Rendering Characters in Unreal Engine 5 | Tutorial

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  • Опубликовано: 8 сен 2024

Комментарии • 294

  • @eddwarriior
    @eddwarriior 2 года назад +148

    J you're my unofficial instructor for my graduation project, you helped me 10 times more than uni ever did

    • @artofjhill
      @artofjhill  2 года назад +43

      that's sad but thank you. Happy to help

    • @jeronimocollares320
      @jeronimocollares320 2 года назад +4

      Uni give to you the base, nothing more or less and you ll need this base to grow up in time...

    • @Wenedi
      @Wenedi 2 года назад +1

      @@jeronimocollares320 For other subjects the base is given through primary and secondary school... for 3D art you're starting out in university which is the problem

    • @gemmao6770
      @gemmao6770 Год назад

      I agree with you(I’m in korea, korean student)

    • @sridharan5172
      @sridharan5172 8 месяцев назад +1

      bro roasted his university using 3d language 🤣🤣

  • @MultiMam12345
    @MultiMam12345 2 года назад +25

    What a joy to watch a master generalist explaining / showing his specialized craft in a way that makes it look easy and understandable. Its still complex and far from easy. But there is so much amazing knowledge in this video for anyone that is working in a real or virtual movie set. Pretty impressive.🤘🏻

    • @artofjhill
      @artofjhill  2 года назад +2

      Glad you like the video and thanks for the comment

  • @hartgameart
    @hartgameart 2 года назад +3

    As someone who has been stuck in Unity for years i'm so hyped to watch this!

  • @samgoldwater
    @samgoldwater Год назад +3

    Dude you are such a brilliant communicator - this is easily some of the best 3D tuition anywhere on youtube

    • @artofjhill
      @artofjhill  Год назад

      I appreciate that thank you 🙏

  • @manfredomeraviglia8251
    @manfredomeraviglia8251 19 дней назад +2

    Dear J, apologies if you know this already, but the reason the skin looks glossy and you had to correct the roughness is because when importing a texture with combined AO, Roughness and Metallic, (or any other greyscale texture used as a mask) you need to double click it (to open it) and change the compression type to "Masks" otherwise it is interpreted as sRGB values. I hope it helps.

    • @artofjhill
      @artofjhill  19 дней назад +1

      yup 100% srgb was still on. thanks

    • @manfredomeraviglia8251
      @manfredomeraviglia8251 18 дней назад

      @@artofjhill Thank you for sharing your workflow, it's very useful!

  • @AnimeBadBoi
    @AnimeBadBoi 2 года назад

    THAT PHOTOSHOP TIP !!! OMFG !!! I’ve watched this 30x now and just realizing that

  • @Gerickos
    @Gerickos 2 года назад +10

    Thank you so much for you videos J ! You're a real blessing for people learning to create high quality characters !

  • @christiaanpaulsen3974
    @christiaanpaulsen3974 Месяц назад

    I started last night for the first time working in unreal. Quite a learning curve, but your video has made it so much easier understanding the setup for textures especially skin! Thanks J

    • @artofjhill
      @artofjhill  Месяц назад

      Hell yea happy to hear that. Have fun!

  • @Denns300
    @Denns300 2 года назад +5

    Exactly what I was looking for! Thanks much J Hill, appreciate!

  • @guile3d
    @guile3d 2 года назад +9

    Hi J! Thank you so much for all those great videos. You've been a source of inspiration for me and my work!

    • @artofjhill
      @artofjhill  2 года назад +1

      Thank you, I’m happy to hear that

  • @bradmyers1431
    @bradmyers1431 2 года назад +3

    You're a life saver Jay, thanks so much for this. I've been avoiding getting into unreal with my personal art because digging around on the internet for info is so annoying. Getting it all here in one place is exactly what I needed. One thing I figured out which I'm not sure if you did was you need to always check your texture import settings. My roughness map wasn't working properly for instance and maybe the mip mapping makes stuff lower res? So its important to turn off srgb on black white textures and turn mipping off. Anyway, this helped so much, and the hair looks so good (especially compared to marmoset) it blows my mind. Cheers!

    • @artofjhill
      @artofjhill  Год назад +1

      Thank you man, I'm glad it helped and yea the hair is amazing

  • @Shinzen996
    @Shinzen996 2 года назад

    I couldn't even find a course about UE skin shaders. Now I have basic knowledge for free! Thank you so much!

