I Hacked Iron Lung To Reveal Everything The Game Doesn't Show You

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  • Опубликовано: 24 янв 2025
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Комментарии • 2,1 тыс.

  • @EphiTV
    @EphiTV  2 года назад +7584

    Got a few comments about the monster eye you see on the camera at one point. Didn't think of it when recording the video, so I decided to go back and figure that one out too. Turns out it's just an image on a plane that appears for a split-second when you trigger it. Pic here: twitter.com/entropy_phi/status/1537117753156444161

    • @Chikithulu
      @Chikithulu 2 года назад +119

      Nice find!

    • @Penguinmanereikel
      @Penguinmanereikel 2 года назад +134

      Cool!
      What about the moment when you see the monster’s face in the corner of the camera when at one of the picture locations? Is it the same texture from the ending?
      And what about the moment when there’s suddenly something super close, but it disappears before you get a chance to see it? Does something actually suddenly appear at that moment in the environment, or is it just programmed to have the radar suddenly blink at this moment?

    • @EphiTV
      @EphiTV  2 года назад +344

      The monster model exists in the world, it just gets teleported to the camera when you trigger that photo. The part with the radar is only code setting it off, nothing visible.

    • @lucasroman6510
      @lucasroman6510 2 года назад +30

      I actually thought the whole game was like that

    • @nyanprime8345
      @nyanprime8345 2 года назад +13

      Try hacking tarkov mate, that would be crazy

  • @duskdev
    @duskdev 2 года назад +26029

    I am so so sorry you had to look at my code lol
    Good video 👍

    • @EphiTV
      @EphiTV  2 года назад +5611

      Lol, getting the job done is much better than having perfect code. I've written plenty of janky stuff myself (not that I found anything egregious here anyways). Was pretty fun seeing how everything is handled outside of the player's vision. Looking forward to Gloomwood and beyond!

    • @eliyugend4660
      @eliyugend4660 2 года назад +538

      Yoooo when you were designing the sub, did you take any inspiration from the yellow rail vehicle in Myst? Something I've been wondering ever since I first saw your game

    • @DrPinkieDie
      @DrPinkieDie 2 года назад +373

      what made you decide on an ocean of blood? And would it have been more effectively scary as an ocean of beans

    • @tmc.sc300
      @tmc.sc300 2 года назад +192

      YO ITS THE DUDE!

    • @pixeledroses4162
      @pixeledroses4162 2 года назад +119

      The man, the myth, the legend

  • @TheEvilFoxy
    @TheEvilFoxy 2 года назад +10521

    I was disappointed when I didn't get a different ending when I tried fire-extinguishing the monster on my second playthrough.

    • @YingofDarkness
      @YingofDarkness 2 года назад +8

      I mean you would have been dead regardless. You are in a trench, inside of a blood ocean, and with very little oxygen left. You will still drown, suffocate from the pressure, or be eaten by something else. The ending remains the same

    • @Godzilla-hq8jy
      @Godzilla-hq8jy 2 года назад +370

      LOL

    • @thebiggestcauldron
      @thebiggestcauldron 2 года назад +966

      Take THAT you BLOODY beast!

    • @garnet1918
      @garnet1918 2 года назад +86

      Booooo!

    • @guncatto2625
      @guncatto2625 2 года назад +65

      Sad I'm sadness.

  • @XenonNeko
    @XenonNeko 2 года назад +4309

    Pulling back the camera on the title screen to reveal that it's just the default Unity skybox was such a trip. I was not expecting that for some reason.

    • @EphiTV
      @EphiTV  2 года назад +443

      I was also surprised that the space background wasn't just a skybox.

    • @chrono9503
      @chrono9503 Год назад +34

      @@EphiTV I feel like It would have been easier to just make it a skybox right??!!?!?

    • @X17Z123
      @X17Z123 Год назад +25

      @@chrono9503 Making the space background a skybox isn't really necessary if the camera never moves.

    • @davidzheng4086
      @davidzheng4086 Год назад

      @@chrono9503skyboxes require a specific kind of texture that can be tricky to make if u don’t know how. U can find free space skyboxes online, but if you want to make everything in the game yourself (I’m guessing that’s this dev’s intention), then a flat image is much easier in this case.

    • @Wildcat12
      @Wildcat12 19 дней назад +2

      @@chrono9503 Not even slightly lol.
      Why fuck with a skybox when you can just make a really big cube and drag an image onto it?
      If it was a normal level sure but if the camera is static then why bother. Extra effort is a no

  • @Crystal_959
    @Crystal_959 2 года назад +2206

    Game development is the art of making things look good from one angle

    • @pancakedev6
      @pancakedev6 Год назад +36

      except when ur like me and u have to build open world maps and make them look good everywhere you look
      (its pain)

    • @charles_teak
      @charles_teak Год назад +16

      ​@@pancakedev6 You can apply the same concept too, but I forgot where I've read it before...

    • @derrickmiles5240
      @derrickmiles5240 7 месяцев назад +11

      ​​@@pancakedev6You can often ignore the undersides of things and get away with it. But it does suck because in open world specifically, you can't often ignore rooftops like more linear games can. Unless your open world is flat that is.

    • @cjtherandomizer7638
      @cjtherandomizer7638 5 месяцев назад +1

      Boy, do I love fixed camera angles. I can avoid having to making a massive interior and show what I want to.

