Helldivers 2 - Kill 2 Billion Bots Major Order (Helldive Autocannon Solo)

Поделиться
HTML-код
  • Опубликовано: 9 май 2024
  • Helldivers 2 - Kill 2 Billion Bots Major Order (Helldive Autocannon Solo)
    Ekko Vision Code: ohdoughplays10 ekkovision.com/?ref=ohdough
    Creator Code: ohdough (for epic games store)
    (ad)
    Paypal: paypal.me/OhDough
    ►Twitch: / ohdough
    ►Discord - / discord
    ►Tiktok - / ohdoughplays
  • ИгрыИгры

Комментарии • 536

  • @Soggysenpai
    @Soggysenpai Месяц назад +391

    I unironically die more to a spewer over a titan. They move so fast, tank, hit you mid dive, sometimes slow you even though it missed:/

    • @sentryion3106
      @sentryion3106 Месяц назад +79

      Not to mention they are also very quiet. You won't even know its behind you until you are already dead.

    • @derkaiser9881
      @derkaiser9881 Месяц назад +57

      Dying mid-dive is the worst feeling. You HEAR the sound of them getting ready to spew and act on it instantly only to get melted mid-air. Really wish we knew when we'd be fighting them, too.

    • @ryanvacation7319
      @ryanvacation7319 Месяц назад +30

      @@sentryion3106they need to give these big units like spewers, tanks, Hulks, and goddamn titans some sort of unique sound signature to warn players and make them fair. I think it’s nuts for something as big as a Bile Titan sneaking up on you, their foot steps should be making a ruckus.

    • @ValkisCalmor
      @ValkisCalmor Месяц назад +17

      ​@@derkaiser9881The nerf to their spit was largely negligible but it did at least make this less common. It still happens, but you used to die if a single drop splashed onto your toe. Just awful.

    • @derkaiser9881
      @derkaiser9881 Месяц назад +8

      @@ValkisCalmor I read that patch note (back when they made the Mech useless) and swear to god it's still the case. I played a solo helldive just yesterday testing out the Tenderizer (yikes) and the 3 times I died were all because I dove out of the way and had a single pixel catch me as I went. It's dogwater. I'm sure you're aware, but so is the Tenderizer lol

  • @ShadowKain666
    @ShadowKain666 Месяц назад +407

    Five days?
    Tomorrows video:
    "MD-17 Anti-Tank Mines are F Tier & Here's Why"

    • @Uncertainty2
      @Uncertainty2 Месяц назад +41

      AT mines in Helldivers 1 were one of the most broken things ever... but yeah, probably

    • @themightykv-5410
      @themightykv-5410 Месяц назад +31

      They're going to be better than the Airburst by miles and re efficient at killing high tier automatons. They'll be B tier minimum.

    • @eimaipiswsou3198
      @eimaipiswsou3198 Месяц назад +23

      Compared to air burst anti tank mines seem like a blessing

    • @buttruedamagebro9505
      @buttruedamagebro9505 Месяц назад +1

      The at mine leaks werent too bad, they are able to take a factory strider by themselves but i don't know how good they are against bile titans but i assume chargers and anything below are gonns get shredded

    • @GloriousSwordHorse
      @GloriousSwordHorse Месяц назад +8

      Depends if the mines only trigger on heavy targets.

  • @windsgrace688
    @windsgrace688 Месяц назад +44

    2:14 Regarding patrol spawns: a youtuber named "Luchs" released a video on patrol frequency a couple days ago called "Patch 1.000.300 Patrol Changes - Helldivers 2" and he found that the patrol spawn timer is a fixed 2 minutes and 45 seconds (i.e. the 4-player patrol spawn timer) no matter the player count and it was consistent between all difficulties.

    • @daethbane
      @daethbane Месяц назад

      I feel like every patch has elements of good, but that change... oh my goodness gracious. "But why??"

    • @Kuldirongaze1
      @Kuldirongaze1 Месяц назад

      @@daethbane Yeah, I feel the Devs are changing "things that don't matter" meanwhile the DoT bug took 3 months to fix and the Spear still can't lock on. That's what's annoying. We all know changes introduce other bugs but when it's a change we don't want or care about, the introduced bugs are horrendous.

  • @Felsparx
    @Felsparx Месяц назад +37

    There was one thing that you forgot in this mission and the devs actually explained to people but I guess you missed that:
    You're in range of enemy artillery.

  • @connertomaterhater6691
    @connertomaterhater6691 Месяц назад +242

    Wilbur only mission would be a fun modifier. Just an absolute Wilbur horde.

    • @ZephyrKitten742
      @ZephyrKitten742 Месяц назад +67

      Plus they add an event only mob: a Wilbur that's the size of a charger. It doesn't have more HP or armor or anything, it's just a really big Wilbur.

    • @s2wuolf508
      @s2wuolf508 Месяц назад +8

      That sounds funny and fun as heck for under diff 6 tbh

    • @D3adCl0wn
      @D3adCl0wn Месяц назад +13

      Egg missions should be that TBH. Certain bug breeds on different maps. This will allow us to bring certain weapons as well rather than sticking to good old A/S tier loadouts. Bile titan nest? 4 man Spear no doubt.

    • @connertomaterhater6691
      @connertomaterhater6691 Месяц назад +5

      Maybe a mob that spawns Willburs would be cool

    • @nikmagic8350
      @nikmagic8350 Месяц назад +1

      That sounds like fun, I hope the devs read see this.

  • @tcuegonbear
    @tcuegonbear Месяц назад +70

    As a diehard autocannon sentry enjoyer, it hurt my soul a bit watching all those juicy pieces of high ground go by that never got an autocannon placed on them.

    • @thelegendaryklobb2879
      @thelegendaryklobb2879 Месяц назад +7

      Same! The keys to autocannon sentry success are placement, placement and placement

    • @siviblakhawk
      @siviblakhawk Месяц назад +31

      @@thelegendaryklobb2879 Problem is, lots of that high ground isn't placeable anymore.

    • @user-bm7mo2ck6r
      @user-bm7mo2ck6r Месяц назад +19

      Ah yeah great idea
      *throws auto cannon sentry*
      *it bounces into a hole*

    • @thelegendaryklobb2879
      @thelegendaryklobb2879 Месяц назад +17

      @@siviblakhawk You mean the idiotic stratagem bounce? That bug sucks so hard (or maybe it isn't a bug, just the developers being the anti-fun police)

    • @anstorner
      @anstorner Месяц назад +8

      @@thelegendaryklobb2879 its the latter, so many places were it would be awesome to place it bounces always

  • @Tinytraveler
    @Tinytraveler Месяц назад +52

    The say the "Fixed" the kill counter, but really all they did was recall General Brasch off the field.

    • @TehDroppedBass
      @TehDroppedBass Месяц назад +1

      BRASCH TACTICS: USE ‘EM OR DIE TRYING!

