Imagine thinking you get opinions about this game when you don't even know that the only people still developing it are essentially official volunteer community modders.
Fallschirmjägers should never had a panzerfaust in the first place, change my mind. They are similar to Obersoldaten and the counterpart to paratroopers, excellent anti-infantry units but should be weak against vehicles. If anything, the doctrine as a whole needs an additional way of dealing with vehicles instead of just the air support, like the paradropped AT gun for the USF.
Axis nabs crying over falls while shocks never had had any snares from release. And the tiger "nerf" being crying upon is hilarious. Muh my unit cant one shot units anymore, waaaaa
The could implement a system like in US campange the rangers had, where they only had a limited amount of explosion charges that could be placed. The Fallschirmjärger could have like 1-2 Panzerfausts which still cost a certain amount of ammo points but after that they are depleted and the unit needs to refill at the base or they just don't have any anymore.
lol after the patch i had some guy spam 3 tigers in a 2v2, then the other had 1 king tiger but all died because of fireflies, comets, and my vet 3 valentine went around one of em and boom
Dude, i had a match when in 2 v 2 ostheer pulled 8 tigers out without fuel point/1 fuelpoint. That was fucking Kursk battle with 22 t-34 burned. Lelic balance is great.
Oh lets buff infantry that is already really strong because of the cover mechanic to also be good on the move. Great idea. Totally not like Grenadiers and Volks are now inferior in any way possible.
I'm just gonna say that despite heavy cooldown added in last patch i stoll had match with 4 goddamn tigers deployed, well, i spammed out 10 34-85's but still
Guys let me just say, dont ever take Kettoks balance videos seriously, he's just a memer and all his vids are for fun. That aside, kettok high level too doesn't play the game professionally or seriously too, it's really all just memes and fun in team games
I know right? Instead of IR HT I'm using Kubel now, at least it gives solid sight and can defend itself somewhat, not the mention veterancy spot bonus.
Supply drop on fuel point till you have enough gas to get 4 panzers in 15 minutes your welcome. Or give an okw fuel for super early king your call. 200 manpower is alot better then 250 on a fuel cache that you have to wait ten minutes to break even on the investment. And dont have to wait nearly as long in between supply drops either.
@@aisir3725 the IS nerf is kinda dumb, the conscript mobilize reserves ability got gutted and its now completely pointless to get. The crates weren't even good, it just made cons not completely horrible
lmao years of non-stop Axis buffs with OKW absolutely dominating tournaments, and wehraboos are crying about ANUDDAH SHOAH the second any allied faction other than soviets becomes remotely viable competitively.
I was thinking the same thing. How can someone think that OKW is weak? Like WTF? It´s literally the easiest faction to play, especially with Grand Offensive. The USF hasn´t been truly competitive in a very long time, same as the Brits.
The mainland isn't sane and never will be. The EU is yet another plan by Germany to dominate the continent, well guess what, Britain is here to foil more of your plans no matter how many times they try good ol' blighty will win. God save the Queen!
Pretty sure Churchill didn't want it to be dominated by Germans. Like it is now, when we joined we joined beacuse we wanted free trade and better realtions with the mainland. We left becuase its changed since we joined and has become another attempt at continental domination by the very familliar enemy. Also I dont wan't to be talked down to by some dumb cunt in brussels. *HANDS OFF MY MEMES MAINLANDER RRREEEE!*
Apparently not, the only reason I used the IR half-track was that I could spot with it. They should have just removed it and, maybe if they didn't want to possibly kill part of their player base, replaced it with a different vehicle.
@@olivernathan3924 why bother spending the resources on it when you're an offensive faction? You literally will always be attacking the opponents frontline with support crews/tanks sitting behind the frontline, tbh I used the halftrack to plan where I was going to attack and to prevent enemy flanks, now? Not really worth it
@@Callofmuts It costs almost nothing to build (200mp 10 fuel). It's a good spotter unit to add in the late game. The reason why highly vetted light vehicles such as the 222 and T-70 are so valuable in the late game is because of their extended line of sight. It gives you an immense advantage as it allows you to know what your opponents are up to but also spot for long range units such as the Jagdpanzer IV and Jagdtiger from the back lines.
Welp I dont get that everybody is upset bout falls not getting their fausts. At least they now have some counters and can be punished by light vechiles without any problems
@@halfalawn3125 they did the same thing to su76 years ago instead of giveing the barrage a longer cooldown or toggle ability they added munitions cost.
The comment sections is quite funny, i wonder if they even read the patch notes before crying. There is a quite big buff to wermacht =》 axis fanboy crying about "axis only nerf and no buffs" Nerf to all heavy tanks like is2 pershing tiger (still really powerful if you can use them in a better way than right clicking to the enemy base) =》 they are shit now because they cannot one shot a full hp vet 3 squad anymore (lol) They finally buffed UKF, the faction that was the most underused in competitive tournaments (go see the last 1v1 tournament) =》 people who never play them crying about opness based on nothing. There are even a couple of buffs to okw like the new ir =》most axis fanboy do not even notice nor understand them Unless you guys are ranked top 100 or something worldwide at least in some gamemodes and play all factions you do not have the knowledge nor the competence to speak about balance, as most of the comments proves... at least it is quite funny watching noobs considering themselves expert of the game crying for no reason.
