Install Raid for Free ✅ IOS/ANDROID/PC: t2m.io/Aug23_BlueBoyPhin and get a special starter pack with an Epic champion ⚡ Tallia⚡ Available only for new players 🎁 Use the promo code JTSKIN to get the Epic champion Stag Knight and a Skin for Stag Knight designed by JonTron! Don't miss your chance, the promo code is valid until October 7th, only for new players. 📱 If you are an iOS user, enter the promo code here: plarium.com/en/redeem/raid-shadow-legends/
The extra line with the Forretress actually blew my mind... the Pokémon games are a gold mine you can always dig deeper and actually find something... and it was so sweet to see a hidden dialogue that's Steven opening up to you through friendship with a Pokémon.
I feel like that's especially true for the Gen 2 remakes. HeartGold and SoulSilver are chock full of mechanically irrelevant details. I was repeatedly amazed at the myriad of different pieces of dialog you can have with your roaming Pokémon. The 493 animated sprites they had to create for that alone must have been so much work for something that doesn't amount to anything other than S-grade polish.
Fun fact, that extra dialogue is very similar to the rambling you get from the pokeclub guy in gen 1 that gives you a bike voucher, just replace steel types with Rapidash
I thought the "don't run in grass" thing was common knowledge? I've done it in basically every game since I saw that sign and I've always noticed a difference in spawns.
I was doing this even before HGSS came out. I also thought it was common knowledge. I would think that an NPC or sign tells you the same thing in an older game as well.
I legit had an overwhelming feeling of reassurance when I saw the drained lake of rage. Happened to me as a kid and was so confused n no friends believed me.
The fact that you get such personal information from a character, with such detail… especially in an interesting light, the normally stoic and cool Steven sounding like a kid in a candy shop…… That’s so perfect. Sad that this doesn’t happen more often in these games… I just love that kind of closeness with characters!!
Completing B2 without saving for a chance at new dialogue and about 3 minutes of video footage is real dedication. If nothing else it’s really impressive.
I beat XD without evolving Eevee just to see if there was special dialogue. There was not. I got curious because a girl in the lab says something like "don't you raise any pokemon other than that eevee".
Fun fact In Omega Ruby and Alpha Sapphire, the move nature power will be different depending on the environment so when I remembered it when playing through I realized that there was the one single space battle against Deoxys in the delta episode so when I used nature power it ended up being Draco meteor. I like how game freak actually thought of that which is super cool and you would never think about that normally and since there is no other time you can battle in space, it makes it really rewarding to try it. I hope he can test this for himself and put it in a video.
Actually cool, but I think it was mandatory for them to think that? They have to fullfill as many slots for that move as the number of different encounter points or else would crash (same reason as the ??? type Arceus), so eventually them or debuggers would notice?
I'm surprised more people didn't know about walking through the grass, it's always been that way, really useful when just wanting to pop into the grass to grab an item [hopefully] without getting into a battle, especially since it also prevents spinning trainers from looking your way too.
Exactly I thought this was like pretty common knowledge among gamers. I’ve know this since I was a young child but I never really cared about the actual percentage rate I just knew they appeared more frequently when you run
Yeah, I didn't even think that had to be communicated. The game is pretty quick to throw you into encounters when you start running. Plus it just makes intuitive sense, if you make a ruckus going through tall grass of course pokemon are going to notice you.
@@alexlowe2054 if you look close it appears to be the same as when he demonstrated the softlock: the game is trying to force you to save but you cannot.
A little note about the encounter experiment: Turning around in grass also counts as you 'walking a tile' when it comes to encountering Pokemon, since you can encounter Pokemon just by turning in the same tile, and you didn't account for that in the experiment. It doesn't change the overall end result, though, just the numbers and percentages lol.
@@Asidders It's a statistical answer. By adding more data points you aren't guaranteed to change the answer. The answer only changes if the deviation is large. Since this is an edge case with minimal data points, the result barely deviates. Therefore it does change the overall result (both sets of numbers would be higher) but not in a way that matters (1/2 = 2/4 = 3/6 = 4/8, etc).
@@H2SO4pyro Bit late to the party, but while i doesn't count as an extra step, it also has a chance of getting an encounter. Meaning that if you just turn around in the same patch of grass, you can get 100 encounters without taking a single step
Werster definitely knows what goes on with running in grass in HGSS. His most recent video about the newest route change covers how the rng for battles works both running and walking.
@@LunarWingCloudglitzer popping is till date my favorite Pokemon glitch to exist, that along with basic glitches like cloning and very complicated ones like ACE (arbitrary code execution) you can do almost anything in the game. Im learning how to do it rn, did my first one and got a jirachi. Now trying to learn how to take pokeballs into the battle pyramid so I can shiny hunt Charizard blastoise etc.
@@LunarWingCloud He definitely does know his stuff, but he's also kind of a bad person. We don't think that lessens his knowledge, we just wish there was a better person working on this stuff. lol For reference, we used to chat with him on IRC. Turbo asshole.
So in Pokémon Hg/SS in the Goldenrod Mall, you can buy drinks from vending machines on the top floor. In the German version, the NPC by the vending machine says that sometimes you get two drinks instead of one. Inthe English version, he seemingly doesn't mention that. I thought it was just some generic dialogue but one time I actually did get two drinks and some sort of "Ayooo you did it!"-kind of victory jingle played along with it. So while it IS possible to get two drinks from the vending machine, I just want to know the percentage of that happening. Hell, maybe this can become it's own speedrun category. Freedrink% would be funny to watch
A little more known fact is that the NPC that lends you his Shuckie will ask you to give it back and actually reclaims it, if its friendship level is not high enough. But if it's high enough he'll realize how happy it is with you and gives you permission to keep it. Course you can just keep it anyway, but it's nice to know that you can acquire that Shuckle without robbing the man, the very thing he feared to happen.
Now I'm curious what would happen if you max out friendship with that old lady's Meinfoo in BW2. It'd take a whole lot of running, and there would be no way to check friendship, but it'd be really cool if she had a reaction.
The running vs walking thing was something I noticed as a kid. Never experimented for the exact difference, so it's neat to see its probably a 25% difference.
I don't remember where I've read it when I was younger but I always did it! always walked in the grass and noticed I significantly had less encounters my first game was Black 2 but I don't know if it's written anywhere in it or it makes kinda sense that running would attract more pokemons to you
@@Ismail_ibn_Ishaqthe math works out. Encounter probability is the average number of pokemon encountered per tile that you run and he’s calculating the average number of tiles per pokemon. it takes an average of 12.8 tiles to run into a pokemon while running, that is 1/12.8 = .078 pokemon per tile, which means there was a 7.8% chance in this experiment of running into a pokemon on any one tile while running. You can repeat the process for walking. So a 25% difference in average tiles per pokemon is the same as a 25% difference in encounter rate per tile.