  • @KsnypsAdventures
    @KsnypsAdventures Месяц назад +185

    What is troubling about this major order is not the fact that we’re fighting the automatons this time. It’s the fact that we only gain 1/4 of the kills we gained last time…

    • @vincentque1238
      @vincentque1238 Месяц назад +16

      it was bugged the first time?

    • @zambonia
      @zambonia Месяц назад +46

      @@vincentque1238 when 1 bug was killed it was counted as a kill for everyone in the party, multiplying the kills counted by up to 4x

    • @KsnypsAdventures
      @KsnypsAdventures Месяц назад +54

      @@vincentque1238 It was bugged in two ways:
      1: we had to kill bugs, so the Major order was bugged to begin with.
      2: If you were in a party, your kills would get multiplied by the players in your party. Same goes for every one of your teammates. This would effectively quadruple your team’s kill count if you were in a four man squad.

    • @buttruedamagebro9505
      @buttruedamagebro9505 Месяц назад +19

      ​@@vincentque1238it was multiplied by x4 which is the reason why we did it in like 8 hours, however unlike bugs were you can comfortably get one thousand kills and more if you dont go for full clear, against bots people barely get 200 as they rather avoid engagements as much as possible

    • @CrazennCajunn
      @CrazennCajunn Месяц назад

      I'm not worried The amount of time bugged that we finished multiplied by four is still like just 3 and 1/2 days

  • @greywhizzadventurer8535
    @greywhizzadventurer8535 Месяц назад +83

    There is a video by the people behind the guide for Patrol Spawning, they confirmed Patrol Spawning is bugged. Apparently no matter the player count, the game will always use the 4 players timer for spawning new patrols.

    • @bronzieblue63
      @bronzieblue63 Месяц назад +4

      I thought that the patrol spawns were intentionally buffed honestly, is it a legit bug?
      Edit: It was buffed, they reduced it to literally simple addition regarding player count inside of a squad. From the patch notes regarding the patrol spawn buff, it does feel like they spawn way too often for a solo tbh, like I've had patrols literally spawning right in front of me as I'm going up a hill, a patrol magically spawns on that exact same path, heading right towards me.
      The patch note in question on 4/29, quoting the patch note as given in the Discord server: "We unintendedly had non-linear scaling of the patrol spawns so they didn't spawn as often as they should have when less than 4 players.
      The intention is that 1 player has 1/4th of the patrols compared to 4 players, but it used to be that they had 1/6th.
      Balancing adjustment to patrol spawning.
      Patrol spawning has been increased when there are fewer than 4 players. The fewer the players the bigger the change. For 4 player missions there will be no change compared to before.The biggest noticeable change will be for solo players at higher difficulties."
      Effectively, it's a 50%-ish increase to the amount of enemies while solo.

    • @jacobsyme5491
      @jacobsyme5491 Месяц назад +27

      @@bronzieblue63 Yes, that's what was stated in the patch notes. What ACTUALLY happened is that the number of players no longer matters for how many patrols spawn. It's always the same time between patrols. ruclips.net/video/1Fu6ddHejh0/видео.html

    • @greywhizzadventurer8535
      @greywhizzadventurer8535 Месяц назад +13

      @@bronzieblue63 It should be a 50% increase but in reality according to the guys who did the original research on Enemy Patrol Spawns, the way it currently works is it defaults to treating every game like you had 4 players. So you had to deal with the spawn rate of a full 4 stack instead of the planned 50% increase.

    • @petty5709
      @petty5709 Месяц назад +1

      Explains why I had 500 kills in a ten minute game the other day when I was doing Easy dives for the secondary objective personal order.

    • @BoglinZilla
      @BoglinZilla Месяц назад +1

      This is true. Helldive is broken. The bug spawns are so bad that it crashes the game constantly

  • @brianle2147
    @brianle2147 Месяц назад +16

    OhDough: Little guys are strong and the big guys are weak. Patrol spawns are fked on Automatons but fine on Terminids if you have the incin breaker on solo.
    Arrowhead: Here are the Hulk and Bile Titan buffs. And incin breaker nerf you wanted.

  • @25xxfrostxx
    @25xxfrostxx Месяц назад +45

    The "patrol" spawns are definitely not working as described. At all times there are a minimum of three groups up. When one group has most or all of its members killed, another immediately spawns 0 - 100 meters from you (I have had a group of berzerkers spawn in melee range with me) and there are always three groups up at all times. They tend to pop in, take a few seconds for their AI to kick in, then if you are in a fight they immediately aggro. If not, they begin pathing directly toward the position of the nearest player.
    This means even if you lay down with stealth armor in a place enemies don't path on their own, a group will walk right up to you. I say "patrols" above because they are targeted spawns. Low level missions went from one group to three when the patch went live that "fixed" them. There is no way it's 1/4. You can run a 9 with 4 people and split off and do multiple objectives at once but run a hard with two people and it's a rolling gun battle with no time to even breathe.

    • @mrpibbles3224
      @mrpibbles3224 Месяц назад +10

      It’s been tested and the spawn rate for patrols solo is the same as a full team. Luchs made a video going over this.
      ruclips.net/video/1Fu6ddHejh0/видео.htmlsi=5hNGBuRlo7KiBecI

    • @rusrad74
      @rusrad74 Месяц назад

      @@mrpibbles3224 Yeah I saw that video, this sucks!!

    • @rusrad74
      @rusrad74 Месяц назад +2

      It's made the game for solo most annoying and frustrating, I also felt like the stealth thing was not working as well as it used to, it's putting me off the game TBH!

    • @MrWanik
      @MrWanik Месяц назад +1

      The secondary objective I hate doing most is SEAF Artillery, I got 7 patrols come directly to me while I was grouping the missile without starting the objective. At this point just call a bug breach every time we load 1 missile at least I know what i'm expecting.

    • @SKITTLESJ023
      @SKITTLESJ023 Месяц назад

      @@MrWanikdon’t activate the computer. I found just arriving and dropping the missiles by the loader, AND THEN activating the the computer is the best bet. I think using the computer to initiate the side op is what calls the enemies in.

  • @ali6ism
    @ali6ism Месяц назад +14

    I play solo normally but it's getting to be to damn frustrating to do anything without getting swarmed by multiple patrols. Theyre getting reinforcements for the reinforcements that came to reinforce the original 3 patrols

    • @BackwardsPancake
      @BackwardsPancake Месяц назад

      Same.
      It's always possible to win if you've mastered the secret art of "just walking away" and apply it whenever you don't have the firepower to kill everything (Since reinforcements will follow you off of objectives and even despawn if you manage to break contact), but this is also sort of a boring way to play the game.

