as about to come down here and say the same thing. Not to mention what looks like you survived from some hellscape with the body of your allies around.
In a world where our collective intelligence and sophistication seems to be diminishing it’s so great to hear someone yell BRING BACK SERIF FONTS! Classy!
Rarely as classy (excepting the classic Franklin Gothic or modern Vonca Modern, perhaps), but sans serif fonts are better for accessibility, ESL readers and are easier to read on the screen unless the font is specifically made for reading on-screen.
Serif fonts have fallen out of style because they don’t scale well to small sizes on screens, especially if they have too much contrast in stroke width. Sans Serif fonts display more cleanly on screens, making them easier on the eye. It’s interesting that in games, an extremely legible sans font tends to make the game feel cheap - like a mobile game. Even as someone who works with type as my job, I still feel that derision. I can see that a clean sans serif is the functionally correct choice, but I still prefer a nice, grimey font in my games.
I still prefer a sans serif font. My eyes getting worse with age is not helping my dyslexia. For example, his HP meter in the bottom left just says "SO/SO" to me and I'm pretty sure it's supposed to be 50/50
Serif fonts have fallen out of style because they don’t scale well to small sizes on screens, especially if they have too much contrast in stroke width That statement isn't true. There are plenty of serif examples designed for small size uses both on screen and print
It's fine until I get that captcha code and I can't tell whether the I is an uppercase i or lowercase L. Same problem with O and 0. Zero should always have a center strike-through. xD
@@legomojo It's getting harder and harder to tell every day. Sometime soon we'll need AI algorithms to tell us whether or not something is AI generated.
@@TJ-vo3rv It is easy to tell. When something looks shity it is AI - when it looks like it was shity at one point but now looks better but not quite good it was AI + people fixing whatever AI created - if it looks good it is just people without AI. That way you can easily see that Assassin's Creed Shadows world is AI generated and then is being worked on by humans - thus the floating doors or stairs leading to the wall while the entrance to the building is to the side or Yasuke katana sticking out from his scabbard etc. that we saw in the videos they posted when presenting the game.
Sans serif is easier to read on digital displays. It's a minor boost to accessibility. I do love a good serif typeface when the theme matches up, though.
Aaaaargh! My archnemesis shows it's ugly head again, shouts knight Splat, as he stares down on the impending tutorial. I shall overcome thee once more and forget all about thee as usual!
@@hoseja To their credit, it works well as a kind of short and mysterious nightmare, but they have to disclose that shit on the store page if they want to be on Steam.
@@SenatorAri Oh, absolutely. I just meant, as far as instances of generative AI being used for art in games, this was one of the more appropriate applications I've seen. The janky uncanniness of AI video supported the vibe they were going for. Though again, regardless of discussions of quality or appropriateness of application, I'd prefer no AI to be used at all.
The game has a lot of potential, not the greatest of fans of the dungeon design, it is very basic but the combat itself it pretty fun and has some interesting mechanics with the ghosts and teleporting around. As for criticisms, the movement speed is a little too slow, the game could do with a sprint option or at least auto sprint after enemies are dead, and some other keybinds are weird, and as always the AI art is not the best but it does the job. I hope for more combos or maybe different types of weapons and some cool looking bosses.
:facepalm: You're supposed to hit your forehead, not your mouth :P Also, that's good to hear, SC sometimes becomes unwatchable to me with his incompetency. Not that I could come even close to making videos as well as he does.
Top-down rogue like games have lower GPU requirements than third person view rogue like games like Elden Rings. Same fun. Developers with lower budget should venture in this direction.
Gameplay looks interesting. Beginning story was a tad cliche, but not the worse I've seen. And I agree with the Seriff font. (PS: Could just be me, but seems that the discord link is non-functioning.)
Agreed on sans serif font! Or at the very least, that a dev shouldn't default to Arial or whatever, but should choose a font that suits the esthetic or mood of their game. It seems so basic to me...
Dude I fuckin feel that,I've never gotten comfortable with parrying and I've been through all the souls games and bloodborne. I didn't even carry a gun in bloodborne,used the damn torch and beat it through ng+3 haha
Just a heads up, you don’t have your patreon in your RUclips channel’s about you thingy. Got curious and found it though, and I see it in this video’s description so I feel confident it’s really you. Haha
Man, when the video kicked off I was ready to go download the demo but then I saw it was one of those games where spend as much time dodging, parrying, and kiting as you do swinging your sword and then it was topped of with a ridiculous boss. I get it, it's a roguelite and you'll build power but I don't think that will get rid of those basic mechanics. Definitely a no for me right now. We'll see how development evolves.
