Just a few tips with drain tanking. When you can get Dark Pact and use your succubus as a mana battery. Make sure to turn off Lash of Pain. Work out the most efficient rotation for whatever mobs you're killing and you can pull non-stop.
I do a lot of solo PvP, so have 2 soulshard bags. I never feel comfortable if I have less than 40 shards on me. They run out so fast as deep destro, since soulfire+shadowburn are part of your 1v1 rotation, and you often have to use healthstones to compensate for the lack of soul link.
4:06 wow, I never knew about that soul shard farming location for alliance locks. That's actually an incredible farming spot. They're only L50 so easy to kill but still yield shards, and far from where horde are. I guess I won't be farming blasted lands or deadwind pass anymore.
I hit level 60 there on my original character a human warlock. Duskwood was my favorite zone. I grinded the ogres in Deadwind pass until I got close. Then went to Raven Hill to hit level 60. When I did grind the ghosts while leveling, or soul shard farming I often helped with the elite quests, and horde.
Playing deep demonology at level 30 at the moment and what I like about the voidwalker is sacrificing him for that shield and quickly summoning him back. I do burn quickly through soulshards though in difficult fights.
This post primarily applies to pve servers but I've used all of this extensively on pvp servers as well for 4 warlocks. I just don't enjoy pvp anymore so I won't talk about it. Shadow damage (including spell dmg) is your best friend while leveling especially. It allows your drain life to drain more than it costs (by level 40 I'm draining 80% more than the cost of casting drain life with decent gear). On many servers, especially fresh ones, picking up shadow wrath gear is easy and stacks your shadow damage up rapidly. Tailoring is great as it allows you to make all the shadoweave and Dreamweave without needing to buy it. During leveling you should not need to eat or drink much at all post 40. Here is how. You shouldn't use another pet except void because his sacrifice makes you an immortal god if needed and otherwise you can apply x number of dots to one mob (whatever he could hold threat against, almost always 2-3 shadow ones) and drain tank another and then finish off the voids mob quickly afterward if its alive. This allows you to efficiently kill 2 mobs without losing lots of mana/hp to that one hitting you. If you properly use these methods you can kill 2 mobs over and over with your only "down time" being killing a single mob while void tanks it and you tap/drain til full on both mana/hp. Your results will vary based on skill and understanding of the class of course, but these methods are for sure the fastest way to level a warlock. I'd give a lot more tips but this is already long enough. I've tested this on 6 locks I've leveled from 1-60 over the years in versions of classic and it's definitely the fastest and easiest way. Enjoy!
I feel like there should have been more coverage on curses in pvp. When do you use agony, when do you use tongues, and when do you use shadow/elements. This is mostly core to the conflag spec, let's say you fight a priest: Usually you want to put up corruption first, unless you're using a succubus for some cheeky soulfires (works better for horde, due to no undead racial). And your main offensive curse should usually be elements for conflag spec, to make sure those conflags, immolates, and searing pains crit as hard as they can, without getting resisted (ele is especially important if you go for a seduction soulfire combo). However you should swap the curse to shadow when going for a death coil+fear, especially against priests with high shadow resist. Sometimes you can just go for a coil->immolate->shadowburn to finish off a target at 30-40% hp, and swap back to ele so you can conflag that immolate as soon as it is off cd. But if I do end up in a situation where I am not so far ahead I can just combo the target down, it may be worth using curse of tongues to slow down healing or pressure.
I remember the day, long, long ago, when pre patch for TBC hit. On this very day my Voidie managed to tank 2! (TWO!!!) lvl 60 Twilight Enforcers without dying! It was a glrious day. I felt trully happy then. Edit: Dark Pact / Ruin FTW! :D
Even though vw is way worse on classic than it is on vanilla private servers, you can still use it as long as you let him get some aggro first. I usually wait about 5 seconds (until torment cools down), then start applying dots. VW holds aggro for 3 shadow bolts, and by the time it loses it - mob is almost dead. That's quite a nice habit to have, if I'm honest - any tank in dungeon runs will be happy you gave him time to get some aggro first. But in general, if you prefer to do it faster - then drain tank is the way to go. I used it up until about lvl 52, when i started running in mobs that either hit harder that usual or a bit too thick on HP - that's when vw tanking came into play.
