THE LARGEST WARFRAME REWORK EVER!? | Devstream

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  • Опубликовано: 27 май 2024
  • There is almost no system I can think of that changes as much as this will
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Комментарии • 455

  • @DisProveMeWrong
    @DisProveMeWrong Месяц назад +741

    Pablo out here making Warframe 2

    • @fohz0710
      @fohz0710 Месяц назад +24

      He cooking fr

    • @Caligula138
      @Caligula138 Месяц назад +1

      😂😂😂

    • @v1k37
      @v1k37 Месяц назад +43

      Since steve left, he is cooking and cooking very well

    • @myramedchan4775
      @myramedchan4775 Месяц назад +19

      It's more like watframe 6 at this point xD there have been a number of huge game changing updates. (Parcour, relics, steel path to name a few)

    • @TheBiggestMoronYouKnow
      @TheBiggestMoronYouKnow Месяц назад +7

      You can see he saved it from Steve 😅
      The game was only fun because cause of his sweet face

  • @Goodheartless
    @Goodheartless Месяц назад +506

    Hahaha Qorvex and Dagath getting augments before Caliban.
    It hurts

    • @Suzemebachi3732
      @Suzemebachi3732 Месяц назад +93

      At this point i think hes getting the rework rn. In one of the dev shorts Reb states that a warframe is in the works of getting reworked. No guarantees but damn

    • @zombislayer42
      @zombislayer42 Месяц назад +45

      I mean shouldn’t this for sure mean he’s getting a rework? U should be happy they aren’t trying to bandaid him with a augment and never buff him

    • @yamnbam4346
      @yamnbam4346 Месяц назад

      @@Suzemebachi3732which short? The most recent one or the one before that?

    • @thatonepenguinperson618
      @thatonepenguinperson618 Месяц назад

      ​@@yamnbam4346dev short 8

    • @thatonepenguinperson618
      @thatonepenguinperson618 Месяц назад +47

      ​@@zombislayer42this is the best way to look at it. When you're in Caliban's position, you don't ask for bandaids, you ask for first aid.

  • @eris902
    @eris902 Месяц назад +425

    Welcome to damage 5.0 Tenno
    Also, I love that they are focusing on buffing weak options instead of nerfing the current meta

    • @TheBiggestMoronYouKnow
      @TheBiggestMoronYouKnow Месяц назад +22

      After Steve left the mentality definitely shifted to a “pro-fun” mentality

    • @rainingpizza6586
      @rainingpizza6586 Месяц назад +42

      The mentality shift since then is definitely noticeable, and appreciated. I think there was a group of people who really did want to continue creating in the spirit of what Warframe is. And it was beginning to show in the game development that another group was just really emotionally ready to make something entirely different. So eventually the obvious choice was made to just let everyone work on what they wanted to do. I genuinely hope Soulframe is going to be a great game.

    • @miro-kfbeatassociate3538
      @miro-kfbeatassociate3538 Месяц назад +7

      Nope, increasing health and lowering armor is a severe nerf to slash procs.

    • @drkillbrew6387
      @drkillbrew6387 Месяц назад +26

      ​@@miro-kfbeatassociate3538 which should be fine. Slash procs can get up to ridiculous numbers, and a boost to base health probably won't slow them down.

    • @jonahbrown5669
      @jonahbrown5669 Месяц назад +23

      ​@@miro-kfbeatassociate3538 Slash will still be one of if not the strongest status effect.

  • @Supaawesomeification
    @Supaawesomeification Месяц назад +259

    The faction resistances is a really elegant solution and replacement… because anyone who even cares about the differences between the flesh/armor/etc types only used factions as a general difference anyway

    • @redfiend8746
      @redfiend8746 Месяц назад +10

      Bombards, Nox, and napalm having different resistances than other grineer always felt janky going through star chart and base SP. Even before the point where corrosive armor reduction currently becomes useless.

    • @Frosthowl93
      @Frosthowl93 29 дней назад +7

      @@redfiend8746 Gas would swap between wildly broken and utterly useless with absolutely no warning with the mildest meta tweaks. My favorite part was when the faction it's supposed to be strong against, infested, could wholesale invalidate it with toxic ancients. It'd be like if a shield osprey showing up negated all magnetic damage.

    • @eduardobarreto5555
      @eduardobarreto5555 27 дней назад +1

      @@redfiend8746 It would have been a way to encourage players to mod their primaries and secondaries differently but the game simply didn't go that way.

    • @cdgonepotatoes4219
      @cdgonepotatoes4219 10 дней назад

      ​​​​@@redfiend8746and does anyone care if eximus have specific element resistances to everything but their element? No, because in a mission you're going to get the whole clown car and not just one, you can't prepare for that unless you're going Lavos or Voruna.
      I would encourage DE to still have special units with a different weakness so you might choose to put different elements in your secondary or melee even not for the purpose of status priming, I love how basically you're fighting two different factiins with very specific resistances and weaknesses in tbe deep archimedia, but I agree it's currently too much, too many health types.

  • @jonahsmith8595
    @jonahsmith8595 Месяц назад +125

    Ive seen alot of people mad about having to potentially change thier builds but im happy to be ABLE to change my builds and try new things, not just. Armor strip. Slash.

    • @redfiend8746
      @redfiend8746 Месяц назад +23

      Not needing to cram tharros strike/terrify/pillage onto every frame without an inbuilt armor strip is a blanket buff to nearly every frame's base kit. Corrosive + cold can make a comeback. Let them be salty lol

    • @mrj1897
      @mrj1897 29 дней назад +4

      It’s a lot of peeps whether it’s a nerf or a change in stats, they’ll get pissed off because they need to adapt

    • @DukeofRizz
      @DukeofRizz 29 дней назад +7

      ​@@mrj1897they can't rolling guard out of this one

    • @tinycervid7679
      @tinycervid7679 28 дней назад +12

      And they're not even nerfing viral + slash, you can still just use those if you want, all this means is you have a few more options beside it or outright full-strip.

