Wait, armor and clothes do something other than help me remember who is who? Huh... so maybe -some- a few of those pawns complaints -were- may have been warranted... =D
Couple of things to note. Devilstrand is available relatively early, and it makes flak pants and jackets obsolete - all you need are vests and helmets. BUT, devilstrand grows very slowly, making it susceptible to heatwaves, coldsnaps and blights - so depending on where you land and if you can get sunlamps early... Other options might be more suitable. If you can get devilstrand gear early, you are all but set. For most situations, pants, button down shirt and duster are your best friends in terms of clothing - they offer best overall coverage of the body, and provide decent heat and cold insulation for most climates, except the most extreme cases. In cases of extremely low temperatures, simply replace dusters with parkas. Other clothing options are mostly inferior, and generally cosmetic. Once you have your devilstrand clothery working, it is possible to automate stuff a little bit, to make sure your pawns always wear stuff that is not giving them mood debuffs. You need to play around with "produce until you have x", burning clothing below certain condition and set up rigid clothing rules. This way your crafters will always keep a set of spare clothing and pawns with damaged clothes will automatically exchange for fresh stuff and burn the old clothes. It is, honestly, a lot of hassle but it is possible to do. To be brutally honest - just get a mod that allows repairs, one of the vanilla expanded mods has a nano repair drawer. Nano repair hive mod is also nice and balance, as long as you keep use of the device to a minimum - one main dining area is usually enough to keep your pawns from complaining. Another thing for protection's sake - armor skin. Wonderful thing, honestly - but only the strongest version. It stacks nicely with clothes and if you can combine it with aesthetic implants to negate ugliness of it, it is a nice, relatively cheap and maintainance free way of boosting pawn's protection without the need for expensive power armour, if you combine it with all devilstrand clothing. Especially if you can also afford bionics, it should be sufficient in most cases, and cheaper in a long run than power armours. Speaking of power armour - Recon is not as tough as flak vest, BUT it offers more all-round protection. Marine is all-round great and tough but Cataphract is absolutely insane if you can afford it - and higher quality version is a literal life-saver - forget about your pawns dying to stupid headshots with this baby. And one last thing - blunt is not less deadly, strictly speaking - downed pawns have a scalable chance to instantly die anyway - blunt simply does not cause bleeding, giving you more time to recover wounded pawns.
@@namvo3013 There is no guarantee for safety in the Rim :) Even with legendary power armor, Stoneskin gland and Tough Trait a Lancer can still shoot you in the brain, making your Super-Solider a rambling moron - it's incredibly rare with all that protection though + I think nowadays you can disable "Instant Kills" in Story Teller Settings
Heat damage can be almost entirely ignored with devilstrand clothing, especially dusters. Also, plate armour has good blunt resistance for balanced melee protection and protection from grenades and mortar shells.
@@tankdud47 really late reply, but you wanna make button down shirts over Tshirts because the tshirt doesn't cover the arms whereas the button down is a long sleeve so it provides more protection
@@tankdud47 it does but so does the shirt. Imagine it as having a long sleeve shirt on under your armor. It's a slight amount more protection for the limbs. Button downs are just a straight upgrade over Tshirts in rimworld for only a small amount more material. The benefit is mostly in temperature rather than physical protection but that's also there. A devilstrand long sleeve shirt is better in the heat than a devilstrand T
@@Chasecharb in my defense button down shirts look dumb no joke that's why i never use them XD trust me i know they are better i just can't stand how they look
some notes: -on paper at least fire damage is best for downing pawns because its injuries cause more pain for the amount of actual damage, this works can work in tandem with how fire damage tends to hit everywhere rather than focusing on one part resulting in its lose. the main problems preventing it from being practical is that the main fire weapons are grenade type weapons, and the need to put them out quickly before they die which can be difficult when their friends are likely still around. -another reason dusters are the ideal thing to craft first is that they prevent nude negative thoughts on their own like tribal wear, but also fit into late game clothing sets especially when made from devilstrand -a major reason why devilstrand clothing is good mid to late game is that it provides good protection while being easily, reliably and renewably obtained from farming. by comparison the only real alternative is thrumbo, elephant, rhino, megasloth, bear ranching, which is tends to either be impractical or provide only token benefit which can be completely negated by using more common materials to try and roll higher quality equipment.
Fire weapons will only be better for downing friendly pawns. Pain downing is one of the triggers for the flat chance of death. Hyperthermia downing, however does ignore that chance.
I personally don't find that power armors are worth it if you have production specialist. You get better value by farming legendary flak vests and by replacing your pawn's arms with bionics. Since flak vests protect the shoulder and bionic arms are put on the shoulder, this means flak vests actually protect bionic arms. So the only part of a pawn protected by power armors but not flak vests are the leg. A legendary flak vest with a masterwork Devistrand duster on top gives similar protection level as a masterwork Cataphract armors at a fraction of the cost, without the movement penalty. With all that in mind though, helmets are another story. Masterwork Cataphract helmets are a good lategame standard to aim for IMHO.