  • @ryanvacation7319
    @ryanvacation7319 Месяц назад +21

    There are times I literally see whole patrols pop into existence from behind me or behind my squad mates lately. Noticed this mostly in the bot missions. It’s pretty crazy. We would be in the middle of a busy firefight and one, two, no three patrols show up usually behind us consecutively out of thin air.

  • @veso5554
    @veso5554 Месяц назад +17

    11:12 check out the homing on those minigun shots while the barrel is pointing straight down into the ground. Seems real fair.

  • @rsiv5156
    @rsiv5156 Месяц назад +68

    I didn’t want to say anything at the risk of sounding whiny, but I play solo and squads almost equally and I’ve been saying since the last patch that it feels like the number of spawns in solo is the exact same as 2, 3, or 4 players. I’m glad to hear someone else say this, and assuming we’re not just imagining things I hope it is just a bug and can be fixed.

    • @ZephyrKitten742
      @ZephyrKitten742 Месяц назад +6

      I thought I was going crazy too, on solo I couldn't turn a corner without a patrol running into me. I guess I'm impressed but not surprised they managed to screw up the patrol spawns, here's to hoping that it doesn't take them 3 months to notice and fix like the DoT bug.

    • @AnInsaneOstrich
      @AnInsaneOstrich Месяц назад +8

      and then you pair that with the facts that all of the enemies are focused on one target and there aren't any other players helping you with their loadouts and stratagems and it just becomes agonising

    • @SuperDdall
      @SuperDdall Месяц назад

      I feel like I remember hearing in one of the more recent patches they changed the solo spawns.

    • @D3adCl0wn
      @D3adCl0wn Месяц назад +5

      @@ZephyrKitten742 Should just tie patrol spawn rates by how many bug holes/bot fabs in the map. So if we clear all, we go back to whatever the default spawn rates were.

    • @ZephyrKitten742
      @ZephyrKitten742 Месяц назад +5

      @AnInsaneOstrich it's something as simple as one player being able to flank a patrol that's bearing down on another player. The more I think about it the fact that they trivialized the value of each player down to simple addition is pretty bewildering.

  • @concurser3397
    @concurser3397 Месяц назад +39

    The grenade pistol or imact can destroy the fabricators by shooting the door IF the door is open
    Edit: Maybe not the grenade pistol since I acually didn't do testing and thought it worked like the imact

    • @NeowMeow
      @NeowMeow Месяц назад +4

      It can also destroy them if you are slightly above ground. You just have to be able to shoot INTO the vent

    • @mysterious___1
      @mysterious___1 Месяц назад +1

      I’ve shot the grenade pistol inside a fabricator when the door is open and it doesn’t blow it up.

    • @NeowMeow
      @NeowMeow Месяц назад +5

      @mysterious___1 it will bug visually and show open when it isnt.

    • @nikmagic8350
      @nikmagic8350 Месяц назад +1

      Visual bug sometimes it open and no bots come out and other times it closed and bots come out, might be a server issue.

    • @earvindinoso7689
      @earvindinoso7689 Месяц назад +1

      ​@@mysterious___1 You have to shoot in when a bot comes out.

  • @LaserTractor
    @LaserTractor Месяц назад +10

    Oh no, he's now slapping automatons from across the map😲

  • @justchilling9886
    @justchilling9886 Месяц назад +22

    Thank you for showing how good the autocannon can be so that the devs can nerf it

    • @robertoro4411
      @robertoro4411 Месяц назад

      The devs are on record saying the autocanon is the gold standard for weapon balancing. We got to stop this narrative, by this point the devs must feel dishearten that all the work they put is just water down to nerf and buff. Funny jabs and warranted criticism is good and all, but I see too often people getting carried away in the hate train. If I was thinking about playing Helldivers and saw the community I would leave thinking this game is horrible, not fun and puzzled by why people still play if it is that bad.

    • @gameplayer42069
      @gameplayer42069 Месяц назад +1

      ​@@robertoro4411it would be nice to see some goodwill from the team, so far only the CEO has dropped a few tweets worth of sympathizing with the players, yet the alexus guy is still being cocky about his balancing. actions speak louder than words, until then no one should be lenient after months of bad patches back to back

    • @robertoro4411
      @robertoro4411 Месяц назад

      @@gameplayer42069 things aren't so black and white. I can't tell or say if the dev in question is cocky, mean spirited or what, but I can tell that just by looking at some of the data mining info, the back end is pretty complex, in fact it is quite a complex game. Yet the devs have managed to make a game so fun that the complexity escapes the players. Therefore i do believe the Alex guys when he said there are oversight issues and it is clear there is. Given all information we know his team is working new weapons, balancing weapons new and old, so if the team working on the enemy design increases the stagger defense it creates slip where guns may feel weaker. Such an 'issue' is born out of each team working to meat deadline, not as a f u to all concusive, slugger and arc thrower players.
      I was a big Eruptor user and the balance did killed the weapon, it is usable, but it is a different weapon and less fun. However, it is undeniable (putting bugs aside) the game overall is in a good spot, when I play a see players rocking different loadouts, much more varied than one month or 2 months ago.
      They have out of nowhere buff the dominator when in the early days people didn't pick, but didn't care for the weapon and the devs tweek it and people love it. They did the same for the blitzer, plasma shotgun and other guns. They have 'nerf' some as well but overall there are more buff on the whole.
      Everyone should chill, spread democracy and let the devs cook. I am sure they have heard our complaints, now I just see people piling on the devs who by all means have delivered a good game and it will get even better. Anyways have a good time spreading freedom!

    • @SKITTLESJ023
      @SKITTLESJ023 Месяц назад

      @@robertoro4411feel disheartened? I’ve seen posts of them talking down to people on the discord multiple times and being mean. Also the balancing guy lied and told us the warbond weapons are all S tier? Devs can’t even clear a 6, and their patterns to the balance change warrant our opinions. Opinions don’t have to be nice. The team is showing cracks, which sucks, but all this is warranted and I hope they lock in and fucking improve.

    • @justchilling9886
      @justchilling9886 Месяц назад

      @@robertoro4411 I wasn’t trying to discredit their hard work but they do that themselves by making terrible balance patches that nerf weapons to much. My fear and the fear of many others is that their will be new powerful weapons that come out that people love and then get nerfed into oblivion creating a negative cycle we’re people feel like they are getting cheated. Also the nerfs haven’t balanced the game they have unbalanced it becuase options are not limited on how to deal with big enimes

  • @RepublicofODLUM
    @RepublicofODLUM Месяц назад +16

    You're correct about patrols dough, they're approximately double the amount from before and the timer on patrol spawns is the same regardless of player count.
    Basically, the only way four players would get 4 times the amount would be if every player was split up and creating their own patrols, which is never the case so 4 player is going to be insanely easier when you have a semi-competent squad that sticks together.
    A smaller channel named "luchs" broke it down, show em some love

    • @andremariaribeirodacunha3695
      @andremariaribeirodacunha3695 Месяц назад

      Holy shit, FINALLY somebody says it like it is!!

