I’ve been here (almost) since the start, and I watch all your videos!! Looking forward to the release!!! (Recommenting this comment because the vid was reuploaded)
think i pretty much watched every devlog but its great to see a condensed version like this, fully shows how much stuff has changed through developement
Wow. It's great to see how much you've done in the year. I hope you have a happy new year! Also if you're concerned about duplication glitches then I'd recommend you add some automated tests for checking that.
if you plan to make these recap videos regularly to catch people up (which is a great idea btw) then you should absolutely name them something that makes them searchable. "8 months of gamedev" tells you it's 8 months, but not which 8 months or even that it's a summary of everything that has happened in this game dev journey so far. Adding something like "recap 1" or "the first 8 months" or something like that would actually let people find this when they are searching for a summary in your videos and it would let you add a second and third etc which people can also actually find. Plus the algorithm likes numbered things.
On the scarecrow face - copy and paste the enemy face and say the enemies are a rogue AI derived from the scarecrow AI thats why they look the same. so in normal condition smiling face, when enemy is close do an angry face for 1 sec and then gun pops out and starts shooting. You can also add a sad or cry face if scarecrow ammo storage is below 10% or whatever to easily identify when to restock your scarecrows.
I remember the video that said what makes ur video game unique is that by killing and collecting materials from enemy robots, you could upgrade your robot. So at your main base/house hthere should be a station where the boy swaps out the parts from the enemy robot to your robot. So maybe like lazer beams, xray vision, jetpack, tons of possibilities
For enemy detection First get the vector distance from player and enemay and when the distance is in the range then use normal vector and get angle between player and enemy looking direction. if both condition is true then use raycasting. that way u can reduce the calculation of enemy algorithm
Can you Please make a video on how you added water in procedurally generated world, and also please mention all the optimization steps you did and how you did. Please make a video on this. And thank you for Sharing your progress.
The water is actually just a plane with a shader that sits under the terrain. It never changes but i put it at a height where when the terrain gets low enough the water will be above it. Since I am just using one island this can work. But if you want an infinite terrain you will have to do some more
@@overphildev ah ok then orhers probably had the same problem, thought it was on RUclips cause it happened so often lately. Btw, really enjoy your videos and im looking foreword to try it when you’re ready 😄
i’m using the code from sebastian’s tutorial series and it doesn’t work for the latest unity version. did you fix his github code or did you go along with him and bail at a certain point?
Hey, your vdeos are awesome! I also want to become a game developer like u. Can you suggest me what course tutorial to follow to become game developer and what advice u suggest me?
If you're new to game dev I would recommend just remaking old games like pong so you can get the basics. RUclips is a great resource full of guides but you don't want to get trapped in tutorial hell. I learn best by doing so just keep creating small games and you will get better and better with each one. When I started I watch an basic unity tutorial to understand how your supposed to use it then I would just Google whatever I got stuck on. It will take some time to learn but good luck!
I assume game development is not your full time occupassion, because right now you wouldnt make any money, right? Are you doing game dev as a Hobby, aside from your job or education?
Yeah right now I work full time and do game dev/ this channel as a hobby. Maybe one day it will make enough money to be a full time thing but I'm not relying on that.
@@overphildev I'd like to know if you learned coding through professional education (like university) or if are you self taught (through tutorials)? Edit: I really like your game idea and your dev logs so far, keep up the good work!
It's been a mix of both. I went to school for computer engineering so I had a bunch of coding classes but none were game dev classes. So all my unity knowledge is from watching videos and playing around with it myself. The coding experience I had did make that easier though
“Wait you’ve heard this one before” hits different the second time
😂
This video is so great I watched it twice!
A true legend
bro is so capping the vid was relesed 13 mins ago and the vid is 13 long and even if u watched it at 2x u posted ur comment 2 mins ago so ¯\_(ツ)_/¯
@@Redston4D the video is a reupload.
@@Redston4D I was making a joke, since this is a reupload
I watched it 6 times
legends know this is a reupload
It is
I’ve been here (almost) since the start, and I watch all your videos!! Looking forward to the release!!! (Recommenting this comment because the vid was reuploaded)
Thank you I appreciate it
thx for the reupload, quality of pic waaaay better !
think i pretty much watched every devlog but its great to see a condensed version like this, fully shows how much stuff has changed through developement
wow, really interesting how everything is coming together
As a beginner game developer, this video is so cool! I'll definitely keep watching about the development!
Wow. It's great to see how much you've done in the year. I hope you have a happy new year!
Also if you're concerned about duplication glitches then I'd recommend you add some automated tests for checking that.
commenting to boost this video for The Algorithm, great work on the game so far dude!
I am very proud of you for doing 16 months of game dev is 26 minutes!
