Drugs In Rimworld (How To Tips And Tricks Guide)

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  • Опубликовано: 30 янв 2025
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Комментарии • 349

  • @Noobert
    @Noobert  3 года назад +19

    www.patreon.com/noobert PLEASE help us keep this channel going!

    • @voro8298
      @voro8298 2 года назад

      I get the feeling this and a handful other videos are the reason Rimworld got banned in Australia, lol.

  • @brythonderoos6562
    @brythonderoos6562 4 года назад +406

    Beer every day. tea, smokeleaf joint, ambrosia every 2 days. Wake up and penoxilline every 5 days. Thats the perfect schedule just make sure that mood is set to different amounts.

    • @Noobert
      @Noobert  4 года назад +67

      XD there we go someone has the ratios

    • @DoctorMedicine_
      @DoctorMedicine_ 3 года назад +18

      Ahhhh now I can stop burning my drugs off fear of addiction

    • @semst007
      @semst007 3 года назад +18

      Wake up can still give heart attacks though :/

    • @Luperoi
      @Luperoi 3 года назад +6

      Wake up us kind of a "ok we push the red button now..."

    • @valentine943
      @valentine943 2 года назад +13

      @@semst007 just get bionic heart and no more heart attacks

  • @louiejimbroski8802
    @louiejimbroski8802 4 года назад +372

    Video editor: How many pop SFX you want?
    Noobert: Yes

    • @Noobert
      @Noobert  4 года назад +23

      XD

    • @dankduck
      @dankduck 4 года назад +35

      Johnny test whip noise

    • @urielseptim910
      @urielseptim910 3 года назад +4

      Vine/Instagram thud sound effect

    • @seighartmercury
      @seighartmercury 2 года назад +3

      Great, now I'm focusing on them too much lol

  • @wainmundt8062
    @wainmundt8062 4 года назад +167

    I've been using the smoke leaf mod for a very long time now, its a game changer. once you go green your pockets will never be lean!

    • @Noobert
      @Noobert  4 года назад +11

      lmao best ryhme

    • @getemguapo_tv
      @getemguapo_tv 4 года назад +3

      LMFAOOOOOOOOOOOO!!

    • @lechking941
      @lechking941 3 года назад +3

      Lol have you been dealing with fat Larry And leagal Lees drug emporium again?

    • @dumbleking5172
      @dumbleking5172 2 года назад

      That rhyme also sounds like some "Green technology" slogan of sorts.

    • @wainmundt8062
      @wainmundt8062 2 года назад

      @@dumbleking5172 "green" peace

  • @Noobert
    @Noobert  4 года назад +200

    Like this comment if the editor abused the sound effects

    • @someaussiebloke4487
      @someaussiebloke4487 4 года назад +10

      no shit was just going to say dude the pop sfx had me mute and use closed captions

    • @Noobert
      @Noobert  4 года назад +5

      XD

    • @beholdandfearme
      @beholdandfearme 4 года назад +4

      Idk I thought it was charming

    • @Noobert
      @Noobert  4 года назад +2

      XD

    • @lechking941
      @lechking941 3 года назад

      @@ik00li just report the bots

  • @sketchywyvern
    @sketchywyvern 4 года назад +134

    all the fucking popping sounds have put me at an extreme break risk

  • @mosi1234
    @mosi1234 4 года назад +21

    i can't stop watching these guides i love how he is being animated and talks jesus you got a sub from me hope you keep this up.
    yes i fell into a rabbit hole while watching rimworld tips and trick but have been stuck on you Noobert about two hours right now

    • @Noobert
      @Noobert  4 года назад +4

      Mwahahahahahahahahaha glad you like em mate. Made my day

  • @thebulletkin8393
    @thebulletkin8393 4 года назад +73

    My parents walked into the room while I was watching this.
    They had many questions...

    • @Noobert
      @Noobert  4 года назад +7

      Really? Like what

    • @TheConjurersTower
      @TheConjurersTower 4 года назад +18

      Did they walk in when he was going over all the drugs or when he said addicts should be arrested and have their legs chopped off?