True,the ammount of axis fanboys complaining about falshims faust getting removed is sad.And nobody mentions how the IS2 will lose against 2 stugs 4 out of 5 times and how the jackson can lose a 1v1 now against and ostwind crazy stuff.
@@Winthropede Not sure if you are referring to the axis buffs or what, but if that was the case here we go: OKW -Medic search range from 20 to 25 -Sturmtiger change to the previous useless grenade to be a better time passive, plus ability to call both sturmtiger and kt at the same time -reduction in cost of jagdtiger and faster vet -change to the ir ht, now when settled it gives 80 vision in a front arc (as a comparision jagd has 70 range so you can have max spotting/firing lane with one cheap unit, only 10 fuel) -pop cap for arty reduced to 13, from 15 WERMACHT -t4 building Now reduces the reinforce cost of Pioneers, Grenadiers, and Osttruppen by 2 Reduces the reinforce cost of all team weapons by 10% Increases the capture and decapture rate of all Ostheer infantry units by 25% -Tech Changes "Sentiment suggests that Ostheer tier 4 is too prohibitive to use. In order to facilitate an easier transition for Ostheer T3 to T4 builds, we have implemented the following: Battlephase 2 tech from 90 fuel to 105 fuel Battlephase 3 tech from 25 fuel to 35 Support Armour Korp -T3- no longer has a fuel cost Heavy Panzer Korp -T4- building no longer has a fuel cost" (it is more impactful in 1v1) - Pak 40 Horizontal tracking speed from 12 to 14 -Brummbar Armour from 240 to 260 - Ostheer LeFH 18 population from 15 to 13 -Puma: Tech requirement removed Requires 5 CPs to be unlocked Now requires to be built from the HQ building. (if you ever used that commander before you should know that before puma arrived way too late and now it is strong again since it does not require tech) You can read the patch note by yourself here: community.companyofheroes.com/discussion/67/coh-2-changelog/p6
This is lretty hilarious to me, not because what you're saying is wrong, no what you're saying is mostly right , but the fact that you have to keep on raving and ranting, just a big oof
Who the fuck would ever think to use Tudor Gheorghe music in a COH2 related video?! I have never imagined i will watch a fucking COH2 video and hear Tudor Gheorghe You made my day
Out of every possible way to balance falls, relic decided to pick the worst way. Now look at them. A squishy "elite" squad with only 4 men (every other airborne squad has 6 men) and no faust.
Commandos are 5. I agree that it's unfair to nerf falls like that, let's delete other airborne squads snares, oh wait, there's none, and falls still can fight guards at max range and shocks at close range
You used to be able to call as many heavy tanks as you wanted, so long as you could afford it. Then they changed it to only one at a time. Now you must wait to call one after death? Heavy tanks like the sturmtiger and Jagd were rare, but god damn relic, please, you could see more than three tigers on a battlefield
Dwarov 1 yes, they were rare. Not as rare as tiger 2s or jagds. Panthers were plentiful on the German side, Tigers would not be seen alone without other tigers is my point. If the player can afford the massive investment in a match, they should be able to get a couple tigers. If the enemies allow that, they deserve to deal with that problem
Rushing into AT gun and loosing Panzer... Relic please fix!!! Standing with Sturmgrenadiers under heavy fire of blob and MG and loosing squad... Relic please fix!!! Standing in open field against anti-infantry vehicle and loosing squad... Relic please fix!!! I can't understand how you guys even able to use PC with that level of IQ.
@@Callofmuts the thing with the sturmtiger, is that its deployment is very nuanced, you won't need it in every game, but in the games you need it, and use it effectively, it can wipe out entire armies
Im relatively new to Coh2. Im playing it for a 6 months, but now im into a ranked and i would like a word of advice. Is there any discord Coh2 server, or some pro willing to give some info?
Is this a joke? OKW dominates tournaments. Wehraboos are too used to the balance being heavily slanted in their favor that the moment there is some level of parity they lose their shit.