    • @Deathbydiscord-y4x
      @Deathbydiscord-y4x 4 месяца назад

      @@pancakedev6FACTS

  • @Person-lk1vs
    @Person-lk1vs 2 года назад +622

    somehow, the fact that there is just an abyss of pure darkness with nothing rendered makes this game more scary, as though you never really had a chance to survive, you're stuck there forever.

    • @ultmateragnarok8376
      @ultmateragnarok8376 2 года назад +51

      That's kind of the overall premise of the game anyways. Funny that the abyss out there is what you have left to return to if you'd survived.

    • @Appletank8
      @Appletank8 Год назад +27

      The pilot does mention that he believes the trip to be a long winded execution

  • @JimmyEatDirt
    @JimmyEatDirt 2 года назад +6106

    Wow, I genuinely impressed by how much fear can be created by a game about moving to a certain coordinate. Also, how simple a game can be, while also feeling super-complicated. Gotta say, this is actually one of the scarier games I've seen in a while. Thank you for the behind-the-scenes breakdown!

    • @aviowl
      @aviowl 2 года назад +26

      I don’t get what’s scary about it. To me it’s about as scary as staying up late alone. Maybe someone could explain it to me

    • @JimmyEatDirt
      @JimmyEatDirt 2 года назад +118

      @@aviowl ok so I have some real-world experience with being trapped in a confined space and almost getting hurt/killed. I'm in a NDA at the moment due to an ongoing law issue, but needless to say the actions of a careless or cruel person in charge can be life altering, and this game captures that fear perfectly

    • @aviowl
      @aviowl 2 года назад +61

      @@JimmyEatDirt you know what absolutely fair.

    • @stunted3377
      @stunted3377 2 года назад +1

      agreed

    • @asherroodcreel640
      @asherroodcreel640 2 года назад +8

      The herbivore skeletons, the stupid premise and the dripping edge would have brought me out of it if not for me being an easily immersed person

  • @jamzee_
    @jamzee_ 2 года назад +8195

    >monster doesnt appear until you look at it
    Surprisingly, you can really finish the game if you persist forward. Finish as in getting to the location where you’re supposed to go but legit nothing happens, the jumpscare is the ending.

    • @awesomeninja1311
      @awesomeninja1311 2 года назад +476

      Should be a true ending or sum i think but alas

    • @axelaugust5552
      @axelaugust5552 2 года назад +4

      @@awesomeninja1311 i mean, it is mentioned that you were supposed to die in the game.

    • @GameGuy667
      @GameGuy667 2 года назад +2065

      @@awesomeninja1311 That's the neat part though. They never intended to ever bring you back up. This is your death sentence.

    • @greenoftreeblackofblue6625
      @greenoftreeblackofblue6625 2 года назад +645

      @@GameGuy667 I think there could be something of a realization of the main character that they will never be saved. I know it was in the note, but greed I never satisfied.

    • @asherroodcreel640
      @asherroodcreel640 2 года назад +110

      @@greenoftreeblackofblue6625 nothing wrong with greed, only a fool throws away opportunity.

  • @KrinkelsNG
    @KrinkelsNG 2 года назад +11743

    Why'd it have to be beans, maaaaaaan.

    • @OzOMega
      @OzOMega 2 года назад +635

      did you want it to be raw gold block from mc 💀

    • @EphiTV
      @EphiTV  2 года назад +1973

      Someone graced the internet with a seamlessly tiling beans texture, I'm just fulfilling its purpose.

    • @ATPRein
      @ATPRein 2 года назад +180

      Because bean.

    • @Carrick0117
      @Carrick0117 2 года назад +38

      Yo hector

    • @mosqit4324
      @mosqit4324 2 года назад +158

      oh my god it's him

  • @malcolmliang
    @malcolmliang Год назад +1105

    Damn I surely hope nobody makes a submarine that can only be opened from the outside

    • @half.blight
      @half.blight Год назад +249

      You have such ridiculous imagination, what's next? The sub being controlled by an xbox controller?

    • @Bolt_action_sent-to-god
      @Bolt_action_sent-to-god Год назад +89

      With ballasts made with construction pipes?

    • @jayIG
      @jayIG Год назад +53

      ​@@half.blightand it not being made of much metal? pshhh blasphemous

    • @DanishAryap
      @DanishAryap Год назад +10

      ​@@half.blightlol😂

    • @lapizazuli4796
      @lapizazuli4796 Год назад +45

      And pay a fortune to be in it? Pffftt. Ridiculous.

  • @notazombie...notatall8577
    @notazombie...notatall8577 2 года назад +217

    I actually had a nightmare like this sometimes when i was younger, because i didn't liked beans, sometimes i would wake at night literally thinking i was drowning in a ocean of beans, it was pretty scary to me. Now i'm fine with them, i kinda like some over others... i know this has nothing to do with the video, but it is a thing i wanted to share.

    • @EphiTV
      @EphiTV  2 года назад +41

      Lol. How did you get over your fear of beans?

    • @notazombie...notatall8577
      @notazombie...notatall8577 2 года назад +41

      @@EphiTV some of my childhood fears i simply forgot, i think they were so embarrassing that my brain deleted them xD

    • @mayuko7042
      @mayuko7042 Месяц назад

      it has a lot to do with this video. you are replying to a video where the sea is replaced by beans

  • @alecpalmer1538
    @alecpalmer1538 2 года назад +8619

    This was cool. I would definitely watch behind the scenes like this with other games. Good work.

