Just before this came out I had the urge to watch some good game dev content and was sad to find out there was nothing new on your channel. But then this dropped and now I'm perfectly satisfied.
"a regular scarecrow now becomes a scarecrow with a gun. a silo now becomes a silo with a gun. a sprinkler... is still a sprinkler." you really weren't lying
I feel like you should add a tutorial for people who haven’t seen your videos and maybe add different ammo types that will do more or less damage, also maybe you could make a robot crow enemy that swoops down and steals growing carrots and only scarecrows or hitting it can stop it
You could add a hard mode where sprinklers also damage you (if you get hit by the water, but not deliberately attack you) and also maybe not have the ability to instantly destroy everything, a delay or break animation would be nice. But making a game is hard so your doing a great job, keep up the great work. 👍👍👍
Thank you for your steady updates. You are an inspiration to me who also wants to do coding projects (not necessarily games) in my free time. I have yet to conquer my weaker self, but with you showing us that it can be done, it makes it harder to procrastinate :)
dude this is awsome (i do have a graphical suggestion) i think adding a ambient occlusion shader and a bloom shader would greatly increase the asthetics but great work so far
Hi I would love it iff you made like a tutorial video to how to make enemy ai and our attacking enemy and enemy attacking you I really need this iff you can
It's going to take alot of inventory space with any amount of turrets that aren't full health to stack instead of returning the whole turret maybe just a percentage of the components used to created it based on the health when deconstructed.
You need to add a robot with a rain coat and that robot will be immune to water damage and won't be slowed down by sprinklers to add more dept to the game
Follow up on this comment, make the rain coat an upgrade that the player robot can get as well, that way there are a bit of progression in regards to the sprinklers
Hay over phill can you plis make a tutorial for a enemy ai ware you can attack the enemy with animations and same with enemy attacking you there’s no tutorials on this and I need one
Aye, Phil you should add a fishing-rod Thing, That can capture fish and count as a food source for the "Boy", also you could get fish bones to Craft like.. Compost or something.
Grass performance tip: I noticed in your initial video for adding grass you were using Graphics.DrawMeshInstanced() - you should really be using DrawMeshInstancedIndirect() or RenderMeshIndirect(). They will massively increase grass rendering performance, as you won't have to upload the matrix buffers from the CPU to the GPU every frame - they stay in compute buffers on the GPU. Notice how in your initial video, your render thread time is super high on the CPU. Indirect rendering remedies this. Indirect rendering in URP is a bit convoluted, but the results are excellent for performance.
have you ever thrown your phone into a bath tub with water yeah imagine instead of you throwing your phone your throwing your tub and instead of throwing it at a tup you throw it at your phone
How about you add bear traps that you can place and robots ignore. If they stumble into one the trap will be full, meaning it won't work until the player collects the scrap metal inside. If it is too OP against powerful robots you can make some robots intelligent and avoid bear traps. This should be counteracted if the player places a magnet nearby, which would attracts robots despite them trying to get away. Magnets could even be used to attract robots towards defenses that can only point one direction. Robots should also be able to damage magnets so they can eventually get away.
@overphilldev i was looking at your code in the videos and it looks very similar to python, what type of code is it. Also can wait for the game to come out.
A miscellaneous suggestion: when you attempt to place down an item that is red, have it flash some message on screen explaining why. For instance, if you try to place a scarecrow outside of the base, have it say "outside of base range" or something. That way, new players know exactly why something does or doesn't work.
Hay phill I can you make a tutorial for marketing a ai our something ware you can also attack the enemy and enemy attack you cuss I need tutorial there’s no tutorials on that
@@overphildev they're extremely easy to set up, and trust me, it's the most useful thing I have ever used. Literally makes adding stuff to a game just a couple of clicks!
Im not trying to be needy and bossy But the game could really use some new mobs and cosmetics that you can find throughout the world maybe multiplayer bosses i think and how about armor you can upgrade yourself from like metal to titanium to different materials thats it your vids are great bro keep up the good work
As for other enermy models, we all know what plants and computers/robots fear the most... bugs! For some reason do I imagine a robot snail that tries to come by and eat your carrots when you ain't looking.
