How I Render my Sculpts with Arnold | Tutorial (Maya + Arnold)

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  • Опубликовано: 25 дек 2024

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  • @cellacyben101
    @cellacyben101 3 года назад +27

    I'm really glad you started this channel. So dope.

  • @kavki4tokyo
    @kavki4tokyo 3 года назад +10

    Thank you so much for this tutorial! All your little explanations to WHY you click or do certain things are super helpful. It's exactly what I've been missing from other tutorials. The way you show how you do everything and your explanations are PERFECT. Thank you!

  • @hal2882
    @hal2882 3 года назад +16

    Love the way you always flood your videos with knowledge everyone wants at some point... love the superb content you have!

  • @Moonlit_Shards
    @Moonlit_Shards 3 года назад

    It only took you two videos to be my hero ! It's like, you give all the untold advices nobody ever tells about ! hats off to you sir !

    • @artofjhill
      @artofjhill  3 года назад

      Glad you liked the vids! Hope they help

  • @Solo_3d
    @Solo_3d 3 года назад +2

    Why i like J tutorials its coz all info comes so light! Looks like he knows exact words for explanation. Times fly with his tutorials! Great Job J!!! Cant wait for another one man!

    • @artofjhill
      @artofjhill  3 года назад

      Thank you man, appreciate the comment and glad you liked it

  • @morganjones6401
    @morganjones6401 3 года назад +5

    This expains just about every question I've had for Arnold!!! Epic video!!

  • @mirosawgoofit7252
    @mirosawgoofit7252 3 года назад +2

    Never too many tutorials about Arnold. I appreciate what you do! Thanks!

  • @unmeshpatil3271
    @unmeshpatil3271 2 года назад +1

    This is an extremly good tutorial, not just for sculpt presentations, but presentation renders in general. So great (and distinct from other youtube tutorials) to see that you explain the thought behind every tweak and every creative choice you make. Live long man you are great.

  • @brcasp4320
    @brcasp4320 2 года назад +2

    Wow, I spend my whole day doing this tutorial but it was completely worth, great results! Thank you very much, my guy

  • @programmerart5447
    @programmerart5447 3 года назад +3

    Awesome to see some good examples of the settings tidbits/gotchas when setting up an Arnold shader from from Substance Source/Alchemist. Many thanks and would love to see more Arnold shader development!

  • @SuperToppkatt
    @SuperToppkatt 3 года назад +2

    Great tutorial J really helpful. Loving the bubblegum pink look.

    • @artofjhill
      @artofjhill  3 года назад

      ty glad you like! I like the pink one too and it's easy to make

  • @Failp0p
    @Failp0p 2 года назад

    Just want to genuinely say thank you !

    • @artofjhill
      @artofjhill  2 года назад

      thank YOU I'm glad you like the video. I hope it helps

  • @tlilmiztli
    @tlilmiztli 3 года назад

    BRILLIANT! I am trying to move from Blender to Maya and this helps SOOO MUCH! What a timing man, thank you so much!

    • @artofjhill
      @artofjhill  3 года назад

      Perfect, glad it helped!

  • @gustavomaia
    @gustavomaia 2 года назад

    This video tutorial needs a "like a lot" button. Just got glued to tbe screen from start to finish.

    • @artofjhill
      @artofjhill  2 года назад

      Thank you! Glad you liked it

  • @pluto6225
    @pluto6225 3 года назад +1

    This is a real lifesaver for beginners like me, keep up the awesome work!

  • @eberriera1
    @eberriera1 3 года назад +1

    No one's said it, but I'm gonna and don't mind. J would be an awesome teacher. So inspiring, the way he explains everything. Oh, man. Makes my giggle like a 5 year-old whenever he gives his explanations like in min 23:33. Amazing stuff!