    • @jonahsmith8595
      @jonahsmith8595 28 дней назад +4

      @tinycervid7679 You're a smart guy I like you.

  • @potatoking5602
    @potatoking5602 Месяц назад +115

    Warframe: The game that doesn't fear changing the whole damage system to make it better (Not even the first time)

    • @frenchfriedbagel7035
      @frenchfriedbagel7035 Месяц назад +3

      Also Warframe: the game that’s not afraid to fix shotgun status because it’s broken. Only to massively nerf it for no good reason.

    • @magic_cfw
      @magic_cfw 29 дней назад

      @@frenchfriedbagel7035 the problem with shotguns then was it being only truly worthwhile to have it at 100% status or swap to a rifle for better crit stats. I would argue that crit shotguns now have a place as HM trigger on every individual instance of damage, so a Corinth with 90% crit% with a multishot of 13.2 (6*2.2) will deal 11-12 crits in a single shot, or 3.564 average slash procs per trigger pull. a good example is boar prime incarnon which gets 120% crit%, which means with just Hell's Chamber it deals 5-6 slash procs per shot.

    • @padarousou
      @padarousou 25 дней назад +8

      @@frenchfriedbagel7035 "For no good reason" directly after stating a perfectly good reason 😂

    • @frenchfriedbagel7035
      @frenchfriedbagel7035 25 дней назад +3

      @@padarousou No, it was broken in the sense that any status chance that wasn’t 100% was effectively stuck at 30%. Only for DE to make that 30% the new standard area for status modded shotguns to reach.
      They literally said they’d fix the bug and then made the bug the intended function.

    • @infinitetroll03
      @infinitetroll03 12 дней назад

      @@frenchfriedbagel7035
      its a feature?
      always was

  • @Metal_Sign-Friday_Patchouli
    @Metal_Sign-Friday_Patchouli Месяц назад +52

    Yea, I went into this stream expecting a Jade showcase and got a whole rework for the entire damage system and an unprecedented amount of dev understanding about why armor strip is binary
    also, considering Machinery is considered different from Robotic, yea I think simplification is a good idea.

  • @voodoowoodpecker4320
    @voodoowoodpecker4320 Месяц назад +172

    It was so big of a rework, Brozime forgot about Protea. Unthinkable!

    • @YoopsYoops
      @YoopsYoops Месяц назад +36

      His love of numbers is bigger than his love of protea

    • @MattR8605
      @MattR8605 Месяц назад +31

      The less people know about the greatness that is Protea, the better chance she won't get a nerf bat smack.

    • @page8301
      @page8301 Месяц назад

      @@MattR8605 Protea is one of the few non-prime frames I bothered to potato because she is imho that good and I play without replacing any of Helminth swaps.

    • @TheBiggestMoronYouKnow
      @TheBiggestMoronYouKnow Месяц назад

      @@page8301when you get to MR 20+ you’ll just have a bajillion gold potatos

    • @AndreiSorin1994
      @AndreiSorin1994 Месяц назад

      2:44

  • @easternanomaly
    @easternanomaly Месяц назад +30

    I’ve always wanted cold in warframe to work the same as it does in Deep Rock Galactic.
    In DRG, when an enemy is affected by any amount cold, they slow down rather considerably, and when it reaches max buildup, the enemy is frozen solid for a few seconds and take 3 times more damage from everything except for AOE and DOT damage. I wonder if they will so something similar when you apply heat to a frozen enemy. Maybe make the frozen enemy get a blast proc applied to them or something like that.

  • @swedenownz123
    @swedenownz123 Месяц назад +94

    I've been waiting a literal decade for a better Sobek variant. So happy to finally get one now.
    Hopefully they don't monkey-paw this one like justice mod for kuva Hek.

    • @ParasiteOmega
      @ParasiteOmega Месяц назад +26

      And if it does end up being that, they mentioned that the Sobek is getting its own nightwave augment in the same update. So between Scattered Justice, acid Shells, and this new one, we'll have plenty of toys to play with yet.

    • @dandelyon2796
      @dandelyon2796 Месяц назад +3

      I'm just sad, it wasn't too long ago that I ditched my Top-tier Sobek riven...

    • @Roxas9b
      @Roxas9b Месяц назад

      @@dandelyon2796 Yeah that's unfortunate for you. Me, I got more Sobek rivens than I know what to do with. Maybe it's time I start investing...

    • @TheBiggestMoronYouKnow
      @TheBiggestMoronYouKnow Месяц назад

      @@dandelyon2796I *had* a toxin and 200% crit chance riven for glaxion 😅

  • @teddybrewski8009
    @teddybrewski8009 Месяц назад +11

    Pablo has been one of the best things to happen to Warframe. Pablo stays in the kitchen cooking!

  • @defiantmars9910
    @defiantmars9910 Месяц назад +56

    I think the Blast proc change could be really cool for Banshee. Imagine if Sound Quake could turn enemies into party poppers!

    • @enddog5069
      @enddog5069 Месяц назад +9

      Gauss is about to become really good again with MORE AOE DOT Thermal Sunder abilities, which was is weakness against Eximus units. Also his armour rwduction will boost damage by a ton now!

    • @edwardnygma8533
      @edwardnygma8533 Месяц назад +8

      What color Banshee though?

