You should remember, that "good looking" art is not based on the look of the individual object. It is mostly based on a coherent visual style and most importantly a pleasing color palette. So for example for your game, this would mean that the birch trees are way too overdetailed in comparison to the main player character, or the blades of grass having a not tuned hue in comparison to the grass texture underneath. Another example might include the player having a very simple grey looking texture, while the floor is very detailed, or the windmill having rather large faces, while things like the tennis ball shooter have rather small faces (faces as in blender face). These quite "simple" rules have actually helped me a lot in my recent game, comparing the current assets to the ones I made like a year ago, which did not use these rules, I have to say I did do a lot better. For me, trying to chisel out a workflow, which results in similar looking assets has helped me greatly. It might also be usefull to check out some other games like yours, for your style, since it is quite similar to mine, I'd personally recommend you the same ones I have used, so for example: - Scrap Mechanic (especially this one for me, it's a game I have studied the art for at least 80 hours) - Muck - Your favourite cartoons (for me this was "Heidi" the anime, or "Die Sendung mit der Maus", a german kids show) - Rolling Line (very good inspiration for Low Poly) - Team Fortress 2 (it's art looks very good, even to this day, although the game is already very old) - Survival Machine - SolarPunk And many more. Another approach to some of your rather "small" downfalls, would be, as Formal Fox already mentioned, Post Processing, though this will not help too much if the the rules I mentioned before are broken. I hope this helps a bit on your journey, if you need any further help, I'm the SpaceDave guy in your discord, if you'd like to see some before and after pics of my game, feel free to ping me. About a year or two ago I felt the same way you do currently, you're not alone in this! Best Regards!
@@sennekools4397 only took 10min, don't you worry. Though there is certainly more I could've written I left it at that. Just one gamedev trying to help another gamedev that's all
Yay! I made it into one of your videos 0:29 🤩. I also struggle with making things visually appealing. What I've learned is every time I make a new iteration of something it gets better and better. Great video as always! Keep up the great work!
You should listen to the GDC talk “Fast, Cheap, and Flashy.” It’s given me some good ideas about how to start venturing into art and thinking about a game’s style as a whole instead of individual pieces.
Love watching your journey! Me and three other friends of mine have started our own Indie dev journey so it’s great to see others doing the same! Luckily there is four of us and we are all good at different things. Two of them do the coding, the other does music, and I do the 3D modeling. We just finished our fist (crappy) game and have started on our next! Wish you the best in your journey!!
I totally understand the need to reach out. I often stick to 2D 16-bit style development because it's the only art-style I can do myself... My greatest foe when developing is actually something simple as animations and making menus. Glad to see you're reaching out for the help you need. Maybe I should do the same!
You’ll get there. Practice makes perfect. In my devlog I show how I use the iPad to create my characters. But I have a different art style too. Keep at it! You got this!
What I found surprisingly helpful with making somewhat not terrible looking 3D models on my own was using a TON of references for every aspect I want the model to have. So for example I wanted to model a sniper in the Synty style. So I got a ton of reference pictures of how Synty makes guns. And I also got a reference for snipers that look similar to what I wanted to make. And just because of that the model turned out WAY better than everything I ever modeled. I made a community post about the sniper (2 months ago) in case you want to take a look
This is something i've had to accept myself, I really enjoy coding but art is a real struggle, from 2d, to 3d, to animations. I still want to learn to do it better myself but especially for now trying to do everything on my own would severely limit what games I can make
You should add music for when an enemy’s chasing you and just normal music,main menu, beginning cutscene with the storyline in it,and like a real mailbox, add it so that whenever the boys hungry the flag is up and when he’s not it’s down.
Am proud to say am a subscriber of your channel😋 The only thing is am sad cause am artist but am tooo young to get paid 😑 and i love the game you work so hard❤
if you dont feel that 3D modeling is your thing, hiring an artist is a godo call. if you think that with better concept art you might be able to get somewhere on your own, I can highly recomand trying some A.I. image generation. this is the kind of thing that it's very useful for, describing what you have in your head and just letting it create 100-200 or more images that you can look at go "ah i like that, and that, oh this one not so much, but the shape of the head works well in this one" it's personally how I do character design, having a few images as a guideline does really help when creating characters once you have the technical bits of 3D modeling down (of course I am not an artist either like any devs, i'm a jack of all traits, master of none)
While watching the footage, I noticed that the animations of the player sprinting look weird, and I figured out why. The animation speed of the player's legs moves much slower than their actual movement speed, so their feet appear to be gliding across the ground as they sprint
Sketchfab is good source if you want models that are artistic, some are free and some are paid. I am want to make games too but I am first learning blender.
