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Easiest Possible Pokémon Game (According to Math)
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- Опубликовано: 17 авг 2024
- Embark on an unparalleled Pokémon journey unlike any other! In this groundbreaking video, witness the birth of the ultimate Pokémon game, meticulously crafted from intense simulations and data analysis. Brace yourself for "Ultimate Pokémon Challenge: Conquer the Unyielding Realm," where every step you take is a test of skill, strategy, and determination.
Dive into a realm where the toughest Pokémon await, each more formidable than the last. Traverse treacherous landscapes, face relentless trainers, and confront legendary beasts that will push your abilities to their limits. With every battle, you'll need to adapt, strategize, and master the art of Pokémon training like never before.
Prepare for a gaming experience that will challenge even the most seasoned Pokémon masters. Can you rise to the occasion and conquer the unyielding realm? Join us on this epic adventure and find out if you have what it takes to become the ultimate Pokémon champion!
Methodology:
I calculated every Pokémon's in game stats at level 100 with 31 ivs 0 evs for all. I then calculated the type match up for every single combination and did really simple battles where their speed stat determined who attacks first. Next I calculated damage based off every attack being an 80 base power move that's type is the type that is most effective against the mon that they are attacking. This essentially ignores coverage moves but I wasn't going to come up with a coverage set for 1025 Pokémon. They continue attacking each other until one of them faints and the other gets a win. I then iterated over every single other mon until I finished the dex so the win percentage is the percentage of mons that they were able to defeat. I also ignored abilities and items because I would again have to choose 1 for each mon. This is a semi-simplistic way of doing this and disadvantages mons that have really broken abilities like zacian and dragonite but I ended up with a list that I was pretty happy with in the end. For picking the teams I limited the number of mons each trainer could bring based off the trainer with the least and then chose what mons they would bring based on what was the best matchup for that battle.
"Hitmons chan and lee"
I have no idea why, but separating them like that is hilarious
If you judged a gym as good based on permanent sun, but you ran simulated battles without, than that doesn't mean you were wrong about the original gym's difficulty. Torkoal went from useless in VGC to a powerful Trick Room attacker purely from setting up it's own sun with Drought.
Ashamed to admit that Marshall is a challenge every BW2 playthrough I do because I always end up using my favorite mons, in which 4 of them are dark type
The concept is fun, but without showing how the simulation works (doesn't seem to be in any of your other videos, since they are similarly short??) it almost comes off as some list you just came up with at the top of your head. It would also be fun to see all the Gym leaders ranked, even if you only talk about the winners (or losers I guess in this video) of each category.
I did rank every gym leader if you go back in my video history I separated them by generation. My methodology on how I create these lists is in the description of most of my videos and if you have any questions about it you can ask. I feel like it would be too boring to go over how I do it every video especially since it's an 11 part series.
Surge in the OG games kicked my ass, his Raichu's rollout would just team wipe me when I was a kid.
Notice you barely touched gen 4 and 5 here. That's the difficulty peak of the series, not just nostalgia.
He also barely touched Gen 9, only mentioning Katie, and didn't touch Gen 7 or Gen 8
@@afro025 You also have to take into account the resources available to the players. Gen 9, being open world, opens so many options to catch and train pokemon up to higher levels.
This video also does not touch Pokémon X and Y at all :^)
@@Garde_Mystik Again, you gotta also look at what the player gets. The insane exp share for one.
@@classonbread5757 I could make the same kinds of arguments for Gen 4 and Gen 5 for why they're not even difficult, for example; You also gotta take into account absolutely *NONE* of the Gen 5 gym leaders use more than 3 Pokemon, which makes them laughably easy just like the Gen 6 gyms.
I think it’s also because in the early games your far more likely to be under leveled challenging a gym in the new games you gain exp soooo quick not that it’s a bad thing removing the grind is good but they should compensate with the gym leaders more
You never really had to grind much, just don’t go out of the way to avoid trainers and you can end up beating them pretty easily. You can usually get away with constantly being a few levels under levelled as well. It’s especially relevant in the gen 2 remakes. You can get away with being ridiculously underlevelled for the elite four, and their pokemon are just so weak that it doesn’t matter.
Pokemon Colosseum was fairly challenging in so far as Pokemon games go and its one of the oldest.
I would always get destroyed by flannery given at that point in ruby/emerald I would have grovyle, Aron, manectric , zangoose/loudred and no water type. Regularly resetting for good rng while getting obliterated by sun boosted overheats
...Katy kicks my ass in my shiny only gen 9 hardcore nuzlockes.
Might be I have too many rules.
Idk how you picked brawly for gym 2 when bugsy exists...
Because he simulated battles between all of the gym leaders and this is the results
Bug resists fighting, so he beats Brawly specifically.
Your simulation doesn’t seem to take into account the relative level the players will be at in comparison, which is understandable, but as a result, it doesn’t really give an accurate representation of the challenge of the game. Not to mention the devs themselves have said they made the games easier over time, so your nostalgia argument doesn’t really hold up.
To be fair, for the easiest game imaginable, you could set their levels to anything.
I don't agree that the games have gotten easier and I think the data backs that up. Also if I kept the levels the same as in the games then the champions would always be the best because they have the highest levels and I don't really see a point in that.
Your title is misleading. And your premise is wrong. The easiest games are Sun and moon followed closely by x and y and that stupid Archie is game
That's _also_ not the title.