That is exactly what I was going to say. A lot of people don't realize how much work REALLY goes into game development. It's a massive commitment of time and resources.
Sega is flexible with fan games, but just like all companies, you can't make money from your franchises in any way. So no Patreon, Kofi, etc. Because then they would have problems
Well its early in its development tbf. There isnt even a working UI lol. Thats excusable. But they already have a better run animation than ModernSA2 @deedoubs
@@spaciouswheat4580 Run animation is not what's going to make the game feel or not feel like SA2 ultimately. It's going to be the player's core movement code. This looks less SA2 right now and more 2006.
The larger arena for the boss is brilliant. The way it's set up allows you to make more creative use of movement, especially when dodging attacks, but also with how you time your own. This looks really promising
Most unreal projects like this are doing too much or just scream fan made project but this is actually pretty close to what I would want from an official remake. This is awesome
It looks amazing 😊 If I could recommend one thing. Make the gun truck faster. So that it feels more threatening Edit: woah... can ya'll chill in the replies. I was not trying to start a war down there
The level design itself looks more spatious to allow some more freedom of movement and fine adjustments to your platforming which I think it's essential for a high speed platformer, and the animations look and feel just so smooth, I love it. Every part of it. It's perfect.
Alright even though the boss fight on a technical level is pretty different from the OG it gave me the same feeling I had as a child and I dont know how to explain it. Youve got something good on your hands. great job
Really nice hybrid between original adventure physics and modern boost-style movement. This is exactly what I hoped for from Sega, hope chao garden comes in the future too
hey, if you need any help with sound design, let me know. there are aspects here which could be improved, like the repetitiveness of the scraping sound of the "skateboard" and the slightly empty soundscapes, and i have plenty of experience working in unreal while studying audio engineering at university. it'd be a fun little side project. if you need any help, let me know
Imean the board-sliding sound is really annoying, but… it's metal grinding against bitumen; it WOULD sound horrible IRL, so I can't fault it for that 😅
If there's any feedback I can give, I'm not an expert on animation, but Sonic's air-pose with the skateboard is moving too fast without sticking on any key-frames for the player to react to. Sometimes it's good to let a specific pose "breathe" a bit to evoke an emotion or response from the player. The air tricks in Sonic Generations are a good example.
@@MetaKaios aye that's true enough, but it wouldn't sound like a looping waveform like here. you would expect more modulation based on imperfections in the road surface, subtle changes in timbre depending on which part of the "board" has the most weight on it, etc. you wouldn't need to have super realistic simulation to do this, but a couple of different layers in FMOD or maybe some generative audio in tandem with the static waveform would give it a bit more variety
Incredible work! Huge step up from your previous sonic demos, needs a little more polish with the jagged looking animation transitions and needing to tone down the reflections on some surfaces but other than that it looks really great.
I like that Big was there and the cool jump during the boss, and the bigger level design. I don't like how empty the world is (we don't need to explore the world but it could still be filled in).
This is really phenomenal and it brought back a lot of the joy I have been missing from Sonic games. SA2 is the video game that really left an impact on me as a kid and this is such a way to modernize it while honoring the source material. Kudos :D
everything about this looks so good. i love the way you've changed the big foot fight not entirely by changing its patterns but by changing the arena it takes place in. you even have a bridge from radical highway just above it to show where and how sonic and shadow cross paths. amazing work.
I love so many things about this. This is better than hundreds of videos that just import HD textures or use a modern Sonic Model. This is an overhaul recreation of City Escape. Plus, it makes it really look like a cohesive city.
This looks incredible- actually like SanFrancisco too, which is amazing. SEGA please hire JeliLiam, for bringing back City Escape in the future- so we can get updated visuals and the actual cities- realistically with Sonic blowing thru them! This is the standard levels today should be at
Oh shit, I remember you, I commented about your Metal Harbor remake. Dunno who is working on the engine, but this looks like it plays leagues better. You're camera and lighting work is still top notch! I'm now convinced this is gonna be a great project!
Dude... not 10 seconds ago, I was commenting on another video that I wanted a SA remake, but I didn't want them to touch the gameplay, unless they would somehow improve on the gameplay that was already there- not trusting their ability to do so. Well, you've proven to me God is real- you've answered my prayers immediately. YOU FUCKING ROCK.