Have you tried combat extended? I love how it changes everything. This 1 raider with powered armor was standing there getting blasted by 2 turrets and 4 pawns for a good minute before he was knocked down. When he got back up later we were being attacked by mechanoids and he took a few more hits to go down again, while these metal jerks just mowed through my base
Wish a modern armor was craftable, but you'd need a way to make synthread and ceramics. Ceramics would be easy enough though, just use stone chunks in a smelter.
Washing machines require water. Water, by the laws of the Rimverse, is impossible to bottle, I bet it weighs like a billion kajillion kilos. It’d be like if I tried to sell you an oven that only works if you plug it into a nuclear reactor. You’d have an easier time of things just slapping the chicken until it’s cooked ;)
What's the chance we get a guide to vanilla expanded plants? Both modules, preferably. I'd really like to see a good practical explanation of the plant choices.
yeah but these guides are done under the assumption of new rimworld players trying to get an understanding of the game. Thats why we ask if people want more dedicated guides to other mods
Fun fact, blunt damage is not in fact "safer" than sharp given its overkill mechanic as a powerful blow to a finger will propagate up the limb till all damage is applied destroying limbs or outright killing a pawn with enough damage. To that end, sharp damage with the cut type can perform cleaves multiplying their damage by 1.4 times then spreading it across multiple limbs, this in turn increases the pain the pawn receives leading to faster downs with less limb damage. So actually long swords are less deadly than maces funny enough.
I usually set up work orders to: burn anything 50% or below, and set outfit rules to discard after 51% burn anything of below normal quality burn anything tainted and finally, burn anything biocoded, since the owner is usually dead.
Of course! After all without a little gunfire coming down range at you how will you properly take joy in life! After all it is the prelude to crushing your enemies, driving them before you, and hearing the lamentations of their women!
I remember when there was a bug in which you could wear multiple balaclavas at the same time and eventually I had pawns who were rocking almost a dozen of them and could survive at absolute zero
Blunt type damage is practically the best moded or unmodded, for that reason Uranium/Jade clubs can be oddly effective. WIth 20+ penetration Cathaphrat provides only 15-20% DMG Reduction. And Uranium maces render vanilla armour practically usless The only reason why mass melee is not advised is simply the fact that you're almost always outnumbered , past the initial year even on average difficulties.
The cowboy hat makes sense. I actually have one that I wear from time to time to keep the elements off of me. It provides shade and keeps the sun out of your eyes. This is very very helpful when it's really hot out. It's even more helpful when it's cold out, or raining.
4:16 that isn't true, well at least how it is said and implied. To be more precise, blunt damage is as deadly as sharp, however sharp damage will cause bleeding. Which means the target will die of bloodloss if unattended. But 15 blunt or sharp damage to the brain will still kill a pawn.
Also in the case of non-lethal, default story teller settings will still give your pawns and enemy pawns (more on the latter) to just instantly die on an otherwise down. It's just blunt damage also makes it so you don't have to worry about infections too. Crushed organs still bleed though (presumingly internally)
But when will we get shoes? Its funny that hands and feet are completely unutilized apparel wise in vanilla and are serious weak spots. Armor that covers the arms or legs does not cover the hands or feet. My cataphract tanks constantly lose their toes and fingers and even possibly bleed out due to this ... That's a serious design flaw in power armor if you ask me ... completely protects the entire body except your hands and feet lmao. I just imagine them walking around in that power armor with their hands and feet completely exposed and unarmored ... barefoot marines ... just picture it ...
Another tragedy is the fact that a lot of unmodded armors actually don't cover neck. I've got used to see pawns having like 150%+ total sharp or blunt protection, but ending up actually having < 15% on the neck or even 0. Skyrim tier of full plated guys getting their heads chopped off :(
@@worldiefeard8396 What armor are you thinking off? Most vanilla armor do in fact cover the neck afaik. Marine armor and its cousins, dusters, flak and flak vest as well, plate mail, hell even button down shirts do.
@@BrutusAlbion while they do cover neck, the protection they offer to neck is actually very small. If you hover on the neck details, you'll see it's rarely above 20% protection if even. (which to be fair makes sense on logic standpoint: too much armor around the neck would prevent from turning your head around)
@@worldiefeard8396 Uhm dude ... it gives the whole % of the item you put on. There's is no modifier for specific body parts. If the armor rating of an item is say 70%, then it will apply 70% to all body parts covered, including the neck, if applicable. This sounds like a you mod problem.