  • @Xodroc
    @Xodroc 2 года назад +3

    Wouldn't mind seeing your technique for snatching metahuman eyeballs

  • @BMont95
    @BMont95 Год назад +1

    Gotta be one of the most easy to take in tutorials I’ve ever seen. Well done man, really appreciate your videos. Cheers 🍻

    • @artofjhill
      @artofjhill  Год назад

      really appreciate that! Thank you. Cheers

  • @JoseFuentes-mq6fw
    @JoseFuentes-mq6fw Год назад +2

    this is such a great tut, thanks for taking the time to make this

    • @artofjhill
      @artofjhill  Год назад

      You got it. I hope it helps you

  • @SmillA228
    @SmillA228 Год назад

    Unreal looked always so complicated for me, with graph materials and nodes, but you just made it so easy to handle... Thanks to you, i took the step up and enjoyed it ! Still so much to improve on my workflow but so excited that you share so much knowledge.
    It's the gift of masters to show difficult things looks easy :)

    • @artofjhill
      @artofjhill  Год назад

      Glad I could help! Happy to hear you’re having fun with it :)

  • @peterankermann7170
    @peterankermann7170 2 года назад +2

    Hey J! thanks for this aweseom video! just a small tip for the textures make sure you set all you packed textures(Specular, Roughness, Metallic, every grayscaled image..) to sRGB off. then you got a linear gradient curve. This way you can tune you textures in SP and in unreal the roughness will look like you would expect it, and you don't need re-adjusted the values to much onle the fine-tuning..

  • @cobaltudk
    @cobaltudk 2 года назад

    Technical aspects aside, faces you design are beautiful.

  • @thepuma77
    @thepuma77 2 года назад +1

    thanks for the info. my fav part is 1:23. so cool

  • @user-cl2fs7qt7p
    @user-cl2fs7qt7p Год назад

    J, Your tutorials are best around the internet.
    Thanks a lot for your help!

    • @artofjhill
      @artofjhill  Год назад

      🙏 Glad you think so and that you found them helpful. Gl on your projects

  • @JulesOtway
    @JulesOtway 2 года назад +1

    Thanks for this video! Especially for talking about how to implement a cavity map, I was attempting that exact thing last week but couldn't work out how to pipe it in it correctly.

  • @nourhassoun7099
    @nourhassoun7099 2 года назад

    Easiest subscribe I ever had to click on RUclips. Been binging your videos. THANK YOU for all these amazing tutorials.

  • @Arvolve
    @Arvolve 2 года назад +1

    Yess, exactly what I needed! Thanks for great content man

    • @artofjhill
      @artofjhill  2 года назад

      Happy to hear it, I hope it helps

  • @scottlee38
    @scottlee38 2 года назад

    Finally a guide on how to do this!!

  • @RobbieTilton
    @RobbieTilton 2 года назад

    Great video! Long time unity user here. I'm ready to switch over to UE5 and this helped me get my bearings.

    • @artofjhill
      @artofjhill  2 года назад +1

      Happy to hear that. Have fun

  • @TalhaRiaz197
    @TalhaRiaz197 2 года назад

    You are one of my Favourite 3D Artist love your Content Bro

  • @anj4721
    @anj4721 2 года назад

    I requested this one before. thank you so much for the feedback!

  • @chippychipperson3480
    @chippychipperson3480 2 года назад

    I remember doing much of these same technics in Poser 4 back in 2001. The memories.

    • @artofjhill
      @artofjhill  2 года назад

      I don’t know about these techniques but poser was cool

    • @chippychipperson3480
      @chippychipperson3480 2 года назад

      @@artofjhill Yeah you were able to do the same with the linking bump map and other textures for SS and all that good stuff just like the way its done there with the boxes and the linking and the lines and stuff not much had changed since so its nice to be able to be able to almost jump right in and know half of what u are doing for an OG like me

  • @sveneschCOM
    @sveneschCOM 2 года назад

    Really great one! I always appreciate your videos, sets new ideas free AND always with a cinematic approach, as well as William Faucher does, too !

    • @artofjhill
      @artofjhill  2 года назад

      Thanks you. He’s the man

  • @alexpurkhalo711
    @alexpurkhalo711 3 месяца назад

    thank you so much, your videos are helpful as usual

  • @EhsanTaheri77
    @EhsanTaheri77 2 года назад

    Thanks for the great tutorial, useful information and nice editing. unlike many other tutorials, yours are so fun to watch and packed with great tips and info.