Now this a true, faithful remake of City Escape and overall SA2. The other one I saw was posted by Blue Vivacity and it was kinda bad, because it changed sound effects, voices and other things for the sake of change but still for whatever reason kept the old map from SA2 and just applied HD filters on top of them. This one keeps the old voice lines and most old sound effects while adding in good new SFX and remade the map altogether while making it still City Escape. Very impressive. They even redid the Bigfoot boss fight in a good way. This is the SA2 remake I’ve been waiting for
I'm not sure why you want old sound design and voices when the sound mixing was pretty awful. You could barely hear the voice actors. Not to mention that their performances were not too great. Blue Vivacity did it way better and that's just a blatant fact. Stop defending your unity port of Sonic Adventure 2 and support something better like the other SA2 remake. Also you complaining how they change the models and voices while not the levels makes zero sense at all. They can include what they want if what they're doing is still being faithful to the source material which is is
@@cringlord1920this project is infinitely more faithful to the original game that modern sonic adventure 2, that’s a fact, that game changes things for the sake of changes things while being on a limited engine
Some improvements that I thing you could do to the stage Since the streets on city scape are very big, you could add more moving cars on the main roads to make the stage more alive. Also add more foliage to the grass to make it less plastic Also do you have any plans to add the rail balance mechanic to the game ? Congratulations for make this game, great job!!
It just blows me away every time! How far the Sonic fan base will go, to create something that sega just won’t! The Sonic fan base is just a remarkable community of people really! 💙 Outstanding work on this! I’m genuinely excited for this!
I love the change to the Big Foot arena: even if its not exactly a hard boss, having the arena setup so you can potentially find cover while it strafes just feels right
The graphics and animations are both really high quality and fluid. I also like that you modified the levels slightly instead of doing a complete 1:1 recreation. The only two nitpicks I have are that 1. the Spindash looks a bit weak and 2. the camera feels like it hugs Sonic a bit too closely. I feel like positioning the camera a bit further back would increase visibility a bit, especially in the more open sections. Just my opinion though, I'm by no means a game dev and couldn't put together anything nearly this good myself.
definitely cut from a different cloth than the usual SA2 "remaster/remakes" we've been seeing. my favorite things are how there's a bigger emphasis on weaving between cars when sonic first lands, like he actually dropped in on the busy roads, and how by the time the truck is chasing you it's dusk
This looks amazing so far.If I could suggest a few improvements that would be to move the camera back a bit and make the building, other pieces of the city tall because Sonic deadass looks like he’s 9 feet tall at certain points
This looks pretty damn cool, I love how the visuals aren't just hyper saturation, bloom, and a bunch of AO. He also looks to control VERY nicely and faithfully, without being ridiculously fast. He's pretty well animated, my only gripe is that skateboard trick might need to be toned down a bit. Overall, very promising project! Can't wait to see where it goes
He’s so fast man, this is beautiful. I’m not even a fan of sa2 but this is how Sonic should always look. And he probably plays just as fun as it is to watch
yo ive seen a fair few of these remakes but this one really hits different i think youve done a great job workin in UE5 and it made me feel like i was watching a trailer for the remake ive always wanted
this is insanely cool. genuinely stellar work this is actually insanely cool i'll definitely look at other projects u make too in case u want to make more sometime, also can i just mention that sonic model is GENUINELY PERFECT?????????? like oh my god it is EXACTLY what i would want from a sonic design in one model it's insane, great work on everything
This is super cool! Animations are nice and snappy and everything looks fairly faithful. I’m a tad worried at how heavy the jump and homing attack looks but everything else is on point!
I like the freedom of movement in this. IMO many more modern titles make 3D levels feel to stiff, but fast. A longer range jump dash is also fun and more useful. The Unleashed jump dash was like, 2 ft in distance.
This looks fantastic so far! Great work! I hope you guys continue to tweak it. I’m personally not feeling the Generations running animation. Something with a little more bounce in his step would feel more Adventure-y. Also I hope you add more trick animations to the boarding section!
Looks really good. I love the little touches- Big running away during the truck chase, the battle with the GUN mech being underneath "Radical Highway"... my only complaint would be that, Sonic feels a bit large compared to some of the environments, ie. the stairwells foe example. But great work overall!