The best general apparel loadout is Button-down shirt, Pants, Duster, Flak-Vest and Cowboy Hat. BD-shirt is better than a t-shirt (covers more of the body + better insulation for 5 more material cost) and Duster + Flak-Vest is the best early armour you can get b/c Flak-Vests occupy the middle-layer and only slow your pawn by 0.2 and Dusters cover most of the body and offer better defence than any other clothes outside of armour (and if you make it out of devilstrand, thrumbofur, heavy fur or hyperweave Duster+Flak Vest is comparable to armour). Flak Pants and Flak Jackets offer more protection than Dusters but both FP and FJ slow your pawn by 0.8 each so your pawns workspeed is significantly lowered. Parkas offer much better cold insulation but much lower defence than Dusters, so unless you're in a cold biome that requires it you're better off with Dusters. Cowboy Hat are good all-round for some extra protection, good heat insulation, some cold insulation and 10% social boost. Simple helmets offer more protection but no insulation or social boost so, just like Flak Pants or Jackets, are better worn during raids. This loadout will last you defensively until Marine Armour
Especially against mech clusters getting close with melee pawns can be difficult as the turrets have a huge range. If you have terrain with movementspeed penalties like sand or rivers it can easily be the difference between succes and failure.
i had a mod that allowed to use diffrent materials for flak armor and got -100 deegres celsius in comfortable temperature by making masterwork devilstrand sets effectively making them able to be comfortable in rimwolrds absolute zero
Biotech adds face masks. Devilstrand face masks can be worn with helmets and offer a really good amount of additional protection while your trying to get to marine armor.
Because i play heavily modded i almost always go full hyperweave clothing thanks to Rimfeller and producing tons of it late game. Pants, Tunic, Gloves, Scarf, Trapper hat, some heavy leather Boots and Parka for most everyone. The exception being my "negotiators" wearing Trousers, Sherrif Shirts, Flat Caps, Suit Jacket and nice leather shoes. Usually all made of Thrumbofur if i can for that extra pazaz since i don't usually need more than a couple outfits. Medics get scrubs and masks, and then the rest the same as standard colonists. Fighters get all the same as standard, but get the nice armors like Marine, Cataphract, etc etc while everyone else get some sort of vest as an option just in case shit goes sideways and they have to fight, but not required.
I once started a playthrough with the insect girls mod and scenario, which increases chances of getting the kind trait on starting pawns. The funny thing was all the starting pawns got the bloodlust trait, so early game when I didn't set the clothing rules, a number of kind, bloodlust pawns just happily wore the highest quality tainted human leather boots and such that I crafted for a trade quest. Kind of annoying and funny at same time.
I usually salvage tainted gear by having my pawns disassemble the gear at the tailor's bench. sometimes those AI pawns wear hyperweave or synthread, and that's a way to use it yourself.
since there is a video about armor and clothes, a video about the weapons in the game could be a good idea, it would help a lot of people new to the game
Can you do a video about CE and how appeal in it works since CE is one of the more common overhaul mods as well as advice on what you would have your pawns wear in every era: Tribal, Neolithic, Medieval, Industrial, Spacer, Power Armor
Great video. I have been playing Rimworld for quite some time now (just reached 1k hours, stil pretty noob) and finally i am into youtube videos about. Searched and found you, nice editting and script. But here I would like to know the name of the Electro Swing music played from 7:40 and on. Thanks for the content.
Aparal = A PAir o'RAiders LosT - Unfortunately raiders provide little protection when u wear them. Earlish game I had a PsyCaster hunting a bear with a great bow. Shoot+Stun+Run. "She can tank one hit, right?" But was wearing Eltex clothes. SMACK! Loren has no head. Armor is important folks. Also I believe selling gear around 60% gets u good silver back.
one of my colonists keeps saying hes recreationally unfulfilled yet all my other colonists are very happy with my recreation and i even checked his recreation schedule!! im not sure if its a glitch or not
You know I expected my dude with full covering thrumbo fur all excellent to masterwork and prestige cataphrat armor that's masterwork would handle smg bullets almost all the time but they seem to make it through a lot.
idk cowboy hat kinda makes some sense, it does prvide a good amount of shade over more of the body than regular hat, but still kinda funny. Just sayin they were popular for a long time for a reason, better yet get a sombrero
Noobert I love your Videos Enjoyable on every Level I Watch actually some of your videos because iam Ill As Duck and I love to listen to you keep it Up buddy 😊😊👍👍👍👍
I don't get why refurbishing clothes isn't a thing. They can sow clothes once but can't patch holes or replace patches or stitching. After the manufacturing process clothes become impossible to work on for some reason.
Sadly this video is incomplete. Now we will never know how to survive the winter as a nudist. Just kidding. Gather enough wood during autumn and spend the cold days researching indoor over a few nice torches.
Would really appreciate a vanilla expanded version I've been a bit lost for what's best now since it's not as simple as googling like with basegame stuff
You can do it as you like. But I have a complete set for each of my colonists because you never know when you need that cook to save your favorite pawn. No need to wear them all the time tough.
I set a winter apparel policy which consisted of pants, parkas and any headgear they choose. Some of my pawns were already wearing them before and when I set the policy in motion everyone stripped down to their scivies. What I do wrong?
