The builders games are some of the most satisfying games I've ever played. I really hope they make a third one! There's still so much they can improve upon! I love how these games give you a satisfying, story-driven roadmap to follow in each zone, but also give you the freedom to build up your town how you want as you follow along with the story quests. It's such a nice mix of freedom and progression that you don't see in many other games.
They should wait until the Nintendo Switch 2 comes out to release DQB3, since it's said that the Switch 2 will be revealed with PS4 style graphics and performance. ;) Also, I totally agree with you on the head canon dialogue in DQB2. They should have at least patched the speed to make it faster by now. Having a paragraph on the screen for a full minute sucks ass. X(
Yeah that would be for the best, and it would make for a nice launch title for the Switch 2. Those unskippable dialogues were painful, I have no idea who thought that was a good idea lol.
As someone who has beaten DQB2, I agree with pretty much everything presented here! I actually just started my first playthrough of DQB1 (since it has released on Steam -_-) and recently finished Chapter 2 - it's really funny seeing how different the first game was from the second! I've found the total lack of mod support for these games to be a total travesty, they deserve more love from both the developers and the community! I was kind of looking into whether or not there'd be a way to incorporate some of the items from DQB1 into DQB2 - so far, things that were passed over to Malroth, like axes and hammers as weapons, projectile weapons, and I'd also be happy to have those 'pixel map' icons in DQB2! But I haven't had much luck, and am honestly at a loss on where to start digging. 😮💨(I'm sure there's more things that could be fun to migrate from DQB1 to DQB2, but I'm not done w/ the game yet... xD) As for things that could be desirable for a prospective DQB3: -Skippable 'cutscenes' and NO CRAWLING TEXT(S) -Removed Limits, for sure! -Class choices, yes! Yet, if we are stuck as the 'Builder' class we should have axes and projectiles back as weapons! -A Terra Incognita-like 'creative' isle available from first booting the game up; the player would still unlock recipes via story progression, but I think many would enjoy the chance to just have a free-build mode from the start, even if they're using dirt to do it (alternatively, perhaps the player could have access to a pool of common materials, but just be blocked from unlocking new recipes in this 'creative mode', thus allowing them to build using more than dirt, etc.) -Keep the improved fishing and farming systems from DQB2, but expand on them; more fish, add in trophy fish items for each type, more aquatic enemies from the DQ series, casted net fishing, etc. Farming worked pretty well with the scarecrows, but could perhaps be improved by letting the player seed within a radius (maybe 3x3?) instead of 1 at a time -If we are forced to have a segregated 'Isle of Awakening' type of area, we should be able to have some form of interaction between the different 'sections', no matter how small; using your idea of economics, you could set up supply chains/trade routes between villages to produce gold (this would have to be in smaller amounts, since it could obviously be exploitable) There's certainly more that I'm overlooking, but that's a start, I think. I'd honestly just be happy if we got DQB3 at all! 😔
THinking about the classes, I think what it would likely do, would be like the allied assistant villagers, some would be special and potenitally customizable, class wise, but you could, at least for some missions for 'main campaign' control them, instead of the builder, ..the builder would be the main campaign, but in co-op, you could play one of the other classes. This also means you would technically separate warrior and builder, so your closer to the FIRST games builder, where your -not- a hero, aka you focus more on the traps and building, rather then combat. so your technically weaker in combat in the end t he other classes.
The thing I would like to see the most in dqb3 would be again abandoned villages, but on a hole different scale, as in both games, (except khrumbul-dun) the building area is a decent size, however it is quite barren. Also large ruins around the map would be super interesting. The second thing would be more rooms to create, I completely lose motivation to decorate the bedroom if the game doesn’t even count it, The final thing adding on to the other 2 ideas would be more professions and workbenches, it could boost the amount of rooms you can build and give a reason for the larger sized abandoned villages
Yeah the main thing I advocate for in this video is the removal of limitations, which would allow for more stuff on the map like your suggestions, which are all really good!
I love that Malroth in DQB2 is basicly your dmg dealer , so you can let him do the fighting while you concentrate on material gathering and building. I would like to have a dmg dealer companion in a potential third game too. Moonbrooke was / is great , but i would have appreciated if you would have the tool to do your own blueprints at that level already. Whenever i replay the game i always hate it that the outer walls are broken and i wished to make blueprints to let the troops assemble those walls too. Another thing that i dislike about Moonbrooke is the constant snow , it bothers me because i like to fix my floor / foundation before i start building rooms and other stuff ... but when it snows i always have to run back and forth to get rid of the snow while fixing the floor. Its great that Castle Walls are a bit sturdier , but i actually had some enemies dig through the snow ground once or twice ... which is just the worst when it happens. Also sturdier dosnt mean indestructible like the NPCs tell you , in fact i had it happen quite often that stronger mobs just walk through it as if it isnt even there . Whats even worse is that plants dont get rebuild when the boss round is done , so building up a garden with the nice flowers you can find in that chapter is only worth it once you completed it. Otherwise it might get destroyed in the next boss battle. TL;DR what i want to see from DQB3 is : - early access to self made or altered blueprints - early access to a Permanent NPC DMG Dealer Companion or multiple that you can switch between - base repair that includes plants / gardens - at least one way per chapter to make it impossible for constant mob spawns to run wild in your town build or outright remove mob rushes outside of battle rounds. I just dont find it cool to have to constantly rebuild stuff that got destroyed.
Great ideas, and maybe holding Builders 3 for Nintendo’s next system would allow them more freedom for removing those limitations. In any case, Square needs to wrap this series up with a crowning jewel. The series and fans alike deserve it.
I hadn't really thought about the next Nintendo system when making this video, but that's a good point. I guess it'd be up to Nintendo then, and hopefully they don't just pull another Wii U and make the next system barely capable of handling modern games. Thanks for the comment 👍
Square Enix seems to have decided to drop the whole exclusivity stuff and intend to make games with multi-platform target audience from the get go. Maybe, just maybe, they'll base the limitations off of the strongest platform (PC) and just crank them up for the console versions. I really see no problem with PC's being able to build more than, say, Switch. People may say that it's for cross-platform cooperation, but there's nothing stopping them from implementing a soft limitation system. If you start reaching the limit of what Switch can handle on PC 'island', you get a warning that adding more, say, NPC's, will prevent switch players from entering. You can pass it if you want. You can set in options to hard-limit yourself to that so that you can play with your Switch-using friend. You've got options. I really don't understand why companies make games based on the LOWEST common denominator. That makes no sense. If someone buys a weaker console, they SHOULD expect (and get) a weaker experience (downgraded graphics, technical limitations like this etc.).
honestly it could happen this year (not the release but the saying they are making it) they just released the first one on steam (feb 13 close to or maybe on the day of Nintendo direct) maybe generate the love for the builders mmmmmmHMMMMMM
it would be neat if the 3rd game expanded on underwater or sky islands as additional building options to mess with. while you could make a lake or a pool on your island, it was still an "island" that just has alot of water, or when you make an island in the sky, you still had land below unless you took hours to hammer it all away. if we could go to places that required building a different transportation vehicle, like an airship for the sky, or a sub for an underwater sea, it would add further onto potential building options with different settings.