For a teaser this is decent af. Theres still stuff to be tweak but for a teaser this is cool af. I just hope this project at least got to be finish more than well majority of remakes
The smooth transitions are awesome. My only criticism would be the lack of a tune for the invincibility power up and the need to increase the speed of the truck. Otherwise this project in incredibly impressive quite simply because it not only gives us probably the best fan made city escape we've seen to date, but also includes the boss stage that goes with it.
I've been planning to get into doing PC gaming on a gaming laptop soon so when I have all of what I need for that and am ready to do it, I'll give this fanmade remake a try for sure! What's been shown in this trailer looks impressive and so does all of what I saw in the announcement trailer!
This is really good. The only thing I would really say is having the models look like the yuji Uekawa art from sa1&2, expanding the levels even more and better camera work aside from that this is really good and I think the mod msa2 which is also redux which it has been worked on for a long time does some really cool stuff and you should definitely take a look maybe get some inspiration also, I just wanna say that Bossfight was redone so good and I love it and I also love how when you’re running on a flat surface you don’t lose any speed that’s how it should be and I’m pretty sure it’s like that here where going uphill you lose speed going downhill you gain speed and going on a flat surface you keep the speed you gained from going downhill it’s perfect
The worst part of this is having low hopes because of how often projects like this gets cancelled. That aside this looks amazing.
That is exactly what I was going to say. A lot of people don't realize how much work REALLY goes into game development. It's a massive commitment of time and resources.
It's because they keep doing things like this where they show it all over the place and don't even try to be anonymous.
Is that why some people like to lay low until they've gotten a good portion of the assets and whatnot done?
get cancelled? bruh they were dead from the start, these are just animations.
Sega is flexible with fan games, but just like all companies, you can't make money from your franchises in any way.
So no Patreon, Kofi, etc. Because then they would have problems
A SA2 remake that does not just import the old level textures? this is PEAK
You got the most important part down, the movement and flow. I think this'll go far
There are lots of aspects of the movement in this demonstration that feel very off to my eyes.
Well its early in its development tbf. There isnt even a working UI lol. Thats excusable. But they already have a better run animation than ModernSA2 @deedoubs
Though he never once did a sumasault into a jump or anything like that, the movement/controls definitely look different from the original.
@@spaciouswheat4580 Run animation is not what's going to make the game feel or not feel like SA2 ultimately. It's going to be the player's core movement code. This looks less SA2 right now and more 2006.
@spaciouswheat4580 its using the azure framework it has ui just turned off for the video
Wasn't expecting much but fuck me, this is amazing.
It manages to strike that perfect balance between "different" and "familiar".
The larger arena for the boss is brilliant. The way it's set up allows you to make more creative use of movement, especially when dodging attacks, but also with how you time your own. This looks really promising
The drastic scaling differences from the original makes this feel like a version you'd see in a dream
Came here to say this. I've played this way to many times that it immediately hurt my brain.
2:08 respect for putting in the Big cameo just to keel it true to the original lol
where? i cant see him
@@silverreaps6803it’s actually at 2:19-2:22
@@jmanbesleepy ohh ok thanks
There's some potential here. Those rolling physics, the Homing Attack and Bounce looked really smooth.
1:50 There's the wet concrete, a classic in these UE projects
RTX on
Lol
sponsored by nvidia, please buy our shiny gpu
You know what I like the wet concrete and wet roads and I'm tired of thinking I don't
You mean there’s the glass? It doesn’t even look wet it’s just shiny.
0:10 THE SONIC ADVENTURE POSE YOOO🏂
The streets being wider is enough to make this an improvement, but everything combined makes this a wonderful looking project. Well done!
Most unreal projects like this are doing too much or just scream fan made project but this is actually pretty close to what I would want from an official remake. This is awesome
It looks amazing 😊
If I could recommend one thing. Make the gun truck faster. So that it feels more threatening
Edit: woah... can ya'll chill in the replies. I was not trying to start a war down there
And give it the giant sawblades from Generations. And add the Generations City Escape remix, too.
@@ProfessorMike64Or you know, just play generations
@@vreikezen8268 True. And I am getting Sonic X Shadow Generations for my birthday next month, so I could just play that.
@@vreikezen8268or instead of playing this fangame, you could just, you know, play SA2
@@samuunn i have a friend who wants to try sa2 for the movie but doesnt like the 2001 graphics 💔
The level design itself looks more spatious to allow some more freedom of movement and fine adjustments to your platforming which I think it's essential for a high speed platformer, and the animations look and feel just so smooth, I love it. Every part of it. It's perfect.
