@@FreddyChoppins In one of the old builds of SA1, Knuckles' va had more of an old timey radio voice. The "Oh no!" clip is from that. For some reason, they used it as a reaction for the boss fight, despite the new version of the line already bring recorded.
@@justinarzola4584 It's not intentionally designed. It's a side effect of glitching through the invisible walls meant to keep you in the arena. And someone got footage of glitching through the wall, taunting Silver about it by standing out of his grab range... only for him to promptly teleport dash through the wall and chase them throughout Soleanna until he fell into the water.
@@TARDISESThe Way it happens and how you encounter is obviously a glitch but the fact that something as level design specific like space was put there makes me think it had to be somewhat intentional.
Glad to know I wasn’t the only one who thought Superstars bosses were insane. At first it was like “oh cool the bosses are actually a challenge” to “why is there another phase to this boss it’s been 6 minutes”
yeah I remember when playing sonic adventure and battling knuckles I noticed how fast the fight was over, but didn’t point it out because I was too distracted by knuckles saying “oh-no.”
"You know what they say, the more the merrier." "You know what they say, the more the merrier." "You know what they say, the more the merrier." "You know what they say, the more the merrier." "You know what they say, the more the merrier." "You know what they say, the more the merrier." "You know what they say, the more the merrier." "You know what they say, the more the merrier." "You know what they say, the more the merrier." "You know what they say, the more the merrier." "You know what they say, the more the merrier." "You know what they say, the more the merrier." "You know what they say, the more the merrier." "You know what they say, the more the merrier." "You know what they say, the more the merrier."
Its kinda funny how Silver's boss in 06 is actually really easy if you just keep your distance and wait for his audio cue. He can be downed as quickly as an SA1 boss
I think the biggest problem with the Silver fight is the camera. If it actually focused on Silver, the fight would be ridiculously easy because of how much he telegraphs his attacks, but instead the camera tries to show where you're going like you're just walking through the hub world, so when you try to move away from Silver, you can't see where he is or what he's doing anymore. It's one of those things that make it obvious how rushed the game was. I'm sure the devs would have fixed the camera if they had more time, but when your boss wants the game out for Christmas while half the team is busy with a completely different game, you have to make some sacrifices.
I remember beating Team Dark because they just jumped of the map. The A.I follows the team leader so they all fell off at once. I think my record is like 10 seconds and it could probably be lower
My record for one of these battles is two seconds. The victory button is your speed character's tornado (Although Espio's is a bit of a pain). Spam tornado and you are done within 15 seconds almost every time. That two second fight was when all three opponents were knocked out by my very first tornado. As always, first thing I did in the first miliseconds of the fight was tornado and... They all went.
It’s been a while since I played Heroes so I don’t fully remember how easy/hard the second Team Boss was, but I do firmly remember that if you button mash in power formation and have even the slightest amount of luck you can pretty easily beat every story’s first Team Boss in like 20 seconds.
@@TheSilvershadow200 With espio’s tornado I don’t even use it. When he turns invisible the AI doesn’t know where he is and you can spam the shuriken attack.
I had a weird bug happen in one of them when I died once and when I respawned it just launched the other team off the map and the game just kind of didn't know what to do for 10 seconds before I won
I own a Nintendo Power magazine with a Sonic Heroes section and it seriously recommends to just spam each Speed-based character's tornado move near the edge to win for every team fight, which really says something about the level of strategy
Silver isn't even the worst boss fight in 06. That prize has to go to Iblis phase 2 (the one you fight as Sonic & Shadow). Silver might be the less functional but at least it's ok once you know what to do to beat Silver quickly. Iblis will always require you to wait around for ages until the game decides you can hit him. You can speed things up by going into the lava and using i-frames to hit the orbs but this is very risky and if you ie, you have to repeat the whole thing again. And to add insult to injury the final attack which happens minutes into the boss fight, Iblis just removes a ton of the platforms unexpectedly and on a first playthrough, this is extremely likely to kill you. And the final fuck you is the game expects you to do fight again as Shadow. The boss already takes as long as it takes to beat Chaos 4 with Sonic, Tails & Knuckles. Why not just have it be the same boss with a chraacter who basically controls the same
Actually the reason team rose and team sonic fight is because they think sonic stole cream's chao. it's explained in the first cutscene from team rose's story when you can see the newspaper. But it was actually Metal Sonic.
It's not really "explained", but you can indeed piece two and two together easily if you remembered the newspaper (but that's assuming you're playing Team Rose first and saw it in their intro).
On the topic of The End's original fight, it's not just Easy that skips it entirely, Normal does the same. So you either beat the original ending on Easy or Normal to get an underwhelming final battle with a quick time event at the end, or you play on Hard or Extreme for the same underwhelming fight but with the hacking minigame again. At least you can switch your difficulty at any time, even during Supreme's boss fight. (except for Extreme of course)
I was wondering about this.. I found Sonic Frontiers piss easy until the DLC when I kept falling off the buildings.. and that's when I found out you could change difficulty. I was so underwhelemed with all of the bss fights on normal, especially The End
I really do think one of the Sonic Frontiers devs liked Ikaruga just a lil too much. Like don't get me wrong, Ikaruga is a classic in the curtain shooter genre and I love that it got homaged in the recent Sonic game. But, like, did it really need to be the final boss in a game that literally reinvented Super Sonic battles? Obviously the answer is "no", because DLC noises.
I knew about the frontiers final boss before playing and when i played on normal, It got skipped. I thought it had to do with the region because i bought my copy off of ebay and it was a european copy (im in america). But this video made me understand that there’s an actual reason it wasn’t there.
Silver being playable in a game that isn't utter trash is a dream of mine. Chucking objects into things and even reflecting bullets Darth Vader style is one heck of a power fantasy.
@@hendeyjagger7489 Ok sure, I'll grant that Mario and Sonic at the Olympic Games is a fine series. Unfortunately I can't live out my very specific fantasy of standing there with my psychic barrier up absorbing a ton of bullets only to let them clatter uselessly on the ground in those series. Sonic 06 *does* let me live that dream, and pretty easily too (theirs a side mission that's basically designed to setup this situation), but the game is utter dogwater and that's just really unfortunate.
I find it hilarious that Silver has both one of the worst boss fights in the series and one of the best I think one reason Generations rival battles are so good is because they're not limited to what a player can do. The rival battles in Adventure-06 were designed as if you're fighting another person playing the game, aside from maybe a bonus move like Shadow's Chaos Spear. Almost every move they can perform against you is one you could use if you were playing as them. The main reason Adventure 2's rival battles are cooler than the first one's is because they have a better AI. Generations, on the other hand, featured you fighting against someone who isn't restriced to what a player can do. You can't tell me they'd make a Sonic game where you can play as Silver and readily use Meteor Smash, teleport or go out of bounds on purpose. Thus allowing an AI who isn't trying to play a character.
Yea i swear there isn't any time in the franchise where the bosses have been consistant game from game. Even then, IN a game like SA1 you have AWFUL bosses with the characters and then the Final Boss in Sonic's and Tails' stories being actually really fun. Weird.
@@polocatfan Although, the final boss in "Sonic 1" is rather easy for a final boss after fighting your way through the torturous Labyrinth and Scrap Brain Zones.
@@fdg2208I actually really like the Sonic Rush boss fights! They posed a real challenge, and were really rewarding when I figured out the patterns and defeated them. I also like how the battle gets progressively harder as it goes on. It gives you the sense that Eggman is learning. The fact that elements from the first boss fight are used and expanded on in a later boss fight also gives you the impression that Eggman is learning and improving. It also feels like he's out for blood, especially in that last boss fight with the big robot. I love that fight, but I also hate that one Lazer move.