On side note Noobert should do a guide how to survive on the rim as nudist colony only . As we all know there will be those colonist who want to be more free and not be restricted by clothing trying to oppress them on daily basis . Being on the rim long enough tend to give colonist strange idea's for what is ok or not ok to wear.
unfortunatly for this the only real difference is to have them put on armor when things get rough (even though it makes em sad) and to do temperature control in the colony, i think they dont mind hats though.
will blunt damage always kill a pawn if you already have a lot of colonists? Whenever i try to capture raiders by making sure theyre only attacked with blunt weapons they die anyway
I set my clothing to 51% so they don't wear tattered and get the debuff. Then I sell it for full price. Price goes down after 50% I used to never use devilstrand but on losing is fun I have to because it's too hard to get anything else.
That's not quite true. Most items (including apparel) lose market value at a moderate rate between 90%-60% before tumbling between 60%-50%. It is much better, if optimizing for selling used apparel, to set the minimum to 60% since then it will still sell with a 50% cost modifier rather than the 10% modifier at 50% deteriorated.
ok so lets say I have access to ALL of the resources and technologies of the base game. I want to give a single pawn all the best deffensive fighting equipment in the game. To make him an uber mega tank. What would be the best set? Assuming im in normal moderate climate. I want to be able to fight both mechs and humans. ?
Goal of 3000 likes reached, make a new video!
On it :)
@@Noobert may I request you add materials and armor from VE, dinosauria, and alpha animals?
Wait, armor and clothes do something other than help me remember who is who? Huh... so maybe -some- a few of those pawns complaints -were- may have been warranted... =D
They had independent thought execute all who thought against you
No that's all they do 🤓
All my pawns have differently coloured scarfs, but I still somehow manage to forget who's who
I put my pawns inorder from left to right I put my shooters on the left and my cooks in the middle etc ..
Couple of things to note.
Devilstrand is available relatively early, and it makes flak pants and jackets obsolete - all you need are vests and helmets. BUT, devilstrand grows very slowly, making it susceptible to heatwaves, coldsnaps and blights - so depending on where you land and if you can get sunlamps early... Other options might be more suitable.
If you can get devilstrand gear early, you are all but set.
For most situations, pants, button down shirt and duster are your best friends in terms of clothing - they offer best overall coverage of the body, and provide decent heat and cold insulation for most climates, except the most extreme cases.
In cases of extremely low temperatures, simply replace dusters with parkas.
Other clothing options are mostly inferior, and generally cosmetic.
Once you have your devilstrand clothery working, it is possible to automate stuff a little bit, to make sure your pawns always wear stuff that is not giving them mood debuffs.
You need to play around with "produce until you have x", burning clothing below certain condition and set up rigid clothing rules. This way your crafters will always keep a set of spare clothing and pawns with damaged clothes will automatically exchange for fresh stuff and burn the old clothes.
It is, honestly, a lot of hassle but it is possible to do.
To be brutally honest - just get a mod that allows repairs, one of the vanilla expanded mods has a nano repair drawer. Nano repair hive mod is also nice and balance, as long as you keep use of the device to a minimum - one main dining area is usually enough to keep your pawns from complaining.
Another thing for protection's sake - armor skin. Wonderful thing, honestly - but only the strongest version. It stacks nicely with clothes and if you can combine it with aesthetic implants to negate ugliness of it, it is a nice, relatively cheap and maintainance free way of boosting pawn's protection without the need for expensive power armour, if you combine it with all devilstrand clothing. Especially if you can also afford bionics, it should be sufficient in most cases, and cheaper in a long run than power armours.
Speaking of power armour - Recon is not as tough as flak vest, BUT it offers more all-round protection. Marine is all-round great and tough but Cataphract is absolutely insane if you can afford it - and higher quality version is a literal life-saver - forget about your pawns dying to stupid headshots with this baby.
And one last thing - blunt is not less deadly, strictly speaking - downed pawns have a scalable chance to instantly die anyway - blunt simply does not cause bleeding, giving you more time to recover wounded pawns.
I often rush flak vest and flak helmet cuz those allow pawns to not get one shotted by lancers
Fun fact any crop with over 29 days growing time is immune to blight.
@@namvo3013 There is no guarantee for safety in the Rim :)
Even with legendary power armor, Stoneskin gland and Tough Trait a Lancer can still shoot you in the brain, making your Super-Solider a rambling moron - it's incredibly rare with all that protection though + I think nowadays you can disable "Instant Kills" in Story Teller Settings
@@Matrium0 brain damage is curable with bio pod. I always try to get as many ressurector serum as I can from quest, but those are too rare.
@@namvo3013 I learned this way too late.
Heat damage can be almost entirely ignored with devilstrand clothing, especially dusters.
Also, plate armour has good blunt resistance for balanced melee protection and protection from grenades and mortar shells.
so steel plate with a devilstrand t shirt got it lol :)
@@tankdud47 really late reply, but you wanna make button down shirts over Tshirts because the tshirt doesn't cover the arms whereas the button down is a long sleeve so it provides more protection
@@Chasecharb fair enough but i thought steel plate covers your arms
@@tankdud47 it does but so does the shirt. Imagine it as having a long sleeve shirt on under your armor. It's a slight amount more protection for the limbs. Button downs are just a straight upgrade over Tshirts in rimworld for only a small amount more material.