    • @Calavane
      @Calavane Месяц назад

      My 4 man prefers splitting into pairs to sweep the map. Games too easy and a walking simulator if you play 4 together.

    • @RepublicofODLUM
      @RepublicofODLUM Месяц назад

      @@Calavane I agree about the game being a bit too easy when you have a half decent squad coordinating, but it's still fun and far from a walking simulator imo, especially certiain missions and planets.
      The game doesn't need to be difficult to be fun though, coordinating with your team and watching out for each other is always a blast.

    • @andremariaribeirodacunha3695
      @andremariaribeirodacunha3695 Месяц назад

      @@RepublicofODLUM On Helldive? It absolutely needs to be hard to be fun.
      If you want fun without hard play a lower difficulty

    • @RepublicofODLUM
      @RepublicofODLUM Месяц назад

      @@andremariaribeirodacunha3695 Thankfully you don't get to dictate what is or isn't fun for me, but if you aren't having fun playing helldive in groups then don't do it?
      Helldive is enough of a challenge to be fun imo and only crosses the line into "easy" when I'm playing with a good group of friends who communicate. If I want something more demanding I just go solo, usually on 7 or 8 with the new patch as 9 feels kind of ridiculous sometimes.

  • @904_nole2
    @904_nole2 Месяц назад +44

    Bile spewers are so stupid. They gotta be the most busted enemy in this game. They said they nerfed the puke but I honestly haven’t noticed it

    • @hawk9mm
      @hawk9mm Месяц назад +20

      They say a lot of things that aren't true, that one is no different.

    • @R0ck3rp00l
      @R0ck3rp00l Месяц назад +5

      Imo hunters are worse. They are faster and can horde you more than biles. They are the worst of both worlds. Agile, can slow you, fast, and dont care if you dive. Atleast if a bile explodes, it takes some bugs with it

    • @Tamachii12
      @Tamachii12 Месяц назад +4

      @@R0ck3rp00l They die to a single shot of a breaker incendiary though... bile spewers ? i used to kil them in one impact grenade now they take like 2-3 to die.

    • @R0ck3rp00l
      @R0ck3rp00l Месяц назад

      @@Tamachii12 i dont have the incendiary since i use an autocannon. Also since they can jump on you, its the chance of being lit on fire due to them meleeing you. Rare but it can happen. My AC lets me kill biles always in 2 - 3 shots. Hunter and Razer Sharp swarm are just no fun

    • @alphatito868
      @alphatito868 Месяц назад

      Pule sometimes sets my Diver on fire and the death msg is "killed by fire" maybe bugged again

  • @hoebloify
    @hoebloify Месяц назад +56

    That person "its not challenging anymore" Also that person - never plays above 7 difficulty.

    • @RichSmithson
      @RichSmithson Месяц назад +6

      90% of the people complaining don’t play above level 7 😂

    • @CreamIc7
      @CreamIc7 Месяц назад

      I play at mostly level 7 and sometimes above but solo is way to hard solo especially on bugs

    • @genericman1966
      @genericman1966 Месяц назад +11

      I find 7 very challenging (because every time I log on, my load out becomes 50% less fun to play)

    • @hoebloify
      @hoebloify Месяц назад +2

      @@RichSmithson i only play 9 because i almost never see toxic people, there are those who are in over their heads, but they play 7-8 because they feel uncomfortable at those stages, but stil want the samples... its very obvious to me if they dont fit at that level, xD

    • @hoebloify
      @hoebloify Месяц назад +2

      @@genericman1966 there is VERY little difference between 7 and 9. likely if you struggle in one you will the other... with 4 people they are all easy. i play with my gf who has no confidence, is scared all the time, and just runs around screaming, following, surviving and resupplying others... but we all do fine and rarely lose.

  • @corneliuslung3259
    @corneliuslung3259 Месяц назад +9

    Im glad to know Im not the only one who forgets that they brought sentry turrets 33:42

  • @IRMentat
    @IRMentat Месяц назад +13

    on bile spewers i have had to TRAIN MYSELF not to dive anywhere near them as they insta-kill you if you so anything except side-step their attacks. Anecdotal observation as well, i have been getting 1-shot by chargers over-running me a lot more of late, maybe it was the non-stop slows, maybe unlucky rag-dolls but i don't feel i was having this issue 2 weeks ago.

    • @after_midnight9592
      @after_midnight9592 Месяц назад

      Bugs became annoying asf lately. It wasn't like this a month ago.

    • @Tamachii12
      @Tamachii12 Месяц назад +3

      That's one of the reasons i can't let impact grenade or autocannon go.. i hate those fucking bastards... they kill me more than any other bug.

    • @scromberprofessionalautist1017
      @scromberprofessionalautist1017 Месяц назад

      The fact the Eruptor no longer 1 shots them makes them even more infuriating.

    • @fresnel149
      @fresnel149 Месяц назад +2

      Going back to bots after the last couple weeks of orders being bug-centered and I feel like the jump pack bots are busted to hell now. If they light off their jump pack, you're as good as dead. If they get near you, you're dead. The best you can hope for is to take them with you, but if they die within a few feet of you, nothing can stop their self destruct from killing you. I had one fall at my feet and I dove directly away from it, it blew up while I was mid-dive and killed me from full health in light medic armor. That cannot be intended, it's flat impossible to survive them now. They used to be a minor nuisance, now suddenly they're the biggest threat on the battlefield, and they come in swarms.

    • @Tamachii12
      @Tamachii12 Месяц назад

      @@fresnel149 Try not to shoot them when they are close because those fucking backpacks explodes and the fire damage they deal is brutal.

  • @ferdithetank7535
    @ferdithetank7535 Месяц назад +3

    9:38 that skynade was actually terrifying, bots be cooking them lately.
    I get that devs want us to engage in combat more so we'd have more opportunities to use our guns, but just spamming patrols non-stop ain't it chief.
    Also medium units being more oppressive than heavies is weird.

  • @Akplayerone907
    @Akplayerone907 Месяц назад +5

    Bile spewers are awful and chargers doing their stationary attack that always one shots you even if they just touch one of your toes while sliding towards you is also getting to be a common annoyance. That and getting lied to by the patch notes is starting to piss me off more than anything, they are really failing at basic communication and there is no excuse for that.

  • @GooiYingChyi
    @GooiYingChyi Месяц назад +7

    Oh dear, we are so going to fail this Major Order. I think they have decided not to give us the AT Mines? Otherwise it would have been already available for everyone at this point. (No more whacky voting-on-major order kind decision making).
    So my calculations are right, 6 hours last time * 4 (quadruple bug) = 24 hours.
    And then you factor in the kill rate, which is 1/5 to 1/10 of bugs. (The time you kill one berserker, you can kill 10 hunters or so). Troopers are more 1:1, but they are not usually spawned more than berserker, light striders and marauders.
    So with lucky, we can complete the MO in 5 days. Or not at all.