    • @lechking941
      @lechking941 3 года назад

      @@TheConjurersTower tbh that's not even the lowist crime.

  • @Hehomememan
    @Hehomememan 4 года назад +54

    My rehab method is to basically make a room for them, fill it with rec items, put in a research bench and make that a high priority, put in a food method (fridge with meals or paste meal dispenser either works) and basically have them sleep, eat and research

    • @Noobert
      @Noobert  4 года назад +13

      Thus Is the way

    • @teresar6348
      @teresar6348 4 года назад +9

      Ah yes, the "happy place"

    • @geevee9582
      @geevee9582 Год назад +1

      how do you lock them in there? im new too all this. my guys are all slowly getting addicted. i think i have 3-4 now. nobody wants to sweep help!

    • @alamrasyidi4097
      @alamrasyidi4097 Год назад

      ​@@geevee9582 you can set up an allowed area for them away from the drugs while still giving them access to foods and bed, or just lock them into a walled off room with no exit. this will contain their inevitable mental breaks from the drug withdrawal mood penalty. in this case, walling them off with a nutrient paste dispenser built into the room will provide them with food without letting the addict contact other colonists outside the room.
      i'm curious, how did you get so many addicts? and to which drug are they getting addicted to? you should set up a drug assignment to tell your colonists which drugs to take and not take. drugs are relatively safe if you know what you're doing and the performance enhancing drugs always save me in a pinch when i'm otherwise underequiped against a raid. the worst part is dealing with a colonist with the chemical interest or chemical fascination trait. they will ignore social and addiction drug assignment and use drugs whenever they please, mostly to satisfy an addiction if they are addicted or use drug when they are doing recreation.

    • @willowhealy453
      @willowhealy453 Год назад

      @@geevee9582idk if u still need help since four months have passed but you can forbid the door and then colonists wont use it, you can effectively lock them in that way, you could also just wall off the door till withdrawal is over

  • @sea_otter3734
    @sea_otter3734 4 года назад +98

    I remember one time when I had the unluckiest pawn.
    He was the main researcher, and I was working on SOS2 Techs
    He had chemical fascination
    He took 1 unit of yayo which we had obtained by killed raiders
    we had 2 units
    The pawn died after having a freak overdose on 1 unit of yayo
    His punishment was being resurrected
    resurrector nanites lost cohesion even though he was perfectly preserved
    so I used a healer serum so that he can continue to live

    • @Noobert
      @Noobert  4 года назад +10

      Omg that sounds like a pain in the butt colonist

    • @lechking941
      @lechking941 3 года назад +2

      Now he lives on barrowed time!

  • @hynixtrenon3774
    @hynixtrenon3774 3 года назад +1

    Had a pawn that once had a addiction to luciferum and go juice, guy has 16 in shooting, guy became a fucking monster

  • @Noobert
    @Noobert  4 года назад +30

    WE DID IT WE MADE A DRUGS GUIDE! DONT FORGET TO SHARE THIS VIDEO AND SUBSCRIBE!

    • @nooiser
      @nooiser 4 года назад +2

      i forgot

  • @TheJacklikesvideos
    @TheJacklikesvideos 4 месяца назад +1

    i had an untended farm where ducks bred out of control. the only thing worse than them laying eggs faster than i could wrangle them was when they got into the beer from the hitching spot and started to puke and pass out all over the place.

    • @Noobert
      @Noobert  4 месяца назад

      That just sounds classic haha

  • @KingUdderfish
    @KingUdderfish 4 года назад +127

    The popping sound was overkill.. Otherwise great video

  • @AtomicSpeedFT
    @AtomicSpeedFT 4 года назад +11

    Drugs honestly make this game so much easier, first playthrough I didn’t use them and I have this second and progressed so much faster.
    Beer is probably my favorite since it’s easy, you get tons of it and you almost never get addictions so you can use if every 2 days for moods. Ambrosia is also nice though.