Superstars’ bosses brought an easy 8-9/10 game down to a 5-6. Honestly insane how Arzest managed to make some of the worst boss fights in the entire series…
I think bosses aremt the reason i mean mario wonder had just 2 bosses(4 but the 2 of them are just bowser jr fight) yet it was rated a whoppimg 8.8 in imdb
It's honestly impressive. That first Robotnik fight is fine, honestly, but then every single fight from there to the end is a slog filled with arbitrary invincibility. Why even have the "flashing white" thing if it in no way indicates when you can actually hurt the boss? Even Forces had better fights; Infinite's round 1 and Metal are better than anything in Superstars. Better music there, too. And checkpoints in the final boss fight, too!
I like the Casino boss fight in Sonic 3 where Robotnik's plan is to slowly float over to you and drop a green ball on you and just hope it hits you. Whats really funny about it is that if you just stand still, it'll miss you.
Oh thank god, I thought I was just bad at Sonic Generations! I kept thinking I missed an opportunity to attack it, but no, there's just a lot of waiting
The dark dragon boss in Superstars was especially miserable for me because nothing communicates to you that touching Tails/Knuckles will give you bonus rings, and it’s entirely too easy for the boss to pull you into a 2D section right when your ring delivery helper arrived.
Won’t lie the true final boss of Superstars was the absolute pits the first time I played it. I rage quit after a few attempts only to beat at 5 in the morning because I wanted to pop off so hard that morning when I finally beat it
oh, i feel i should mention: the wonky camera controls in "Sonic 06" make the battle with Silver even worse because you can't even SEE him most of the time! also, if he DOES trap you, he keeps saying "it's no use! it's no use!" over and over!
If Knuckles manages to use that glide attack in Sonic Adventure 1, then using Sonic's homing attack results in a stalemate with both falling to the ground, making it an effectively useless attack.
Knuckles boss fights during 3&K and Adventure 1 are so hilariously one sided that I love it. I think the first character battles of Sonic/Shadow and Tails/Eggman in Adventure 2 are also really funny to play, the first Sonic/Shadow one wasn't as easy as the others but it's close. I am glad we get more challenging fights between these pairs and Knuckles/Rouge by the time we get to Space Colony Ark though.
The thing that amazes me about Superstars is that these games are- no offense- to some degree for KIDS. There's no easy mode, it's just freaking like that!
@@mecxu761Actually I think the Emerald Powers are the very reason why Superstars' bosses are designed the way they are, like Arzest tried to design the bosses in a way to make them challenging even with the Emerald Powers but they went about it the wrong way
8:52 I have a theory that these battles are bad on purpose, not because they seek to be bad per se, but because they try to be comical, like a cartoon. The first boss is protected up to the smallest part of the front, but if you stand behind him you already won; a vehicle that has oxygen bubbles as a means of protection, absorbs all the bubbles and is left uncovered; a ship with a small drill, as this one is so small it gets stuck on the thicker platform; a race against an equal... that ends with the loser crashing into a door. They won't be the best bosses, but I think the comical attempt in Eggman's encounters is interesting.
I agree. While they are whimsical they do present you with a problem to analyze and a solution to find. Sure, they're more fun than threatening, but that's the point, they're FUN. In that sense they are by no means badly designed, despite being "easy", and they outclass all of the other Boss encounters listed in this video. It's a pity people get good design and difficulty confused sometimes. The problem with Sonic bosses isn't when they're easy, it's when they're boring.
@@marzipancutter8144 No, the problem is that they *aren't* fun! The bubble one and the Metal Sonic race are kind of fun, and the final boss is decent, but the rest are boring and/or annoying. The pinball one in particular is *INCREDIBLY* annoying!
@@Compucles Pinball levels are a common theme throughout Sonic games though, and it had some of the better Pinball physics compared to some of the later games. After playing through an entire Pinball-themed world I think it's fine to give players a pinball-themed challenge, I'll admit that it contains some genuinely tricky jumps where you fall down for failing. you actually need to think about, and it can be annoying that you fall down for failing in a getting-over-it fashion. But you actually have to think about some of the jumps, it tests your familiarity with the physics you should have mastered by playing the previous levels, and it's a blast to optimize in time trial. Actually, almost all of the bosses are perfect for Speedrunning.
@@marzipancutter8144 But "Sonic Spinball" and other games actually have *good* pinball levels. The pinball boss fight is "Sonic CD' is terribly designed and extremely frustrating trying to make your way up the table only to be forced down or to the side on almost every single attempt. There's barely any thinking about the jumps at all! It's almost complete luck, which is part of why that boss fight is so terrible! You can pretty much only jump back in, hit the flippers at an angle you think will work, and then just hope that this is the rare time you don't get blocked or even worse get knocked down further past a part you already got past and then need to redo that part as well.
@@Compucles Alright then, all I can say in response to that is that my experience with the level differs. I don't want to invalidate your experience or call skill issue, and a level 2 boss isn't supposed to be that hard so it would be bad design even if it was. I've played the level both as an inexperienced child (where I do believe I fell down a lot, but it didn't feel like luck when I eventually beat it, as I slowly figured out a consistent way to get up) and more recently tryharding to make it in a couple seconds, and I don't share your frustrations. I do think though this level gets harder the worse you are at it which I think is questionable. All the bouncers you can use to get up really easily are one time use, and the more you destroy the harder it gets to get up, so not knowing that and making an unfavorable board state is a bit of a pain design-wise.
Honestly, I don’t think the fight against silver is bad in principle. Up until this point, running up and doing a homing attack has always been a good strategy, but this fight goes against that by catching you off guard and throwing you back. Teaching you that now you’re gonna have to wait for an opening to attack. Although the issue with it is that the cut scene beforehand tells you nothing about silver abilities, so it was unfair that they would throw such a break in the gameplay narrative without any warning. Maybe the cat seemed beforehand, should’ve emphasized that silver has telekinesis to give you a bit of a warning that simply running up and attacking him won’t do anything? Or maybe the game should’ve started you off with shield, so that you have one free hit to figure out the gimmick of the fight? Of course, that doesn’t count for all the glitches, but that’s just how 06 is. Or even better have the boss fight start with an endgame cut scene for sonic tries doing a homing attack on him, and silver smacks him away with his powers, followed up with a line of dialogue from sonic saying “DARN! I guess I will need to wait for an opportunity to strike!”
The boss is not bad in concept, I agree. Heck, I don't even think it's bad design to catch the player off guard and force them to come up with a new strategy on the fly. The issue with Silver really is the execution: His protective field is not well telegraphed at all, has a high probability of chain killing or even softlocking you, and the camera doesn't focus on Silver making it really easy to accidentally stumble into Silver's protective field. Any one of these issues would be a significant mark against the fight, but all three together is enough to write an entire song about how bad it is.
The unreleased Trevor Adventure 2 has a pretty wacky boss fight where Trevor fights Coldsteel(his rival) in a forest. Otherwise, it's pretty fun to control.
