3d Studio Max Conform Spline to a surface

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  • Опубликовано: 19 окт 2024
  • In this tutorial I will be teaching you about how to conform a spline to a complex polygon surface in 3d Studio Max. This will be a very smooth hand-drawn object that you can convert into an Editable Poly object or use as a spline itself or use viewport/render display options to show as mesh.
    You can ask questions or just say “hi” in my discord: / discord

Комментарии • 8

  • @michaelsameh1203
    @michaelsameh1203 11 месяцев назад +2

    it was so simple yet i spent 2 days looking for the answer i wish i found you sooner you are a amazing

    • @SVLabs3dArt
      @SVLabs3dArt  10 месяцев назад

      Thank you michaelsameh, glad you found it helpful. Thanks for watching

  • @arcadebox
    @arcadebox Год назад

    very cool

  • @raoulraoul7129
    @raoulraoul7129 5 месяцев назад

    Help,my ribbon menu is not looking like that.

    • @SVLabs3dArt
      @SVLabs3dArt  5 месяцев назад

      Check whether your mesh is ‘editable poly’. The ribbon might look different otherwise

    • @raoulraoul7129
      @raoulraoul7129 5 месяцев назад

      @@SVLabs3dArt Ok the problem was that i didnt select the surface

    • @SVLabs3dArt
      @SVLabs3dArt  5 месяцев назад

      Ah ha ha…yeah make sure to select the mesh first. Glad you solved it