I always assumed that running in tall grass would make encounters occur more often. I remember a line of dialogue in I think Emerald? where a trainer says that if you run past a trainer they’re more likely to turn towards you and engage in battle. To me I think this meant that running causes more noise so it would make sense for a wild Pokémon to attack as well, whilst running.
afaik in gen 3 at least the trainers that spin around actually turn around to look at you more often when youre walking/running, but the bike doesnt count towards that which is abused by speedrunners to sneak past them without getting into battles, i believe thats what thats in reference to !
The fact that the whole “running makes pokemon appear more” is a rumour was a shock. HG was my first pokemon game so it’s possible I just saw the sign and forgot where the info came from but I swear that was a well known thing.
I’d say it’s been pretty well-known for a while, just that it’s something that if the game doesn’t have a spot that tells you outright, it was intrinsically picked up upon through gameplay, particularly with it being noticeable in the harder parts of the games like your Victory Roads and caves where if you ran, pretty much every 5 tiles or so generally meant you’d be running into zubats for days when going in without repels. So it was less a rumour really that it was a noticeable feature that may or may not have been explicitly stated. Likewise amongst other things, the true cause for it under the hood is simply that running advances the RNG frames faster which in turn combined with a couple things in the algorithm effectively increases the encounter rates provided you’re trying to do things normally and not use something like sweet scent, intimidate, and other moves and abilities to skew the system for the next set of frame advancements.
I swear, there's gotta be an NPC in one of the games or some kind of strategy guide that flat-out tells you this, because I knew that running got you more encounters than walking back when I first played Emerald at 9 years old. I literally knew about this while I was blasting through the game with only my Swampert because I didn't understand how to train Pokemon and spamming only attacking moves because I thought status moves were just a fancy way to waste a turn, so there's no way kid-me would have figured this shit out on their own lmao
Dunno the ending ost, but in the running segment, one of the songs is from Bomberman Hero 64 OST ^^
Год назад+110
As a kid I've always thought that beating the game when there was already a save file would give you a second save slot or something like that lol. Glad to know I wasn't the one to confirm it. You're a madman! Respect!
I hope someone puts that new Steven dialogue on bulbapedia cause that's fascinating! Also because of the pokestar studios thing, I think that dialogue at the end could even count as "unused content" which I find really cool
This is incorrect, it works in Diamond and Pearl. I know this because I accidentally KO'd my Dialga only to come back to it in it's spot after I beat the Elite Four.
I know for a fact that at least Uxie and Azelf don't respawn. When DP was still new, I was an impatient kid and I needed to fill up the pokedex slots to get to the post-game island, so... yup :/
New viewer here. I don't even care if your regular content is nothing like this, the sheer dedication you put into this video deserves a like, sub, and shares
Werster’s most recent routing video for hgss speed runs explains the encounter rng really well. The short version is that running advances the rng faster than walking, but there’s a lot of other things going on.
little thing to note about your running vs walking experiment: In some games, there's a certain amount of tiles you have to cross before you get another encounter, so there's potentially an even bigger percentage gap between encounter rates.
When I played HG SS and saw the running tip I tried it every time I had to cross a lot of grass and didn't want an encounter because I was low on HP or something. I thought it was more well-known!
if that in game trade dialogue has been unconfirmed for so long im so curious on whether theres any other in game trades affected by friendship or something else, like theres been so many over the years it would be so funny if they did something like take away the everstone from mindy's haunter if your pokemon had a specific stat or move or something
I recall the Shuckle you get from a guy in G/S/C and HG/SS asks you to bring it back after the Team Rocket situation is over. You can either give it back to him, or if you made the Shuckle like you enough, he'll feel bad taking it after seeing how much it likes you, so he officially gives it to you... Otherwise he'll think of you as no better than Team Rocket for refusing to give it back if you kept it feeling indifferent to you.
@@SorcererLanceI've never even thought of giving back his shuckle lol and ss is my favorite pokemon game. Most runs I don't even take the shuckle from him but I might use it in a playthrough to see the text. Thanks man
@@SorcererLanceyeah it's wild the fact that in the gen 2 games you can literally steal 2 pokemon:this shuckle and the spearow a guy give you to bring a message to another guy,if you complete the quest,the other guy will take away the spearow,if you ignore the quest,well you just stole a spearow.
you can also take the letter away from that spearow and give it to a different mon and that guy will take that mon instead, as all it's looking for is that specific letter on some random pokemon @@Gimas96
Having the running shoes turned on in HGSS will also prompt "spinner" trainers to face you as you pass! I think there might be an NPC that comments on this at some point early on actually. Something about making pokemon and trainers notice you more. I haven't tested it extensively, but you can slip past spinners if you're walking, but never when running, or so it seems.
The spinner thing I believe fully, it feels right anecdotally and I’ve seen a few minimum encounter videos and I think it was mentioned in all of them.
The pokemon radio also influences wild encounters. It is used for swarm pokemon, but you can use some channels or even some specific music to influence encounters. The one I know is from DJ Ben that decreases encounters if he plays the pokemon lullaby. Can’t remember exactly the context, but I had a pokemon with the spell tag (not sure on the item name) in the first slot, played the black flute, had the radio and walked through the grass.
I will never forgive GameFreak for even allowing you to start a New Game when there's an already existing save file... I lost a full-odds Shiny Snivy because of it. >:/
I’ve known about the running/walking mechanic in these games since I was younger playing diamond. Walking is essentially a sneak mechanic. Like how you can walk past spinning trainers and not alert them.
Obviously, all of these tests you've done are impressive- especially B2W2 without saving. But as a Science and Math nerd, I want to note that I LOVE how much data you collected and calculated for the running vs walking test.
Totally agree; it’s a decent sample size for a single person collecting it too (probably not enough to reject null reliably, but that’s beside the point) I’m a sucker for good experimental design and primary data collection too
I'm pretty sure that not only does running increase encounter chance, it also makes trainers more likely to notice you and look in your direction if they can pivot on the spot.
I wasn't aware the running encounter rate was a subject of debate. I always turned off auto-run in Heart Gold when going through grass specifically because of the noticeably increased encounter rate. Still, cool to have statistics showing just how much of an increase it is.
On the running fact, it also increases the speed that trainers that face random directions move and make it more likely they’ll face towards you. I extensively tested it when I was younger and if you do more of these I would love to see confirmation of this fact. I forget where it says in game that trainers do this though
i don't know a specific video, but basically any of the pokemon speedrun "marathon" runs on channels like GDQ or ESA go into indepth detail about the mechanics of 'spinners' or 'rotators'. The recent heartgold/soulsilver BSG run yesterday talks about it a little so you can look for that to be published on youtube. some spinners are 'deaf' so don't hear your running but it will affect some of them. some of the moving npcs are 'rotators' which always spin around in a fixed pattern and otherwise will only spin in two directions. its very fascinating to learn about!!
Steven rambling on about how much he loves hugging his Metagross is super adorable, especially coming from such a stoic guy. Truly the second best champion!
