This is render time displacement. If you want create a mesh that you can export you can do it in SOPs using heightfields or displace standard mesh using noise maps in vops.
Not with this because it’s render time displacement. You will need an inbuilt curvature node. Just wait a few months till xpu supports the curvature map.
I always love the random surprise reactions that make me laugh out loud. "See there ya go, a completely different and as terrible result..." 😆
Exactly the information I was looking for! Thanks to you my project will be much better now.
Just great! Thank you so much for the shelf save trick. It is very useful!
great video, thanks for sharing your knowledge
Thanks for the video and yeah you should market it more often, awesome training.
can you export displaced mesh or is it just material render
This is render time displacement. If you want create a mesh that you can export you can do it in SOPs using heightfields or displace standard mesh using noise maps in vops.
@@rohandalvi I just like this particular pattern, sure there must be a way to bake and export that render time displacement outside as a map
Any idea why the voronoise doesn't show up in my materialx subnet?
In H20
Try making a karma material subnet
awsome tut
Thank you
Oh my god thank you!
Hello!
Can we still add a custom attribute, measured before, for curvature? Instead of KMA curvature?
Not with this because it’s render time displacement. You will need an inbuilt curvature node. Just wait a few months till xpu supports the curvature map.
Vornoi had 0 at P2 and P3 because you had only one dimension (float) on output
thank you for sharing all those knowladge, but I am not English native speeker , your pronunciation make me crazy
It’s the only pronunciation I have. 😄 so learn and get crazy at the same time.
These Karma series is
Knocktane and Ripshit 😌