How to Make DOPE CG HAIR | XGen Tutorial
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- Опубликовано: 27 июл 2024
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Timestamps
0:00 Intro
02:23 XGen Basics
02:56 Setting a Project
04:57 Creating a Description
07:59 Guides
10:25 Hairs
12:18 Modifiers
13:58 Hair Resolution
15:24 Density Mask
18:12 Creating the Brows
25:15 The Lashes
31:06 Tweaks and Iteration
32:51 Skillshare
34:24 The Hair
36:16 Region Map
37:52 Clumping Technique
39:16 Noise Technique
41:06 Cut Modifier
43:13 Painting the Hair Mask
45:00 Outro
Dude, this is one of the best guides I've ever seen. You cover it thoroughly, but as simply as possible. So freaking good! Thank you.
Agreed
This looks super simple and incredibly hard at the same time. But it was really awesome! It's incredible we have access to these industry grade programs
About the Arnold hair shader not showing in the viewport: you can plug it into the surface slot in the Arnold tab of the physical hair's shading group and then you'll get the arnold one in the render and the physical hair one in the viewport and you don't have to switch back and forth anymore :D
You're an absolute legend, its been a struggle trying to do solid hair with no delays. I've managed to finesse it well but now imma officially start incorporating this in my workflow
dope, glad to hear it
The reason the hair "goes away" sometimes, is because, in the Preview/Output tab in the Xgen menu, the option "Only primitives in view" is turned on meaning it will only draw section of the hair where the roots are visible in the viewport. Its a performance thing but on modern computers you can usually turn this off with no problems.
Love it - Amazing tutorial as always!
J, man, really thanking you from my heart, I always felt XGEN pretty hard, but your simple style of teaching just taught me everything about XGEN I wanted to know, didn't find any tutorial this easy, Thank you once again
Happy to hear that. Good luck with it and have fun
Man!! Thank you for taking the time to put together such a comprehensive tutorial! Much Appreciated! You've gained one new subscriber! I'm learning so much from every minute of your tutorial. You tutorial is very concise with no "ummm...ahhhh..." pauses. Audio is crisp and video is sharp. Appreciate the quality of your tutorial.
Thank you! I hope it helps.
Plenty of umms and uuhhs, I just edit them out ;)
Awesome tutorial! It was clear, concise, and very well taught. Thank you very much for creating this!
🙏 I’m glad you liked it
You're a good teacher J. clear and to the point:)
I appreciate that. Thanks for checking out the video :)
another solid tut J, helped me understand Xgen a bit better, with more control
Pure gold !!. Great teaching ...
Solid as always!
Thank you very much for your various videos (Student who tries to specialize in Cfx here) Your pedagogy is perfect!
Thats such good timing, im right now working in my character hair i'm struguling for it to feel "alive"
I've been doing grooms since august and this is the nr.1 video I keep coming back to! Thank you so much! Absolute master tutorial! Only love bro!
Love to hear that! Glad you’re finding it helpful. Make some dope hair
Excellent tutorial. Thank you!
this has motivated me to do the most feared thing in maya or as a cg artist . Thanks J for the indepth tutorial.
You got this
Hey J, this video is gold. Thanks a lot to share your process with us.
For sure. I hope it helps
Thank you for putting this tutorial series together! Appreciate your calming voice and knowledge :)
You got it
Great video as usual!
One tip I can add to using xGen is for your aiStandardHair shader, in the shading group for that material you can middle mouse drag the hairPhysicalShader into "Surface material" and add the aiStandardHair material into "Surface Shader" which is under Arnold. Then when you render it uses the aiStandardHair and in the viewport is has the hairPhysicalShader. It works as well using this method to have a Arnold material for surfaces and then in the viewport a lambert material if you need to paint masks and such since Xgen doesn't allow you to paint maps onto objects with arnold shader on it.
Awesome thank you
Nice one. I didn't know about our nested folders not being able to have spaces. That explains why my xgen sometimes break I hope haha
Very helpful J Hill. So simply explained all the basic info. Easy to understand. Thank you so much!
Hello, Jason,
in this video, you have mentioned there will be more intermediate courses in your patron. But, I did not find it yet. Can you please provide more information about it?
Thanks for sharing. I learned a lot.