  • @Frank-yb2hw
    @Frank-yb2hw Месяц назад +5

    Love the content Dough. I think you're very smart and love hearing the opinions.

  • @kordova2182
    @kordova2182 Месяц назад +24

    You were right! they said on Discord they balance this game on lower difficulties not on 7-9. But they did say they are talking about Test Servers.

  • @veso5554
    @veso5554 Месяц назад +3

    There was some playtest analysis on the reddit that showed they probably fucked up patrols where no matter how many people you have, you're dealing with the 4 person patrol spawn rate of 165 seconds. So, yeah, not only did they implement a braindead change, they bugged it out on top of everything as per usual.

  • @Ifyoucanreadthisgooglebroke
    @Ifyoucanreadthisgooglebroke Месяц назад +5

    Patrol spawning is fixed at 4 player. Someone did some science and posted it two days ago. You simply always get 4 players worth of enemies now.
    And it is funny to me that they said that nonsense about 1/6 vs 1/4, when the original value for a single player was 2/3 of as many enemies as a group of 4 gets anyway. And we knew that one before the change.

    • @SKITTLESJ023
      @SKITTLESJ023 Месяц назад

      Love how they nerf us and buff the enemies in the most boring ways.

  • @mikehunt534
    @mikehunt534 Месяц назад +4

    It feels like they're was some sort of buff to spawn rates across the board. My team regularly completed Helldiver difficulty, but last night and today we're 0-14 and barely completing even a single side objective. We are being completely overran but haven't changed anything...

    • @Rocket_Devastator
      @Rocket_Devastator Месяц назад

      Strange, my teams not had any problems with that, It might just be that your loadouts don’t work well together

    • @BackwardsPancake
      @BackwardsPancake Месяц назад

      A lot of it is down to the planet and the spawn RNG.
      On certain map layouts, enemy pathfinding will be way less efficient, and some of them will get stuck, never despawn, and therefore fill up the enemy cap.

  • @Rysdad1
    @Rysdad1 Месяц назад +7

    I hope when they add traits to helmets they add in some sort of recon ability to one that allows you to better see terrain and enemies for maps like this. There is a ton they could do with helmets to really spice up game interest and plenty of games to take futuristic type inspiration from like battlefront 2

    • @Paradox1012
      @Paradox1012 Месяц назад

      Aprently that's what scout helmets did do, they let out see outlines of enemy's through debris and smoke. While medic helmets let you see people's healthbars above thier heads.They had to cut helmet bonuses because there wasn't enough time.

    • @Fintastrophe21
      @Fintastrophe21 Месяц назад +2

      Helmet idea I'd like to see.
      -See samples from further away
      - see enemy outlined through smoke and spore spew
      - see optional objectives from a further distance
      - know precisely how many shots you have left in a magazine
      - highlight enemy weak points or show enemy HP.

    • @h4xorzist
      @h4xorzist Месяц назад +4

      Tbh I wish they'd make the armor passives a choice, so you are free to take whatever drip you want. While I'd like to see through all the damn fog, I'm not thrilled to lose 3/4 of all helmets to completely useless passives (by comparison).

    • @h4xorzist
      @h4xorzist Месяц назад

      @@Paradox1012 Na, it was never a thing, that was cut on the drawing board early in development.

    • @Paradox1012
      @Paradox1012 Месяц назад

      @@h4xorzist how was it "never a thing" when the CEO said in the discord litterlay yesterday that it was something they wanted to add but couldn't because they had to ship the game?

  • @caleballeman8779
    @caleballeman8779 Месяц назад +3

    27:40 No let the salt flow through you...

  • @waynee6878
    @waynee6878 Месяц назад +1

    What de dawg doin' at the end killed me😂

  • @kewlazzname
    @kewlazzname Месяц назад +3

    @11:25 not just bad postion, terrible position. I agree the turrets should have more HP but you need to place it like at least 30m away from the fight and on high ground. The autocannon sentry can lay down serious damage. Its stupid accurate and can fire from far away.

    • @h4xorzist
      @h4xorzist Месяц назад +2

      Too bad the bots can and will fire back killing it pretty much immediately. Only the mortars can be used reliably against the bots. Even then I like what dough calls larping so all sentries kind of suck because they will shoot and aggro patrols.

  • @kommandantkillcode
    @kommandantkillcode Месяц назад +1

    I'm pretty sure what that person meant about the factory door, is if is open (you can tell because the door space is all red), then you can use the grenade pistol or regular grenades, or any explosive for that matter, to destroy the fabricators.

  • @turnips4375
    @turnips4375 Месяц назад +10

    pretty sure the guys (their youtube is called Luchs) who did the research on patrol mechanics just checked and confirmed that patrols now spawn at the 4-player rate no matter how many players are present in the lobby. @OhDough

  • @ArchonSG1
    @ArchonSG1 Месяц назад +9

    Patrols for solo play is borked.
    It feels like they spawn 4x faster even with Localised Confusion equipped.
    You can see this as a "guestimate" while using the scout armor and pinging a hot spot then watch the radar as patrols spawn one after the other forming a congo line towards you.
    We went from 16.6% to 25% of the mob spawn compared to a 4 man team essentially almost doubling the spawn rate but it feels way more because percentages are weird that way.
    But yes, more mobs, spawning more often.

    • @RDehuvyne
      @RDehuvyne Месяц назад +3

      Localized confusion doesn't effect patrols. It increases the enemy cooldown between bug breaches or bot drops making it longer for them to use those.

    • @ArchonSG1
      @ArchonSG1 Месяц назад +1

      @@RDehuvyne Yeah, I mean, it feels like the Breeches (haven't much bots recently) were borked as well. Meaning increased Spawns + breeches no longer affected by Localised Confusion.
      Someone tested and it seems that regardless of being solo, duo or full group, you are now getting the full spawn as if you dropped as a 4 man team

  • @IRMentat
    @IRMentat Месяц назад +4

    upside, if everyone just plays solo we'll be done by tomorrow.
    I will say,, an inventive use of the AC-turret, i hadn't considered using like that before

  • @miltaire3235
    @miltaire3235 Месяц назад +7

    Anti tank mines sound nice but considering who’s balancing it…….

    • @Aldritch9183
      @Aldritch9183 Месяц назад +4

      I can already see the next patch, 'anti-tank mines were too deadly against tanks, so we reduced their damage.

    • @windsgrace688
      @windsgrace688 Месяц назад

      Honestly, anti-tank mines should be useless... against foot soldiers. But from leaked footage seems like the human-sized enemies tripped them as well. They should ignore human-sized and smaller enemies but one to two-shot a vehicle-sized enemy and maybe take 4 or more to kill a strider because we all know that bile titans will be almost completely immune to them like they are to 90% of the things in the game.