    • @unanimated7084
      @unanimated7084 2 года назад +44

      There’s a channel called boundary break that has done this on many other games, you should check them out

    • @nocharge7189
      @nocharge7189 2 года назад +32

      @@unanimated7084 Well the channel is called Shesez but yeah the series is called Boundary Break.

    • @rat2316
      @rat2316 2 года назад +1

      Strangely i knowed most devs tricks and knowed before video how game works

    • @rat2316
      @rat2316 2 года назад +1

      Maybe because im have some experience in game dev idk

    • @stunted3377
      @stunted3377 2 года назад +1

      same

  • @EnderCrypt
    @EnderCrypt 2 года назад +6794

    Nice video, I wasnt too suprised that the ship didn't actually move through the game since it would be completly unnecessary (not to mention you'd have to deal with relative positioning and also worry about objects clipping through the hull and other such minor details

    • @EphiTV
      @EphiTV  2 года назад +703

      I wonder if perhaps the game started as something closer to piloting the cyclops in Subnautica, before they realized how big of a hassle that would be. Cutting off the visuals allowed them to get away with a lot. More of a unique concept too.

    • @theguymadofgears
      @theguymadofgears 2 года назад +33

      @@EphiTV finally iv been waiting for someone to hack this game i can hack it but i dont know how to post videos

    • @dell988
      @dell988 2 года назад +206

      @@EphiTV According to the dev himself, from the start he wanted it to be a 'no visuals' type of deal because otherwise the concept would have been massive for something he was only working on the side while not dealing with one of his larger projects, like dusk. So it was always very streamlined from the beginning to be experience we have now.

    • @wyattknutson
      @wyattknutson 2 года назад +3

      )

    • @Chillco600
      @Chillco600 2 года назад +20

      i honestly wonder if the ship.. or in this case the ships camera uhm.. well.. the ships camera camera has a hitbox attached to it as perhaps a child or something that when intersected will crash the ship or if it just checks if the coordinates are inside a wall

  • @ThinBear4
    @ThinBear4 2 года назад +6604

    Okay, that was entirely unexpected. Looking at the let's plays, I've assumed that the camera works by having a library of pre-made pictures and picking a random one every time you take a picture (or selecting the special ones for when you're at the points of interest) but no, the game actually really *does* render pictures of actual 3D objects that exist in a 3D world, wow.

    • @EphiTV
      @EphiTV  2 года назад +988

      They could've went with a set of photos like you described, but then you couldn't really take pictures unless you were at the points of interest. Or they'd have to show some random terrain that wasn't truly where you were at. It's actually not too hard to render a camera texture to an object, the bigger technical hurdle is how the fake sub interacts with the world.

    • @CathodeRayKobold
      @CathodeRayKobold 2 года назад +143

      @@EphiTV There's probably a basic sub analog with movement physics and colliders, it's just invisible and not attached to the interior set the player inhabits.

    • @Aeduo
      @Aeduo 2 года назад +62

      @@EphiTV I could see a game from the era this game is looking to replicate doing something like that though. Just a set of fairly appropriate photos of like, open sea, near a wall, near a corner, in a tunnel, etc at a few angles. Then the point of interest photos, maybe a bit wider so panning around could show a bit more of them. What this game did would probably have been a good bit more complicated on like a PS1 or like PC point and click game, but not impossible, but would've likely been the choice of the day to get a game out faster. :p

    • @stunted3377
      @stunted3377 2 года назад +3

      same

    • @indieramus
      @indieramus 2 года назад +21

      @@CathodeRayKobold It's very unlikely that this is done using the physics system. Seems like it's just vector math. Take whatever the offset shown to the player, or some magnatude of it and then compare it to the x/z of the map to get a camera position, doesn't even need to be continuous. It may just leave the camera wherever it was last or delete it until the player interacts with the monitor.

  • @AimBitX
    @AimBitX Год назад +52

    That’s insane how the photos are taken within the actual little physical map, I always thought that the photos were just designed to show at the certain locations and were just png and not actually ingame

  • @Hurtydwarf
    @Hurtydwarf 2 года назад +100

    That ending scene being placed over the cell of the sub is just like how Fallout has done their credit slides. It just sets you into a separate cell where you're locked in place in front of a screen that the credits on, you can use console commands to give yourself control again and move around in the end credit cell.

    • @JrIcify
      @JrIcify 2 года назад +21

      My favorite part of that is how the narration is literally a guy standing there saying it to you, not just an audio track playing like music.

    • @auctoritate8254
      @auctoritate8254 Год назад +4

      Borderlands does a similar thing, the character introductions with their names on a colored background in a big splash art is an actualy 3D object as well.

  • @prisma.
    @prisma. 2 года назад +4477

    its neat seeing how the game functions, really obvious when you think a bit about it, that map is really cool tho

    • @EphiTV
      @EphiTV  2 года назад +165

      Yeah, it's one thing visualizing the space in your head, but seeing it all in 3d for the first time was pretty cool.

