Great game, I beat it on my second run. I really wish it was all done and fleshed out! Same wish I have for alllll the other bullet heaven demo's I have in my library. Thanks to you, cub btw, I go and grab almost every one you post about lol. Hell yeah, thanks!
This looks great! Thanks for making these vids otherwise i would have never found this game. Same with Vampire hunters i love that game very much and have you too thank for it for bringing it too my attention. ❤
I played the heck put of this game this morning when I saw the update, it's so satisfying. Watching you now I thought if taking one physical weapon and all the other energy, with the relic to get more damage from them??? Or vice versa. I get of work and I'll try that. Thanks again for showing us this game.
It seems like there are a bunch of factors that make this game feel good. First off, the screen is just really readable compared to other bullet heavens you've played. When something happens you know *why* it happened. Secondly, the sound design is just super good. Almost ASMR. Lastly, the "juice" is done really tactfully. That tiny bit of knockback is just so good.
Upgrading the orbiter at 47 minutes was a mistake. You had the artifact the buffed energy weapons by 12% per physical weapon, you should've buffed garlic instead since it was already boosted by 60%.
“Vampire Survivors” which is considered one of the best bullet heavens ever made just dropped on PS a little while back for only $5. I HIGHLY RECOMMEND IT. As well as “ARMY OF RUIN” on PS is amazing as well. So many weapons and characters in ARMY OF RUIN. There’s quite a few others but those are my favorites on console.
The gameplay is a bit too simple for me. I know it matches a lot of other survivors, but I like something more than a flat map and enemies rushing directly for you from all sides. Also not a fan of the sound effects. The enemies are too generic. They could all be grey cubes and it wouldn't make much of a difference. All the mechanics of the game (leveling and meta system) seem really interesting though. I just prefer more expansive gameplay.
Bubble bobble lol but definitely better to just pump pts into your wpns only and grab artifacts u want when they turn up rare or higher. So many wasted pts on such small upgrades.
Ok. I was going to say this game was a bit meh. As the mechanics are fairly basic and simple. But. As soon as you reached a certain threshold it all started to escalate! PS! "Evoporate" is likely a typo. It is evaporate 🙃
I feel like these games would benefit from more sound customization. Like if we choose the sfx for level ups or xp pickups. Or even the ability to easily add our own sounds.
The name of the game is called Demon Hunt, and the sounds is bubble popping and raindrops. Not the sound I would associate with a bullet heaven. I am glad you all like it, but it is not for me. Great content, though.
From the sounds, they should call it Bubble Hunt :P
Great game, I beat it on my second run. I really wish it was all done and fleshed out! Same wish I have for alllll the other bullet heaven demo's I have in my library. Thanks to you, cub btw, I go and grab almost every one you post about lol. Hell yeah, thanks!
Thanks for adding in background music! It really adds to the atmosphere of the game
This looks great! Thanks for making these vids otherwise i would have never found this game.
Same with Vampire hunters i love that game very much and have you too thank for it for bringing it too my attention.
❤
Final boss was the ball launcher from that old Zuma game.
Interesting roguelikes, you find :o also, your thumbnail game is next level
This brought back memories of playing bubble tank. So much bubble tank.
Keep grinding out the content my friend! Waiting on more Last Man Survivor. Been enjoying that one a lot lately
Thanks for showing this. My father and I just sank 5~ hours into the playtest. Looks like it'll be a fun game once it's out.
I played the heck put of this game this morning when I saw the update, it's so satisfying. Watching you now I thought if taking one physical weapon and all the other energy, with the relic to get more damage from them??? Or vice versa. I get of work and I'll try that. Thanks again for showing us this game.
This one looks good, def picking this up on release! The orb system seems fun to play around with
I've been absolutely loving this game.. Really cant wait till it gets released. Looking forward to playing with some other Mechs
It seems like there are a bunch of factors that make this game feel good. First off, the screen is just really readable compared to other bullet heavens you've played. When something happens you know *why* it happened. Secondly, the sound design is just super good. Almost ASMR. Lastly, the "juice" is done really tactfully. That tiny bit of knockback is just so good.
Do a review when its finished, it looks great as a TECH DEMO but not quite at a point where I'd personally pick it up. Good video!
Looks and sounds alot like a mix of Goobies and Brotato in 3D :D
Very generous playtest, lots of fun.
Yeah I normally can watch these entirely but the constant popping sound has me exiting early. Other than that game looks cool.
Upgrading the orbiter at 47 minutes was a mistake. You had the artifact the buffed energy weapons by 12% per physical weapon, you should've buffed garlic instead since it was already boosted by 60%.
I get the same sort of feelings you do with this one on deep rock galactic survivor.
This made me really want to play the old flash game Bubble Tank….. not sure why lol.
Great game, the bubble sounds are very close to ruining the whole experience for me personally tho
The sounds remind me of Brotato.
Do you have a list of game that you recomend for example this year i got this listo of the game i like the most
How many artifacts are you allowed to collect?
Poor sounds make me feel that I'm playing in a flat boring game 😂
I love the sounds
Any chance for a console release? Not aware of any bullet heavens on PS and the genre looks perfectly suited for gamepad controls.
“Vampire Survivors” which is considered one of the best bullet heavens ever made just dropped on PS a little while back for only $5. I HIGHLY RECOMMEND IT. As well as “ARMY OF RUIN” on PS is amazing as well. So many weapons and characters in ARMY OF RUIN. There’s quite a few others but those are my favorites on console.
@@jeremylovingood4215 Thank you for the recommendation, AoR is excellent.
The gameplay is a bit too simple for me. I know it matches a lot of other survivors, but I like something more than a flat map and enemies rushing directly for you from all sides.
Also not a fan of the sound effects.
The enemies are too generic. They could all be grey cubes and it wouldn't make much of a difference.
All the mechanics of the game (leveling and meta system) seem really interesting though. I just prefer more expansive gameplay.
Bubble bobble lol but definitely better to just pump pts into your wpns only and grab artifacts u want when they turn up rare or higher. So many wasted pts on such small upgrades.
Hades when?
Ok. I was going to say this game was a bit meh. As the mechanics are fairly basic and simple. But. As soon as you reached a certain threshold it all started to escalate!
PS! "Evoporate" is likely a typo. It is evaporate 🙃
DING!
Effects and font reminds me of goobies
48:35 make sure we win, then what?
when you get items it says it and goes into the chest icon near the map
Did you use the wrong thumbnail?
Gameplay seems fine but it sounds like a mobile game
18+ game 30:39 :)
I do not like the sound design of the game. That bubble popping sound 😢
Really?! I actually enjoy it a lot
@@idlecub Same here. It's like when you pop a bunch of bubble wrap all at once.
I like the sound
I feel like these games would benefit from more sound customization. Like if we choose the sfx for level ups or xp pickups. Or even the ability to easily add our own sounds.
The name of the game is called Demon Hunt, and the sounds is bubble popping and raindrops. Not the sound I would associate with a bullet heaven. I am glad you all like it, but it is not for me. Great content, though.