Rimworld Ideology Complete Guide

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  • Опубликовано: 14 дек 2024

Комментарии • 412

  • @Noobert
    @Noobert  3 года назад +79

    www.patreon.com/noobert Pls help us keep the channel going!

  • @zacheymczachface
    @zacheymczachface 3 года назад +539

    Animal personhood army that worships boomalopes here I come! Can't wait to have the sacred shrine filled with enough chemfuel to level a map space

    • @braddingsg1
      @braddingsg1 3 года назад +8

      you can no long train boomalopes

    • @zacheymczachface
      @zacheymczachface 3 года назад +15

      @@braddingsg1 would I still be able to have them be sacred? Because honestly I just want my people to never shoot boomalopes

    • @hatbrox
      @hatbrox 3 года назад +24

      @@braddingsg1 im sure the modders are actively working to fix that.

    • @kelmirosue3251
      @kelmirosue3251 3 года назад +9

      @@zacheymczachface You can still buy trained Boomalopes and Boomrats

    • @kelmirosue3251
      @kelmirosue3251 3 года назад +6

      Also you can start out with them as well

  • @fcm3d
    @fcm3d 3 года назад +482

    Soooo apparently if you stick autobongs by you entrances a lot of pawns just fall over and drop their stuff. It's hilarious having a smokleaf defense.

    • @lsswappedcessna
      @lsswappedcessna 2 года назад +90

      ah, yes, WEED WARFARE.
      KUSH COMBAT if you will.
      INDICA ANTAGONISM if you please.
      REEFER RIVALRY and the list goes on.

    • @AiluridaeAureus
      @AiluridaeAureus 2 года назад +19

      "Among the worst openings in a chess game is referred to as the 'Bongcloud Attack' consisting of moves 1, e4 e5, 2. Ke2"
      Now for the literal bongcloud defence.

    • @blakethesnek1
      @blakethesnek1 2 года назад

      @@lsswappedcessna Someone feed this person to the chinchillas.

    • @nickjohnson410
      @nickjohnson410 2 года назад +6

      I'm doing this in my next playthrough
      Thank you

    • @mushroomsrcool1449
      @mushroomsrcool1449 2 года назад +4

      Ah, yes. *poisons my enemies with shr00mz cutely*

  • @Eristasa
    @Eristasa 3 года назад +247

    Wait, Vanilla Expanded is one of the developers of the game doing it?! Oh shit!

    • @simonebaraldi9440
      @simonebaraldi9440 3 года назад +80

      Oskar (the lead of the team) did the artwork for both DLC

  • @werbearjack
    @werbearjack 3 года назад +141

    Great summary.
    Ideology adds an insane amount of replayablity - it's completely worth it.

    • @Noobert
      @Noobert  3 года назад +8

      For sho

    • @Da_Rivulet
      @Da_Rivulet Год назад +3

      thanks for helping me make up my mind on first dlc.

    • @LelandJ71
      @LelandJ71 9 месяцев назад

      ​@@Da_Rivuletwas it worth it?

    • @Da_Rivulet
      @Da_Rivulet 9 месяцев назад

      @@LelandJ71 yes

    • @303Thatoneguy
      @303Thatoneguy 4 месяца назад

      lol replayability like we’re not gonna die a million times

  • @fcm3d
    @fcm3d 3 года назад +76

    My pawns run a nightclub under a mountain that never stops partying. But some pawns just can't handle the autobong.

  • @stuff9680
    @stuff9680 3 года назад +287

    Innocent pawn who wandered to close to Friendship Town: "Why are you doing this why are you going to kill me and what's with all the chickens!?"
    My Cannibal nudists colonists: "The Chicken God requires a sacrifice and where hungry"

    • @BilltheBrewer
      @BilltheBrewer 3 года назад +13

      Arise chicken, arise.

    • @jimtron3256
      @jimtron3256 2 года назад +3

      Where hungry. Is it really that hard to write "we are"

    • @spun1930
      @spun1930 2 года назад +7

      @@jimtron3256 they are trying to say "where's hungary."

  • @lordmega6314
    @lordmega6314 3 года назад +257

    im still waiting for them to add Bones as a building material, you would get a decent amount of them every time you butcher something and they are like slightly better than wood.

    • @jaybee8862
      @jaybee8862 3 года назад +21

      Rim Of Madness Bones... Install it (its a mod)... its amazing... and literally what you are looking for

    • @lordmega6314
      @lordmega6314 3 года назад +10

      @@jaybee8862 yeah, it's a really good mod, I'm hoping RimWorld does a bit of what Minecraft has been up to and try adding mods to the base game.

    • @jaybee8862
      @jaybee8862 3 года назад +5

      @@lordmega6314 they've already been doing it with the dlcs à bit.. idk if they'll do that for everything tho

  • @drago5801
    @drago5801 3 года назад +186

    The “engineer” role is OP, you craft and build things of better quality. My colony eats legendary beds and energy rifles for breakfast.
    Also I already turned 70 year old hag into 17 y/o girl because she is tough/nimble and melee expert

    • @colorsndread7922
      @colorsndread7922 3 года назад +9

      the maximum age for a biosculptor pod is 18
      SUS

    • @Irokaj-backwards
      @Irokaj-backwards 3 года назад +5

      Wait, do u eat ur energy rifles with or without milk?