    • @poopshiestyreal
      @poopshiestyreal 2 года назад +3

      @@EphiTV on jah

    • @dustpanman2998
      @dustpanman2998 2 года назад +7

      Stairs exist

    • @greatwallofchina886
      @greatwallofchina886 2 года назад +7

      OMG AUBREY

    • @shinren_
      @shinren_ 2 года назад +9

      Based pfp

  • @vizthex
    @vizthex 2 года назад +3832

    damn, that's cool as fuck. The dev didn't have to write a single line of movement code cuz of the way objects render.

    • @hurhurhur123
      @hurhurhur123 2 года назад +244

      There is still 'collision' detection / simulated movement so you don't move outside the bounds of the map.

    • @TheRealMagicBananaz
      @TheRealMagicBananaz 2 года назад +66

      Well you move in the sub

  • @smugism1685
    @smugism1685 2 года назад +295

    An ocean of beans with Shrek dwelling at the very bottom of it sounds a lot more terrifying for some reason ...

  • @RaincloudUA_Warriors_Cats
    @RaincloudUA_Warriors_Cats Месяц назад +15

    5:33 i got an ad right after the jumpscare XD

  • @Cahrssomething
    @Cahrssomething 2 года назад +1257

    The fact that the images you see are actually part if a real world is so cool, I thought they were just 2d images you saw depending on how close you are to them, and also I’m surprised that the monster face even when stripped away from the sub and shown to be what it is, is still very creepy to me, it’s so creepy I don’t even want to look at it.

    • @ImaPizzaK
      @ImaPizzaK 2 года назад +46

      creepy cone monster

    • @Cahrssomething
      @Cahrssomething 2 года назад +29

      @@ImaPizzaK cone in void 😭

    • @postsingluarity6159
      @postsingluarity6159 2 года назад +26

      @@Cahrssomething The frog's face is just... repulsive to look at man, it's SCP monster kind of repulsive

    • @esprero
      @esprero Год назад +7

      angler eyes and the jaws of a shark

    • @avacadotoast5571
      @avacadotoast5571 Год назад +6

      There's something REALLY upsetting about that cone monster. I don't know what :(

  • @pseudonym50
    @pseudonym50 2 года назад +326

    I remember watching this game thinking "wow this would make a great behind the scenes vid."
    Well done

  • @VosDa033
    @VosDa033 2 года назад +676

    "What if it was an ocean of BEANS instead?"
    You had me at beans

  • @diegod718
    @diegod718 2 года назад +78

    I really like seeing the behind the scenes for games like these, I wonder how much stuff can be found out of bounds or out of the player's perspective in horror games

  • @FurryWrecker911
    @FurryWrecker911 2 года назад +28

    1:55 All the scrawny bushes in Battlefield 3's multiplayer levels were actually trees sunken in the ground. Very common trick

  • @mallk238
    @mallk238 2 года назад +1236

    I think iron lung should make itself compatible with the steam workshop exclusively so everyone can customize the blood ocean on the main screen to be modded to BEANZ

  • @asinski324
    @asinski324 2 года назад +158

    About a month or so ago I watched a lets play of this game, and my first thought was that if someone is persistent enough they can make a mod to look at the ingame world without the submarine, back then I didnt find such video, but now, there it is! I wish you had spent a bit more time looking at different points of interest and objects in the water, but its still a great video, thank you!

  • @ChaosContrl
    @ChaosContrl 2 года назад +1993

    Like I always say: game development is to developers what magic is to magicians.

    • @mr_enterprise1
      @mr_enterprise1 2 года назад +223

      A pain in the ass to pull off but fascinating for the audience

    • @paleoboy
      @paleoboy 2 года назад +17

      @@mr_enterprise1 exactly

    • @thegrouchization
      @thegrouchization 2 года назад +92

      In both cases, it's all about the illusion.

    • @paleoboy
      @paleoboy 2 года назад +34

      @@thegrouchization and once you see behind the illusion, the Magic’s gone.

    • @thegrouchization
      @thegrouchization 2 года назад +83

      @@paleoboy Eh, not really. I can understand fully how a given trick is pulled off, and yet fully appreciate the execution. That's where the magic is for me.

  • @cceerrs
    @cceerrs Год назад +14

    It's really crazy to me how this guy just does all this stuff for fun, like all the effort and skill necessary just to carry out something like this. It's actually really respectable

  • @kip258
    @kip258 2 года назад +46

    In a previous version of the game, Mr fish was always present behind the camera button just waiting for the right moment to jump through the wall at you. Seems like that changed for whatever reason

    • @Sypaka
      @Sypaka Год назад +8

      I wonder, if a test player was somehow able to clip through a wall and sent it to the dev as a bug. and since it is not there, more FPS too

  • @daskampffredchen
    @daskampffredchen 2 года назад +256

    I love small games like this. A simple concept done perfectly. I seriously need to get this game myself

  • @kryptonite5315
    @kryptonite5315 2 года назад +64

    Great breakdown to answer a lot of technical questions I had about this game. Appreciate the effort and patience you put into it and can't wait to see what you tackle next!

  • @KangMinseok
    @KangMinseok 2 года назад +75

    Holy shit, all the peope who claimed that there was no 3D environment and that it was all static images really had no clue xD
    Damn, I really had hoped someone would make a video on this since I was so curious... and here you are! Thanks a lot!

  • @GeorgeDCowley
    @GeorgeDCowley 3 месяца назад +28

    0:10 Somehow more disturbing. Probably because beans are more macroscopic.