    • @magic_cfw
      @magic_cfw 29 дней назад

      @@edwardnygma8533 yellow

    • @cdgonepotatoes4219
      @cdgonepotatoes4219 10 дней назад +1

      Blast should definitely cause an AoE on proc against an enemy. I'd also suggest being self-amplifying as in you deal more blast damage against an enemy the more blast stacks they have on them, and open enemies up to finishers on reaching the max.

    • @magic_cfw
      @magic_cfw 10 дней назад

      @@cdgonepotatoes4219 opening up to finishers I think is already indirectly done by impact, as well as finishers are already accessible via ground slams/knockdowns. perhaps finisher damage vulnerability?

  • @v3igazord
    @v3igazord Месяц назад +40

    guys, slash will be a good type against corpus too, since it prevents shields from recovering while it's active

    • @magic_cfw
      @magic_cfw 29 дней назад

      depends if the recovery of the shields is faster than the slash tick. since it may scale with level

    • @christianacquasanta1472
      @christianacquasanta1472 29 дней назад

      ​@@magic_cfw I guess it can't realistically be lower than 3 seconds or it would be one shot or immortal

    • @magic_cfw
      @magic_cfw 29 дней назад +1

      @@christianacquasanta1472 it would just mean it triggers shield gate, effectively reducing the damage of the slash proc. remember that precision bypasses shield gate so you can still use a brrt to destroy the shield

  • @semaar7
    @semaar7 Месяц назад +35

    All I can say... specifically the Blast changes.... Beam weapons with combustion beam will have quite a bit of a revival.

    • @magic_cfw
      @magic_cfw 29 дней назад

      not sure, since I don't think combustion beam triggers blast proc?

    • @thatonepenguinperson618
      @thatonepenguinperson618 28 дней назад +2

      ​@@magic_cfwcombustion beam procs on enemy death I think, so I'm pretty sure op is just talking about double explosions (if the Blast changes remain)

    • @magic_cfw
      @magic_cfw 28 дней назад

      @@thatonepenguinperson618 I see

    • @semaar7
      @semaar7 27 дней назад

      @@magic_cfw Yep. And the combustion beam explosion is categorized as blast.

    • @semaar7
      @semaar7 27 дней назад

      Furthermore Any enemies hit by the aoe of CB, assuming they gain a blast proc which... if you build blast it SHOULD trigger it regardless, as a result that there wil be many MANY more explosions. Especially considering how Firestorm can be used on CB. Or rather on a beam weapon equipped with CB. It actually DOES increase the AOE size of CB.

  • @yvanmezencev4669
    @yvanmezencev4669 Месяц назад +74

    Pablo cooking as always

  • @DJackson747
    @DJackson747 Месяц назад +11

    These enemy changes are the difference between just looking at the UI and and picking mods vs having to run to a wiki to understand how to do meaningful damage. Having things simpler to understand will cause less folks to bounce off the game. Freeze actually works like you THINK it should work now. Gonna finally build for cold damage more often now

    • @fire_drake12.arc.24
      @fire_drake12.arc.24 Месяц назад

      Magnetic still sucks though. Its effect is only helpful on shielded enemies that have actual health pools. Does nothing to help with enemies that have a fuck ton of shields, or enemies with both since the Magnetic effect is more for preventing regeneration. It should do a bit of a % chunk out of current shields too, to help with getting rid of shields as well.

    • @jonahbrown5669
      @jonahbrown5669 Месяц назад +7

      ​@@fire_drake12.arc.24Magnetic is only good against shields?
      Corrosive is only good against armor. What's your point?

    • @spartanscv
      @spartanscv 7 дней назад

      go to void cascade with cold as god intended

  • @chilX3467
    @chilX3467 Месяц назад +39

    The new proposed blast status effect sounds similar to the blast status effect from monster hunter where you build blast status on the target and after enough procs, an explosion will occur dealing damage to the afflicted target

    • @Roxas9b
      @Roxas9b Месяц назад +6

      Honestly when I saw that, it reminded me of Scorch/Ignition from Destiny 2. If its anything close to either, then Blast is going to be pretty interesting to say the least.

    • @Amirifiz
      @Amirifiz Месяц назад +1

      ​@@Roxas9b I hope its closer to D2 ignition. It you set up right a dense enemey group can get hit with cascading ignition procs.

    • @chrishopkins6406
      @chrishopkins6406 Месяц назад

      I only blast will be more Blasty, have they added some more info since?

    • @DukeofRizz
      @DukeofRizz 29 дней назад +1

      Bout to cosplay Atlas as a raging brachy

  • @darkumineru1681
    @darkumineru1681 Месяц назад +21

    25:30 making it a on the side "primary A B C loadout" and so on where u can tap to have B insted of A while selecting the mission

    • @peteman-ur9gi
      @peteman-ur9gi Месяц назад +9

      Yea, or maybe in the upgrade screen in the arsenal, there's a dropdown that says "automatically switch to this loadout when fighing XXX faction" and you choose what faction it's for

  • @johneccher9869
    @johneccher9869 Месяц назад +5

    If Blast goes in that direction, I am really excited to see what will happen. It reminds me of Ratchet Gladiator game, where you could mod your weapon to delay the dmg your weapon does by making the "payload" sticky on the enemy, while also keep firing (delaying that dmg) and stacking everything you were shoting, and in the end the explosion happens delivering all the stacked dmg. Good memories.