The benefit is mostly in temperature rather than physical protection but that's also there. A devilstrand long sleeve shirt is better in the heat than a devilstrand T
@@Chasecharb in my defense button down shirts look dumb no joke that's why i never use them XD trust me i know they are better i just can't stand how they look
some notes:
-on paper at least fire damage is best for downing pawns because its injuries cause more pain for the amount of actual damage, this works can work in tandem with how fire damage tends to hit everywhere rather than focusing on one part resulting in its lose. the main problems preventing it from being practical is that the main fire weapons are grenade type weapons, and the need to put them out quickly before they die which can be difficult when their friends are likely still around.
-another reason dusters are the ideal thing to craft first is that they prevent nude negative thoughts on their own like tribal wear, but also fit into late game clothing sets especially when made from devilstrand
-a major reason why devilstrand clothing is good mid to late game is that it provides good protection while being easily, reliably and renewably obtained from farming. by comparison the only real alternative is thrumbo, elephant, rhino, megasloth, bear ranching, which is tends to either be impractical or provide only token benefit which can be completely negated by using more common materials to try and roll higher quality equipment.
Fire weapons will only be better for downing friendly pawns. Pain downing is one of the triggers for the flat chance of death. Hyperthermia downing, however does ignore that chance.
Burka is great too cuz it's cheap. Give it to temp pawns
I personally don't find that power armors are worth it if you have production specialist. You get better value by farming legendary flak vests and by replacing your pawn's arms with bionics. Since flak vests protect the shoulder and bionic arms are put on the shoulder, this means flak vests actually protect bionic arms. So the only part of a pawn protected by power armors but not flak vests are the leg. A legendary flak vest with a masterwork Devistrand duster on top gives similar protection level as a masterwork Cataphract armors at a fraction of the cost, without the movement penalty. With all that in mind though, helmets are another story. Masterwork Cataphract helmets are a good lategame standard to aim for IMHO.
Have you tried combat extended? I love how it changes everything. This 1 raider with powered armor was standing there getting blasted by 2 turrets and 4 pawns for a good minute before he was knocked down.
When he got back up later we were being attacked by mechanoids and he took a few more hits to go down again, while these metal jerks just mowed through my base
@@Anthony_Gutierrez that's the most funniest shit I've ever read in week
Ironically, Flak Armor is actually BELOW our current technology.
Wish a modern armor was craftable, but you'd need a way to make synthread and ceramics.
Ceramics would be easy enough though, just use stone chunks in a smelter.
the term flak vest is sometimes used to describe modern-day armor designed to protect against small arms fire
@@Arthur-uc8gb true. usmc in particular will refer to kevlar as "flaks" as an enduring culture term even if its not strictly correct
Yes, I want vanilla expanded. Backpacks are a must for caravans.
RimLogic: Yes, we have interstellar spaceships. But we don't have washing machines.
Don't know, see lot of broken ones around.
@@lostbutfreesoul that's heretical ancient technology
Washing machines require water. Water, by the laws of the Rimverse, is impossible to bottle, I bet it weighs like a billion kajillion kilos. It’d be like if I tried to sell you an oven that only works if you plug it into a nuclear reactor. You’d have an easier time of things just slapping the chicken until it’s cooked ;)
Cowboy hats let you resist the heat because they are Cool.
I really wish i had clothes in real life, cool video
Instructions unclear. My single pawn is now parading around in a loin cloth made from the skin of his enemies.
I like this video more than your other videos because you got right to the point. Can you make a updated Save Our Ship 2 tutorial/video?
Did he? There was a like goal, patreon text crawl, and several other channel ads and plugs within 3 minutes of the video starting lmao.
Yeah I think so too
I like the tease at the end, failed to realise the video was ending and just thought it was a mid video ad.
What's the chance we get a guide to vanilla expanded plants? Both modules, preferably. I'd really like to see a good practical explanation of the plant choices.
Would be cool to see a live action rimworld movie based on submitted playthroughs and voted on to see which one is best suited for a rimworld story.
been working on our own animated show for near 2 years now. ep 1 is almost done. look up the trailer for jug and does adventrures.
@@Noobert Oh... that's cool too.
at this point vanilla expanded is just part of my base game
yeah but these guides are done under the assumption of new rimworld players trying to get an understanding of the game. Thats why we ask if people want more dedicated guides to other mods
Fun fact, blunt damage is not in fact "safer" than sharp given its overkill mechanic as a powerful blow to a finger will propagate up the limb till all damage is applied destroying limbs or outright killing a pawn with enough damage. To that end, sharp damage with the cut type can perform cleaves multiplying their damage by 1.4 times then spreading it across multiple limbs, this in turn increases the pain the pawn receives leading to faster downs with less limb damage. So actually long swords are less deadly than maces funny enough.