I always thought the running thing was just a JRPG thing. I learned it from Final Fantasy and just figured it was a constant thing in every JRPG with a running mechanic so I’ve always walked through enemy encounter zones when I’ve wanted to avoid fighting. Same with staying on paths and avoiding long grass/ wooded areas as encounter rates seem to be higher in those areas that others in those types of games….
As a kid I always would do the new game file without saving since I LOVED replaying a new game so often but didn’t want to have to remove my old file. I did it for black and white 2 a couple times as they were my fav games but I would always get stuck at the poke star studios. That’s so cool you could find a way around it. I would’ve loved to know as a kid. Nowadays I’ve just got all the games so I always have one that’s completed and one that I can delete and create a new file for. But even to this day, I never turn off my game after being done with it. I still save but then leave it on and close my DS. I think I’m still used to how I couldn’t save as a kid, and had to leave the game on haha.
Yeah but its kinda IS IT REALLY?? Because besides that one sign nothing says something about it could have been just some mandela pikachu black stripe tail effect
Well its actually been heavily debated if it was true or not, theres even a research paper online that ran a similar experiment as I did and came to the conclusion that it actually was not true! But I agree I always thought there was a difference. That + the fact that details about it were entirely unknown (like for example how much percentage wise it affected the encounters) i thought I would do the biggest sample size test I have seen. The alternate title of this video is pokemon Mythbusters, and this specific fact many poeple seemed to think was a myth for a while. So I wanted to find out conclusively if it was true and it seems to be!
@@h4ppyp3an4buter6considering BBP literally covered this in this episode and after the results… yeah no shit it’s a real thing how can you still be in plausible deniability about it
@@gengar618 umm im not saying that, i said that BEFORE this video there could be a doubt about it because theres no info on the wikis about the percentages and stuff
@@h4ppyp3an4buter6 again, as the original guy said it’s pretty noticeable when you’re playing the game. Many people noticed this as a kid. It’s about the ‘noise’ made by running, it’s also why trainers that turn around will look at you immediately as you try and run past, you’re making more noise and they look at you.
The running in grass has always been a thing, just like how if you run in front of a trainer instead of walking, they’re much more likely to ask you to battle.
@@NightKev yes you can technically, for trainers that turn different directions, if you walk, you can dodge them, so not random, however if you run instead, it’s almost guaranteed they’ll catch you and challenge you. So walking you can dodge certain trainers.
@@tismo3749 ?? Do you mean in the sense that they probably turn around quicker due to rng running making it faster? If you're right, I wouldn't put it on the same discussion as running on grass, not because they'e not related but because running on grass is way more widely known than not running to not get caught by a trainer. That's a much more obscure thing.
@@johndinner4418 running on grass, gives more encounters. If you run in front of a moving trainer, as in looking in multiple directions, they’ll catch you no matter what side you’re on. But if you walk instead. You can get past trainers like that. Same with walking through grass, is less likely to find Pokémon.
@@johndinner4418 it’s not RNG, test it on a trainer. One that challenges you and is looking in different directions over and over. If you run, every single time, they’ll catch you.
As a kid I always had the suspicion that running increases the chances of encountering pokemon because whenever I was too lazy to press the run button I would barely encounter pokemon
Never before have I seen such dedication in testing/proving pokemon rumors as you show in this video or any of your videos in general. I mean I got my heart racing and my hope as high as a roof especially in the last save file rumor. Please keep it up man. You're great. So so great
Here's the thing people are missing about running in grass: sure, we were TOLD that running increased your encounter rate, but no one had direct proof or numbers of it. In XCOM, if you're not on the hardest difficulty, a 70% chance to hit is actually higher than that. The game lies to you, but most people FEEL that it's lower than 70% because missing sucks. In Pokémon, that could have been the case. There was no proof, besides feelings, that the encounter rate was higher. It makes sense that running or biking increases encounters. But did you know it was a 25% increase? Because gaming sites like Bulbapedia didn't. That's the whole point in testing things. It shows us what's going on behind the surface.
@@agata-1337he definitely framed it like both the percentage and the running thing were unknown; the line about the sign knowing something we didnt just doesnt make sense if hes just talking about the exact chance since obviously the sign doesnt say the chance on it
@@maximumbeans9310Nah, I think you did. At 10:39 he acts as if nobody knew that running increased encounters at all. If it was just the percentage he was wondering, then he would’ve said that.
I’ve seen your content a few times at this point and just gonna say the pacing and tone, let alone the premise, is phenomenal. Would love to see this much more, subscribing just in case you do more of this.
It was never confirmed until now 😂, also some grass in gen 1 for example is misleading since there are encounter tiles and not all tiles of grass can spawn a pokemon
I will say, as a kid, I definitely noticed the run vs not run in grass. I can't tell you how many times I tried to run through and the FIRST square would attack, but the same area I could just casually walk through with nothing.
I thought everyone knew this but now that I think about it, I'm not sure why I thought this. I don't remember the games actually ever telling me this, but I knew it for as long as I can remember
I really like this type of video. It's also a mixture with your series "obscure pokémon facts you don't know" because I had no idea Steven had those really cool extra lines about how much he loves steel-types.
I thought the running thru grass bit was common knowledge already? Im pretty sure most of us have noticed the huge difference in encounter rates between walking, running and riding a bike thru grass at some point right
I have noticed it since gen 3 Edit: I've been playing Pokemon since childhood and I have noticed this since Emerald, I can see why other people wouldn't notice it as readily though, most people don't like Pokemon as much as I do lol
ive always knew about the running in grass thing because of emulators i suck with speed up sometimes so i alternate between running/walking alot and noticed a fair difference. the craziest part though i never even knew about the lake of rage being drained let alone the gyarados respawn haha
Cool vid! As for the "running encounter rate" fact; you could probably just ask some of the people that work on the decompilations for HG/SS to check the source code for the exact numbers. There is a very dedicated group of people that decompile pokemon games so we can see pretty much exactly how they were coded.
I don't think it is, but I might be wrong. It might be mentioned somewhere, but I would assume it is just a flavor text thing and not an actual in-game mechanic.
the really interesting thing about the running shoes advice is that the extra encounter makes it actually slower to run in grass than it is to walk which even with extra encounter wouldn't be immediately obvious. That's really neat.
I actually knew about the wild Pokémon being more common when you run in HGSS. As a kid a ran out of repels on MT. Silver so at one point I turned off the running shoes and the encounter rate went down significantly.
I always figured that the running giving more encounters was an in-universe justification for the rng working based on frames, and the player having more frames that would give an encounter when running compared to the same time spent walking. Would be interesting to see a test based on time rather than tiles, though that would have to ensure every step was in grass.
100 encounters is not a large enough sample to say for sure it is confirmed, but honestly given this data it is very likely to be correct. Being a 25% increase sounds like that is likely what the devs chose. Regardless, thank you for testing these out so we don't have to!
The part about running in tall grass was explained in Red/Blue on a signpost in the early game. I vaguely remember it being on a signpost in Ruby/Sapphire as well.
thank you for going through the trouble of figuring out those hidden text boxes. I also think in previous games where running was available, there's text stating that running increases encounter rate. Could've sworn I saw it in emerald!