I just want to point out that like you art is my greatest weakness! also is there any chance you can add at some point multiplayer to your game? (if you will i swear to god its gonna be much better then minecraft you are making the coolest game i have ever seen its actualy almost exacly like my dream game just that i cant do it but you are so talented and amazing at it!!!!) Edit: so if you can add multiplayer ill sell my house to play it! also please upload more i love your vids!
It's ok, dude! Just remember, that you are a youtuber, not an artist/dev/designer. So keep doing great vids like this one and don't worry, I believe in you!
Most of undertales characters, plot and music are stolen what is my guy talking about He has a track record of 1 successful game and everything since is him riding the high Having idols is fine but glorifying a one shot wonder like him is pointless he got lucky that's it
You need to learn blender the same way you learned gamedev. Follow a tutorial then do something similar with out the tutorial. And so on building out a basic skill set, then you will stop needing tutorials. Lazy tutorials is a good way to learn quick short cuts that looks good. Its a new skill set and you have to acquire it in that way. Thats way long time indie devs are so good at so many things and when you start out you suck at everything and you think “how did they know how to do that” then after about a year you are the guy the new people are asking that too.
Art is like sports. you gotta practice and keep pushing limits. Blender is no exception. It sucks ass at first but the more you do it, the more you get used to the pain and start to grow. yes, your first assets will look like trash, yes your animations will be trash, but one day they stop being so.
game idea people should help this get big but make a backrooms like game that basicly has monster that use an ai voice mimicery like system so the game can trick your freinds and there will be like a person that looks like you or your freinds and hooks up to your discord and can mute you and steal your voice so if you say that isint me the evil mimic will say that isint me and all your freinds will be tooken to there death unless they find out its not you but i like this idea so im hoping a game creater makes it someone should also try and make a kickstarter for it (; just say
If u suck at blender, dont judge it, just get better. Actually theres another way, make the art bad (on purpose (so you have your own style)) and make the gameplay more fun (Btw "make work first, make pretty later")
I have a sneaking suspicion that the reason you're so bad at modelling is because you aren't using references, at least not properly. Blendergurus chair tutorial really instilled that idea in me. When making anything, find a branded version of that thing that has multiple angles to work off of. The best case scenario is if you can find a top view, front view and side view of the thing you're modelling. If you import those images into blender and just effectively trace that instead of figuring stuff out from memory, you will immediately be better, and it will be way more fun because now you have something tangible to compare it to.
I'm making a game currently, and there's also a robot there. And I just can't think of a good design to use. Frankly, it even looks worse than yours. Although I can draw and model, character design is not my strong suit. But personally for me, it's fine.I'd say that one of the best things being a solo dev is that it forces you to learn new skills and knowledge that you wouldn't have even known otherwise. Besides, it's true that art is excellent for marketing and first impressions, it's the gameplay and story that's what makes game successful. If the game is unbalanced or the story is boring, players wouldn't like the game. Meanwhile there are a lot of games that have really simple art that are successful.
You should remember, that "good looking" art is not based on the look of the individual object. It is mostly based on a coherent visual style and most importantly a pleasing color palette. So for example for your game, this would mean that the birch trees are way too overdetailed in comparison to the main player character, or the blades of grass having a not tuned hue in comparison to the grass texture underneath. Another example might include the player having a very simple grey looking texture, while the floor is very detailed, or the windmill having rather large faces, while things like the tennis ball shooter have rather small faces (faces as in blender face). These quite "simple" rules have actually helped me a lot in my recent game, comparing the current assets to the ones I made like a year ago, which did not use these rules, I have to say I did do a lot better. For me, trying to chisel out a workflow, which results in similar looking assets has helped me greatly. It might also be usefull to check out some other games like yours, for your style, since it is quite similar to mine, I'd personally recommend you the same ones I have used, so for example:
- Scrap Mechanic (especially this one for me, it's a game I have studied the art for at least 80 hours)
- Muck
- Your favourite cartoons (for me this was "Heidi" the anime, or "Die Sendung mit der Maus", a german kids show)
- Rolling Line (very good inspiration for Low Poly)
- Team Fortress 2 (it's art looks very good, even to this day, although the game is already very old)
- Survival Machine
- SolarPunk
And many more. Another approach to some of your rather "small" downfalls, would be, as Formal Fox already mentioned, Post Processing, though this will not help too much if the the rules I mentioned before are broken.
I hope this helps a bit on your journey, if you need any further help, I'm the SpaceDave guy in your discord, if you'd like to see some before and after pics of my game, feel free to ping me. About a year or two ago I felt the same way you do currently, you're not alone in this!