  • @UnusualDeathCause
    @UnusualDeathCause Месяц назад +32

    I made this resistanve simplification chart on the forums 5 years ago and im not even joking xD

    • @winnerdiego4562
      @winnerdiego4562 Месяц назад +5

      I’ve seen it like three or four times with varying values. This idea has been floating around Warframe for years

  • @cryssoberyl5813
    @cryssoberyl5813 Месяц назад +61

    I love how this was initially underplayed as a "status rework" when it is in fact a FUNDAMENTAL DAMAGE REWORK, a drastic change to one of the oldest and most foundational Warframe mechanics. This is why DE is a studio apart. They are NEVER dissuaded from making revolutionary game-wide changes.

    • @andyh2783
      @andyh2783 Месяц назад +1

      Man I like to see someone compare warframe a week after launch to the game it is now lol....hardly even the same game I'd say lol

    • @Sharicite
      @Sharicite Месяц назад +6

      ​@@andyh2783we're probably around Warframe 5 now

    • @thegrouchization
      @thegrouchization Месяц назад +2

      @@andyh2783 Ironically, this change is actually making the health system closer to what it was when the game first released.
      Back then enemies just had health, shields and armour, and it wasn't as strictly divided across faction lines (Elite Lancers actually had shields when they first came out, for example).
      I'd say the main difference between that iteration and the upcoming one will be the damage system, since combined elements weren't a thing back then, nor was (almost) every damage type having a unique status effect.

    • @Burger_Nun
      @Burger_Nun Месяц назад +5

      DE fixes a system they made broken in the first place, thats been broken for 6+ years: "OMG DE is truly such a game changer of a studio!!!"

    • @azmbp2
      @azmbp2 Месяц назад +6

      @@Burger_Nun you must be fun at parties

  • @Deadsnake989
    @Deadsnake989 Месяц назад +6

    I've been saying since 2016 that De really should just standardize enemy armor. It'd make balancing things so much easier going forward. What I mean by this is when you see a heavy gunner, it has 60% DR whether it's level 1 or level 5000. All that changes is the health.

  • @BoopernautApAdams
    @BoopernautApAdams Месяц назад +10

    they said specifically it was going to be a Blazing Artillery augment, so I'm excited

  • @thatguygamermo
    @thatguygamermo Месяц назад +15

    What if for each weapon you had one load out for each enemy faction. And by selecting a mission it automatically switches to the load out on each weapon that you have set for it. ( or a checkbox is offered to switch it for you ) The bane mods might get used then. Instead of having to go back every time to switch making the load outs once and being able to switch load outs at mission select would cut a lot of friction out.
    This is assuming the game can do that sort of thing. Not a game dev. But the idea seems good to me

    • @Zillarax
      @Zillarax Месяц назад

      That's a really good idea and perhaps the only thing that would actually work.

    • @vaan_
      @vaan_ 29 дней назад

      would rather just have an elegant way to change loadout on the navigator

    • @thatonepenguinperson618
      @thatonepenguinperson618 28 дней назад +1

      How would it work for crossfire missions though? o_o
      I think it'd be nice if they added a quick arsenal menu when you clicked the load out button in the navigation menu. All the arsenal UI just really conveniently in front of you without any of the physical transitions or visual models. This would be great for adjusting mods and weapons quickly instead of only being able to set up a bunch of loadouts before hand.

  • @Halinspark
    @Halinspark Месяц назад +5

    I'm curious to see if/how the status changes affect the elemental warframes like Frost and Mag. It would be cool if Frost freezing enemies gave the same critical buff, for example.

  • @coldfries8976
    @coldfries8976 Месяц назад +5

    Okay soo....
    First time a took a 2 week break from Warframe and then THIS HAPPENS?!?
    Holy cow i'm excited.
    Thanks for the video! I missed the stream😂

    • @kylescott2235
      @kylescott2235 Месяц назад +3

      Bro take more breaks if this what we get

    • @coldfries8976
      @coldfries8976 Месяц назад +1

      @@kylescott2235 I got you, lemme know what you wanna see them do next so i can plan my breaks accordingly!

  • @AnomalyAlter
    @AnomalyAlter Месяц назад +2

    Damage rework so severe it skips over multiple version iterations and just rolls out as Damage 9.0
    Sidebar, we need custom bullet jump animations! It's something I've been saying for years, and was actually mentioned in a stream(years ago). It is something we do more than walking depending on the player. Something so simple that can have a significant impact on your perception of day to day gameplay. An agile twirl is not befitting of every frame personality.

  • @zeeman0306
    @zeeman0306 Месяц назад +2

    Chapters
    Intro - 0:00
    Overview - 0:25
    Faction Health types, Resistance, and Weaknesses - 6:10
    Enemy Armor Changes - 11:12
    Enemy Shield Changes - 18:18
    Enemy EHP Scaling - 19:22
    Status Effect Changes - 19:43
    Build Versatility Changes - 24:15
    Overview - 26:32
    Outro - 27:40

  • @Bampaloudu64
    @Bampaloudu64 Месяц назад +2

    The changes are welcomed. I can't wait to see many build refreshes thanks to this.
    Having to put either Pillage or Terrify on frames just in order to be "viable" in SP is redundant. I've been running around with Mirage's 4th augment these days but it doesn't do much without Terrify.

  • @weaverreaver4448
    @weaverreaver4448 Месяц назад +1

    I kind of liked the IDEA of the old different types of health, armor, and shield. That being said this was a needed change. It may reduce the uniqueness of the damage system somewhat, but sometimes taking the road less traveled means it's harder to reach the destination. Our destination? Fun town! And boy do I think this will lead to that place fast. If this goes how DE intends for it to, I might actually get hard addicted to this game again.

  • @KingMasteron1
    @KingMasteron1 Месяц назад +13

    My problem with magnetic as a type is, It's only good against like half the EHP of a corpus - They still have flesh after their shields are gone. Unless It helps deal with their flesh, it feels it would probably be better to just continue using Toxin to bypass their shields anyways.

