How to Make DOPE CG HAIR | XGen Tutorial

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  • Опубликовано: 25 дек 2024

Комментарии • 526

  • @cfroelich83
    @cfroelich83 2 года назад +94

    Dude, this is one of the best guides I've ever seen. You cover it thoroughly, but as simply as possible. So freaking good! Thank you.

  • @ondudengrund
    @ondudengrund 2 года назад +28

    The reason the hair "goes away" sometimes, is because, in the Preview/Output tab in the Xgen menu, the option "Only primitives in view" is turned on meaning it will only draw section of the hair where the roots are visible in the viewport. Its a performance thing but on modern computers you can usually turn this off with no problems.

    • @JoHnWxNoW98
      @JoHnWxNoW98 3 месяца назад

      I was about to add this comment, not knowing this made me hate xgen and label it as not working, from when I discovered this I'm enjoying this powerfull tool

  • @GralChufy
    @GralChufy 3 года назад +36

    About the Arnold hair shader not showing in the viewport: you can plug it into the surface slot in the Arnold tab of the physical hair's shading group and then you'll get the arnold one in the render and the physical hair one in the viewport and you don't have to switch back and forth anymore :D

  • @jozseflaszlo7445
    @jozseflaszlo7445 Год назад +5

    I've been doing grooms since august and this is the nr.1 video I keep coming back to! Thank you so much! Absolute master tutorial! Only love bro!

    • @artofjhill
      @artofjhill  Год назад +1

      Love to hear that! Glad you’re finding it helpful. Make some dope hair

  • @xinversive
    @xinversive 3 года назад +10

    You're an absolute legend, its been a struggle trying to do solid hair with no delays. I've managed to finesse it well but now imma officially start incorporating this in my workflow

  • @christiaanpaulsen3974
    @christiaanpaulsen3974 7 месяцев назад +2

    I finally have MAYA!! So I'm literally binging your videos on creating hair in maya. Probably the only reason why I got it.

  • @nikhilnair5246
    @nikhilnair5246 2 года назад +3

    this has motivated me to do the most feared thing in maya or as a cg artist . Thanks J for the indepth tutorial.

  • @fsalad
    @fsalad 3 года назад +29

    This looks super simple and incredibly hard at the same time. But it was really awesome! It's incredible we have access to these industry grade programs

  • @Intervain
    @Intervain 3 года назад +22

    You're a good teacher J. clear and to the point:)

    • @artofjhill
      @artofjhill  3 года назад +4

      I appreciate that. Thanks for checking out the video :)

  • @NoXiou5_
    @NoXiou5_ 2 года назад +1

    Grazie.

  • @bjarmis
    @bjarmis 3 года назад +10

    Great video as usual!
    One tip I can add to using xGen is for your aiStandardHair shader, in the shading group for that material you can middle mouse drag the hairPhysicalShader into "Surface material" and add the aiStandardHair material into "Surface Shader" which is under Arnold. Then when you render it uses the aiStandardHair and in the viewport is has the hairPhysicalShader. It works as well using this method to have a Arnold material for surfaces and then in the viewport a lambert material if you need to paint masks and such since Xgen doesn't allow you to paint maps onto objects with arnold shader on it.

  • @yannmassard3970
    @yannmassard3970 3 года назад +1

    tbh, one of the best cg hair i ve seen

  • @TriGon_Art
    @TriGon_Art 3 года назад +13

    Nice one. I didn't know about our nested folders not being able to have spaces. That explains why my xgen sometimes break I hope haha

  • @nilexh3476
    @nilexh3476 2 года назад +2

    J, man, really thanking you from my heart, I always felt XGEN pretty hard, but your simple style of teaching just taught me everything about XGEN I wanted to know, didn't find any tutorial this easy, Thank you once again

    • @artofjhill
      @artofjhill  2 года назад +2

      Happy to hear that. Good luck with it and have fun

  • @brandonchua87
    @brandonchua87 Год назад +1

    Man!! Thank you for taking the time to put together such a comprehensive tutorial! Much Appreciated! You've gained one new subscriber! I'm learning so much from every minute of your tutorial. You tutorial is very concise with no "ummm...ahhhh..." pauses. Audio is crisp and video is sharp. Appreciate the quality of your tutorial.