I like where you're going with those ideas. Doing anything underwater was a pain, and they had very little underwater themed content. Dragon Quest 3 (and future DQ games) had the Cloudsgate Citadel, which is a floating palace of sorts that could be referenced in DQB3 along with some sky islands and stuff, you never know. Thanks for the comment 👍
I love the first one so much that it’s actually my 3rd most played Nintendo Switch game. The story was really charming and I think that’s why I loved it. Especially the chapter with the nun who is trying to save people. I recently start the 2nd game and it seems to have a lighter story so far but I still really like it. I think it’s a combination of story, lore, and fun building mechanics that makes this series really charming. ❤
That would be convenient, but part of the fun for me was unlocking and earning stuff. Maybe there's a compromise somewhere, but idk how it would work. Maybe those Buildertopia islands (or whatever similar feature they would do for the third game) could be available much earlier than it was in DQB2. Anyway, thanks for the comment!
Year old video, but lots of good ideas in there! I agree with *most* of it. I don't think the Builder should have expanded class abilities....in actuality, REMOVING the ability to equip swords and shields altogether and limiting the builder to only the hammer or similar weapons and putting a stronger emphasis on using their creations to take out monsters..take the tower defense thing to the next level and have ballistas, canons, etc be the main form of attack for the builder...though maybe more portable or mobile options...maybe a firearm for flare? The whole point of the Builder is he's NOT the hero...he DOESN'T get stronger as the game progresses..he just gets better at building. It WOULD, however, be amazing to see a character creation or tweaking system for allies and party members to have spells and a variety of weapons. I know that would make combat cumbersome and virtually impossible unless you started with a few companions. I dunno...I just want this game to be made! (and made well!)
I love dragonquest builder games. I used to be a huge fan of games like the original dragonquest and final fantasy games but after they came out with these. I cant play anything that isnt builder/rpg now.
Like I said before, I'm really glad to see someone praising Moonbrooke. The reasons you listed for why it should have elements of it added to and improved upon in DQB3 were all solid and ones I agree with.
Problem with Moonbrooke is that after you beat it, everything you did on it kind of becomes useless. There's basically no use for these traps past that one post-Moonbrooke quest, except for esthetics. Maybe you can set them up quickly to fight dangerous enemies, but that's hardly 'building'. No one sane would build a fortress to deal with an enemy that's already easy, on a random island that will get deleted once you leave it... Another problem is that the waves change as you progress, but once upgraded, that's that. There's no need to match your strategy for potential waves. No advantages or disadvantages. This, again, holds the concept back.
I mean... I covered a lot of things in this video that I would consider pretty major lol The removal of limitations for example sounds like a small change, but it can potentially radically improve the game, and give creatives a ton more freedom.
Comme vous , j'espere qu'un dragon quest builders 3 sortira un jour, tout vos souhaits sont également les miens aux quels j'ajoute une meilleur modelisation de l'eau
These are some good ideas. I think some of them would require a different engine but Square Enix can afford it. A lot of these are ideas I didn't think of or focus on, so it made a really good video to hear. I don't know if the game is going to happen, it probably needs Nintendo to sell as well, just as others say: to wait until the next console to launch it on... but I'm not sure if it sold enough to square for a sequel. That said, I feel like it has become more popular over time that make people think more of it than just a "minecraft clone" like when it started (as DQB1). Personally, I want a lot of "more". I want more monsters that you can recruit, in fact I want there to be no type of monster you can't recruit and each just has different purposes. I want smarter NPCs that offer more kingdom management like features. I want more unique NPCs that you can recruit. That said, specifically your ideas on traps and how to form that into multiplayer are some really good thoughts.
Basically I tried to come up with ideas based on what the second game did right, then expand upon them and try to think outside the box a little. If the developers can do that for DQB3 I think it will be amazing, but I'm still not getting my hopes up for even existing at the moment lol. I also agree on having better management features, that would get me hooked on the game even more. Thanks for the comment 👍
I hate to say it, but at this point I'm not even sure there will be a Builders 3. It feels like they skipped 3 entirely and went to 4 instead. DQM:TDP seems to have taken the next "remake of old game but in a different genre with a twist to the original plot" and upped Malroth's ante by having the player character flat out be DQ4's main antagonist. If this is the case, clearly Valve's terminal case of "can't count to 3" is starting to spread. 😂
@@LowestExpectations You're not the only one, I've a lot of nostalgia for the original GBC titles and want to see how that subseries has grown over the years. That and I want to see how it alters the story of DQ4. Now that I finally have a Switch I just need to wait until I can get my hands on a reasonably cheap used copy...
As much as I want DQB3 and DQB4, I don’t think the people who made DQB and DQB2 want to make another one. So I think it will have to be fan-made, unfortunately. Also, now that I think about it, if they made a DQB game based on the DQ games, I want to imagine them doing a DQB game based on 7. I know DQ7 was very long, but I loved it.
The way I think about, I think the only DQB series it wouldn’t work for is 5, and it is because DQB2 introduced a mechanic that DQ5 first used in the series, the monster-taming mechanic.
Dragon Quest Builders 2 sold well enough to warrant a sequel, but I heard through the grapevine that the team that made it is working on something else at the moment, so if we do get another one, it will be a while.
