hey thanks for playing! I appreciate the feedback. A lot of the UI is already on the chopping block with the downtime interface being my highest priority. The story behind the double munitions vendor button is actually a quick fix for the game not effectively communicating there was limited ammo and how to get more. The ammo mechanics were received a lot better when players were properly prepared for them.
hey thanks for playing! I appreciate the feedback. A lot of the UI is already on the chopping block with the downtime interface being my highest priority.
The story behind the double munitions vendor button is actually a quick fix for the game not effectively communicating there was limited ammo and how to get more. The ammo mechanics were received a lot better when players were properly prepared for them.
Maybe a redundant question, but did you play Brigador?
No I have not Little Mushroom Guy, but it looks interesting!
you haven't seen the final boss I see