I'd say Chipp's only real weaknesses are that 1. He has no decent overheads so he relies heavily on staggers and strike/throw pressure in order to keep his offense going, so he can get stuffed out fairly easily with mash 2. He has stubby hitboxes that can make it hard to get in on certain mu's when you're facing a disadvantage (ex. Leo)
@@thuroria7631 his heatlh is definetly a strategic weakness that skew the risk / reward of most basic situation to be unfavorable to him. Especially taking into account that your HP directly converts into burst gauge or tension gauge when you get hit, so Chipp gets fewer ressources from his HP
If you could go over more stuff like this with everybody in the cast it would be amazing, I have so many hours in this game yet it feels like I’m clueless sometimes because I didn’t thoroughly lab out a character or have access to a person good at a character that I can ask questions and could teach me basic stuff like this.
Pot’s 5p doesn’t whiff on crouchers, that’s the entire reason behind why we have meaty 5p setups. The “ideal” range you showed for pot is ideal for HIM, not the enemy. Pot’s worst range is just outside of roundstart, but not quite full screen or 75% of it. When he’s just barely out of roundstart distance, he still has 5H, 2D, and f.S as his BEST pokes. At full screen he can double as a Zoner with slidehead, 5H and heat knuckle. Potemkin’s weaknesses kinda don’t exist, the closest he has is his size, which is a very standard big body weakness of being easier to hit with instant overheads and whatnot.
Even in a vid about top tiers there’s such a massive gap “yeah this character is really good but they’ll have a tough time with this,” into “I don’t know what to tell you bro”
I might be wrong about Chip since he has a evenish MU against Baiken, but a friend of mine told me something that is kinda correct. Against Chip you should not trade on ofense but on defense since you kinda have more (life) options to kill him so betting on high risk on defense by simply math should give you a good interaction to explote him. Ofcourse I might be just wrong hope it can be tested by better players than me or my friend.
Chipp can be very bad against mash because of his stubby hitboxes as well. He's not that hard to swat away so long as you don't get hkd by 2k 2d and have to deal with rope after.
@@mikhail21 If any of these characters are played optimally, you just gotta hope you have a good matchup. Otherwise you have to insanely outskill the player.
@hunterkinsella5303 I believe it depends on which character you're playing against those high tiers. Like how Leo's flash kick can shut down Baiken's yzn cross up after throw. But you are right, the only best way is to outskill them in the end.
The way you set up the chipp thing was a little weird imo. The place thats threatening for chipp is after rekka 1 without meter. After getting a hit with rekka 2 chipp is still minus on hit and the opponent gets to basically take their turn back.
Question: Is Leo far slash any good at counter poking? It seems to have pretty good reach and IIRC he gets decent enough reward off of it. Granted it's not the fastest button in the world, but if someone is just whiffing 5K at you I feel like this is a decent enough "cut it out" option.
Leo really wants to land H Eisensturm into whiffing H Zweites because this gets him into backturn. I don't know if he can consistently get H Zweites or Turbulenz to get backturn off of S/H normals.
I can't believe he did a whole segment on Johnny and how much he hates him without talking about 6p counterplay. Insane. For those unenlightened, most characters 6p's win against non fully spaced Mist Finer, far slash, 5k, 6k, Ensenga, 6H, sometimes 5H, most aerial approaches, and can snuff out dash when trying to stop all of the above. If you can force him to go for nothing but lows or grab, you've won. Source: Johnny player who gets mashed on too often.
Bro you have to be joking. His buttons WOULD be stubby if he didn’t have a dash that let him move at mach 7 at will. He also has crazy fast frame data on all his moves
you forgot to include zato
What's a zato
Nah, this video would end up being 3 hours long if he did
@@theoneandonlybananafrom1776 idk what you’re talking about, Zato is top 1 hands down 😏
Zato's weakness is that he has an extremely bad matchup against the arcsys balance team
@@christophobia6415 lol 🤣
"For Chipp, I fold"
Nice, my main has no easily exploitable weakness (besides getting hit)
I'd say Chipp's only real weaknesses are that
1. He has no decent overheads so he relies heavily on staggers and strike/throw pressure in order to keep his offense going, so he can get stuffed out fairly easily with mash
2. He has stubby hitboxes that can make it hard to get in on certain mu's when you're facing a disadvantage (ex. Leo)
@lil4skin867 I can confirm for your second point, I absolutely hate leo
@@lil4skin867
so his health is not a weakness?
@@thuroria7631 his heatlh is definetly a strategic weakness that skew the risk / reward of most basic situation to be unfavorable to him. Especially taking into account that your HP directly converts into burst gauge or tension gauge when you get hit, so Chipp gets fewer ressources from his HP
@@thuroria7631it is a weakness; I was just moreso focusing on what fundamental weaknesses he has from his kit
10:19
Sin Weaknesses: Dependent on the Dolphin RPS
TIL Sin has dolphins
If you could go over more stuff like this with everybody in the cast it would be amazing, I have so many hours in this game yet it feels like I’m clueless sometimes because I didn’t thoroughly lab out a character or have access to a person good at a character that I can ask questions and could teach me basic stuff like this.