I'd love dqb3 set in dq3's world! I would want the protagonist to be the builder class, but I would like a party system with 2-3 additional party members, since dqb1was lonely and I really appreciated Malroth in 2. (Side note, you said the games were easy, but the difficulty spike in dqb1's final phase of the final battle was pretty tough imo 😅) As you progress in the story and meet more allies, you'd have access to more classes from which to create your npc party to suit your playstyle. I would like a bit more customization for the builder, and maybe an option to equip different weapons depending on ranged or melee preference (they kind of give you that in dqb1 with throwing stones and daggers, but it would need to be more integrated, such as bow & arrow, or staff & magic stone-based mana). I agree that the would of dq3 would give loads of options and creativity, and it would be cool to have story events where you control a secondary protagonist. Since we already had dqb1, I would rather not build in those areas, but it would be fun to revisit dark, rundown versions of the original Cantlin, Rimuldar, etc. I don't want co-op or PvP incorporated into the main game, but it could be fun to do something in the free build mode to encourage multiplayer play that's optional, such as couch co-op or online co-op mode (like don't starve together). I definitely agree that the limitations on items, rooms, size and npcs are really frustrating, and with better consoles and pcs, they should at the very least be able to greatly increase the limits, even if that means leaving older systems behind (I play on ps4 & 5, so those should support more content). There's also a limit on blueprints on dqb2, which is silly, and we do need more save slots. Speaking of blueprints, I wish we could access community blueprints without having to visit other player's bases. I wish the end-game felt more fulfilling, and that you could interact more with npcs and still get miniquests from them, such as fetching things from the underworld, or making a feast with recipe combos, or whatever works. For some reason, the npcs become mute on other islands, which makes it tough to relocate them and breaks immersion with the world once they stop feeling "lively". Lastly, I wish the animal and monster companions were more integrated with the character, since that would enrich the game with an existing game mechanic that could be very fun. Overall, I love this series, and hope SquareEnix sees the engagement and fan support, and releases a dqb3 that improves on its predecessors.
Wow, thanks for the long comment! I would love to see DQB3 implement any of our ideas because it would be an incredible game. As for multiplayer, I don't think I mentioned PvP in the main game, as the idea I had for it would be a RTS-style side mode. Co-op could simply be players 2-4 just taking control of your party members. I probably didn't make that very clear in the video lol. I don't remember much of DQB1's final fight, except when I needed to get the trophy for beating it without armor or something. Maybe there was some exploit I figured out early so it seemed easy to me, idk.
@@LowestExpectations I really liked your ideas and video in general, so my comment wasn't addressing your points per se, but rather just my pov on what I'd like to see in the third game. You didn't request multiplayer as part of the main game, so it's just me putting emphasis on not wanting the game to optimize for online play, but instead, offer some support to enhance the existing game. Re the difficulty, I'm not good at action games, so it could be just me who found it tough, especially the trophy challenge - though I know it's no dark souls or anything like that 😅
I like the games art style but after playing dragon quest 11s I feel like they should find a better mix between the two for dqb3, idk how that would work sinds the world is made of blocks, but I love the cutscenes of dqb so id love it if they game captured that beauty a little more. Also the systems you described sound really cool and would be a nice addition😁
I don't know how the art style would work like that either, but I'm definitely not against the idea because DQXI is a very pretty game. At least one way I can think of to make the game look better is to just... add more items for decorating, which is a given for a sequel lol. Good to see I'm not alone on those ideas though. Thanks for the comment 👍
Honestly, any DQB3 game that's at least as good as 2 would be great. Would I like to see more improvements? Sure, the advancements from 1 to 2 were great. But it's fine as is. I would like to say, though, the load time (at least on Switch) could use a boost. And the water physics could use some tweaking in my opinion.
The modding issue is a *Japanese* issue because of how the Japanese Legal system treats mods as the responsibility of the original creators. So yes, allowing mods can get Square Enix in *trouble* legally. I don't know that I'd want ALL limits removed, but I'd want the ceilings raised dramatically. I'd definitely want a MUCH more expansive storage system because by the time I've finished Skulkatraz, I'm *having* to store things in boxes on the island because anything I pick up in Moonbrooke or later will overfill my bags. I'd want a way to use the Echo Flute even AFTER I've registered the items from the exploration islands. Maybe set it to search for a specific item that's been registered. As it is now, the Flute becomes a maguffin for a single chapter and then becomes utterly USELESS once you've completed the Island Scavenger Hunts. Also, I'd want a way to assign Trader NPCs paths going from one biome to the others carrying items. So that I could, you know, actually grow my stuff in Green Gardens and keep the kitchens and workshops in the Steppe and the Sands supplied. And, finally, I want the game to recognize if you have a save file from the original DQB and finish out the story with your Builder putting their child to bed, a child who looks EXACTLY like your Builder from the first game only younger, and have them say "I want to be just like you when I grow up!"
Those are all good ideas. I was not aware of that JP legal issue though. That's absurd. Is that related to the thing that was passed in 2019 that made it illegal to mod games and consoles?
Beside the point already mentioned in the video's (Super heavy yes on the removal of limitations), I would love to see more customization yet unique NPC's in town and the ability to party up with them. Wanna go mining, add Bob, Dob & Rob the mining brothers to your party and head for the minds. Bob I also an excellent tank to take on adventures but maybe your Dob is not miner but a lumberjack. Wanna go adventure, beside Bob the tank tank, you should take Cob the dps ranger and Lob the healer. Maybe your Rob has a beard, and my Rob is is cleanly shave but has a green mohawk. Your Dob has high cooking skill while mine is the town priest. Maybe your Cob is named Fernidant because your friend or patron twitch viewer is named that way. I would vouch for a almost Rimworld kind of system where every town NPC is randomly generated with skills and prefered jobs, and you can take with you on adventure, or send on an adventure on their own. Create a bond other then, villager A.
Rimworld is such a cool game, I wouldn't mind seeing more games inspired by its randomness. I mentioned that they should import the class system from DQ3, but a lot of your ideas could also be worked into that as well. That would be interesting to see. Thanks for the comment 👍
@@LowestExpectations yep, I think the director who made the dqb1 and 2 quit square Enix, after he made this dqb2 I don’t know the reason tho. But, still hoping they’ll make dqb3 as it’s been 4 years now? Or 5 I think, since the last dragon quest builders 2 were made
They definitely need to make a DQB3, maybe slightly better graphics. Would really love to see more character customization and items/sets to equip from the series. Multi class system instead of being locked to melee. Improved/more engaging combat with enemies. And really they just need to market it better, I think if it gained even half of the type of traction Minecraft got it would 100% be in development or already out by now. Hopefully they haven't given up on the series :/
@@LowestExpectations If they kept the create your own character/customize your own character feature and made a builders game based on DQXI (Elusive age). Bro that’d be dope. Man it’s just really such a shame Minecraft is so overrated and DQB2 is so underrated, can’t get over that. Minecraft sold 238 million copies and DQB2 sold a couple million 😕
@@xSTstSTx Well there's a big reason for that. Minecraft is an unlimited sandbox that lets you go wild, make mods, and do all sorts of custom game modes. It's like the ultimate game for creative people. If DQB wants to even approach that level, they need to adopt a similar design philosophy, which unfortunately seems to be the opposite of how they typically do things.