    • @Noobert
      @Noobert  4 года назад

      Yeah beer is fun.

    • @lechking941
      @lechking941 3 года назад

      Tbh if drugs are in from raiders I let em have it because it helps also a lot of it is used by my lowest mood pawns in the colony on a daly (currently I have some pawns suffering from a breack up so they drink and stuff) also I can't grow any because I'm ON A PROPANE LAKE COLDER THAN ICE SHEETS. Tbh most of my games only get drugs from raiders draging the stuff in so I don't see addicts.

    • @mateuszslawinski1990
      @mateuszslawinski1990 Год назад

      Agree. Small field can grow enough hops to produce beer for colony for whole year, even in boreal forest.

  • @DarkWatcherDS
    @DarkWatcherDS 4 года назад +7

    I found your channel like a week and a half ago and I am almost completely done with every video on your channel. I'm not addicted but make more videos please and thank you!

    • @Noobert
      @Noobert  4 года назад +1

      Im doing my best hahaha. That being said our patreon supporters can watch videos ahead of time. I think we have 3 or 4 up for early access viewing right now

  • @nathanfield8789
    @nathanfield8789 4 года назад +51

    I think when somkeleaf is burned it should make the nearby pawns high. This means that if the planets are burning they would make anyone nearby high on somkeleaf. Also, this would make anyone nearby someone that is smoking somkeleaf would also get high and if they burned the smokeleaf in a fire or crematorium everyone nearby would also get high on smokeleaf.

    • @Noobert
      @Noobert  4 года назад +10

      I agree

    • @ctdaniels7049
      @ctdaniels7049 3 года назад +8

      Ideally, burning any drug in a crematorium should vaporise it, not just burn it!

    • @lechking941
      @lechking941 3 года назад +3

      That is what happens in far cry 3 :P your burbing weed in a mission so

    • @amitakartok
      @amitakartok 3 года назад +2

      Wouldn't that mean that teetotaler pawns would go berserk from destroying the object of their hatred? Sounds kinda counterintuitive.

    • @nathanfield8789
      @nathanfield8789 3 года назад +1

      @@amitakartok Your just assume that being high in Rimworld would be bad, when in fact in Rimworld using smokeleaf is good as long as the pawn isn't going thru a withdrawal. However, I don't think there is withdrawal for smokeleaf in Rimworld, but I don't play it currently.

  • @gavinfuentes6806
    @gavinfuentes6806 4 года назад +10

    8:09 jokes on you Noobert im already subscribed and high on smoke leaf

    • @Noobert
      @Noobert  4 года назад +2

      Lmao good colonist

    • @vonp588
      @vonp588 4 года назад

      Same

  • @oceanbytez847
    @oceanbytez847 3 года назад +5

    Ahhh yes, i remember drugs in rimworld. I had several muffalo with a fine taste for yayo when i wasn't looking. Damn brats. They all got sick but managed to not get addicted or die that time.

    • @Noobert
      @Noobert  3 года назад

      Lmao that's the best

  • @viviencathy
    @viviencathy 3 года назад +15

    Once when I started a game with lotta resources (I love building freely, don't judge me) I saw the beer option and was like, meh why not and I added like 125 of them?
    Well umm... I had/have 14 huskies, 2 cows, 2 sheeps and some chicken (+the animals I tamed) and they have found the beer.
    The worst one was the chicken! He even got cirrhosis.... and I'm surprised neither of my animals got addicted to it when it surely seemed like they where addicted. Sold the beer and solved the problem.
    Poor animals were always blacked out or something like that.
    /Still talking about Rimworld!/

  • @andrewfewtrell3983
    @andrewfewtrell3983 2 года назад +9

    I killed a colonist after changing my drug policy, to medicate them everyday they had full synthetic organs, (from expanded organs and prosthetics mod). I gave them yayo and flake combined. I used resurrector serum. luckily had 1 left after removing 2 persona cores after the murderous rages they experienced multiple times. The reason I made the drugs mandatory was it was the final 15 days week after starting the ships reactor. It was a good run took ages as I was waiting for nuclear warheads for the rimatomics mod and multiple components to mod everyone to make them nearly unstoppable. All thanks to the profits from yayo. Crime pays on a world with no police.