I think you might’ve overlooked a pretty significant weakness ram has
(It’s mpossible to play her without falling asleep mid match)
True and real
Pot’s 5p doesn’t whiff on crouchers, that’s the entire reason behind why we have meaty 5p setups. The “ideal” range you showed for pot is ideal for HIM, not the enemy. Pot’s worst range is just outside of roundstart, but not quite full screen or 75% of it. When he’s just barely out of roundstart distance, he still has 5H, 2D, and f.S as his BEST pokes. At full screen he can double as a Zoner with slidehead, 5H and heat knuckle. Potemkin’s weaknesses kinda don’t exist, the closest he has is his size, which is a very standard big body weakness of being easier to hit with instant overheads and whatnot.
Even in a vid about top tiers there’s such a massive gap
“yeah this character is really good but they’ll have a tough time with this,” into
“I don’t know what to tell you bro”
When you posted those 3 characters outside of top tier I was like. 😮 Those are the 3 characters I play.
What 3
@@immumeii 0:32 Elphelt, Anji and Slayer
Thank you, this is super helpful (and the XC music is a joy to hear).
thank you lord tene
Insightful vid, congrats on defeating the Goldlewises.
I might be wrong about Chip since he has a evenish MU against Baiken, but a friend of mine told me something that is kinda correct.
Against Chip you should not trade on ofense but on defense since you kinda have more (life) options to kill him so betting on high risk on defense by simply math should give you a good interaction to explote him.
Ofcourse I might be just wrong hope it can be tested by better players than me or my friend.
Chipp can be very bad against mash because of his stubby hitboxes as well. He's not that hard to swat away so long as you don't get hkd by 2k 2d and have to deal with rope after.
@@lil4skin867 easier said than done my guy lol
strengths for every bottom tier in GGST next
third strike announcer: "yeah, I've been waiting for this"
Loved the NMH1 reference
You sure Jack-o isn't top tier? I always seems to die to her!
- Signed: a Pot main
So the top tiers have weaknesses but because they show in pretty tight gaps that they're negligible. Thanks ASW 😅
@@mikhail21 If any of these characters are played optimally, you just gotta hope you have a good matchup. Otherwise you have to insanely outskill the player.
@hunterkinsella5303 I believe it depends on which character you're playing against those high tiers. Like how Leo's flash kick can shut down Baiken's yzn cross up after throw. But you are right, the only best way is to outskill them in the end.
Sol Badguy
Liked for the XeonPeak music 😎
pot main here
i have no idea why they gave HFB armor other than to make him an absolute villain
Would like to add how good FDing cs so tapdust wiffs and backdashing bullets is against chaos.
Top quality content. Try to up in-game video graphics during recordings so it isn't as blurry
Maybe you could do an opposite version where’s it’s the strong point for every top tier so maybe we can counter play ?? Maybe🙏🏻
The way you set up the chipp thing was a little weird imo. The place thats threatening for chipp is after rekka 1 without meter. After getting a hit with rekka 2 chipp is still minus on hit and the opponent gets to basically take their turn back.
Didn’t watch yet but ty for peak content commenting for engagement
also just use the training mode mod. I know it keeps crashing your game but that's just because you leave it on flame advance while you alt tab
What training mode mod are you referring to? The sf6 style frame meter one?
@nicton7285 yeah he didn't turn it on until a while into the video
Question: Is Leo far slash any good at counter poking? It seems to have pretty good reach and IIRC he gets decent enough reward off of it. Granted it's not the fastest button in the world, but if someone is just whiffing 5K at you I feel like this is a decent enough "cut it out" option.
Guess you can.But I’d normally go for a dash 2k to whiff punish.
Leo really wants to land H Eisensturm into whiffing H Zweites because this gets him into backturn. I don't know if he can consistently get H Zweites or Turbulenz to get backturn off of S/H normals.
Leo f.s isn't disjoint, so it'll trade or lose to the 5k
@@jonathantene944 pretty much
@ Oof, bummer. Thanks for explaining.
I can't believe he did a whole segment on Johnny and how much he hates him without talking about 6p counterplay. Insane.
For those unenlightened, most characters 6p's win against non fully spaced Mist Finer, far slash, 5k, 6k, Ensenga, 6H, sometimes 5H, most aerial approaches, and can snuff out dash when trying to stop all of the above. If you can force him to go for nothing but lows or grab, you've won.
Source: Johnny player who gets mashed on too often.
That applies to basically all of the cast so that isn’t really a weakness as much as 6p doing its thing.
"weaknesses for every top tier" is not a video you can make when you dont understand how the characters work, just saying
i didn't say anything
Why'd you have to use footage of suicune getting fucked up 💔
When?
It was convenient lol
I haven't played this game in a while.
Potemkin is a top tier now?!!!!??
Yuh 🗣️
Lol Imagine believing Nago is a top tier in 2025. Get good
As a Chipp main, I can think of one GIANT weakness: All of his buttons are stubby. Even his f.S and 2S.
Doesn’t matter if they’re stubby if they’re almost impossible to whiff punish without a read lmao
Bro you have to be joking. His buttons WOULD be stubby if he didn’t have a dash that let him move at mach 7 at will. He also has crazy fast frame data on all his moves
First :D