    • @crumdogy
      @crumdogy Месяц назад +11

      As I understand, the faction resistances and vulnerabilities will apply universally to health, armor, and shields. So if there is no damage bonus for using toxin on corpus, but there is one for magnetic, I wonder if they could be close to equal in time to kill.

    • @fire_drake12.arc.24
      @fire_drake12.arc.24 Месяц назад +10

      Magnetic needs to have a much larger impact on REMOVING shields IMO. I think it should not only make it harder for enemies to regain them, but every time it procs it should strip a percentage off, so guns with a little magnetic can help punch through shields initially too. Since most enemies arent going to live long enough after losing shields to even regain them. Its current effects are basicaly only usefull on shielded bosses.

    • @8bitmemorylane166
      @8bitmemorylane166 Месяц назад +1

      Magnetic is and will continue to be effectively redundant as long as you're able to simply bypass shields entirely with toxin for 99.9% of all enemies. This IMHO would need to change in order to give magnetic any relevance, unless DE decide to give magnetic procs some fancy secondary effect (maybe move the bullet attractor effect from void to magnetic?). Best solution would be to let only toxin procs, not direct toxin damage bypass shields, similar to how slash is working against armor currently. Let's see where they'll be going with this...

    • @DawnAfternoon
      @DawnAfternoon Месяц назад +2

      @@8bitmemorylane166 Honestly? I think Toxin needs to be partially nerfed. Have Toxin bypass 25-50% the damage into the HP, instead of full 100% bypass. This might seem like a nerf, but it will help shield-focused players survive toxin damage too.

  • @TheProphetOfThePan
    @TheProphetOfThePan 28 дней назад +1

    My friend has the sobek as a chill/confort weapon because of the acid shell mod, the joy in his voice when he realised his favorite gun was getting a kuva variant was priceless, just pure happiness.

  • @micheljolicoeur6094
    @micheljolicoeur6094 Месяц назад

    Thank you for the breakdown, much appreciated.

  • @YourIdeologyIsDelusional
    @YourIdeologyIsDelusional Месяц назад +6

    FINALLY. A Sobek upgrade. I'm gonna have fun.

    • @fire_drake12.arc.24
      @fire_drake12.arc.24 Месяц назад +3

      i have a big list of dream weapons for Kuva and Tenet upgrades and i thought they stopped adding more. I'm happy to see that not only 2 of the guns on my list are actually being made, but also seeing they have in fact not stopped making more. Though it has been a concerningly long time.

    • @Sljm8D
      @Sljm8D Месяц назад

      Tenet sonicor when

  • @kevin11humor
    @kevin11humor Месяц назад +4

    Oh thank goodness, I hope this means way more weapons will be viable too.

  • @stresselemental8855
    @stresselemental8855 20 дней назад +1

    As someone who just returmed after a number of years (Kuva Fortress and Plains of Eidolon were thr last major updates I played) I feel lost. Starting before the star chart rework up to plains was fine, coming back to current warframe feels like throwing a toddler into a whirlpool head first

  • @vexedalgides3091
    @vexedalgides3091 Месяц назад +4

    If I can't change configs of weapons/warframes at mission select then I think it'd be quite problematic, as returning to the arsenal is way too many clicks when I was just one away from starting a mission. I've wanted this since day 1 of playing Warframe, and it's weird to me how this isn't a feature. I'd use bane mods if it was a feature. I'd have actually different builds *right now* if I could change configs, but I can't be asked, so it's all viral heat slash (besides being the obvious best combo for general use).

  • @blakebright9080
    @blakebright9080 День назад

    Thanks Brozime! Still my favorite warframe youtuber. Glad you're around.

  • @nauticalgaming2256
    @nauticalgaming2256 27 дней назад +1

    Ooh I cant wait to see Kuva Sobek. The original Sobek is what got me through Star Chart; Valkyr Prime and Sobek were what carried me. Even if its a bad gun, though its a full auto shotgun and the original Sobek is still good enough I can get it to perform in SP so I doubt it'll be bad, I'll likely collect and keep it in memoriam of my early days of the game.

  • @pearson674
    @pearson674 Месяц назад +2

    i’ve been wanting these damage changes for so long, i’m glad they are finally making the game easier to understand and approach.

  • @vladenpain
    @vladenpain Месяц назад +1

    I read the minimum threshold armor as being the lowest you can reduce armor too, so it always has an impact. So someone has 3000 armor, the minimum threshold is 750 armor and won't go lower, for example.

  • @trayharrington6186
    @trayharrington6186 27 дней назад +1

    These enemy resistance type changes sound amazing. I hope they are able to implement them in a way that works well... I remember playing Warframe way back at launch when your different configs on weapons were modded to specifically deal with each faction (Grineer, Corpus, Infested) and was so confused when I finally came back and Viral+Heat was the only meta for everything.
    I've always been interested in building out different loadouts with a specific set of weapons that would be modded to deal specifically with each faction but all of the varying armor and health types made it hard to develop any kind of consistency. There's so many powerful weapons in the game with interesting mechanics and built in status types. Forcing Viral+Heat on everything just feels bad. It'll be nice to be able to focus more on a weapons innate power and still have it perform well. Looking forward to it.

  • @pittwo2683
    @pittwo2683 Месяц назад +1

    Glad for everyone still looking for their stalker weapons. After playing warframe for 6+ years, I only recently got Despair

  • @sonote1
    @sonote1 27 дней назад +1

    Wow didn't know I was a part of the 1 percent. Didn't think about how niche health types were

  • @jncp5965
    @jncp5965 Месяц назад +1

    Magnetic Status Effect could be that Enemy projectiles are stuck in the magnetic field and deal damage to enemies within that field (like a mini mag ability, except it effects the npc as well). And increasing the magnetic stacks make the field larger. Bullets fired from the player could also get a damage buff or additional punch through due to getting pulled into the field.