    • @artofjhill
      @artofjhill  3 года назад +1

      Thank you :) Super glad you liked it

  • @caioferreiraperesdearaujo7442
    @caioferreiraperesdearaujo7442 3 года назад

    Hey J, I barely know anything about zbrush, sculpting and 3D in general (looking forward to start my studies), but it's always awesome hearing you, a pro, talking about it. Great content!

    • @artofjhill
      @artofjhill  3 года назад

      that's awesome, glad you are enjoying the content and happy sculpting!

  • @stephenbrown7924
    @stephenbrown7924 3 года назад

    Really love your stuff! Don't know why more people haven't seen.

  • @GoktugGurellier
    @GoktugGurellier 3 года назад +1

    Thanks a lot for sharing your techniques.

    • @artofjhill
      @artofjhill  3 года назад +1

      For sure, I hope it helps

    • @GoktugGurellier
      @GoktugGurellier 3 года назад

      @@artofjhill It certainly helped a lot.🙏🙏

  • @nicoloevandri5185
    @nicoloevandri5185 3 года назад +4

    If you use the ainormal map node you can plug the out color of the normal and go to render directly😁

    • @artofjhill
      @artofjhill  3 года назад +1

      💯

    • @morganjones6401
      @morganjones6401 3 года назад

      !!!! I figured that out in Arnold for C4D, but only after watching this video and experimenting with different nodes. Truly opened my eyes!

  •  3 года назад +1

    Thank you for this extended tutorial! Really appreciate it!

  • @Luv0oKat
    @Luv0oKat 2 года назад

    Best 3D tutorial channel so far. Thank you so much!!

  • @BrianLife
    @BrianLife 3 года назад

    Thansk brother! Awesome! Really appreciate all your info!

    • @artofjhill
      @artofjhill  3 года назад +1

      for sure! Hope it helps

  • @GareGix
    @GareGix 3 года назад +1

    Thanks a lot about this tutorial, it is really complete

  • @TOURAJ08
    @TOURAJ08 3 года назад

    Both you and your vid are spicy !!!! I learned some new crispy stuff and look forward to seeing more in this channel ;)

  • @yamax11
    @yamax11 3 года назад +1

    I can’t thank you enough for your video..
    Thank you thank you thank you 🙏🙏🙏

    • @artofjhill
      @artofjhill  3 года назад

      You’re welcome. I hope it helps!

  • @danielkun91
    @danielkun91 3 года назад +1

    Thanks man! really useful video and a pleasure to watch :)

  • @iamthedeerman
    @iamthedeerman 3 года назад

    This is an excellent video, lots of insight into using Arnold.

    • @artofjhill
      @artofjhill  3 года назад

      thank you glad you liked it

  • @thomazavelino290
    @thomazavelino290 3 года назад +1

    this tutorial is lit. I'm starting 3D and watch how to make some render set ups it's helping me a lot bro. Thanksss!!

  • @alexshabetayev5731
    @alexshabetayev5731 Год назад

    Great stuff!!

  • @ZephrusPrime
    @ZephrusPrime 3 года назад

    Thanks Jay! I needed this in my life!

  • @jeffreybooysen9579
    @jeffreybooysen9579 3 года назад +1

    This is AMAZING!!!, thank you soooo much. this is super helpful!

  • @vedanttiwari6287
    @vedanttiwari6287 3 года назад

    Thank you for this, really needed this, don't know how many times I have to say thank you. :D

  • @linnhmaw
    @linnhmaw 3 года назад

    Awesome man. Thank you.

  • @IGarrettI
    @IGarrettI 3 года назад +2

    Police? Yes, this man just changed Maya's layout, he's right here

  • @treelemon3975
    @treelemon3975 3 года назад

    This is definitely helpful.thank you guys.

  • @asm_emkei
    @asm_emkei 3 года назад

    Super useful! Thank you, man!

  • @loryen3215
    @loryen3215 3 года назад

    This is so much information! Thank you vey much for sharing!

