That happens a lot. Silent pox hounds, silent trappers, silent bombers grenades, sometimes snipers wont have sound, a laser or glint before they shoot either. Worst case scenarios all audio completely will just crap out and you'll get 5 minutes of deafness or white noise
Scarab bombers should get some recognition, they take the time to pull up a grenade when a chainsword wielding crazy lady runs at mach 5 towards you in stead of running the fuck away.
Better for the chain attack since it comes from the top but you miss out on the wide swinging heavy attacks. Really good just fills a different role that the other chainsword.
The original chainsword has good heavy cleaves. Its heavies go side to side and do lots of damage to hordes, whereas the light attacks and quick downward strikes that are good against a single target. This new chainsword is basically the opposite of that. The lights are wide cleaving swings, and the heavies are downward strikes for single targets. It depends what role you want to fill, they're both good.
@@Assdafflabaff Thank you for the explanation, I was wondering about the differences, I think I'll go with this new one, I got a bias for cleave lights and heavies for ST ever since VT2
Will you please upload new outcast engineer gameplay from the newest Warhammer: Vermintide 2 update? He's got pretty cool buffs and I'd really love to see how you play him. I'd really appreciate that Choco 🙏🏻
I tried this build but there's something i don't understand. You take Scourge node (bleeding on crits) and invocation of death. But where are we getting the crit? The bleedstacks from chainsword bloodletter? So is invocation only going to work when you're hitting something chunky like a boss?
I wondered if fatshark took some melee audio from left4dead since the shovels heavy’s sounds a lot like the crowbar or the frying pan and and the chain sword lights almost sound like the fire axe not nit picking but if they did then its really cool to see some remnants of the l4d formula
Actually I've heard a lot of sound effects from various Valve games in lots of places. I think the real answer is that Valve used some copyright-free sound effects they found on the internet, and because they're a famous company, we recognize them as being from L4D or Hl2 or Counter-strike or whatever. The Fast Zombie's scream when it leaps is just the Howie scream with some effects added for example. There are a lot of stock sound effects.
The game is finally at a point where it should have been at launch, except a year in we haven’t seen any really interesting new weapons or classes (was supposed to be a new class every 3 months, lol), instead we get three kinds of shovel and a few new modifications of other existing weapons That and the crafting and progression is still as predatory and cancerous as any gacha game out there
i mean, i played vermintide 2 a bit and was aware fatshark often delayed and underdelivered on things, but I was definitely expecting like, one new class after an entire year? or one single interesting new gun, something actually new like a melta gun, bolt pistol, autocannon or heavy bolter for the ogryn, especially given how incredibly content light the game was at launch as it is i just reinstall every few months when a new map and a couple of barely different weapon variants launch, play it for a week, then uninstall after getting bored of how little variety and content there is@@Ais-pd6yl
Jesus Christ... The precision and spatial awareness when you use the revolver is insane. Another great video ChocoB!!
That poxhound pounce at 1:10 was bullcrap, no audio cue except for when it was already jumping at you. Great reflex to shut it down!
That happens a lot. Silent pox hounds, silent trappers, silent bombers grenades, sometimes snipers wont have sound, a laser or glint before they shoot either. Worst case scenarios all audio completely will just crap out and you'll get 5 minutes of deafness or white noise
4:25 silent poxburster says hi lol
You are never not locked in for these, insane gameplay as always 😤
Brilliant work as always ChocoB. Almost makes me wanna try it out, but I'm pretty stuck on my eviscerators lol.
they'll nerf them again next patch, then u can try :)
@@fromoz9294 lol my best weapon is a Thunder hammer in terms of rank. But I just really like the eviscorators. lol
@@fromoz9294 Nah. I dont think so. Nerfing them at all would make them....pointless(pun intended)
Scarab bombers should get some recognition, they take the time to pull up a grenade when a chainsword wielding crazy lady runs at mach 5 towards you in stead of running the fuck away.
How would you compare this to the other chain sword?
Better for the chain attack since it comes from the top but you miss out on the wide swinging heavy attacks. Really good just fills a different role that the other chainsword.