I'd always just assumed running increases encounter rate, since from a "pokemon are wild animals" perspective it makes sense you'd draw more attention running than calmly walking, but it has been a "Is that true or am I just imagining it" thing since if the encounter rate per step is consistent and you're taking more steps in the same time, you'd seem to be having more encounters anyway.
I thought everyone knew about the running thing. What's interesting is that it also increases the encounter rate of Pokémon when you surf and have the running mode toggled on, in HGSS. This is especially annoying if you know it since it doesn't let you toggle on/off while surfing.
That last one has made me curious for a long while, gals to see someone actually attempt it! It’s also cool to see different games have different reactions to that.
The running thing is so deeply ingrained in how I play these games since my first game was SoulSilver. Very weird that this was even considered a rumor, since I even tested it back in the day.
@@gr33nriver77 yeah I watched the video. I tested this back when I was a kid just like in the video. I’m not trying to boo the video, it was good. I’m only surprised that it hadn’t been proven to the internet at large yet. Where’s this hostility coming from?
I remember people not running in grass to minimize encounters back in the day. I think I even did this myself sometimes. It just seemed obvious, but it actually has an origin
Install Raid for Free ✅ IOS/ANDROID/PC: t2m.io/Aug23_BlueBoyPhin and get a special starter pack with an Epic champion ⚡ Tallia⚡ Available only for new players
🎁 Use the promo code JTSKIN to get the Epic champion Stag Knight and a Skin for Stag Knight designed by JonTron! Don't miss your chance, the promo code is valid until October 7th, only for new players. 📱 If you are an iOS user, enter the promo code here: plarium.com/en/redeem/raid-shadow-legends/
How is the comment before 20 minutes if the video is uploaded just less than a minute ago?
@@GoldenYXZBecause the video was unlisted before it was published.
No
Get that bag bro
:0
I didn't even know the "running makes you encounter pokemon faster and more often" was a rumor.
I've always considered it to be universal knowledge
IIRC it was mentioned in a manual (I miss them so much 🥺) that running rustled the grass more and attracted nearby Pokémon’s curiosity/attention.
Right that's been a thing since running shoes were introduced 🤣
I swear there is a part of dialogue that says "the faster you go the more noise you make!" implying that you will have more encounters
I just found it myself thought everyone knew it
I just got harassed whenever I did run in grass so I stopped until I had repels
The extra line with the Forretress actually blew my mind... the Pokémon games are a gold mine you can always dig deeper and actually find something... and it was so sweet to see a hidden dialogue that's Steven opening up to you through friendship with a Pokémon.
I'm unsure, but I think that the other Gym Leader NPC trades also have some dialogue if you have friendship on your traded Pokemon.
I mean they used to be, nowadays they’re soulless husks with hardly any reason to dig deeper than surface level gameplay
I feel like that's especially true for the Gen 2 remakes. HeartGold and SoulSilver are chock full of mechanically irrelevant details. I was repeatedly amazed at the myriad of different pieces of dialog you can have with your roaming Pokémon. The 493 animated sprites they had to create for that alone must have been so much work for something that doesn't amount to anything other than S-grade polish.
Fun fact, that extra dialogue is very similar to the rambling you get from the pokeclub guy in gen 1 that gives you a bike voucher, just replace steel types with Rapidash
@@V8chump The new games still have better framerates than Gen 4
I thought the "don't run in grass" thing was common knowledge? I've done it in basically every game since I saw that sign and I've always noticed a difference in spawns.
Same but I always questioned if it was just my brain making a false connection. It’s good to see actual numbers on it for once.
Oh. Is that for every game or just HGSS? Because if it's every game maybe the failed audino encounters were all my fault lol
I was doing this even before HGSS came out. I also thought it was common knowledge. I would think that an NPC or sign tells you the same thing in an older game as well.
No no. I started walking and all of a sudden my encounter rate suddenly dropped.
Some guy says it by tall grass near the beginning of HeartGold
I legit had an overwhelming feeling of reassurance when I saw the drained lake of rage. Happened to me as a kid and was so confused n no friends believed me.
Well if I were your friend back then I think I would of believed you (I know it is kind of corny)
@@ArlecchiniYou would have* :) (not would 'of', that doesn't make sense)
@@Asidderslol dik.
Grammar Nazis are laaaame
Tag them😂
The fact that you get such personal information from a character, with such detail… especially in an interesting light, the normally stoic and cool Steven sounding like a kid in a candy shop……
That’s so perfect. Sad that this doesn’t happen more often in these games… I just love that kind of closeness with characters!!
Completing B2 without saving for a chance at new dialogue and about 3 minutes of video footage is real dedication. If nothing else it’s really impressive.
He should have hacked in a team of lv100 legendaries to go faster.
@@Lulink013he would've needed a save file for that
I wanna know what it meant by unlocked map locations
@@not_an_humin3710could have used action replay, to be fair. although I get the feeling he just wanted to play the game again :P
I beat XD without evolving Eevee just to see if there was special dialogue. There was not. I got curious because a girl in the lab says something like "don't you raise any pokemon other than that eevee".
Fun fact In Omega Ruby and Alpha Sapphire, the move nature power will be different depending on the environment so when I remembered it when playing through I realized that there was the one single space battle against Deoxys in the delta episode so when I used nature power it ended up being Draco meteor. I like how game freak actually thought of that which is super cool and you would never think about that normally and since there is no other time you can battle in space, it makes it really rewarding to try it. I hope he can test this for himself and put it in a video.
This is super interesting ngl
You should play Pokemon Reborn, they really pushed this idea of field effect and it's amazing !
I actually didn't know that thank you 😮❤
Man I just recently beat it, I can't believe I didn't get to test that
Actually cool, but I think it was mandatory for them to think that? They have to fullfill as many slots for that move as the number of different encounter points or else would crash (same reason as the ??? type Arceus), so eventually them or debuggers would notice?
I'm surprised more people didn't know about walking through the grass, it's always been that way, really useful when just wanting to pop into the grass to grab an item [hopefully] without getting into a battle, especially since it also prevents spinning trainers from looking your way too.
I was thinking that. I thought it was common knowledge
The game he ""tested"" it in *_literally tells you._*
I also thought this was something everyone knew. Even without testing you have always been able to tell pretty easily.
Exactly I thought this was like pretty common knowledge among gamers. I’ve know this since I was a young child but I never really cared about the actual percentage rate I just knew they appeared more frequently when you run
Yeah, I didn't even think that had to be communicated. The game is pretty quick to throw you into encounters when you start running. Plus it just makes intuitive sense, if you make a ruckus going through tall grass of course pokemon are going to notice you.
The secret text for an unsave file being "You can't save" is delicious irony
It's probably an error message the developers put in if they ran into a crazy edge case.
@@alexlowe2054 if you look close it appears to be the same as when he demonstrated the softlock: the game is trying to force you to save but you cannot.