@@LowestExpectations Right, Minecraft has built to that extent. I remember when it was just a bunch of procedurally generated voxels that you could move around with some random mobs thrown in. No mods at the time and one of the only special things about it was that you could create servers with friends to build with, the crafting system as a little bonus. You have something simple yet complex. Graphically better performance wise, no story line to follow whilst also having the building element. As a dev, in my opinion, the DQB devs should focus on a PC release and maybe have a similar structure whilst also containing the lore and story elements of dragon quest, and of course the graphical aesthetic. If they made something like, play single player through the story, gain the knowledge on how to play/craft, unlock recipes, attain gear, etc. And then maybe something like servers to play on once you're done with that. I guess that'd be one of my gripes is that while DQB is very fun, it does get lonely feeling after a certain point and pointless for the type of game it is. It is a sandbox game, not unlimited, but still sandbox.
I have no changes if there’s a DQB3 except - at the beginning, all hair from DQB2 is available at the character customisation - all tools be available at the beginning - bigger size capacity like DQB 1 that’s for mobile phone
Unlocking tools seems one of the more fun parts to me. It's the character progression of a builder. Having all of them unlocked from the start kind of defeats the purpose of a 'story'. Though I guess that if a free-build mode was available from the start (or early on), it would be fine to have all tools in that. But absolutely not in the story.
@@kikixchannel I disagree and I agree with you. I disagree that tools need to unlock by story progression because the only tools story-related are "glider, bottomless pot, and flute". Other than that is medal collectibles requirement, that's why I prefer all the tools unlocked at the beginning. I agree if glider is the only story-related tools. The other thing I can imagine story-related tools are stop-watch, that enable undo like mobile/pc version of DQB1. I forgot to add that if DQB3 is possible, add accessory options, to double jump or endless stamina while running.
@@night00glider But...that is a story progression. Those challenges are part of the story of you becoming a better builder. Sure, they are not part of a story mission, but they are unlocked as part of the story. Basically, those challenges are mini-mission not worth an NPC's dialogue. The game makes it abundantly clear that the builder gets 'stronger' as he clears them.
@@kikixchannel I like that "story makes you stronger" but I don't like I have to go to new story to complete medal to earn a pencil, chisel and the the wall-swapper. I don't mind unlocking new crafting items with progress, but I don't like for tools. I also don't like the rewards for collecting medals are mostly mundane, I don't mind collecting medals if I got 5,000 gratitude points after that. Oh another thing I want is eraser on the pencil's part, to erase unwanted stuff in the blueprint. That will be nice to remove the rose leaf from rendarak castle.
@@night00glider We find different values in games, I guess. On a slightly different note, you can unlock the wall-swapper AND unlock its second function (filling in holes) right after Furrowfield.
Welp DQB 3 was just canceled Along with a handful of other titles that were in active development including stranger of paradise sequel thanks to square posting 140 million loss this year. Who knows if we will get an official announcement of its cancellation or not. Sucks my wife and I were looking forward to another installment.
@@LowestExpectations supposedly an insider leaked a list of the shelved games. Being they never officially announced said titles were in development they likely won’t officially announce the cancellation to save face in front of investors.
Apparently it was in development but was cancelled. With DQB1/2's director leaving the company in 2020 and Akira Toriyama passing away, it would likely have lost a lot of what made it special anyway. At least DQB2 is pretty great!
the destroyer should be the builder, just more watered down colors. that way, the fight you thought of at 9:26 would litterally be ruclips.net/video/-5YQp6AG-gU/видео.html
Do I expect any of these ideas to be implemented? No, of course not, the same way I felt when I made my most wanted Smash characters video, just sayin'
Plz I beg of you plz make a 3rd dragon quest builders and add magic plz and princesses to I wanna rescue princesses and be one and cast magic at monsters! And have the lands bigger!!! Please!!!!
Still waiting for DQB3
The builders games are some of the most satisfying games I've ever played. I really hope they make a third one! There's still so much they can improve upon! I love how these games give you a satisfying, story-driven roadmap to follow in each zone, but also give you the freedom to build up your town how you want as you follow along with the story quests. It's such a nice mix of freedom and progression that you don't see in many other games.
Heck yeah, I wish they would make more games with a similar design philosophy too.
DQB director Kazuya Nino said he loves to make DQB3 if SquareEnix request him.
I hope it comes true 😭
They should wait until the Nintendo Switch 2 comes out to release DQB3, since it's said that the Switch 2 will be revealed with PS4 style graphics and performance. ;)
Also, I totally agree with you on the head canon dialogue in DQB2. They should have at least patched the speed to make it faster by now. Having a paragraph on the screen for a full minute sucks ass. X(
Yeah that would be for the best, and it would make for a nice launch title for the Switch 2.
Those unskippable dialogues were painful, I have no idea who thought that was a good idea lol.
Still waiting for dbq3😢😢…
Same 😔
Gonna be waiting a while they probably focused on dq12 and the remake of dq3 hopefully after they release we will here some news of dqb3
They are working on dragon quest monsters for now
I’ve did sum research not a lot but I saw it’s coming out 2024🥲
It was just cancelled along with several other titles including stranger of paradise 2. Squareenix posted a 140 million loss this year.
they should add a bow in the game or a staff for magic builds kinda of like craftopia !
@@justinebwira3756 Yep, I believe the bow is a weapon for some DQ characters and I know there is a mage class in DQ3 so they could totally do it
As someone who has beaten DQB2, I agree with pretty much everything presented here!
I actually just started my first playthrough of DQB1 (since it has released on Steam -_-) and recently finished Chapter 2 - it's really funny seeing how different the first game was from the second!
I've found the total lack of mod support for these games to be a total travesty, they deserve more love from both the developers and the community! I was kind of looking into whether or not there'd be a way to incorporate some of the items from DQB1 into DQB2 - so far, things that were passed over to Malroth, like axes and hammers as weapons, projectile weapons, and I'd also be happy to have those 'pixel map' icons in DQB2! But I haven't had much luck, and am honestly at a loss on where to start digging. 😮💨(I'm sure there's more things that could be fun to migrate from DQB1 to DQB2, but I'm not done w/ the game yet... xD)
As for things that could be desirable for a prospective DQB3:
-Skippable 'cutscenes' and NO CRAWLING TEXT(S)
-Removed Limits, for sure!