    • @incognitopotato3516
      @incognitopotato3516 3 года назад +6

      @@Irokaj-backwards clearly you eat them with enough yayo to knockout an elephant

    • @Irokaj-backwards
      @Irokaj-backwards 3 года назад +4

      @@incognitopotato3516 ^^

    • @incognitopotato3516
      @incognitopotato3516 3 года назад +4

      @@Irokaj-backwards yayo is a good milk substitute.

  • @slendy5367
    @slendy5367 3 года назад +249

    Man
    I can't wait to make transhumanist individualist Christians

    • @gabrieljoseozanan6989
      @gabrieljoseozanan6989 3 года назад +21

      You can also add in Proselytizer for the added fun of converting them bois to the cause!

    • @roque87
      @roque87 3 года назад +17

      Before they patched it I kept turning the Fallen Empire into Christian Transhumanists that worshipped space jesus or the omnissiah

    • @Petrico94
      @Petrico94 3 года назад +23

      Had a similar idea. I imagine a nun convent that acts nice with the usual christian values but in the back they do practice human butchering and maybe sacrifice prisoners in ritualistic fashion

    • @roque87
      @roque87 3 года назад +5

      @@Petrico94 now that the Cult mod by Jecrell was updated >:)

    • @piratebadass3779
      @piratebadass3779 3 года назад +2

      Holy fuck that’s some dark heresy

  • @kelmirosue3251
    @kelmirosue3251 3 года назад +120

    I'm relying on modders atm to make pyromaniac useful lmao. Would love to see what they come up with it

    • @kelmirosue3251
      @kelmirosue3251 3 года назад +10

      Yoooo! Thanks for the heart Noobert! And no I'm not converting to your ideology

    • @ollllj
      @ollllj 3 года назад +2

      In jungle biomes, you can easily weaponize semi-controlled fires.
      There is a "burn offering" ritual, 3 different sized '"effigies".
      pyromaniacs can meditate at any fire, which is nice for tribals.
      The HEAT from fire can heat-stroke everyone to death in a long cave at very long range.

    • @kelmirosue3251
      @kelmirosue3251 3 года назад +3

      @@ollllj yeah, but I feel it's not enough. Like I want mood buffs from not being near burnable stuff like walla and chairs (trees wouldn't count cause that's too easy) and debuffs when near stone. Possibly a new role added and much more

  • @itsyaboioiyboi5901
    @itsyaboioiyboi5901 3 года назад +15

    Don’t you love it when google decides to recommend you a ton of videos for an awesome game you’ve never heard about that came out years and years ago because the new DLC boosted it in your algorithm. Same thing happened for dead cells. Awesome channel dude, loving rimworld and your content

  • @andraskovacs5431
    @andraskovacs5431 3 года назад +62

    Honestly I'm waiting to finish my current colony, get rimworld of magic for 1.3 then have my colonists "rebell" against the empire to find the archonexus in 1.3

    • @Manslayer-eo1nh
      @Manslayer-eo1nh 3 года назад +3

      I am also waiting for the update to a rimworld of magic. I hope it comes soon.

    • @andraskovacs5431
      @andraskovacs5431 3 года назад +1

      @@Manslayer-eo1nh And hopefully it will have some way to make roles in ideology dependent on classes.

    • @Manslayer-eo1nh
      @Manslayer-eo1nh 3 года назад +3

      @@andraskovacs5431 I expect something like, That magic is praised while physical classes are despised.

    • @andraskovacs5431
      @andraskovacs5431 3 года назад +1

      @@Manslayer-eo1nh Sounds good. I personaly want to make it so my necromancers are the leaders, other magic users are normal colonists, and martial artists are practically slaves

  • @augmentedkazoo357
    @augmentedkazoo357 3 года назад +39

    Fun fact
    Gibbet cages were in older rimworld, and worked as a way to prevent mental breakdowns

  • @dilsoncamacho4100
    @dilsoncamacho4100 3 года назад +120

    I'm having a blast with my transhumanist ranchers and my huge horse farm... but I'm wondering about using autobongs for traps. Just to make every single raid high on smoke leaf before they actually get to fight turrets and my pawns.

    • @BrenTenkage
      @BrenTenkage 3 года назад +8

      I feel like there should be a mod for that, let us know if that trap works, its sounds hilarious

    • @innerstrengthcheck
      @innerstrengthcheck 3 года назад

      I've got transhumanist ranchers too! And theyre both vegetarian and love slavery haha

    • @jupiterjaeden9163
      @jupiterjaeden9163 3 года назад

      Tactical genius

    • @Sucullentbutter
      @Sucullentbutter 9 месяцев назад

      ​@@innerstrengthcheckguys, i found space Dixie.

  • @SaGeOwL4891
    @SaGeOwL4891 3 года назад +11

    You sense of humor warms up my soul. Thanks for this.