12:00 From a gameplay standpoint this is actually one of the better boss battles Frontiers has to offer before the DLC funnily enough. 15:06 This I feel also extends to Superstar bosses in general since it's just a waiting game until you get a single hit in. The Egg Reverie and Titanic Monarch in Mania needed you to deal 16 hits total to win their fights, but in ER's case the bosses are always vulnerable when they're on screen and in TM you can hit Eggman multiple times and not once every blue moon. Hell the Great Eggman Robo in Sonic & Knuckles requires a whopping 36 hits to destroy in total but as it was said before, bosses in the classic games before this one rarely required you to wait, and even if they did, you were always allowed to score more than one hit in.
cool video, but i feel like some of the points here are a bit inaccurate -Heroes' team battles can be cheesed by just spamming the tornado attack, or the thunder shoot, but to be fair, this still doesn't really support the rock/paper/scissors element, and still has a chance to fail and go right back to being a chaotic mess -the Silver battle doesn't require you to restart the game, you could just start over from the pause menu, which costs a life, so if you don't have any, then you can just quit to the main menu and restart the fight from there -SIlver throwing you into space doesn't softlock you, although it takes a bit, you hit something eventually -It also usually happens whenever you manage to clip outside the boss arena, which is exactly what's happening in the clip shown off in the video, but this is Sonic 06, so it could probably still happen normally i was also gonna point out that the Team Rose fight had a decent motive, but looking back, that motive is just really inconsistent among cutscenes and dialog. it's either Sonic being a potential culprit to stealing Froggy and Chocola, Amy messing with Sonic to get him to marry her somehow, or Team Sonic fighting them just to get them out of their way
I had NO IDEA you could revive teammates in the Sonic Heroes team fights... because they never lasted that long for me. Most times I played, they were over in 10 seconds because either the enemy AI all decided to jump off the edge, or because I was Team Rose and Amy's hammer tornado is BUSTED. (Seriously, open a team fight with it and you will most likely take out at least one opponent right there, if you're lucky you'll get all 3) If that fails, Cream and Big are also hilariously busted.
I NEVER had issues with the team fights in Heroes. Spam the tornado moves and they all go down. It's worked for me since I was a kid. Albeit with Amy or Espio was fickle to use this strategy. But seriously, rinse the other team in seconds
I disagree with The Black Dragon. Everyone who hates this fight clearly doesn't know the meaning of the word patience. The attacks are easily readable after maybe a couple attempts; so the only reason anyone dislikes it is because "IT'S LONG AND I DON'T WANNA WAIT BECAUSE I'M SO IMPATIENT". Like really guys? Really?
Chaomix is the only person in history who has ever made the claim that Sonic is even a contender for having some of the best boss fights because of one game
Sonic 2 Final Boss, S&K Final Boss, (With Super/Hyper Sonic) Sonic Adventure 1 & 2 Final Bosses, Sonic Unleasehd Final Boss, Storybook Series Final Bosses, Sonic Colors Final Boss, Sonic Generations Bosses and Rivals, (Except obviously Time Eater) and well, THAT one game. So yeah.
@@Windy_Artist-Devin terms of hype they excel. But in terms of design they were WAY too easy and the only reason people even remember those boss fights is because of the music and Super Sonic
@@maxidation1354 PEACH! That's my point exactly. Not saying that they're bad, but me personally, I haven't heard anyone make the claim that Sonic has some of the best
Maybe controversial, but I think I prefer the touhou battle against The end over the DLC fight against it simply for what the atmosphere it's supposed to have: it's Super Sonic and the final Ancient titan against a colossal planet destroying moon. When the game is spent teasing this cosmic threat that wiped out an entire ancient alien civilization that based their entire technology around the chaos emeralds, I EXPECT TO FIGHT THE BLASTED THING AT THE END (heh). And you do in the base game. It's a touhou boss fight, but a fight is a fight. Meanwhile, in the DLC.... actually, let me set the mood for you. The final battle approaches, Sonic has passed all the trials to master this new power in the nick of time. Meanwhile, everyone else has successfully collected all the chaos emeralds. And not a moment too soon. The end has come. A massive glowing moon looms over our heroes. You know it to be a being capable of destroying planets and snuffing out life with a single, powerful strike. And now it's finally free and has descended upon your world. So what does this incomprehensible and all powerful being does?.....it plugs into one of the titans and fights you as much. The final boss is another titan battle. The massive moon with a giant "f you" laser has metaphorically brought itself down to your level for a battle you've already done 6+ times by now. Forgive if I feel like the extinction level threat attaching itself to a marginally smaller scale robot is massively underwhelming conceptually to what we had previously.....
Honestly, the DLC as a whole was a letdown. The new story and final boss felt oddly cheesy. And it was kind of a cop out that, Sage didn't do her self sacrifice in this version of events. Sure, she was gonna come back anyway. But, I felt legit really bad for Eggman in the vanilla ending. Only thing missing was Sonic saying something about her passing, sorta mirroring the SA2 ending a bit.
@@bagofcrime1772 Same. And for a long time I thought the Wii version was better since it's on a more powerful console, but I only thought that because I haven't seen it at the time. The truth is the DS version is better because the writing isn't god awful and because it has the Mother Wisp/Nega Mother Wisp, an extremely important plot point that is completely absent from the Wii version for some reason.
"I can't get behind Colors' bad writing" "Sonic Generations is part of my top 3 Sonic games" Does bro hear himself? They have the same writing quality, just say you don't like the platforming!
Honestly? The hard ass boss fights in Superstars were the best part of the game for me. It was nice to have a major challenge to overcome in a Sonic game after just blazing through Forces
Sonic Heroes team fights are genuinely a total clusterfuck and can vary from brain dead to impossible. One of them I cleared in like 5 secs because they all jumped off the platform. Other ones took like 5 mins.
My favorite is the Green Hill Zone boss from the Game Gear port of Sonic 1. It's supposed to hover over you for a bit before lowering then rushing at you, giving you the chance to counter attack. However, because of screen crunch issues, the boss is low enough that you can hit him as much as you want while he's hovering, and you can easily beat him before his first attack
The Wacky Workbench boss was the main reason why I lost interest in beating Sonic CD as a kid. It wasn't even that hard, it was just so tedious that I stopped bothering since I figured it would only get even worse from there.
The funny thing is, CD actually gets easier from there. Wacky Workbench is the second to last stage and the boss of CDs final level is hilariously easy 🤣
I thought it was an interesting, trying to find the robot cage in Act 1 on the other hand was a nightmare, granted it's optional but it took me way too long to find that thing, it's really well hidden@@kinger41
*Suprised you didn’t mention the cakewalk that was the Sonic CD Palmtree Panic Fight. It’s so easy that it isn’t even A cakewalk, it’s A Muffintiptoe.*
in my opinion the worst boss flights are the minibosses from sonic 3 and knuckles, these guys just die super fast and with damage boost they die in a few seconds... the angel island miniboss is just a prime example... so as marble garden, icecap, launch base, mushroom hill, sandopolis and hidden palace (knuckles) this just ruins the fun of them...
Bro chaos 4 in sonic adventure is the absolute worse, you have to spend an ungodly amount of time just waiting for it to rise up so you can get a hit in, AND YOU HAVE TO FIGHT IT THREE TIMES AS SONIC, TAILS, AND KNUCKLES.
The Adventures rival fights were trash, but I'm glad we have them. We probably wouldn't've gotten the _excellent_ Adventure 2 rival fights to fix the issues.
So... that last part is why I didn't bother with Super Stars.... And why I set King Koco's challenge to easy mode. Like, there are good ways to do difficult bosses. Look at Fromsoft's games. But... King Koco's trial, and Super Stars' final bosses are NOT how you go about it. That's just bullshit difficulty where it has no place to be.
It took me several tries to finish the final boss of Super Stars main story, probably spent about 2 HR just for the final boss. I lost interest to play Trip's story because of the boss design in the later stages. Looks like Trip's boss fights would be worse than the main story so I'm glad I didn't try. I think it would be much better if they put check points in boss fights so you don't have to restart from phase 1.
to be fair regarding the sonic heroes team rose fight, the only clue they had for finding chocola and froggy was that they were last seen with sonic (who turned out to be metal sonic), so they were hunting him down partially because of amy’s usual antics but also because of their actual team’s goal
the problem with the master king koco is not the it’s difficult-it’s that it’s genuinely unfair. the hit box of the attacks you need to parry are DESYNCED from the animations-ESPECIALLY wyvern. it’s ridiculous.