-Class choices, yes! Yet, if we are stuck as the 'Builder' class we should have axes and projectiles back as weapons!
-A Terra Incognita-like 'creative' isle available from first booting the game up; the player would still unlock recipes via story progression, but I think many would enjoy the chance to just have a free-build mode from the start, even if they're using dirt to do it (alternatively, perhaps the player could have access to a pool of common materials, but just be blocked from unlocking new recipes in this 'creative mode', thus allowing them to build using more than dirt, etc.)
-Keep the improved fishing and farming systems from DQB2, but expand on them; more fish, add in trophy fish items for each type, more aquatic enemies from the DQ series, casted net fishing, etc. Farming worked pretty well with the scarecrows, but could perhaps be improved by letting the player seed within a radius (maybe 3x3?) instead of 1 at a time
-If we are forced to have a segregated 'Isle of Awakening' type of area, we should be able to have some form of interaction between the different 'sections', no matter how small; using your idea of economics, you could set up supply chains/trade routes between villages to produce gold (this would have to be in smaller amounts, since it could obviously be exploitable)
There's certainly more that I'm overlooking, but that's a start, I think. I'd honestly just be happy if we got DQB3 at all! 😔
Nice! I like all your ideas! Thanks for the long comment!
THinking about the classes, I think what it would likely do, would be like the allied assistant villagers, some would be special and potenitally customizable, class wise, but you could, at least for some missions for 'main campaign' control them, instead of the builder, ..the builder would be the main campaign, but in co-op, you could play one of the other classes. This also means you would technically separate warrior and builder, so your closer to the FIRST games builder, where your -not- a hero, aka you focus more on the traps and building, rather then combat. so your technically weaker in combat in the end t he other classes.
As long as it makes the combat significantly better than before, I don't mind how they implement it lol
The thing I would like to see the most in dqb3 would be again abandoned villages, but on a hole different scale, as in both games, (except khrumbul-dun) the building area is a decent size, however it is quite barren. Also large ruins around the map would be super interesting. The second thing would be more rooms to create, I completely lose motivation to decorate the bedroom if the game doesn’t even count it, The final thing adding on to the other 2 ideas would be more professions and workbenches, it could boost the amount of rooms you can build and give a reason for the larger sized abandoned villages
Yeah the main thing I advocate for in this video is the removal of limitations, which would allow for more stuff on the map like your suggestions, which are all really good!
I don’t get why they don’t make DQB3 I mean the second game was a full succeed, I’m still waiting 😢
Just did a 2nd playthrough of 2, itd such a fabulous series
Nice. I've done 2 playthroughs as well, the game will always be fun to go through, I just wish the dialogue moved faster in some parts lol
I love that Malroth in DQB2 is basicly your dmg dealer , so you can let him do the fighting while you concentrate on material gathering and building. I would like to have a dmg dealer companion in a potential third game too.
Moonbrooke was / is great , but i would have appreciated if you would have the tool to do your own blueprints at that level already. Whenever i replay the game i always hate it that the outer walls are broken and i wished to make blueprints to let the troops assemble those walls too.
Another thing that i dislike about Moonbrooke is the constant snow , it bothers me because i like to fix my floor / foundation before i start building rooms and other stuff ... but when it snows i always have to run back and forth to get rid of the snow while fixing the floor.
Its great that Castle Walls are a bit sturdier , but i actually had some enemies dig through the snow ground once or twice ... which is just the worst when it happens. Also sturdier dosnt mean indestructible like the NPCs tell you , in fact i had it happen quite often that stronger mobs just walk through it as if it isnt even there . Whats even worse is that plants dont get rebuild when the boss round is done , so building up a garden with the nice flowers you can find in that chapter is only worth it once you completed it. Otherwise it might get destroyed in the next boss battle.
TL;DR what i want to see from DQB3 is :
- early access to self made or altered blueprints
- early access to a Permanent NPC DMG Dealer Companion or multiple that you can switch between
- base repair that includes plants / gardens
- at least one way per chapter to make it impossible for constant mob spawns to run wild in your town build or outright remove mob rushes outside of battle rounds. I just dont find it cool to have to constantly rebuild stuff that got destroyed.
I just hope the main villain doesn’t wear sandals and laugh like a chicken
It's Toriyama, so don't get your hopes up lol
Great ideas, and maybe holding Builders 3 for Nintendo’s next system would allow them more freedom for removing those limitations.
In any case, Square needs to wrap this series up with a crowning jewel. The series and fans alike deserve it.
I hadn't really thought about the next Nintendo system when making this video, but that's a good point. I guess it'd be up to Nintendo then, and hopefully they don't just pull another Wii U and make the next system barely capable of handling modern games. Thanks for the comment 👍
Square Enix seems to have decided to drop the whole exclusivity stuff and intend to make games with multi-platform target audience from the get go. Maybe, just maybe, they'll base the limitations off of the strongest platform (PC) and just crank them up for the console versions. I really see no problem with PC's being able to build more than, say, Switch.
People may say that it's for cross-platform cooperation, but there's nothing stopping them from implementing a soft limitation system. If you start reaching the limit of what Switch can handle on PC 'island', you get a warning that adding more, say, NPC's, will prevent switch players from entering. You can pass it if you want. You can set in options to hard-limit yourself to that so that you can play with your Switch-using friend. You've got options.
I really don't understand why companies make games based on the LOWEST common denominator. That makes no sense. If someone buys a weaker console, they SHOULD expect (and get) a weaker experience (downgraded graphics, technical limitations like this etc.).
honestly it could happen this year (not the release but the saying they are making it) they just released the first one on steam (feb 13 close to or maybe on the day of Nintendo direct) maybe generate the love for the builders mmmmmmHMMMMMM
That's some wishful thinking right there, hope something like that happens soon though lol
it would be neat if the 3rd game expanded on underwater or sky islands as additional building options to mess with. while you could make a lake or a pool on your island, it was still an "island" that just has alot of water, or when you make an island in the sky, you still had land below unless you took hours to hammer it all away. if we could go to places that required building a different transportation vehicle, like an airship for the sky, or a sub for an underwater sea, it would add further onto potential building options with different settings.