  • @BattlewarPenguin
    @BattlewarPenguin 3 года назад +20

    Me playing High Life in Ideology: I'm high on believing

    • @bjornmuller72
      @bjornmuller72 3 года назад +1

      You're hooked on a feeling? xD

  • @ollllj
    @ollllj 3 года назад +46

    I like Ideology a lot, because it does not necessarily make the game much harder or easier (just play 1 difficulty setting easier or harder to compensate), BUT ideology sure makes this game more complex and it adds many new challenges.

  • @archmagemc3561
    @archmagemc3561 3 года назад +10

    I've been playing with the Dryad ideology and its pretty good. Set a worthless pawn to tend the tree at 100% until it spawns the 4 dryads you want. (Usually carriers). Each tree gives you 4 carriers so you'll never have to haul again after a large amount of trees. Better still, they don't have any issues walking into the killbox to get the loot like a pawn will.
    And if you have Alpha Animals, you get a twist on this which is a bit more involved, but can get you quite a strong animal defense. 100 damage ranged dryads are no joke.

  • @frzzzzz
    @frzzzzz 3 года назад +30

    All you need to know is doomfist is op

    • @misterredacted5417
      @misterredacted5417 3 года назад +7

      not true bro, just instalock mccree or roadhog and you can stun doom to death

    • @frzzzzz
      @frzzzzz 3 года назад

      @@misterredacted5417 so that is his weakness

    • @benjaminkeys6887
      @benjaminkeys6887 3 года назад +1

      Literally waiting for my queue in OW how did this get here

    • @frzzzzz
      @frzzzzz 3 года назад

      @@benjaminkeys6887 what is ow

    • @frzzzzz
      @frzzzzz 3 года назад

      @no or maybe yes ok

  • @lilwoo2034
    @lilwoo2034 3 года назад +6

    I was so overwhelmed by the ideology this comes clutch

  • @coleandhisvideos
    @coleandhisvideos 3 года назад +22

    I think ideology was done alot better than royalty due to the fact it doesn't add a super OP faction that has a chance to be permanently hostile for no reason
    (Every playthrough the empire is always permanently hostile so I usually have the goal of destroying the faction by wiping out all their bases so I don't get wrecked by raids

    • @dustinkissel7472
      @dustinkissel7472 Год назад

      Aren't they frendly

    • @CasuallyShadow
      @CasuallyShadow 8 месяцев назад

      ​@@dustinkissel7472 Don't think they were when the dlc first came out idk though

  • @Arock_tws
    @Arock_tws 3 года назад +2

    Son of a... I was on the fence about this DLC, but you sold me. (also this was the first "support me" gag that actually entertained me on yourtube, kudos!)

  • @patougoffin6623
    @patougoffin6623 3 года назад +7

    Keep this up! Loved the Tea farm joke, Spiffing brit would be proud of ya :p.

    • @Noobert
      @Noobert  3 года назад +4

      Oh he's already been in my videos before

  • @Overlord-es8pq
    @Overlord-es8pq 3 года назад +5

    So far I’m lovin this DLC and my new rimworld play through, not often I enjoy starting completely over in a game after I’ve had a very very successful run but rimworld makes it fun.

    • @GaryRSpicer
      @GaryRSpicer Год назад

      There's always something in RimWorld that makes replaying worth it. Especially ideology and biotech

  • @hitn-gaming
    @hitn-gaming 3 года назад +2

    At first I thought that it's just random chanting. Then I wondered why this sounds familiar. And then, i was hooked on a feeling :D Keep up the good stuff!

  • @sgg3586
    @sgg3586 3 года назад +10

    Using mods to limit everyone to medieval tech and some adding in Viking gear/content, I can live out my dreams of having a kingdom that defends itself against Viking raiders and forces the prisoners to fight to the death in my arena for the glory of their freedom...to join my army.

    • @ollllj
      @ollllj 3 года назад +2

      you can set the ideology of EVERY faction before choosing your own ideology, and set everyone to *0% research. Then only unaffiliated wanderers or rebels may have a wildcard non-faction-ideology.
      I am playing a long game with *50% research, and get enough done, and every other-faction intruder/guest has *100% research anyways.

    • @dylanb2990
      @dylanb2990 3 года назад

      @@ollllj the ai doesn’t do research, they just stay at the tech level they start at.

  • @Petrico94
    @Petrico94 3 года назад +11

    Very fun, I hope it gets tweeked for more challenges, roleplaying or just gives more depth to the people. Kind of makes it harder to recruit raiders and I failed a bunch of times just for not getting new people sooner, and I wasn't even trying to play cannibals. I'd also like a not aligned option or state so you can play a standard game without inventing your own religion and still feel repulsed by certain actions but maybe less negative mood from sleeping with a non-spouse than those who actively are against it but no bonus for being free about it

    • @mytiliss682
      @mytiliss682 3 года назад

      You have to break their faith trough bad treatment. So you can convert them if you don't want their belief in colony. Good rituals seems to be key way to recruit people now. Refugees is pretty othen too know.