Just before this came out I had the urge to watch some good game dev content and was sad to find out there was nothing new on your channel. But then this dropped and now I'm perfectly satisfied.
"a regular scarecrow now becomes a scarecrow with a gun. a silo now becomes a silo with a gun. a sprinkler... is still a sprinkler."
you really weren't lying
New sub here i see your devlog #0 and tried to watch it and it's cool!
Remember me when you get famous.
I feel like you should add a tutorial for people who haven’t seen your videos and maybe add different ammo types that will do more or less damage, also maybe you could make a robot crow enemy that swoops down and steals growing carrots and only scarecrows or hitting it can stop it
Suggestion: instead of dropping bullets you could drop the bullet cartridges(magazines) this will be much more cleaner and make much more sense
Just had some ideas that should be easy to add. The sprinkler make it turn and have a particle system that is like water
Upgrade for the home: Solar panels 😊
Yes!
You could add a hard mode where sprinklers also damage you (if you get hit by the water, but not deliberately attack you) and also maybe not have the ability to instantly destroy everything, a delay or break animation would be nice. But making a game is hard so your doing a great job, keep up the great work. 👍👍👍
I love how you made everything sound so easy. 😂 Great work. Subbed!
That looks awesome! I love your work 👍
Thank you!
@@overphildev your welcome, I can't wait to see the updates on your game!
Awesome sprinkler! I really like how the chest pops all it's items out when it's removed.
Hi. Really enjoyed your devlogs. Inspired me to continue my devlogs.
add a robot enemy that has a built in waterproof robot design so it can not be hurt by waters
Thank you for your steady updates. You are an inspiration to me who also wants to do coding projects (not necessarily games) in my free time.
I have yet to conquer my weaker self, but with you showing us that it can be done, it makes it harder to procrastinate :)
Good luck, I'll be rooting for you
"Splash damage" is officially the cutest term I've ever heard in a devlog 😂
dude this is awsome (i do have a graphical suggestion) i think adding a ambient occlusion shader and a bloom shader would greatly increase the asthetics but great work so far
Hi I would love it iff you made like a tutorial video to how to make enemy ai and our attacking enemy and enemy attacking you I really need this iff you can
Yes! Plis do do that!
Ooo ya I need that to
It's going to take alot of inventory space with any amount of turrets that aren't full health to stack instead of returning the whole turret maybe just a percentage of the components used to created it based on the health when deconstructed.
You should look into scriptable objects, it would make your life so much easier to save stuff and modify the customisation of game pieces
Can’t wait to see this game become a game!
Walls need spikes. Brilliant idea, I know
You need to add a robot with a rain coat and that robot will be immune to water damage and won't be slowed down by sprinklers to add more dept to the game
Follow up on this comment, make the rain coat an upgrade that the player robot can get as well, that way there are a bit of progression in regards to the sprinklers
Hay over phill can you plis make a tutorial for a enemy ai ware you can attack the enemy with animations and same with enemy attacking you there’s no tutorials on this and I need one
this video was so fun to watch, thanks
Aye, Phil you should add a fishing-rod Thing, That can capture fish and count as a food source for the "Boy", also you could get fish bones to Craft like.. Compost or something.
make that if you want to put the sprinkeler far from home you need to get pipes to connect to the house
Grass performance tip: I noticed in your initial video for adding grass you were using Graphics.DrawMeshInstanced() - you should really be using DrawMeshInstancedIndirect() or RenderMeshIndirect(). They will massively increase grass rendering performance, as you won't have to upload the matrix buffers from the CPU to the GPU every frame - they stay in compute buffers on the GPU. Notice how in your initial video, your render thread time is super high on the CPU. Indirect rendering remedies this. Indirect rendering in URP is a bit convoluted, but the results are excellent for performance.