8:23
Not me accidentally setting the crematorium to burn only non tainted gear yesterday 😭😭😭😭
I usually set up work orders to:
burn anything 50% or below, and set outfit rules to discard after 51%
burn anything of below normal quality
burn anything tainted
and finally, burn anything biocoded, since the owner is usually dead.
this was the tip I was searching the comments for
Your editing is top notch :) love seeing a video with not only a TF2 mention, but an image from Venture Bros too!
The connection we just shared, when you called them, "stupid idiot pawns"
i'm new, and might've yelled this a few times last week haha
overexposure to bullets imply that there is underexposure to bullets
Yes
Of course! After all without a little gunfire coming down range at you how will you properly take joy in life! After all it is the prelude to crushing your enemies, driving them before you, and hearing the lamentations of their women!
@@daral9217 no this is about you getting shot not you shooting a gun
@@frzzzzz Exactly, if you aren't getting shot at you aren't getting out there and really enjoying life. :)
@@daral9217 In that case throw away your gun, grab that longs word and go in close and personal!
I remember when there was a bug in which you could wear multiple balaclavas at the same time and eventually I had pawns who were rocking almost a dozen of them and could survive at absolute zero
Glad to see you're making videos again
Blunt type damage is practically the best moded or unmodded, for that reason Uranium/Jade clubs can be oddly effective. WIth 20+ penetration Cathaphrat provides only 15-20% DMG Reduction. And Uranium maces render vanilla armour practically usless
The only reason why mass melee is not advised is simply the fact that you're almost always outnumbered , past the initial year even on average difficulties.
Hey! New Noobert content sweet! Glad to see your doing good after the hospital man 👍
Yup. I am going in for a small procedure in august but i dont think it will change anything.
The cowboy hat makes sense. I actually have one that I wear from time to time to keep the elements off of me.
It provides shade and keeps the sun out of your eyes. This is very very helpful when it's really hot out.
It's even more helpful when it's cold out, or raining.
4:16 that isn't true, well at least how it is said and implied. To be more precise, blunt damage is as deadly as sharp, however sharp damage will cause bleeding. Which means the target will die of bloodloss if unattended. But 15 blunt or sharp damage to the brain will still kill a pawn.
This is true indeed. I can see how my phrasing doesnt provide as much info
Also in the case of non-lethal, default story teller settings will still give your pawns and enemy pawns (more on the latter) to just instantly die on an otherwise down. It's just blunt damage also makes it so you don't have to worry about infections too.
Crushed organs still bleed though (presumingly internally)
In terms of armor the two main mods are rhe vanilla expanded armors and the changes that CE does to armor
But when will we get shoes?
Its funny that hands and feet are completely unutilized apparel wise in vanilla and are serious weak spots. Armor that covers the arms or legs does not cover the hands or feet. My cataphract tanks constantly lose their toes and fingers and even possibly bleed out due to this ... That's a serious design flaw in power armor if you ask me ... completely protects the entire body except your hands and feet lmao. I just imagine them walking around in that power armor with their hands and feet completely exposed and unarmored ... barefoot marines ... just picture it ...
Theres a mod for that haha. Technicaly they have no feet
Another tragedy is the fact that a lot of unmodded armors actually don't cover neck. I've got used to see pawns having like 150%+ total sharp or blunt protection, but ending up actually having < 15% on the neck or even 0.
Skyrim tier of full plated guys getting their heads chopped off :(
@@worldiefeard8396 What armor are you thinking off? Most vanilla armor do in fact cover the neck afaik. Marine armor and its cousins, dusters, flak and flak vest as well, plate mail, hell even button down shirts do.
@@BrutusAlbion while they do cover neck, the protection they offer to neck is actually very small. If you hover on the neck details, you'll see it's rarely above 20% protection if even.
(which to be fair makes sense on logic standpoint: too much armor around the neck would prevent from turning your head around)
@@worldiefeard8396 Uhm dude ... it gives the whole % of the item you put on. There's is no modifier for specific body parts.
If the armor rating of an item is say 70%, then it will apply 70% to all body parts covered, including the neck, if applicable.
This sounds like a you mod problem.
The best general apparel loadout is Button-down shirt, Pants, Duster, Flak-Vest and Cowboy Hat. BD-shirt is better than a t-shirt (covers more of the body + better insulation for 5 more material cost) and Duster + Flak-Vest is the best early armour you can get b/c Flak-Vests occupy the middle-layer and only slow your pawn by 0.2 and Dusters cover most of the body and offer better defence than any other clothes outside of armour (and if you make it out of devilstrand, thrumbofur, heavy fur or hyperweave Duster+Flak Vest is comparable to armour). Flak Pants and Flak Jackets offer more protection than Dusters but both FP and FJ slow your pawn by 0.8 each so your pawns workspeed is significantly lowered. Parkas offer much better cold insulation but much lower defence than Dusters, so unless you're in a cold biome that requires it you're better off with Dusters. Cowboy Hat are good all-round for some extra protection, good heat insulation, some cold insulation and 10% social boost. Simple helmets offer more protection but no insulation or social boost so, just like Flak Pants or Jackets, are better worn during raids. This loadout will last you defensively until Marine Armour
locust armor is underrated, cause shield packs can be used, so you get speed agility and shielding
Especially against mech clusters getting close with melee pawns can be difficult as the turrets have a huge range. If you have terrain with movementspeed penalties like sand or rivers it can easily be the difference between succes and failure.
i had a mod that allowed to use diffrent materials for flak armor and got -100 deegres celsius in comfortable temperature by making masterwork devilstrand sets effectively making them able to be comfortable in rimwolrds absolute zero
Biotech adds face masks. Devilstrand face masks can be worn with helmets and offer a really good amount of additional protection while your trying to get to marine armor.