    • @dylanb2990
      @dylanb2990 3 года назад

      You can play a standard game, if you take individualist or collectivist as your only meme.

  • @Notogora
    @Notogora 3 года назад +18

    Great video, I enjoyed it a lot :). There is a small error at 11:37 in the video. Biosculpter pods are available to everyone. So sadly body purists are still worthless and I wish you were correct.

    • @BrenTenkage
      @BrenTenkage 3 года назад

      well that sucks

    • @JClarthur
      @JClarthur 3 года назад +2

      and the body purist hate being put into one, but the transhumans demand to being put into one every year while they can still die of old age

    • @durnsidh6483
      @durnsidh6483 3 года назад +2

      @@JClarthur So body purists are even more worthless.

    • @HappyAspid
      @HappyAspid 2 года назад

      Even more transhumanists get 2x bonus speed when using them (all operations time cut in half).

  • @TheAnon03
    @TheAnon03 3 года назад +59

    2:30 Dwarf Fortress isn't that hard to learn, took me like a month to get comfy with the basics.

    • @loganwalker8537
      @loganwalker8537 3 года назад +6

      Sounds complicated

    • @BrenTenkage
      @BrenTenkage 3 года назад +10

      medium to learn, difficult to master. Krugsmash makes it look easy. Honestly the game is easy enough to understand, its the controls that takes a while to get used too...that and the graphics but hey when you know the stuff you know the stuff LOL

    • @Petrico94
      @Petrico94 3 года назад +16

      "Dang, my boy's spreadsheet looks fucked up"

    • @CAMSLAYER13
      @CAMSLAYER13 3 года назад +3

      @@loganwalker8537 Its just a ballache to do certain things, like place a lot of walls/floors or assign a lot of dwarfs to a new job. That and there's a bunch of mechanics like using the manager that is pretty important but easy to miss.

    • @catscroissants6816
      @catscroissants6816 3 года назад

      @@Petrico94 Nice sseth quote

  • @wafflehouse5289
    @wafflehouse5289 3 года назад +29

    R: Royalty
    I: Ideology
    M: ??????
    I’m sensing a trend here. Plus the new broken down machines around the map, like war machines and cars.
    Machinery dlc? Just a guess.
    I love the ideology dlc and so happy to see a video about it

    • @Noobert
      @Noobert  3 года назад +1

      Inception

    • @jaybee8862
      @jaybee8862 3 года назад +5

      Mechanoids? I mean... the mod expansions for mechanoids and insects are pretty amazing

    • @mrcopycat2355
      @mrcopycat2355 3 года назад +21

      Clearly it's Muffalo DLC

    • @KrisinaCrossing2011
      @KrisinaCrossing2011 3 года назад +1

      But R.I.M.W.O.R.L.D so if m is a dlc after that there are 5 more

    • @interestingname1857
      @interestingname1857 3 года назад

      My mind is blown

  • @sheepriderkiller1181
    @sheepriderkiller1181 9 месяцев назад +1

    i mean royalty gives you content related to factions, i don't think there is much to do with them except fight, trade and call for help standalone. this one gives you manipulation to mood, telling people what will make them sad or happy, biotech will give you new controllable lifeforms/robots to deal with, without it you only have the baseliners

  • @goreobsessed2308
    @goreobsessed2308 3 года назад +5

    Man I love this dlc I've got 4 different colonies raiding canibal that worship drugs and pain, darkness loving molemen, self hating prosetalizing collectivists, and finally tree loving ranchers

  • @lostbutfreesoul
    @lostbutfreesoul 2 года назад +3

    I must thank this D.L.C. for helping me understand humanity a little better.
    No joke here this time, simply... thankful for this.

    • @GaryRSpicer
      @GaryRSpicer Год назад

      This is one game that enabled me to become mentally stronger. It really does help understand real-world scenarios.

  • @AyoubusMagnus
    @AyoubusMagnus 3 года назад +3

    The effort to make this video is just huge gg guys

  • @JoshSweetvale
    @JoshSweetvale 10 месяцев назад +1

    Might be wise to have an evolving ideoligeon, and sticking to 3 core memes, and then adding Transhumanism as a 4th _once you have futuretech._

  • @Dani751PL
    @Dani751PL 3 года назад +1

    Ideology expansion tought me that I never tought I would want darklight in my life. now I want

  • @wolfmirebacta8710
    @wolfmirebacta8710 3 года назад +4

    If we get another DLC, I want it to have a Z axis. Let me create a dungeon, please. I don’t want to hope a mod works correctly. Do levels and then add a new Bug type that has a chance of spawning in the the layers, plus take the forgotten beast idea from Dwarf Fortress and add champions or what ever you wish to call them.

    • @archmagemc3561
      @archmagemc3561 3 года назад

      Deeper down you dig, the more likely of infestations that ignore cold/light. Forgotten beasts ofc, and once you dig to the core, well.... Anyone who has dug too deep in dwarf fortress knows what happens when you unleach the circus... Although in Rimworld it has the possibiliy if you 'dig too deep' on your second colony that a swarm of clowns takes over the planet's surface. That'd be a funny ending.