  • @SunG0D936
    @SunG0D936 Год назад +4

    Turning the face to shrek is such a classical shitpost. Love it

  • @ThinBear4
    @ThinBear4 2 года назад +316

    Having watched this, and given it a bit of thought, a few questions came to my mind.
    - Early in the game, near one of the points of interest, when you take a photo, you will catch the first glimpse of the sea monster, lurking in the background of the object you're trying to photograph. Question is - is that monster a 3D object in the game? Or a flat sprite? Or does the game spawn the same "monster cone" there that attacks you at the ending?
    - Later on, you have another encounter with the monster, where it triggers the proximity sensor at the front of the sub, and if you take a photo, you see the monster's eye staring right into the camera at point blank. Question - does the game skip camera logic at that point and just shows you the pre-made photo? Or does it spawn a flat "monster eye" sprite in the 3D world in front of where the camera should be, blocking the view?
    - You've mentioned that the ending screen actually plays over the game itself, and (if I understand correctly) the game continues to run beneath it. Does it mean that - theoretically - it's possible to walk past the monster and press the photo button while the ending screen is running?
    - Tying into the previous point, what would you see if you actually took a photo of the last POI? Does any object even exist at the last coordinates? Or is it a blank space? My thinking is that the developer might've left that spot empty, since the player isn't going to see that area anyway (because the monster triggers and kills you when you try to take a photo of that area).

    • @EphiTV
      @EphiTV  2 года назад +174

      - It's the same cone monster, they just move it to where it needs to be in each situation.
      - Check the pinned comment for the eye, just pops in front of the camera briefly when you take that photo.
      - You lose control when the game ends. If I manually added control back you could take a photo. Would just be empty terrain though.
      - There's nothing at the final point, just empty terrain you're not supposed to see anyways.

    • @ThinBear4
      @ThinBear4 2 года назад +52

      @@EphiTV That's so cool. Thanks a lot for all the awesome research.

    • @Sunkem1Not6Hacks
      @Sunkem1Not6Hacks 2 года назад

      @@ThinBear4 this should answer your question ruclips.net/video/PAgS_lXv6dk/видео.html
      Also a bonus secret little point of interest ruclips.net/video/SsKfNgojP28/видео.html

    • @zdravdan
      @zdravdan 2 года назад +31

      There is actually something at the end, its at 4:32, some sort of building

    • @ThinBear4
      @ThinBear4 2 года назад +84

      @@zdravdan Correct, yeah - someone pointed this out under another video I've watched. The reason there actually is an object at the last POI is that *it actually doesn't matter what order you do the POIs in.* There's nothing stopping you from going to the last POI first and photographing it. The monster is always triggered by the very last POI you're about to photograph, no matter the order.

  • @itspurplepaw6163
    @itspurplepaw6163 2 года назад +72

    i found the shrek jumpscare way funnier than it should be lmfao

  • @bacongamerepic
    @bacongamerepic 2 года назад +1050

    If i remember correctly one of the points you have to go to leads you to a big picture of an eye, what happens? is there more to the monster? or does it just use a regular image file for the eye?

    • @alecpalmer1538
      @alecpalmer1538 2 года назад +186

      That happens randomly; it's not one of the marked points. In any case, I'm sure you're right and it's just an image file.

    • @EphiTV
      @EphiTV  2 года назад +491

      Yeah, as far as I can tell the eye (and what it's attached to) doesn't exist anywhere in the game. Just an image file. I think it's actually an edit of an image from something else entirely. Turok comes to mind, but I can't confirm the true source.

    • @ozvoid1245
      @ozvoid1245 2 года назад +86

      ​@@EphiTV I could have sworn seeing another behind the scenes video that revealed that it's just a flat model that is placed in front of the camera when the event occurs.

    • @EphiTV
      @EphiTV  2 года назад +184

      It's possible it just pops in for a specific event trigger. I didn't dig too deep in to the eye. It definitely doesn't exist in the world normally though. Unlike the monster, which just hangs out in the middle of the map until it's needed.

    • @ГалущакОлександр
      @ГалущакОлександр 2 года назад +84

      Iirc the eye is just a static image attached to a fake collision point so that the radar bleeps like crazy. If you keep moving, you won't collide with anything, but the eye will follow you until you take a picture. I think it only appears some time before the last objective (the one near the top-right corner).

  • @Dipshit619
    @Dipshit619 5 месяцев назад +11

    Hadal blacksite releasing unknown amount of unnamed pressure fans to make them watch this video:

  • @watemewon
    @watemewon 5 месяцев назад +8

    6:51 i just can’t hold it in anymore, i just want to-*turms into shrek*

  • @Lagggerengineering
    @Lagggerengineering 2 года назад +66

    I am actually a bit proud of myself for correctly guessing how the game works when I first watched it.
    However there are many, MANY more things you found that I never knew were possible.
    Awesome video!

  • @cringecracker5500
    @cringecracker5500 2 года назад +88

    This video only has 1k views but its so well done. Good format with great audio and good quality overall. I hope you get more attention as you deserve it.

    • @StalkyWalky
      @StalkyWalky 2 года назад +5

      Now it haves almost 1M!!