  • @user-c4b9b
    @user-c4b9b 4 года назад +4

    Did a fantastic job in this video, the audio is normal, you are easy to hear and you gave a TON of awesome info. Thank You!

    • @Noobert
      @Noobert  4 года назад +1

      Noice thats the goal thanks

  • @scooterking136
    @scooterking136 11 месяцев назад

    great video, was hoping something like this existed and am happy to see something this thorough

  • @user-jm8sy5ox2j
    @user-jm8sy5ox2j 4 года назад +9

    I personally prefer to use rimfactory to auto farm and craft yayo. A full digital storage unit full of yayo can supply an excessive volume of silver

    • @Noobert
      @Noobert  4 года назад

      1million solver colony do it. But no above normal weapons or explosives

  • @GoodSoup240
    @GoodSoup240 3 года назад +12

    Man I didn't know smokeleaf made my guys eat more. I started producing it and my guys all started smoking it and going through a ton more food. Not sure how I didn't make the connection

  • @deanyktru9944
    @deanyktru9944 3 года назад +6

    I say 'no' to those drugs. When I find them in other camps, I leave them. I also burn them when raiders bring them with it.
    Yes, I do care my colonists.

  • @Randomgamer-di3ow
    @Randomgamer-di3ow 3 года назад +6

    Vegetable Garden is definitely useful because of their non addictive Coffee, Tea and other stuff, giving your colonists a well needed boost that stacks as well as stat boosts

    • @Golden_Pig64
      @Golden_Pig64 3 года назад +1

      A consciousness boosting drug with 0% addiction or overdose chance? That doesn't sound very balanced...

    • @theguy9208
      @theguy9208 2 года назад

      @@Golden_Pig64 i agree the vanilla game already has minimally addictive drugs like psycite tea and smokeleaf, adding benefits and NO downsides is just broken, there literally is no reason to not do it.

  • @Evil409
    @Evil409 2 года назад +6

    I can't help but wonder if there's a mod out there that adds poisoned drugs so you could just send/trade those to your enemies to make them unknowingly kill themselves by using your drug

  • @lastwanderer5629
    @lastwanderer5629 4 года назад +5

    Now I finally know how the tolerance mechanics works xD

  • @rehansajid1106
    @rehansajid1106 4 года назад +4

    lmao when i saw the title i knew it was gonna be a good one XD

    • @Noobert
      @Noobert  4 года назад +2

      XD this video was planned to be a good one hahaha. the other vids we just cross our fingers

  • @assassinbro2988
    @assassinbro2988 4 года назад +2

    These videos are great and make me feel great after watching them

    • @Noobert
      @Noobert  4 года назад

      im super glad mate

  • @katowu6889
    @katowu6889 4 года назад +2

    Love the content dude, do more of it
    (Love the accent also, what accent is that?)

    • @Noobert
      @Noobert  4 года назад +1

      Its custom hahahahah

    • @katowu6889
      @katowu6889 4 года назад +1

      Mr worldwide

  • @graysonedwards6255
    @graysonedwards6255 4 года назад +3

    Perfect video to pop down and consume some smokeleaf while watching

    • @Noobert
      @Noobert  4 года назад +1

      Oh my goodness hahaha

  • @Ger0n1m0
    @Ger0n1m0 9 месяцев назад

    We're running a drug compound in rimworld. Yayo every 10 days, smokeleaf whenever, beer whenever unless addicted. We sell off the excess

  • @Lickicker
    @Lickicker 4 года назад +2

    in my most recent playthrough i got like 6 ambrosia sprouts in a week, safe to say i was rolling in the dough after a trader showed up but sadly a forest fire took out all but 1 sprout so now i grow and produce flake to sell to any traders who happen to show up as well as drug my prisoners because screw them

  • @frozenpelt967
    @frozenpelt967 4 года назад +1

    Very informative, very cool :D
    Please make more videos like this!