Exactly what I needed. Thank you so much :D
Glad to hear it
I keep coming back to this for the details. Stunning tutorial, you're the best.
Thank you. I hope it helps
Excellent content and explanation 👌🏻
Dear, thank you for your hard work and your creativity, your work is amazing, very inspiring!
Thanks for this. Always found the original Xgen complicated:)
i really needed this , thanks so much !
Glad it was helpful!
Wow! Thank you very much!!!
Thank you so much for this great tutorial!
You got it. I hope it helps!
I finally have MAYA!! So I'm literally binging your videos on creating hair in maya. Probably the only reason why I got it.
This video has all the basics 🙏🏻
Always awesome, thank you
Thank you. Hope it helps
excellent stuff. Thanks
tbh, one of the best cg hair i ve seen
This is amazing. Thanks a lot for all the explanation.
For sure. I hope it helps
Your tutos are amazing!
Thank you 🙏
Great stuff man. Thanks a lot!
You got it. Hope it helps
You are the reason I jumped back to 3d modeling. Thank you so much brother.
🙏 happy to hear that. Keep it up and make some dope stuff
Thank you! Awesome and clean tutorial. :)
🙏
You are amazing! Thank you)
DAYYYUUUMMM here we gooo!! Thank you J
Enjoy!
One word it's a 💎 gem
This is GOLD, thank you so much
I hope it helps!
I've been watching binge watching all of your tutorials and all I can say is thank you so much for your tutorials, I've watched your tutorials from zbrush skin textures to substancepainter. As someone who is new to both maya and zbrush (mainly because I use blender only) your tutorials are so easy to understand and its a great help! One question tho, I've been having a hard time with the hair clipping through the ears do i just add more guides? Anywho thank you so much for the tutorials it really is a big help for someone like me who wants to learn more.
Like that second hairstyle you showed at the end a lot. Good stuff.
Thanks, glad you liked it
very nice! simple and keep it up man!
Thanks. Will do
thank you so much!
another great tutorial and just what i needed for my current project
Thank you. Glad you found it useful
awseooome ! thank you so much for this i learned alot !
Awesome Video Thanks!
I m waiting for next part.... Thank you❤
Great explanation!
You're the KING! Thank you very much!
Ty I hope it helps!
Thanks for this great tutorial. It helped me a lot to understand xgen. :D
Happy to hear that
these videos, the information in them is worth 1000 of $USD. Thank you J. You are an excellent teacher. New sub.
🙏
Tnx for tut. Trying with friends from Voicely to repeat. Hope it goes well :3
such a great tutorial thank you so much J :)
you got it
Amazing tutorial thanks for help J
Np I hope it helps
great video ! seriously
Man. I've already watched this video 3 times and I'm still getting things out of it!
love to hear that. Glad you're finding it useful
Great tutorial. It actually MADE SENSE.
Happy to hear that! Glhf
Great teacher, Thank you so much for this! Would be great to see a tutorial about creating hair for videogames.
Greetings from Colombia!
Thanks. Making Game Hair sucks though
Amazing tutorial!!
🙏
i freakin love you bro just thank you .
Dude, seriously, thanks for this. I have been pulling MY hair out for months just trying to figure out Xgen. Just working with clumping alone made me want to scream and quit altogether. Could you make a tutorial on saving your xgen hair as a preset for use with other models?
A few months ago I made a comment bashing XGen due to it crashing/being unusable. Turns out, there was a way to solve my issue, I just had to do a TON of research. If anyone runs into the problem I did where interactive groom cant be used, its possible that your Maya.env file has OpenGL turned off. If you open that file up with notepad, and delete that line, interactive groom will work like a charm. Another issue I had, was the hair going through my mesh. Turns out in the brush setting of interactive groom, you can turn on collision. I really hope someone who is running into the issues I ran into reads my comment before pulling their hair out like I did. GL everyone.
Could u make a tutorial about curly\afro hair that would be amazing!! Thank you so much for all the tutorials
This is AMAZING!
Glad you think so!
About to hammer this whole class, hoping it all goes smooth in Windows 11!
I love it your work J, you are Awsome
Thank you 🙏
@@artofjhill can you make video about blend shapes in maya
thank you so much
thanks dude!