A little note about the encounter experiment: Turning around in grass also counts as you 'walking a tile' when it comes to encountering Pokemon, since you can encounter Pokemon just by turning in the same tile, and you didn't account for that in the experiment. It doesn't change the overall end result, though, just the numbers and percentages lol.
it does only if you don't actually take the step. Changing direction without stopping doesnt count as an extra step.
What you said is it doesn't change the overall result, yet it changes the overall result. 🙄
@@Asidders They meant Walking is still lower encounter rate than Running.
@@Asidders It's a statistical answer. By adding more data points you aren't guaranteed to change the answer. The answer only changes if the deviation is large. Since this is an edge case with minimal data points, the result barely deviates. Therefore it does change the overall result (both sets of numbers would be higher) but not in a way that matters (1/2 = 2/4 = 3/6 = 4/8, etc).
@@H2SO4pyro Bit late to the party, but while i doesn't count as an extra step, it also has a chance of getting an encounter. Meaning that if you just turn around in the same patch of grass, you can get 100 encounters without taking a single step
Werster definitely knows what goes on with running in grass in HGSS. His most recent video about the newest route change covers how the rng for battles works both running and walking.
Werster knows nearly anything from all the games RNG and behavior at this point
Werster is the man, dude discovered/helped spread info about an exploit in Emerald that lets you basically just rewrite the game code
@@LunarWingCloudglitzer popping is till date my favorite Pokemon glitch to exist, that along with basic glitches like cloning and very complicated ones like ACE (arbitrary code execution) you can do almost anything in the game.
Im learning how to do it rn, did my first one and got a jirachi. Now trying to learn how to take pokeballs into the battle pyramid so I can shiny hunt Charizard blastoise etc.
@@LunarWingCloud He definitely does know his stuff, but he's also kind of a bad person. We don't think that lessens his knowledge, we just wish there was a better person working on this stuff. lol
For reference, we used to chat with him on IRC. Turbo asshole.
I do not trust him because his brother was clapping her girlfriend. What a loser.
The bike can also help you test the running encounter rate. Pokémon pop up like crazy when biking in the grass
I think the game even tells you that. IIRC somewhere in Johto there's a sign or trainer that tells you that you'll have more encounters on a bike.
@@nlb137Multiple npcs tell you that in different generations, I remember knowing that on Black 1
Yea I definitely feel like someone in Johto or Hoenn mention it. Especially with Hoenn having the two kinds of bikes
This is true. However, fun fact: this is actually the opposite in G3, where biking gives you a 0.8x modifier to encounter rate.
@@Unknwnwrrior G3?
So in Pokémon Hg/SS in the Goldenrod Mall, you can buy drinks from vending machines on the top floor. In the German version, the NPC by the vending machine says that sometimes you get two drinks instead of one. Inthe English version, he seemingly doesn't mention that.
I thought it was just some generic dialogue but one time I actually did get two drinks and some sort of "Ayooo you did it!"-kind of victory jingle played along with it.
So while it IS possible to get two drinks from the vending machine, I just want to know the percentage of that happening.
Hell, maybe this can become it's own speedrun category. Freedrink% would be funny to watch
I knew that the vending machines in Gen 5 games did that (it happened once to me in Black), but not for HGSS.
I've gotten 2 drinks from the vending machine in HGSS before a couple times, it's always a treat
That happened to me in Emerald version once where I got two drinks from a vending machine.
For getting two drinks:
1-in-64 in Gen III, IV
1-in-32 in Gen V, VI
Gen VI has unclear odds for getting three drinks.
Recently I could’ve sworn I got three whole drinks in one go in alpha sapphire
A little more known fact is that the NPC that lends you his Shuckie will ask you to give it back and actually reclaims it, if its friendship level is not high enough. But if it's high enough he'll realize how happy it is with you and gives you permission to keep it. Course you can just keep it anyway, but it's nice to know that you can acquire that Shuckle without robbing the man, the very thing he feared to happen.
Now I'm curious what would happen if you max out friendship with that old lady's Meinfoo in BW2. It'd take a whole lot of running, and there would be no way to check friendship, but it'd be really cool if she had a reaction.
The "running increases wild encounters" mechanism was so overtly apparent to me when i played White for the first time that i just stopped running 😂
The running vs walking thing was something I noticed as a kid. Never experimented for the exact difference, so it's neat to see its probably a 25% difference.
I don't think 25%. You need to factor in tiles covered, but I lack the math skills to calculate
I don't remember where I've read it when I was younger but I always did it!
always walked in the grass and noticed I significantly had less encounters
my first game was Black 2 but I don't know if it's written anywhere in it
or it makes kinda sense that running would attract more pokemons to you
@@Ismail_ibn_Ishaqthe math works out. Encounter probability is the average number of pokemon encountered per tile that you run and he’s calculating the average number of tiles per pokemon. it takes an average of 12.8 tiles to run into a pokemon while running, that is 1/12.8 = .078 pokemon per tile, which means there was a 7.8% chance in this experiment of running into a pokemon on any one tile while running. You can repeat the process for walking. So a 25% difference in average tiles per pokemon is the same as a 25% difference in encounter rate per tile.
me too on fier red and leaf green i notice more eazle a okemon enconter when runing
I always assumed that running in tall grass would make encounters occur more often. I remember a line of dialogue in I think Emerald? where a trainer says that if you run past a trainer they’re more likely to turn towards you and engage in battle. To me I think this meant that running causes more noise so it would make sense for a wild Pokémon to attack as well, whilst running.
afaik in gen 3 at least the trainers that spin around actually turn around to look at you more often when youre walking/running, but the bike doesnt count towards that which is abused by speedrunners to sneak past them without getting into battles, i believe thats what thats in reference to !
In gen 4 or 5, I can't remember, whenever you ran trainers that would turn would increase their turning rate
To me this was just common sense as a kid.
I realized (if you run they’re more likely to pop out)
I think that's where I got my knowledge of it too
Lots of people saying this is common sense when it really is not. I had zero idea until now.
The fact that the whole “running makes pokemon appear more” is a rumour was a shock. HG was my first pokemon game so it’s possible I just saw the sign and forgot where the info came from but I swear that was a well known thing.
I’d say it’s been pretty well-known for a while, just that it’s something that if the game doesn’t have a spot that tells you outright, it was intrinsically picked up upon through gameplay, particularly with it being noticeable in the harder parts of the games like your Victory Roads and caves where if you ran, pretty much every 5 tiles or so generally meant you’d be running into zubats for days when going in without repels. So it was less a rumour really that it was a noticeable feature that may or may not have been explicitly stated. Likewise amongst other things, the true cause for it under the hood is simply that running advances the RNG frames faster which in turn combined with a couple things in the algorithm effectively increases the encounter rates provided you’re trying to do things normally and not use something like sweet scent, intimidate, and other moves and abilities to skew the system for the next set of frame advancements.