  • @ImAFatSlobSo
    @ImAFatSlobSo 2 месяца назад +3

    5:55 frog be like: weeee WAIT WHY AM I CLIPPING WAAAAAA (goes into vast void)

  • @sugardust
    @sugardust 2 года назад +16

    Also, in that one image you take where you see the face, the fish is actually there. if you go straight for the fish, instead of the thing youre supposed to take a picture of, youll see it in the image better

  • @JossyFoxxy
    @JossyFoxxy 2 года назад +3

    Iron Lung: Unspeakable nightmares
    Subnautica: Colorful nightmares
    Barotrauma: Alien genocide simulator

  • @artemis8368
    @artemis8368 2 года назад +6

    Continue doing videos like this one. I recently started getting into game development and i find it fascinating seeing how other games work behind the scenes

  • @e.b.9473
    @e.b.9473 2 года назад +37

    As someone who is most definitely not a programmer (I have a very, very basic understanding of coding) I genuinely enjoyed the hearing the programming side of it. Great video; I give it a Shrek/10.

  • @Xx_Swa9_9o7h_1nc_xX
    @Xx_Swa9_9o7h_1nc_xX 2 года назад +12

    5:25 I freaking love this

  • @Harumi_Aoi
    @Harumi_Aoi Год назад +19

    The billionaires who went to the titanic sure do need this

  • @gigajerk6953
    @gigajerk6953 2 года назад +42

    I didn't even realise it was a monster, I thought it was just the material of the sub crashing in on the player

    • @Thatevilspacechicken
      @Thatevilspacechicken 2 года назад +17

      That honestly sounds more terrifying, like imagine hearing a creaking noise and then the entire sub just collapses

  • @Eazyrun
    @Eazyrun 2 года назад +16

    I knew the submarine wouldn't physically move through the world, but I didn't know the map were that hidden. I also thought the big fish creature would move around a lot more in designated areas. I still wonder how the game treats this asset.

    • @EphiTV
      @EphiTV  2 года назад +2

      It doesn't move unless it needs to for a certain trigger. It's not like a patrolling monster you can come across.

    • @Eazyrun
      @Eazyrun 2 года назад +2

      @@EphiTV Oh I thought it was predestined at the 3rd/4th objective! Thanks for the quick answer!

  • @ihavetwofaces
    @ihavetwofaces 2 года назад +30

    0:20 - Behind the scenes? More like behind the beans!

    • @Pariahmary
      @Pariahmary 4 месяца назад +1

      Thinkin about thos beans

  • @jimmychicken505
    @jimmychicken505 2 года назад +6

    The first game that comes to mind is Lost in Vivo. A behind the scenes video on that would be amazing. Great work by the way, this was awesome!

  • @DarkWestern
    @DarkWestern 2 года назад +2

    This is the first video from EphiTV I have ever seen, and I'm sold. It's got humor, it's in depth, but also fairly bite sized as far as the total video length goes, and most of all, even though I've never heard of this game, it was very very interesting. Bravo!

  • @viliussmproductions
    @viliussmproductions 7 месяцев назад +1

    I really appreciate the no-nonsense approach to the video. Most other videos on the game take more time than the subject itself.

  • @teaboy301
    @teaboy301 Год назад +7

    I love how this popped up in peoples recommendeds right after what happened.

  • @gluestickeater701
    @gluestickeater701 2 года назад +20

    i’ve been looking for a video like this ever since i saw a bunch of playthroughs of this game. i love it when people decompile games and look into the inner workings!

  • @tale8797
    @tale8797 2 года назад +28

    Nice work! I'd love to see more horror games examined, as the atmosphere they provide is really interesting to see once everything is decompiled.

    • @EphiTV
      @EphiTV  2 года назад +3

      I'm working on a horror game myself and have always loved the genre, so it's definitely possible I may break down some more in the future.

  • @AymenZero
    @AymenZero 2 года назад +2

    uh so lil fun fact.
    i have a very very very VERY rare fear. "glitchphobia". i find weird glitched out 3d models. mostly stretched broken faces. the higher the poly the scarier it is when glitched. I'm clicking these "game breaking" videos to face my fears.

  • @TQM
    @TQM 2 года назад +7

    In Bob's Burgers, there's an episode where Gene makes a bean bath (yes, you read it correctly. A bean bath. A bathtub filled with beans). I can totally imagine him pretending to be a prisoner in a submarine exploring the blood ocean of a foreign astral body as he submerges into the bath. Gruesome and delicious

  • @Wayhoo
    @Wayhoo Год назад +10

    I'm ready for the movie.

  • @Woodland_Adventures
    @Woodland_Adventures 9 месяцев назад +4

    You know, I figured everything would work kinda like how it works. The sub remained stationary, while an invisible camera explores the terrain, making only stuff directly in front of it's view visible to save rendering power. I didn't expect the eye to be a picture through.

  • @eljohoess3518
    @eljohoess3518 4 месяца назад +3

    The monster is that "frog" from the fishing secret level from ultrakill wow. I never played iron lung so I didn't knew that there was a reference in ultrakill

  • @marcobilbao574
    @marcobilbao574 Месяц назад +1

    Plot twist: The blood oceans are all of the combined blood of all living things during the Quiet Rapture.

