I’m Prototyping An Island War Strategy Game

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  • Опубликовано: 8 янв 2025

Комментарии •

  • @ThomasStewartDev
    @ThomasStewartDev  Месяц назад +2

    Keep in mind that the prototype demo is super rough, so don't expect it to be polished or balanced. It's more about getting a feel for the game could turn into.
    Also, I've been notified of a bug where - the longer you wait to hit the "fight" button, the more enemies will rush your base. So don't stall for long if you don't want to get obliterated haha

  • @ZarnotRo
    @ZarnotRo Месяц назад +20

    this seems like the winner, gj Thomas.

  • @RohanDaDev
    @RohanDaDev Месяц назад +6

    Some ideas:
    Neutral monsters. Sort of like jungle creeps in LoL or what have you. Some option for players to get resources not through defeating enemies directly.
    Enemy Kings. Fighting a tower doesn't feel as cool as defeating a boss of some sort, some additional threat you have to overcome to actually attack an enemy vs defending from it. As it seems as if defense = attack atm.
    Travelling merchants. You could have merchants come in time-gated fashion to have options for the player to trade.
    Roguelike? You could possibly make this into a roguelike, considering the amount of variety that could be added to this.
    THIS is the best prototype!

  • @moonstar_connor
    @moonstar_connor Месяц назад +6

    Yes, this looks so cool! Absolutely loved Bad North, really excited to play the demo, seems like a super promising concept!

  • @rileylass1109
    @rileylass1109 Месяц назад +3

    Great game concept! I think I'd like to see the defeated islands stay as part of your island, or there's a gameplay decision to determine whether you keep an island that attacked you (because it had a special terrain or unit feature) or sink the attached island once it's defeated and claim an island building piece.
    You're a big inspiration! 👏

  • @fisheymug4400
    @fisheymug4400 Месяц назад +1

    So I have to say, I see lots of vids and ads for indie games that look great, but I never feel like I want to play. But this, this has stayed with me. I want to play this. Definitely on to something here. Awesome work!

  • @JoeTheis
    @JoeTheis Месяц назад

    Seems like a good direction to explore!
    Maybe keep the bridge building as a special "engineer" unit the player can choose (or pass on) over other units. Then it's a sort of tradeoff between the strategic utility of terrain manipulation and the raw power of dedicated combat units. Some situations will call for one vs the other.

  • @CiderMillGameDev
    @CiderMillGameDev Месяц назад

    Hey Thomas, I’ve been following you for a while now but this is the first time I’ve felt very compelled to leave a comment: I really think this is a GREAT prototype to pursue, I’d certainly be eager to pay for a more flushed out version of this! I love the idea of conquest + floating islands. Very excited to see what the future holds for this prototype! Great work, and keep going!

  • @bluzenkk
    @bluzenkk Месяц назад

    the enemy island idea sounds great. but one thing i like RTS is the formation system that makes player to feel like a general/commander.
    with the bridge and island setting that you have, i feel like the space to manuever is limited, hence decrease the variety of tactics choices avaliable to the player.

  • @GoldenCharacterDesign
    @GoldenCharacterDesign Месяц назад

    "VMAGTWIHMSMPSHBFOPSHCLAMTPTB". I just swapped out the T for Thomas with a V for Vail as you could have totally been talking about me (17 concepts at some stage of dev). I think we could start a support group, or a new movement. Anyway, I really like this Island War prototype. This concept is definitely more up my alley, as it appears to be a simplified 4x game. Can't wait to see where you go from here.

  • @Mistereee
    @Mistereee Месяц назад

    This is a great idea, it’s like tower defense, real time strategy and tetris mixed together

  • @markhayward1306
    @markhayward1306 Месяц назад

    I think the prototype is great! I would certainly enjoy the polished version!
    The way the defeated island sinks with my guys still on it makes me panic slightly every time haha. I'd assume you would change that as development continues.

  • @dimokol
    @dimokol Месяц назад

    For me personally this is the most interesting prototype that makes more sense working on (after releasing bridges and docks and already having that good foundation). I like your initial idea and it indeed promotes the risk vs reward excitement. In a way it reminds me of polytopia as well (excelent strategy game check it out for inspiration if you don't know it) which I really like! Cheers!

