GBVSR Patch 1.50 Breakdown: 2B

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  • Опубликовано: 12 сен 2024

Комментарии • 8

  • @magicalgirl1296
    @magicalgirl1296 17 дней назад +3

    She seems like a really dynamic character now.

    • @riotv6
      @riotv6 17 дней назад

      She’s overall worse unfortunately :/

    • @Gloomistic
      @Gloomistic 16 дней назад +4

      @@riotv6 Doubt it matters. This direction makes more sense (even if Beliel buffs don't). I've seen good players find very fruitful stuff already. Devs already said they know some of these rewires will require touchups. And there's no chance she won't place high b4 then.

    • @Gloomistic
      @Gloomistic 16 дней назад

      100%!

    • @riotv6
      @riotv6 16 дней назад

      @@Gloomistic you think she’ll still do as good as before?

  • @ZhenWilder
    @ZhenWilder 17 дней назад +2

    Unfortunately, the self destruct super is still a bit of a meme. It shares the same minimum damage with her normal SSBA and even in a combo as short as autocombo into super, both the self destruct and the SSBA combos will end up doing the same damage but only one risks ending the round if it doesn't kill. The comparison with her normal SBA also isn't as applicable since self destruct requires SSBA conditions. This along with needing specific routing means it still isn't optimal and is really only there to send a message (which I still appreciate). I have found one corner case, a throw combo I was messing with that almost certainly isn't optimal, where the self destruct super was in range, but the SSBA was activated far enough to not trigger the cutscene, making the self destruct the more damaging option. Unless this combo sticks, there really isn't a situation where you'd use self destruct over normal SSBA in terms of damage.
    Another positive of Volt you didn't mention is how fast the follow up comes out and how high it pops the opponent. Since it doesn't disappear on block an opportunity is opened to punish gaps in blockstrings that 2B didn't have before. Beatrix's 214C is an example off the top of my head where you can activate between the two hits, you trade, but can pick up a combo off of it. There's quite a few other situations where you can capitalize off tiny gaps in pressure if they have volt on them disincentivizing people from trying to take back their turn if you have volt hanging over them.

  • @cloudmv15
    @cloudmv15 16 дней назад

    The self-destruct have a unique property where it can ignore combo limit. If the final hit of a combo is from the 3rd hit of a heavy auto combo and it would activate combo limit, it can still cancel it into self-destruct

  • @Vsolid
    @Vsolid 17 дней назад

    Ah yes the Great Satan