I've also felt it gives me a Hades x Souls vibes. The "battle rooms" are like Hades but also the way you're given a few choices of where to go depending on what kind of reward you want. Looks very good so far!
game looks solid but it needs more flesh - the rooms need more variety or at least different decorations.. - needs voice acting. The thing i liked about Hades was the voice acting. Speechless games feel empty for me. - hope they have more zones too (maybe some haunted forest / graveyard )
Are we.... are we really congratulating that god awful AI spawned intro cinematic? Is that where we are now, where severe laziness is applauded? AI is, and should only ever be, a tool with which we create, but just because you fill a paint can with trash bits of paint, and then dump it on a canvas, does not a painting make.
I know there is a not so insignificant percent of people that will never try this because the first thing you see is AI art. They would've been better off with a text screen.
Alright, this is clearly Berserk inspired with Black Knight aka Skull Knight coming in like that.
is this an app........boring
as about to come down here and say the same thing. Not to mention what looks like you survived from some hellscape with the body of your allies around.
This game needs a banger soudtrack worthy of the quality gore displayed.
Kinda like Tarnished Blood, which has a banger OST.
Some heavy metal orchistra?
That start lol clearly draws inspiration from a certain story to say the least, love it!
*Cough* "Berserk" *cough*
its AI, the ai basically being fed with some fromsoft game n animations
Haha, noticed that too. Definitely wearing its influences on its sleave.
Two things Splat doesn't do: stealth in a stealth game and parry in a souls game.
I mean outside of Bloodborne I've never really engaged with the parry mechanics in the other souls games either. It never seems to work reliably.
In a world where our collective intelligence and sophistication seems to be diminishing it’s so great to hear someone yell BRING BACK SERIF FONTS! Classy!
As long as we keep comic sans, I am all for it.
@@thorild69 I don't want to live in a world that doesn't have Comic Sans. It is the perfect font.
Rarely as classy (excepting the classic Franklin Gothic or modern Vonca Modern, perhaps), but sans serif fonts are better for accessibility, ESL readers and are easier to read on the screen unless the font is specifically made for reading on-screen.
Serif fonts have fallen out of style because they don’t scale well to small sizes on screens, especially if they have too much contrast in stroke width. Sans Serif fonts display more cleanly on screens, making them easier on the eye.
It’s interesting that in games, an extremely legible sans font tends to make the game feel cheap - like a mobile game. Even as someone who works with type as my job, I still feel that derision. I can see that a clean sans serif is the functionally correct choice, but I still prefer a nice, grimey font in my games.
I still prefer a sans serif font. My eyes getting worse with age is not helping my dyslexia. For example, his HP meter in the bottom left just says "SO/SO" to me and I'm pretty sure it's supposed to be 50/50
Serif fonts have fallen out of style because they don’t scale well to small sizes on screens, especially if they have too much contrast in stroke width
That statement isn't true. There are plenty of serif examples designed for small size uses both on screen and print
i prefer serifs, makes it easier for me to discern "l", "1", and "I" :)
It's fine until I get that captcha code and I can't tell whether the I is an uppercase i or lowercase L. Same problem with O and 0. Zero should always have a center strike-through. xD
@@LlethanderDrae Whats funny is now bots can be programed to get past captcha, but we still struggle with them.
Sick. I always wanted a berserk game like this.
very much skull knight and the conflux of the causalities and all that
I'm sorry but that intro cinematic is absolutely silly XD
The finest AI has to offer!
Awful. AI is great for coding, not so much for still images... god awful at video creation
I was shocked Splatter liked it. I guess this is the sloppy way things are headed…
@@legomojo It's getting harder and harder to tell every day. Sometime soon we'll need AI algorithms to tell us whether or not something is AI generated.
@@TJ-vo3rv It is easy to tell. When something looks shity it is AI - when it looks like it was shity at one point but now looks better but not quite good it was AI + people fixing whatever AI created - if it looks good it is just people without AI.
