SMG Texture creation | Substance 3D Painter
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- Опубликовано: 13 сен 2024
- In this video time lapse, I texture an SMG weapon model named the NZL 9mm in my own style. The NZL was created by Josh Johnson for his game that is being developed called 'Engines Of Destruction'. If you want to learn more about Josh and his game, here are his links!
EOD Discord - / discord
Josh's RUclips - / @nighthawk664
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As a self taught substance user I learned a lot of new tricks from this, love the content keep it up :)
This video helped UNBELIEVABLY. I always try to add too much detail to my materials that they end up looking bad. Thanks!
finally find some one who can bring e my patient in 3d moddeling back
Love this video, thank you for uploading it and keep on going! :)
AWESOME
Looks awesome! Where did you get that MS Plastic material?
From Musaab Shukri's store page on art station and it's called plastic for weapons and props
@@stellar-techindustries cool - thx
How did you get the text from affinity into substance?
hi i don't found curvature susbtance painter why ?
after you are finished, can you export these textures as PNG's?
Of course you can
@@foxtrotsierraproductions8626 can you also give the weapon shadows and highlights? What about the UV mapping?
@@TheGamingChad. This is what you use to give the weapon shadows and highlights (or your game's lighting). UV mapping has already been done as part of the process for creating the 3D mesh. Doing a texture like this would be impossible without UV mapping beforehand