It would make sense if the sprinkler doesn't do damage to you if you unlock an ability in a skill tree. I think with this no one would ask questions
How can a sprinkler be a defense ?!?!?
have you ever thrown your phone into a bath tub with water yeah imagine instead of you throwing your phone your throwing your tub and instead of throwing it at a tup you throw it at your phone
@2u29wjiowk2iswj bro didn't watch the video 💀
@Théophile Lebutte ohhhh i get it 😂😂😂
@2u29wjiowk2iswj 2:23
@2u29wjiowk2iswj2:24
Make the sprinkler also water the plants in range too
I can't wait to get this
I love all your videos! 😊
How about you add bear traps that you can place and robots ignore. If they stumble into one the trap will be full, meaning it won't work until the player collects the scrap metal inside. If it is too OP against powerful robots you can make some robots intelligent and avoid bear traps. This should be counteracted if the player places a magnet nearby, which would attracts robots despite them trying to get away. Magnets could even be used to attract robots towards defenses that can only point one direction. Robots should also be able to damage magnets so they can eventually get away.
I really like that idea
How about device that fires faster, smaller rocks? A rockette launcher.
we need more amazing content
It would be funny if there was a robot that had an umbrella hat and was immune to sprinklers
Consider it done
lovely.
Nice vid, but how u craft sprinkler and the rock shooting thing and the scarecrow, u need iron right ?
So did u add a furnace 🤨
2:29 Napalm?
2:30 oh.
this is rlly good, but i would've recommended what everyone else recommends and practice wayyy more before making your dream game.
@overphilldev i was looking at your code in the videos and it looks very similar to python, what type of code is it. Also can wait for the game to come out.
It's c#
Can you make a tutorial for a enemy ai and then have it so you can pvp them and them pvp you I need a tutorial like that cuss I’m stuck
found a name yet for the robot yet? my suggestion is rusty
👍
A miscellaneous suggestion: when you attempt to place down an item that is red, have it flash some message on screen explaining why. For instance, if you try to place a scarecrow outside of the base, have it say "outside of base range" or something. That way, new players know exactly why something does or doesn't work.
Yes I plan to add this soon. I noticed when testing that would be super helpful
nice video
Hay phill I can you make a tutorial for marketing a ai our something ware you can also attack the enemy and enemy attack you cuss I need tutorial there’s no tutorials on that
In the couple of code snippets we saw, you never used any Interfaces, may I ask why? Wouldn't it make coding easier and more modular?
Probably, but that would require I learn something new lol
@@overphildev they're extremely easy to set up, and trust me, it's the most useful thing I have ever used. Literally makes adding stuff to a game just a couple of clicks!
I'll have to check it out then
@@overphildev glad to help :)
Good Job
Can anyone please tell me how to install this game
add post proccesing
Im not trying to be needy and bossy
But the game could really use some new mobs and cosmetics that you can find throughout the world maybe multiplayer bosses i think and how about armor you can upgrade yourself from like metal to titanium to different materials thats it your vids are great bro keep up the good work
Yeah there is plenty left to add
@@overphildev ok cant wait for more
nice work, but you know you can upload video length like for ever ....so the i am running out of time dont work here!^^ give us mooooooore!!
As for other enermy models, we all know what plants and computers/robots fear the most... bugs!
For some reason do I imagine a robot snail that tries to come by and eat your carrots when you ain't looking.
That's a fun idea
Love This wideos
I like how you have already made it so the rock launcher have 2 models, one for when it have ammo, and one for when it dosn't!
Make a new vid
what’s goodie
First
yes !
actually first lol
More like 3rd lol
3rd you noob
if you have discord can we call cuz i wanna learn how to code but i always give up bc i suck at it so if anyone knows how to code pls can you help me
first
I was first
@@z0mbies_add1ct He was 4th and you were actually 5th...
second
@@SirHorned19 bro what do mean? I remember commenting
@@z0mbies_add1ct Try sorting the comments by "newest first" and scroll all the way down. Then you can see the chronological order of the comments.