  • @zabalramadhan7576
    @zabalramadhan7576 3 года назад +2

    thanks to this DLC I can make Adeptus mechanicus roleplay as technopriest discovering ancient Archno technology.... HMMM Yes... what could go wrong about that? well... a lot...

  • @kamilslup7743
    @kamilslup7743 2 года назад

    List of added memes a non-steam boi can get:
    Nomadism: archotech win, but without the win
    Pacifism: your colony is a group of bitches
    Cult of the old ones: eldritch gods

  • @frzzzzz
    @frzzzzz 3 года назад +12

    What do dryads taste like

    • @thewanderer93
      @thewanderer93 3 года назад +4

      Its like chicken, just a little chewier and a lot tastier

    • @frzzzzz
      @frzzzzz 3 года назад

      @@thewanderer93 ok

    • @oyohoyoh1494
      @oyohoyoh1494 3 года назад

      @@thewanderer93 Sounds like snakes =)

    • @adamhrin9866
      @adamhrin9866 3 года назад

      like cripsy huma... ehm... pigs...
      yeah, tha's right

  • @selo.harper.24
    @selo.harper.24 3 года назад +2

    Praise be to the Fox! Love the content, always come here for inspiration and enlightenment :3

  • @remrem-gx3ml
    @remrem-gx3ml 7 месяцев назад

    wasnt gonna watcht his right now but like the first five seconds auto played. i heard the words "i cant stop this feeling" and instantly knew where it was going so i decided to watch it now. sold

  • @tommyriggo
    @tommyriggo 3 года назад +2

    Always wanted a colony that worships alpacas so here we go

  • @assassinbro2988
    @assassinbro2988 3 года назад +3

    Found the perfect video to watch while i eat

  • @wumpusrat
    @wumpusrat 3 года назад +1

    I've been having fun with it so far. I've made three different colonies, one a bunch of supremacist underground drow who keep all non-drow as slaves, some tree-worshiping hippies, and a group of technophile cannibals.

    • @Noobert
      @Noobert  3 года назад

      Someone's been busy

  • @indicat
    @indicat 3 года назад +2

    Stoned collectivist tunneling.. ocular.. guys is my current thing. Loving tunneler though since I always build under mountain.

  • @FemboyBrayden
    @FemboyBrayden 3 года назад +5

    Remember kids if you want no debuffs for your antagonistic colony buy ideology

  • @duross101
    @duross101 Год назад

    Skip the first two minutes if you're impatient like me 1:55

  • @tryker01
    @tryker01 5 месяцев назад

    That Idaho Moe joke was absolute gold lmao

  • @anderhagea553
    @anderhagea553 3 года назад +1

    All my wardens have been specifically modified to not feel pain to hardly bleed to always be happy and to know what others are thinking as well as some of them having dem expensive legs and also power claws cause why not. And of course had to change their titles to slave and riot control. GOD THIS GAME IS GREAT!

  • @wesleybird880
    @wesleybird880 3 года назад +2

    Welp
    guess i'm downloading rimworld again

  • @michalpiskorski9731
    @michalpiskorski9731 2 года назад +1

    This DLC basically made me uninstall a bunch of other mods which I was using trying to recreate the prison system and believe system.
    I consider that a game changer. I’m 500hrs deep in Rimworld and I see another 500hrs coming in as I purge heretics across the universe

  • @user-oe2ds8xg9n
    @user-oe2ds8xg9n 3 года назад +18

    Finally I can make a bunch of high as frick communist fury raiders

    • @frzzzzz
      @frzzzzz 3 года назад

      Been there done that

  • @likeablekiwi6265
    @likeablekiwi6265 3 года назад +2

    I have a bunch of harmonizer slaves which only has a single leg which is also a peg leg added with stoneskin glands and that is enough for him to not rebel for one to two in game years cause of the 20% movement speed when combined with the joywire and circardian half-cyclers reduction to conciousness

    • @ollllj
      @ollllj 3 года назад

      I also got "lucky" with a lot of slaves tending to more quickly losing limbs. They work in very specialized fields and need not wander off.
      If you have too many slaves, and a wild trumbo comes, you may want to go for a trumbo kill, as it more likely sewers a leg of your slaves, being used as bait, leaving your main colonists unharmed, and making slave escapes pretty impossible and revolds very harmless.

    • @likeablekiwi6265
      @likeablekiwi6265 3 года назад

      @@ollllj you can also add emp traps in the prison and give them shock

    • @dylanb2990
      @dylanb2990 3 года назад +1

      If you get their suppression up to 100 and keep weapons away from them you can keep dozens of slaves with almost no rebellion chance. ( my guys were 10+ years from rebelling. )

    • @likeablekiwi6265
      @likeablekiwi6265 3 года назад +1

      ​@@dylanb2990 I decided to change my strategy and put all the harmonizers on my main colonist pawns instead which allows me to breeze through joiner/refugee quests other than hypothermia cause they tend to not wear clothes and go inside my freezer/mountain base rooms requiring medical treatment all the time.