Np! I hope it helps
So fucking good man. Never reallylooked into Xgen before as I'm a Blender user but can really see the control you have here. very enticing...
It is the best. If blender had something like this it would be god tier
Thank you Sir to make such a great tutorial about XGen, WE appreciate it a lot!
You got it
Love it
Amezing tutorials, new follower hehe
Thank you 🙏
Hey J!
To solve your problem with the groom sometimes not showing, go to the Preview/Output tab in the Description and uncheck "Only primitives in the view." You gotta do it for every new Description, but it will make it so previews always do ALL the hair.
Great and relevant stuff as usual.
Thank you!
you SIR are GOATED imo :D
You are the best, thanks a lot man
for sure, hope it helps
THANKS A LOT GREAT VID
Very informative really helped me a lot not everyone is able to teach well 👍👍👍
Thank you, I'm glad it helped!
even as a blender user it's very interesting :) thx
(ps: i'm really fan , your art is my wallpaper everyday)
Thank you! 🙏
At 13:57, the hair disappears and that is because by default if a portion of scalp is not inside the camera frame (inside the resolution gate and not the actual viewport), it turns off that portion of hair that is not in view (optimization reasons, I guess). You can turn this behavior off by going to Preview/Output tab and turning off 'Only primitives in the view'
But apart from that it is a solid tutorial for people who want to start out with Xgen. Keep up the good work!
Thank you!
Thanks for this. =) top notch.
I hope it helps
You’re a gem!!
No YOU!
thankyou,J!
You got it! I hope it helps
hi J, awesome video as usual, I have not finished yet, I'm around @14:00 and noticed that problem with the hair disappearing when you are too close. I dunno if you'll eventually aknowledge that later in the video but if you go into the PREVIEW/OUTPUT tab, under PREVIEW you'll find an option flag with something like "only primitives in the view". Uncheck it and xgen hairs will always be dislpayed. It's an optimization to hide the hair not framed by camera at that moment
great tip thank you
Hi, Thanks For Your PERFECT TUTORIAL! would you mind making a video about how to get rid of some unwanted hair and how to perfctly avoid hair entering model?
You are unique in teaching
Cool
Thanks !! :D
Np I hope it helps
I have thought about using Xgen again,
But the crashing was a nightmare during school and it literally kept me from finishing a project.
Since then I have changed over to Ornatrix and it works virtually the same way.
Basically what I'm saying is if you can sculpt hair guides it doesn't matter if you use Xgen, Ornatrix, Yeti, whatever
Even if you are Maya Artist & Zbrush. Im watching your Videos for my Blender / Houdini journey cause the knowedge that you provide is pretty transferable between others softwares. For example this Groom tutorial helped me a lot to understand basics :D
Happy to hear you find them helpful!
boy you are the BEST
no, YOU
hank you very much for sharing. I am a big fan
You are very welcome
Thanks for the tutorial!)
Success in the development of the channel!)
Hope it helps
Just a side note for anyone watching this video. When he says Xgen is bad for crashes; it actually goes beyond that. I've been toying with Xgen in Maya on and off for the past few years now, and let's just put it this way; Save often, and do not be afraid to create multiple save files. Because Xgen is bad enough, but Maya will bork entire save files at random. And if you don't have a backup, you could lose your entire work. I am lucky that I learned that some time ago; because just earlier today I nearly lost an entire day of work on my character. I saved it, then went to reload the save, and the character model itself poofed, and everything else in the scene was neon green (all materials gone). But I was able to load a previous save I made just minutes sooner.
We are happy for Houdini grooming. No crash, udims, much better nodes.
@@KarelChytilArt I don't do much with nodes tbh. Since I'm self taught, the entire node system seems almost like Japanese to me. At least in contrast to manipulating things thought the UI, and attribute settings.
I've done the odd things with material nodes, and followed a couple step by step tutorials otherwise, but outside if that, it just seems a bit complex. Is Houdini worth using if I don't make intricate use of nodes?
I'd also be thankful for any other information you'd be willing to share in terms of Xgen style grooming. I made the mistake of having the first character I made be the most Xgen intense use character I could possibly make, and it's been taxing to say the least.
You're good...DAMN
thank you 🙏