There's a much easier way to calculate your winrate this video; The win is 100% winrate, the losses are each 0% winrate. 100% + 0% + 0% = 100% winrate.
@@evilellis No, they just showed a simpler way of calculating this so that non-asians can understand it too. The result is the same and Simp's calculation still is correct
@@evilellis I think we've been taking it on faith that Simp is Asian. I bet he's actually an American and thinks the capital of Vietnam is Sao Paolo or something.
@@forcecaptainoverlordsuprem2964 You meant to say "but", i know you meant "but". "Bit challenged" doesn't even make sense. Does their computer use 5-bit bytes or something?
@@person8064so a guaranteed win from move 1 (if the opponent knows your drawback) is better? That makes no sense, at least if the queen is worth more you still have chances until you lose your queen, with the king worth the most you might as well resign if you always reveal like simp does
Don't forget that revealing the drawback is not forced for most people who play the game. If your opponent does not know this is your drawback, you have way more time to work while they try to figure it out
How about king and queen are both of equal worth like knight and bishop? Solves the issue as you can still check and mate with queen when opponent moves king, and you can still have legal moves if you lose queen.
First one actually had a win there in the beginning. Moving queen to h5 as the second move would have won on the spot. If Simp plays g6 to stop Qxf7+ then opponent will play Qxe5+ forcing Simp to play h5 and then losing the game. If Simp had played any other move, next move from white would have been Qxf7+ and Simp has play h5. But maybe I overlooked something so feel free to spot how Simp can get out of this.
Knight on h6 specifically blocks anything from being forced into h5. But I'm still not sure what the continuation is after Qxe5, as blocking with the bishop isn't great, and blocking with the queen is worse. Edit: I forgot about opponent's drawback. Nh6 is great because he actually just has to take on f7, then we recapture with knight and we're up a queen.
Never fast forward a game like that. WE WANT TO SEE YOU CRUSH WHEN YOU'RE NOT BOUND BY CHALLENGES! One can say you're fast forwarding so we can't judge your gameplay, which is a very coward move
This reminds me of a challenge where he wasn't supposed to look at the spoilered challenge conditions. When he peeked near the end, it was basically "The video ends."
That first one was almost entirely to the right, I agree, that is a pretty hard one, bo matter if you share it or not Also I still think its stupid that the king has the most material value in this variant
The only way I can imagine it being possible to win that matchup is to try to just sacrifice everything as quickly as possible. Trade your pieces for pawns to open up the board as quickly as possible, and then force the opponent to blunder their pieces by moving your king around so that they have to move next to your king, and if you can manage to get to any kind of endgame state, even one that's down 2 pieces, the king probably wins that endgame (the pieces are forced to move next to the king which probably blunders them at some point, and the king can checkmate the other king because the opponent's king is forced to move next to yours). It would still require the opponent to make a lot of misplays of course, but I think it's the most likely way to win it anyway.
for the first drawback, you have to acknowledge that drawback chess can't stalemate. The only way to win, barring their own drawback, is if your opponent is in what would be a stalemate since then they can move onto a square you're attacking without forcing you to move
You can also win if the king is in a corner and can only move towards your attacking piece (taking it, or at least blocking the square it's coming from).
The third game’s drawback can lead to stalemate if the other player only has a king left. Then both players can only move kings and it can be possible for no king to ever be taken.
For the first drawback the easiest way would be to use the opponent's drawback. If you put your king 2 squares away from theirs, then their king is forced to move next to your king, and then you can capture it with your king. Of course, that probably still requires getting to an endgame state since it's not very likely to get the kings that close otherwise.. which isn't very easy with a drawback like that, especially when it's revealed to the opponent. Under normal circumstances it would've been possible to really abuse the opponent's drawback with their bishops or knights by forcing them to do nothing forever by moving back and forth beside the king.. but sadly, that strategy can't be used in this case because his own drawback would force his king to move to their previous square which of course blunders the king.
@@aaronbredon2948The way I always understood the "no move king next to king" rule is that it's an extension of "no move king to attacked square". This site clearly allows the latter (see last game), so the former should also be ok.