  • @lovelettar
    @lovelettar 8 месяцев назад

    thank you I have no clue without this video!!!!thank you

  • @nilexh3476
    @nilexh3476 2 года назад

    Thank you J for reuploading

    • @artofjhill
      @artofjhill  2 года назад +1

      you got it. Thanks for checking it out again and for the long time sub

  • @zorandjordjevic309
    @zorandjordjevic309 2 года назад

    TNice tutorials was an amazing tutorial. You are a great teacher

  • @36Dome36
    @36Dome36 2 года назад

    Coolest dude on yt! Always happy to see a video pop up in my subscription box. Thanks for the insights!

    • @artofjhill
      @artofjhill  2 года назад

      Thank you for the support man!

  • @EdgeloopAcademy
    @EdgeloopAcademy 2 года назад

    great job man! love it as usual!

  • @user-gv6fr8ox8y
    @user-gv6fr8ox8y 2 года назад

    Thank you so much J hill. I was waiting for this process. Unreal Engine is so difficult. But you tell it all. This video has a really high level of value. I really respect you !

    • @artofjhill
      @artofjhill  2 года назад +1

      Thank you 🙏 I hope it helps

  • @vlad_tlt
    @vlad_tlt 5 месяцев назад +1

    Enabling Movie Render Queue
    To enable Movie Render Queue, open the Plugins window, locate the Movie Render Queue plugin, and enable it.

    • @artofjhill
      @artofjhill  4 месяца назад

      all newer version of the Engine have it on by default now because of course it should be. thanks for sharing the tip!

  • @33margo33
    @33margo33 2 года назад

    ur literally my idol dude!! so helpful and motivating!! thank you so much

    • @artofjhill
      @artofjhill  2 года назад +1

      thank you dude, glad you're liking it

  • @NazarNoschenko
    @NazarNoschenko 2 года назад

    This is super helpful🔥 Thanks J!

    • @artofjhill
      @artofjhill  2 года назад +1

      Thanks man, glad you like it!

  • @ReifySpace
    @ReifySpace Год назад

    Love your work just started following! Keep up the great job you’re so talented and pleasant to listen to

    • @artofjhill
      @artofjhill  Год назад

      Thank you, appreciate that and thanks for watching

  • @redaizo
    @redaizo 2 года назад

    at the end, the little space between the lips is like the batman logo :p

  • @ChrixB
    @ChrixB 2 года назад

    Epic! I'm just blow away by all the relevant content that been share in this video, thanks !

    • @artofjhill
      @artofjhill  2 года назад

      Happy to hear that, cheers

  • @rem_av
    @rem_av Год назад

    Stellar quality tutorial!!

  • @jinmick9998
    @jinmick9998 2 года назад

    Thank you J That's great tutorial help me a lot

  • @JohntheNX
    @JohntheNX Год назад

    insane tutorial. Thank you so much

  • @user-gu2gq9fr9c
    @user-gu2gq9fr9c 2 года назад

    Hi J! Thanks for all the great tutorial.

    • @artofjhill
      @artofjhill  2 года назад

      you're welcome. Thanks for watching

  • @Kor3Gaming_Ghost
    @Kor3Gaming_Ghost 11 месяцев назад +1

    thanks mate

  • @morganagalvan2206
    @morganagalvan2206 Год назад

    Very very nice. Thank you for sharing this for free.

  • @MikelWellington
    @MikelWellington 2 года назад

    Legend. Thanks J!

  • @phreakii
    @phreakii Год назад

    Holy crap your good 🤩 Awesome!

  • @estemanariza
    @estemanariza Год назад +1

    Great videos, it would be awesome if you do a video for the movie render queue

    • @artofjhill
      @artofjhill  Год назад

      Good idea. Will do that sometime

  • @Cybercuerda
    @Cybercuerda 2 года назад +1

    Thanks a lot! Está genial!

  • @aleehassan7666
    @aleehassan7666 Год назад

    amazing man

  • @enriquesotoayala3329
    @enriquesotoayala3329 2 года назад

    Thanks man for your work

  • @erickendoka2953
    @erickendoka2953 10 месяцев назад

    Thank you very much bro 🙏

  • @hamiiiid7y
    @hamiiiid7y 2 года назад

    So good 😍

  • @sergiovelandia3d370
    @sergiovelandia3d370 Год назад

    So amazing
    Thanks man

  • @AttakuStudio
    @AttakuStudio 14 дней назад

    Thanks a lot!

  • @Gichanasa
    @Gichanasa 5 месяцев назад

    Fantastic work and tutorial! Do you have a lesson on the rigging and animating workflow?

    • @artofjhill
      @artofjhill  4 месяца назад

      I do not! that would be cool. thanks

    • @Gichanasa
      @Gichanasa 4 месяца назад

      @@artofjhill You are a great teacher, would be great to continue learning from you.

