Using the old heat exchangers into seawater is how I've always cooled my engine room for modulars. I will replace the old ones for the cryo ones to see if they are more efficient Update: I used them with the heat exchangers and saw a 15 degree decrease. Also, you only need 1 intake, exhaust, and fuel manifold for engines that are connected in a series. This allows you to run radiators on both sides (inlet and outlets on top!) Which drops it another 10 degrees
Just did my first test and its much worse for engines than any other option with one, four in sequence is still worse but better than one. Ill try 20 next as absurd as it is. And this is just for a med engine..
@@pc_buildyb0i935 Doing that now, i have a feeling it will be a much bigger setup but we will see. Its clearly only feasible on big ships. Otherwise the cooling will be ten times bigger then the engine on real small ships lol.
@@pc_buildyb0i935 And it did eventually work for the med stock engine, using rads to cool the fluid to room temp, then sending it through 15 or so cryos each going straight into another. Making it 8 degrees at 20 L/s flow.
on top of the updates and everything, deserves much more support, love your creations and vids hope you keep them up, good to play storm works after stressing out all day haha
Well maybe someday they'll do one of those subtle balance passes in a patch and change the rate, but either way it's funny to think about how there will definitely be folks making thermostats out there like what we have in our house irl 😆
If they introduce condensers and evaporation chambers/valves and pair that with the heat exchangers, you could see a rough real world equivalent for cooling systems. Could be really interesting. Right now it seems like the exchanger is maybe acting like a combination of a thermal diode and pump?
If it can create a 20 degree difference, is it possible to chain multiple loops? One cooler cooling the input for next one. If the temperature difference is high enough it may cool down rooms even faster.
I see, they do work, just incredibly slow. I almost belive they should be increased in how powerfull they are, as you used quite a few and it still took quite a bit just to drop below the exterior tempurature. So they arnt very usefull. They take up more space then their really worth in my opinion.
I'm very very curious to see what their purpose it, because right now they are just a novelty vs. something that I can see myself actually applying to creations!
it is probably a matter of flow rate and thermal insulation, I know with engines your cooling fails if your radiator is too close to the actual engine, in this case there is a lot of bare pipe between the ocean and the little test home.
it's probably a thermoelectric cooler so that would explain why it's not very efficient at cooling. it would be nice to have a large one that's more like an actual thermopneumatic heat pump
It would be so nice to have realistic motor basically when you feed power(turn it on) it spins,when you spin it by other mean it make power and generator resistance basically more load more resistance it makes for engine dyno resistance possible and easy kers braking
I was hoping we would be able to use radiators to actually make a realistic refrigerator system with pressure different and gases such as nitrogen ECT, but eh, that is me. I was hoping for more realism.
The only problem is when the door is opened the room quickly heats up again so the cooler needs to be able to sustain constant load. To keep the room cold
all these cool addsons (pun intended) but still no multithreading support which this game DESPERATELY needs... devs really need to get on whats needed to keep us playing
there is a much simpler way to test what this does, have a two closed loops, each going through one side of the cooler, make both sides identical, give both pumps and regular radiators (so they fill the circuit and slightly load it) and now just run it and compare both circuits temperatures to environment edit: the important part is that it can drop temperature below environment, regular heat exchangers cant do this
If you put it on a air to liquid heat exchanger and cycle the air from that thought the room it will cool it too, as long as you cycle cold fluid thought the air to liquid heat exchanger, no need for the cryo cooler, it would just make such a system smaller.
Interesting i tested it with air temp and found that there was massive diminishing returns around 10 degree differential to the ambient temp of the medium youre exchanging with. It stopped at around 11 degree diff. The results you got with using the ocean also suggests the same. I wonder how this exchanger would do in space.
I’m gunna try tomorrow but Have you tried plugging them to electric radiators for the side that is already cold so it get colder the more you have attached to it, it should cool your hot side faster?
great idea but instead of a separate liquid you can use compressed gas for example nitrogen the developers will think that we will decide for ourselves what to use as a refrigerant
Can you make an updated steam machinery + nuclear reactor guide Please, I'm struggling to even start a reaction in my little locomotive "Nuclear Steamy"
A heat exchanger can only transfer heat from a hot side to a cold side, i.e. the natural flow of heat. A heat pump allows you to reverse the flow of heat, at the cost of using energy (and creating additional waste heat). In other words, a heat exchanger can cool a room down to the outside temperature. A heat pump can cool it down below that, by “pumping” the heat outside. You can think of the heat as analogous to water and the temperature as the height. Normally water flows downhill, but you can force it uphill with a pump. Hence the name “heat pump”.