There is an NPC just north of Cherrygrove that does sort of mention it. Idk why it wasn’t mentioned in the vid
I swear, there's gotta be an NPC in one of the games or some kind of strategy guide that flat-out tells you this, because I knew that running got you more encounters than walking back when I first played Emerald at 9 years old. I literally knew about this while I was blasting through the game with only my Swampert because I didn't understand how to train Pokemon and spamming only attacking moves because I thought status moves were just a fancy way to waste a turn, so there's no way kid-me would have figured this shit out on their own lmao
@@Kanethedragon Weird. I have never noticed
That's definitely the first time I've ever seen a red Gyarados in the drained lake
You’re choice of music is probably the best I’ve seen for anyone doing stuff like this. Please share a playlist, it’s so good!
Agreed
Anyone here know that ending track title?? It is banger.
Dunno the ending ost, but in the running segment, one of the songs is from Bomberman Hero 64 OST ^^
As a kid I've always thought that beating the game when there was already a save file would give you a second save slot or something like that lol. Glad to know I wasn't the one to confirm it. You're a madman! Respect!
That sounds like a school rumor and I love it!
Imagine if that was true, that would actually be amazing
I hope someone puts that new Steven dialogue on bulbapedia cause that's fascinating! Also because of the pokestar studios thing, I think that dialogue at the end could even count as "unused content" which I find really cool
Well, technically yes and no. It's the same text that appears any time you try to save while a different save file is present.
The Steven dialogue is already on the Steven Stone/Quotes page.
I don't know if the Pokemon black/white 2 hidden dialogue is on bulbapedia but I'll add it if that's not the case. Such a cool find!
I assume they would go through text data
@@PlasmaEterniause bulbagarden instead, bulbapedia is migrating to it to avoid fandom ad hell
Important note about static respawns - It was first introduced in Platinum, so it actually won't work for Diamond and Pearl!
Dialga and Palkia do respawn once each. Otherwise this is correct.
That is only true for mesprit
This is incorrect, it works in Diamond and Pearl. I know this because I accidentally KO'd my Dialga only to come back to it in it's spot after I beat the Elite Four.
It respawns in a different area like in plat@@charnalk5572
I know for a fact that at least Uxie and Azelf don't respawn. When DP was still new, I was an impatient kid and I needed to fill up the pokedex slots to get to the post-game island, so... yup :/
New viewer here. I don't even care if your regular content is nothing like this, the sheer dedication you put into this video deserves a like, sub, and shares
Werster’s most recent routing video for hgss speed runs explains the encounter rng really well. The short version is that running advances the rng faster than walking, but there’s a lot of other things going on.
link? this sounds super interesting
@@evervirescentit's a lot but I found it for you
ruclips.net/video/T0e9SVckdRs/видео.html
@@evervirescentthe Video is titled "the New hg/ss route" on werster`s yt channel. Its uploaded 12 days ago (currently)
Werster is the worst
little thing to note about your running vs walking experiment: In some games, there's a certain amount of tiles you have to cross before you get another encounter, so there's potentially an even bigger percentage gap between encounter rates.
When I played HG SS and saw the running tip I tried it every time I had to cross a lot of grass and didn't want an encounter because I was low on HP or something. I thought it was more well-known!
S A M E
It is so freaking cool that red gyaradose respawns. I wouldn’t even catch it so he’s just swimming around having a grand ol time
I called you a “sicko”😂 when you was like “let’s do it again” and booted up soul silver. I’m flabbergasted that you really did it again. Good stuff 👍🏾
if that in game trade dialogue has been unconfirmed for so long im so curious on whether theres any other in game trades affected by friendship or something else, like theres been so many over the years it would be so funny if they did something like take away the everstone from mindy's haunter if your pokemon had a specific stat or move or something
I recall the Shuckle you get from a guy in G/S/C and HG/SS asks you to bring it back after the Team Rocket situation is over. You can either give it back to him, or if you made the Shuckle like you enough, he'll feel bad taking it after seeing how much it likes you, so he officially gives it to you... Otherwise he'll think of you as no better than Team Rocket for refusing to give it back if you kept it feeling indifferent to you.
@@SorcererLanceI've never even thought of giving back his shuckle lol and ss is my favorite pokemon game. Most runs I don't even take the shuckle from him but I might use it in a playthrough to see the text. Thanks man
@@SorcererLanceyeah it's wild the fact that in the gen 2 games you can literally steal 2 pokemon:this shuckle and the spearow a guy give you to bring a message to another guy,if you complete the quest,the other guy will take away the spearow,if you ignore the quest,well you just stole a spearow.
@@Gimas96 It was the closest you can become Team Rocket... until Pokemon XD where you're snatching dark Pokemon directly from opposing trainers
you can also take the letter away from that spearow and give it to a different mon and that guy will take that mon instead, as all it's looking for is that specific letter on some random pokemon @@Gimas96
Having the running shoes turned on in HGSS will also prompt "spinner" trainers to face you as you pass! I think there might be an NPC that comments on this at some point early on actually. Something about making pokemon and trainers notice you more. I haven't tested it extensively, but you can slip past spinners if you're walking, but never when running, or so it seems.
The spinner thing I believe fully, it feels right anecdotally and I’ve seen a few minimum encounter videos and I think it was mentioned in all of them.
This one's definitely true and a thing since Gen 3, I'm sure there's something mentioning it in the Gen 3 games.
The pokemon radio also influences wild encounters.
It is used for swarm pokemon, but you can use some channels or even some specific music to influence encounters.
The one I know is from DJ Ben that decreases encounters if he plays the pokemon lullaby.
Can’t remember exactly the context, but I had a pokemon with the spell tag (not sure on the item name) in the first slot, played the black flute, had the radio and walked through the grass.
There's something really wholesome about the genuine reaction to the Gyarados in the drained lake :D
I will never forgive GameFreak for even allowing you to start a New Game when there's an already existing save file... I lost a full-odds Shiny Snivy because of it. >:/
The dedication from this man is unreal!
Wym this is reality
@@the_pineapple245No, wake up
@@savanthuman8809 I'm far too deep into the dream I can't wake up
@@savanthuman8809 💀
"The dedication is unreal" and its just him casually playing pokemon for 60 hours
I’ve known about the running/walking mechanic in these games since I was younger playing diamond. Walking is essentially a sneak mechanic. Like how you can walk past spinning trainers and not alert them.
some people just don't consider things apparently it's funny to me. a lot of people don't know spinners will see you every time if you run
Obviously, all of these tests you've done are impressive- especially B2W2 without saving. But as a Science and Math nerd, I want to note that I LOVE how much data you collected and calculated for the running vs walking test.
Totally agree; it’s a decent sample size for a single person collecting it too (probably not enough to reject null reliably, but that’s beside the point)
I’m a sucker for good experimental design and primary data collection too
Its always so satisfying when someone actually tests a myth rather than just digging into the game files
For anyone who wants the final song, it’s pincushion plain from Pokemon quest and it heavily references runaway fugitives during the song
thank you so much
I'm pretty sure that not only does running increase encounter chance, it also makes trainers more likely to notice you and look in your direction if they can pivot on the spot.