    • @ollllj
      @ollllj 3 года назад

      @@dylanb2990 that is a big IF

  • @Ironsides1985
    @Ironsides1985 3 года назад +2

    I am playing a vault-tec playthrough.

  • @jamesbates9038
    @jamesbates9038 3 года назад +2

    Anyone know of a mod that adds tribal tents or teepees? It would be kinf of sweet to pqck up the tent and migrate/pretend to follow muffalo or bison.

  • @Diarmuhnd
    @Diarmuhnd 3 года назад +9

    But they never finished the Royalty DLC. Reeeeeeeeeeee!
    We can not become King or Emperor.
    We can not ransom captured 'royals'.
    And rebel gameplay is very under whelming.
    Phew, that felt so good. Its great getting stuff out into the open.
    Plus it annoys those rabid toxic fanbois so thats a win win.
    *Ok, good luck with Ideology & have fun all of you enjoying it.*

  • @SherrifOfNottingham
    @SherrifOfNottingham 3 года назад

    I cant wait for a modlist that has so many memes listed it makes it hard to find the one you know you want.

  • @kristophermorris8774
    @kristophermorris8774 Год назад

    Noobert's religion of worshiping a fox sounds like something I could vibe with 🦊

  • @the_puppeteer2136
    @the_puppeteer2136 2 года назад

    Honestly, using a few mods I’ve been debating making a raider cult that enslaves those who are below them and worship the idea of genetic experiments and evolution, and slaves make great test subjects to make sure the actual colonists become the perfect beings. Honestly it seems like a fun concept but idk if it would work well

  • @ToasterToastMan
    @ToasterToastMan 3 года назад +1

    I just realized you could create the “Boomers” from New Vegas

  • @lsswappedcessna
    @lsswappedcessna 2 года назад

    I appreciated the Hooked On A Feeling reference.

  • @Gobeman
    @Gobeman 3 года назад +7

    If one with devmode removes all the negatives from transhumanist. It's basically crack cocaine. No issues at all
    I at most had issues getting enough space for all the biotuners n neural chargers.
    Their biggest drawback is the amount of space needed as you need like 10 squares for each pawn o_o;

    • @johnpellegrinoconnors3843
      @johnpellegrinoconnors3843 3 года назад

      Transhumanism is very overpowered compared to the others

    • @Gobeman
      @Gobeman 3 года назад +1

      @@johnpellegrinoconnors3843 Yep, their only downside is the amount of 'space'/squares needed for each building as you need em all for each colonists. Making a giant colony have either issues with nearly everyone having a -10 "no biotune" due to you not having space for all. Though of course you can 'spam' the de-age tuning... so yeah. Transhumanist op af when done right

  • @skittleratttle6779
    @skittleratttle6779 3 года назад

    I Have Been Waiting For Dis

  • @ollllj
    @ollllj 3 года назад

    With tolerant slavers, you can quickly end up with a population 3-5 different ideologies, and this creates a wild mess of preferences in rituals/likes/dislikes/gear....
    I unintentionally ended up playing borg/Necrophage-like, but with next to no conversion, with the goal of getting many people above all else. 3 of 6 rituals give me 1,5 migrants every 20iush days. i set my science to *50% for a longer tribal phase (minor challenge, assimilated cultures become scientists), made em like slavery and cannibalism and caves, but went mild and tolerant and not too extreme on anything (except free love), and ended up assimilating all the cultures around me and now maintain 4/5 bases close to each other, each base best suited to 1/4 ideologies (4 different shrines, and royalty asked me to build 3 large buildings). but any captive of the neutral+large faction gets converted or sacrificed, because that one likes trees AND animals and finds mining abhorrent and cannibalism abhorrent. how do they even build anything? Their 2 near too far away towns will be assimilated, after the cave bugs have eaten away more than 1/4 of the map of one base.

  • @leeharveyoswaldoffical3402
    @leeharveyoswaldoffical3402 2 года назад

    Im only gonna get it for the decorative junk that spawns. Honestly adds to the theme of a long abandoned civilization

  • @themanhimself5650
    @themanhimself5650 3 года назад +2

    Yeeeesss😍 been waiting for this🙏 thank you so much. May my colonist's thank the grace that is Noobert 😂 kk gotta go sacrifice ✌️😊✌️

  • @shadowranger5907
    @shadowranger5907 3 года назад +1

    I have had the people I helped and kept their happiness at like mid to low give me a resurrect or mech Serum before

  • @barq7939
    @barq7939 3 года назад +1

    Well, space caliphate here I come!

  • @FeebleAntelope
    @FeebleAntelope 3 года назад +1

    I've been liking it, but there's a learning curve for sure. I tried out an ideology centered around nature and found out that farming was subsequently insanely tricky to pull off without accidentally cutting down trees. Tried deselecting trees in the middle of a Growing Area, but nope, ALL trees without a 1-2 block radius of a Growing Area get cut down. And I didn't even realize at first until one of my colonists had a mental break because of all the penalties from cutting down trees I didn't realize he was automatically going to cut down. :(

    • @insanitygamer8820
      @insanitygamer8820 3 года назад +3

      For tree loving playthroughs. You can grow a new crop called fibrecorn that provides a small bit of wood when harvested. Also cutting down cacti don't count as trees.