  • @BlackRainEntertain
    @BlackRainEntertain 2 года назад

    Not sure if you know about this, especially since you can only see it splitsecends but
    ... the second head from the left in your audience has a couple visible transparent pixel, and every single time you do the animation where the antagonist walks from the left to the right, we can see him walk through his or her head.

  • @whothoughthandleswereagoodidea
    @whothoughthandleswereagoodidea 3 года назад

    good lord man did you have an unrequested surplus of pop sound effects or something, literally can't go a second without hearing one

  • @PhysicistGamer
    @PhysicistGamer 4 года назад +8

    I recommend the Medicines+ mod if you want to expand your pharmaceutical empire of war crimes

    • @Noobert
      @Noobert  4 года назад +1

      I agree with this statement

    • @lechking941
      @lechking941 3 года назад

      Now I'm gonna look into that

  • @grahamelliott9506
    @grahamelliott9506 4 года назад +8

    I traded for some beer for the first time, and my pet racoon got into it before anyone else did :I threw up all over my storage area

    • @Noobert
      @Noobert  4 года назад +1

      Dude thats great hahaha. Wish it was a traders muffalo though

    • @dirkwolf9463
      @dirkwolf9463 3 года назад +1

      That's how I learned about setting zones for my animals. A flock of a dozen ducks joined the colony, set them to home zone and next I knew they were in my bar and drank all the beer. Ducks all over the base passed out and puke eveywhere.

    • @lechking941
      @lechking941 3 года назад

      @@dirkwolf9463 lol

  • @dominicmanester8125
    @dominicmanester8125 2 года назад

    Capture raider - > Get them heavily addicted to flake, smokeleaf or alcohol - > Release - > Laugh when they return barely able to function in a future raid

  • @killedbyax
    @killedbyax 2 года назад +1

    those popping effects driving me fucking insane

  • @getinstafinished1526
    @getinstafinished1526 4 года назад +1

    Thank you for the video!

  • @hh-kh1pq
    @hh-kh1pq 4 года назад +2

    can you do a guide on how many colonists and what jobs you should give them?

    • @Noobert
      @Noobert  4 года назад

      So colonist.work guide

    • @hh-kh1pq
      @hh-kh1pq 4 года назад +1

      @@Noobert i think soyeah

  • @explosive_shart9405
    @explosive_shart9405 Год назад

    I had a colonist get a little depressed and ate all 60 pieces of ambrosia and passed out in a field.

  • @whiffe1257
    @whiffe1257 2 года назад +1

    My cat drank all my alcohol and got brain damage

  • @neosuduno
    @neosuduno 4 года назад +2

    I am surprised you didn't included Vanilla Expanded Brewing and the various liqueurs and coffee you can get from that.

    • @Noobert
      @Noobert  4 года назад

      XD

    • @lechking941
      @lechking941 3 года назад +1

      COFFE the only socially accepted addiction XD

  • @TheFabel1337
    @TheFabel1337 2 года назад

    You are great, Sir!

  • @UlfDrulf
    @UlfDrulf 10 месяцев назад

    -I need some silver...quickly ➡YA-YO
    -My dude is one step from a mental break down ➡ YA-YO
    -This wall needs to be finished today, not tommorow ➡ YA-YO
    -Lets finish this game and start a new colony ➡ Flake

  • @eduardovelez9092
    @eduardovelez9092 2 года назад

    Wow! you gained a new subscriber :)

  • @LeemanJ
    @LeemanJ 4 года назад +1

    Could you send someone suffering from withdrawl on a pointless caravan mission for a week to clean them up perhaps?
    I'm looking to finally pull the trigger and get Rimworld and been watching your vids for tips, thanks for all your help Noobert

    • @Noobert
      @Noobert  4 года назад

      Yeahbthats a method but they may have mental breaks haha

  • @nathanburgett1599
    @nathanburgett1599 2 года назад +1

    You didn't really cover the tea or ambrosia. It seems like the tea is mood and energy, while ambrosia is warmth and energy. Is that basically it?