  • @ssss-ou4bn
    @ssss-ou4bn 2 года назад

    Thank so much to share your skill!!!

    • @artofjhill
      @artofjhill  2 года назад

      You got it. I hope it helps! Have fun

  • @user-bn2dq2jk5l
    @user-bn2dq2jk5l 2 года назад

    Not bad dude abilities 😎👍⭐

  • @asturiastroub
    @asturiastroub 2 года назад

    Tanks a lot for your perfect content👍🙌

    • @artofjhill
      @artofjhill  2 года назад

      You’re welcome. I hope it helps

  • @MictlanReborn
    @MictlanReborn Год назад

    bro u r awesome thanks

  • @jack84699
    @jack84699 Год назад

    Fantastic, thank u so much.

    • @artofjhill
      @artofjhill  Год назад +1

      You got it. I hope it helps

  • @davletshine
    @davletshine 2 года назад

    Yo! Thank you so much! Great video

  • @mustafaazizi2623
    @mustafaazizi2623 Год назад

    Thanks Dear!

  • @xavierphoenix8125
    @xavierphoenix8125 Год назад

    NICE.

  • @Glowbox3D
    @Glowbox3D 2 года назад

    Excellent videos!

  • @addictdraws8291
    @addictdraws8291 2 года назад

    Wow really interesting video 😁

  • @sculptor3119
    @sculptor3119 8 месяцев назад

    I am not as cool as the author of the video, so I am very curious about Micro Normals. How exactly is this map created? I couldn't find any more detailed information, so I'm asking here :) And I want to thank the author for such cool videos!

  • @shankark3250
    @shankark3250 10 месяцев назад

    Please make how to attach metahuman rig to this custom character

  • @hideki1862
    @hideki1862 2 года назад

    Can you do another zbrush fiber mesh tutorial? Would really help since there’s scarce tutorials on it

  • @Qwertfvbjgcswachufvj
    @Qwertfvbjgcswachufvj 4 месяца назад

    Yeahh crank the normal details more, make em look like shrivelled raisins haha. Great tutorial thanks!

  • @png.thomaz
    @png.thomaz 2 года назад +1

    J. do you have any tips to do make ups like yours? I've been googling it for a while, but I have found nothing. By the way, amazing video and content as always!

  • @ant5611
    @ant5611 2 года назад

    Hey J. Could you make a video talk about your set up?

    • @artofjhill
      @artofjhill  2 года назад

      Yea I’ll get around to it hopefully soon

  • @naveenpasi1469
    @naveenpasi1469 2 года назад

    Nice one mr j

  • @superiorvenom9723
    @superiorvenom9723 Год назад

    This tutorial, much like the others in your amazing catalogue, is simply fantastic and insightful. I always walk away with knowledge that puts me two steps forward. I do have a question however about rendering groom, as I have hit a major roadblock that's been stumping me for a while now. I have a groom asset that is bound to a geometry cache, and whenever the geometry cache plays, the groom appears very noisy and jittery. When the groom sits still it looks perfectly fine, but once it starts moving, the issue rears its ugly head once more. I am using a metahuman shader on the groom, so I don't believe that to be my issue. Is there some fundamental attribute that I may be neglecting in regards to my asset? I must admit, I am quite the novice when it comes to groom, so superficial elements may be going over my head. Thank you so much for the professional tutorials, you have been an indispensable asset in my and many others unreal/CG journeys!

  • @HoomanBhr
    @HoomanBhr 2 года назад

    Big Thanks bro

  • @sethcouchman1906
    @sethcouchman1906 Год назад +1

    1:24 and then you and then you can

  • @ciudadlascivia
    @ciudadlascivia Год назад

    Bro You killing it hahaha thanku

  • @SillyRabbit031
    @SillyRabbit031 Год назад

    21:02 can you elaborate on what you meant here? Are you supposed to make skin colors in unreal and not substance painter?

  • @yanqing-dl4zb
    @yanqing-dl4zb Год назад

    good job!

  • @vikaskumar-lh1gc
    @vikaskumar-lh1gc 7 месяцев назад

    Hey its really informative.
    i am making a cat so i need a fur shader for unreal engine.
    Do you have a fur shader tutorial or any downloadable material suggestion?

  • @tsukapon6084
    @tsukapon6084 2 года назад

    🔥🔥🔥

  • @dwiz_9336
    @dwiz_9336 Год назад

    J, how were you able to import the eye as quads into Maya? Did you do some manual work? Yours also seems to have a higher face count. I know this came out a little while ago but perhaps you can give a little more detail on this?