  • @3DPrinterAcademy
    @3DPrinterAcademy Месяц назад

    Can you make a video comparing all three?

  • @Antantic_
    @Antantic_ Месяц назад +1

    Nice work Thomas! And I just start making minimalist space shooter 🙃

  • @GuatekeFrankie
    @GuatekeFrankie Месяц назад

    It's awesome to see you working on a new prototype! You're an example of constancy and perseverance Thomas, keep it up🤙🏼🙌🏼

  • @Aldeonmoriak
    @Aldeonmoriak Месяц назад +2

    I love how the arrows follow the enemies and always hit them 😋

  • @TechC68
    @TechC68 Месяц назад +1

    W prototype, I really think that as long as it continues to have a unique game loop, this is definitely the winner

  • @IndieGameClinic
    @IndieGameClinic Месяц назад

    This looks pretty great. I love Bad North, and I remember this single-row-RTS kind of games used to do well on Flash - which means its kind of already a proven concept. The way it branches out really feels like it adds something; sort of Bed Wars vibes.
    I really like the Tetrimino-style land additions too, especially if there is some way of using the land to block projectiles and so on.

    • @IndieGameClinic
      @IndieGameClinic Месяц назад

      Actually, the more I look at this, the more I think that Bad Wars (on the various platforms it's been made of) would be a good place to look for proven concepts for this.

  • @muza-productions
    @muza-productions Месяц назад

    I like discovering game dev channels at the perfect time like this. Just swoop in and enjoy the demo.

  • @that.dawson
    @that.dawson Месяц назад +1

    This game looks fun! I'll check it out this afternoon!

  • @Draekdude
    @Draekdude Месяц назад

    Love these videos. I’ll try to check this out. I just started a one week group game jam, so no promises! Hehe

  • @alexanderzaugg4484
    @alexanderzaugg4484 Месяц назад +1

    This wins for me. I'm biased toward strategy games. I've been playing a bunch of diplomacy is not an option lately.
    I've always wanted a smaller tactical game that's like bad north but less tower defense and more of an RTS feel

  • @a6gittiworld
    @a6gittiworld Месяц назад

    That bug when archers shoots homans - sounds like a great way to "jump" over tall enemy walls/objects

  • @homeygdoggydogg
    @homeygdoggydogg Месяц назад

    This looks great. I wonder instead if the enemy base sinking, you can take over the base.

  • @luckeepacket
    @luckeepacket Месяц назад

    From a bird's eye view. It feels like it's difficult seeing who is fighting who.
    Could be cool to differentiate friendly units from enemy units with different health bar colours. I see the health bars way before the different tunic colours from far away.

  • @StreetSurfersAlex
    @StreetSurfersAlex Месяц назад +1

    I'll definetely gonna give this a try and will give feedback!

  • @moshecristel
    @moshecristel Месяц назад +1

    This is my favorite for sure!

  • @h3sniperman
    @h3sniperman Месяц назад

    I am very interested in the ships ccg as I just love those types of games but there's no doubt that this idea is the one with the most legs. It's an original concept with satisfying mechanics. It has tons of work put into the base of the game already too. If executed well I think this has the highest ceiling of the three by far. There are so many different cool mechanics you expand this with. I think it has a ton of potential.

  • @YawningCatGames
    @YawningCatGames Месяц назад

    This definitely sounds like the best of the three to me, although I did like the name for the first one, and the art for the second.
    I have been thinking about an old PS3 game called "Fat Princess" on and off lately. That game had some interesting mechanics not often seen in other games. Might be a good source of inspiration.

  • @PyroPhysicsGames
    @PyroPhysicsGames Месяц назад

    I feel this is solid idea! Can't wait to see how it progresses

  • @emberwulfz6948
    @emberwulfz6948 Месяц назад

    While this seems like your best prototype yet, this as a competitive multiplayer game sounds way more exciting to me. Lots more effort for you, but just an idea if you have the resources :)

  • @Squiffel
    @Squiffel Месяц назад

    Should make the islands look like the floating structures of WaterWorld (movie) so when they float over and expand it feels more realistic.

  • @YuliyanValchev
    @YuliyanValchev Месяц назад

    Archers shooting archers could be a feature lol, if they run out of arrows and this is their last possible way to fight. Prototype looks nice!