  • @JoeSaidReptiles
    @JoeSaidReptiles Месяц назад +5

    I am sure balancing team dev she/her/purple hair will fix the fun aspect of the anti tank mines.

  • @waldamy
    @waldamy Месяц назад +1

    20:44 not just no weak spot on the Rocket Devastator's backpack, AMR shots may get deflected from it and it takes 5-6 shots from AMR to that backpack to kill.
    I'm assuming it's the most armored part of a Rocket Devastator tbh.

  • @thor8962
    @thor8962 Месяц назад +1

    43:56 I think that it is only counting the different kinds of stratagems used. Resupply + selected 4 + Hellbomb + (Either Reinforce when you die or Eagle Rearming, idk) = 7

  • @joshladner1806
    @joshladner1806 Месяц назад

    you can only shoot/throw something inside the bot fabricators when the door is open or if a bot with a jetpack comes out you can shoot the pack and make it explode

  • @crestfallensunbro6001
    @crestfallensunbro6001 Месяц назад

    the grenade pistol in the door if the fabricator is for when it opens, you can throw and shoot into the inside when the door opens

  • @DapimpBDSD
    @DapimpBDSD Месяц назад +1

    Helldive Bots is ridiculous, i had 4 Hulks, 2 tanks and 6-8 Rocket devastators dropped in, before i could redeploy.
    I wont even mention the eradication missions, where youll have multiple tanks,fab striders and hulks spawned around the map, so you cant even run away lol

  • @M0N573R11
    @M0N573R11 Месяц назад

    would it be to much power to add an additional stratagem slot for defensive/ammo strats only no back packs and get rid of resupply so everyone can bring their own resupply or a shield gen and maybe smokes/ems

  • @Bombsuitsandkilts
    @Bombsuitsandkilts Месяц назад +1

    I've noticed you always throw the sentries into the groups, try throwing them behind or off to the side so it take agro away from you, and the farther it is from them it lives longer and spends less time turning in circles.

  • @willwright2721
    @willwright2721 Месяц назад +1

    you can shoot into the door when it's open with certain weapons. if it's closed i dont think there's anything that penetrate it.

  • @CliveGlitch
    @CliveGlitch Месяц назад +1

    0:08 sick moves brother

  • @itachi2632
    @itachi2632 Месяц назад +1

    Who ever is in charge of weapon balancing needs the Vince McMahon treatment

  • @unimaginablycrispyporkhock
    @unimaginablycrispyporkhock Месяц назад +3

    you shouldn't be able to get rid of illegal broadcast tower with one AC shot, buffing that to require 2 AT shots immediately!

  • @lperez3000
    @lperez3000 Месяц назад +1

    43:48 the strategem count only counts for each unique strategem you've used at least once. As host you can always "beat" your teammates because only the host can call in an SOS beacon.

  • @codyblackwell5489
    @codyblackwell5489 Месяц назад +3

    9:09 you most certainly can use the grenade pistol of bot factories. It's just a pain in the ass to line it up

    • @OhDough
      @OhDough  Месяц назад

      I meant on the door.

    • @codyblackwell5489
      @codyblackwell5489 Месяц назад

      @@OhDough nvm they are indeed charlatans

    • @dkopva5273
      @dkopva5273 Месяц назад

      @@OhDough while I do believe people would mess with you, what gets me is that you shot it when the door was closed. It probably works but the door has to open first, you can do the same with impact grenades.

    • @dkopva5273
      @dkopva5273 Месяц назад

      @@codyblackwell5489 no you have to let the door be open first before you shoot into it. He was in the zone and fired at a closed door

  • @lukemehalick370
    @lukemehalick370 Месяц назад +1

    What are we supposed to do with the extra 2 days?

  • @jonathanandresrosarioclaud4866
    @jonathanandresrosarioclaud4866 Месяц назад

    i’m a little late but if you destroy the factory next to the stratagem jammer, you can take the jammer out and the factory all at once. Idk if it’s a PS5 glitch or anything, but for me it works.
    Remember, destroy the factory (or fabricator idk), and the stratagem jammer explodes too.
    ALSO, as mentioned, it works if its next to it.

  • @DanteX3M
    @DanteX3M Месяц назад

    9:39 dat calculated nade, lul :D

  • @Grchman
    @Grchman Месяц назад

    You can shoot the grenade pistol into fabricators. It's tricky because the explosion needs to touch the sweet spot so the angle you shoot at it matters

  • @secdup2510
    @secdup2510 Месяц назад

    If the door is open after releasing a bot you can get a grenade in but i usually just get it bouncing off the bot spawning out of the doorway so it easier to aim for the vents.

  • @user-yv1bf4rx7r
    @user-yv1bf4rx7r Месяц назад

    Have you tried the Diligence Counter Sniper lately? It’s great at picking off devastators

  • @RDehuvyne
    @RDehuvyne Месяц назад +2

    Patrol spawns in solo seem really bugged. Been near the edge of the map trying to clear an objective and I would wipe out a patrol and there would immediately be another patrol approaching from the same direction. Went through about 10 patrols in 5 minutes before I just gave up on the objective (SEAF artillery).

    • @ali6ism
      @ali6ism Месяц назад

      Thats exactly where they always get me, its always the arty locations that spawn infinite patrols. I dont even want to try to do them anymore solo

  • @TheReykjavik
    @TheReykjavik Месяц назад

    I have no ragrets about going for the pocket cluster first, I run that all the time now (on low difficulties, I play 7 for a moderate challenge, 4 or 5 for chilling which is when I often bring the airburst launcher). Now that it doesn't detonate on every little object, I typically only kill myself once or twice a mission with it, and kill allies even less than that. And being able to just wipe every light bot in a patrol, to sometimes wipe every bot at a light or even medium base is just so much fun. And it is good against bot drops too.
    But I still want to get the anti tank mines.
    Oh, and Arrowhead, if you are reading this comment, the airburst rocket launcher is super underpowered, literally useless, needs a buff if anything (please don't nerf my fun).

  • @k7gixxer1000
    @k7gixxer1000 Месяц назад +2

    A helmet with night vision you can toggle on and off would be nice.

  • @rRekano
    @rRekano Месяц назад +1

    @OhDough Thank you, couse you love it. Me too

  • @denyzn6517
    @denyzn6517 Месяц назад

    For killing the factory by shooting into the door, it has to be open. Like after the robots get pooped out it stays open for a bit.

  • @NoerLuin
    @NoerLuin Месяц назад +1

    The automatons glitch through rocks like mad. I even have had a factory strider sit inside the one of the walls of the rocket evac mission.
    Today I also had the evac shuttle not work, you could walk into it but nothing happened and you glitched out of it. How does a bug like that even exist.