    • @artofjhill
      @artofjhill  Год назад +1

      Thank you! I hope it helps.
      Plenty of umms and uuhhs, I just edit them out ;)

  • @JUYAN16
    @JUYAN16 2 года назад +2

    Dude, seriously, thanks for this. I have been pulling MY hair out for months just trying to figure out Xgen. Just working with clumping alone made me want to scream and quit altogether. Could you make a tutorial on saving your xgen hair as a preset for use with other models?

  • @rosenormand2059
    @rosenormand2059 Год назад +5

    Could u make a tutorial about curly\afro hair that would be amazing!! Thank you so much for all the tutorials

  • @SMAARTIST
    @SMAARTIST 3 года назад +2

    Man. I've already watched this video 3 times and I'm still getting things out of it!

    • @artofjhill
      @artofjhill  3 года назад +1

      love to hear that. Glad you're finding it useful

  • @cesardavid5925
    @cesardavid5925 3 года назад +2

    Thats such good timing, im right now working in my character hair i'm struguling for it to feel "alive"

  • @AnnieCatDev
    @AnnieCatDev 11 месяцев назад

    Thank you for putting this tutorial series together! Appreciate your calming voice and knowledge :)

  • @kumarvikran7243
    @kumarvikran7243 3 года назад +1

    One word it's a 💎 gem

  • @marcusk9483
    @marcusk9483 2 года назад +1

    these videos, the information in them is worth 1000 of $USD. Thank you J. You are an excellent teacher. New sub.

  • @seanfenrir
    @seanfenrir 2 года назад +5

    A few months ago I made a comment bashing XGen due to it crashing/being unusable. Turns out, there was a way to solve my issue, I just had to do a TON of research. If anyone runs into the problem I did where interactive groom cant be used, its possible that your Maya.env file has OpenGL turned off. If you open that file up with notepad, and delete that line, interactive groom will work like a charm. Another issue I had, was the hair going through my mesh. Turns out in the brush setting of interactive groom, you can turn on collision. I really hope someone who is running into the issues I ran into reads my comment before pulling their hair out like I did. GL everyone.

  • @yingbiao1
    @yingbiao1 Месяц назад

    Thanks a lot for sharing this video, very helpful

  • @siberia6646
    @siberia6646 2 года назад +2

    Thank you very much for your various videos (Student who tries to specialize in Cfx here) Your pedagogy is perfect!

  • @Jeet3D
    @Jeet3D 3 года назад

    At 13:57, the hair disappears and that is because by default if a portion of scalp is not inside the camera frame (inside the resolution gate and not the actual viewport), it turns off that portion of hair that is not in view (optimization reasons, I guess). You can turn this behavior off by going to Preview/Output tab and turning off 'Only primitives in the view'
    But apart from that it is a solid tutorial for people who want to start out with Xgen. Keep up the good work!

  • @juanp.5364
    @juanp.5364 2 года назад +2

    Solid as always!

  • @JoseFuentes-mq6fw
    @JoseFuentes-mq6fw Год назад

    another solid tut J, helped me understand Xgen a bit better, with more control

  • @paulmartin3173
    @paulmartin3173 3 года назад +3

    Hey J!
    To solve your problem with the groom sometimes not showing, go to the Preview/Output tab in the Description and uncheck "Only primitives in the view." You gotta do it for every new Description, but it will make it so previews always do ALL the hair.
    Great and relevant stuff as usual.

  • @henrygarrou8372
    @henrygarrou8372 2 года назад +1

    04:51 It's actually Pascal Case Camel Case only has Caps in the middle, like the humps of a Camel.

  • @MichaelHurdleStudio
    @MichaelHurdleStudio Год назад

    Best Xgen lesson on RUclips as far as I'm concerned.

  • @3dcharacterartist649
    @3dcharacterartist649 3 года назад

    Like that second hairstyle you showed at the end a lot. Good stuff.