My guys will be in full space marine armor and still die to a manhunting Guinea pig
So the best armour would be, devilstrand clothing, with Flak on top (replace Flak with power armour later)
Because i play heavily modded i almost always go full hyperweave clothing thanks to Rimfeller and producing tons of it late game. Pants, Tunic, Gloves, Scarf, Trapper hat, some heavy leather Boots and Parka for most everyone. The exception being my "negotiators" wearing Trousers, Sherrif Shirts, Flat Caps, Suit Jacket and nice leather shoes. Usually all made of Thrumbofur if i can for that extra pazaz since i don't usually need more than a couple outfits.
Medics get scrubs and masks, and then the rest the same as standard colonists.
Fighters get all the same as standard, but get the nice armors like Marine, Cataphract, etc etc while everyone else get some sort of vest as an option just in case shit goes sideways and they have to fight, but not required.
I once started a playthrough with the insect girls mod and scenario, which increases chances of getting the kind trait on starting pawns. The funny thing was all the starting pawns got the bloodlust trait, so early game when I didn't set the clothing rules, a number of kind, bloodlust pawns just happily wore the highest quality tainted human leather boots and such that I crafted for a trade quest. Kind of annoying and funny at same time.
dang, this really came out 49 seconds ago
6 minutes for me!!!
Dang, this really came out 43 minutes ago
Oh I really needed this so much. Gteat timing mate! 😁
I usually salvage tainted gear by having my pawns disassemble the gear at the tailor's bench. sometimes those AI pawns wear hyperweave or synthread, and that's a way to use it yourself.
Love your videos! Just a heads up, the background music volume was too loud in this one, made it hard to hear you. But then again... I'm also high.
Thanks for the tip!
since there is a video about armor and clothes, a video about the weapons in the game could be a good idea, it would help a lot of people new to the game
Literaly we finished writing it last week XD
@@Noobert kkkkkkkkkkkkkkk
the only judgment i have for Jo-Jo style clothes is is how fabulous they are.
5:50 35 c is pretty cool its the sun that makes u hot if u wear a wide brimmed hat its pretty alright. the real killer is humidity
So basically just equip Legendary Hyperweave button down shirt and pants, and Legendary Marine Armor, and you're just God. Alright
They can withdtand orbital beams with devilstrand dusters
Everyone who watches needs to like the vid. I want to see the RimWorld Expanded info too.
Can you do a video about CE and how appeal in it works since CE is one of the more common overhaul mods as well as advice on what you would have your pawns wear in every era:
Tribal, Neolithic, Medieval, Industrial, Spacer, Power Armor
Too-que
touq: a beanie or woven warm headcovering
LOL to the end if the video ! :-) ( I mean I got a laugh out near the end of your video! ) :-D
Great video. I have been playing Rimworld for quite some time now (just reached 1k hours, stil pretty noob) and finally i am into youtube videos about. Searched and found you, nice editting and script. But here I would like to know the name of the Electro Swing music played from 7:40 and on. Thanks for the content.
noobert is jacked XD
Ever since i got super sick last a few weeks back ive been working out hard
No one should ever be judged for looking like a JoJo character 🖤
Finally. Been waiting months!!!
Aparal = A PAir o'RAiders LosT - Unfortunately raiders provide little protection when u wear them.
Earlish game I had a PsyCaster hunting a bear with a great bow. Shoot+Stun+Run. "She can tank one hit, right?" But was wearing Eltex clothes.
SMACK! Loren has no head. Armor is important folks.
Also I believe selling gear around 60% gets u good silver back.
But what can I wear for emotional protection
Noobert Branded Clothing
This is tru
ear buds
Smokeleaf joints and some beer
your videos used to be rather annoying but recently theyve been pretty good actually!
one of my colonists keeps saying hes recreationally unfulfilled yet all my other colonists are very happy with my recreation and i even checked his recreation schedule!! im not sure if its a glitch or not
0:25 I don't wear this clothing, what is it?
"Overexposure to bullets" 😂😂😂😂
1:04 But why not? If I want my pawn to wear 50 hats at once, I should be allowed to do it. TF 2 limitations or not.
Their is a mod called mend and repair which gives you a bench to repair gear. Really should be a base game feature.