I thought I was just bad at games playing superstars, I'm so happy to know I wasn't completely incompetent and it was just the game being on hard mode for every boss battle 😭😭
How you explained the Sonic Heroes team fights is perfect. I beat all of them but could not for the life of me figure out what I was actually doing and just spammed attacks in power formation because that one's my favorite
Just the fact they were trying to replicate Doomsday Zone from S3&K with the Wyvern boss annoys me... Like, why would you make an invincible boss that takes its sweet time doing anything? On top of that Wyvern has multiple QTEs that you have to execute PERFECTLY in order to beat it. What were they even thinking?
Don't forget about Perfect Dark Gaia from the 360 port of SONIC UNLEASHED. That was a NIGHTMARE for me because I went into that fight with 50 LIVES and when I beat it, I was on my LAST LIFE. Not even The End from Sonic Frontiers/Final Horizon was that bad.
I just realized, the final horizon is basically frontiers’s end of evangelion, as the original ending is minimalist and meaningful rather than anything actually happening.
i'm surprised you didn't mention the constant spam from the other characters going "Its a HOMING SHOT!" during the Time Eater boss, I get that characters repeat lines sometimes but it is annoying lol
I might be remembering it wrong--but IIRC Sonic Triple Trouble had an underwater fight that was mostly just sheer tedium. Mixed with Sonic being underwater--and all the "fun" involved with that. Well, not exactly, as it somehow made Underwater Sonic tedious--instead of its usual "what anxiety feels like" status
In regards to sonic knocking out his friends. In the comic he said he could have freed knuckles from the power controlling him but decided to beat it out of him
No joke, i played superstars on release at the switch. And it took me SO LONG bc of the bosses. I also remember on the true final boss, that knuckles saved me on the last second when i was about to do the last hit with low rings!
I really dislike how you need to 100% Final Horizon for Master King Koco to drop hints on how to beat The End. I want to 100% it, sure, but I also want to know how to fight the boss and stop it from infinitely recovering or killing my friends??? Without having to grind the whole game first?????
I'd like to nominate the phoenix boss from Sonic Unleashed. It's basically the Moonlight Butterfly from Dark Souls, except you have much more space to dodge its attacks, it's guaranteed to have three cycles, and there's QTEs added into the mix.
Awesome list. Haven't played the new Sonic games yet, but I'm definitely familiar with the ridiculousness of character battles in Sonic Adventure 1 and Sonic Heroes. Also familiar with weird bosses in Sonic CD thanks to Sonic Origins Plus
The final boss fight of Sonic Chronicles. You play as Super Sonic, you take zero damage, and to make matters worse, you also don't run out of rings. If you miss all of the quick time events, it just starts over. And the quick-time events aren't hard. There are POW moves that have harder quick-time events. The boss fight is so easy that it's almost impossible to lose. Which is kind of funny, because the fight before this one is extremely hard.
thing i can appreciate about CD's boss fights is that they're more puzzle focused fights as opposed to traditional boss fights, they aren't particularly hard puzzles but hey i appreciate the attempt.
Well, smth small I noticed with the Egg Conveyer is that one has to move the conveyor belt I was doing the boss fight with Tails, and I decided to just keep myself in the air to dodge the attacks, but the conveyor belt wasn't moving too much until I started running on it again
I have no idea if it even counts as a boss fight but in Sonic Adventure there is, in fact, an encounter between Big the Cat and Chaos 6, since Chaos absorbed Froggy and you need to save him. Again I have no idea if you can even consider it a boss fight because Chaos 6 has no health bar, it doesn’t attack at all, and the “fight” ends as soon as you hit Froggy (you don’t even need to reel him in like the rest of Big’s stages). It’s honestly the weirdest moment in an already weird section of the game.
What do YOU think is the #1 hilariously bad Sonic boss fight?
Sonic 1 8-bit
EDIT: Previously S1 Master System
Idk
Sonic superstars egg fortress act 2
The sonic cd one with the springs thing
the first one for sonic 1 for the game gear/mastersystem (especially game gear with screen crunch)
"it actual feels like the AI has a frontal lobe"
*Knuckles constantly running into an invisible wall*
That's just part of his brilliant strategy.
Well, it has the frontal lobe. It just forgot to get the rest of the brain as well
Sounds like an actual player of a videogame.
You can't be lobotomized without a frontal lobe
Nah knuckles got his frontal lobe bitten by an abnormally large golden bear
Fun fact: Knuckles' "Oh no" voice clip is taken from a different VA, from a beta version of the game. If you didn't know that, now you do.
It was actually the same guy, the only different thing was the voice direction
@@jamiegioca9448 Oh OK.
Wait, that's the origin of that voice? I've been hearing it for years and just thought it was something clipped off Twitch or something 😄
@@FreddyChoppins In one of the old builds of SA1, Knuckles' va had more of an old timey radio voice. The "Oh no!" clip is from that. For some reason, they used it as a reaction for the boss fight, despite the new version of the line already bring recorded.
oh no
i love that silver can throw you into space, quite a way to get rid of the iblis trigger lol
I wonder how that even got programmed into the game, 06 has many glitches but that seems intentionally designed.
Probably. Like the developers were just probably wheezing in the end
@@justinarzola4584 It's not intentionally designed. It's a side effect of glitching through the invisible walls meant to keep you in the arena. And someone got footage of glitching through the wall, taunting Silver about it by standing out of his grab range... only for him to promptly teleport dash through the wall and chase them throughout Soleanna until he fell into the water.
Work smart not hard
@@TARDISESThe Way it happens and how you encounter is obviously a glitch but the fact that something as level design specific like space was put there makes me think it had to be somewhat intentional.
Glad to know I wasn’t the only one who thought Superstars bosses were insane. At first it was like “oh cool the bosses are actually a challenge” to “why is there another phase to this boss it’s been 6 minutes”
We also need fucking health bars
@@acedelta12That doesn't change the fights
@@MarkerMurkerBut it's nice to know when you're close to winning
@@genericname2747 then cry in despair when you deal only 5% damage per phase
Fang was out for blood in Sonic Superstars.
I’m screaming on the inside just hearing about Fangs boss battle in Superstars
@@sporg5437Why's that? It's really not that bad. It's not like it's a Cuphead boss or anything.
@@HOTD108_ okay cool but not all of us are gods at 2d Sonic games
"Snipin's a good job, mate." - Fang.
Sonic Superstars levels: 👶
Sonic Superstars bosses: 😈
yeah I remember when playing sonic adventure and battling knuckles I noticed how fast the fight was over, but didn’t point it out because I was too distracted by knuckles saying “oh-no.”
oh noes
Oh no.
that line is so iconic its what i think of when somebody mentions sonic voiceacting
"You know what they say, the more the merrier."
"You know what they say, the more the merrier."
"You know what they say, the more the merrier."
"You know what they say, the more the merrier."
"You know what they say, the more the merrier."
"You know what they say, the more the merrier."
"You know what they say, the more the merrier."
"You know what they say, the more the merrier."
"You know what they say, the more the merrier."
"You know what they say, the more the merrier."
"You know what they say, the more the merrier."
"You know what they say, the more the merrier."
"You know what they say, the more the merrier."
"You know what they say, the more the merrier."
"You know what they say, the more the merrier."
You know what they say...
*BURN TO THE GROUND!*
...the more the merrier.