That way you can easily see that Assassin's Creed Shadows world is AI generated and then is being worked on by humans - thus the floating doors or stairs leading to the wall while the entrance to the building is to the side or Yasuke katana sticking out from his scabbard etc. that we saw in the videos they posted when presenting the game.
Sans serif is easier to read on digital displays. It's a minor boost to accessibility. I do love a good serif typeface when the theme matches up, though.
I have found so many awesome games I never would have seen without this channel. Thanks for all you do!
Aaaaargh! My archnemesis shows it's ugly head again, shouts knight Splat, as he stares down on the impending tutorial. I shall overcome thee once more and forget all about thee as usual!
A game like this, isometric souls/roguelike, with a something like diablo 1-2 ambience/story, would be perfection.
The AI generated intro was a dealbreaker lol
AI detected; Berserk story subjected, Splattercat, I am apoplectic.
Love your input and review style. You have helped me find many fun games.
12:40 I was screaming at the screen: "Heal up!" 🤣
Is that intro video AI generated? I saw the AI disclosure on the Steam page, but it doesn't mention video.
That's absolutely AI.
@@hoseja To their credit, it works well as a kind of short and mysterious nightmare, but they have to disclose that shit on the store page if they want to be on Steam.
@@TJ-vo3rv It works well, but also animating their own intro of the same style would work much better
@@SenatorAri Oh, absolutely. I just meant, as far as instances of generative AI being used for art in games, this was one of the more appropriate applications I've seen. The janky uncanniness of AI video supported the vibe they were going for.
Though again, regardless of discussions of quality or appropriateness of application, I'd prefer no AI to be used at all.
Who the fuck cares if it's ai? Leave the social justice warrioring behind and simply judge a game based on its gameplay merit. Jesus.
Splat, you always bring us the very best violence.
This opening just feels like when skull knight saves guts
I have never heard a serif rant before, we should definitely have more of those
Looks good, i hope the controller support is good as well, will gladly chill and play this!
15:20: okay hadouken! hadouken! hadouken!
I hope you can do another video about Potionomics, now that the Masterwork Edition has released. It has really good voice acting.
Blood monster has a cool design
I found myself going YES YES YES during the font rant.
The game has a lot of potential, not the greatest of fans of the dungeon design, it is very basic but the combat itself it pretty fun and has some interesting mechanics with the ghosts and teleporting around. As for criticisms, the movement speed is a little too slow, the game could do with a sprint option or at least auto sprint after enemies are dead, and some other keybinds are weird, and as always the AI art is not the best but it does the job. I hope for more combos or maybe different types of weapons and some cool looking bosses.
Nice looking game. Love the commentary.
oooh Death Knight!!! That is a theme i love. *wishlisted*
Another hidden gem. Thanks splat!
Love the aesthetics, cheers as always.
This looks bad @ss! Loce it! Thanks Splat for giving us an awesome heads-up! 😎🤘
The Blood Monster boss's attack patterns and aoe ring, reminds me of the cyclops in Hades 2.
"Medieval Blicky" is an absolute bar. 🤣🤣🤣
I'd like to see a rogue that can poison with daggers etc. More classes!
Looks promising, and for once Splat didn't do anything that made me facepalm so hard I bruised my lip 😀
:facepalm: You're supposed to hit your forehead, not your mouth :P
Also, that's good to hear, SC sometimes becomes unwatchable to me with his incompetency. Not that I could come even close to making videos as well as he does.
This is a bit like an awesome vampire survivors game nice
ThankYouSirSpla77!
I wholeheartedly agree. The world needs more Serifs.
looks dope.
lmao the serif rant.
Serif fonts are the civilized way to differentiate an l from an I, among other visual aberrations.
Been waiting for this sort of change to the ARPGs.
Had no idea Splat is a font enjoyer. 🙂🙂👍👍
You must try out Voices of the void. It's a signal simulator inspired game that is a lot of fun
That intro cinematic is clearly AI. Nope.
Medieval Blicky cracked me up
the theme gave me a brief planescape torment vibes, but then i realized there isn't much of a story and this looks to be another diablo-like looter.
This is basically berserk meets lords of the fallen seems alright if a bit obvious
This looks dope
This game looks like it could be a banger, plus was it just me or did I see a Diablo style stash chest by the tent on the upper side of the camp?
Top-down rogue like games have lower GPU requirements than third person view rogue like games like Elden Rings. Same fun. Developers with lower budget should venture in this direction.