I’ve been working on a survival game more like Zelda breath of the wild our Genshin impact so could you make a tutoreal
What kind of tutorial would you want to see
Really looking forward to playing this game
if you plan to make these recap videos regularly to catch people up (which is a great idea btw) then you should absolutely name them something that makes them searchable. "8 months of gamedev" tells you it's 8 months, but not which 8 months or even that it's a summary of everything that has happened in this game dev journey so far. Adding something like "recap 1" or "the first 8 months" or something like that would actually let people find this when they are searching for a summary in your videos and it would let you add a second and third etc which people can also actually find. Plus the algorithm likes numbered things.
That's a good point thank you
I love this series
i think it would be cool if the robot had an energy shield that appears when blocking. it would use energy from the energy bar
On the scarecrow face - copy and paste the enemy face and say the enemies are a rogue AI derived from the scarecrow AI thats why they look the same. so in normal condition smiling face, when enemy is close do an angry face for 1 sec and then gun pops out and starts shooting. You can also add a sad or cry face if scarecrow ammo storage is below 10% or whatever to easily identify when to restock your scarecrows.
watching again to help you :)
Thank you
I remember the video that said what makes ur video game unique is that by killing and collecting materials from enemy robots, you could upgrade your robot. So at your main base/house hthere should be a station where the boy swaps out the parts from the enemy robot to your robot. So maybe like lazer beams, xray vision, jetpack, tons of possibilities
OG"s knows this is a Reupload
Mad respect for the SpongeBob reference 😹
For enemy detection First get the vector distance from player and enemay and when the distance is in the range then use normal vector and get angle between player and enemy looking direction. if both condition is true then use raycasting. that way u can reduce the calculation of enemy algorithm
well done
You should add emotions to the robot
like on the monitor
Rewatching for the algorithm.
The real mvp
Comment for the algorithm again 💜
I wanna see more
Can you Please make a video on how you added water in procedurally generated world, and also please mention all the optimization steps you did and how you did.
Please make a video on this.
And thank you for Sharing your progress.
The water is actually just a plane with a shader that sits under the terrain. It never changes but i put it at a height where when the terrain gets low enough the water will be above it. Since I am just using one island this can work. But if you want an infinite terrain you will have to do some more
@@overphildev Thanks for reply, can you also share how you make grass sway with GPU instanced and some other performance tips.
With each video, the sound volume is getting quieter, lol
i feel like ive lready seen this
why was it uploeaded twice?
edit : just looked at the description
Why does RUclips keep on reuploading videos? I had this with 3 different videos over the last 2 days 😂
RUclips doesn't post
This one was my fault cause the original video was corrupted
@@overphildev ah ok then orhers probably had the same problem, thought it was on RUclips cause it happened so often lately. Btw, really enjoy your videos and im looking foreword to try it when you’re ready 😄
i’m using the code from sebastian’s tutorial series and it doesn’t work for the latest unity version. did you fix his github code or did you go along with him and bail at a certain point?
I followed the videos and in the ones that didn't work the answer was normally in the comments
@@overphildev I ended up fixing it too, thanks :)
Hey, your vdeos are awesome! I also want to become a game developer like u. Can you suggest me what course tutorial to follow to become game developer and what advice u suggest me?
If you're new to game dev I would recommend just remaking old games like pong so you can get the basics. RUclips is a great resource full of guides but you don't want to get trapped in tutorial hell. I learn best by doing so just keep creating small games and you will get better and better with each one.
When I started I watch an basic unity tutorial to understand how your supposed to use it then I would just Google whatever I got stuck on. It will take some time to learn but good luck!
And what is the job market in terms of getting remote jobs , salary and other stuff in game dev industry as compared to web development
No idea. I'm an engineer who does gamedev and youtube as a hobby
what is the game called?
I still haven't given it one yet
Will the game be open source?
also, for the health bar only show it when you are looking at the enemy/scarecrow
bruh
Are you planning to make it on mobile
Why reupload?
This original video had a bunch of distortion I wanted to fix
@@overphildev oh ok
Why did u do this bruh ?
I assume game development is not your full time occupassion, because right now you wouldnt make any money, right? Are you doing game dev as a Hobby, aside from your job or education?
Yeah right now I work full time and do game dev/ this channel as a hobby.
Maybe one day it will make enough money to be a full time thing but I'm not relying on that.
@@overphildev I'd like to know if you learned coding through professional education (like university) or if are you self taught (through tutorials)?
Edit: I really like your game idea and your dev logs so far, keep up the good work!
It's been a mix of both. I went to school for computer engineering so I had a bunch of coding classes but none were game dev classes. So all my unity knowledge is from watching videos and playing around with it myself. The coding experience I had did make that easier though
Plants kinda look like turds hehe
FIRST.
YEAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHH
You were actually 8th.
@@SirHorned19 fr 💀💀
first!
second
You are actually 6th