I'm an ESO player and prior to that Elder Scrolls RPG. Prior to that D&D. I'm not a PVP fan. Nor am I anti social but I resent being pushed to be social thus after watching many a video regarding Classic I'm playing it now as I tired of ESO constant adjusting or upgrades to search for balance between characters and the obsession with mid max and the constant adjusting of armor set specs again to battle imbalance. Classic being established, not focused on balance and no micro transactions another pain in the ass in ESO. So I set up my main a Warlock. The I set up Alts basically I have enough Alts to cover every skill set such as tailoring and enchanting plus one Alt who just gathers materials for the others. Thus I have a small single minded guild who aide each other as they level. My traditional way to build a character going back to D&D is to take advantage of strengths and minimize weaknesses.
@@Qstorm88 Until 60, when you want to raid. And get some gear in specific instances ... You can pug, but damn, is it sometimes complicated (and i should know, i'm a fucking ret paladin)
Hi Wille DS/Ruin is a very good specc for farming, just a bit of gear is required. By sacrificing your voidwalker, you get some decent HP regen, allowing you to tank or kite mobs around while dotting them. With over 480 Spellpower for example, you'll kill the elementals in silithus simply with a Cor and Coa, allowing you to pull plenty of them, dotting them and mass fear them into oblivion. Also Solojumpruns are way more comfortable with a sacrificed VW. The only aspect in which this specc sucks balls is PvP.
The biggest thing I learned from classic launch is drain tanking is THE SHIT for leveling. It's so fucking good compared to the old way of people using a damn voidwalker to 60. Succubus is my jam, they do a fuck ton of a damage, they tank almost comparable to the voidwalker(way less HP ik, but still can take a few hits np), and just agony/corruption/drain life/lash of pain combo just really takes care of everything. It feels extremely smooth, is solid for pvp encounters, just carry around soul shards, spec right, carry some movement speed pots and you'll be scary as hell.
Lock was my launch main. Tho I did eventually main druid in wotlk for que times as tank and healer, but I've always considered lock to be my main, it was the class I did all the original classic and bc content on.
WillE, I'm extremely disappointed that you failed to mention MD/Ruin in your talent build discussion. All you lose over DS/ruin is instant corruption and imp lifetap to gain a lot more utility. Succubus out on Chromag gives you 10% bonus dmg on both shadow and fire. Felhunter out on Firemaw is a free 60 FR that stacks with shaman totems and I assume paladin blessings. And you still have the option to sac succ when you can just spam shadowbolt or imp when you're AoEing trash packs. This also patches a lot of holes in DS/ruin for PVP. Having your felhunter out now gives you 60 resist to every magic school. Or having your succ out gives you 10% bonus dmg, meaning your DoTs AND Searing Pain your primary pvp dmg spell.
Does everyone disregard Sacrifice from the Voidwalker? It's a short bubble that makes for easy AOE leveling. Great for leveling fast when solo. Your thoughts??
Warlocks have 4 mana bars: Their own mana bar, Their Health Bar, Their Healer's mana bar and their healer's health bar(cause of you're a good healer you will be using runes)
Can't even imagine inconveniencing a healer that much. Are your MC boss fights 5 minutes or something? Maybe buy major mana pots yourself and save your healers some mana. In fact you should do that anyway because they skip GCD from lifetap.
Not for me. VW wasn't even decent until Tormet rank 3 @ L30, and it still lost aggro at around 40% mob health, and he only does 10% of my overall damage. Compared with Succubus, she did 20-25% of my damage, sometimes up to 30%, so killing mobs went by way faster (Imp only did 15-20% damage and ran out of mana on the norm). Of course that requires 5/5 Fel Concentration for drain life tanking, but it was so worth it. Especially having Seduce in those oh shit scenarios + world PvP, AND it can be used as an interrupt against casters....so damn useful.
As soon as I started equipping spell damage gear in the late lvl 30s the VW became pretty useless but I still keep it out for most soloing. When I have more than one enemy I focus on one and let the VW tank the others with maybe one dot each. Kept me alive in quite a few tight situations.