Its kinda funny how Silver's boss in 06 is actually really easy if you just keep your distance and wait for his audio cue. He can be downed as quickly as an SA1 boss
I think the biggest problem with the Silver fight is the camera. If it actually focused on Silver, the fight would be ridiculously easy because of how much he telegraphs his attacks, but instead the camera tries to show where you're going like you're just walking through the hub world, so when you try to move away from Silver, you can't see where he is or what he's doing anymore.
It's one of those things that make it obvious how rushed the game was. I'm sure the devs would have fixed the camera if they had more time, but when your boss wants the game out for Christmas while half the team is busy with a completely different game, you have to make some sacrifices.
Silver likes his personal space
I love that fight and if you main Silver in the story, Sonic is getting DUNKED on
yeah I never had as many issues with that boss as others did.
Yeah I was 10 when I played this and even then I quickly figured this out
I remember beating Team Dark because they just jumped of the map. The A.I follows the team leader so they all fell off at once. I think my record is like 10 seconds and it could probably be lower
My record for one of these battles is two seconds. The victory button is your speed character's tornado (Although Espio's is a bit of a pain). Spam tornado and you are done within 15 seconds almost every time. That two second fight was when all three opponents were knocked out by my very first tornado. As always, first thing I did in the first miliseconds of the fight was tornado and... They all went.
It’s been a while since I played Heroes so I don’t fully remember how easy/hard the second Team Boss was, but I do firmly remember that if you button mash in power formation and have even the slightest amount of luck you can pretty easily beat every story’s first Team Boss in like 20 seconds.
@@TheSilvershadow200
With espio’s tornado I don’t even use it. When he turns invisible the AI doesn’t know where he is and you can spam the shuriken attack.
I think team Rose jumped off when I was playing it on stream last week.
I had a weird bug happen in one of them when I died once and when I respawned it just launched the other team off the map and the game just kind of didn't know what to do for 10 seconds before I won
Missed opportunity to call this video "Sonic's rocky history with boss fights"
best fight is obviously sonic vs big, remember that guys...
I know right
Dang Now I wish I had sonic adventure 1
💀💀
I do man
Did that fight ever happen🤔🤔🤔🤔
Knuckles is the reason bossfights are now giant
The thumbnail looks like Knuckles is shooting sand out of a spout in his face
I own a Nintendo Power magazine with a Sonic Heroes section and it seriously recommends to just spam each Speed-based character's tornado move near the edge to win for every team fight, which really says something about the level of strategy
Works only on the GameCube version though.
On PC and Xbox it does almost nothing
The PS2 version is too trash for me to check, so idk there
Silver isn't even the worst boss fight in 06. That prize has to go to Iblis phase 2 (the one you fight as Sonic & Shadow). Silver might be the less functional but at least it's ok once you know what to do to beat Silver quickly. Iblis will always require you to wait around for ages until the game decides you can hit him. You can speed things up by going into the lava and using i-frames to hit the orbs but this is very risky and if you ie, you have to repeat the whole thing again. And to add insult to injury the final attack which happens minutes into the boss fight, Iblis just removes a ton of the platforms unexpectedly and on a first playthrough, this is extremely likely to kill you. And the final fuck you is the game expects you to do fight again as Shadow. The boss already takes as long as it takes to beat Chaos 4 with Sonic, Tails & Knuckles. Why not just have it be the same boss with a chraacter who basically controls the same
I didn't struggle with that boss, I Found Shadow's version rather easy.
06 good
Actually the reason team rose and team sonic fight is because they think sonic stole cream's chao. it's explained in the first cutscene from team rose's story when you can see the newspaper. But it was actually Metal Sonic.
True sonic fans know 😢
No they don’t
@@mredbadger yea it is, thats the whole reason why they go on there journey in the first place.
It's not really "explained", but you can indeed piece two and two together easily if you remembered the newspaper (but that's assuming you're playing Team Rose first and saw it in their intro).
@@mrmelonman2893no, not true
On the topic of The End's original fight, it's not just Easy that skips it entirely, Normal does the same.
So you either beat the original ending on Easy or Normal to get an underwhelming final battle with a quick time event at the end, or you play on Hard or Extreme for the same underwhelming fight but with the hacking minigame again.
At least you can switch your difficulty at any time, even during Supreme's boss fight. (except for Extreme of course)
I was wondering about this.. I found Sonic Frontiers piss easy until the DLC when I kept falling off the buildings.. and that's when I found out you could change difficulty. I was so underwhelemed with all of the bss fights on normal, especially The End
Normal is supposed to be the intended difficulty, why would they punish you for using by removing the final boss??
I really do think one of the Sonic Frontiers devs liked Ikaruga just a lil too much. Like don't get me wrong, Ikaruga is a classic in the curtain shooter genre and I love that it got homaged in the recent Sonic game. But, like, did it really need to be the final boss in a game that literally reinvented Super Sonic battles?
Obviously the answer is "no", because DLC noises.
I knew about the frontiers final boss before playing and when i played on normal, It got skipped. I thought it had to do with the region because i bought my copy off of ebay and it was a european copy (im in america). But this video made me understand that there’s an actual reason it wasn’t there.
Normal nowadays is easy of the 90s sadly@@genericname2747
Long live the “Oh No!” And “It’s no use!” Boss fights. Great vid btw!
I think that if silver is ever playable again, chucking someone into space should be one of his powers
Silver being playable in a game that isn't utter trash is a dream of mine. Chucking objects into things and even reflecting bullets Darth Vader style is one heck of a power fantasy.
@@webbowser8834 *cough* Mario & Sonic London
@@hendeyjagger7489 Ok sure, I'll grant that Mario and Sonic at the Olympic Games is a fine series. Unfortunately I can't live out my very specific fantasy of standing there with my psychic barrier up absorbing a ton of bullets only to let them clatter uselessly on the ground in those series. Sonic 06 *does* let me live that dream, and pretty easily too (theirs a side mission that's basically designed to setup this situation), but the game is utter dogwater and that's just really unfortunate.
@@webbowser8834For a perfect example of ideal Silver gameplay, not counting P-06 look up a little game called Psychonauts
I find it hilarious that Silver has both one of the worst boss fights in the series and one of the best
I think one reason Generations rival battles are so good is because they're not limited to what a player can do. The rival battles in Adventure-06 were designed as if you're fighting another person playing the game, aside from maybe a bonus move like Shadow's Chaos Spear. Almost every move they can perform against you is one you could use if you were playing as them. The main reason Adventure 2's rival battles are cooler than the first one's is because they have a better AI.
Generations, on the other hand, featured you fighting against someone who isn't restriced to what a player can do. You can't tell me they'd make a Sonic game where you can play as Silver and readily use Meteor Smash, teleport or go out of bounds on purpose. Thus allowing an AI who isn't trying to play a character.
Yea i swear there isn't any time in the franchise where the bosses have been consistant game from game. Even then, IN a game like SA1 you have AWFUL bosses with the characters and then the Final Boss in Sonic's and Tails' stories being actually really fun. Weird.
holy french bread mr needlemouse is here
SA1s final boss is awesome too
Honestly Sonic 1's bosses are all pretty good. (even Labyrinth Zone.)
@@polocatfan Although, the final boss in "Sonic 1" is rather easy for a final boss after fighting your way through the torturous Labyrinth and Scrap Brain Zones.
This video could honestly just be a list of every boss fight in superstars...
It could also be a list of Sonic Rush 1 boss fights
@@fdg2208 Oh god, both games' boss fights are THE WORST
I'm just waiting for Sonic superstars to get cracked so I can know what you're talking about
And frontiers
@@fdg2208I actually really like the Sonic Rush boss fights! They posed a real challenge, and were really rewarding when I figured out the patterns and defeated them. I also like how the battle gets progressively harder as it goes on. It gives you the sense that Eggman is learning. The fact that elements from the first boss fight are used and expanded on in a later boss fight also gives you the impression that Eggman is learning and improving. It also feels like he's out for blood, especially in that last boss fight with the big robot. I love that fight, but I also hate that one Lazer move.