Gameplay looks interesting. Beginning story was a tad cliche, but not the worse I've seen. And I agree with the Seriff font. (PS: Could just be me, but seems that the discord link is non-functioning.)
this reminds me of examina graphic presentation wise.
I like the Art style a lot. :)
That vid title is ALL the words XD
tis feel like a solid game
Agreed on sans serif font! Or at the very least, that a dev shouldn't default to Arial or whatever, but should choose a font that suits the esthetic or mood of their game. It seems so basic to me...
Dude I fuckin feel that,I've never gotten comfortable with parrying and I've been through all the souls games and bloodborne. I didn't even carry a gun in bloodborne,used the damn torch and beat it through ng+3 haha
Yoi should check out void war its a ftl style game inspired by warhammer 40k
Obvious Berserk influences, but the skull knight hanging out in a hub world to chat with is making me laugh
Just a heads up, you don’t have your patreon in your RUclips channel’s about you thingy. Got curious and found it though, and I see it in this video’s description so I feel confident it’s really you. Haha
Looks interesting, whishlisted.
theres a general store for gold u can also sell items u build it for 12 or 15 woods
Man, when the video kicked off I was ready to go download the demo but then I saw it was one of those games where spend as much time dodging, parrying, and kiting as you do swinging your sword and then it was topped of with a ridiculous boss. I get it, it's a roguelite and you'll build power but I don't think that will get rid of those basic mechanics. Definitely a no for me right now. We'll see how development evolves.
excellent!
beautiful game.
Looks like the plot of Beserk.
Someone built the Sanctum mechanic from POE lol NICE
So, Hades Souls-like is the vibe i'm getting from the game.
Death knight looks awfully similar to Skull Knight, same kind of timing too
This combat, isometric, fluidity, but PvP MP Extraction in the vein of Dark and Darker would be really neat.
I was just thinking this gave me Dark and Darker vibes!
Devs are fans of Beserk!
Game looks pretty neat, but that badass intro followed up by that drawn out gamey tutorial just absolutely murders the pacing and vibe.
Strong opinions on fonts.
That Berserk intro
2:00 100% skull knight from berserk
Looks kino
Totally agree on the ugly modern fonts, look how classy fonts looked in the PS1 PS2 era.
The first 2 minutes is literally just berserk lmao
We Have Berserk At Home.
somehow I get Diablo 1 vibes from this game!
That intro is what Dreadwolf was supposed to be
That intro is AI
I've also felt it gives me a Hades x Souls vibes. The "battle rooms" are like Hades but also the way you're given a few choices of where to go depending on what kind of reward you want. Looks very good so far!
Berserk reference?
game looks solid but it needs more flesh
- the rooms need more variety or at least different decorations..
- needs voice acting. The thing i liked about Hades was the voice acting. Speechless games feel empty for me.
- hope they have more zones too (maybe some haunted forest / graveyard )
Am I crazy or is the black knight literally 1 for 1 skull knight from berserk
marked you? knight with a horse, greater challenge, berserk? hhahahahaha
Is it just me or does the diagonal movement not match the diagonals on the map.
This game says 'Souls' a lot.
20:05 It's 'dome piece' not ''dome face'' Lol.
"Serif fonts matter!" - Splat 2024
cringe (not serif fonts, I like those. I mean your lame joke)
@@idontwantahandlethoughgtfo
me, i like to go sans serif.
Better than D4 !
So, Grimdark Hades?
🖤
Fonts with serifs? How dare you want to be able to tell the difference between these two letters: lI
Ai intro grossed me out.
Are we.... are we really congratulating that god awful AI spawned intro cinematic? Is that where we are now, where severe laziness is applauded? AI is, and should only ever be, a tool with which we create, but just because you fill a paint can with trash bits of paint, and then dump it on a canvas, does not a painting make.
Comment for the comment god!
I know there is a not so insignificant percent of people that will never try this because the first thing you see is AI art. They would've been better off with a text screen.
Which part is the ai art?
Id argue they are a very small minority, like i think you are the only one who noticed.
Can not spot any ai art. Do you mean the Video thumbnail?
@arkannon1682 The intro clearly.
@kpando4952 2 of the first comments (before mine) also pointed out the use of AI.
AI art intro cinematic?
are they really using skeletons sounds from World of Warcraft ?....really??
did an ai come up with the video title? complete word salad lmao