  • @Cassey_White
    @Cassey_White 4 года назад +1

    Thanks for the guide.

    • @Noobert
      @Noobert  4 года назад

      Your welcome mate

  • @hozic9929
    @hozic9929 2 года назад

    As a nomad playtrough gamer i say all of them are worth taking (i use luci)

  • @spencerwarren8302
    @spencerwarren8302 4 года назад +1

    You should go further into detail about luciferium!

    • @Noobert
      @Noobert  4 года назад

      I should mhm

  • @francegamer
    @francegamer 3 года назад +1

    i don't let my colonists use any drugs but i do let them grow absurd amounts of them

  • @dundun4779
    @dundun4779 4 года назад +1

    Good guid thx a lot!

    • @Noobert
      @Noobert  4 года назад +1

      Glad i could help mate

  • @ObIitus
    @ObIitus Год назад

    Animals part is a bit tricky. There are 2 ways animals can eat drugs: for food (usually it is beer), and as a rare job that specifically forces animal to eat random ingestible item nearby (it can be drug, food, or anything else that is tagged as edible). First can be dealt with by zoning animals away from beer, but second is not - animals ignore any restrictions when doing that task. This task has limited search range (something like 12 tiles), but ignores patch length as long as it is reachable, so animal can make a long trip around walls. While it is somewhat rare, it has separate MTB for each animal, so more free roaming animals you have more often it happens.

    • @Death2all546
      @Death2all546 Год назад

      The animals thing is why I haven’t tried the drug trade yet.
      After one ambrosia event, the dog ate literally all of it and got addicted.
      And I kind of need him not dead from OD since he can haul/rescue when others are to busy sitting alone at a table.

  • @Diarmuhnd
    @Diarmuhnd 4 года назад +13

    *Puff, puff, pass, thats the rule.* :)

    • @Noobert
      @Noobert  4 года назад +2

      puf pff puff puff puff puff puff. pass

    • @MegaSockenschuss
      @MegaSockenschuss 4 года назад +5

      @@Noobert Don't bogart that joint, my friend

    • @Noobert
      @Noobert  4 года назад +4

      Is mine i nonshare

    • @Diarmuhnd
      @Diarmuhnd 4 года назад +4

      @@Noobert *twist, lick, filter: I made moar >".'

    • @Noobert
      @Noobert  4 года назад +4

      This is bro right here

  • @henkhenk4396
    @henkhenk4396 4 года назад +2

    2 wake-up every day is best drug schedule, sleep is for the weak. Bionic hearths prevent heart attacks and just YOLO on the deathchance on overdose

  • @marcroelse9517
    @marcroelse9517 4 года назад +1

    where can i buy the smokeleaf joints i am on withdrawle and my prisoners just revolted and i needed to gun them down so now they won't make smokeleaf joints anymore

  • @leekaien6415
    @leekaien6415 4 года назад +1

    Good job!

  • @svajuxgt
    @svajuxgt 4 года назад +1

    thank you sir. very cool.

    • @Noobert
      @Noobert  4 года назад +1

      your welcome mate glad you liked it

  • @kl9686
    @kl9686 3 года назад

    I’m strangely love the pop sounds. XD

  • @propoppop9866
    @propoppop9866 4 года назад +2

    This yayo thing sounds useful wonder if it exists in real life

    • @Noobert
      @Noobert  4 года назад

      Hahahahaha it does its coke

    • @zoqux
      @zoqux 4 года назад

      @@Noobert coke is liquid, cant fool me this easily mister.

    • @TheUchi1991
      @TheUchi1991 4 года назад

      maybe it's something like MDMA?

  • @tomasapolonia6292
    @tomasapolonia6292 9 месяцев назад

    Hey noobert i have a question i give penoxiline to my colonists all 5 days and were with penoxiline effect but they still got malarya can you help me

  • @sunshaker01
    @sunshaker01 4 года назад +1

    There is also the Neutrolope mod, because what could go wrong with a blue exploding animal that you milk for Neutromine.