Superstars’ bosses brought an easy 8-9/10 game down to a 5-6. Honestly insane how Arzest managed to make some of the worst boss fights in the entire series…
I think bosses aremt the reason i mean mario wonder had just 2 bosses(4 but the 2 of them are just bowser jr fight) yet it was rated a whoppimg 8.8 in imdb
Their too easy because of the emralds powers without them their 7/10
I only found like 4 of the bosses(in both stories) not the greatest
@@alptugraakan7490that just shows that people would rather no bosses at all than Superstars’ bosses lol
It's honestly impressive. That first Robotnik fight is fine, honestly, but then every single fight from there to the end is a slog filled with arbitrary invincibility. Why even have the "flashing white" thing if it in no way indicates when you can actually hurt the boss? Even Forces had better fights; Infinite's round 1 and Metal are better than anything in Superstars. Better music there, too. And checkpoints in the final boss fight, too!
"The franchise has seen its fair share of highs and lows over the years."
Me, a loving fan: "Mostly lows."
I like the Casino boss fight in Sonic 3 where Robotnik's plan is to slowly float over to you and drop a green ball on you and just hope it hits you.
Whats really funny about it is that if you just stand still, it'll miss you.
Oh thank god, I thought I was just bad at Sonic Generations! I kept thinking I missed an opportunity to attack it, but no, there's just a lot of waiting
The dark dragon boss in Superstars was especially miserable for me because nothing communicates to you that touching Tails/Knuckles will give you bonus rings, and it’s entirely too easy for the boss to pull you into a 2D section right when your ring delivery helper arrived.
Won’t lie the true final boss of Superstars was the absolute pits the first time I played it. I rage quit after a few attempts only to beat at 5 in the morning because I wanted to pop off so hard that morning when I finally beat it
oh, i feel i should mention:
the wonky camera controls in "Sonic 06" make the battle with Silver even worse because you can't even SEE him most of the time!
also, if he DOES trap you, he keeps saying "it's no use! it's no use!" over and over!
If Knuckles manages to use that glide attack in Sonic Adventure 1, then using Sonic's homing attack results in a stalemate with both falling to the ground, making it an effectively useless attack.
Knuckles boss fights during 3&K and Adventure 1 are so hilariously one sided that I love it. I think the first character battles of Sonic/Shadow and Tails/Eggman in Adventure 2 are also really funny to play, the first Sonic/Shadow one wasn't as easy as the others but it's close. I am glad we get more challenging fights between these pairs and Knuckles/Rouge by the time we get to Space Colony Ark though.
The thing that amazes me about Superstars is that these games are- no offense- to some degree for KIDS. There's no easy mode, it's just freaking like that!
Emerald power & super form are easy mode
@@mecxu761Actually I think the Emerald Powers are the very reason why Superstars' bosses are designed the way they are, like Arzest tried to design the bosses in a way to make them challenging even with the Emerald Powers but they went about it the wrong way
8:52 I have a theory that these battles are bad on purpose, not because they seek to be bad per se, but because they try to be comical, like a cartoon.
The first boss is protected up to the smallest part of the front, but if you stand behind him you already won; a vehicle that has oxygen bubbles as a means of protection, absorbs all the bubbles and is left uncovered; a ship with a small drill, as this one is so small it gets stuck on the thicker platform; a race against an equal... that ends with the loser crashing into a door. They won't be the best bosses, but I think the comical attempt in Eggman's encounters is interesting.
I agree. While they are whimsical they do present you with a problem to analyze and a solution to find. Sure, they're more fun than threatening, but that's the point, they're FUN.
In that sense they are by no means badly designed, despite being "easy", and they outclass all of the other Boss encounters listed in this video. It's a pity people get good design and difficulty confused sometimes. The problem with Sonic bosses isn't when they're easy, it's when they're boring.
@@marzipancutter8144 No, the problem is that they *aren't* fun! The bubble one and the Metal Sonic race are kind of fun, and the final boss is decent, but the rest are boring and/or annoying. The pinball one in particular is *INCREDIBLY* annoying!
@@Compucles Pinball levels are a common theme throughout Sonic games though, and it had some of the better Pinball physics compared to some of the later games. After playing through an entire Pinball-themed world I think it's fine to give players a pinball-themed challenge, I'll admit that it contains some genuinely tricky jumps where you fall down for failing. you actually need to think about, and it can be annoying that you fall down for failing in a getting-over-it fashion.
But you actually have to think about some of the jumps, it tests your familiarity with the physics you should have mastered by playing the previous levels, and it's a blast to optimize in time trial. Actually, almost all of the bosses are perfect for Speedrunning.
@@marzipancutter8144 But "Sonic Spinball" and other games actually have *good* pinball levels. The pinball boss fight is "Sonic CD' is terribly designed and extremely frustrating trying to make your way up the table only to be forced down or to the side on almost every single attempt.
There's barely any thinking about the jumps at all! It's almost complete luck, which is part of why that boss fight is so terrible! You can pretty much only jump back in, hit the flippers at an angle you think will work, and then just hope that this is the rare time you don't get blocked or even worse get knocked down further past a part you already got past and then need to redo that part as well.
@@Compucles Alright then, all I can say in response to that is that my experience with the level differs. I don't want to invalidate your experience or call skill issue, and a level 2 boss isn't supposed to be that hard so it would be bad design even if it was.
I've played the level both as an inexperienced child (where I do believe I fell down a lot, but it didn't feel like luck when I eventually beat it, as I slowly figured out a consistent way to get up) and more recently tryharding to make it in a couple seconds, and I don't share your frustrations.
I do think though this level gets harder the worse you are at it which I think is questionable. All the bouncers you can use to get up really easily are one time use, and the more you destroy the harder it gets to get up, so not knowing that and making an unfavorable board state is a bit of a pain design-wise.
Honestly, I don’t think the fight against silver is bad in principle. Up until this point, running up and doing a homing attack has always been a good strategy, but this fight goes against that by catching you off guard and throwing you back. Teaching you that now you’re gonna have to wait for an opening to attack.
Although the issue with it is that the cut scene beforehand tells you nothing about silver abilities, so it was unfair that they would throw such a break in the gameplay narrative without any warning.
Maybe the cat seemed beforehand, should’ve emphasized that silver has telekinesis to give you a bit of a warning that simply running up and attacking him won’t do anything? Or maybe the game should’ve started you off with shield, so that you have one free hit to figure out the gimmick of the fight?
Of course, that doesn’t count for all the glitches, but that’s just how 06 is.
Or even better have the boss fight start with an endgame cut scene for sonic tries doing a homing attack on him, and silver smacks him away with his powers, followed up with a line of dialogue from sonic saying “DARN! I guess I will need to wait for an opportunity to strike!”
The boss is not bad in concept, I agree. Heck, I don't even think it's bad design to catch the player off guard and force them to come up with a new strategy on the fly.
The issue with Silver really is the execution: His protective field is not well telegraphed at all, has a high probability of chain killing or even softlocking you, and the camera doesn't focus on Silver making it really easy to accidentally stumble into Silver's protective field. Any one of these issues would be a significant mark against the fight, but all three together is enough to write an entire song about how bad it is.
I legit thought I was doing something wrong during the final boss fight in Generations. The slow crawl toward its weak point was just so awkward.
The unreleased Trevor Adventure 2 has a pretty wacky boss fight where Trevor fights Coldsteel(his rival) in a forest. Otherwise, it's pretty fun to control.