Just wanted to add, playing an alliance destruction warlock is not nearly as much a disadvantage as people think, or generally, wotf at endgame group content. You can oneshot people anyway, and while expected to use fear, it isn't as essential for survival, and as for cc, you can get trough the five sec immunity easily (ally had fearward as well). You will also face less dispells, so can go for conflag/nightfall for more dots and affliction utility. And finally, since there are no elemental shamans on alliance, you are the only big damage caster, and will always be needed. The succubus isn't very useful in bg, wouldn't ever use it over felhunter, and while 1v1 combat is much easier as horde warlock, there isn't much of that in classic.
playing warlock to ur strenghts... You use your Fear...If the enemy breaks the fear, then u fear.... AGAIN... If u are in a battleground, the fear will lead the player far away from the objective, move them to a different battleground or sometimes, the fear can last for so long that it can move the enemies even to a different expansion. In the outside world, ur fear becomes "super effective" , the goal is to use fear on the target.. once u do that, the target will most likely end up in the middle of the ocean , dying from fatigue or he would die sooner from the various mobs and world bosses he pulled thanks to fear from the whole continent. In a duel, fear is your I WIN NOT BROKEN BUTTON, your goal is once again to use fear on your target... once u do that, fear will 100% lead the enemy away from the dueling range and will make u a winner of the duel 10 seconds later. In addition fear can go as far as bugging players in the ground, in another universe or in a different dimension. So if u really wanna play this class properly, you really need to start using ur fear ability. It's a completly fair and balanced ability that requires high skill capacities to execute in the right way.
Forgot to mention top played pvp warlock race is an ORC and also recall that many warlocks while leveling without death coil are going to get camped by rogues!
WoW player base was from warcraft 3 so it is something modern players wont even understand, rolling druid for rejuvenation sound and icon, warlock for immolation, mage for mana shield. Even if it was bad, it was good tho.
I have never at any point after hitting max run out of soulshards Idk how this is a problem for other warlocks do you just not drain soul on trash? The idea of needing to *farm* soulshards seems so ludicrous to me
The void isn't amazing at holding single target threat but it's great for multiple targets.. For single my lock is only 30 right now but single target I can just stand at range and dot then wand with imp or bolt then imo attack same time as bolt lands then just dot and wand.. It works great for mana conservation and health conservation
If rogues get the opener, a lock is usually toast. Other than that its usually an easy win for the lock. Dot them up and fear them like everybody else. Undead rogues are a bit tougher but they can still be dealt with after wotf falls off
For a hybrid lvl 60 PvE/PvP SM/Ruin build would you do 4/5 Suppression and maxing out Fel Concentration 5/5 (useful for drain tank farming in open world, and avoiding interruption?). Or would you say the 5/5 Suppression is absolutely necessary, and the 4/5 Fel Concentration instead? I'll be planning on doing a split of PvP and Raids. Thanks sir.
I'm happy about that since people already know the strengths of a mage, you know, being arguably the most popular and well known class and all. also why I liked that he started the series with Druid
nah, drain tanking sucks and is very inneficient mana/hp wise. You'll just "tank" few mobs and be forced to eat and drink. It's not faster than dotting and wanding (with void walker allowing to buy some time and get hit less often). With succubus + drain life you can kill a few mobs quite fast then you just struggle with resources. Lock is not that great for leveling, it becomes interesting for farming only when you get DS on a lvl 60
@@australienski6687 no, no. I've played warlock in classic for 2 thousand hours and ive read all the "guides" for drain tanking. It's BS. Not remotely faster than other methods.
@@australienski6687 you eventually have to drink if you're pulling mobs too fast. If you're staying alive with drain life alone that means you're painfully slow. You'll do just as fine dotting wanding and keeping some distance with the mobs. With the added benefit of not being 1% hp whenever you meet a player from the opposite faction.
Fully bis geared for phase 2 on my lock and I can say that I've never farmed for shards. Across leveling and dungeon grinding, half the time I have too many shards rather than too few.
Being a 60 gnome warlock I gotta say, pvp is sadness. Shamans and Undead are OP on my PvP server. But the mara gold grinding isn't half bad! I made my lock for farming and I'm not disapointed.
@@Travnorton5 SLSL, baby! WOTLK made destro more fun, but Aff wasn't that much more fun. Yeah, DoTs crits but all we got was Haunt and lost Siphon Life (which was embedded into corruption). I'd prefer TBC/Vanilla lock for Affliction, and WOTLK for Destro. WOTLK = World Of The LocK
@@OnlinePez I actually thought Legion was only okay; it was certainly OP, but while UA is fun to stack, I personally didn't like playing like a shadow priest by having a drain as your main filler.
my shammy healing is same lvl and less blue and just spamming 1 dps move kills faster than my almost full blue desto lock it just open my eye how much work i do is balanced so my work is 3x more and more often if not just a crit athon i get less dps on charts with green gear players i done with this class thought back in this was good but na and just stays that way not good main but fun alts
By banking a bag, they mean switch it with another bag slot in your bank. I do this all the time with my enchanting bags so i can farm the mats then pull them all out when needed. Works the same with soul shard bags.
