere :(

  • @kukumbarglicko8082
    @kukumbarglicko8082 Год назад

    I love you man! : )

  • @lucky13Aratar
    @lucky13Aratar Год назад

    How did you place the insert details on the surface? Is it a plugin or something else?

    • @peterblake988
      @peterblake988 Год назад

      "select and place" 3dsmax vanilla tool

    • @dmitrychernov1903
      @dmitrychernov1903 29 дней назад

      Plane - conform. Detail to plane with Skin warp

  • @BadB0y08PurpleStorm
    @BadB0y08PurpleStorm Год назад

    thank you

  • @dispersiasvata
    @dispersiasvata Год назад

    Wow!

  • @i_am_a_real_cat1443
    @i_am_a_real_cat1443 Год назад

    god bless you

  • @monas1510
    @monas1510 Год назад

  • @HLinX
    @HLinX Год назад

    Not great having E poles on an edge loop. Easier to just use a 5 sided NGon on the corners and TS will give perfect topo with less geo

    • @HLinX
      @HLinX Год назад

      @@covakoma1064 Blender has been fine with NGons for a number of years. Max and Blender both use the same SubD algorithm too.

    • @HLinX
      @HLinX Год назад

      @@covakoma1064 You usually wouldn't want to put a SubD mesh into Unreal, but either way meshes are triangulated on export (.fbx) anyway. So isn't an issue.
      I can understand training beginners/intermediates to use all quads to understand topology, but once you know what you're doing Ngons can be useful in the right situations.

    • @aphixe
      @aphixe Год назад

      @@HLinX actually unreal 5 has nanite and you can put as much geo and engine will automatically reduce it, granted its something that is static only.

  • @betofukuji187
    @betofukuji187 Год назад +1

    I really respect who works with 3dsMax, but i hate the interface. with all my heart. I tried to work with in 2001 and later in 2010. i simply can't.

    • @askeladden450
      @askeladden450 5 месяцев назад

      Almost alll 'professional' DCC software have terrible and outdated interfaces. Maya, 3ds, zbrush, you name it.

    • @wallacesousuke1433
      @wallacesousuke1433 4 месяца назад

      @@askeladden450 I actually enjoy most of Maya's interface, too bad it lacks modifiers and some other neat stuff that 3ds Max has (and vice-versa lol, wish Autodesk would just create a new DCC that combines both packages)

  • @AntoineVanGeyseghem
    @AntoineVanGeyseghem Год назад

    :D

  • @dianatwix5104
    @dianatwix5104 Год назад

    Great! thank you master!