I suspect keeping all other pieces back and simply moving the king would have been the best strategy for the first game. You would simply draw in and take pieces until you would draw in his king and take it with your king :D
Beeing forced to move king if enemy move king is the hardest challenge, bck you can develop queen to the middle of the board in 2-3 moves, and then rush down oponent with just a king, and he cannot do anything about it as you block enemy king path with your quenn :)
Going aggro with the king is the only way it's even remotely possible to win that when the opponent knows about your drawback. I mean, any time you attack literally anything, the opponent can just move it away, then you're forced to move to where it was, and then they move back.. so you basically can't attack anything without blundering something, and the only thing you can do to get around that is to abuse the opponent's drawback. You still almost certainly lose, but at least there's a chance if the opponent misplays badly enough.
There's a much easier way to calculate your winrate this video; The win is 100% winrate, the losses are each 0% winrate. 100% + 0% + 0% = 100% winrate.
did you just question an asian doing math?
@@evilellis No, they just showed a simpler way of calculating this so that non-asians can understand it too. The result is the same and Simp's calculation still is correct
@@evilellis I think we've been taking it on faith that Simp is Asian. I bet he's actually an American and thinks the capital of Vietnam is Sao Paolo or something.
@@lazyeclipse naaah man have you seen him do math? he has to be asian
@Link-yp2ki But of course, he's not a coward.
"not a coward" title moves to "Angry red elephant" - the last opponent which moved his king forward.
hahahahahahhaha
I'm just waiting for the winrate-calculation to use complex numbers.
e ^ -200% winrate times i times pi = 100% winrate
@@haniyasu8236 not quite but yeah...
@@red_rassmueller1716 I'm assuming 100% = 1
One day, someone needs to calculate the actual overall WR for Drawback and Duck Chess.
The math to do that hasn't been invented yet.
What do you mean? THAT's the actual win rate
Duck chess would actually be close to 100 lol, he's really good at it
@@RRRR-jr1gp he's really good at drawback chess too when doesn't give his opponent a massive handicap.
thought you meant world record for a second, i was confused thinking "world record of what???"
That last guy was hilarious
the second one was a bit challenged
I don't know about you, but sometimes I play late at night, when I should already sleep, and I am very "but challenged" then as well.
@@volodyanarchist bit not but
@@forcecaptainoverlordsuprem2964 You meant to say "but", i know you meant "but". "Bit challenged" doesn't even make sense. Does their computer use 5-bit bytes or something?
@@volodyanarchist I can't handle your level of stupidity
last guy and first guy is the same
I'm less here for chess at this point and mostly here for the math lessons.
... that is some... questionable math
He is asian, so his math is absolutely correct.
I wonder what the math will be, if simp loses 3 out of 3 games
That last one was the very deffinition of T E S T O S T E R O N E 💪
I feel like the king should not be worth more than the queen for that drawback
It's literally a free win for the opponent, very inconvenient.
But if the queen is worth more than your king, if you lose your queen, then you lose if your opponent moves their queen
@@person8064so a guaranteed win from move 1 (if the opponent knows your drawback) is better? That makes no sense, at least if the queen is worth more you still have chances until you lose your queen, with the king worth the most you might as well resign if you always reveal like simp does
Don't forget that revealing the drawback is not forced for most people who play the game. If your opponent does not know this is your drawback, you have way more time to work while they try to figure it out
How about king and queen are both of equal worth like knight and bishop? Solves the issue as you can still check and mate with queen when opponent moves king, and you can still have legal moves if you lose queen.
It's good that you explained the math. I'm under the impression that not everyone understands these things.
First one actually had a win there in the beginning. Moving queen to h5 as the second move would have won on the spot. If Simp plays g6 to stop Qxf7+ then opponent will play Qxe5+ forcing Simp to play h5 and then losing the game. If Simp had played any other move, next move from white would have been Qxf7+ and Simp has play h5. But maybe I overlooked something so feel free to spot how Simp can get out of this.
Nh6?