I like where you're going with those ideas. Doing anything underwater was a pain, and they had very little underwater themed content. Dragon Quest 3 (and future DQ games) had the Cloudsgate Citadel, which is a floating palace of sorts that could be referenced in DQB3 along with some sky islands and stuff, you never know. Thanks for the comment 👍
I love the first one so much that it’s actually my 3rd most played Nintendo Switch game. The story was really charming and I think that’s why I loved it. Especially the chapter with the nun who is trying to save people.
I recently start the 2nd game and it seems to have a lighter story so far but I still really like it.
I think it’s a combination of story, lore, and fun building mechanics that makes this series really charming. ❤
Nice. Hope you enjoy it, it takes a while to get going but the payoff is worth it 👍
I’d love it if creative mode was unlocked from the start.
That would be convenient, but part of the fun for me was unlocking and earning stuff. Maybe there's a compromise somewhere, but idk how it would work. Maybe those Buildertopia islands (or whatever similar feature they would do for the third game) could be available much earlier than it was in DQB2. Anyway, thanks for the comment!
Year old video, but lots of good ideas in there! I agree with *most* of it. I don't think the Builder should have expanded class abilities....in actuality, REMOVING the ability to equip swords and shields altogether and limiting the builder to only the hammer or similar weapons and putting a stronger emphasis on using their creations to take out monsters..take the tower defense thing to the next level and have ballistas, canons, etc be the main form of attack for the builder...though maybe more portable or mobile options...maybe a firearm for flare? The whole point of the Builder is he's NOT the hero...he DOESN'T get stronger as the game progresses..he just gets better at building. It WOULD, however, be amazing to see a character creation or tweaking system for allies and party members to have spells and a variety of weapons. I know that would make combat cumbersome and virtually impossible unless you started with a few companions. I dunno...I just want this game to be made! (and made well!)
Those are all cool ideas, and they definitely fit the builder more than just slashing away with a sword!
I love dragonquest builder games. I used to be a huge fan of games like the original dragonquest and final fantasy games but after they came out with these. I cant play anything that isnt builder/rpg now.
Really? Do you play other building type games like city builders and stuff too?
Like I said before, I'm really glad to see someone praising Moonbrooke. The reasons you listed for why it should have elements of it added to and improved upon in DQB3 were all solid and ones I agree with.
Thank you 😀
Problem with Moonbrooke is that after you beat it, everything you did on it kind of becomes useless. There's basically no use for these traps past that one post-Moonbrooke quest, except for esthetics. Maybe you can set them up quickly to fight dangerous enemies, but that's hardly 'building'. No one sane would build a fortress to deal with an enemy that's already easy, on a random island that will get deleted once you leave it...
Another problem is that the waves change as you progress, but once upgraded, that's that. There's no need to match your strategy for potential waves. No advantages or disadvantages. This, again, holds the concept back.
Dqb2 is already NEAR perfect imo
Nah, not even close. It's a great game, but there's so much they could improve on.
@@LowestExpectations it's mostly small shit tho?
I mean... I covered a lot of things in this video that I would consider pretty major lol
The removal of limitations for example sounds like a small change, but it can potentially radically improve the game, and give creatives a ton more freedom.
Please.. hurry up. Im 62 and i hope see dqb3 before ..heu ..the end ;)
Hopefully it will come soon!?
I guess just getting DQ Builders 3 would be a success!!! I'd love everythig you mentioned
I hope it happens!
Comme vous , j'espere qu'un dragon quest builders 3 sortira un jour, tout vos souhaits sont également les miens aux quels j'ajoute une meilleur modelisation de l'eau
These are some good ideas. I think some of them would require a different engine but Square Enix can afford it.
A lot of these are ideas I didn't think of or focus on, so it made a really good video to hear. I don't know if the game is going to happen, it probably needs Nintendo to sell as well, just as others say: to wait until the next console to launch it on... but I'm not sure if it sold enough to square for a sequel. That said, I feel like it has become more popular over time that make people think more of it than just a "minecraft clone" like when it started (as DQB1).
Personally, I want a lot of "more". I want more monsters that you can recruit, in fact I want there to be no type of monster you can't recruit and each just has different purposes. I want smarter NPCs that offer more kingdom management like features. I want more unique NPCs that you can recruit.
That said, specifically your ideas on traps and how to form that into multiplayer are some really good thoughts.
Basically I tried to come up with ideas based on what the second game did right, then expand upon them and try to think outside the box a little. If the developers can do that for DQB3 I think it will be amazing, but I'm still not getting my hopes up for even existing at the moment lol.
I also agree on having better management features, that would get me hooked on the game even more.
Thanks for the comment 👍
I hate to say it, but at this point I'm not even sure there will be a Builders 3. It feels like they skipped 3 entirely and went to 4 instead. DQM:TDP seems to have taken the next "remake of old game but in a different genre with a twist to the original plot" and upped Malroth's ante by having the player character flat out be DQ4's main antagonist.
If this is the case, clearly Valve's terminal case of "can't count to 3" is starting to spread. 😂
I still really want it to happen, but I'm not gonna get my hopes up. I haven't played that DQM game, but it looked kinda fun.
@@LowestExpectations You're not the only one, I've a lot of nostalgia for the original GBC titles and want to see how that subseries has grown over the years. That and I want to see how it alters the story of DQ4.
Now that I finally have a Switch I just need to wait until I can get my hands on a reasonably cheap used copy...
As much as I want DQB3 and DQB4, I don’t think the people who made DQB and DQB2 want to make another one. So I think it will have to be fan-made, unfortunately.
Also, now that I think about it, if they made a DQB game based on the DQ games, I want to imagine them doing a DQB game based on 7. I know DQ7 was very long, but I loved it.
The way I think about, I think the only DQB series it wouldn’t work for is 5, and it is because DQB2 introduced a mechanic that DQ5 first used in the series, the monster-taming mechanic.
Dragon Quest Builders 2 sold well enough to warrant a sequel, but I heard through the grapevine that the team that made it is working on something else at the moment, so if we do get another one, it will be a while.
I'd love dqb3 set in dq3's world! I would want the protagonist to be the builder class, but I would like a party system with 2-3 additional party members, since dqb1was lonely and I really appreciated Malroth in 2. (Side note, you said the games were easy, but the difficulty spike in dqb1's final phase of the final battle was pretty tough imo 😅)
As you progress in the story and meet more allies, you'd have access to more classes from which to create your npc party to suit your playstyle. I would like a bit more customization for the builder, and maybe an option to equip different weapons depending on ranged or melee preference (they kind of give you that in dqb1 with throwing stones and daggers, but it would need to be more integrated, such as bow & arrow, or staff & magic stone-based mana).