    • @Noobert
      @Noobert  4 года назад

      XD yeah thats true

  • @thegunman3
    @thegunman3 4 года назад +1

    hi, can you remove the bubble sound eveyr 1 sec please?

    • @Noobert
      @Noobert  4 года назад +1

      I apologize i cant removr anythjng after upload. Ive already made fun of my editors over the issue

  • @sirreetweedledoo925
    @sirreetweedledoo925 4 года назад +2

    Addicted pawns wont take drugs if you forbid them from the drug policy (turning off addiction use and recreation.)
    Only pawns with the chemical interest and chemical fascination would ignore these policies.

    • @Noobert
      @Noobert  4 года назад

      Addicted pawns would still take em. Are you using a mod?

    • @SuwinTzi
      @SuwinTzi 3 года назад

      I've definitely seen my addicted pawns take drugs for being forbidden and it was my very first playthrough.

  • @bushit123456
    @bushit123456 Год назад

    Smokeleaf joints use cooking skill but needs crafting job allowed. Is there any mod to correct this?

  • @HereticalKitsune
    @HereticalKitsune 4 года назад +3

    Very informative video, thank you!
    Yayo? You mean Cucumber paste, right? xD #1d2gaming

    • @Noobert
      @Noobert  4 года назад +1

      Lmao references are the best

  • @Thatonecyborg
    @Thatonecyborg 4 года назад +1

    junior the justs drugs on rim video vs nooberts drug guide

    • @Noobert
      @Noobert  4 года назад

      Exactly the plan here

    • @Thatonecyborg
      @Thatonecyborg 4 года назад

      WHO DOES THE BETTER DRUG guide YOU OR junior the just

  • @ojgfhuebsrnvn2781
    @ojgfhuebsrnvn2781 2 года назад

    Why arresting pawn? Couldnt you just seal him off with paste dispenser?

  • @tremoxo
    @tremoxo 3 года назад

    If i remove them both arms, can they still go berserk or take drugs?

  • @hozic9929
    @hozic9929 3 года назад

    I bought a polar fox/wolf (Not sure) in rimworld and panther killed them right away so i fed the panther so many drugs and luciferium and just watched it go crazy

  • @howdydobuckeroo1204
    @howdydobuckeroo1204 3 года назад

    Many balloons were harmed in the making of this video

  • @natearmstrong8340
    @natearmstrong8340 3 года назад +2

    YAY-YO. Like llelo.

  • @Carlos-ux7gv
    @Carlos-ux7gv 2 месяца назад

    In extreme cases, you can anesthetize the addict every 24 hours until they are clean, costing one herbal medicine per day.

  • @andrewlentner
    @andrewlentner 4 года назад +1

    I usually produce yayo as my colony's money maker. Is flake better for income?

    • @adamhrin9866
      @adamhrin9866 4 года назад +2

      indeed is flake better...
      yayo is worth only if your carry capacity is limited...
      both are stackable (500) so... yeah
      just make sure those dumbheads
      don't smoke flake during mental breakdown, it's addictive af

    • @Noobert
      @Noobert  4 года назад

      Flake sells better yeah

  • @MsSmellybob
    @MsSmellybob 3 года назад

    So if you know a addict. Remove their legs, sow on peg legs, once clean install bionic legs.

  • @jasonkulsic6262
    @jasonkulsic6262 2 года назад

    Love the fact that to cure addiction, saw their legs off and give them wood

  • @skotz3336
    @skotz3336 4 года назад +2

    Drinking game, take a shot every time you hear a boop.

  • @lydrowl
    @lydrowl 4 года назад

    I would love a guide on medical stuff!

  • @nooiser
    @nooiser 4 года назад +1

    what is going on with background music?

  • @lillyclarity9699
    @lillyclarity9699 Год назад

    so, smokeleaf is like, the evolved descendent of cannabis, right? and psychite is, I assume, coca leaf? but the question that leaves me with is what happened to all the opium in the far future?