The original chainsword has good heavy cleaves. Its heavies go side to side and do lots of damage to hordes, whereas the light attacks and quick downward strikes that are good against a single target. This new chainsword is basically the opposite of that. The lights are wide cleaving swings, and the heavies are downward strikes for single targets. It depends what role you want to fill, they're both good.
@@Assdafflabaff Thank you for the explanation, I was wondering about the differences, I think I'll go with this new one, I got a bias for cleave lights and heavies for ST ever since VT2
You miss an opportunity to cosplay militarum sergeant with Laspistol
This one's for Cadia
So, if you ever wondered "Hmm, how many mutants fit through a doorway?", then this is the video for you.
Will you record gameplay and a build for Catachan Mk IV "Devil's Claw" Sword?
18:06 Serious Sam vibe right here.
Remarkable skill level.
Use Fury while Chaining an Attack to deal more damage for single target like Smashers, Bosses, Maulers
whats Fury ?
do you have any updated build link?
Could you explain the choice of perks? I just ran it with unyielding\maniac and it seems to be working well.
Can you make a video about your game settings. Your gameplay looks smooth and visual details isn’t that bad. I am curious about your settings
Will you please upload new outcast engineer gameplay from the newest Warhammer: Vermintide 2 update? He's got pretty cool buffs and I'd really love to see how you play him. I'd really appreciate that Choco 🙏🏻
well played chocco
how do you do the true solo match? is it a mod?
yes
I tried this build but there's something i don't understand. You take Scourge node (bleeding on crits) and invocation of death. But where are we getting the crit? The bleedstacks from chainsword bloodletter? So is invocation only going to work when you're hitting something chunky like a boss?
You get 30% crit chance from scourge
I wondered if fatshark took some melee audio from left4dead since the shovels heavy’s sounds a lot like the crowbar or the frying pan and and the chain sword lights almost sound like the fire axe not nit picking but if they did then its really cool to see some remnants of the l4d formula
Actually I've heard a lot of sound effects from various Valve games in lots of places. I think the real answer is that Valve used some copyright-free sound effects they found on the internet, and because they're a famous company, we recognize them as being from L4D or Hl2 or Counter-strike or whatever. The Fast Zombie's scream when it leaps is just the Howie scream with some effects added for example. There are a lot of stock sound effects.
royalty free sound effects my friend
They added new chainsword?
a little play in you snipah!!!!! xD
nice.
I'm guessing you didn't know to activate ult late to boost the finisher part of chainsaw damage for massive dmg boost?
Can tou explain this plz
literally what I already described@@barancanpolat2390
@@barancanpolat2390 Press F when your chainsword is locked in and digging into a hard target, like a Reaper or Crusher. 15:57
He does do that. It's just wise to not waste dash if you don't need to use it. 15:57
He was dashing into crushers at beginning. @@channingtaintum
there are ppl with balls of steel, like you, but yours are more like wrecking balls, mate.. Jeez
nice
The game is finally at a point where it should have been at launch, except a year in we haven’t seen any really interesting new weapons or classes (was supposed to be a new class every 3 months, lol), instead we get three kinds of shovel and a few new modifications of other existing weapons
That and the crafting and progression is still as predatory and cancerous as any gacha game out there
It was insane that anyone thought they actually would deliver a new class every 3 months.
The artificial progression/gatekeeping is definitely annoying but to compare it to a gacha is unfair. You can't pay2win in this game.
I'm not sure how a free RNG crafting system compares to a monetary RNG, but the rest of what you said I can agree with.
i guess
i mean, i played vermintide 2 a bit and was aware fatshark often delayed and underdelivered on things, but I was definitely expecting like, one new class after an entire year? or one single interesting new gun, something actually new like a melta gun, bolt pistol, autocannon or heavy bolter for the ogryn, especially given how incredibly content light the game was at launch
as it is i just reinstall every few months when a new map and a couple of barely different weapon variants launch, play it for a week, then uninstall after getting bored of how little variety and content there is@@Ais-pd6yl