I think that trainers are guaranteed to look your direction if you run past them
@@ochuspinI know that in the Gen 5 games, so much as hitting the B button makes them look. Also, all the bikers speed up.
Spinners will always look if you move past them while running
@@excalibur493can confirm for gen 3.
I knew this. Makes sense since you're making noise trying to run past them
I wasn't aware the running encounter rate was a subject of debate. I always turned off auto-run in Heart Gold when going through grass specifically because of the noticeably increased encounter rate. Still, cool to have statistics showing just how much of an increase it is.
On the running fact, it also increases the speed that trainers that face random directions move and make it more likely they’ll face towards you. I extensively tested it when I was younger and if you do more of these I would love to see confirmation of this fact. I forget where it says in game that trainers do this though
My little “study” also indicated that you don’t even have to move to make the trainers turn more. Just press b or have running shoes toggled on
They turn to face you when running.
i don't know a specific video, but basically any of the pokemon speedrun "marathon" runs on channels like GDQ or ESA go into indepth detail about the mechanics of 'spinners' or 'rotators'. The recent heartgold/soulsilver BSG run yesterday talks about it a little so you can look for that to be published on youtube. some spinners are 'deaf' so don't hear your running but it will affect some of them. some of the moving npcs are 'rotators' which always spin around in a fixed pattern and otherwise will only spin in two directions. its very fascinating to learn about!!
@@lqa77 wow! That’s so neat! I’ll definitely have to look into it
Literally basic knowledge lol
15:09 the laugh of insanity
Steven rambling on about how much he loves hugging his Metagross is super adorable, especially coming from such a stoic guy. Truly the second best champion!
autism
@@bubblesys i kinda like that
Cringe pfp
@@olivercharles2930 Cringe comment. Begone, bigot.
@@AzureDragon158nice pfp :))
I always thought the running thing was just a JRPG thing. I learned it from Final Fantasy and just figured it was a constant thing in every JRPG with a running mechanic so I’ve always walked through enemy encounter zones when I’ve wanted to avoid fighting. Same with staying on paths and avoiding long grass/ wooded areas as encounter rates seem to be higher in those areas that others in those types of games….
I have no words, your videos always leave me shaking like someone somewhere out there really thought about this... Mad respect for you my guy.
You did not do it for nothing. You did it for us
Yes
0:50 Ratatta in Master Ball
😢😢😢
As a kid I always would do the new game file without saving since I LOVED replaying a new game so often but didn’t want to have to remove my old file. I did it for black and white 2 a couple times as they were my fav games but I would always get stuck at the poke star studios. That’s so cool you could find a way around it. I would’ve loved to know as a kid.
Nowadays I’ve just got all the games so I always have one that’s completed and one that I can delete and create a new file for. But even to this day, I never turn off my game after being done with it. I still save but then leave it on and close my DS. I think I’m still used to how I couldn’t save as a kid, and had to leave the game on haha.
Isn't the running thing common knowledge? I noticed this when I was a child lol, it's pretty easy to notice.
Yeah but its kinda IS IT REALLY?? Because besides that one sign nothing says something about it could have been just some mandela pikachu black stripe tail effect
Well its actually been heavily debated if it was true or not, theres even a research paper online that ran a similar experiment as I did and came to the conclusion that it actually was not true! But I agree I always thought there was a difference. That + the fact that details about it were entirely unknown (like for example how much percentage wise it affected the encounters) i thought I would do the biggest sample size test I have seen. The alternate title of this video is pokemon Mythbusters, and this specific fact many poeple seemed to think was a myth for a while. So I wanted to find out conclusively if it was true and it seems to be!
@@h4ppyp3an4buter6considering BBP literally covered this in this episode and after the results… yeah no shit it’s a real thing how can you still be in plausible deniability about it
@@gengar618 umm im not saying that, i said that BEFORE this video there could be a doubt about it because theres no info on the wikis about the percentages and stuff
@@h4ppyp3an4buter6 again, as the original guy said it’s pretty noticeable when you’re playing the game. Many people noticed this as a kid. It’s about the ‘noise’ made by running, it’s also why trainers that turn around will look at you immediately as you try and run past, you’re making more noise and they look at you.
The running in grass has always been a thing, just like how if you run in front of a trainer instead of walking, they’re much more likely to ask you to battle.
You can't randomly avoid a trainer battle by walking lmao
@@NightKev yes you can technically, for trainers that turn different directions, if you walk, you can dodge them, so not random, however if you run instead, it’s almost guaranteed they’ll catch you and challenge you. So walking you can dodge certain trainers.
@@tismo3749 ?? Do you mean in the sense that they probably turn around quicker due to rng running making it faster? If you're right, I wouldn't put it on the same discussion as running on grass, not because they'e not related but because running on grass is way more widely known than not running to not get caught by a trainer. That's a much more obscure thing.
@@johndinner4418 running on grass, gives more encounters. If you run in front of a moving trainer, as in looking in multiple directions, they’ll catch you no matter what side you’re on. But if you walk instead. You can get past trainers like that. Same with walking through grass, is less likely to find Pokémon.
@@johndinner4418 it’s not RNG, test it on a trainer. One that challenges you and is looking in different directions over and over. If you run, every single time, they’ll catch you.
This is a great idea for a series! Awesome video, esp loved the Gyarados bit
As a kid I always had the suspicion that running increases the chances of encountering pokemon because whenever I was too lazy to press the run button I would barely encounter pokemon
Stephen hugging his steel pokemon because he thinks it feels nice is so wholesome and sweet
Pokeman good
Yee
Frfr no cap
Indeed
Agreed.
Much yes
I remember defeating the red gyarados not knowing it was a shiny and being so happy it respawned after beating the league
Never before have I seen such dedication in testing/proving pokemon rumors as you show in this video or any of your videos in general. I mean I got my heart racing and my hope as high as a roof especially in the last save file rumor. Please keep it up man. You're great. So so great
Imagine... Raising your friendship with your Pokemon to max, then essentially telling them "I don't want you anymore"
Here's the thing people are missing about running in grass: sure, we were TOLD that running increased your encounter rate, but no one had direct proof or numbers of it.
In XCOM, if you're not on the hardest difficulty, a 70% chance to hit is actually higher than that. The game lies to you, but most people FEEL that it's lower than 70% because missing sucks.
In Pokémon, that could have been the case. There was no proof, besides feelings, that the encounter rate was higher. It makes sense that running or biking increases encounters. But did you know it was a 25% increase? Because gaming sites like Bulbapedia didn't.
That's the whole point in testing things. It shows us what's going on behind the surface.
I'm pretty sure that the running encounters thing is already common knowledge
the issue was the percentage, not that its a thing or not.
I’m pretty sure you’ve totally missed the point champ.