Lol, hate axis players? Have you taken a look at the soviet faction? Or the campaign for that matter? To them soviet union is literaly the devil, you have to be master at micromanaging to win with soviets, 85 is a commander specific unit, while panther isnt, is 2 was trash can before now its a trash dump, and lets not forget the AT ability of isu, i can literally do more dmg to a tank with a catapult than with that thing, so no they most certainly dont hate axis players,
As an USF ´player i must say, the Wehrmacht needs a buff. You can run over them so easy, pls give them a buff its unplaybel and an allways an auto win for me
Cómo siempre de alguna manera siempre le dan más privilegios a los aliados que a los hermosísimos combatientes del eje :'( bueno a seguir adelante nomás se que algún día los del eje resibiremos algo buenos alguna día :') saludos de peru camarada
@Dwarov 1 everything was balanced based on okw. Just tone down the okw and there won't be a need to leave wehr in the dust. trying to deal with bullet proof Brits blobs
relic is a joke and pathetic .. 7 years yet they cant fix the faust bug .. and we expect them to maintain balance .. the IR track is bugged so relic decided to change the entire kit of the unit ?? is that how you fix issues ? lelic ? setions are rambo again .. good luck dealing with blobs now .. good luck Tiger unit picked since its useless now .. IS2 is garbage now .. buff medium tanks .. so besically the spam meta coming back ... so much weed ..relic.. too much
Sad thing is... its not even relic balancing there game. This an community-group (cause relic moved on and gave them the order to patch) thats doing this workarounds because they cant fix it.
all heavy tank will get AI nerf pershing : but why? Relic : oh you! your cost will be 640/240 like the others pershing : oh cool any survivability for me? like the other heavy Relic : NO
Btw what's the song at the end? Also for those crying in the comments I suggest trying out the All Units mod because it's honestly probably more balanced than what the community dev team have done with this patch at this point.
see, i kinda play as the brits more often, but to make it more fair on the germans, i just dont use infantry sections. i uh... use commandos. with double brens.
Love that falls lost their snare. Love that the only versatile doctrine that OKW had, one that was off-meta and didn't even get played a lot got nerfed. Love that it happened to be the one I played mostly as well good job lelic!
No-Refunds they definitely did not need a snare, one of the best Anti Inf units in the game, why give them AT capabilities too? Give shocktroops AT then. The doctrine would like some more AT tho, maybe a drop in at gun like US airborne? Falls removing at capabilities was definitely needed though.
Shocks and falls are not even comparable at all other than that they both are vaguely "strong anti-infantry" Shock troops are on many doctrines, Falls are on one. This means that Shocks are a much more universal unit, with many playstyle options built to support them. Falls are extremely situational. Luft ground now has no AT at all now over stock, has no heavy tank besides stock KT which is extremely weak in the current meta, and now the core part of the doctrine is made significantly worse. Not unusable, but significantly worse. The other things you get are all built around empowering the Falls, as a unit, specifically, to the detriment of everything else. It's much more similar German infantry for Wehrmacht. If the G43 upgrade took away fausts, the doctrine would become unusable.
No-Refunds I agree that the doctrine itself is weak in AT at the moment, never did I say that they were on in AT so I don’t know why you’re trying to lecture me on that. My argument is that falls should not be the ultimate all around unit with super strong anti infantry and an almost guaranteed snare for all angles on almost all tanks. The aim of the game was always combined arms rather then spam one unit with maybe light armor support if you felt like it. I don’t disagree with you on having more at options for the doctrine, but having falls with their great ai from all ranges rolled into a nice package with at is too much. Which is why I recommended other options with it like paradrop at gun, or do something else that bolsters the AT. The doctrine itself is skewed with having one really good thing and some really bad things. Even it out and make the whole doctrine usefull
Ah bugger me, that's why I've been playing CoH2 and feeling a bit funny recently. Of course they had to play around with the balance just as the boredom sets in.
I still have almost a 60% win rate as whermacht and 45% as usf which is my main faction....hmm guess I gota get gud. Perhaps I should come back to play again after being away for 5 months try some 1v1 with the new 25% capture rates and reinforcement reductions for whermacht.
i am glad i left this game at 2018 thats the most one sided unbalanced game i ever played and i know a lot of games since i started playing games at 4 years old i bet at this moment sherman and cromwell can kill tiger in 2 shots knowing their balance patches
@@bmarci1996 just look at his name bro. He doesnt care if axis got 99% buffs and 1% nerf but usf and soviets got 99% nerf and 1% buff hes still crying about that 1% axis nerf. wehraboos never change lol
BK is still better... So sad. The only thing that this CoH did better was true sight. I havent played for over a year but watching these patch notes, i am not really bothered that i havent...
DA, WE CAN'T FIX THE BUG SO WE MAKE A NEW UNIT AND REMOVE THE OLD UNIT
BRAVO RELIC
crazy that relic hasn't worked on coh2 for literally half a decade
Relic: how the hell did that bug appear?! What you mean we cant fix it?! Just fuckin change the unit! Idc thatll be fucking stupid as hell!
Imagine thinking you get opinions about this game when you don't even know that the only people still developing it are essentially official volunteer community modders.
2:10
We are to close to the building the MG can't shoot at us.
*Maxim phases through the wall.*
Well fuck.
Hummmm that length of video
Are you strong enough to do chin-ups on an Elefant barrel for that lenght ?