12:00 From a gameplay standpoint this is actually one of the better boss battles Frontiers has to offer before the DLC funnily enough.
15:06 This I feel also extends to Superstar bosses in general since it's just a waiting game until you get a single hit in. The Egg Reverie and Titanic Monarch in Mania needed you to deal 16 hits total to win their fights, but in ER's case the bosses are always vulnerable when they're on screen and in TM you can hit Eggman multiple times and not once every blue moon. Hell the Great Eggman Robo in Sonic & Knuckles requires a whopping 36 hits to destroy in total but as it was said before, bosses in the classic games before this one rarely required you to wait, and even if they did, you were always allowed to score more than one hit in.
cool video, but i feel like some of the points here are a bit inaccurate
-Heroes' team battles can be cheesed by just spamming the tornado attack, or the thunder shoot, but to be fair, this still doesn't really support the rock/paper/scissors element, and still has a chance to fail and go right back to being a chaotic mess
-the Silver battle doesn't require you to restart the game, you could just start over from the pause menu, which costs a life, so if you don't have any, then you can just quit to the main menu and restart the fight from there
-SIlver throwing you into space doesn't softlock you, although it takes a bit, you hit something eventually
-It also usually happens whenever you manage to clip outside the boss arena, which is exactly what's happening in the clip shown off in the video, but this is Sonic 06, so it could probably still happen normally
i was also gonna point out that the Team Rose fight had a decent motive, but looking back, that motive is just really inconsistent among cutscenes and dialog. it's either Sonic being a potential culprit to stealing Froggy and Chocola, Amy messing with Sonic to get him to marry her somehow, or Team Sonic fighting them just to get them out of their way
I had NO IDEA you could revive teammates in the Sonic Heroes team fights... because they never lasted that long for me. Most times I played, they were over in 10 seconds because either the enemy AI all decided to jump off the edge, or because I was Team Rose and Amy's hammer tornado is BUSTED. (Seriously, open a team fight with it and you will most likely take out at least one opponent right there, if you're lucky you'll get all 3) If that fails, Cream and Big are also hilariously busted.
team rose is easy mode for a reason
Respect to chaomix for refraining from making an "ITS NO USE" joke, mustve been difficult
I NEVER had issues with the team fights in Heroes. Spam the tornado moves and they all go down. It's worked for me since I was a kid. Albeit with Amy or Espio was fickle to use this strategy. But seriously, rinse the other team in seconds
I disagree with The Black Dragon. Everyone who hates this fight clearly doesn't know the meaning of the word patience. The attacks are easily readable after maybe a couple attempts; so the only reason anyone dislikes it is because "IT'S LONG AND I DON'T WANNA WAIT BECAUSE I'M SO IMPATIENT". Like really guys? Really?
What'd you expect, they're in a hurry to return to beating off to anime waifus
Chaomix is the only person in history who has ever made the claim that Sonic is even a contender for having some of the best boss fights because of one game
Sonic 2 Final Boss, S&K Final Boss, (With Super/Hyper Sonic) Sonic Adventure 1 & 2 Final Bosses, Sonic Unleasehd Final Boss, Storybook Series Final Bosses, Sonic Colors Final Boss, Sonic Generations Bosses and Rivals, (Except obviously Time Eater) and well, THAT one game.
So yeah.
@@Windy_Artist-Devin terms of hype they excel. But in terms of design they were WAY too easy and the only reason people even remember those boss fights is because of the music and Super Sonic
@@maxidation1354 PEACH! That's my point exactly. Not saying that they're bad, but me personally, I haven't heard anyone make the claim that Sonic has some of the best
Maybe controversial, but I think I prefer the touhou battle against The end over the DLC fight against it simply for what the atmosphere it's supposed to have: it's Super Sonic and the final Ancient titan against a colossal planet destroying moon. When the game is spent teasing this cosmic threat that wiped out an entire ancient alien civilization that based their entire technology around the chaos emeralds, I EXPECT TO FIGHT THE BLASTED THING AT THE END (heh). And you do in the base game. It's a touhou boss fight, but a fight is a fight. Meanwhile, in the DLC.... actually, let me set the mood for you. The final battle approaches, Sonic has passed all the trials to master this new power in the nick of time. Meanwhile, everyone else has successfully collected all the chaos emeralds. And not a moment too soon. The end has come. A massive glowing moon looms over our heroes. You know it to be a being capable of destroying planets and snuffing out life with a single, powerful strike. And now it's finally free and has descended upon your world. So what does this incomprehensible and all powerful being does?.....it plugs into one of the titans and fights you as much. The final boss is another titan battle. The massive moon with a giant "f you" laser has metaphorically brought itself down to your level for a battle you've already done 6+ times by now. Forgive if I feel like the extinction level threat attaching itself to a marginally smaller scale robot is massively underwhelming conceptually to what we had previously.....
Honestly, the DLC as a whole was a letdown.
The new story and final boss felt oddly cheesy.
And it was kind of a cop out that, Sage didn't do her self sacrifice in this version of events. Sure, she was gonna come back anyway. But, I felt legit really bad for Eggman in the vanilla ending.
Only thing missing was Sonic saying something about her passing, sorta mirroring the SA2 ending a bit.
Touhou? It's literally Ikaruga.
I mean if you wanna play Sonic Colors but with good writing, you can just play the superior DS version.
Based opinion. The ds version is my childhood
@@bagofcrime1772 Same. And for a long time I thought the Wii version was better since it's on a more powerful console, but I only thought that because I haven't seen it at the time.
The truth is the DS version is better because the writing isn't god awful and because it has the Mother Wisp/Nega Mother Wisp, an extremely important plot point that is completely absent from the Wii version for some reason.
I’ve always assumed the DS version was made first and the Wii version was thrown together later
@@mredbadger Is it the case ?
You do realize you can just hold down parry in Wyvern’s boss fight, right? Don’t get me wrong, I got so pissed when I realized that myself.
The difficulty in superstars is perfect.
"Its no use!"
yes.
“ARIN WINS! SILVER WINS! SONIC WINS!”
For the sonic heroes team battles, all I do is switch to flight and spam the same attack over and over. It ALWAYS lets me win.
TIL people feel they got mad skillz for tolerating superstar's boss fights
"I can't get behind Colors' bad writing"
"Sonic Generations is part of my top 3 Sonic games"
Does bro hear himself? They have the same writing quality, just say you don't like the platforming!
I think the only games with consistently fun fights are Mania, Adventure 2, Unleashed, Generations and Frontiers 4:53
Give it your best OH NO
Honestly?
The hard ass boss fights in Superstars were the best part of the game for me. It was nice to have a major challenge to overcome in a Sonic game after just blazing through Forces
Wow, I'm glad that I sold my copy of Sonic Superstars before playing it further.
Sonic Heroes team fights are genuinely a total clusterfuck and can vary from brain dead to impossible.
One of them I cleared in like 5 secs because they all jumped off the platform. Other ones took like 5 mins.
8:20 bro literally launches sonic into orbit 💀
My favorite is the Green Hill Zone boss from the Game Gear port of Sonic 1. It's supposed to hover over you for a bit before lowering then rushing at you, giving you the chance to counter attack. However, because of screen crunch issues, the boss is low enough that you can hit him as much as you want while he's hovering, and you can easily beat him before his first attack
The Wacky Workbench boss was the main reason why I lost interest in beating Sonic CD as a kid. It wasn't even that hard, it was just so tedious that I stopped bothering since I figured it would only get even worse from there.
The funny thing is, CD actually gets easier from there. Wacky Workbench is the second to last stage and the boss of CDs final level is hilariously easy 🤣
Nevermind the boss, that whole zone was super tedious imo.