Best Regards!
My man took two hours to make this comment.🤯
@@sennekools4397 only took 10min, don't you worry. Though there is certainly more I could've written I left it at that. Just one gamedev trying to help another gamedev that's all
@@MedicMainDave Man you're a fast typer unlike me .
@@sennekools4397 coding surely makes it a lot easier to learn fast typing
@@MedicMainDave i'm 14 i don't know shit about coding
Yay! I made it into one of your videos 0:29 🤩. I also struggle with making things visually appealing. What I've learned is every time I make a new iteration of something it gets better and better. Great video as always! Keep up the great work!
10 months?!?
@@YusafAnimations Yeah!
I admit I'm not good at everything, or even good at anything but I'm trying.....I wont stop till I get it all right
You got this
@@overphildev Thanks man
My art skills are so lame, I can't even follow a tutorial 💀
Same here
You should listen to the GDC talk “Fast, Cheap, and Flashy.” It’s given me some good ideas about how to start venturing into art and thinking about a game’s style as a whole instead of individual pieces.
Love watching your journey! Me and three other friends of mine have started our own Indie dev journey so it’s great to see others doing the same! Luckily there is four of us and we are all good at different things. Two of them do the coding, the other does music, and I do the 3D modeling. We just finished our fist (crappy) game and have started on our next! Wish you the best in your journey!!
I wish you luck a well, and congrats on the first game. That's always a big hurdle
I totally understand the need to reach out.
I often stick to 2D 16-bit style development because it's the only art-style I can do myself...
My greatest foe when developing is actually something simple as animations and making menus.
Glad to see you're reaching out for the help you need. Maybe I should do the same!
You’ll get there. Practice makes perfect. In my devlog I show how I use the iPad to create my characters. But I have a different art style too. Keep at it! You got this!
What I found surprisingly helpful with making somewhat not terrible looking 3D models on my own was using a TON of references for every aspect I want the model to have.
So for example I wanted to model a sniper in the Synty style. So I got a ton of reference pictures of how Synty makes guns. And I also got a reference for snipers that look similar to what I wanted to make. And just because of that the model turned out WAY better than everything I ever modeled.
I made a community post about the sniper (2 months ago) in case you want to take a look
I literally just looked up to see if you posted a new video.
Perfect timing
This is something i've had to accept myself, I really enjoy coding but art is a real struggle, from 2d, to 3d, to animations. I still want to learn to do it better myself but especially for now trying to do everything on my own would severely limit what games I can make
You should add music for when an enemy’s chasing you and just normal music,main menu, beginning cutscene with the storyline in it,and like a real mailbox, add it so that whenever the boys hungry the flag is up and when he’s not it’s down.
the new robot looks amazing, but please add an option to pick between it and the old one whenever the game releases :).
There is that one weird option, if you r a famous "game dever", sometimes should ask ur fan to help
Am proud to say am a subscriber of your channel😋
The only thing is am sad cause am artist but am tooo young to get paid 😑 and i love the game you work so hard❤
I really like your videos and respect the investment.
if you dont feel that 3D modeling is your thing, hiring an artist is a godo call.
if you think that with better concept art you might be able to get somewhere on your own, I can highly recomand trying some A.I. image generation. this is the kind of thing that it's very useful for, describing what you have in your head and just letting it create 100-200 or more images that you can look at go "ah i like that, and that, oh this one not so much, but the shape of the head works well in this one"
it's personally how I do character design, having a few images as a guideline does really help when creating characters once you have the technical bits of 3D modeling down (of course I am not an artist either like any devs, i'm a jack of all traits, master of none)
That's a good idea, maybe I'll try that out and see how it goes
dude i personly think u should turn the saturation up a little just a little bc the game looks pretty dark
While watching the footage, I noticed that the animations of the player sprinting look weird, and I figured out why. The animation speed of the player's legs moves much slower than their actual movement speed, so their feet appear to be gliding across the ground as they sprint
Yeah all things I need to fix
This is excactly how I feel right now.
great vid @OverPhil! i think adding some post proccesing it will be great looking ! also if u never need help with blender i got u ( im on ur discord)
Yeah I think post processing will add a lot but I want to get the models a bit better before I rely on that
Sketchfab is good source if you want models that are artistic, some are free and some are paid. I am want to make games too but I am first learning blender.
I'm the same way, I make games but I CAN'T do blender. So i get you.
I think a cellar(food cellar) is better than mailbox while depositing food.