Based Iron
weed on coh 2 is not a good idea
Relic: *can't fix DoW 3* "guess I have to put you down."
CoH2: *sweats profusely*
Relic: updates CoH2
Me: Is this a out of season April Fool joke?
My head hurts, every time i remember Lelic is the one in charge of AOE IV.
this didnt age well
Fallschirmjägers should never had a panzerfaust in the first place, change my mind. They are similar to Obersoldaten and the counterpart to paratroopers, excellent anti-infantry units but should be weak against vehicles. If anything, the doctrine as a whole needs an additional way of dealing with vehicles instead of just the air support, like the paradropped AT gun for the USF.
They had the panzerfausts in the first place because OKW didn't have snares on Volks before the rework.
Axis nabs crying over falls while shocks never had had any snares from release.
And the tiger "nerf" being crying upon is hilarious. Muh my unit cant one shot units anymore, waaaaa
The could implement a system like in US campange the rangers had, where they only had a limited amount of explosion charges that could be placed.
The Fallschirmjärger could have like 1-2 Panzerfausts which still cost a certain amount of ammo points but after that they are depleted and the unit needs to refill at the base or they just don't have any anymore.
@Ginnungagap which is pretty realistic. They still need ammunition on the other side. Panzerschrecks are way better in the long run in that case.
@Ginnungagap yeah, that's a bit unfair tbh.
I thought you mean like the system where your troops need be veteran 1 or 2 to be able to use it.
“Laughs in unstoppable brumbar spam”
It started snowing in Minnesota so it is a Winter Update
Relic:Updates coh2
172 units mod: here we go again :)
Thank God they finally nerfed wermacht. That was needed considering they were already weak
lol after the patch i had some guy spam 3 tigers in a 2v2, then the other had 1 king tiger but all died because of fireflies, comets, and my vet 3 valentine went around one of em and boom
Dude, i had a match when in 2 v 2 ostheer pulled 8 tigers out without fuel point/1 fuelpoint. That was fucking Kursk battle with 22 t-34 burned. Lelic balance is great.
@@yosefich3362 excuse me what the fuck 8 tigers?
@@yosefich3362 Never happened..
@@wearenumberone1111 My comrade destroyed 6 of them with b-4, but they just made 2 more
@@jermainallen7176 Good for ya, just don't play soviets too much, you might get your chair burned down.
Lmao at the wehraboo salt, they gave a badly needed buff to the worst faction in game. The fact that falsh wont have fausts is kinda sad tho
Agreed, just two weeks ago the forum was Pornhub from all the tiger porn posted.
i kinda get it since Falsh is kinda an Anti Infantry, removing faust kinda balance it with other anti Infantry infantry
Oh lets buff infantry that is already really strong because of the cover mechanic to also be good on the move. Great idea. Totally not like Grenadiers and Volks are now inferior in any way possible.
Its a well deserved nerf, those units are pretty annoying tho? Just spamming them to artillery vehicles and killing them if you dont act fast enough
AceDBrokenwing tommies were literally complete garbage pre-patch lmao barely scratched anything until Brens. Now they can maybe at least do something
I'm just gonna say that despite heavy cooldown added in last patch i stoll had match with 4 goddamn tigers deployed, well, i spammed out 10 34-85's but still
The fact that 85s are still call in units and panthers are not makes me not come back to this game
@@overlord4404 call in? As in "not deployed through building" or in "doctrinal" unit?
@@overlord4404 The T-34/85 is not a call-in anymore. It used to be like 2 years ago. You have to build it nowadays like most tanks.
@@olivernathan3924 yeah my ba i meant commander specific
@@aisir3725 meant commander specific
Boohoo my tiger is no longer one trick pony
That is all
This video in two words: Wheraboo tears.
This is how allies feel still after the patch:
You can see 3v3s, 4v4s are still "balanced".
ruclips.net/video/FMbfSvSKxd0/видео.html
@@jacklydon2269 ruclips.net/video/OFHBRXMSoQg/видео.html
Guys let me just say, dont ever take Kettoks balance videos seriously, he's just a memer and all his vids are for fun. That aside, kettok high level too doesn't play the game professionally or seriously too, it's really all just memes and fun in team games
Only good thing about this bAlanCe pAtCh is you making a Video.
The IR HT is useless
P.S more then before
I know right?
Instead of IR HT I'm using Kubel now, at least it gives solid sight and can defend itself somewhat, not the mention veterancy spot bonus.
lol 24 seconds and Im here
When will Relic have mercy and bring blessings upon us Axis players
Your fine:
ruclips.net/video/FMbfSvSKxd0/видео.html
@@jacklydon2269 If you can't play with cover when this stupid stormpionners are around then is your fault. Good Iuck.
Supply drop on fuel point till you have enough gas to get 4 panzers in 15 minutes your welcome.
Or give an okw fuel for super early king your call.