    • @artofjhill
      @artofjhill  3 года назад

      Thanks, glad you liked it

  • @sizlax
    @sizlax Год назад +2

    Just a side note for anyone watching this video. When he says Xgen is bad for crashes; it actually goes beyond that. I've been toying with Xgen in Maya on and off for the past few years now, and let's just put it this way; Save often, and do not be afraid to create multiple save files. Because Xgen is bad enough, but Maya will bork entire save files at random. And if you don't have a backup, you could lose your entire work. I am lucky that I learned that some time ago; because just earlier today I nearly lost an entire day of work on my character. I saved it, then went to reload the save, and the character model itself poofed, and everything else in the scene was neon green (all materials gone). But I was able to load a previous save I made just minutes sooner.

    • @KarelChytilArt
      @KarelChytilArt Год назад

      We are happy for Houdini grooming. No crash, udims, much better nodes.

    • @sizlax
      @sizlax Год назад

      @@KarelChytilArt I don't do much with nodes tbh. Since I'm self taught, the entire node system seems almost like Japanese to me. At least in contrast to manipulating things thought the UI, and attribute settings.
      I've done the odd things with material nodes, and followed a couple step by step tutorials otherwise, but outside if that, it just seems a bit complex. Is Houdini worth using if I don't make intricate use of nodes?
      I'd also be thankful for any other information you'd be willing to share in terms of Xgen style grooming. I made the mistake of having the first character I made be the most Xgen intense use character I could possibly make, and it's been taxing to say the least.

  • @TimLinklater
    @TimLinklater 2 года назад +3

    Awesome tutorial! It was clear, concise, and very well taught. Thank you very much for creating this!

    • @artofjhill
      @artofjhill  2 года назад +1

      🙏 I’m glad you liked it

  • @Predi2028
    @Predi2028 Год назад +1

    I am a bit confused between collection and description, as u said at 18:33 that u are not supposed to do what u did but what u did was correct right? i mean head should be the name of collection as it is the collection of multiple descriptions and brows should be the description right? sorry if i am wrong but please help me out with this

    • @artofjhill
      @artofjhill  Год назад +1

      Hey I did confuse them myself :p
      You’re right. Collection is everything and descriptions are each groom

    • @Predi2028
      @Predi2028 Год назад

      @@artofjhill ha ha ikr happen to the best of us, thanks for helping out tho 😁

  • @OnePatrix
    @OnePatrix Год назад +1

    Even if you are Maya Artist & Zbrush. Im watching your Videos for my Blender / Houdini journey cause the knowedge that you provide is pretty transferable between others softwares. For example this Groom tutorial helped me a lot to understand basics :D

    • @artofjhill
      @artofjhill  Год назад

      Happy to hear you find them helpful!

  • @travisrassel9978
    @travisrassel9978 Год назад

    Great tutorial. It actually MADE SENSE.

  • @arifnbd
    @arifnbd Год назад

    Very helpful J Hill. So simply explained all the basic info. Easy to understand. Thank you so much!

    • @arifnbd
      @arifnbd Год назад

      Hello, Jason,
      in this video, you have mentioned there will be more intermediate courses in your patron. But, I did not find it yet. Can you please provide more information about it?

  • @gabrielmoro3d
    @gabrielmoro3d 2 года назад

    I keep coming back to this for the details. Stunning tutorial, you're the best.

    • @artofjhill
      @artofjhill  2 года назад

      Thank you. I hope it helps

  • @amirbabaei7048
    @amirbabaei7048 2 года назад

    You are the reason I jumped back to 3d modeling. Thank you so much brother.

    • @artofjhill
      @artofjhill  2 года назад +1

      🙏 happy to hear that. Keep it up and make some dope stuff

  • @michellehaywood1062
    @michellehaywood1062 Год назад

    Pure gold !!. Great teaching ...

  • @legindi2816
    @legindi2816 3 года назад +1

    This video has all the basics 🙏🏻

  • @bythehandofbob
    @bythehandofbob Год назад

    I usually hate tutorials. Usually, they get to the point slowly, they figure out what they're gonna say on the fly. They screw things up and go back. But this tutorial series is sooo good. You could do a tutorial on anything.

    • @artofjhill
      @artofjhill  Год назад

      Thank you, really appreciate that and glad you like them

  • @Alejandro_8806
    @Alejandro_8806 3 года назад +3

    Great teacher, Thank you so much for this! Would be great to see a tutorial about creating hair for videogames.
    Greetings from Colombia!

