ACF + Motion Matching test 2
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- Опубликовано: 13 июн 2024
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Finally other techniques are overtaking als v4, good job!
When work dies down I'll be buying all your stuff for sure, excited to work with it!
Hello, maybe you could do a complete show case, that would be very helpful and very good work
wow this is a huge improvement on the movement system
I think this is better than the first one! Motion is more smooth!
Yes there were conficlts with the input. Still some problems with aim offset
Noice!!!
Here, Take my moneyyy 😂😂🎉
I''m implementing it in my ACF, but i'm stuck on aim offset
So many open-world games would be much more enjoyable with this technic.
Can you teach me how to do this??
How flexible is this system for modification?
How did you make him hold a sword in his hand and play the motion matching animation?
You can probably do a layer by bone (do it at something like spine_01) and just add a classic version of the anim bp as a cache to it
Apologies if this is a silly question, is this now using the motion warping setup released in UE5.4?
Yes, testing it
It looks armed animations are not blending, layering with motion matching (especially with layering features that unreal show in GDC) . When time comes, If you do that so it would be perfect
Yes we are investigating this