200 manpower is alot better then 250 on a fuel cache that you have to wait ten minutes to break even on the investment.
And dont have to wait nearly as long in between supply drops either.
ah yes, German tears ))))
they deserved every single nerf, not even mad that the sov faction got nerfed too
Apart from heavy tank nerf, not really, airborne just got rebalanced, ppsh airborne guard now usable but crates aren't spammable anymore
@@aisir3725 the IS nerf is kinda dumb, the conscript mobilize reserves ability got gutted and its now completely pointless to get. The crates weren't even good, it just made cons not completely horrible
@@comradeivan9326 Conscripts only become bad because one terrible developers thought they were utility and not front line infantry.
@@jacklydon2269 the devs are dogshit in terms of accuracy, but eh
@@comradeivan9326 You know the game is good and balanced when 2 stugs can kill is2 without a problem.
lmao years of non-stop Axis buffs with OKW absolutely dominating tournaments, and wehraboos are crying about ANUDDAH SHOAH the second any allied faction other than soviets becomes remotely viable competitively.
I was thinking the same thing. How can someone think that OKW is weak? Like WTF? It´s literally the easiest faction to play, especially with Grand Offensive. The USF hasn´t been truly competitive in a very long time, same as the Brits.
OKW dominated tournaments? which? 3 years ago? most of the previous 1v1 tournaments have been dominated by USF and Soviets
@@jirkazalabak1514 The last Pro 1v1 tournament, USF had the highest win rate
ir half track R.I.P
Lelic at it's finest
All I have to say is *RULE BRITANNIA! GET REKT KRAUT*
*Cries in Brexit & no Europe's help for the sanity*
@@WFASPigeonGang European Union. Not Europe.
The mainland isn't sane and never will be. The EU is yet another plan by Germany to dominate the continent, well guess what, Britain is here to foil more of your plans no matter how many times they try good ol' blighty will win. God save the Queen!
@@Patriotic_Brit "EU is a Plan by Germany" ... Bro... Churchill say first "We need the United States of Europe"
Pretty sure Churchill didn't want it to be dominated by Germans. Like it is now, when we joined we joined beacuse we wanted free trade and better realtions with the mainland. We left becuase its changed since we joined and has become another attempt at continental domination by the very familliar enemy. Also I dont wan't to be talked down to by some dumb cunt in brussels. *HANDS OFF MY MEMES MAINLANDER RRREEEE!*
The okw main is salty Brits are viable now
So is there literally any point to using an IR halftrack now?
Apparently not, the only reason I used the IR half-track was that I could spot with it. They should have just removed it and, maybe if they didn't want to possibly kill part of their player base, replaced it with a different vehicle.
@@tkrowgamer muh xray isnt op anymore guys lmao its acctually balanced now and you complain lmao
It gives you 80 LOS. Good for spotting for the Jagdpanzer or Raketen. It is also a good combo with the Jagdtiger.
@@olivernathan3924 why bother spending the resources on it when you're an offensive faction? You literally will always be attacking the opponents frontline with support crews/tanks sitting behind the frontline, tbh I used the halftrack to plan where I was going to attack and to prevent enemy flanks, now? Not really worth it
@@Callofmuts It costs almost nothing to build (200mp 10 fuel). It's a good spotter unit to add in the late game. The reason why highly vetted light vehicles such as the 222 and T-70 are so valuable in the late game is because of their extended line of sight. It gives you an immense advantage as it allows you to know what your opponents are up to but also spot for long range units such as the Jagdpanzer IV and Jagdtiger from the back lines.
Welp I dont get that everybody is upset bout falls not getting their fausts. At least they now have some counters and can be punished by light vechiles without any problems
The salt is strong here......
bruuhhhhhhhhh that IR halftrack nerf is non sense
Cause wall hacking is balanced?
Guess there's no point in using it now. I loved that thing.
@@jacklydon2269 it went from one extreme to the other. passive spotting being changed to an active is ok, just that it costing munitions is BS
It had a game breaking bug that could not be fixed. They banned it in tournaments for that reason. The change was forced.
@@halfalawn3125 they did the same thing to su76 years ago instead of giveing the barrage a longer cooldown or toggle ability they added munitions cost.
"Is this some kind of twisted JOKE?"
The comment sections is quite funny, i wonder if they even read the patch notes before crying.
There is a quite big buff to wermacht =》 axis fanboy crying about "axis only nerf and no buffs"
Nerf to all heavy tanks like is2 pershing tiger (still really powerful if you can use them in a better way than right clicking to the enemy base) =》 they are shit now because they cannot one shot a full hp vet 3 squad anymore (lol)
They finally buffed UKF, the faction that was the most underused in competitive tournaments (go see the last 1v1 tournament) =》 people who never play them crying about opness based on nothing.