    • @artofjhill
      @artofjhill  3 года назад

      Thanks. Making Game Hair sucks though

  • @themanwhohasnohead
    @themanwhohasnohead 3 года назад

    DAYYYUUUMMM here we gooo!! Thank you J

  • @momciloglusica9850
    @momciloglusica9850 3 года назад +2

    Exactly what I needed. Thank you so much :D

  • @ilSignorLimone
    @ilSignorLimone 3 года назад +1

    hi J, awesome video as usual, I have not finished yet, I'm around @14:00 and noticed that problem with the hair disappearing when you are too close. I dunno if you'll eventually aknowledge that later in the video but if you go into the PREVIEW/OUTPUT tab, under PREVIEW you'll find an option flag with something like "only primitives in the view". Uncheck it and xgen hairs will always be dislpayed. It's an optimization to hide the hair not framed by camera at that moment

  • @renderpeach
    @renderpeach Год назад

    About to hammer this whole class, hoping it all goes smooth in Windows 11!

  • @danthiry1185
    @danthiry1185 Год назад

    Thanks for sharing. I learned a lot.

  • @AlexisRivera3D
    @AlexisRivera3D Год назад

    Thank you Sir to make such a great tutorial about XGen, WE appreciate it a lot!

  • @planetarta
    @planetarta 2 года назад +2

    So fucking good man. Never reallylooked into Xgen before as I'm a Blender user but can really see the control you have here. very enticing...

    • @artofjhill
      @artofjhill  2 года назад +1

      It is the best. If blender had something like this it would be god tier

  • @cozza358
    @cozza358 3 года назад +14

    Is there any way to adopt this workflow into game-ready models? Just curious before I watch later. 😄

    • @randallwhiteis
      @randallwhiteis 3 года назад +1

      Unreal uses this sytem.

    • @artofjhill
      @artofjhill  3 года назад +8

      no really for hair cards, though it can be used. It's sometimes used to make hair then rendered out as image passes for real time materials in engines like UE. You can export it as curves now and render that in UE which looks great but that's the most expensive and most games can't do that yet

  • @lovelettar
    @lovelettar 10 месяцев назад

    2 years later this tutorial still amazing

  • @MrSiasman
    @MrSiasman 3 года назад +1

    Thanks for this. Always found the original Xgen complicated:)

  • @zedman68
    @zedman68 2 года назад

    You're the KING! Thank you very much!

  • @darkiedark6218
    @darkiedark6218 2 года назад +3

    How exactly do you get from 36:10 to 36:17? What do curves mean exactly? I've tried adding more guides and rebuilding my guides with a higher CV count. I've also created both maps, nothing I do seems to make the hair follow the guides closer to the head, it's decently out there like in 36:10...what am I missing? Thanks so much for the vid, this has been the best tutorial I've found, will be eternally grateful

    • @artofjhill
      @artofjhill  2 года назад +1

      All I did there was add more guide curves to wrangle the hair. If you don't have enough then the hairs far away won't be guided. Don't need to add more CVs for that issue. If the hair isn't following guides you may have another problem. Go to the Discord for more assistance if needed

    • @rubysnell6755
      @rubysnell6755 2 года назад

      I have the same problem, did you end up solving this?!

    • @darkiedark6218
      @darkiedark6218 2 года назад

      @@rubysnell6755 I did exactly what J Hill recommended, more guides. A lot more, but it did fix it.

    • @rubysnell6755
      @rubysnell6755 2 года назад +1

      @@darkiedark6218 Amazing, thank you very much :) just wanted to see if it worked!!

  • @simoneferrante7875
    @simoneferrante7875 Год назад

    This is GOLD, thank you so much

  • @white_okami3154
    @white_okami3154 3 года назад

    i really needed this , thanks so much !

  • @amirhosein3792
    @amirhosein3792 2 года назад

    You are unique in teaching

  • @javierrumego9651
    @javierrumego9651 3 года назад

    Hey J, this video is gold. Thanks a lot to share your process with us.

    • @artofjhill
      @artofjhill  3 года назад

      For sure. I hope it helps

  • @gabrielmoro3d
    @gabrielmoro3d 2 года назад +1

    This is amazing. Thanks a lot for all the explanation.