"There are no washing machines on the rim"
Me: **laughs in Dubs Bad Hygiene**
I was literally thinking about this thank u
You know I expected my dude with full covering thrumbo fur all excellent to masterwork and prestige cataphrat armor that's masterwork would handle smg bullets almost all the time but they seem to make it through a lot.
idk cowboy hat kinda makes some sense, it does prvide a good amount of shade over more of the body than regular hat, but still kinda funny. Just sayin they were popular for a long time for a reason, better yet get a sombrero
Noobert I love your Videos Enjoyable on every Level I Watch actually some of your videos because iam Ill As Duck and I love to listen to you keep it Up buddy 😊😊👍👍👍👍
sorry to hear you are not feeling well. glad your enjoying the videos and hope you get better soon mate.
I don't get why refurbishing clothes isn't a thing. They can sow clothes once but can't patch holes or replace patches or stitching. After the manufacturing process clothes become impossible to work on for some reason.
Clicked for the thumbnail. Stayed... for the thumbnail.
Deudcting from the thumbnail i think that the best clothes/armor is Noobert with abs.
TANK YOU
Sadly this video is incomplete.
Now we will never know how to survive the winter as a nudist.
Just kidding. Gather enough wood during autumn and spend the cold days researching indoor over a few nice torches.
Honestly put on a cowboy hat. 🤠
Would really appreciate a vanilla expanded version I've been a bit lost for what's best now since it's not as simple as googling like with basegame stuff
Love your stuff
Thanks :)
I spotted a Venture Bros reference :O
Have you ever cooked a raid of +200 😎
I mean literally cooked 🤣
Well done bon apetit.
Rimworld is the only game I've been able to get 200 hours in in such a short amount of time
Best hundred something bucks I've spent (I got the DLC)
Wait your telling me I need to armor all my colonists?
Probs not any permanent non violent workers
Light armor on fighters you dont intend to use for fighting
Then always heavy armor on guards hunters and such
Nah, just the ones you want to keep 😬
You can do it as you like.
But I have a complete set for each of my colonists because you never know when you need that cook to save your favorite pawn.
No need to wear them all the time tough.
Does phoenix armor help with heat damage, or temp resistance? I vaguely remember the tooltip.
Both and more. It has very good heat armor, very good heat insulation, and also makes massively less flammable.
so we won't bother with the side effects?
mainly the hand n' footwear gear grants a minor increase to global work speed
5:36 i assume you mean maximum temperature, not range, cuz if its a range you have to tell us both the max andcmin
Are you going to do a guide to console edition?
I need console. Intending to inform the neighbors im a youtuber and need to commandeer their fornite system.
I have hoping to learn about a mod that allows my pawns to auto equip weaponry still looking for it
I set a winter apparel policy which consisted of pants, parkas and any headgear they choose. Some of my pawns were already wearing them before and when I set the policy in motion everyone stripped down to their scivies. What I do wrong?
On side note Noobert should do a guide how to survive on the rim as nudist colony only . As we all know there will be those colonist who want to be more free and not be restricted by clothing trying to oppress them on daily basis . Being on the rim long enough tend to give colonist strange idea's for what is ok or not ok to wear.
unfortunatly for this the only real difference is to have them put on armor when things get rough (even though it makes em sad) and to do temperature control in the colony, i think they dont mind hats though.
May I direct you towards mr Samuel streamer?
Pacifist runs too, that little happy colony of hippies is still likely unaware the Rim is dangerous....
Can you do this for ce armor aswell?
Who needs devilstrand when you can have human leather
5:52 blocks the sun 🌞
Do combat extended next
already did a way back. google it.
Did you make one with alpha animals? Want to know if any of their animals have better protection or not.
He ripped 🤣
Was "naked brutality" was already talked on this channel?
Unless you have the mod that increases doge chance based on how little clothing is on, nude pawns are a liability
Noobert was too hot for RUclips
XD
The rest of the video is on cornhub
Very hot stuff, indeed.
will blunt damage always kill a pawn if you already have a lot of colonists? Whenever i try to capture raiders by making sure theyre only attacked with blunt weapons they die anyway
that is probably linked to your storyteller
Why not a single mention of assigning clothes and clothing templates.
Protip, instead of wasting time burning bad items, put it in an exposed body of water..
I set my clothing to 51% so they don't wear tattered and get the debuff. Then I sell it for full price. Price goes down after 50%
I used to never use devilstrand but on losing is fun I have to because it's too hard to get anything else.
didn;t know the price reduction is at that point, neat
That's not quite true. Most items (including apparel) lose market value at a moderate rate between 90%-60% before tumbling between 60%-50%. It is much better, if optimizing for selling used apparel, to set the minimum to 60% since then it will still sell with a 50% cost modifier rather than the 10% modifier at 50% deteriorated.
I mostly sell at 70% and produce new clothing.
ok so lets say I have access to ALL of the resources and technologies of the base game. I want to give a single pawn all the best deffensive fighting equipment in the game. To make him an uber mega tank. What would be the best set? Assuming im in normal moderate climate. I want to be able to fight both mechs and humans. ?