There are even a couple of buffs to okw like the new ir =》most axis fanboy do not even notice nor understand them
Unless you guys are ranked top 100 or something worldwide at least in some gamemodes and play all factions you do not have the knowledge nor the competence to speak about balance, as most of the comments proves... at least it is quite funny watching noobs considering themselves expert of the game crying for no reason.
True,the ammount of axis fanboys complaining about falshims faust getting removed is sad.And nobody mentions how the IS2 will lose against 2 stugs 4 out of 5 times and how the jackson can lose a 1v1 now against and ostwind crazy stuff.
interesting too bad you didn’t mention any of them
@@Winthropede Not sure if you are referring to the axis buffs or what, but if that was the case here we go:
OKW
-Medic search range from 20 to 25
-Sturmtiger change to the previous useless grenade to be a better time passive, plus ability to call both sturmtiger and kt at the same time
-reduction in cost of jagdtiger and faster vet
-change to the ir ht, now when settled it gives 80 vision in a front arc (as a comparision jagd has 70 range so you can have max spotting/firing lane with one cheap unit, only 10 fuel)
-pop cap for arty reduced to 13, from 15
WERMACHT
-t4 building Now reduces the reinforce cost of Pioneers, Grenadiers, and Osttruppen by 2
Reduces the reinforce cost of all team weapons by 10%
Increases the capture and decapture rate of all Ostheer infantry units by 25%
-Tech Changes
"Sentiment suggests that Ostheer tier 4 is too prohibitive to use. In order to facilitate an easier transition for Ostheer T3 to T4 builds, we have implemented the following:
Battlephase 2 tech from 90 fuel to 105 fuel
Battlephase 3 tech from 25 fuel to 35
Support Armour Korp -T3- no longer has a fuel cost
Heavy Panzer Korp -T4- building no longer has a fuel cost"
(it is more impactful in 1v1)
- Pak 40 Horizontal tracking speed from 12 to 14
-Brummbar Armour from 240 to 260
- Ostheer LeFH 18 population from 15 to 13
-Puma:
Tech requirement removed
Requires 5 CPs to be unlocked
Now requires to be built from the HQ building.
(if you ever used that commander before you should know that before puma arrived way too late and now it is strong again since it does not require tech)
You can read the patch note by yourself here:
community.companyofheroes.com/discussion/67/coh-2-changelog/p6
This is lretty hilarious to me, not because what you're saying is wrong, no what you're saying is mostly right , but the fact that you have to keep on raving and ranting, just a big oof
@@bortolocecchini3462 you also forgot to mention that the tech changes for wehr also basically say "Hey, get this shit so you don't spam mediums"
Who the fuck would ever think to use Tudor Gheorghe music in a COH2 related video?!
I have never imagined i will watch a fucking COH2 video and hear Tudor Gheorghe
You made my day
You have forgotten the IS-2 is now officially a trash tank.
I call alot of British Medic and send them to fight with the German 😂
Medic Brit description : Am I a fu*kin joke to you? I said avoid combat dam it
Believe or not Medics' 1911s hurts a lot in close range.
Check this out, Kettok, there's a new meta with UKF, they're adopting Soviet tactics now. xd
UKF: *laughs in Somme*
Wait you have Verdun, you're a real Chad
Out of every possible way to balance falls, relic decided to pick the worst way. Now look at them. A squishy "elite" squad with only 4 men (every other airborne squad has 6 men) and no faust.
Still falshimjagers are best ANTI INF unit in the game, cry more.
Commandos are 5.
I agree that it's unfair to nerf falls like that, let's delete other airborne squads snares, oh wait, there's none, and falls still can fight guards at max range and shocks at close range
They come out 2 cp so you can actually save mp to spam them, fausts just mean they get bullied by vehicles now but still mulch infantry
Omg my best unit to blob with has counters now. Boohoo like for real stop whining bout those faust
Remember when Partisans were good. Oh the Wheraboo tears...
I deleted game. It's over Kameraden It was pleasure play with you
You used to be able to call as many heavy tanks as you wanted, so long as you could afford it. Then they changed it to only one at a time. Now you must wait to call one after death? Heavy tanks like the sturmtiger and Jagd were rare, but god damn relic, please, you could see more than three tigers on a battlefield
Play 4v4 and ask your teammates to call Tiger, then you can see 4 Tiger tanks, even more than 3
@@user-and-id uh huh, I'm sure my teammates will definitely be coordinated enough to do that. Half the time I play I think they're illiterate.
@@commanderkei9537 just kidding
Dwarov 1 except where tigers were, those ratios weren’t reached because tigers were concentrated in single locations
Dwarov 1 yes, they were rare. Not as rare as tiger 2s or jagds. Panthers were plentiful on the German side, Tigers would not be seen alone without other tigers is my point. If the player can afford the massive investment in a match, they should be able to get a couple tigers. If the enemies allow that, they deserve to deal with that problem
RIP to COH2. Never have games anymore that last more than 10 minutes or have someone not drop at the start.
Wtfff my falschirmjager withouth panzerfaust?