Quick and simple: play a mage - you are top tier in dps, gold farming, PvP(damn warlocks -.-), mobility. The only weakness is warlocks and shamans. Play on horde and you will face none(well, almost) of them and you've got a bonus racial vs locks - woohoo!
if I voidwalker tank I just dot and let him do the rest any "hardcast" will break threat right away stick with corruption, CoA, SL for multi dots and health funnel
In pvp, because in pve, that's more like : "Do decent damage for 25 sec, then be oom and absolutely fucked" --> Not worse than boomkin, but still a sad reality
I don't agree with this at all. Warlocks are pretty much a pvp only class in the same way that hunters are. There dps sucks, raids do take them for banish but that's about it, they are mostly just a drain on healers mana for very little damage.
So this is really a video on how bad they are, huh, since you seem to misunderstand a lot of things such as life tapping is not meaning you have an infinite Mana bar. Maybe in MC, but after that healers can't afford to heal you.
4:05 Horde can farm those same ghosts in undercity. No need to go to ally zones for shard farming you have them right there in a faction capitol.
Just a few tips with drain tanking. When you can get Dark Pact and use your succubus as a mana battery. Make sure to turn off Lash of Pain. Work out the most efficient rotation for whatever mobs you're killing and you can pull non-stop.
I did this on my lock it works great and you have no down time. The only bad thing is drain pact kinda sucks until you get the highest level
Fear wasn't mentioned nearly as much as I expected it to be
The band is pretty fucking awesome too. Totally recommend.
Fear cancelling with reck. Should have been in there, I always forget something lol
Fear? PVE is afraid of warlock
4:44 I felt that as a healer who is usually with a lock
Thanks for everything Willie! I'll be forever using your content on private servers!
I do a lot of solo PvP, so have 2 soulshard bags. I never feel comfortable if I have less than 40 shards on me. They run out so fast as deep destro, since soulfire+shadowburn are part of your 1v1 rotation, and you often have to use healthstones to compensate for the lack of soul link.
Best wow tip on this entire platform
4:06 wow, I never knew about that soul shard farming location for alliance locks. That's actually an incredible farming spot. They're only L50 so easy to kill but still yield shards, and far from where horde are. I guess I won't be farming blasted lands or deadwind pass anymore.
I hit level 60 there on my original character a human warlock. Duskwood was my favorite zone. I grinded the ogres in Deadwind pass until I got close. Then went to Raven Hill to hit level 60.
When I did grind the ghosts while leveling, or soul shard farming I often helped with the elite quests, and horde.
Playing deep demonology at level 30 at the moment and what I like about the voidwalker is sacrificing him for that shield and quickly summoning him back. I do burn quickly through soulshards though in difficult fights.
Amount of posibilities are endless with warlock, such fun class. All the curses, shadowbolts, immolation. Oh man the nostalgia infensifies.
This post primarily applies to pve servers but I've used all of this extensively on pvp servers as well for 4 warlocks. I just don't enjoy pvp anymore so I won't talk about it.
Shadow damage (including spell dmg) is your best friend while leveling especially. It allows your drain life to drain more than it costs (by level 40 I'm draining 80% more than the cost of casting drain life with decent gear). On many servers, especially fresh ones, picking up shadow wrath gear is easy and stacks your shadow damage up rapidly. Tailoring is great as it allows you to make all the shadoweave and Dreamweave without needing to buy it.
During leveling you should not need to eat or drink much at all post 40. Here is how.
You shouldn't use another pet except void because his sacrifice makes you an immortal god if needed and otherwise you can apply x number of dots to one mob (whatever he could hold threat against, almost always 2-3 shadow ones) and drain tank another and then finish off the voids mob quickly afterward if its alive. This allows you to efficiently kill 2 mobs without losing lots of mana/hp to that one hitting you.
If you properly use these methods you can kill 2 mobs over and over with your only "down time" being killing a single mob while void tanks it and you tap/drain til full on both mana/hp. Your results will vary based on skill and understanding of the class of course, but these methods are for sure the fastest way to level a warlock. I'd give a lot more tips but this is already long enough. I've tested this on 6 locks I've leveled from 1-60 over the years in versions of classic and it's definitely the fastest and easiest way. Enjoy!