  • @hamiiiid7y
    @hamiiiid7y 2 года назад

    Bro If you have time, I have a few questions
    I want to start learning how to make 3D animation for movies
    I wanted to ask you about the steps of making a character from the first step to the last step
    Should I make a model first or the model's anatomy skeleton?

  • @MatthewRumble
    @MatthewRumble Год назад

    Where can I get the micronormals / skin kit again?

  • @Steppinonshii
    @Steppinonshii 2 месяца назад

    How do I do this with a white background

  • @nikelombambo
    @nikelombambo 2 года назад

    Hi J. Thanks for all your content. I'm also a big fan your art. The Cyber Punk girl was an important moment for me, so thank you for that.
    Any updates on when your new character course is dropping??

    • @artofjhill
      @artofjhill  2 года назад +1

      Thanks man. No updates. I’m exiting and organizing. It’s gonna be a while. Sign up to be notified

    • @nikelombambo
      @nikelombambo 2 года назад

      @@artofjhill Is it still worth buying your Character creation for video games? It looks a bit old. I saw on the promo video that you're using Maya 2016 and an old version of Substance.. I don't have a big budget so should I get the old course or wait for this new one?

  • @dan323609
    @dan323609 2 года назад +1

    I don't have IrisBaseColor 🤷‍♂

    • @the_int
      @the_int 2 года назад

      yeah, neither do i. i have the updated metahuman demo and it does not have irisBaseColor parameter to change. it must be in one of the RGB channels of the iris masks, but still does not have a clear color to change. would you happen to know how to change the eye color without that specific parameter?

    • @dan323609
      @dan323609 2 года назад +1

      @@the_int An easy way is to replace the MF_IrisGenerator function with your own texture

  • @shivakrishnan8236
    @shivakrishnan8236 Год назад

    When u render this out i want to do few things 1) i dont want any objects in the behind or the floor to be rendered, 2) i want to add a green screen background (yours is currently black) so i can key it later.. Thanks in advance

    • @artofjhill
      @artofjhill  Год назад

      you could just add a mesh that's green behind or use EXR in the MRQ with transparency

  • @user-oj1qc9rf9p
    @user-oj1qc9rf9p Год назад

    Hey! You have cool hairstyle. The video is already 4 months old, but I couldn’t not write about it.
    I will use your hairstyle as a reference one day :D

  • @MNK_Games
    @MNK_Games Год назад

    what was the reason to use combined texture in RGB when we can just export them out as normal and base.... then put them into respective mettalic/roughness and AO 21:39

    • @artofjhill
      @artofjhill  Год назад +1

      don't have to do it. Done in productions because you can back 3 or 4 black and white textures into a single rgb texture. it's more efficient and less files to manage too.

  • @adamrxxna
    @adamrxxna Год назад

    j, what did you do to the cavity map? How did you blend it with the spec map?

  • @jhonysteak5512
    @jhonysteak5512 Год назад

    I would like to make a skin shader but I can't find anything on youtube, yet on Blender there is everything you need, no one uses the ue5 skin shader?

  • @sorooshking5161
    @sorooshking5161 2 года назад

    please make a rendering and porting human models in blender

  • @ksunnywazowski
    @ksunnywazowski Год назад +1

    Does someone find the Base color for eye into M_Eye_Refractive? I have no this line. So i couldn't change eye color(
    Thanks for the great tutorial! Lots of important steps

    • @artofjhill
      @artofjhill  Год назад +2

      They changed the eye material shortly after I made this. either get the older project or change the color back to a texture parameter in the materials graph. gl!

    • @ksunnywazowski
      @ksunnywazowski Год назад

      @@artofjhill thank you 🥳

  • @user-dt2zz9jv9w
    @user-dt2zz9jv9w 6 месяцев назад

    can you specivcally go through the export emplate? plz :)

  • @DerekMerson
    @DerekMerson 2 года назад

    Hi J, at what point (how many rendered images etc) do you think you are getting a good rate of return spending the extra time in Unreal vs staying in Maya and rendering in Arnold? Do you have any thoughts on how you decide to use Unreal or use a pathtracer? My problem is that I'm stuck in Octane and its like just fast enough that I find myself giving up on Unreal everytime I hit a roadblock. Obviously, tutorials like this really help though, so thank you!

    • @artofjhill
      @artofjhill  2 года назад +2

      Hey dude, cheers. Arnold is my main choice for path tracing and it's a huge difference in time and more. My cyberpunk girl took like 6 hours to render a single frame and my unreal projects are essentially real time. That not only means I can iterate more and faster, finish projects faster, but I can animate characters and do more with them