Lelic mode on
Next: Fallschirmjäger without "call in".
Finally they're already best inf in the game, plus no other special ANTI-INF unit gets ANTI-Tank capability...
Falls effective at all ranges against infantry, them also having snare is a little too much
@@sven6809 Balans XDDDD
I misscoh1 already
British laughter
Man Updates on CoH2 so rare, it actually shocks me.
You're trying to tell me the cromwells CAN destroy a tiger now. What the fuck, relic?
Rushing into AT gun and loosing Panzer... Relic please fix!!!
Standing with Sturmgrenadiers under heavy fire of blob and MG and loosing squad... Relic please fix!!!
Standing in open field against anti-infantry vehicle and loosing squad... Relic please fix!!!
I can't understand how you guys even able to use PC with that level of IQ.
Playing Axis is like anime, it melts their brain, and they OD on both.
Tfw lelic tries to nerf u but ur 2 l33t to be beaten
You missed the biggest buff of them all
The fact that the königstiger and the sturmtiger no longer restrict each other
If you think the Sturmtiger isn't a waste of resources, be my guest, that piece of literal dog shit missed a building from 5 metres away
@@Callofmuts the thing with the sturmtiger, is that its deployment is very nuanced, you won't need it in every game, but in the games you need it, and use it effectively, it can wipe out entire armies
british main rise up
This Winter update is Churchills wet dream
making the ir halftrack useless and then making it even more expensive was the biggest fucking joke in the patch
Im relatively new to Coh2. Im playing it for a 6 months, but now im into a ranked and i would like a word of advice. Is there any discord Coh2 server, or some pro willing to give some info?
skippyfx discord server is always open xd
@@the-charlycode8117 ill come. This game is lacking community.
Why would they do this? Do they hate Axis Players?
Yes
Because relic are jews
Is this a joke? OKW dominates tournaments. Wehraboos are too used to the balance being heavily slanted in their favor that the moment there is some level of parity they lose their shit.
@Z1LL4 JR Tournament stats don't lie, so yeah we do know what you're talking about.
Lol, hate axis players? Have you taken a look at the soviet faction? Or the campaign for that matter? To them soviet union is literaly the devil, you have to be master at micromanaging to win with soviets, 85 is a commander specific unit, while panther isnt, is 2 was trash can before now its a trash dump, and lets not forget the AT ability of isu, i can literally do more dmg to a tank with a catapult than with that thing, so no they most certainly dont hate axis players,
Left this games years ago cuz inbalance, now Is even more unbalanced wtf
Joke on you I came back to this game because it is more balance
>>Makes video ranting about UKF being sim city bofor spamming noobs
>>Relic fucking buffs UKF
REEEEE
_sips a cup of tea_
*SMASHING!*
As a brit, this deserves a like
As an USF ´player i must say, the Wehrmacht needs a buff. You can run over them so easy, pls give them a buff its unplaybel and an allways an auto win for me
Lmao git gud to all your enemys
They got buffed. Look at the patchnotes.
Lmao ok.
Well now you can go ahead wait till late game when they get faster capture rate.
You lie, your damn NAZI, this is all NAZI propaganda!
@@wardog3248 Get a girlfriend
They think it’s still winter because they are from Vancouver and if it’s “kinda cold” that’s close enough to Winter.
Its almost winter in South hemisphere lol
And this is why I play Wikinger or Spearhead because everything is viable.
*sad german noises*
Cómo siempre de alguna manera siempre le dan más privilegios a los aliados que a los hermosísimos combatientes del eje :'( bueno a seguir adelante nomás se que algún día los del eje resibiremos algo buenos alguna día :') saludos de peru camarada
Do have to worry about Relic's idiocy if you only play modded.
You shouldn't have to
Relic: sh*t we fuked up the balance, now we have to fix it
Relic 1 year later:
*MAUS HAS ADDED IN GAME*
Give the Axis players something to make up for the botched brain transplant that was this patch.
@Dwarov 1 everything was balanced based on okw. Just tone down the okw and there won't be a need to leave wehr in the dust. trying to deal with bullet proof Brits blobs
I enjoyed your video, and want to read through the patchnotes myself. Sadly you didnt link them in the description. Can you give me a link to them?
Fucking relick
THEY SPOIL OUR GAME!
relic is a joke and pathetic .. 7 years yet they cant fix the faust bug .. and we expect them to maintain balance .. the IR track is bugged so relic decided to change the entire kit of the unit ?? is that how you fix issues ? lelic ? setions are rambo again .. good luck dealing with blobs now .. good luck Tiger unit picked
since its useless now .. IS2 is garbage now .. buff medium tanks .. so besically the spam meta coming back ... so much weed ..relic.. too much
Sad thing is... its not even relic balancing there game. This an community-group (cause relic moved on and gave them the order to patch) thats doing this workarounds because they cant fix it.
all heavy tank will get AI nerf
pershing : but why?