I feel like there should have been more coverage on curses in pvp. When do you use agony, when do you use tongues, and when do you use shadow/elements. This is mostly core to the conflag spec, let's say you fight a priest:
Usually you want to put up corruption first, unless you're using a succubus for some cheeky soulfires (works better for horde, due to no undead racial). And your main offensive curse should usually be elements for conflag spec, to make sure those conflags, immolates, and searing pains crit as hard as they can, without getting resisted (ele is especially important if you go for a seduction soulfire combo).
However you should swap the curse to shadow when going for a death coil+fear, especially against priests with high shadow resist. Sometimes you can just go for a coil->immolate->shadowburn to finish off a target at 30-40% hp, and swap back to ele so you can conflag that immolate as soon as it is off cd.
But if I do end up in a situation where I am not so far ahead I can just combo the target down, it may be worth using curse of tongues to slow down healing or pressure.
Interpersonal Communicator Imagine leaving a comment just to feel superior to someone else.
Warlocks reign supreme
I remember the day, long, long ago, when pre patch for TBC hit. On this very day my Voidie managed to tank 2! (TWO!!!) lvl 60 Twilight Enforcers without dying! It was a glrious day. I felt trully happy then.
Edit: Dark Pact / Ruin FTW! :D
I gotta say Im loving my lock. Only 46 because I'm slow, but its a lot of fun
I remember 40 and 42 being the most memorable. Easy mount and then death coil
Even though vw is way worse on classic than it is on vanilla private servers, you can still use it as long as you let him get some aggro first.
I usually wait about 5 seconds (until torment cools down), then start applying dots. VW holds aggro for 3 shadow bolts, and by the time it loses it - mob is almost dead.
That's quite a nice habit to have, if I'm honest - any tank in dungeon runs will be happy you gave him time to get some aggro first.
But in general, if you prefer to do it faster - then drain tank is the way to go. I used it up until about lvl 52, when i started running in mobs that either hit harder that usual or a bit too thick on HP - that's when vw tanking came into play.
I'm an ESO player and prior to that Elder Scrolls RPG. Prior to that D&D. I'm not a PVP fan. Nor am I anti social but I resent being pushed to be social thus after watching many a video regarding Classic I'm playing it now as I tired of ESO constant adjusting or upgrades to search for balance between characters and the obsession with mid max and the constant adjusting of armor set specs again to battle imbalance. Classic being established, not focused on balance and no micro transactions another pain in the ass in ESO.
So I set up my main a Warlock. The I set up Alts basically I have enough Alts to cover every skill set such as tailoring and enchanting plus one Alt who just gathers materials for the others. Thus I have a small single minded guild who aide each other as they level. My traditional way to build a character going back to D&D is to take advantage of strengths and minimize weaknesses.
Make friends man, it’s the best way to enjoy classic
Yeah Classic won’t “push” you to be social....it’s more of a shove!
@@Qstorm88 Until 60, when you want to raid. And get some gear in specific instances ... You can pug, but damn, is it sometimes complicated (and i should know, i'm a fucking ret paladin)
Crysos IsBack paladins RIP till TBC
i've watched all of your was it any good videos, you're great love the content
Hi Wille
DS/Ruin is a very good specc for farming, just a bit of gear is required. By sacrificing your voidwalker, you get some decent HP regen, allowing you to tank or kite mobs around while dotting them. With over 480 Spellpower for example, you'll kill the elementals in silithus simply with a Cor and Coa, allowing you to pull plenty of them, dotting them and mass fear them into oblivion. Also Solojumpruns are way more comfortable with a sacrificed VW. The only aspect in which this specc sucks balls is PvP.
The biggest thing I learned from classic launch is drain tanking is THE SHIT for leveling. It's so fucking good compared to the old way of people using a damn voidwalker to 60. Succubus is my jam, they do a fuck ton of a damage, they tank almost comparable to the voidwalker(way less HP ik, but still can take a few hits np), and just agony/corruption/drain life/lash of pain combo just really takes care of everything. It feels extremely smooth, is solid for pvp encounters, just carry around soul shards, spec right, carry some movement speed pots and you'll be scary as hell.
How build
Lock was my launch main. Tho I did eventually main druid in wotlk for que times as tank and healer, but I've always considered lock to be my main, it was the class I did all the original classic and bc content on.
WillE, I'm extremely disappointed that you failed to mention MD/Ruin in your talent build discussion. All you lose over DS/ruin is instant corruption and imp lifetap to gain a lot more utility. Succubus out on Chromag gives you 10% bonus dmg on both shadow and fire. Felhunter out on Firemaw is a free 60 FR that stacks with shaman totems and I assume paladin blessings. And you still have the option to sac succ when you can just spam shadowbolt or imp when you're AoEing trash packs.
