Master Vellum: The Ultimate Cheat Sheet You NEED! | Paul Esteves | OFFF HIVE 2024
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- Опубликовано: 29 сен 2024
- Dive into some tips and tricks I've learnt from using Vellum in production. We'll tackle topics such as adding wrinkles to incoming animations without the muscle solver. We'll also discuss the importance of collision ignore and how to use it to prevent jitter and how to explore some creative solutions with it. Stay tuned as we unlock the secrets to taking your Vellum simulations to the next level!
Paul Esteves is a freelance 3D artist who is focused primarily on motion design for advertising and branding. Houdini is his tool of choice, but he also enjoy hobbies like playing guitar and woodworking. Originally from Durban, South Africa, he now calls Munich, Germany, home.
its the same shirt like always i cant do this anymore
Please send me more shirts, budget only allows me the one! :(
@@PaulEsteves28 hahahaha Paul I was just kidding and feel ur ironic explanation
I’m selling a collection rn on Vinted, it’s 3€ bucks each shirt second hand!
i tried multiplying the edge_growth attribute with mops_falloff attribute and it didn't work. Has anybody faced the same issue like me?
omg so thankful that you guys upload the recording! Couldnt attend Paul's session due to the queue at the physical venue!
I'm super excited that these got recorded and uploaded. 🙏
I watched this on my phone and will watch it again on my computer when I get home. Paul's presentations are always exciting and beautiful.
the GOAT!
its the same shirt like always i can do this forever!
Awesome presentation from Paul, as usual! Always manages to deliver advanced concepts in the simplest ways while also making it entertaining and being very humble about it!
Thank you for your efforts, Paul, the entire community appreciates it!
I was wondering if the hip files will be available since I most likely missed some of the details you went over.
This thing was awesome! Helped me get some hints and ideas and i want to try disable attributes and getting attr from sop to dop! Lets gooo!!!
Thats is very good information 😊
great tips Paul is so good at making clear, informative, and unique videos !
Absolute legend.
26:45 pinnning your yloth sim to the hairs works better then pinnting your hairs to the clothsim.
This was so good again! Thank you for recording all these fantastic presentations!!
He Is a genius! Where can we get the demo scenes?
It is in fact Houdini time!
Paul is the GOAT - his Patreton is one of the only reasons I stuck with learning Houdini and felt comfortable pushing forward
So glad we have you Paul, good stuff!
lol I know this guy
PHEnomenal talk
paul is the best
So good thank you !
Any questions... dead silence. I have a question - what kind of computer processing power is needed to do these frames like the blobby hairs and flowers?
Hey Graham, the blobby hairs and flower stuff was pretty fast. I have a pretty old Threadripper 3970x and 128gig ram. So, not a bad computer, but also not super new and fast. It's just a matter of file caching as you go so you're not simulating everything at one time.
@@PaulEsteves28 Thanks for the talk, Paul. Any chance to get a little intro video on the LV tools? If I see it correctly there isn't any documentation?
Houdini can't do anything with Vex apparently. Damn...
You can do a lot without vex
You can do a lot with vops instead of vex Sops. Houdini artists just grew very used to using vex because it's faster and more convenient a lot of times.
Paul Esteves is, along with Matt Estella, the ultimate Houdini documentation.