@@eypandabear7483 Yup I now recognize how stupid my comment was, I think I was a bit confused because I currently spend a lot of time in the arctic or smth.. Anyways thanks for your explanation :DDD
What's the point of releasing such an incomprehensible addition? Not only does it work slowly, it's also not entirely clear - more precisely, it's clear that this is the principle of the whip element, but it would be better if they worked out the construction of underwater vehicles and periscopes and not this murky, unclear what, unclear for what, personally I don't understand where this can be used! There is no thermodynamics in the game like, for example, Oxygen Not Included, there is no normal concept of pressure, etc. What's the point?
your the first person that ive seen not think its for an engine
He's 2nd ;-) but he actually got it working ! nice job 454
I did find it and posted in ProfN's video comments. But yeah I'm curious what the devs will do with this.
I think it could be SAILS because harnessing wind energy in Stormworks would be a new era for all!
Oh god I really hope not...
I won't have time for anything else if they do that.
thats what I thought when I read that post. almost peed myself I was so exited :)
same thats what i thought when i first saw it
welp it ended up becoming actual Modding support
Using the old heat exchangers into seawater is how I've always cooled my engine room for modulars.
I will replace the old ones for the cryo ones to see if they are more efficient
Update: I used them with the heat exchangers and saw a 15 degree decrease.
Also, you only need 1 intake, exhaust, and fuel manifold for engines that are connected in a series.
This allows you to run radiators on both sides (inlet and outlets on top!) Which drops it another 10 degrees
Finally I can fix my engines overheating and make a/c
Thats the big and only question.. Im not gunna get my hopes up though.
Just did my first test and its much worse for engines than any other option with one, four in sequence is still worse but better than one. Ill try 20 next as absurd as it is. And this is just for a med engine..
@@Vatsyayana87Try it with modular engines and pumps yet?
@@pc_buildyb0i935 Doing that now, i have a feeling it will be a much bigger setup but we will see. Its clearly only feasible on big ships. Otherwise the cooling will be ten times bigger then the engine on real small ships lol.
@@pc_buildyb0i935 And it did eventually work for the med stock engine, using rads to cool the fluid to room temp, then sending it through 15 or so cryos each going straight into another. Making it 8 degrees at 20 L/s flow.
Its seems the Cyro Cooler is just like a Peltier in Real life , amazing
on top of the updates and everything, deserves much more support, love your creations and vids hope you keep them up, good to play storm works after stressing out all day haha
Well maybe someday they'll do one of those subtle balance passes in a patch and change the rate, but either way it's funny to think about how there will definitely be folks making thermostats out there like what we have in our house irl 😆
If they introduce condensers and evaporation chambers/valves and pair that with the heat exchangers, you could see a rough real world equivalent for cooling systems. Could be really interesting. Right now it seems like the exchanger is maybe acting like a combination of a thermal diode and pump?
If it can create a 20 degree difference, is it possible to chain multiple loops? One cooler cooling the input for next one. If the temperature difference is high enough it may cool down rooms even faster.
Dude, the idea is not bad, I need to try it, maybe the cooling will be more effective
I see, they do work, just incredibly slow. I almost belive they should be increased in how powerfull they are, as you used quite a few and it still took quite a bit just to drop below the exterior tempurature. So they arnt very usefull. They take up more space then their really worth in my opinion.
I'm very very curious to see what their purpose it, because right now they are just a novelty vs. something that I can see myself actually applying to creations!
it is probably a matter of flow rate and thermal insulation, I know with engines your cooling fails if your radiator is too close to the actual engine, in this case there is a lot of bare pipe between the ocean and the little test home.
@@454ss_gaming probably to create liquide hydrogen and oxygen
Im actually so excited to play this update
it's probably a thermoelectric cooler so that would explain why it's not very efficient at cooling. it would be nice to have a large one that's more like an actual thermopneumatic heat pump
@13:58 'Mine, mine, mine, mine' :-)
i hope the major update has something to do with that sailing ship
It would be so nice to have realistic motor basically when you feed power(turn it on) it spins,when you spin it by other mean it make power and generator resistance basically more load more resistance it makes for engine dyno resistance possible and easy kers braking
I was hoping we would be able to use radiators to actually make a realistic refrigerator system with pressure different and gases such as nitrogen ECT, but eh, that is me. I was hoping for more realism.