    • @artofjhill
      @artofjhill  3 года назад

      for sure, I hope it helps

  • @pedromiralles7697
    @pedromiralles7697 2 года назад

    Awesome!!

  • @fredrikjensen3478
    @fredrikjensen3478 3 года назад

    This is so good

  • @alexiushill7983
    @alexiushill7983 3 года назад

    Dude thank you so much! I really liked this tutorial!

    • @artofjhill
      @artofjhill  3 года назад

      awesome, glad to hear it

  • @BathroomTile
    @BathroomTile 3 года назад +1

    You can use an aiNormalMap node rather than Maya's default bump2d. That way you can connect the map's color output to the node rather than its alpha output, and you no longer need to invert the green channel.
    Also, just in case I forget to check the "alpha is luminance" box when connecting a roughness or displacement map, I just take the map's R output instead of the alpha output and connect that to the shader node. Since each color channel is a float, it works the same as using the alpha with "alpha is luminance" on.

  • @joelsukkau7470
    @joelsukkau7470 3 года назад

    Hey man, love this channel !

  • @renamecard4490
    @renamecard4490 3 года назад

    great info and big help thank you!

  • @Glowbox3D
    @Glowbox3D 3 года назад

    Love it man. I use Blender, so I gotta look into the Ahhhhhnold. You're fun to watch. Great tips for popping a subject. Thanks!

    • @artofjhill
      @artofjhill  3 года назад

      yea man give it it a shot, glad you liked the vid!

  • @ee4Iain
    @ee4Iain 3 года назад

    I love your vids man!

  • @leoli5343
    @leoli5343 3 года назад

    Thank you for sharing very much !

  • @rightwayiswrong
    @rightwayiswrong 3 года назад

    AMAZEBALLZ!! XD
    As you promised
    Keep it up

  • @Xirpzy
    @Xirpzy 3 года назад +1

    Hey dont know if you know this, about normal maps. you are supposed to use the ainormalmap node. connect the color to input and out value to normal camera in the shader. Then you dont need alpha is luminance and channel flip headaches. Beware that the strength sometimes can be very extreme in either direction so it may look like nothings happening at first.
    Use the AOV called N to see just the normal map do its thing when you render and change values.

    • @artofjhill
      @artofjhill  3 года назад +1

      good feedback, thanks. The aiNormalMap node wasn't working well in this version of Arnold I was using (which was older) I think it works good now. Could've been my mistake but this is how I got it to work in this scene. cheers

  • @plexus
    @plexus 3 года назад

    Thank you for making this. 👍

  • @ondudengrund
    @ondudengrund 3 года назад +1

    Just use an aiNormal node insted of the old 2Dbump node. Then you can just connect the color output straight into the aiNormal. You can also do that with the old 2Dbump node but I prefer to use the aiNormal. No need for the alpha is luminance anymore : )

  • @Dan-ky5es
    @Dan-ky5es Год назад +1

    I love your videos! I'm wondering if you could lend me some guidance please? I'm currently conducting a research into what is the best approach to creating realistic humans for a film reconstruction for next year for a 1927 silent film production. Any guide/tips on softwares or artists capable of this to a great effect please?

  • @kevinkarahali7509
    @kevinkarahali7509 3 года назад

    Hey Great video! Could you tell me which version of Maya and Arnold do you use? Thank you ! :D

    • @artofjhill
      @artofjhill  3 года назад

      this wasn't on latest. I think latest is even a bit better. I'm on Maya 2020 now and I updated arnold but don't know the number

  • @motionbug7059
    @motionbug7059 3 года назад

    You are awesome Sir ❤️👌

  • @pilotgfx
    @pilotgfx 3 года назад +1

    when i'm about to shoot i just ctrl shift c to copy cam as pers1, lock it, and then i put the old persp in one of the other viewports, to still be able to move around in perspective in the scene :) Are you still convinced its a good idea to use mesh light? I think its one of the least effective ways to luminate things, introduces much noise and very slow render? i only use it if an actual bulb or neon sign ie. need to be a visible light in the scene. think its better to just use the area lights, just my thoughts anyways, thanks for the video

