3D Animation - Mixamo Motion Capture to Maya to Marvelous Designer Cloth Simulation
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- Опубликовано: 11 сен 2024
- This is the process I used to import and attach a Mixamo animation to an Advanced Skeleton rig, then exporing that animation to Marvelous Designer and running a cloth simulation and exporting it back into Maya.
This is by far the most well explained retargeting, cloth simulation video I've watched this year
EXCELLENT tutorial. Precisely what I needed. Thanks so much, Alex!
dude your background sound is top notch...very relaxing makes it easy to follow the tutorial...great tut by the way
Love this!
I love this tutorial ! Very well explained and on point! Thanks!
Changing from "frame stepping" to "real time" will be a better way to fix the sped up animations rather than time wrapping the entire sequence, thanks for clarifying the scaling though, always an issue while working with multiple softwares.
incredible...this tutorial very good. thanks for this .
Great help thanks!
nice one, clean and clear :)
the clothes dont simulate on the avatar anymore after i import it as alembic. and a fitting sheet passes right through the character. any idea why?
Thanks, for the detailed Video,
hey! how we bring multiple animations from mixamo to maya with your method
great! but if we have a lot of scenes with this character we need to do with all of those animations like this?
For me when I import back to maya the timing is really off dose anyone had the same problem?
Please make MD tutorial series.
hey man i have a problem with looping the fabric animation on my charachter how did you do the looping?
You can turn looping in in the Alembic attributes in Maya, set Cycle Type to Loop
Some times sewing lines are getting low amount