@@rancid83then Queen takes E5 and Simp has to either move a pawn or the knight to the spot the queen came from. Still resulting in a loss
Knight on h6 specifically blocks anything from being forced into h5. But I'm still not sure what the continuation is after Qxe5, as blocking with the bishop isn't great, and blocking with the queen is worse.
Edit: I forgot about opponent's drawback. Nh6 is great because he actually just has to take on f7, then we recapture with knight and we're up a queen.
Being able to capture the king should be an exception to all drawbacks in my opinion
For that other guy it was.
that would make most drawbacks less fun.
Never fast forward a game like that. WE WANT TO SEE YOU CRUSH WHEN YOU'RE NOT BOUND BY CHALLENGES! One can say you're fast forwarding so we can't judge your gameplay, which is a very coward move
3:00 "bishop c4 checjk" sounds so violent.
"We have a developed passed pawn, now I can focus on developing the other pieces" absolutely bonkers statement
When are they adding "Anti-Chess Simp: If you reveal your drawback you lose the game."
This reminds me of a challenge where he wasn't supposed to look at the spoilered challenge conditions. When he peeked near the end, it was basically "The video ends."
That first one was almost entirely to the right, I agree, that is a pretty hard one, bo matter if you share it or not
Also I still think its stupid that the king has the most material value in this variant
The only way I can imagine it being possible to win that matchup is to try to just sacrifice everything as quickly as possible. Trade your pieces for pawns to open up the board as quickly as possible, and then force the opponent to blunder their pieces by moving your king around so that they have to move next to your king, and if you can manage to get to any kind of endgame state, even one that's down 2 pieces, the king probably wins that endgame (the pieces are forced to move next to the king which probably blunders them at some point, and the king can checkmate the other king because the opponent's king is forced to move next to yours).
It would still require the opponent to make a lot of misplays of course, but I think it's the most likely way to win it anyway.
i tought he was going to math it like
1 win = 100% winrate
1 loss = 0% winrate
1 loss = 0% winrate
1 win + 2 losses = 100 + 0 + 0 = 100% winrate
I wish my bank account would operate under Asian math rules..
for the first drawback, you have to acknowledge that drawback chess can't stalemate. The only way to win, barring their own drawback, is if your opponent is in what would be a stalemate since then they can move onto a square you're attacking without forcing you to move
You can also win if the king is in a corner and can only move towards your attacking piece (taking it, or at least blocking the square it's coming from).
The third game’s drawback can lead to stalemate if the other player only has a king left. Then both players can only move kings and it can be possible for no king to ever be taken.
For the first drawback the easiest way would be to use the opponent's drawback. If you put your king 2 squares away from theirs, then their king is forced to move next to your king, and then you can capture it with your king.
Of course, that probably still requires getting to an endgame state since it's not very likely to get the kings that close otherwise.. which isn't very easy with a drawback like that, especially when it's revealed to the opponent. Under normal circumstances it would've been possible to really abuse the opponent's drawback with their bishops or knights by forcing them to do nothing forever by moving back and forth beside the king.. but sadly, that strategy can't be used in this case because his own drawback would force his king to move to their previous square which of course blunders the king.
Can also force their king to move from a non attacked tile to an attacked one by attacking all neighbouring tiles
@@aaronbredon2948The way I always understood the "no move king next to king" rule is that it's an extension of "no move king to attacked square". This site clearly allows the latter (see last game), so the former should also be ok.
3:26 You’re forgetting he’d be forced to move his bishop next to your king.
Wait, you haven't been called a coward yet? Then I shall!
You're a coward for being afraid of being called a coward.
not quite midnight but close enough, hello chess simp
9 hours off for me.
hard to argue with that math
I feel like you should only advance in elo if you actually win. (no need to go back if you lose though)
He's running out of times of day.
no soup for you, i guess
The math is seriously killing me lmfao
3:31 Kg6 forces his Knight to come to wour king, winning an horsey
best math ever
When chess skill is only matched by math skill.
LOL IT IS MIDNIGHT FOR ME
And he pulled off the same trick as in that other video with the math. Win rates are calculated using plus and minus stuff (at least in America)…
This comment is funny for at least three reasons. Points if anyone can find any additional ones.
