Mars After Midnight - Sound Design

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  • Опубликовано: 11 июл 2024
  • Synthesized sound design for "Mars After Midnight" in Bitwig's Poly Grid instrument
    Devlog on itch.io (dukope.itch.io/mars-after-mid...)
    Bitwig (www.bitwig.com)
    Coming for Playdate eventually (play.date)
    © 3909 LLC. All Rights Reserved.
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Комментарии • 5

  • @raindog7729
    @raindog7729 Год назад +14

    i dont know if i'd be able to play this. since i doubt i'd be able to buy playdate in Iran. im still regularly thinkin/talkin about obra dinn since the day it got released. it blew my mind. also papers please. and im dead sure this goin to be another master piece

  • @BryceHalliday
    @BryceHalliday Год назад +4

    This is fantastic work!

  • @rohmac1791
    @rohmac1791 Год назад +2

    Looks Cool!!!

  • @stephanrewind
    @stephanrewind Год назад +2

    Fascinating. I’ve been wondering how to approach sound effects on Atlantic ‘41. I was contemplating using the synth engine of the Playdate but it would mean coding some kind of tools to edit the sounds inside the Playdate along with runtime playback routines, and I don’t know if there’s any performance gain compared to designing the sounds outside and playing them as samples?

  • @gurpreetbajwa4490
    @gurpreetbajwa4490 Год назад +5

    bro please drop this game for PC or Switch I have Money for You