  • @adamprokop
    @adamprokop Месяц назад

    Go with this one. Reusing previous work is smart

  • @FrogKin9
    @FrogKin9 Месяц назад

    Nice, like that too. This or the cave one. Depends on which of the potential gameplay you implement.

  • @bigtonybarrett
    @bigtonybarrett Месяц назад

    Looks great so far! How much time do you think you spent on this prototype?

  • @dreamleaf6784
    @dreamleaf6784 Месяц назад

    Out of your three prototypes. I like this the most. Idea: change the islands to battleships and the soldiers to pirates. Then islands floating out of no where and sinking makes more sense. And it would be a warship defence game. Maybe you could use the name warship in the title. Good luck

    • @dreamleaf6784
      @dreamleaf6784 Месяц назад

      This is also a mashup idea from the battle ship game and this game.

    • @dreamleaf6784
      @dreamleaf6784 Месяц назад

      I think we all have learned that you really like archery

  • @captainnoyaux
    @captainnoyaux Месяц назад

    on windows the back button doesn't work when you go in the options.
    It looks like a super fun game and it's already well polished !

  • @samph22
    @samph22 Месяц назад

    Sounds great!

  • @godril90
    @godril90 Месяц назад +2

    probably the safest idea, steam gamers love this genre, just look at the Jonas' game. The mechanic to slowly build your island is neat and probably can be explored further

  • @RileyReilly
    @RileyReilly Месяц назад

    its a winner, kept wanting to play another round and liked having to leave some behind to guard while others went out to attack. lots of scope for mechanics and game modes. could even do a clash of clans style pvp mode so that you have to build your island with both defense and offence in mind

  • @blasgg2252
    @blasgg2252 Месяц назад

    I'm voting for this one, it's already perfect

  • @cj2dabj
    @cj2dabj Месяц назад +2

    I killed my own tower

  • @the0neskater
    @the0neskater Месяц назад

    Honestly there's a million new tower defence games coming out at the moment, will be hard to make this feel unique and good enough to compete
    Seems ok potential wise though, good luck!

  • @indieApocalipse
    @indieApocalipse Месяц назад

    definitivamente este es el ganador!!

  • @timmygilbert4102
    @timmygilbert4102 Месяц назад

    Bro woke up and choose violence, literally 😮

  • @isto_inc
    @isto_inc Месяц назад

    VIOLENCE

  • @cirusMEDIA
    @cirusMEDIA Месяц назад

    I can already see that this one is the winner!!!!! ...lots of money to be made, hopefully.

  • @Toporshik
    @Toporshik Месяц назад

    Thematically they should be *flying* islands

  • @threeleavesgames2092
    @threeleavesgames2092 Месяц назад

    i have the same desk lamp, on your desk

  • @MaximumAxiom
    @MaximumAxiom Месяц назад

    It kind of reminds me of footman frenzy from wc3, maybe you should lean into that

  • @HCGxreaver
    @HCGxreaver Месяц назад

    This game looks great!

  • @KotieDev
    @KotieDev Месяц назад

    This one looks super good :D

  • @stray1239
    @stray1239 Месяц назад +2

    the last game was pretty good, but...
    *VIOLENCE*

  • @stefan.trasca
    @stefan.trasca Месяц назад

    To me the mechanic where new islands come into view takes me out of the immersion. That also makes it that bridges are a must and it all becomes about some straight lines between big tetris blocks.
    I'm not sure how hard it would be rather than bringing islands into view, to have some sort of progressive disclosure behind the fog of war. Have more mainland with different paths and verticality and than bridges that would be less common than right now would be an important strategic aspect that is maybe more exposed but faster to get places.

  • @zZMazeZz
    @zZMazeZz Месяц назад

    This prototype is definitely a winner.

  • @jaafarbarek2706
    @jaafarbarek2706 Месяц назад

    I speak for everyone when I say, we need a tutorial of how to build this :(

  • @dockaych
    @dockaych Месяц назад +2

    Definitely the lowest risk of all three prototypes.
    It feels like you could focus on something unique about this game vs other games. Perhaps double down on archery? This has the potential to have too many features but nothing remarkable, so be careful with getting lost in RTS features.

  • @harsimarjitsingh8270
    @harsimarjitsingh8270 Месяц назад

    W