@@NinjaOfLUHow do you calculate the number of ways this comment is funny? I am asking for the calculation made in Georgia (not state).
There should be a new math formula named after SIMP
Asian shame.
Chess, but rook b1 you must put your a rook to the b file before turn 2. If your b file rook is captured, you sing the rook b1 song.
I kind of feel you should do a challenge against 100 elo players, but using one of the hard challenges from this site
asians rn-midnight??!!!
Kamchatka Peninsula is technically part of Asia...
I suspect keeping all other pieces back and simply moving the king would have been the best strategy for the first game. You would simply draw in and take pieces until you would draw in his king and take it with your king :D
This website seems amazing
Beeing forced to move king if enemy move king is the hardest challenge, bck you can develop queen to the middle of the board in 2-3 moves, and then rush down oponent with just a king, and he cannot do anything about it as you block enemy king path with your quenn :)
69% win rate
14E8 reminds of absolutely nothing in particular
Nazi stuff?
yeah deadass a dogwhistle
You blundered black Qe8 in the middle game even before move 14.
exf in the first game blunders a queen to c4
9:33 your drawback says "must move king or queen" so you would have won
minus on minus equals plus, so its actually 300% winrate.
First game drawbacks combination actually seems pretty fun.
I wonder if going aggro with King and forcing enemy moves that way would work out better?
There was a moment where Simp could have made his opponent forcibly blunder a knight, so, yeah.
Going aggro with the king is the only way it's even remotely possible to win that when the opponent knows about your drawback. I mean, any time you attack literally anything, the opponent can just move it away, then you're forced to move to where it was, and then they move back.. so you basically can't attack anything without blundering something, and the only thing you can do to get around that is to abuse the opponent's drawback. You still almost certainly lose, but at least there's a chance if the opponent misplays badly enough.
The last drawback feels impossible if your opponent understand it. You only get 1 move (2 if white) to do anything meaningful
Almost all drawbacks are impossible when revealed tbh
You're not expected to click the "reveal drawback" button on turn 1
You keep asserting that you are not a coward... Are you afraid of being outed as one?
Nice
Btw rookery was awesome to play, but I didn’t really feel like watching your video on it
I hereby call you a coward.
0:00 that's ai art
7:04 b2??
It's 33,(33)% winrate
What kind of Asian math was that?!
100%*(-100%)*(-100%) = 1000000% win rate
What's he going to do when he loses all three games? -100%-(-100%)-(-100%)=100%?
go simp go
hype comment engage
Last one absolutely destroyed you😂😂😂😂😂😂😂 coward😂😂
wondering how you're going to engineer a 100% win rate after losing all three games
(-100%) - (-100%) - (-100%) = 100%
holy shit, you must be asian
not simp giving himself 1,000,000% win rate
100% = 1.00 , so 1.00 x (-1.00) x (-1.00) = 1.00 , simp's math is flawless as always
your math is wrong
it's not 100% WR
its 100% WR³
babe wake up new drawback chess episode just dropped
Why do you always end up with such ridiculously hard drawbacks while others have easy ones?
-100%
8 pm
You know, I'd be inclined to argue that 100% * (-100%) * (-100%) = 1,000,000%, but alas, I am not Asian.
1000000%%%
But 100% = 1, and 1 * (-1) * (-1) = 1
@@djartur25 Of course. How could I have forgotten that we should get a %^3...
And you'd be wrong, because 100% times 100% is 100%.
Percent means per 100, so (100%)^3 is 1,000,000 per 1,000,000, which is the same 100 per 100, therefore 100%.
So, 33% winrate, in real mathematics. This is the most devastating video of Simp in the entire speedrun series.
Comment for analytics
1 000 000 % win rate
2 views and 7 likes.
350% win rate
well...
100% * (-100%) * (-100%) is actually 1000000% which is one million percent winrate, you dont know how to multiply things by hundred???
Isn't it's like... 1000000% winrate?
No.
100% is 100/100, which is 1.
@@tcxd1164makes sence
First again
100 *-100*-100 = 1000000% Winrate
First