Wish ya luck, dude
Ah yes, the people who are great at everything, meanwhile me who can't do anything good because I can't pay attention long enough to learn how
I just want to point out that like you art is my greatest weakness! also is there any chance you can add at some point multiplayer to your game? (if you will i swear to god its gonna be much better then minecraft you are making the coolest game i have ever seen its actualy almost exacly like my dream game just that i cant do it but you are so talented and amazing at it!!!!)
Edit: so if you can add multiplayer ill sell my house to play it! also please upload more i love your vids!
Yes multiplayer is a must have feature. I want to get a little more of the game loop done first but then it is a high priority
Do the 30 days blender challenge it will help you
Probably should I just don't want to lose a month of development
the undertale code got leaked and it is a little silly lol
Put too many skill points into music and creativity I guess
@@overphildev ye fun game, but someone teach toby fox how to use a god damn switch statment lol
It's ok, dude!
Just remember, that you are a youtuber, not an artist/dev/designer. So keep doing great vids like this one and don't worry, I believe in you!
come on this is bit harsch tough... he also definitely is Dev.
Most of undertales characters, plot and music are stolen what is my guy talking about
He has a track record of 1 successful game and everything since is him riding the high
Having idols is fine but glorifying a one shot wonder like him is pointless he got lucky that's it
You need to learn blender the same way you learned gamedev. Follow a tutorial then do something similar with out the tutorial. And so on building out a basic skill set, then you will stop needing tutorials.
Lazy tutorials is a good way to learn quick short cuts that looks good. Its a new skill set and you have to acquire it in that way.
Thats way long time indie devs are so good at so many things and when you start out you suck at everything and you think “how did they know how to do that” then after about a year you are the guy the new people are asking that too.
what about depositing the food into a fridge instead of a mail box?
I'm actually great at everything I do so you should feel bad that you are bad. Btw this is a joke.
Was actually gonna do just that
Food goes into the mailbox? Would a fridge not make more sense, or is it just me?
Why did I not think to put something inside the house that would've been smart. I was locked into the outside
woo new vid
My 3D skill is so bad, that I stick with 2D games :D. Making 2D art in Aseprite is so much easier that 3D in the blender.
Art is like sports. you gotta practice and keep pushing limits. Blender is no exception. It sucks ass at first but the more you do it, the more you get used to the pain and start to grow.
yes, your first assets will look like trash, yes your animations will be trash, but one day they stop being so.
Do you like voxel art? I could help out with that...
You really have to expand on your views on Undertale.😂
Im actually great at everything i do so you should feel bad that you are bad
game idea people should help this get big but make a backrooms like game that basicly has monster that use an ai voice mimicery like system so the game can trick your freinds and there will be like a person that looks like you or your freinds and hooks up to your discord and can mute you and steal your voice so if you say that isint me the evil mimic will say that isint me and all your freinds will be tooken to there death unless they find out its not you but i like this idea so im hoping a game creater makes it someone should also try and make a kickstarter for it (; just say
If u suck at blender, dont judge it, just get better.
Actually theres another way, make the art bad (on purpose (so you have your own style)) and make the gameplay more fun
(Btw "make work first, make pretty later")
Or… just buy models from other people
Well, Im actually great at everything i do so you should feel bad that you are bad
I have a sneaking suspicion that the reason you're so bad at modelling is because you aren't using references, at least not properly. Blendergurus chair tutorial really instilled that idea in me. When making anything, find a branded version of that thing that has multiple angles to work off of. The best case scenario is if you can find a top view, front view and side view of the thing you're modelling. If you import those images into blender and just effectively trace that instead of figuring stuff out from memory, you will immediately be better, and it will be way more fun because now you have something tangible to compare it to.
Im actually amazing at everything so you should feel bad that you need help >:(
Hello, overphil
Hello, TheHeadQuarters
@@overphildev Sent the email
I see that you r struggling, thats why this video is short af
Hello
Hello
First comment
Hi Phil I have my own channel where I make devlogs and that channel was inspired by you
I'm making a game currently, and there's also a robot there. And I just can't think of a good design to use. Frankly, it even looks worse than yours. Although I can draw and model, character design is not my strong suit.
But personally for me, it's fine.I'd say that one of the best things being a solo dev is that it forces you to learn new skills and knowledge that you wouldn't have even known otherwise.
Besides, it's true that art is excellent for marketing and first impressions, it's the gameplay and story that's what makes game successful. If the game is unbalanced or the story is boring, players wouldn't like the game. Meanwhile there are a lot of games that have really simple art that are successful.
Im actually great at everything i do so you should feel bad that you are bad