  • @randomzocker8956
    @randomzocker8956 3 года назад +3

    The whole video script is the rimworld wiki page on drugs...

    • @Noobert
      @Noobert  3 года назад +1

      Whatever gets ya through the day

  • @SilencerNate
    @SilencerNate 3 года назад

    Colonist addicted to smokeleaf? Not to worry! Just chop off both their legs, wait for the addiction to end, then install peg legs!
    I am so glad I am not a colonist in your colony! :D

  • @nopenope5626
    @nopenope5626 3 года назад

    So for making medicine, go juice, yayo, ect does it require crafting skill or medical? Can't remember, thanks for the vid!

    • @Golden_Pig64
      @Golden_Pig64 3 года назад +1

      Late comment, but it actually requires intelligence *and* crafting.

  • @dankduck
    @dankduck 4 года назад +1

    Why did you censor out the 1 in the video

    • @dankduck
      @dankduck 4 года назад +1

      2:08

    • @Noobert
      @Noobert  4 года назад

      Entertainment purposes

  • @marvingrafe5328
    @marvingrafe5328 4 года назад +5

    Still need a credit card mod for RimWorld. That's the true way of yayo.

  • @nutrynity4240
    @nutrynity4240 4 года назад +2

    This feels like Juniorjust's Drugs on the Rim
    Also I pronounce Penoxycyline as ("Peenosaikylain")

    • @Noobert
      @Noobert  4 года назад +1

      Yeah wanted this vid to outrank his in search haha

    • @Noobert
      @Noobert  4 года назад +1

      I delcare war on timworld tubers. Only i shall make the guides

    • @nutrynity4240
      @nutrynity4240 4 года назад +2

      @@Noobert Oh no

    • @magnustheman524
      @magnustheman524 4 года назад +2

      Pen ox ah sigh lean.

  • @redmarble8879
    @redmarble8879 3 года назад

    Is there a way to completely remove addiction from the game? like never getting addicted to any drug no matter how many times you take them

  • @exudeku
    @exudeku 4 года назад +1

    well...there is no IRS, CIA, and FBI in space
    for the Addicts? uhh (looks at no door asylum)

  • @barsozuguler4300
    @barsozuguler4300 3 года назад +1

    Its never addicting if drug policy tab carefully designed for mood needs. social drugs used once per two day but if they use regularly they still can be addicted. They should only use the to avoid breakdowns like setting max mood limit to %25-40. So only sad ones use it temporarily to avoid breakdowns while others dont even know what it feels like to use it. This drug policy works on physic drones but still debuffs like my mother/father/son/lover died can cause addiction. Hard drugs are far more dangerous with over doses addictions lasting over month and with huge debuffs like -35. I done so many experiments on laborers about hard drugs >:). But I can say that raiders sometimes use hard drugs as combat tactic. Yayo and flake increases accuracy and pain threshold while go juice making them faster. In production wise only go juice and wake up is usefull for workers because they dont aim attack or take damage while doing workbench/haul jobs. I only use hard drugs on guests to make them happy or productive while colonists only use them manually if something urgent happens like war

  • @jamieevans3666
    @jamieevans3666 2 года назад

    im still sad about losing colonists to overdose

  • @csr-csr
    @csr-csr 2 года назад +1

    Man there is so much popping.

  • @doughnutsandbagelz
    @doughnutsandbagelz 3 года назад

    "yay oh" Real life slang term for coke

  • @jeremyjd436
    @jeremyjd436 2 года назад

    me pumping my pet warg full with tea and smokeleaf to decrease the pain meter from extreme to medium

  • @MarshTheBacca
    @MarshTheBacca 3 года назад +1

    Good video but that popping sound effect was overused

    • @Noobert
      @Noobert  3 года назад

      Oh i know. See pinned

  • @killzone3818
    @killzone3818 4 года назад

    not enough pop sound effects, gotta add more next time