  • @styru4980
    @styru4980 Месяц назад

    This looks great, if that really ends up opening space for more varied builds and playstyles, it's gonna be amazing. Also, thank you for asking Pablo about the QoL for loadout changes, that's something that would definitely be appreciated if they improved.

  • @azurehelix2269
    @azurehelix2269 Месяц назад +6

    Finally Semi-Auto QoL 🙏

  • @kingkobra4910
    @kingkobra4910 Месяц назад +4

    Corrosive cold will be on improving I see

  • @2ndai385
    @2ndai385 Месяц назад +2

    This might be an amazing buff to frost it would be great to theory Craft about Gauss as well with these changes

  • @djixi98
    @djixi98 Месяц назад +2

    Just the other day I was thinking about how nice it would be to have the "auto semi-auto" setting after D2 added one a while back. Maybe I'll finally be able to use some semi-auto weapons without my hands dying on me lol

  • @zenkrome
    @zenkrome Месяц назад +3

    Im one of those players to where i dont mind changing my build around before missions becouse i enjoy min maxing. The problem is nowadays its just not possible. Mods are too expensive to have multple builds. Id love to due fun stuff like have a build on my boltor cartered to when i play saryn that leans into toxin and and the blighted augment, but the sad truth is i just cant fit a additional build becouse my main build requires a forma in every single slot. i havent noticed this to be a issue for frames as much but for weapons especially guns it definitely is. i think its time to for a way to be able forma config slotes seperatly or time for a univeral forma or at very least make the cold elemental a dash like all the other damage types.

  • @Leviathis_Krade
    @Leviathis_Krade Месяц назад +2

    magnetic only being effective against a single faction is it's biggest drawback.
    theres 4 other factions, one of those is affected slightly by this status, if anything a boost against OG like half (or less) of the void bonus would instantly make it a viable status.

  • @Eternally_Ninja
    @Eternally_Ninja Месяц назад +1

    "Armor minimum threshold" sounds like enemies will no longer be full armor stripped, but instead retain 15-20%DR for being an "armored" enemy type even if you 100% strip the armor.
    It makes sense in practice, even stripped armor would be better than having no armor at all.
    EA: A heavy gunner should have more armor than an unarmored infested, even after being armor stripped.

  • @Miloascape
    @Miloascape 26 дней назад

    I'm new to this game, haven't spent much time in it, but all these updates look great. Thanks for sharing. left a like.

  • @lucasramirez5962
    @lucasramirez5962 Месяц назад +3

    cant wait to get a get a tenet envoy and build it for Cold status to just freeze everything 🤯

  • @KingTigerGuy
    @KingTigerGuy Месяц назад

    For the armour strip, i think what they mean is like a minimum armour strip cap. So with numbers, running that 3000 by as a max, a heavy gunner lets say may only ever be stripped down to 1000 armour, a bombard might be to 1200-1500, a lancer down to 500, and a butcher may go down to like 100. So basically you cant ever fully strip an enemy's armour, but you still will get a lot of value from it due to it being more impactful with the new curve not being so weighted one way.

  • @truthless4720
    @truthless4720 23 дня назад +1

    Would be cool if magnetic got an extra effect sort of like cold where if it stacks up high enough, an enemy turns into a "magnet", pulling all nearby enemies into a clump.

    • @seijinl7360
      @seijinl7360 3 дня назад

      Well maybe if it wasn't already an arcane so I'd say make it a mini mag bubble

  • @GengArvore
    @GengArvore 17 дней назад

    About the qol for builds, for me should be like drastically increases the presets we can have for weapons and warframes, only 3 is just not enough anymore
    And also and that WILL REQUIRE A LOT OF INPUT FROM THE PLAYER at first, but you can tag/label pre sets to types off missions, so when you select a mission it shows you a list of the related presets for you to choose before starting the mission

  • @joeybobbson2622
    @joeybobbson2622 Месяц назад +1

    The Warframe Wikia is about to free up a zetabyte of storage

  • @Darthmufin
    @Darthmufin Месяц назад +1

    Technically speaking slash will be getting nerfed indirectly, as enemies will be having a health increase. So you will need to wait for your slash procs to tick over longer to actually kill enemies.

  • @tako5018
    @tako5018 Месяц назад +1

    they just gotta get rid of scaling armor
    theres no way to keep it balanced, make armor values static and adjust the health of armored enemies appropriately
    like their changes are good but i really worry that it might not be enough or may slowly get undone by content updates power creeping things

  • @DarkestDredgen
    @DarkestDredgen Месяц назад +25

    Sucks that all these improvements are only just happening now. How much was Steve holding the team back with all of his "I put another game in our game" ideas?
    Glad they're happening though, they sound like all pretty good changes!!

    • @blankx15
      @blankx15 Месяц назад +9

      I dont think Steve was holding the team back. He wanted his creation to be what he envisioned and he envisioned it as ninja but in space. Not nuclear explosions.

    • @prettyboyg1278
      @prettyboyg1278 Месяц назад +8

      @@blankx15 Exactly, Ninjas in Space. Not Darksouls Character in space. Steve lost the passion for the initial vision of Warframe a long time ago.

    • @thegrouchization
      @thegrouchization Месяц назад +1

      @@prettyboyg1278 Ah yes, because the only two options are "Ninjas" and "Dark Souls Character".

    • @prettyboyg1278
      @prettyboyg1278 Месяц назад +4

      @@thegrouchization You said a whole lot of nothing.