  • @HaMinhsWorld
    @HaMinhsWorld 3 года назад

    This hair really suits you :)

  • @MFMArt
    @MFMArt 3 года назад +1

    Been waiting for this, just wish youtube would put this in my notifications not just my feed :/
    Btw, J, what do you think about Arnold GPU over CPU rendering? I've been getting more into 3d modelling and rendering, got myself an RTX 3090 ( for games and work of course) but my limited knowledge doesnt quite know the quirks about it, mostly all I know is GPU renders are hella fast and Arnold GPU can only use OPTIX denoise as an IPR beauty pass.
    If you have any insight on this let me know Im very curious!

    • @artofjhill
      @artofjhill  3 года назад

      Thanks for the support! I think the RTX rendering stuff lately is great. If my machine could take advantage, I would. My setup is slow at rendering in Arnold so I completely recommend using GPU

    • @MFMArt
      @MFMArt 3 года назад +1

      @@artofjhill thanks for the response! guess il continue to explore capabilities with it then! can't wait for the next one!

  • @mariodoni8346
    @mariodoni8346 Год назад

    I've noticed that you don't uncheck the "normalize" options in the lights.
    I've been told by many that unchecking it makes the lighting results more physically accurate. Which one of the two is it?
    Thanks, and keep up the good work!

    • @artofjhill
      @artofjhill  Год назад

      thank you and no idea. since I don't know anything about it, I'd default to those other people :)

  • @QDWorld-Apps
    @QDWorld-Apps 3 года назад

    Can you share the 3D model that you are using ...Please

  • @ArtPomelo
    @ArtPomelo 3 года назад

    Thank you. I translate it to blender for me but the tips are lit. Just a quick question about your skin pack. Do the brushes have also a picture to use in blender or are they only for zbrush?

    • @artofjhill
      @artofjhill  3 года назад +1

      They are only for Zbrush. I've had the request to include the Alphas for more use cases and I may add those in an update but as of now just Zbrush

  • @empire4760
    @empire4760 Год назад

    great work, where did you get that clay texture though?

  • @tomyamkong2
    @tomyamkong2 3 года назад

    Awsome tutorial as always!!
    By the way, I came across this issue that when I exported my image from Arnold RenderView, the image appeared to be a lot darker in Photoshop. I know it has something to deal with Save Image Option which you might have forgotten to mention on your tutorial. I wonder what kind of setting did you use for your render above. Would you mind to share?
    I tried to mess around with the setting. The alpha was bad when got the correct color in photoshop, whereas the alpha was perfect but the color was way too dark (raw) in photoshop.
    Thanks in advance!

    • @artofjhill
      @artofjhill  3 года назад

      Interesting. I imagine it’s a color space issue. If it’s an exr then make it 16 bit in PS to see. Could be related to the color space update in the newer Maya. Not sure. It looks the same as the viewer for me

  • @yaroslavb.2589
    @yaroslavb.2589 2 года назад

    Hi. As always, a very good tutorial. I have one question for you. When you use NormalMap from Substance Painter on your model, did you meeting UV creases while rendering? if yes, how do you fix it?

    • @artofjhill
      @artofjhill  2 года назад

      I don't think I've had that issue. Need to double check the Y and X direciton and use the aiNormalmap node etc. I'm sure you can get it working clean

  • @maheshdixit4311
    @maheshdixit4311 Год назад

    Where to find those HDRI studio images from marmoset or substance files from pc? I have both the software installed

  • @fabriziodulcis3190
    @fabriziodulcis3190 3 года назад

    hello! I don't understand how you exported the model from zbrush .. did you do a decimation and a merge of all the subtools? or have you retopolized? is the model to scale?

