Houdini - materialX - lesson 5 - noise maps

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  • Опубликовано: 16 янв 2025

Комментарии • 19

  • @TobiasSteiner
    @TobiasSteiner 2 года назад +3

    I always love the random surprise reactions that make me laugh out loud. "See there ya go, a completely different and as terrible result..." 😆

  • @texasFilmLock2
    @texasFilmLock2 9 месяцев назад

    Exactly the information I was looking for! Thanks to you my project will be much better now.

  • @Carteblanchefx
    @Carteblanchefx 2 года назад +2

    Just great! Thank you so much for the shelf save trick. It is very useful!

  • @tasmansea1620
    @tasmansea1620 Год назад

    great video, thanks for sharing your knowledge

  • @Terry_Williams
    @Terry_Williams 2 года назад

    Thanks for the video and yeah you should market it more often, awesome training.

  • @semprepi6503
    @semprepi6503 5 месяцев назад

    can you export displaced mesh or is it just material render

    • @rohandalvi
      @rohandalvi  5 месяцев назад +1

      This is render time displacement. If you want create a mesh that you can export you can do it in SOPs using heightfields or displace standard mesh using noise maps in vops.

    • @semprepi6503
      @semprepi6503 5 месяцев назад

      @@rohandalvi I just like this particular pattern, sure there must be a way to bake and export that render time displacement outside as a map

  • @metaturnal
    @metaturnal Год назад

    Any idea why the voronoise doesn't show up in my materialx subnet?
    In H20

    • @rohandalvi
      @rohandalvi  Год назад +1

      Try making a karma material subnet

  • @miclee9400
    @miclee9400 2 года назад

    awsome tut

  • @paoloricaldone6273
    @paoloricaldone6273 2 года назад

    Thank you

  • @philippwelsing9108
    @philippwelsing9108 Год назад

    Oh my god thank you!

  • @nikolaykool9330
    @nikolaykool9330 2 года назад

    Hello!
    Can we still add a custom attribute, measured before, for curvature? Instead of KMA curvature?

    • @rohandalvi
      @rohandalvi  2 года назад

      Not with this because it’s render time displacement. You will need an inbuilt curvature node. Just wait a few months till xpu supports the curvature map.

  • @szymonsniegocki528
    @szymonsniegocki528 2 года назад +2

    Vornoi had 0 at P2 and P3 because you had only one dimension (float) on output

  • @mrpig4286
    @mrpig4286 2 года назад +1

    thank you for sharing all those knowladge, but I am not English native speeker , your pronunciation make me crazy

    • @rohandalvi
      @rohandalvi  2 года назад +6

      It’s the only pronunciation I have. 😄 so learn and get crazy at the same time.

  • @orientaxis
    @orientaxis 2 года назад

    These Karma series is
    Knocktane and Ripshit 😌