it seems for the extract transform/transform pieces trick, it doesn't transfer the velocity unless you put a trail sop or attribute transfer on the points generated by the extract transform sop, because it doesn't calculate velocity on its own. then the transform pieces will pick up that velocity and transfer it onto the geometry.
My Shape Match is not working on Linux, when I do all the configuration, the geometry disappears in the second frame! It doesn't give me any mistakes, it just doesn't happen what should happen.
Iirc this uses the NVIDIA specific stuff on Linux so this might be a driver issue? On Mac myself, which falls back to a more general openCL path, which is incredibly slow but is working (using shape matching on a simple cloth sphere goes from real-time to 1fps :/).
Honest to said if you want to do some simple dynamics simulation, I think c4d is much easier to use and calculate faster than this tut. It's just my user experience as a c4d user trying to learn Houdini. Just hope houdini can be better and better. :)
Yes, some simple dynamics indeed. Once you want to start taking actual control of your results, you'll wish you could dive in to the inner workings of these canned setups, with Houdini, you can, that's the difference.
@@lgab I agreed. Houdini can do more control than C4D and make stunning visual designs. Sometimes the difference makes me feel struggled. But I still love to learn Houdini.
I prefer these fast paced tutorials over slow ones that go over every single slider there is. Much more interesting for more advanced users and I love the memes!
@@thehasen6037 don't lie to yourself. You aren't an advanced user, probably a beginner thinking he is advanced. And the "memes" are really misplaced and doesn't match the video. Poor try of him to act funny.
I really find these videos that you explain new nodes and features, extremely helpful! thank you very much!!
Great format and content.. The first time in my entire youtube life that I've had to slow down the play speed
Great tutorials u helped me alot
What if you wanted to mix several real cloth objects? I mean, several object hitting other several soft cloth obects?
it seems for the extract transform/transform pieces trick, it doesn't transfer the velocity unless you put a trail sop or attribute transfer on the points generated by the extract transform sop, because it doesn't calculate velocity on its own. then the transform pieces will pick up that velocity and transfer it onto the geometry.
In some cases the geometry is deformed or breaks directly, it is usually solved by increasing the substeps. any other tips to solve these problems?
I love pigheaded in tutorials
Its Houdini Taaaym!
My Shape Match is not working on Linux, when I do all the configuration, the geometry disappears in the second frame! It doesn't give me any mistakes, it just doesn't happen what should happen.
It's broken, unusable. I can't fathom how they added this without testing it.
the same on Windows
Houdini sometimes ... or quiet oftend needs the most current Nvidia Studio Driver. After installing it, it just worked fine.
nop, I know Im 1 year late but the problem comes from your remeshing =)
Your screen resolution is waay too high for tutorials.. It's impossible to read anything as a beginner.
I get the feeling that whatever the process was to create that thumbnail image isn't shown in this video.
Yeah clickbait
@@qozia1370 I managed to re-create the thumbnail. But yea it is a bit misleading.
To bad its broken and absolutely unusable... I can't fathom how this slipped through into a release...
Iirc this uses the NVIDIA specific stuff on Linux so this might be a driver issue? On Mac myself, which falls back to a more general openCL path, which is incredibly slow but is working (using shape matching on a simple cloth sphere goes from real-time to 1fps :/).
Yes very disappointing.
Honest to said if you want to do some simple dynamics simulation,
I think c4d is much easier to use and calculate faster than this tut.
It's just my user experience as a c4d user trying to learn Houdini.
Just hope houdini can be better and better. :)
Yes, some simple dynamics indeed. Once you want to start taking actual control of your results, you'll wish you could dive in to the inner workings of these canned setups, with Houdini, you can, that's the difference.
@@lgab
I agreed. Houdini can do more control than C4D and make stunning visual designs.
Sometimes the difference makes me feel struggled. But I still love to learn Houdini.
Faaaaaaive
i wish i understood any of that
The thumbnail is so misleading
fast and with memes. like
Can you slow down your narration by 30% and get rid of the "memes"?
I prefer these fast paced tutorials over slow ones that go over every single slider there is. Much more interesting for more advanced users and I love the memes!
@@thehasen6037 don't lie to yourself.
You aren't an advanced user, probably a beginner thinking he is advanced.
And the "memes" are really misplaced and doesn't match the video.
Poor try of him to act funny.
@@qozia1370 you don't even know who I am and what my skill level is. My name is Harry Houdini and I actually invented this software all by myself.
This too long and boring
We need only 30 s tutorial.
..just kidding. Great stuff.
Many thanks.
Paul's shorter tutorials are on TikTok