I agree!
Alright even though the boss fight on a technical level is pretty different from the OG it gave me the same feeling I had as a child and I dont know how to explain it. Youve got something good on your hands. great job
Really nice hybrid between original adventure physics and modern boost-style movement. This is exactly what I hoped for from Sega, hope chao garden comes in the future too
Oh snap, it actually feels more like a real city instead of just a parking lot
City Escape finally looks like San Francisco
What did it look like before?
@@SonicSouz just play the OG and you'll know (i recommend without mods)
I live in sf and it always kind of did
The Og looked WAAAAAAAY more like San Francisco then this remake does. Tf are you on?
hey, if you need any help with sound design, let me know. there are aspects here which could be improved, like the repetitiveness of the scraping sound of the "skateboard" and the slightly empty soundscapes, and i have plenty of experience working in unreal while studying audio engineering at university. it'd be a fun little side project. if you need any help, let me know
Also sonics voice lines arent adapted to the environment and sound out of place like he edited them in
Imean the board-sliding sound is really annoying, but… it's metal grinding against bitumen; it WOULD sound horrible IRL, so I can't fault it for that 😅
If there's any feedback I can give, I'm not an expert on animation, but Sonic's air-pose with the skateboard is moving too fast without sticking on any key-frames for the player to react to. Sometimes it's good to let a specific pose "breathe" a bit to evoke an emotion or response from the player. The air tricks in Sonic Generations are a good example.
@@MetaKaios aye that's true enough, but it wouldn't sound like a looping waveform like here. you would expect more modulation based on imperfections in the road surface, subtle changes in timbre depending on which part of the "board" has the most weight on it, etc. you wouldn't need to have super realistic simulation to do this, but a couple of different layers in FMOD or maybe some generative audio in tandem with the static waveform would give it a bit more variety
Incredible work! Huge step up from your previous sonic demos, needs a little more polish with the jagged looking animation transitions and needing to tone down the reflections on some surfaces but other than that it looks really great.
I like that Big was there and the cool jump during the boss, and the bigger level design.
I don't like how empty the world is (we don't need to explore the world but it could still be filled in).
This is really phenomenal and it brought back a lot of the joy I have been missing from Sonic games. SA2 is the video game that really left an impact on me as a kid and this is such a way to modernize it while honoring the source material. Kudos :D
everything about this looks so good. i love the way you've changed the big foot fight not entirely by changing its patterns but by changing the arena it takes place in. you even have a bridge from radical highway just above it to show where and how sonic and shadow cross paths. amazing work.
Nostalgia overload 🔋everything about Sonic Adventure 2 was amazing!
Wow. Thanks for keeping it real. No alt paths or extra fluff. Just a plain good old ACTUAL SA2 in UE5. Looks 💯🔥😩👌🏻
I love so many things about this. This is better than hundreds of videos that just import HD textures or use a modern Sonic Model. This is an overhaul recreation of City Escape.
Plus, it makes it really look like a cohesive city.
Sonic’s faithful effects and the way he glows makes me so happy and gives me the vibes of first playing this again
Anyone else see big just chillin during the G.U.N Truck chase?
This looks amazing hopefully you continue this project!
the camera usage, the heroes voice lines, the perfect visuals, man this looking so good. Make sme ealise that sonic might be better without the boost
This looks incredible- actually like SanFrancisco too, which is amazing. SEGA please hire JeliLiam, for bringing back City Escape in the future- so we can get updated visuals and the actual cities- realistically with Sonic blowing thru them! This is the standard levels today should be at
Hire this man -tm
Sonic Mania's taught us that gathering a number of fangame devs for an official product can be a REALLY good idea.
Games must be playable for most players
Just play Generations.
@RaiginAnimator HE'S USING THE UNREAL ENGINE, IN ANY WAY HE CAN!
You know this looks wonderful, go off everyone, you are very talented!!
Oh shit, I remember you, I commented about your Metal Harbor remake. Dunno who is working on the engine, but this looks like it plays leagues better. You're camera and lighting work is still top notch! I'm now convinced this is gonna be a great project!
PLEASE CONTINUE TO WORK ON THIS PROJECT UNTIL CONPLETION! THIS IS ABSOLUTKEY AMAZING WORK!
this is really well done what the hell.. this is pretty close to how i would expect a sa2 remake to actually look and play
that's one the best fan games i've seen, simply amazing!