    • @thegrouchization
      @thegrouchization Месяц назад

      @@prettyboyg1278 Of course. Nothing begets nothing, after all.

  • @vos_is_boss7623
    @vos_is_boss7623 29 дней назад

    I started playing again at a great time. Good to see it's still getting love from the devs

  • @KingTigerGuy
    @KingTigerGuy Месяц назад

    As a separate thing, and someone who plays one frame far too much, i am really looking forward to these changes. There will certainly be a point with frames where if you put the right mods/time in, you will be able to actually match others now with similar effort, namely coming to mind is my preferred frame of Ember, these will be a massive buff to her and QoL improvement. As your not-to-long-ago build video mentioned there are a lot of just "feelsbadman"-isms of the kit where its not bad but just not nearly as good as it could or should feel.

  • @nathanchaotic1602
    @nathanchaotic1602 14 дней назад

    I really look forward to testing Frost again after the cold changes. He used to be my main years ago and seeing any kind of buff for him would be amazing. Plus with the armor changes it makes me excited to try steel path again.

  • @josepablotorresruvalcaba8232
    @josepablotorresruvalcaba8232 12 дней назад

    Cold could be so improved be adding it at leasts a small burst of damage when enemys get frozen completely with max cold stacks, something like a porcentage of their HP recieved as damages or a porcentage of the damage dealt to it until the enemy got frozen. It would make it compete with every of the other status effects that deals damage over time (wich is every other basic elements status effect)

  • @AlienOvermind
    @AlienOvermind Месяц назад +1

    DE surely aren't making it easy for Brozime to get his tier list out. Because now I imagine he will have to postpone it until the damage/armor changes are out and re-evaluate all his builds again.

  • @Emptylord
    @Emptylord Месяц назад

    I've really enjoyed Deep Archimedean being hard without excluding half the Warframe roster due to the Armor we've come to expect from Steel Path. I'm so happy that other hard content is now going to be less Armor-focused.

  • @CookeiCutter
    @CookeiCutter 27 дней назад

    An "easy" fix for the bane mods would be to make the mods universal (no different mod for primary/secondary/melee), and make a tab like the Parazon tab, where you can equip all of them.

  • @Toanleigh
    @Toanleigh Месяц назад +2

    @10:22 Speaking of the "Star Chart" are there any thought on condensing that?
    Because truthfully it feels like it spreads the playerbase to thin.

  • @moderateexistence377
    @moderateexistence377 Месяц назад +2

    Sobek my beloved, you time is coming

  • @psinjo
    @psinjo 24 дня назад

    i'm happy to have certain mechanics (i think the nox is a great example) or weakpoints that are needed to exploit/overcome to deal with enemies
    that being said... i also think it's a complete pain/moot point to have to completely redo your weapons (viral) for grineer (magnetic) for corpus (examples) especially because most stuff like void... just makes you use all of it anyway...

  • @Illindi
    @Illindi Месяц назад

    25:00 - I use loadouts for this. Seriously underrated way of getting the proper gear and frame setups on yhe fly right there in the mission accept screen.

  • @TeaWhoYou321
    @TeaWhoYou321 14 дней назад

    At 24:22 you mention something I've been dyin for, ease of use in terms of build switching, it's a pain in the ass, I'd love for them to add something like a super build slot aka I click that before the mission and it equips everything for me down to focus school, specific wf and build, guns etc. legit would dump all my plat into slots

  • @TauMeleeSeeker
    @TauMeleeSeeker 23 дня назад

    all they need to do to make magnetic good is giving it a constant magnetizing pull effect which can hava a stronger pull based on stacks thats it CC as status

  • @Jonesman64
    @Jonesman64 Месяц назад +13

    I hope gas clouds will actually ignore shields since they're doing toxin damage...

    • @Arkdragonman
      @Arkdragonman Месяц назад

      Gas anti corpus I’m down for it

    • @Zeroydeas
      @Zeroydeas Месяц назад

      It's been more than 4 years since Gas applied Toxin damage. Gas clouds do Gas damage; they're not going to change that to bypass shields.

    • @blankx15
      @blankx15 Месяц назад +5

      The good old gas pre nerf. Can headshot, can crit, can dip with invis and by pass shield.

  • @MageSkeleton
    @MageSkeleton Месяц назад

    The only change i would love to see, is the changes Triberous recommended. Change OVERGUARD so it's reduced if effected by a CC ability, but immune to damage abilities. Change Limbo's Cataclysm so nullifiers create a literal "bubble" through it and not just "shut it off." And i'm still waiting for the Panzer Vulp Viral Quills ability to be changed to not conflict with Saryn's spores. i hate how good Revenant is, cause when he makes enemies into thralls most warframe abilities suddenly don't work.

  • @turkay1558
    @turkay1558 28 дней назад

    its really simple to fix the QoL issue of constant fiddling with your builds this rework will bring.
    just allow players to switch their mod configs in the loadout screen.

  • @NathanTruby
    @NathanTruby 26 дней назад

    I'm honestly surprised that Necramechs didn't get some kind of quest to acquire them considering that every other piece of required equipment is acquirable via a quest.

  • @NicholasLayton
    @NicholasLayton Месяц назад

    Add a gear item to let you swap builds in mission. Give it a cooldown so you cant just keep swapping between 9 different weapons mid mission, but will fix the need to go to the arsenal constantly

  • @TURBOMIKEIFY
    @TURBOMIKEIFY 29 дней назад

    So glad I came back to this game when Duviri came out. This game has so little real content (story wise), yet has kept me playing for so long.