    • @artofjhill
      @artofjhill  3 года назад +1

      I just exported the whole scene as an FBX. You can decimate it, I do that to other sculpts. This was just a low res dynamesh so I kept it like that. I scaled it to generally life size in Maya afterward. when you do that, freeze transforms to lock in the scale and have it render correct

  • @hamatoshamatos7048
    @hamatoshamatos7048 3 года назад

    can i use your same techniques and advices from sculpting to render from most of your videos in blender too ?

    • @artofjhill
      @artofjhill  3 года назад

      Maybe. The overall ideas would transfer but not the specifics. I know there is Arnold for Blender but you might as well use Cycles

    • @hamatoshamatos7048
      @hamatoshamatos7048 3 года назад

      @@artofjhill ok

  • @maksimbolotov5783
    @maksimbolotov5783 2 года назад +1

    Is there any difference between IPR and Preview render?

    • @artofjhill
      @artofjhill  2 года назад

      not sure what you mean by Preview render. The IPR is a continuous render that's "live" and you can either use that to make your finished image or have it render straight to disc with "render sequence" from the render menu. they would look the same

  • @emiliocampana1
    @emiliocampana1 3 года назад

    Hello bro. thanks for the info. What could be te parameters to activate to render a image 4k?

    • @artofjhill
      @artofjhill  3 года назад

      not sure what you mean. You'd just set the resolution to 4K

  •  2 года назад

    It would be really great if Arnold triplanar node could be instanced so you can control its attributes at once? or even better, WHY the hell don't we get a triplanar SHADER node so we just take the shader and be able to apply it in a triplanar way?

  • @gelui13
    @gelui13 3 года назад

    I tried many times to follow the tutorial when I realized than megascans textures in EXR come in red when opened in PS, Do I have to do any tweaks, or is it just the way PS opens these files from megascans?
    Great tutorial either way, I'm truly enjoying it!

    • @artofjhill
      @artofjhill  3 года назад

      not sure exactly what you mean. Be sure you're on latest PS it can open EXR. IDK why something would be read. Doesn't sound right. good luck!

  • @valtaoi1586
    @valtaoi1586 6 месяцев назад

    How you record the turnaround for the character??? so easily? because HP mesh are requires monster GPUs💀. single frames takes too much time to render.

  • @cinematicfilm6559
    @cinematicfilm6559 3 года назад

    Normal Map connection always confused me. Thank you Now i understand it. I have seen people using roughness control maps to control different rougness region of the face. do you know how to do that ?

    • @artofjhill
      @artofjhill  3 года назад +1

      could also use aiNormalMap which is more straight forward but didn't work well in my older version of Arnold. I used a roughness map in this tutorial. you can also put an aiRange node in between the map and shader which would give you more control over the roughness

    • @cinematicfilm6559
      @cinematicfilm6559 3 года назад

      ​@@artofjhill thank you that kind of make sense even from name itself.

  • @dothefilmTV
    @dothefilmTV 3 года назад

    where did you find the info about substance revert at 28min please ?

    • @artofjhill
      @artofjhill  3 года назад +1

      their documentation academy.substance3d.com/courses/Substance-guide-to-Rendering-in-Arnold

    • @dothefilmTV
      @dothefilmTV 3 года назад

      @@artofjhill thanks, i guess i missed this

  • @Mrproto
    @Mrproto 3 года назад

    thanks

  • @Cybercuerda
    @Cybercuerda 3 года назад

    Could you please show us how to export normal map and displacement from Zbrush 2020 ? Nice Channel

    • @artofjhill
      @artofjhill  3 года назад +1

      ty, that would be easy. Use the Multi Map exporter. I may make a video but using that would give you what you need

    • @Cybercuerda
      @Cybercuerda 3 года назад

      @@artofjhill Please! Make a video, Beacuse I Dont Know why my normal map always is exported and the map is all blue :( I dont know how to set the normal map settings.