    • @FeebleAntelope
      @FeebleAntelope 3 года назад +1

      @@insanitygamer8820 That's awesome. Thanks for pointing this out. Now we just got to figure out a way to efficiently create decent sized growing zones without accidentally cutting down trees.
      Maybe tilled soil and skylights or something

    • @DevDev-dm3st
      @DevDev-dm3st 3 года назад

      Also, tynan is testing to actually uninstall trees like furniture in the unstable version of the games. It should be added in the future eventually.

    • @dylanb2990
      @dylanb2990 3 года назад +1

      @@FeebleAntelope you know the checkbox on grow zones that says allow cutting? If you uncheck that your colonists won’t auto cut down trees in the growing zone.

    • @FeebleAntelope
      @FeebleAntelope 3 года назад

      @@dylanb2990 Whoa, thanks! Brilliant.

  • @JesterPrivileges
    @JesterPrivileges 3 года назад

    Well, time to go make the adeptus mechanicus. For the toaster- I mean Omnissiah!

  • @dael118
    @dael118 3 года назад

    I use ducks no limits ideology to create even worse ideologies. I'm currently playing an angry brain eating illithid hive that raids everyone who is not like them, gets high all the time, lives in the mountains, chops up the dead, enhances the living both with pretty scars and cute bionics, and lets their 20 slaves take care of the animals. Guests can come and visit the zoo in the mountain for free, but renting a bed costs 20 silver. Don't worry about bringing your own food though, because we serve delicious shepherd's pie in the restaurant. Don't ask what's in it.

  • @jonathanthompson4624
    @jonathanthompson4624 3 года назад

    There is some seriously creative pronunciation in here.

  • @metalpotatoe537
    @metalpotatoe537 2 года назад

    I can't believe the dlc is 7 months old already

  • @ravenreine
    @ravenreine 3 года назад

    They gave us TREE PUPPIES??? Okay this is the best rimworld dlc

  • @Norinia
    @Norinia 3 года назад +1

    They actually forcefully tuned down how bad everyone investing in slavery mods were getting. Can barely find any slaves (anyone ‘for sale’ just wants to be a colonist? And they’re the one person for sale) and no more exploding or shock collars.
    I miss tazing the crap out of any hopefuls for freedom 😢

  • @kv1_t34
    @kv1_t34 3 года назад

    The Huga Shaka on the beggining was great.

  • @CookingWithClaus
    @CookingWithClaus 3 года назад

    I keep trying to turn my Moral Mind into an Awoken Philospher but he keeps his old role every time the ritual finishes even though I get a notification that says "Role change successful"

  • @patrickryan8782
    @patrickryan8782 3 года назад +1

    Devs: This DLC is discharged into your care.
    Fight with this DLC, and guard it from the shame of defeat.
    Serve this DLC, as you would have it fight for you.
    Modders: I Shall.
    Seriously though, the new Warhammer mods are gunna be extra sick!

    • @p_serdiuk
      @p_serdiuk 3 года назад

      Doubt it, GeeDubs now dislikes modders.

    • @BrenTenkage
      @BrenTenkage 3 года назад

      Given how GW has been acting as of late, I highly doubt a lot of people want to mod in Warhammer stuff or play with it out of spite

  • @jaybee8862
    @jaybee8862 3 года назад

    My first colony idea, Nature's Warriors:
    Tree Connection
    Animal Personhood
    Pain Is Virtue
    Cannibalism
    We shall take back the planet... for nature itself... they shall join us... either peacefully... through pain... or through our bellies lol

  • @psyanah4542
    @psyanah4542 5 месяцев назад

    This is completely off-topic but you sound like a higher pitched version of the youtuber "ambiguous amphibian". He has some lovely hardcore playthroughs, my favourite one being the ice sheet challenge! Anyway, thanks for the video, I'm considering getting the DLC :)

    • @Noobert
      @Noobert  5 месяцев назад +1

      me and him are buddies and I'm gonna tell him this and he's probably gonna laugh at me haha

    • @psyanah4542
      @psyanah4542 5 месяцев назад

      @@Noobert Haha no way, that's awesome! Love the both of you!

  • @neosuduno
    @neosuduno 3 года назад +1

    Hard choices. Do I go with the chinchilla rancher cult with the Chinchilla Farming mod that embraces nature, or the fox raider gladiator cult made of Revia that love human sacrifice?

    • @BrenTenkage
      @BrenTenkage 3 года назад

      why not both

    • @neosuduno
      @neosuduno 3 года назад

      @@BrenTenkage Limitations of Ideology.

