SMG Texture creation | Substance 3D Painter

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  • Опубликовано: 13 сен 2024
  • In this video time lapse, I texture an SMG weapon model named the NZL 9mm in my own style. The NZL was created by Josh Johnson for his game that is being developed called 'Engines Of Destruction'. If you want to learn more about Josh and his game, here are his links!
    EOD Discord - / discord
    Josh's RUclips - / @nighthawk664
    Our New Course! - blendermarket....
    stellarworks.g...
    My Socials - linktr.ee/Stel...

Комментарии • 14

  • @thomasmoore515
    @thomasmoore515 2 года назад +9

    As a self taught substance user I learned a lot of new tricks from this, love the content keep it up :)

  • @OKgamedev
    @OKgamedev 7 месяцев назад

    This video helped UNBELIEVABLY. I always try to add too much detail to my materials that they end up looking bad. Thanks!

  • @mohammadshami2507
    @mohammadshami2507 2 года назад +1

    finally find some one who can bring e my patient in 3d moddeling back

  • @ellinorlevin7947
    @ellinorlevin7947 Год назад

    Love this video, thank you for uploading it and keep on going! :)

  • @gihanrx
    @gihanrx 2 года назад +2

    AWESOME

  • @zofo264
    @zofo264 2 года назад +2

    Looks awesome! Where did you get that MS Plastic material?

    • @stellar-techindustries
      @stellar-techindustries  2 года назад +1

      From Musaab Shukri's store page on art station and it's called plastic for weapons and props

    • @zofo264
      @zofo264 2 года назад

      @@stellar-techindustries cool - thx

  • @-OnionTerror-
    @-OnionTerror- Год назад

    How did you get the text from affinity into substance?

  • @snakezo4218
    @snakezo4218 8 месяцев назад

    hi i don't found curvature susbtance painter why ?

  • @TheGamingChad.
    @TheGamingChad. Год назад

    after you are finished, can you export these textures as PNG's?

    • @foxtrotsierraproductions8626
      @foxtrotsierraproductions8626 Год назад

      Of course you can

    • @TheGamingChad.
      @TheGamingChad. Год назад

      @@foxtrotsierraproductions8626 can you also give the weapon shadows and highlights? What about the UV mapping?

    • @svennyhenny
      @svennyhenny 9 месяцев назад

      @@TheGamingChad. This is what you use to give the weapon shadows and highlights (or your game's lighting). UV mapping has already been done as part of the process for creating the 3D mesh. Doing a texture like this would be impossible without UV mapping beforehand