  • @Gio98art
    @Gio98art 11 месяцев назад +2

    Loved this behind the beans
    I mean scenes

  • @someone-er1on
    @someone-er1on 2 года назад +4

    Imagine you're at the end of the game and you see BEANS flooding into your submarine
    "WE'RE TAKING ON BEANS"

  • @TheCreatorM
    @TheCreatorM 2 месяца назад +3

    4:45 so you don't control the sub - you control the camera

  • @ジャック01
    @ジャック01 2 года назад +20

    I just stumbled across this video and it's absolutely amazing content, blew my mind when I found out it only had 1000ish views totally deserves more, keep up the good work man

    • @EphiTV
      @EphiTV  2 года назад +3

      Blessed by the algorithm this time around. Thanks for checking it out!

  • @paw9122
    @paw9122 2 года назад +1

    pretty much the whole time i was playing i was wondering how exactly the camera worked, im glad someone made a video on it so i don't just have to speculate. love behind the scenes for games like this

  • @ISuckAtEveeything42069
    @ISuckAtEveeything42069 2 года назад +10

    Shrek actually scared me more than the original jumpscare

  • @Ahrpigi
    @Ahrpigi 2 года назад +7

    0:20 behind the beans?

  • @LouisAndPillz
    @LouisAndPillz 2 года назад +7

    I super appreciate this! When the game came out I was scrounging and looking for something like this video, to no avail.

  • @randomassname445
    @randomassname445 2 года назад +4

    Iron lung was strangely calming and terrifying.
    We need a sequel

  • @jki808
    @jki808 2 года назад +1

    1:57 WHY DID YOU SHOW ME THAT. I WILL NEVER UNSEE THAT.

  • @Cyrus_T_Laserpunch
    @Cyrus_T_Laserpunch Год назад +1

    I love seeing the creative ways developers solve problems, even simpler stuff to save on having to make an extra model or 2 is always cool, huge respect for the insane creativity put into this game.

  • @LinkAlien
    @LinkAlien 2 года назад +3

    That freakin' Shrek edit. That made my night XD
    This was really interesting stuff, though! Good work!

  • @JasperHuskyFox
    @JasperHuskyFox 2 года назад +16

    This is amazing! Love to see behind the scenes of stuff like this! You should maybe do Gmod maps, they have alot of goodies, and don't always need much work to crack!
    Example: If you want to see why/where an event triggers in a map, use the console command:
    (Without the ")
    "sv_cheats 1"
    Then
    "showtriggers"
    Once out of the console, this will show all map triggers that cause events to happen!
    Plus using fullbright will show everything clearly! It's quite fun to see how some Half Life 2 maps are programmed just using simple stuff like this!
    Anyway, have a wonderful day, and thank you for making this video's!

    • @EphiTV
      @EphiTV  2 года назад +2

      Thanks! Source modding is fun, but they already have some pretty good tools to let you look around and experiment with things. I did spend a lot of time messing around with half-life 1/2 back in the day. Nice that it's pretty beginner friendly.

  • @Sephlock
    @Sephlock 2 года назад +79

    Any speculation on the objects you see down there? There’s one that looks a bit like a humanoid skeleton crawling towards the camera from a certain angle.

    • @EphiTV
      @EphiTV  2 года назад +62

      I dont think there's much to go on lore-wise. A lot of it is left up to the imagination. I'm not aware of a humanoid skeleton though. Maybe the camera distortion plays a role. Looking at the few objects in the world, all the bones seem like marine creatures. They're mostly named "Whalebones" in the code too.

    • @mallk238
      @mallk238 2 года назад +9

      I'm pretty sure that's because the stack skeleton assets used were actual whale bones but don't quote me on that lol

    • @Sunkem1Not6Hacks
      @Sunkem1Not6Hacks 2 года назад +10

      At the building with windows a face can appear if you take a photo. I saw it on John Wolfes play through

    • @Sephlock
      @Sephlock 2 года назад +3

      @@Sunkem1Not6Hacks Is it the fish's face?

    • @NexusWarior211
      @NexusWarior211 2 года назад +6

      @@Sunkem1Not6Hacks There is no faces except at the 4th node and end, there is also the eye but that's just an image projected in front of the camera. As for the speculation? Idk, literally anything you come up with can go. Maybe every human that existed got teleported here and subsequentially eaten by the ocean monsters , alongside some infrastructure. It's all incredibly vague and for a reason too.

  • @colerobertson176
    @colerobertson176 2 года назад +1

    dude thank you for making this, ive been wanting to see out of bounds stuff and such in this game, but i couldnt find a video at all, so thank you for making this

  • @scatterbunny35
    @scatterbunny35 2 года назад +1

    Wowww my respect to the developer increased so much from seeing how hard you had to work to dissect the code and how the scares are made. Thank you!

  • @PandaHero-yi8pq
    @PandaHero-yi8pq Год назад +25

    Where's the part where the rich tourist scream for help?

    • @kekalmighty
      @kekalmighty Год назад +5

      Too soon

    • @twixtwix8452
      @twixtwix8452 Год назад +10

      This didn't even happen in real life, submarine implosion happened in nanoseconds, so nobody didn't even feel anything, but just disappeared.