I agree that the would of dq3 would give loads of options and creativity, and it would be cool to have story events where you control a secondary protagonist. Since we already had dqb1, I would rather not build in those areas, but it would be fun to revisit dark, rundown versions of the original Cantlin, Rimuldar, etc. I don't want co-op or PvP incorporated into the main game, but it could be fun to do something in the free build mode to encourage multiplayer play that's optional, such as couch co-op or online co-op mode (like don't starve together).
I definitely agree that the limitations on items, rooms, size and npcs are really frustrating, and with better consoles and pcs, they should at the very least be able to greatly increase the limits, even if that means leaving older systems behind (I play on ps4 & 5, so those should support more content). There's also a limit on blueprints on dqb2, which is silly, and we do need more save slots. Speaking of blueprints, I wish we could access community blueprints without having to visit other player's bases.
I wish the end-game felt more fulfilling, and that you could interact more with npcs and still get miniquests from them, such as fetching things from the underworld, or making a feast with recipe combos, or whatever works. For some reason, the npcs become mute on other islands, which makes it tough to relocate them and breaks immersion with the world once they stop feeling "lively".
Lastly, I wish the animal and monster companions were more integrated with the character, since that would enrich the game with an existing game mechanic that could be very fun.
Overall, I love this series, and hope SquareEnix sees the engagement and fan support, and releases a dqb3 that improves on its predecessors.
Wow, thanks for the long comment! I would love to see DQB3 implement any of our ideas because it would be an incredible game.
As for multiplayer, I don't think I mentioned PvP in the main game, as the idea I had for it would be a RTS-style side mode. Co-op could simply be players 2-4 just taking control of your party members. I probably didn't make that very clear in the video lol.
I don't remember much of DQB1's final fight, except when I needed to get the trophy for beating it without armor or something. Maybe there was some exploit I figured out early so it seemed easy to me, idk.
@@LowestExpectations I really liked your ideas and video in general, so my comment wasn't addressing your points per se, but rather just my pov on what I'd like to see in the third game. You didn't request multiplayer as part of the main game, so it's just me putting emphasis on not wanting the game to optimize for online play, but instead, offer some support to enhance the existing game.
Re the difficulty, I'm not good at action games, so it could be just me who found it tough, especially the trophy challenge - though I know it's no dark souls or anything like that 😅
Gotcha. It's hard to tell in comments sometimes. I agree that I wouldn't want the main game built around/optimized for multiplayer.
I like the games art style but after playing dragon quest 11s I feel like they should find a better mix between the two for dqb3, idk how that would work sinds the world is made of blocks, but I love the cutscenes of dqb so id love it if they game captured that beauty a little more. Also the systems you described sound really cool and would be a nice addition😁
I don't know how the art style would work like that either, but I'm definitely not against the idea because DQXI is a very pretty game. At least one way I can think of to make the game look better is to just... add more items for decorating, which is a given for a sequel lol.
Good to see I'm not alone on those ideas though. Thanks for the comment 👍
@@LowestExpectations np! I enjoyed your vid and ideas 👍
Honestly, any DQB3 game that's at least as good as 2 would be great. Would I like to see more improvements? Sure, the advancements from 1 to 2 were great. But it's fine as is.
I would like to say, though, the load time (at least on Switch) could use a boost. And the water physics could use some tweaking in my opinion.
The modding issue is a *Japanese* issue because of how the Japanese Legal system treats mods as the responsibility of the original creators. So yes, allowing mods can get Square Enix in *trouble* legally. I don't know that I'd want ALL limits removed, but I'd want the ceilings raised dramatically. I'd definitely want a MUCH more expansive storage system because by the time I've finished Skulkatraz, I'm *having* to store things in boxes on the island because anything I pick up in Moonbrooke or later will overfill my bags.
I'd want a way to use the Echo Flute even AFTER I've registered the items from the exploration islands. Maybe set it to search for a specific item that's been registered. As it is now, the Flute becomes a maguffin for a single chapter and then becomes utterly USELESS once you've completed the Island Scavenger Hunts.
Also, I'd want a way to assign Trader NPCs paths going from one biome to the others carrying items. So that I could, you know, actually grow my stuff in Green Gardens and keep the kitchens and workshops in the Steppe and the Sands supplied.
And, finally, I want the game to recognize if you have a save file from the original DQB and finish out the story with your Builder putting their child to bed, a child who looks EXACTLY like your Builder from the first game only younger, and have them say "I want to be just like you when I grow up!"
Those are all good ideas. I was not aware of that JP legal issue though. That's absurd. Is that related to the thing that was passed in 2019 that made it illegal to mod games and consoles?
@@LowestExpectations Yep, I believe that is part of the whole issue.
Beside the point already mentioned in the video's (Super heavy yes on the removal of limitations), I would love to see more customization yet unique NPC's in town and the ability to party up with them.
Wanna go mining, add Bob, Dob & Rob the mining brothers to your party and head for the minds. Bob I also an excellent tank to take on adventures but maybe your Dob is not miner but a lumberjack. Wanna go adventure, beside Bob the tank tank, you should take Cob the dps ranger and Lob the healer. Maybe your Rob has a beard, and my Rob is is cleanly shave but has a green mohawk. Your Dob has high cooking skill while mine is the town priest. Maybe your Cob is named Fernidant because your friend or patron twitch viewer is named that way.
I would vouch for a almost Rimworld kind of system where every town NPC is randomly generated with skills and prefered jobs, and you can take with you on adventure, or send on an adventure on their own. Create a bond other then, villager A.
Rimworld is such a cool game, I wouldn't mind seeing more games inspired by its randomness. I mentioned that they should import the class system from DQ3, but a lot of your ideas could also be worked into that as well. That would be interesting to see. Thanks for the comment 👍
I don’t think DQB3 will come out… SquareEnix please do so we loved both games and in my personal perspective they are one of the best DQ games!
I am not getting my hopes up too...