This also patches a lot of holes in DS/ruin for PVP. Having your felhunter out now gives you 60 resist to every magic school. Or having your succ out gives you 10% bonus dmg, meaning your DoTs AND Searing Pain your primary pvp dmg spell.
Does everyone disregard Sacrifice from the Voidwalker? It's a short bubble that makes for easy AOE leveling. Great for leveling fast when solo.
Your thoughts??
Warlocks have 4 mana bars: Their own mana bar, Their Health Bar, Their Healer's mana bar and their healer's health bar(cause of you're a good healer you will be using runes)
Can't even imagine inconveniencing a healer that much. Are your MC boss fights 5 minutes or something? Maybe buy major mana pots yourself and save your healers some mana. In fact you should do that anyway because they skip GCD from lifetap.
I always bring some major mana pots as thank you to healers
That means they have 5 since you forgot their demons mana bar
idk, while leveling i had no problems with VW agro when doting and wanding, exept for maybe the last level before a new torment rank....
cris chi same here.
Not for me. VW wasn't even decent until Tormet rank 3 @ L30, and it still lost aggro at around 40% mob health, and he only does 10% of my overall damage. Compared with Succubus, she did 20-25% of my damage, sometimes up to 30%, so killing mobs went by way faster (Imp only did 15-20% damage and ran out of mana on the norm). Of course that requires 5/5 Fel Concentration for drain life tanking, but it was so worth it. Especially having Seduce in those oh shit scenarios + world PvP, AND it can be used as an interrupt against casters....so damn useful.
As soon as I started equipping spell damage gear in the late lvl 30s the VW became pretty useless but I still keep it out for most soloing. When I have more than one enemy I focus on one and let the VW tank the others with maybe one dot each. Kept me alive in quite a few tight situations.
I went demo until I got improved voidwalker I don’t have any issues with threat. I use corruption then agony then wand them down.
Just wanted to add, playing an alliance destruction warlock is not nearly as much a disadvantage as people think, or generally, wotf at endgame group content. You can oneshot people anyway, and while expected to use fear, it isn't as essential for survival, and as for cc, you can get trough the five sec immunity easily (ally had fearward as well). You will also face less dispells, so can go for conflag/nightfall for more dots and affliction utility. And finally, since there are no elemental shamans on alliance, you are the only big damage caster, and will always be needed. The succubus isn't very useful in bg, wouldn't ever use it over felhunter, and while 1v1 combat is much easier as horde warlock, there isn't much of that in classic.
Come on over to the Dark Side WillE! We welcome you!
playing warlock to ur strenghts...
You use your Fear...If the enemy breaks the fear, then u fear.... AGAIN...
If u are in a battleground, the fear will lead the player far away from the objective, move them to a different battleground or sometimes, the fear can last for so long that it can move the enemies even to a different expansion.
In the outside world, ur fear becomes "super effective" , the goal is to use fear on the target.. once u do that, the target will most likely end up in the middle of the ocean , dying from fatigue or he would die sooner from the various mobs and world bosses he pulled thanks to fear from the whole continent.
In a duel, fear is your I WIN NOT BROKEN BUTTON, your goal is once again to use fear on your target... once u do that, fear will 100% lead the enemy away from the dueling range and will make u a winner of the duel 10 seconds later.
In addition fear can go as far as bugging players in the ground, in another universe or in a different dimension.
So if u really wanna play this class properly, you really need to start using ur fear ability.
It's a completly fair and balanced ability that requires high skill capacities to execute in the right way.
You mad bro?
Take a shot everytime he read "fear"
Ty man new to warlock im a gnome
"Not everyone needs to have an interrupt"
>Angry paladin noises
Forgot to mention top played pvp warlock race is an ORC
and also recall that many warlocks while leveling without death coil are going to get camped by rogues!
Great video willie
But was it any good tho?
Fuck yeah it was
WoW player base was from warcraft 3 so it is something modern players wont even understand, rolling druid for rejuvenation sound and icon, warlock for immolation, mage for mana shield. Even if it was bad, it was good tho.
I have never at any point after hitting max run out of soulshards
Idk how this is a problem for other warlocks do you just not drain soul on trash?
The idea of needing to *farm* soulshards seems so ludicrous to me
Agreed. I’ve never run out of shards and I replace every shard as I use them so there’s never any farming required.