  • @se2203
    @se2203 Месяц назад

    How do you get that helmet to be full gray with no yellow stripes? Looks clean

  • @Bombsuitsandkilts
    @Bombsuitsandkilts Месяц назад +1

    You can only shoot in the factory door when it is open for robots to come out.

  • @Karpata1
    @Karpata1 Месяц назад +2

    Saw a video the other day of someone testing the new patrol spawns and it's exactly 2:45 between patrols by default now regardless of group size

    • @Cool_Hand_Luchs
      @Cool_Hand_Luchs Месяц назад

      That's only at level 4 bots, which was just the example given. The patrols spawn at different times at different levels, but now they just use whatever the 4 player spawn time for that difficulty is instead of scaling with player count.

  • @aldoparziale5669
    @aldoparziale5669 Месяц назад

    Your best chance with sentrys is to throw them back behind you away from enemies then make your way towards said sentry leading the enemies to it so it has space and time to start blasting before enemies have chance to hit it, another option is to spot the enemy first, say at an objective and throw down your sentry before any of them are aggro so they are surprised by sentry blasting them before even know you're there

  • @Sigmand0
    @Sigmand0 Месяц назад +2

    Here’s a little trick I learned in the Stan. Since you mentioned they’re hard to mitigate, I found my favorite load out for dealing with spewers. New Pummeler SMG stunlocks them. Throw an impact incendiary grenade, and keep them concussed so they sit and cook in the flames. I carry the guard dog rover for an added kick and they go down quick and easy. I love this strategy for dealing with spewers. I wear light armor with engineering so I can carry two extra ‘nades. I’ll never fear spewers again… at least till the devs balance the fun out of the pummeler.

    • @Sigmand0
      @Sigmand0 Месяц назад +1

      Oh, and you don’t have to auto fire the whole time. A shot or two every few seconds keeps them stuck to the spot. I’ve held back 4-5 at a time just by alternating between them, giving each a little pummel love turn. It’s extremely efficient!

    • @GeeNo_
      @GeeNo_ Месяц назад

      Why use the incendiary impacts when the normal ones one shot them?

  • @matthewmendoza1366
    @matthewmendoza1366 Месяц назад +1

    I knew I wasn't crazy, after playing bug games solo I was wondering why I was getting so many patrols. I would end games with 700+ bugs killed and that just seems excessive for solo.

  • @auireming8905
    @auireming8905 Месяц назад

    I have a theory, if you drop solo bugs on the supercolony, u get bug breach on the edge of map where there's not a single bug at all.
    On 4s, you don't even get bug breach until there's 2 patrols, except the first 2 encounters.
    I think they placed the spawns of a squad to solo, forgot that, and add another 50% of that spawns to solo.

  • @SeudXe
    @SeudXe Месяц назад +1

    When or if helldivers 2 dies ill still watch you OhDough I love everything about you

  • @frgtthename
    @frgtthename Месяц назад

    grenade pistol actually CAN destroy fabricators but its pretty hard to aim it just right. usually i stand close to it as if i want to use an impact grenade and aim it just like the autocannon, just at the edge of red light. it should then be just above the bottom edge of the vent and blast will destroy it. Try it a few times till you get used to the positioning, i too thought it is not possible but after many tests, alterations in aiming and distance i can consistently destroy them with it.

  • @Aelkatraz1
    @Aelkatraz1 Месяц назад +2

    Don't put the turrets in the middle of a enemy swarm... put it before going inside a POI or before a patrol gets to you so it has time to aim and shoot from a distance. I use the auto cannon sentry alot to kill chargers. Works great for me.

    • @fresnel149
      @fresnel149 Месяц назад

      Yeah, you gotta treat it like a sniper sentry. Autocannon sentry is bonkers if you give it a good sight line, it'll wipe Hulks from halfway across the map.

    • @BackwardsPancake
      @BackwardsPancake Месяц назад

      @@fresnel149 This applies to basically every sentry, especially against bots. At close ranges they will be melted instantly.

  • @CorwinTheOneAndOnly
    @CorwinTheOneAndOnly Месяц назад

    Some testing was done on patrol spawn rates and was found that yeah there's just something wrong. Everyone regardless of playercount is getting patrols at the same rate, which is what is *hopefully* the 4 player rate because I can't imagine the current rate getting even worse...

  • @pseudocoffee4829
    @pseudocoffee4829 Месяц назад

    I once got a mission with 2 airship factories, got close to call a hellbomb on them, just to find out they are in range of a strategem jammer, went to jammer hoping to easily destroy it by shooting the bot fabricator near it, nope, the fabricator is just far enough to not blow up the jammer.

  • @padawanjon6441
    @padawanjon6441 Месяц назад

    You can blow up a fabricator door to destroy it, however, the doors have an actually be open and not just lit up. A glowing fabricator door does not mean an open door.
    I would only recommend learning how to tell the difference if you use impacts and have no other easy way of destroying a fab. The timing for when the door is open and when bots come out and block the explosion is pretty tight.

    • @jooot_6850
      @jooot_6850 Месяц назад

      Grenade pistol CANNOT kill factories even with their door open.

  • @Mel_Brosky
    @Mel_Brosky Месяц назад +1

    Nice work Dough. ❤

  • @ghouishfouiyshf
    @ghouishfouiyshf Месяц назад +5

    09:10 works if you shoot into it when the doors are open briefly after enemies have spawned

    • @OhDough
      @OhDough  Месяц назад +3

      The doors were open. The light just wasn't on

    • @mysterious___1
      @mysterious___1 Месяц назад +2

      I’ve shot the grenade pistol inside the fabricator when the door is open and it doesn’t blow it up.

    • @MakingPancakes
      @MakingPancakes Месяц назад

      Me when I lie

    • @ghouishfouiyshf
      @ghouishfouiyshf Месяц назад

      @@OhDough ruclips.net/video/MPv-Alh3HeE/видео.html

    • @ghouishfouiyshf
      @ghouishfouiyshf Месяц назад

      proof: ruclips.net/video/MPv-Alh3HeE/видео.html

  • @OftenCensored
    @OftenCensored Месяц назад +1

    To clarify an opinion that I expressed on one of your previous videos, I was not suggesting that you lower the difficulty because it was too hard. I was suggesting trying lower difficulties because you might have more fun. The basis for this is that I have more fun on lower difficulties.

  • @roiledred
    @roiledred Месяц назад +1

    I would posit that the positivity is positively positive.

  • @mistborn5097
    @mistborn5097 Месяц назад

    I rarely, rarely find that the largest enemy in a game is the deadliest. Usually it’s the medium enemies that either hit hard (hunters), have some unique mechanic compared to others (spewers, shield devs) or are just flat out stronger than some heavies because of their spawn rates.