Dude... not 10 seconds ago, I was commenting on another video that I wanted a SA remake, but I didn't want them to touch the gameplay, unless they would somehow improve on the gameplay that was already there- not trusting their ability to do so. Well, you've proven to me God is real- you've answered my prayers immediately. YOU FUCKING ROCK.
This is the best remake I've seen for SA2!
Now this a true, faithful remake of City Escape and overall SA2. The other one I saw was posted by Blue Vivacity and it was kinda bad, because it changed sound effects, voices and other things for the sake of change but still for whatever reason kept the old map from SA2 and just applied HD filters on top of them. This one keeps the old voice lines and most old sound effects while adding in good new SFX and remade the map altogether while making it still City Escape. Very impressive. They even redid the Bigfoot boss fight in a good way. This is the SA2 remake I’ve been waiting for
I'm not sure why you want old sound design and voices when the sound mixing was pretty awful. You could barely hear the voice actors. Not to mention that their performances were not too great. Blue Vivacity did it way better and that's just a blatant fact. Stop defending your unity port of Sonic Adventure 2 and support something better like the other SA2 remake. Also you complaining how they change the models and voices while not the levels makes zero sense at all. They can include what they want if what they're doing is still being faithful to the source material which is is
Not to mention City Escape looked weird. It looked basically nothing like San Francisco
@@cringlord1920this project is infinitely more faithful to the original game that modern sonic adventure 2, that’s a fact, that game changes things for the sake of changes things while being on a limited engine
IT'S LITERALLY BEAUTIFUL
Danm bro this is lookin' great! I'm really lookin' forward to this!!!
Some improvements that I thing you could do to the stage
Since the streets on city scape are very big, you could add more moving cars on the main roads to make the stage more alive.
Also add more foliage to the grass to make it less plastic
Also do you have any plans to add the rail balance mechanic to the game ?
Congratulations for make this game, great job!!
Pretty damn impressive!
2:20 Nice Big cameo
It just blows me away every time! How far the Sonic fan base will go, to create something that sega just won’t! The Sonic fan base is just a remarkable community of people really! 💙 Outstanding work on this! I’m genuinely excited for this!
This was the best sonic game ever in my opinion, seeing this is just amazing
This looks beautiful! Really brings me back!
I'm serious , This game going to be PEAK
This actually looks pretty good
randomly spotted this looking up ost. Amazing work!! 🔵💨
This looks so good. If this gets finished it could be the DEFINITIVE SA2 experience.
Im loving how much wider the streets are in particular
Very well done! I'm surprised how you've kept up with the style of Sonic and his entourage! It looks cool! I can't wait for the demo!
Oh my god this is amazing, i love the renders and the smooth move set ‼️
I love the change to the Big Foot arena: even if its not exactly a hard boss, having the arena setup so you can potentially find cover while it strafes just feels right
The graphics and animations are both really high quality and fluid. I also like that you modified the levels slightly instead of doing a complete 1:1 recreation. The only two nitpicks I have are that 1. the Spindash looks a bit weak and 2. the camera feels like it hugs Sonic a bit too closely. I feel like positioning the camera a bit further back would increase visibility a bit, especially in the more open sections. Just my opinion though, I'm by no means a game dev and couldn't put together anything nearly this good myself.
The minimal damage done to civilian vehicles is amazing
I love that he seems to gain momentum rolling down the hill!
The speed of him is giving me goose bumps .
This is the best SA2 fan recreation I’ve ever seen, second to none. I beg of you, please at least finish the hero story.
I like how sonic isn’t the size of the fucking cars the streets of downtown San Francisco look amazing too
definitely cut from a different cloth than the usual SA2 "remaster/remakes" we've been seeing. my favorite things are how there's a bigger emphasis on weaving between cars when sonic first lands, like he actually dropped in on the busy roads, and how by the time the truck is chasing you it's dusk
Gosh, this looks exactly like an official remake of the game! I can't wait to see the demo come out!
This looks amazing so far.If I could suggest a few improvements that would be to move the camera back a bit and make the building, other pieces of the city tall because Sonic deadass looks like he’s 9 feet tall at certain points
finally, a UE project that isn't Nintendo hire this man and instead actually understands what an art style is
BROOOO THERE'S A LOCK ON SYSYTEM THANK GO D
Oh man, this looks gorgeous! Absolute banger here!
