Dude. Thank you for making this series. One small feedback is that you can show the entire code while you're typing it out so noobs like me will know what's happening. I like this way too because looking on the bright side, it will push me more to play around and try out more myself. One example which got me thinking was how you brought in torch. Was it a simply in main.lua? One way which I thought of is to make a class called interactables and have a type variable which will define if it is torch or a switch or whatever. Make #if region(is it possible?) if animation exists for the interactable passing the bool is animated in the condition. Anyway Please keep making more of these. Keep the fire burning 🔥🔥🔥
Awesome! Keep up the high quality video for löve
Dude. Thank you for making this series. One small feedback is that you can show the entire code while you're typing it out so noobs like me will know what's happening. I like this way too because looking on the bright side, it will push me more to play around and try out more myself. One example which got me thinking was how you brought in torch. Was it a simply in main.lua? One way which I thought of is to make a class called interactables and have a type variable which will define if it is torch or a switch or whatever. Make #if region(is it possible?) if animation exists for the interactable passing the bool is animated in the condition. Anyway Please keep making more of these. Keep the fire burning 🔥🔥🔥
Just found this, so simple and easy to understand, love it!
Thank you!
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