  • @PlymouthLove
    @PlymouthLove 8 месяцев назад

    The Spiffing Brit would approve as do I , a fellow tea dinker

  • @demoulius1529
    @demoulius1529 3 года назад

    Many thanks for this video!
    I asked in the forums for some feedback if the DLC was worth it or not but dident get a response :(
    Defenitly liking the sound of transhumanist coupled with something like generic supremist and maybe rancher. That about covers how I generally play xD I also tend to end up with 'leader'figures, specialists and what not. This just sounds like bonuses to my playing style ontop of that :D

  • @somecringelord5387
    @somecringelord5387 3 года назад

    My dude Noobert you should do an aesthetic mod collection like Diagonal walls and furnishing. Lots of amazing mods that i am now discovering.

    • @jaybee8862
      @jaybee8862 3 года назад

      For different shapes of walls use Designated Shapes (or Designator... not sure)
      More Planning is also a helpful mod if u want help coming up with a better base

  • @TheZBillDyl
    @TheZBillDyl 3 года назад

    Hello, I am wondering where you found the colonist cut outs? They're super high quality and I sort of want them haha

    • @Noobert
      @Noobert  3 года назад +1

      They arent cutouts we have redrawn them in our own style to avoid copyright issues. I. Sorry that we cant share them.

  • @Daxter250
    @Daxter250 3 года назад +1

    only problem i have with this dlc is, that you can make your ideology way too OP. especially without the cannibal meme you can still can change it to acceptable, giving your colony a very useful food source and leather without any downsides. you can even operate on them and take away their organs without any penalties. seeing canibalism as a bad thing only gives you huge mood debuffs but no reward for not going for the human flesh. i couldn't find a reason so far NOT to put cannibalism to acceptable yet.

    • @elinquisidorperseverante6835
      @elinquisidorperseverante6835 3 года назад +3

      Well, if you think that it hampers your enjoyment so much, just... Don't set cannibalism to aceptable.
      It's like saying that the naked brutality start Is bad because there Is no upside to it! :P

    • @Daxter250
      @Daxter250 3 года назад

      @@elinquisidorperseverante6835 im always playing naked brutality tribe start. it has a lot of upsides like the added security option mud that you can use to change sand tiles into fertile ground ^^.
      could very well be a mod thing though. not sure.

    • @dango470
      @dango470 3 года назад

      @@elinquisidorperseverante6835 "iF yOu DoN't LiKe It JuSt DoNt Do It"
      If you dont like that comment, just dont reply. Be quiet while the powergaming adults are having a conversation

    • @elinquisidorperseverante6835
      @elinquisidorperseverante6835 3 года назад

      @@Daxter250 That Is Def a mod, I've done a few naked brutality starts and I just have barricades and sand bags :P

    • @elinquisidorperseverante6835
      @elinquisidorperseverante6835 3 года назад

      @@dango470 ROFL your dumbass really just say "powergaming adults".
      There's no fun in gaming a broken system, and Rimworld knows it, that's why, for example, in the GDC Tynan talks about His mindset being one of making a story generator, which while pretentious, justifies this kind of choices.

  • @turtl3playz303
    @turtl3playz303 Год назад

    I’m trying to make a basic medieval playthrough but I want to make one pawn with god trait mod but I’m trying to figure out how to make him seen as a god by the rest etc

  • @mushroomsrcool1449
    @mushroomsrcool1449 2 года назад

    I NEED this DLC. Mushroom cult will be prosperous. Hail da fungus. ^ ^

  • @CAMSLAYER13
    @CAMSLAYER13 3 года назад +1

    rimworld should add a couple z levels, even if its just 1 up and 1 down

    • @olenickel6013
      @olenickel6013 3 года назад

      There's a mod that does that. It worjs reasonably well, though it sometimes fucks with pathfinding.

  • @Mortvent
    @Mortvent 3 года назад

    I made the necromungers for giggles. Body Purist, Supremacist, Raiders. Changed the ideology style to morbid.
    Only problem was the amount of sites to raid were super low, no camp sites spawned for two in game years... then randy sent a plague and mechanoids.

  • @nicoleboudreau2646
    @nicoleboudreau2646 3 года назад

    Im shocked that I actually think I recognize the guy in the gibbet cage, he's from a local museum here which I'm planning on visiting tomorrow lol

  • @samuelvieira9748
    @samuelvieira9748 3 года назад +1

    I'm waiting for you to create the Soviet Ideology and raise the red army (devilstrand dusters)

  • @JacksonOwex
    @JacksonOwex 2 года назад

    13:14 Is that... Earthbound?! I haven't played that game in YEARS!

  • @cybernetic2787
    @cybernetic2787 3 года назад

    How would you go about makeing a cthulhu like religion/cult?

  • @Oroberus
    @Oroberus 3 месяца назад

    3:48 By the power of the people we hereby announce that RUclips has become OurTube and this content will be acquired for the use of the people, by the people, for the people as the means of production needed to free ourselves from the rimtatorship of the capitalist Imperials o7

  • @tobiaspetersson6446
    @tobiaspetersson6446 3 года назад

    im gonna get the war crimes expanded mod so i can make a cannibal torture cult

  • @mohammadnoori8543
    @mohammadnoori8543 2 года назад

    Very nice video thx for the explanation

  • @ezzatsallam8457
    @ezzatsallam8457 2 года назад

    Question: If you add A DLC Mid-game Does it work or No?