  • @chaosgyro
    @chaosgyro 29 дней назад

    Loadout slots are a good way to work around the mod swapping issue, but it would require us beginning to build our weapons as Anti-Faction options instead of general purpose death flingers. I don't mind separating my arsenal by what factions I want to use it against, but do understand that isn't everyone's first choice.

  • @user-eq3fl1qu2q
    @user-eq3fl1qu2q 24 дня назад

    I think the health standardization is a fantastic idea. Anything that helps newer players I'm all for.

  • @nokturnihs
    @nokturnihs Месяц назад

    Hey @brozime you should really suggest to Pablo that he should move the bane mods to "mission mods" - like pull them completely out of the arsenal and instead on the mission screen have a slot at the bottom where that mod only impacts that mission. Huge QoL update, and makes them actually useful enough to use.

  • @Ambyli
    @Ambyli 26 дней назад

    They just need to make armor and shields act like it does in Divinity 2. Make it a separate healthpool that you need to break down before you hit health. Make armor prevent physical status effects and shields prevent elemental effects or something of the same like (whatever works).

  • @ThePopeOfAwesomeness
    @ThePopeOfAwesomeness Месяц назад +3

    Wonder when we will get a new MIGHTY SEER

  • @Glitchy1988
    @Glitchy1988 Месяц назад

    Weapons come with three configs so maybe while hovering over the mission you can click on suggested damage part and if you have a config that has that elements it auto switches to that config for you and if you don't want to you can just not click it.

  • @IcedLance
    @IcedLance 25 дней назад

    I feel like with the armor rework they'll reduce DR from armor from 97% to 70% and instead boost health 10 times which will just make everything 10 time slower for armor-stripping and slash builds (which is most meta builds).

  • @TGOwl
    @TGOwl Месяц назад

    Something that they could do to mitigate the problem of swapping builds I feel would be having a dropdown to see your equipped loadout's configuration (example: you have idk a Tenet Arca Plasmor, Pyrana Prime and Xoris) and swiftly change mod config with a single click for each, or perhaps add a check on the arsenal to determine which config is gonna be used on certain faction missions (example: a little dropdown on the side of the config bar that lists neutral, grineer, corpus, infested, etc) and when you select an option then that option will be applied automatically when enetering the mission. You'd still need to go to the arsenal to swap weapons and mod accordingly with either option, but that'd be a nice QoL no matter which way you go about it. I'd imagine that the problem is not so much about adding the check but rather to make it work during load, but would be nice to see it someday

  • @robertharris6092
    @robertharris6092 29 дней назад

    I honnestly like the armor nerfs. I litersly replaced harrows 4 with pillage since it works with his kit so well (also saves you from toxin procs) the fact that armor strip is preferable to a ability that gives a massive multiple times increase to weapon damage is crazy.

  • @DrukenReaps
    @DrukenReaps Месяц назад

    I was aware of the resists and such, I think because of you, for a long time but tbh.... I've rarely ever bothered to spec for anything other than getting around armor. I hope the changes to scaling make it worth altering my loadout for different factions. As it is now I typically take armor stripping even in missions where it doesn't do anything xD Just because those things die the same roughly anyways...

  • @alwaysvile621
    @alwaysvile621 28 дней назад +1

    Scroll wheel Akjagara will finally be no more

  • @BaeBunni
    @BaeBunni Месяц назад

    Tau Forged emerald is gonna get a big boost in usage if 98% armor strip isn't basically worthless compared to just complete armor strip on certain enemies. But I think magnetic is technically gonna get a hit depending on how the implement the damage because right now magnetic does 75% damage to shields and the new system is just gonna be a flat 50% bonus. So either the magnetic is gonna take a hit by doing less damage to shields or gonna get a buff by also doing 50% more damage to corpus flesh.

  • @dev4159
    @dev4159 24 дня назад

    The Angel of Miracles!

  • @Fredongo_
    @Fredongo_ Месяц назад

    Cold rework immediately made me think of my status stacked Epitaph, which so happens to have a lot of heat % but also forces cold procs...

  • @t3hi84n2g
    @t3hi84n2g Месяц назад

    one thing that they could do to help with the swapping builds thing would be just to let me copy slot a into slot b or slot c so I dont have to keep switching from A to B to make sure im not missing any of the other mods I want. then it just becomes ok so now I just switch these elemental mods and then slot a on this gun is for grineer, slot b is for corpus, etc. and maybe give us 4 instead of 3. There are more than 3 factions, so if I have a build for each faction then I cant have a build that maybe takes the weapon in a different direction like hybrid instead of crit.
    the gas 'change' really makes one wonder how many of the issues players have could be alleviated by an overhaul of the UI and how the systems get introduced to players to begin with.

  • @Kurono_Alien
    @Kurono_Alien Месяц назад

    Maybe there could be elemental mods for new players after hitting some type of milestone/junction? Like 5% elemental damage so you can play around with combining without it being obviously supremely strong before you get ACTUAL elemental mods. Just a thought

  • @Sasha-jo4tw
    @Sasha-jo4tw Месяц назад +1

    pablo the goddamn iron chef with the way hes cooking

  • @Amaan_OW
    @Amaan_OW 29 дней назад

    With the armor cap at 27,000 I think a tau corrosive shard on saryn will be ideal compared to 2 normals, given that corrosive damage ignores and is boosted against ferrite armor (at least currently). I suppose we need to see how the new resistances affect this though.

  • @EvilPineappl
    @EvilPineappl Месяц назад

    The semi auto mod could be cool in a lot of ways
    Body punch only and could be used with explosives
    Damage boost moderate but was multiplicative with Serration
    I really hope its at least noticeably stronger than serration, ideally a slight dps boost vs using a fire rate mod