@@agata-1337he definitely framed it like both the percentage and the running thing were unknown; the line about the sign knowing something we didnt just doesnt make sense if hes just talking about the exact chance since obviously the sign doesnt say the chance on it
@@maximumbeans9310Nah, I think you did. At 10:39 he acts as if nobody knew that running increased encounters at all. If it was just the percentage he was wondering, then he would’ve said that.
I did not know. And I probably spent more than 10 000 hours on pokemon. Not surprised now that I think about it though
Crazy with what was proven right. I’m glad we have people like BlueBoyPhin to show us that it can happen or not. Respect to you man.
Phin I really love this style of vid. I feel like you should make it a series where you debunk the myths
I’ve seen your content a few times at this point and just gonna say the pacing and tone, let alone the premise, is phenomenal. Would love to see this much more, subscribing just in case you do more of this.
Wait... didnt EVERYONE know you encountered more pokemon when running? That's been the case for AGES!
It was never confirmed until now 😂, also some grass in gen 1 for example is misleading since there are encounter tiles and not all tiles of grass can spawn a pokemon
I will say, as a kid, I definitely noticed the run vs not run in grass. I can't tell you how many times I tried to run through and the FIRST square would attack, but the same area I could just casually walk through with nothing.
I thought everyone knew this but now that I think about it, I'm not sure why I thought this. I don't remember the games actually ever telling me this, but I knew it for as long as I can remember
I really like this type of video. It's also a mixture with your series "obscure pokémon facts you don't know" because I had no idea Steven had those really cool extra lines about how much he loves steel-types.
14:48 that maniacal laugh at the end was worth it 😂😂😂
The walking for less encounters is actually mentioned by an NPC early on in the game before you even get to the 2nd town.
I thought the running thru grass bit was common knowledge already? Im pretty sure most of us have noticed the huge difference in encounter rates between walking, running and riding a bike thru grass at some point right
I have noticed it since gen 3
Edit: I've been playing Pokemon since childhood and I have noticed this since Emerald, I can see why other people wouldn't notice it as readily though, most people don't like Pokemon as much as I do lol
ive always knew about the running in grass thing because of emulators i suck with speed up sometimes so i alternate between running/walking alot and noticed a fair difference. the craziest part though i never even knew about the lake of rage being drained let alone the gyarados respawn haha
The amount of time and effort in this one, goodness!
Thank you for putting some of these questions to rest c:
thanks for watching it! (:
Cool vid! As for the "running encounter rate" fact; you could probably just ask some of the people that work on the decompilations for HG/SS to check the source code for the exact numbers. There is a very dedicated group of people that decompile pokemon games so we can see pretty much exactly how they were coded.
That’s true! But experiencing it himself kinda made it different
That would be boring, though.
Yea dude that’s definitely worth subscribing, keep up the good vids!
You've become too powerful Phin. XD
Nice work though. Good job discovering all the things!
I always assumed that walking to decrease encounters was a known thing, I feel like it's mentioned elsewhere in other games.
I don't think it is, but I might be wrong. It might be mentioned somewhere, but I would assume it is just a flavor text thing and not an actual in-game mechanic.
the really interesting thing about the running shoes advice is that the extra encounter makes it actually slower to run in grass than it is to walk which even with extra encounter wouldn't be immediately obvious. That's really neat.
The lengths you go to to check these rumours is crazy. Mad respect, dude!
It was interesting to actually see how much higher the rate of finding pokemon while running was
Blyeboyphin: “look at this rare dialogue, so cool”
99% of pokemon players: *mashing A button* “skiiiiiiiiiip, faster”
I actually knew about the wild Pokémon being more common when you run in HGSS. As a kid a ran out of repels on MT. Silver so at one point I turned off the running shoes and the encounter rate went down significantly.
The amount of patience you have is admirable if you played an entire game without running shoes
There's an NPC on route 30 who tells you that like 5 minutes into the game lmao
@@ivanivanovic5857 The old man who gives you the shoes mentions it. I knew that the first time playing the game within 10 minutes
@@Che1ito
No it's a bug catcher on Route 30, not the Guide Gent.
@@ivanivanovic5857 Ah you're right. I had it mixed up.
I always figured that the running giving more encounters was an in-universe justification for the rng working based on frames, and the player having more frames that would give an encounter when running compared to the same time spent walking. Would be interesting to see a test based on time rather than tiles, though that would have to ensure every step was in grass.
100 encounters is not a large enough sample to say for sure it is confirmed, but honestly given this data it is very likely to be correct. Being a 25% increase sounds like that is likely what the devs chose.
Regardless, thank you for testing these out so we don't have to!
There should be a 1/8192 chance for red gyarados to not be shiny.
Also Steven hugging steel types is so wholesome.
The part about running in tall grass was explained in Red/Blue on a signpost in the early game. I vaguely remember it being on a signpost in Ruby/Sapphire as well.
The running thing in HGSS was also mentioned by a bug catcher north of Cherrygrove city, so there's two mentions of it in the games.
that is not really a lottbh
thank you for going through the trouble of figuring out those hidden text boxes. I also think in previous games where running was available, there's text stating that running increases encounter rate. Could've sworn I saw it in emerald!
The amount of time and work, that was put into this video is much appreciated!
Ok, this was at least the best Segway and most interesting raid sponsor segment I've seen so far, so I thank you for that
I'd always just assumed running increases encounter rate, since from a "pokemon are wild animals" perspective it makes sense you'd draw more attention running than calmly walking, but it has been a "Is that true or am I just imagining it" thing since if the encounter rate per step is consistent and you're taking more steps in the same time, you'd seem to be having more encounters anyway.
I thought everyone knew about the running thing. What's interesting is that it also increases the encounter rate of Pokémon when you surf and have the running mode toggled on, in HGSS. This is especially annoying if you know it since it doesn't let you toggle on/off while surfing.
At 10:33 isn't it a 319 tiles difference ?
The save in pokestars was found to not even save your game, so the walk through walls wasn't needed. Even so, love the dedication
What? How?
@@enoyna1001 Idk, I saw it on Chuggaconroys playthrough
I swear the “running in grass” thing was always known lol I swear I thought walking made you quieter or something
bro only for completing a game you then lost you deserve all the love of the world, i even forgot of that feature
That last one has made me curious for a long while, gals to see someone actually attempt it! It’s also cool to see different games have different reactions to that.
The running thing is so deeply ingrained in how I play these games since my first game was SoulSilver. Very weird that this was even considered a rumor, since I even tested it back in the day.
Did you watch the video? He was talking about the percentage increase not that it doesn't/does exist at all
@@gr33nriver77 yeah I watched the video. I tested this back when I was a kid just like in the video. I’m not trying to boo the video, it was good. I’m only surprised that it hadn’t been proven to the internet at large yet. Where’s this hostility coming from?
I remember people not running in grass to minimize encounters back in the day. I think I even did this myself sometimes. It just seemed obvious, but it actually has an origin
That's why I love running, for searching shiny Pokémon 😂😂😂😂😂
You know, I'd always just kind of assumed that walking in the grass made you less likely to find pokemon. I didn't even know there WAS a sign for it.