The void isn't amazing at holding single target threat but it's great for multiple targets.. For single my lock is only 30 right now but single target I can just stand at range and dot then wand with imp or bolt then imo attack same time as bolt lands then just dot and wand.. It works great for mana conservation and health conservation
First advantage as warlock in classic: he can counter rouges
And everyone is a fucking rouge in classic 😂
Wha? Rogues stun lock. Thats where the name comes from. Not really. But locks don’t stand a chance
If rogues get the opener, a lock is usually toast. Other than that its usually an easy win for the lock. Dot them up and fear them like everybody else. Undead rogues are a bit tougher but they can still be dealt with after wotf falls off
@@Foster_The_Wild just roll SL lock and never die to rogue
For a hybrid lvl 60 PvE/PvP SM/Ruin build would you do 4/5 Suppression and maxing out Fel Concentration 5/5 (useful for drain tank farming in open world, and avoiding interruption?). Or would you say the 5/5 Suppression is absolutely necessary, and the 4/5 Fel Concentration instead? I'll be planning on doing a split of PvP and Raids. Thanks sir.
So you would recommend the destro build?
And what spec do you use?
Thanks for the tips!
hey , what pet should i use in pve and in pvp for the first build , the versatile one?
Can't help but notice you're putting off Mage.
Just doing what top comments are really, nothing against any class :)
I'm happy about that since people already know the strengths of a mage, you know, being arguably the most popular and well known class and all. also why I liked that he started the series with Druid
I'm so glad you chose drain tank, other RUclipsrs keep advising to use void Walker, rookie mistake.
nah, drain tanking sucks and is very inneficient mana/hp wise. You'll just "tank" few mobs and be forced to eat and drink. It's not faster than dotting and wanding (with void walker allowing to buy some time and get hit less often). With succubus + drain life you can kill a few mobs quite fast then you just struggle with resources. Lock is not that great for leveling, it becomes interesting for farming only when you get DS on a lvl 60
@@foxmulder8955 You're doing it wrong then, Google "dive's train tank guide". Give it a thorough read, I never stopped to drink, NEVER!
@@australienski6687 no, no. I've played warlock in classic for 2 thousand hours and ive read all the "guides" for drain tanking. It's BS. Not remotely faster than other methods.
@@foxmulder8955 If you had to stop to drink while drain tanking, then you're doing it wrong, period.
@@australienski6687 you eventually have to drink if you're pulling mobs too fast. If you're staying alive with drain life alone that means you're painfully slow. You'll do just as fine dotting wanding and keeping some distance with the mobs. With the added benefit of not being 1% hp whenever you meet a player from the opposite faction.
You got something wrong, warlocks do have access to threat reduction, sacrifice imp gives 20% reduced threat.
You can't fill a soul shard bag and then put it in the bank. Wish you could but you can't sadly :*(
Playing Classic rn and just put mine in a bank bag slot full of shards. Hope this helps.
Didn't listen to any of the content, just love hearing your voice
12:13 rip
Fully bis geared for phase 2 on my lock and I can say that I've never farmed for shards. Across leveling and dungeon grinding, half the time I have too many shards rather than too few.
Improved curse of agony only effects base CoA damage and therefore is not worth getting. It adds negligible dps.
Pretty good overall, however NF/Conflag is a much better conflag spec than pure conflag.
been waiting for this
Affliction FTW
If you are puss
Master Class Master Spec
I got a warlock to 60 and geared it pretty much T1 and got bored. Now lvl’in a rogue and having so much more fun.
if you've only been doing PvE it's understandable. Casters in raid are insanely boring
Where is the Rogue Video?!
dang my man's voice got deeper over time wonder if its the mic
Nice vid dude, but that lost boss flight @DME farm was pretty shit. All the withers.
As a lock main I cant imagine not having 50 shards on me at any given time.
Where would you farm them?
@@Darth0308 the slimes near the felwood flight path. Level 49 and plenty of them also on the edge master droptable
watch (drakedog pvp) he pretty much played since vanilla to woltk BEST WARLOCK I'VE EVER SEEN
>fight again lock
>use shadoe reflector
>the lock explodes
We have fire spells too and my addon tells me when those reflectors are popped
Good luck
Rogue next please
Bind pet attack to mouse wheel up and pet return to mouse wheel down, you're welcome :)
Being a 60 gnome warlock I gotta say, pvp is sadness. Shamans and Undead are OP on my PvP server. But the mara gold grinding isn't half bad! I made my lock for farming and I'm not disapointed.