I wanna hear you talk about Dragon Quest Heroes: Rocket Slime next
I haven't played it, but it looks like it could be fun lol
I heard that one of the maker of dqb2 quit. And this is his last work I think. So that’s why maybe there’s no dqb3 but I’m still waiting 😢
That's unfortunate to hear 😔
@@LowestExpectations yep, I think the director who made the dqb1 and 2 quit square Enix, after he made this dqb2 I don’t know the reason tho. But, still hoping they’ll make dqb3 as it’s been 4 years now? Or 5 I think, since the last dragon quest builders 2 were made
I hope they ll improve the combat system, by adding special attacks.
Same, combat was pretty tedious in 1 and 2.
i dont really call dqb2 a sequel since 1 was based on dq1 and 2 was based on dq2
Aren't DQ 1 2 and 3 somewhat connected though?
@@LowestExpectations somewhat iirc but dqb1 and 2 take place in dif universes
I just wish I could've had more npcs on my isle of awakening, I tried to balance it by having 20 npcs per section
Yep, that's one of the limitations that needs to go
They definitely need to make a DQB3, maybe slightly better graphics. Would really love to see more character customization and items/sets to equip from the series. Multi class system instead of being locked to melee. Improved/more engaging combat with enemies. And really they just need to market it better, I think if it gained even half of the type of traction Minecraft got it would 100% be in development or already out by now. Hopefully they haven't given up on the series :/
I hope so too 😔
Combat is definitely one of the game's biggest weaknesses right now, so yeah, all of those improvements you mentioned would be great.
@@LowestExpectations If they kept the create your own character/customize your own character feature and made a builders game based on DQXI (Elusive age). Bro that’d be dope. Man it’s just really such a shame Minecraft is so overrated and DQB2 is so underrated, can’t get over that. Minecraft sold 238 million copies and DQB2 sold a couple million 😕
@@xSTstSTx Well there's a big reason for that. Minecraft is an unlimited sandbox that lets you go wild, make mods, and do all sorts of custom game modes. It's like the ultimate game for creative people.
If DQB wants to even approach that level, they need to adopt a similar design philosophy, which unfortunately seems to be the opposite of how they typically do things.
@@LowestExpectations Right, Minecraft has built to that extent. I remember when it was just a bunch of procedurally generated voxels that you could move around with some random mobs thrown in. No mods at the time and one of the only special things about it was that you could create servers with friends to build with, the crafting system as a little bonus. You have something simple yet complex. Graphically better performance wise, no story line to follow whilst also having the building element. As a dev, in my opinion, the DQB devs should focus on a PC release and maybe have a similar structure whilst also containing the lore and story elements of dragon quest, and of course the graphical aesthetic. If they made something like, play single player through the story, gain the knowledge on how to play/craft, unlock recipes, attain gear, etc. And then maybe something like servers to play on once you're done with that. I guess that'd be one of my gripes is that while DQB is very fun, it does get lonely feeling after a certain point and pointless for the type of game it is. It is a sandbox game, not unlimited, but still sandbox.
I have no changes if there’s a DQB3 except
- at the beginning, all hair from DQB2 is available at the character customisation
- all tools be available at the beginning
- bigger size capacity like DQB 1 that’s for mobile phone
Unlocking tools seems one of the more fun parts to me. It's the character progression of a builder. Having all of them unlocked from the start kind of defeats the purpose of a 'story'.
Though I guess that if a free-build mode was available from the start (or early on), it would be fine to have all tools in that. But absolutely not in the story.
@@kikixchannel I disagree and I agree with you.
I disagree that tools need to unlock by story progression because the only tools story-related are "glider, bottomless pot, and flute". Other than that is medal collectibles requirement, that's why I prefer all the tools unlocked at the beginning.
I agree if glider is the only story-related tools.
The other thing I can imagine story-related tools are stop-watch, that enable undo like mobile/pc version of DQB1.
I forgot to add that if DQB3 is possible, add accessory options, to double jump or endless stamina while running.
@@night00glider But...that is a story progression. Those challenges are part of the story of you becoming a better builder. Sure, they are not part of a story mission, but they are unlocked as part of the story.
Basically, those challenges are mini-mission not worth an NPC's dialogue. The game makes it abundantly clear that the builder gets 'stronger' as he clears them.
@@kikixchannel I like that "story makes you stronger" but I don't like I have to go to new story to complete medal to earn a pencil, chisel and the the wall-swapper.
I don't mind unlocking new crafting items with progress, but I don't like for tools. I also don't like the rewards for collecting medals are mostly mundane, I don't mind collecting medals if I got 5,000 gratitude points after that.
Oh another thing I want is eraser on the pencil's part, to erase unwanted stuff in the blueprint. That will be nice to remove the rose leaf from rendarak castle.
@@night00glider We find different values in games, I guess.
On a slightly different note, you can unlock the wall-swapper AND unlock its second function (filling in holes) right after Furrowfield.
Welp DQB 3 was just canceled Along with a handful of other titles that were in active development including stranger of paradise sequel thanks to square posting 140 million loss this year. Who knows if we will get an official announcement of its cancellation or not. Sucks my wife and I were looking forward to another installment.
I heard about them canceling projects, but was that confirmed to be one of the games they were working on? I didn't see a list of games anywhere.
@@LowestExpectations supposedly an insider leaked a list of the shelved games. Being they never officially announced said titles were in development they likely won’t officially announce the cancellation to save face in front of investors.
hoping they are waiting for 3 remake to drop to announced
I hope so too
When DQB 3 release? 😢
Apparently it was in development but was cancelled. With DQB1/2's director leaving the company in 2020 and Akira Toriyama passing away, it would likely have lost a lot of what made it special anyway. At least DQB2 is pretty great!
the destroyer should be the builder, just more watered down colors.
that way, the fight you thought of at 9:26 would litterally be ruclips.net/video/-5YQp6AG-gU/видео.html
Interesting. I haven't played that game so I'll refrain from watching. Do you recommend it?
@@LowestExpectations absolutely
I just want a stealth system.
I'd like that too, especially if they let us use the thief class.
Do I expect any of these ideas to be implemented?
No, of course not, the same way I felt when I made my most wanted Smash characters video, just sayin'
❤
Me too
would love this but this sounds like hytale
Huh, never heard of that one until now. Interesting.
Is it confirmed in development?
As far as I'm aware, no, unfortunately 😔
Hi
Full cross platform support 😐
I forgot about that but yeah, that would be good too.
Plz I beg of you plz make a 3rd dragon quest builders and add magic plz and princesses to I wanna rescue princesses and be one and cast magic at monsters! And have the lands bigger!!! Please!!!!
Yes!