  • @mrcheesecube
    @mrcheesecube Год назад +21

    A wise man once said, “just one last trick before we’re taken back to the ocean of beans,
    So that’s iron lung behind the scenes”

  • @ColinTimmins
    @ColinTimmins 2 года назад +10

    That was really cool to see. Sea of beans, who would have thought! =]

  • @_wheat856
    @_wheat856 2 года назад +2

    This video flowed perfectly, I didn’t even notice it had been 7 minutes

  • @GRasputin91
    @GRasputin91 Год назад +1

    I was playing a different game (Call of Cthulhu: Dark Corners of the Earth) and I used noclip during a boss fight with a giant sea monster that will periodically pop up over the prow of the ship you're on to attack you, and I went into the water to see what was happening underneath, and surprise surprise the monster actually WAS swimming in the water surrounding the ship. Always cool when the devs put in that extra effort

  • @CommunityHamster
    @CommunityHamster 2 года назад +6

    super surprised that they actually modeled the entire map! The monster is so much scarier when u get a good look at it lol

  • @ObsidianObelisk17
    @ObsidianObelisk17 2 года назад +5

    The ships in Warframe work the same way as the sub here. They're a prop flying through space while the players inside the ship are in a separate location. The ship acts as a camera and projects the world onto onto what I assume is just a massive sphere around the ship, allowing you to run around inside what feels like a moving object.

  • @SupTwoWater
    @SupTwoWater Год назад +16

    David is such a great man, dude. He could have just made the camera show static or just show UI text below the screen saying something like "you are not at a point of interest," until you took a photo at a point of interest, where it would just show a JPEG, but no. He went that extra step further by making an actual 3D map and a controller for the camera (I had already guessed before watching any videos that the submarine didn't move).
    I do know to a small extent of game development since I myself do learn game dev. It might seem like he worked harder but actually he worked SMARTER. I would have taken tons of time and effort if he went into Blender or a 3D modelling software and make 3d assets of those points of interest and places like near the walls of the map, took pictures of them and converted them into JPEGs, imported them into Unity as planes, keep them somewhere secluded with cameras pointing at them, and painstakingly writing code for each camera to render them at the SM-13's camera system. It wouldn't look that good and would probably function worse.
    By just making the map and the assets for the points of interest in Blender, import them to Unity, make a camera controller (it is easier than you think it is. Just make it so that the x, y and the direction values of the camera would change according to the numbers in the submarine). Whenever the button is clicked, just render the image on the screen inside the submarine and you are done.

  • @madcorndog
    @madcorndog 2 года назад +1

    Finally! I was waiting for somebody to do this. I was wondering what the outside of the submarine looks like without the grainy black and white camera filter

  • @r6scrubs126
    @r6scrubs126 2 года назад +1

    Always love seeing how games work behind the scenes. Hope you'll do more videos like this

  • @123sleepygamer
    @123sleepygamer 4 месяца назад +2

    PLEASE CONTINUE MAKING THESE HOLY SHIT

  • @rush112goji
    @rush112goji 2 года назад +3

    At first I thought you wouldn't be funny but when I heard beans I knew the fun is starting

  • @tragicallyfunny
    @tragicallyfunny 2 года назад +6

    That was fascinating. Unfortunately, I saw the Power Pak video instead of yours on Iron Lung, but I think you captured everything I was curious about. And I agree with you, if you had just asked the developers their secrets, that could've been easier, but then there wouldn't be as much of a story haha
    Maybe if you come across another gem of an idea like this, you could reach out to the developers anyway and see if they have anything to add or comment about their techniques and stuff. A good pull back of the curtain for indie game development. Or you can just keep doing your own thang. I'll go check out your other stuff now! ✌

  • @potatooverlordv7277
    @potatooverlordv7277 2 года назад +2

    would be cool to see a behind the scenes of scanner sombre, like if theres any hidden places or easter eggs that are difficult to find with the laser pointer you're given. or just generally the structure of the world.

  • @NoxikAD
    @NoxikAD Месяц назад +1

    Now I want a version of the game where you dive in a bean swamp and end up attacked by Shrek

  • @lucasrichter6642
    @lucasrichter6642 2 года назад +4

    1:39 We're in my heart?

  • @PlatoonGoon
    @PlatoonGoon 2 года назад +3

    There's a tool, called Dumper. It allows live editing of Unreal Engine games. It's made by cake-san, and it's a cheat engine table with various versions which some work better than others in new/old games. It's rather advanced, and I'm not able to fully utilize what it can do so it'd be cool if you checked it out even on personal time if you didn't know about it. It allows noclip out of the box along with modify many many values, but beyond that I can't add features since I'm not good at coding. It has a hook though, so the possibility is pretty great if you use it to inject custom code.

    • @EphiTV
      @EphiTV  2 года назад +3

      That's pretty cool. I haven't dove much in to editing unreal games. Didn't know there were tools out there already.

    • @LewdSCP1471A
      @LewdSCP1471A Год назад +1

      @@EphiTV There's tons of tools for Unreal games, they're really moddable (and arguably more so than Unity games)

  • @prestonreynolds9256
    @prestonreynolds9256 2 года назад +12

    It’s insane that you’re the dev for Noir Syndrome! I came here for Iron Lung, instead I find the dev for an old favorite. Thank you for the joy you’ve brought into my life.

    • @EphiTV
      @EphiTV  2 года назад +4

      Haha thank you. It seems ancient by now in video game years. Always surprised when people recognize it.

  • @feef7601
    @feef7601 Год назад +1

    The video cut to an ad just as the shrek jumpscare popped in and made for quite the perfect cut

  • @sylvias.4273
    @sylvias.4273 2 года назад +1

    Gosh, I was waiting for a video like this! Awesome 😄