Do get you get gridlock princess and rotgrip
Shamans are incredibly easy if you macro your pet to attack grounding and tremor totem first
What u farm?
Warlock fun starts at wotlk when dots can crit
For me it started in TBC when you can have both soul link and siphon life.
@@Travnorton5 SLSL, baby! WOTLK made destro more fun, but Aff wasn't that much more fun. Yeah, DoTs crits but all we got was Haunt and lost Siphon Life (which was embedded into corruption). I'd prefer TBC/Vanilla lock for Affliction, and WOTLK for Destro.
WOTLK = World Of The LocK
Mydotscrit
@@Ryan_hey MOP was the best for destro, legion for affliction
@@OnlinePez I actually thought Legion was only okay; it was certainly OP, but while UA is fun to stack, I personally didn't like playing like a shadow priest by having a drain as your main filler.
my shammy healing is same lvl and less blue and just spamming 1 dps move kills faster than my almost full blue desto lock it just open my eye how much work i do is balanced so my work is 3x more and more often if not just a crit athon i get less dps on charts with green gear players i done with this class thought back in this was good but na and just stays that way not good main but fun alts
2:56 You can't bank filled bag items.
By banking a bag, they mean switch it with another bag slot in your bank. I do this all the time with my enchanting bags so i can farm the mats then pull them all out when needed. Works the same with soul shard bags.
Quick and simple: play a mage - you are top tier in dps, gold farming, PvP(damn warlocks -.-), mobility. The only weakness is warlocks and shamans. Play on horde and you will face none(well, almost) of them and you've got a bonus racial vs locks - woohoo!
#1 on Damage every night, all the way from MC's first dog pull to the last shadow bolt in Kel'thuzad's bony ass.
Mage plz!
if I voidwalker tank I just dot and let him do the rest any "hardcast" will break threat right away
stick with corruption, CoA, SL for multi dots and health funnel
I'm too crap to be a Warlock
Yep he has so many spells you will be bankrupt. And soulshards are a curse of agony. But I love it.
Plus warlocks get one handed swords in case they ever do run out of mana and if you roll a human you get the bonus hit on swords.
Now rank the classes in order of what you think is the best based of the star system :P
Necrosis is another good addon
13:27 story of my life
Wait for tbc. People gonna roll warlock and hunter like no tomorrow
And now in current wow everyone has some form of cc and self healing and dps which makes them less unique.
Water costs the same for a lock as it does a priest. Yet locks always waste my time money and mana by life tap. Smdh
Rogue when ?
definitely go for mage next video, I hate rogues
Or play shadow priest and do the same amount of damage in one dot
In pvp, because in pve, that's more like :
"Do decent damage for 25 sec, then be oom and absolutely fucked" --> Not worse than boomkin, but still a sad reality
@@crysosisback7115 which is fine atm because the fights are about that long, it'll be a problem in AQ and Naxx though.
Rogue please!
I don't agree with this at all. Warlocks are pretty much a pvp only class in the same way that hunters are. There dps sucks, raids do take them for banish but that's about it, they are mostly just a drain on healers mana for very little damage.
Give me new perspective, thanks !
Technically 4 mana bars... your pets mana...
ROGUE NEXT ?! :)
This video is unnecessary because Warlock's strengths in Classic can be summarized in one word: Fear.
Unless you're alliance lmao
@@Kioooi This lol
@@Kioooi why? alliance can still use fear.
Let's just get mage out of the way
Warlock is the best...literally top dps for all phases:)
lol. troll found
Fear doesn't do damage noob.. lol
Last phase they are, that’s it
@@darknight602 they are second from the worst though
Rogues rule
Mage!
Wait u have to farm soul shards in classic? Good lord hell nah im going back to retail
Spam fear.
????
Profit.
90% of Horde players are either warriors or undead... F
Where’s the mage video on this?
SoonTM
First
Lmao “when pve’ing or questing you don’t need that many shards.” PVE servers must be so boring
Drain tanking soooooo boring!
fastest way to level is dots and imp.
seems very complicated to play.
is it just me or did he really just use retail character models for a classic video......
alot of this is a waste of time.
Class's or class', not classes.
So this is really a video on how bad they are, huh, since you seem to misunderstand a lot of things such as life tapping is not meaning you have an infinite Mana bar. Maybe in MC, but after that healers can't afford to heal you.
@OpTiC memeuana420 fixed the typos
Good video!
Unsubscribed.
lol wut
@@M3DIT4TE just shitposting
Ruiner Wingel quality nonsense