This was really amazing. Hopefully you continue this project. Maybe a full-on remake as time goes on?
The lightening is great. I would like to play a remaster of both sonic adventure games.
This looks pretty damn cool, I love how the visuals aren't just hyper saturation, bloom, and a bunch of AO. He also looks to control VERY nicely and faithfully, without being ridiculously fast. He's pretty well animated, my only gripe is that skateboard trick might need to be toned down a bit. Overall, very promising project! Can't wait to see where it goes
He’s so fast man, this is beautiful. I’m not even a fan of sa2 but this is how Sonic should always look. And he probably plays just as fun as it is to watch
The way Bigfoot flinches when Sonic hits it here kind of makes me feel sorry for it
yo ive seen a fair few of these remakes but this one really hits different i think youve done a great job workin in UE5 and it made me feel like i was watching a trailer for the remake ive always wanted
This looks wonderful! I hope in this remake, Tails is playble (mechless) and Amy's playable too.
ASSUMING THE POSITION
this is insanely cool. genuinely stellar work this is actually insanely cool i'll definitely look at other projects u make too in case u want to make more sometime, also can i just mention that sonic model is GENUINELY PERFECT?????????? like oh my god it is EXACTLY what i would want from a sonic design in one model it's insane, great work on everything
That Sonic model looks amazing!!!
Looks so cool and Sonic Adventure 2 is my childhood game
This is super cool! Animations are nice and snappy and everything looks fairly faithful. I’m a tad worried at how heavy the jump and homing attack looks but everything else is on point!
I like the freedom of movement in this. IMO many more modern titles make 3D levels feel to stiff, but fast. A longer range jump dash is also fun and more useful.
The Unleashed jump dash was like, 2 ft in distance.
This is fire!!
It's exactly how I would picture the Sonic Adventure remakes. I just hope SEGA makes it happen soon (and a possible Sonic Adventure 3).
This looks fantastic so far! Great work! I hope you guys continue to tweak it. I’m personally not feeling the Generations running animation. Something with a little more bounce in his step would feel more Adventure-y. Also I hope you add more trick animations to the boarding section!
Looks really good. I love the little touches- Big running away during the truck chase, the battle with the GUN mech being underneath "Radical Highway"... my only complaint would be that, Sonic feels a bit large compared to some of the environments, ie. the stairwells foe example. But great work overall!
The Bigfoot Boss fight is under the Golden Bridge/Radical Highway is Genius!
Dude this is awesome, really awesome!
Wow, those graphics hit me like a truck.
I love how it's the exact same layout but it actually looks livable in.
A little fine tuning and it’s flawless!
I really like the model for this
For a teaser this is decent af. Theres still stuff to be tweak but for a teaser this is cool af. I just hope this project at least got to be finish more than well majority of remakes
I love this video i am a lover of good graphics :)
The smooth transitions are awesome. My only criticism would be the lack of a tune for the invincibility power up and the need to increase the speed of the truck. Otherwise this project in incredibly impressive quite simply because it not only gives us probably the best fan made city escape we've seen to date, but also includes the boss stage that goes with it.
This is pretty much exactly what I’d want if they did a remake !
Holy shit.
The usual "UE Remake" slop you see on YT has absolutely nothing on this. This looks like an honest-to-god miracle of a fan-project.
This is amazing. It's the perfect reimagining that not even SEGA would be able to reproduce.
He did it...he did it...
This actually doesn’t look bad??????? Finally a unreal engine project that is actually good
I've been planning to get into doing PC gaming on a gaming laptop soon so when I have all of what I need for that and am ready to do it, I'll give this fanmade remake a try for sure! What's been shown in this trailer looks impressive and so does all of what I saw in the announcement trailer!
This is really good. The only thing I would really say is having the models look like the yuji Uekawa art from sa1&2, expanding the levels even more and better camera work aside from that this is really good and I think the mod msa2 which is also redux which it has been worked on for a long time does some really cool stuff and you should definitely take a look maybe get some inspiration also, I just wanna say that Bossfight was redone so good and I love it and I also love how when you’re running on a flat surface you don’t lose any speed that’s how it should be and I’m pretty sure it’s like that here where going uphill you lose speed going downhill you gain speed and going on a flat surface you keep the speed you gained from going downhill it’s perfect
love the running animation