I found that boss really easy actually.
I thought it was an interesting, trying to find the robot cage in Act 1 on the other hand was a nightmare, granted it's optional but it took me way too long to find that thing, it's really well hidden@@kinger41
@@kinger41 That was my main problem with it to be fair, I hated having to go through the zone each time.
This man did NOT leave out that pituful excuse of a "final battle" on Sonic Lost World!
Wii U/PC or 3DS version? Because I have it on 3DS
*Suprised you didn’t mention the cakewalk that was the Sonic CD Palmtree Panic Fight. It’s so easy that it isn’t even A cakewalk, it’s A Muffintiptoe.*
in my opinion the worst boss flights are the minibosses from sonic 3 and knuckles, these guys just die super fast and with damage boost they die in a few seconds...
the angel island miniboss is just a prime example...
so as marble garden, icecap, launch base, mushroom hill, sandopolis and hidden palace (knuckles) this just ruins the fun of them...
"It doesn't matter now what happens I will never give up the fight"
Bro chaos 4 in sonic adventure is the absolute worse, you have to spend an ungodly amount of time just waiting for it to rise up so you can get a hit in, AND YOU HAVE TO FIGHT IT THREE TIMES AS SONIC, TAILS, AND KNUCKLES.
Rotatatron and Time Eaters boss themes go SO HARD THO
The Adventures rival fights were trash, but I'm glad we have them. We probably wouldn't've gotten the _excellent_ Adventure 2 rival fights to fix the issues.
So... that last part is why I didn't bother with Super Stars.... And why I set King Koco's challenge to easy mode.
Like, there are good ways to do difficult bosses. Look at Fromsoft's games.
But... King Koco's trial, and Super Stars' final bosses are NOT how you go about it. That's just bullshit difficulty where it has no place to be.
It took me several tries to finish the final boss of Super Stars main story, probably spent about 2 HR just for the final boss. I lost interest to play Trip's story because of the boss design in the later stages. Looks like Trip's boss fights would be worse than the main story so I'm glad I didn't try. I think it would be much better if they put check points in boss fights so you don't have to restart from phase 1.
to be fair regarding the sonic heroes team rose fight, the only clue they had for finding chocola and froggy was that they were last seen with sonic (who turned out to be metal sonic), so they were hunting him down partially because of amy’s usual antics but also because of their actual team’s goal
Thank you bruh it feels like people just choose to ignore that fact
the problem with the master king koco is not the it’s difficult-it’s that it’s genuinely unfair. the hit box of the attacks you need to parry are DESYNCED from the animations-ESPECIALLY wyvern. it’s ridiculous.
I'm saying this much rn. Whoever designed Superstars bosses, especially the final three. You deserve the Gerald Robotnik treatment.
I thought I was just bad at games playing superstars, I'm so happy to know I wasn't completely incompetent and it was just the game being on hard mode for every boss battle 😭😭
4:12 so you’re saying, it doesn’t matter, now what happened
So… no mention of the classic games, where you literally just jump into a dude ten times and win?
"YOU'RE HISTORY, SONIC!"
*jumps 8 times*
"NOOOOOOOO"
How you explained the Sonic Heroes team fights is perfect. I beat all of them but could not for the life of me figure out what I was actually doing and just spammed attacks in power formation because that one's my favorite
2:00 2:01 2:02 2:27 2:30 3:47 3:48 EMOTIONAL DAMAGE!!!!!!! 😂😂😂😂😂
5:19 never heard Chaomix swears before. Can’t blame him though.
Just the fact they were trying to replicate Doomsday Zone from S3&K with the Wyvern boss annoys me... Like, why would you make an invincible boss that takes its sweet time doing anything?
On top of that Wyvern has multiple QTEs that you have to execute PERFECTLY in order to beat it.
What were they even thinking?
I had no idea Silver could send you into space LOL!
Don't forget about Perfect Dark Gaia from the 360 port of SONIC UNLEASHED. That was a NIGHTMARE for me because I went into that fight with 50 LIVES and when I beat it, I was on my LAST LIFE. Not even The End from Sonic Frontiers/Final Horizon was that bad.
I just realized, the final horizon is basically frontiers’s end of evangelion, as the original ending is minimalist and meaningful rather than anything actually happening.
Can't wait for Project 06 to actually make the Sliver Boss Battle actually playable and stop shooting me into space.
The final boss in frontiers was just galactica? That’s crazy. Especially with how cool the other huge bosses look.
i'm surprised you didn't mention the constant spam from the other characters going "Its a HOMING SHOT!" during the Time Eater boss, I get that characters repeat lines sometimes but it is annoying lol
8:27 so Silver is canonically the strongest because he can hurl you to the edge of the universe if given enough time
I might be remembering it wrong--but IIRC Sonic Triple Trouble had an underwater fight that was mostly just sheer tedium. Mixed with Sonic being underwater--and all the "fun" involved with that. Well, not exactly, as it somehow made Underwater Sonic tedious--instead of its usual "what anxiety feels like" status
In regards to sonic knocking out his friends. In the comic he said he could have freed knuckles from the power controlling him but decided to beat it out of him
No joke, i played superstars on release at the switch. And it took me SO LONG bc of the bosses. I also remember on the true final boss, that knuckles saved me on the last second when i was about to do the last hit with low rings!
Ngl the 06 Silver fight is a skill issue, its super fucking easy
I really dislike how you need to 100% Final Horizon for Master King Koco to drop hints on how to beat The End. I want to 100% it, sure, but I also want to know how to fight the boss and stop it from infinitely recovering or killing my friends??? Without having to grind the whole game first?????
I'd like to nominate the phoenix boss from Sonic Unleashed. It's basically the Moonlight Butterfly from Dark Souls, except you have much more space to dodge its attacks, it's guaranteed to have three cycles, and there's QTEs added into the mix.
Awesome list. Haven't played the new Sonic games yet, but I'm definitely familiar with the ridiculousness of character battles in Sonic Adventure 1 and Sonic Heroes. Also familiar with weird bosses in Sonic CD thanks to Sonic Origins Plus
The final boss fight of Sonic Chronicles. You play as Super Sonic, you take zero damage, and to make matters worse, you also don't run out of rings. If you miss all of the quick time events, it just starts over. And the quick-time events aren't hard. There are POW moves that have harder quick-time events. The boss fight is so easy that it's almost impossible to lose. Which is kind of funny, because the fight before this one is extremely hard.
thing i can appreciate about CD's boss fights is that they're more puzzle focused fights as opposed to traditional boss fights, they aren't particularly hard puzzles but hey i appreciate the attempt.
“Oh no” lol
Well, smth small I noticed with the Egg Conveyer is that one has to move the conveyor belt
I was doing the boss fight with Tails, and I decided to just keep myself in the air to dodge the attacks, but the conveyor belt wasn't moving too much until I started running on it again
There are some real stinkers throughout the entire game series.
I have no idea if it even counts as a boss fight but in Sonic Adventure there is, in fact, an encounter between Big the Cat and Chaos 6, since Chaos absorbed Froggy and you need to save him. Again I have no idea if you can even consider it a boss fight because Chaos 6 has no health bar, it doesn’t attack at all, and the “fight” ends as soon as you hit Froggy (you don’t even need to reel him in like the rest of Big’s stages). It’s honestly the weirdest moment in an already weird section of the game.
i would say the gamma/knuckles type fights in sa1 are more like mini-boss fights or somewhat
Even by mini-boss standards they are still comically non-threatening.
@@webbowser8834 correct but thats technically most mini-boss fights
The bubble boss fight made me laugh throughout the entire fight. I am probably one few who has laughed over the Sonic cd us boss music unironically.