  • @gaiusoctavius9931
    @gaiusoctavius9931 3 года назад

    i am learning modeling with 3ds MAX . is there any reason beside XGEN people use Maya over MAX?? could these processes be done in 3ds MAX??

    • @artofjhill
      @artofjhill  3 года назад

      there is Arnold for Max if I'm not mistaken. Xgen is a big reason I use Maya and vs Max it also has better UV tools. Hard Surface modelers like Max because of how the modifier stack works. Animators seem to prefer Max too but it's all personal preferences outside of what tools are there. Everything in this video should work with any version of Arnold I would think

    • @gaiusoctavius9931
      @gaiusoctavius9931 3 года назад

      @@artofjhill thanks very much for reply.

  • @mohammadshami2507
    @mohammadshami2507 3 года назад

    What do you mean by arnold is physical render ??

    • @artofjhill
      @artofjhill  3 года назад +1

      it is unbiased as opposed to biased and is meant to be as close to physical accuracy as possible

  • @raxlyy6416
    @raxlyy6416 Год назад

    Can we get this file please?

  • @n.s.9941
    @n.s.9941 3 года назад +1

    👍

  • @aaronmedina4292
    @aaronmedina4292 Год назад

    Hi, i’ve seen many chinese artist using arnold for rendering, Arnold looks so good with anime style models. when you try marmoset with real style models looks good, but anime models no so good as arnold… do you know why? The skin in arnold for anime models looks so nice but I dont know why

    • @artofjhill
      @artofjhill  Год назад

      Hi. Many artists use Arnold because it comes with Maya. Arnold is the most physically accurate kind of renderer so it’s made to make photorealistic things. You can also make things like Pixar style etc but marmoset can also work for stylized things. Arnold is slow too so it wouldn’t be my first choice for a stylized thing

  • @OksanaNovikova-p3d
    @OksanaNovikova-p3d 3 года назад

    "out alpha of the normal map goes to bump" - whyy!?? Щ_Щ that's why I failed up trying to understand Arnold by glance at ones! was totally confused, it's not intuitive at all(((

    • @OksanaNovikova-p3d
      @OksanaNovikova-p3d 3 года назад

      by the way, THANK A LOT!

    • @OksanaNovikova-p3d
      @OksanaNovikova-p3d 3 года назад

      and why is that alpha exits from red channel ??))))))) rhetorical

    • @artofjhill
      @artofjhill  3 года назад

      if you use the "aiNormalMap" node it should work like usual but my version wasn't working so I used this ghetto way. I have no idea why it works but it's in the documentation that way /shrug

  • @nakix_x3422
    @nakix_x3422 3 года назад

    ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh MODEL?!!?!

    • @artofjhill
      @artofjhill  3 года назад

      aHHHHH!! It's not available

    • @nakix_x3422
      @nakix_x3422 3 года назад

      @@artofjhill HAHA I was copying you at 7:14 lol

  • @JoeSoloDigital
    @JoeSoloDigital 3 года назад

    Render Oven 2.0

  • @subhamsarkar7765
    @subhamsarkar7765 3 года назад

    Can I bring 63 total million polygon model to maya

    • @artofjhill
      @artofjhill  3 года назад +1

      You could try lol. Would be slow though if it comes in

  • @edlondon3717
    @edlondon3717 Год назад

    You must have deep pockets, Arnold is pricey! I will stick with Iray

    • @artofjhill
      @artofjhill  Год назад

      Maya comes with Arnold, it's $250 a year. that's not THAT much. most people spend more on coffee. which I also do...

  • @IASKIN
    @IASKIN 3 года назад

    Eminem?

  • @siddheshpatil3740
    @siddheshpatil3740 3 года назад

    1st

  • @OksanaNovikova-p3d
    @OksanaNovikova-p3d 3 года назад

    Is it Scarlett Johansson?

  • @bhaskarmistry4005
    @bhaskarmistry4005 3 года назад

    That was not a poopy sculpt!