  • @davidengel5840
    @davidengel5840 Месяц назад +1

    bile spewers are the most annoying mob in the game to me. not only for their spewing attack, but their whole bodies (including their "weak" spot because that totally makes sense) is resistant to damage so you have to waste grenades or too much ammo just to take them out and they spawn so frequently. and then in all of arrowhead's wisdom they decided "hey, lets add another variant thats ARMORED as well"

  • @jakestakes9075
    @jakestakes9075 Месяц назад

    You can use grenades to destroy fabricators through the door at the 9ish minute mark. The door just has to be open to do so.

  • @GeeNo_
    @GeeNo_ Месяц назад

    Hey Dough, like your takes and enjoy the gameplay from time to time. I know it is a bit annoying but on dark worlds like these would you mind leaving your flashlight on all the time? Would help make it easier to watch with RUclips compression+darkness.

  • @MFoRMiLLeR
    @MFoRMiLLeR Месяц назад

    I'm actually so glad we got bot missions. I wanted to liberate the planets so bad because we only had to liberate like one planet per sector for ages but we had bug orders so there was never enough people to liberate those planets. Hoping we can push the sectors back with this order

  • @keithstone8693
    @keithstone8693 Месяц назад +1

    Do not overestimate ourselves, Helldivers.
    We completed the 2-Billion Bug Major Order in record time, due to a number of factors stacked in our favor -
    1. There are far, far more Bug Divers over Bot Divers, unfortunately. Super Earth Propaganda only works so well when we have cowards in our midst, too afraid to face the clankERS on the Western Front.
    2. It is far, far easier to get Bug Kills in bulk over Bot Kills. Most Helldivers can Average Bug Kills in the multi-hundreds on many Bug Missions. Such numbers are rather infeasible for bots, and goes against most strategies when dealing with them (i.e., hit & run, and guerilla warfare)
    3. (Possibly the most impactful), Super Earth's intelligence severely overreported the number of Bugs our Divers killed during the last 2-Billion order, by at least 300%. Our 4-Man Fireteams were getting 1/4th the number of Bug Kills than what were actually reported. The 2 Billion in 12 hours was actually closer to 500 million.. which is in no way bad..
    But not anywhere close to the target kill count.
    With these variables in mind, we can expect Bot Kills to take at LEAST 4 days to complete. But do not be dissuaded. Complete your Operations and we will surely prevail.

  • @mik0z474
    @mik0z474 Месяц назад +2

    thats what im saying bro, Bile spewer can literally water bend mid air and aimbot you.

  • @provicate4334
    @provicate4334 Месяц назад +1

    Yea the spewers are my number 1 fear next to Hunters/stalkers. I swear I am dead before the first acid hits me.

  • @dashuskington
    @dashuskington Месяц назад

    For autocannon sentry i feel like you really gotta be deliberate with placement, find a nice point of fire and throw it while facing what you wanna shoot at, itll always pop up facing the direction thrown. 9/10 times i yeet it at a random spot it lands by trash and kills itelf with the splash damage 😥

  • @mackjones7688
    @mackjones7688 Месяц назад

    I can't even count how many times I dove last second to avoid a bile spewer's bile and it came out of their mouth at a 90 degree angle and took me out mid air. The spewers are dead silent, super fast for their size and numerous. Since the changes. I have been overwhelmed by hunters. I fear them the most and they surround you asap and they can take 5/6ths of your hp in ONE attack. The toung whip hasn't disarmed me in a long time. But I had the tounge attack take my primary weapon. I am not lying either. I had to go find a new primary weapon and there is no way to accidently drop your assault rifle. Accidently picking up someone else's rifle replaces yours. Mine was GONE. I only had a pistol and grenades. I have died more to hunters and rocket scouts than any other enemy type. The scouts were sniping me through bullet proof vegetation. They snipe you through fences with their rockets. It's rediculous. The hunters always seem to box you in. As soon as you get slowed and lose your stamina. You're dead! Land back in on high terrain to try to clear the mob and grab your support gear? They jump and climb up and kill you on elevations that even a bile titan can't get you on.
    Nowhere is safe. Oh you killed the patrol that killed you, which was still hanging around kicking your corpse? Well now all the neighboring patrols and bugs know exactly where you are and they keep calling in breaches faster than you as a single player clear them or even run away! With light armor, and the stamina booster! Combine that with enemies that hide underground to ambush at points of interest and random hunters hiding everywhere and come from each direction? There is no hope of winning.
    For context, I am a lvl 80 Commander with over 111k kills to my name. I am forced to solo play more than group play. Soloing is how I play 95% of the time. Not always by choice. So I feel these changes. I have over 700 missions under my belt. Disconnecting hosts and teammates is frequently how I end up solo. I experience this issue around 7 times per night. So let's say I run 10 missions. 7 of those will experience a crash or disconnection. If I time out. I magically end up back on my ship. I just poof out of battle and I am standing on my bridge. 20-37 minutes of playtime lost. No rewards. I looked at my data and I have crashed roughly 230 times since the game launched. That's just the crashes that impacted my stats. I have had more than that. Game is still not fixed.

  • @Wip3ou7
    @Wip3ou7 Месяц назад

    Starting to actually like the Pummeler a lot... its pretty excellent vs Meatsaws and Rocket Devastators. Pair with ballistic shield and amr/rail and 2 strikes... ez

  • @daethbane
    @daethbane Месяц назад

    I don't understand why the normal breaker handles like aiming a fridge on a dolly but the incendiary snaps to like Legally Blonds "Bend and Snap".

  • @garonlusk8428
    @garonlusk8428 Месяц назад

    Because of the patrol change not working correctly, would you say that diff 7 solo now is what solo diff 9 was back then? Or at least 8?

    • @OhDough
      @OhDough  Месяц назад +1

      6 would be my guess, it's apparently a 1/3'd increase in patrol spawn timing regardless of group size and we're getting more patrols on top of that

    • @garonlusk8428
      @garonlusk8428 Месяц назад

      @@OhDough Oh perfect lol. I think Ill just stick with 7 and maybe 8 if im feeling spicy until it gets fixed.

  • @jarlhenrik
    @jarlhenrik Месяц назад

    Haven't asked this before, but where'd the helmet that OhDough is using from? It's neither DLC nor warbonds as I have every reward myself..

    • @jaredhutchison
      @jaredhutchison Месяц назад +1

      I believe it was part of a preorder armour kit.

  • @Anhelitus
    @Anhelitus Месяц назад

    What is your mouse sensitivity?

  • @Partiallyinteresting410
    @Partiallyinteresting410 Месяц назад

    I there is a dialogue volume slider which probably shuts up Mr. “warning, you are in range of enemy artillery” although I cannot confirm, might be worth a try

  • @Bober077
    @Bober077 Месяц назад

    Helldivers one is great game (I was on the left bottom corner of the galaxy map last time I checked). Most important thing - to buy a full game with all DLC.