Remember how they turned off the boiler exploding after compressed gases update? Realism...
The only problem is when the door is opened the room quickly heats up again so the cooler needs to be able to sustain constant load. To keep the room cold
all these cool addsons (pun intended) but still no multithreading support which this game DESPERATELY needs... devs really need to get on whats needed to keep us playing
there is a much simpler way to test what this does, have a two closed loops, each going through one side of the cooler, make both sides identical, give both pumps and regular radiators (so they fill the circuit and slightly load it) and now just run it and compare both circuits temperatures to environment
edit: the important part is that it can drop temperature below environment, regular heat exchangers cant do this
I guess you never noticed that you in fact plugged the first test in backwards, thats why it was the exact same as the "wrong" way setup..
this is a suggestion i made in one of the q&a's, i will forever brag about this (i actually suggested a/c but they said "we can do a cryocooler")
If you put it on a air to liquid heat exchanger and cycle the air from that thought the room it will cool it too, as long as you cycle cold fluid thought the air to liquid heat exchanger, no need for the cryo cooler, it would just make such a system smaller.
Not below ambient
You should try cooling the air inlet directly
Interesting i tested it with air temp and found that there was massive diminishing returns around 10 degree differential to the ambient temp of the medium youre exchanging with. It stopped at around 11 degree diff.
The results you got with using the ocean also suggests the same.
I wonder how this exchanger would do in space.
YYYYEEEAAAAAAAAAH
finally a nuclear submarine that doesn't overheat
I’m gunna try tomorrow but Have you tried plugging them to electric radiators for the side that is already cold so it get colder the more you have attached to it, it should cool your hot side faster?
I think adding refrigerant as a liquid that made this work faster would be cool.
great idea but instead of a separate liquid you can use compressed gas for example nitrogen the developers will think that we will decide for ourselves what to use as a refrigerant
Wish I could be a thermal rework like an thermal camera and new afterburners
“Solid state heat pump” aka a simulated Peltier element?
proper liquid fuel rockets are now possible wooo
Is it possible to make liquid out of gas in the game? I don't think it's possible. I just haven't tried it.
if this is possible, then storing gases will become easier, since in liquid form the gas will take up less space than it did in gas form
Can you make an updated steam machinery + nuclear reactor guide
Please, I'm struggling to even start a reaction in my little locomotive "Nuclear Steamy"
Technically can’t you use the electric radiator to cool a room?
Can I heat a room?
Just my war crime side coming out here
most likely yes it is possible
Why are you heating ur hot loop? That's going to make the transfer less efficient. Take too tanks one A and one B? A will cool b will heat
I think it should be used with air liquid cooler for better performance
Challenge: Freeze in the arid
When you did the first test the cryo cooler was backwards you had side a on the wrong tank
Yup! I am making a new video for this mistake, as well as some other ideas!
Coulden't we already cool a room via heat exchangers?
A heat exchanger can only transfer heat from a hot side to a cold side, i.e. the natural flow of heat. A heat pump allows you to reverse the flow of heat, at the cost of using energy (and creating additional waste heat). In other words, a heat exchanger can cool a room down to the outside temperature. A heat pump can cool it down below that, by “pumping” the heat outside.
You can think of the heat as analogous to water and the temperature as the height. Normally water flows downhill, but you can force it uphill with a pump. Hence the name “heat pump”.
@@eypandabear7483 Yup I now recognize how stupid my comment was, I think I was a bit confused because I currently spend a lot of time in the arctic or smth.. Anyways thanks for your explanation :DDD
What's the point of releasing such an incomprehensible addition? Not only does it work slowly, it's also not entirely clear - more precisely, it's clear that this is the principle of the whip element, but it would be better if they worked out the construction of underwater vehicles and periscopes and not this murky, unclear what, unclear for what, personally I don't understand where this can be used! There is no thermodynamics in the game like, for example, Oxygen Not Included, there is no normal concept of pressure, etc. What's the point?
tbh, i'm not a fan of it. You could just simply use one of the existing heat exchanges and have the exact same result without consuming electric.
Its mods, and no I am not a time traveler