    • @artofjhill
      @artofjhill  2 года назад

      For sure. I hope it helps

  • @popperspenguins7916
    @popperspenguins7916 2 года назад +1

    22:56 I created Density Mask but mesh doesn't change into black. I can see the brush tool, but I can't paint mesh .. anyone help me plz :(

    • @artofjhill
      @artofjhill  2 года назад

      Idk but be sure it has a Maya material applied not Arnold or anything else

  • @danielmartinezortega150
    @danielmartinezortega150 2 года назад

    Thank you so much for this great tutorial!

    • @artofjhill
      @artofjhill  2 года назад

      You got it. I hope it helps!

  • @gpgp4780
    @gpgp4780 Год назад +2

    I've been watching binge watching all of your tutorials and all I can say is thank you so much for your tutorials, I've watched your tutorials from zbrush skin textures to substancepainter. As someone who is new to both maya and zbrush (mainly because I use blender only) your tutorials are so easy to understand and its a great help! One question tho, I've been having a hard time with the hair clipping through the ears do i just add more guides? Anywho thank you so much for the tutorials it really is a big help for someone like me who wants to learn more.

  • @vajaga4624
    @vajaga4624 2 года назад

    Great stuff man. Thanks a lot!

    • @artofjhill
      @artofjhill  2 года назад

      You got it. Hope it helps

  • @妙手鸡腿
    @妙手鸡腿 Год назад

    I've been watching you for almost two years

  • @SideViewMirrorProd
    @SideViewMirrorProd 3 года назад

    another great tutorial and just what i needed for my current project

    • @artofjhill
      @artofjhill  3 года назад

      Thank you. Glad you found it useful

  • @jesper4576
    @jesper4576 3 года назад

    Love it - Amazing tutorial as always!

  • @The9PointStar
    @The9PointStar 2 года назад

    Your tutos are amazing!

  • @dalewyatt230
    @dalewyatt230 2 года назад

    Excellent tutorial. Thank you!

  • @NazarNoschenko
    @NazarNoschenko 3 года назад +1

    You’re a gem!!

  • @ragegohard9603
    @ragegohard9603 Год назад

    awseooome ! thank you so much for this i learned alot !

  • @rightwayiswrong
    @rightwayiswrong 3 года назад

    you SIR are GOATED imo :D

  • @НастасьяЦ
    @НастасьяЦ 2 года назад

    Tnx for tut. Trying with friends from Voicely to repeat. Hope it goes well :3

  • @sidshoyong
    @sidshoyong 3 года назад

    very nice! simple and keep it up man!

  • @wcherokee100
    @wcherokee100 2 года назад

    3:52 the names are really important and the paths are really Important now I feel that bro when you try to paint a density mask or try do to something else, come maya saying blabla bla path doesnt found , after you spend the whole day hand placing all of the guides and setting the scene dam

    • @artofjhill
      @artofjhill  2 года назад

      Names and paths are crucial

  • @aarishkhan2017
    @aarishkhan2017 2 года назад

    Very informative really helped me a lot not everyone is able to teach well 👍👍👍

    • @artofjhill
      @artofjhill  2 года назад

      Thank you, I'm glad it helped!

  • @RiArt-19
    @RiArt-19 4 месяца назад

    So sick ❤

  • @nayandurge8877
    @nayandurge8877 3 года назад

    I love it your work J, you are Awsome

    • @artofjhill
      @artofjhill  3 года назад +1

      Thank you 🙏

    • @nayandurge8877
      @nayandurge8877 3 года назад

      @@artofjhill can you make video about blend shapes in maya

  • @yassineelfidha3903
    @yassineelfidha3903 3 года назад

    i freakin love you bro just thank you .

  • @GZoffc
    @GZoffc 3 года назад

    Wow! Thank you very much!!!

  • @TheSatzy6699
    @TheSatzy6699 3 года назад

    Excellent content and explanation 👌🏻

  • @LanaDesign-t4c
    @LanaDesign-t4c 7 месяцев назад

    thank you so much!

  • @manpreetsingh-jt5vr
    @manpreetsingh-jt5vr 2 года назад

    Amazing tutorial thanks for help J

  • @blendercg2175
    @blendercg2175 3 года назад

    Always awesome, thank you

    • @artofjhill
      @artofjhill  3 года назад

      Thank you. Hope it helps

  • @mamathakakarla2031
    @mamathakakarla2031 2 года назад

    such a great tutorial thank you so much J :)

  • @seanakima50515e
    @seanakima50515e Год назад

    I have thought about using Xgen again,
    But the crashing was a nightmare during school and it literally kept me from finishing a project.
    Since then I have changed over to Ornatrix and it works virtually the same way.
    Basically what I'm saying is if you can sculpt hair guides it doesn't matter if you use Xgen, Ornatrix, Yeti, whatever

  • @AlexSamUA
    @AlexSamUA 2 года назад

    This is AMAZING!

  • @edsonninacama6117
    @edsonninacama6117 3 года назад

    Thanks for this great tutorial. It helped me a lot to understand xgen. :D

  • @1617pandu
    @1617pandu Год назад

    excellent stuff. Thanks

  • @takoi_kover
    @takoi_kover 2 года назад

    Dear, thank you for your hard work and your creativity, your work is amazing, very inspiring!

  • @vsfs.compendium
    @vsfs.compendium Год назад +2

    This is truly a great tutorial. Great explanation!
    I do have two problems though:
    1) Tried to create a map (16:00) but it simply won't create it. All the icons like the save icon don't appear. Any ideas why?
    2) Also when I re-open the file, the hair doesn't appear. They are listed in the outliner but don't show in the viewport.

    • @spirit7500
      @spirit7500 Год назад +1

      I have the same problem with not able to create a map, it shows an error that Maya is unable to locate something in my files but I don't know what it's looking for in the first place lol. Help!! D;

  • @deepakmandal6005
    @deepakmandal6005 3 года назад

    I m waiting for next part.... Thank you❤

  • @ravenboyreturns
    @ravenboyreturns 3 года назад +2

    Good timing for me, also. Beginner so very interested to hear how you export finished results to render in other software like Substance.

    • @randallwhiteis
      @randallwhiteis 3 года назад +2

      Why would you render in substance. If you're doing the hair in maya? Just use their renderer.

    • @ravenboyreturns
      @ravenboyreturns 3 года назад

      @@randallwhiteis Heck man, I don't know. You tell me. The only hair I've made to date is Fibermesh, and instinctively I felt I probably have to treat it like I treat everything that comes out of ZB (As a high res object that requires optimisation prior to rendering) I assumed hair was the same somehow. I really don't have a grasp of the workflow here. I know I can export the curves from ZB into Xgen to serve as guides for the groom, but thats about it. I figured that at the point I take the bulk of my characters meshes into substance for texturing I would have some kind of realistic hair to accompany them. I'm an artist first, but I'm trying to get my head round procedural techy stuff, also. I need to. Perhaps joining J H's Patreon will get me there?

    • @ravenboyreturns
      @ravenboyreturns 3 года назад

      @@randallwhiteis So you're saying, do what I gotta do to the bulk of my meshes in SP, sort my hair in Xgen as per this tute, bring it all together in Maya and render in Arnold?

    • @artofjhill
      @artofjhill  3 года назад

      or render it in marmoset or UE etc

    • @randallwhiteis
      @randallwhiteis 3 года назад

      @@ravenboyreturns I don't know honestly, i use blender. But if you're making hair in Maya and want to view it rendered, you don't need to jump to another software, maya has rendering in it is what I am saying. If you're talking about texturing the hair I don't know how do that in maya. Looks like that's the next video from J. There are plenty of render settings for hair in xgen maya online though if you can't wait.

  • @GmanGavin1
    @GmanGavin1 Год назад

    17:00 I can't see the white/black mask. I just paint on it and hit save for it to update

  • @tomomark1991
    @tomomark1991 2 года назад

    Thank you! Awesome and clean tutorial. :)

  • @alisj4
    @alisj4 2 года назад

    Hi, Thanks For Your PERFECT TUTORIAL! would you mind making a video about how to get rid of some unwanted hair and how to perfctly avoid hair entering model?

  • @anabeatrizgondim5728
    @anabeatrizgondim5728 3 года назад

    Amazing tutorial!!

  • @houmanhr8641
    @houmanhr8641 Год назад

    Awesome Video Thanks!

  • @Bbentley81
    @Bbentley81 3 года назад

    Quote of the day ... "That is some grown-up sh*t right there" .. made my day.