Relic : oh you! your cost will be 640/240 like the others
pershing : oh cool any survivability for me? like the other heavy
Relic : NO
Well clearly relic understands that britain is the best nation and has changed the game to reflect that.
This is why I stick to CoH 1, no one can fuck it up now
For once, it feels good to be a USF player. They didn't fuck with us very much.
spooky note from the future, commander update
>level 9
>in 2v2
big yikes.
"lost anyway" xddddd
Good Germany is op faction anyway.
Just spam Sturmpioneers till you get your 3 panthers and KT thats still the only strat OKW fuckers use.
Btw what's the song at the end?
Also for those crying in the comments I suggest trying out the All Units mod because it's honestly probably more balanced than what the community dev team have done with this patch at this point.
Wo alle Strassen enden is the song at the end.
@@arubaluba9955 Yeah that's the thing, it's a different version than the one I know of.
@@TigerBaron Check out dr Ludwig
see, i kinda play as the brits more often, but to make it more fair on the germans, i just dont use infantry sections.
i uh... use commandos. with double brens.
Love that falls lost their snare. Love that the only versatile doctrine that OKW had, one that was off-meta and didn't even get played a lot got nerfed. Love that it happened to be the one I played mostly as well good job lelic!
No-Refunds they definitely did not need a snare, one of the best Anti Inf units in the game, why give them AT capabilities too? Give shocktroops AT then. The doctrine would like some more AT tho, maybe a drop in at gun like US airborne? Falls removing at capabilities was definitely needed though.
Shocks and falls are not even comparable at all other than that they both are vaguely "strong anti-infantry" Shock troops are on many doctrines, Falls are on one. This means that Shocks are a much more universal unit, with many playstyle options built to support them. Falls are extremely situational. Luft ground now has no AT at all now over stock, has no heavy tank besides stock KT which is extremely weak in the current meta, and now the core part of the doctrine is made significantly worse. Not unusable, but significantly worse. The other things you get are all built around empowering the Falls, as a unit, specifically, to the detriment of everything else. It's much more similar German infantry for Wehrmacht. If the G43 upgrade took away fausts, the doctrine would become unusable.
No-Refunds I agree that the doctrine itself is weak in AT at the moment, never did I say that they were on in AT so I don’t know why you’re trying to lecture me on that. My argument is that falls should not be the ultimate all around unit with super strong anti infantry and an almost guaranteed snare for all angles on almost all tanks. The aim of the game was always combined arms rather then spam one unit with maybe light armor support if you felt like it. I don’t disagree with you on having more at options for the doctrine, but having falls with their great ai from all ranges rolled into a nice package with at is too much. Which is why I recommended other options with it like paradrop at gun, or do something else that bolsters the AT. The doctrine itself is skewed with having one really good thing and some really bad things. Even it out and make the whole doctrine usefull
Atleast the Brummbar got a buff amirite guys xDDDDD
Ah bugger me, that's why I've been playing CoH2 and feeling a bit funny recently. Of course they had to play around with the balance just as the boredom sets in.
No assault tommy 5 minute wins?
Holy shit those patch notes hahaha man.
I still have almost a 60% win rate as whermacht and 45% as usf which is my main faction....hmm guess I gota get gud.
Perhaps I should come back to play again after being away for 5 months try some 1v1 with the new 25% capture rates and reinforcement reductions for whermacht.
Axis is op so I'm glad they're getting nerfed
O.o
I mean... they did manage to conquer almost all of Europe
What is the music from 2:00 till 2:41
What is the name of the anthem at the latter half of the video ?
Wo alle Straßen enden
i am glad i left this game at 2018 thats the most one sided unbalanced game i ever played and i know a lot of games since i started playing games at 4 years old i bet at this moment sherman and cromwell can kill tiger in 2 shots knowing their balance patches
Leaderboard number 9 🤤???
Guys, i buy all coh2 pack. but how to go to the british forces? can anyone comment back
Song name in the the german part from 2:48 ?
Wo alle straßen enden
Have you seen this years Winter Patch? It's even worse. They butchered the game.
If allies player were a bit better at playing than at crying, maybe we would not have such no sense patch
Said the basic wehraboo :D
How ironic
@@bmarci1996 awww what a big baby, i'm so proud of you :3
@@bmarci1996 just look at his name bro. He doesnt care if axis got 99% buffs and 1% nerf but usf and soviets got 99% nerf and 1% buff hes still crying about that 1% axis nerf. wehraboos never change lol
@@henrikgg8196 True 😂😂😂😂😂
Ah yes I need to get better gotcha. That's why I have a 60% win rate as whermacht and 45% as usf
Relic is making age of empires 4, holly...
They completelymade the IR halftrack useless... I mean they deleted the purpose of this thing
name of the song of 2:20 ?
I rather play mods on COH 1 than this
BK is still better... So sad. The only thing that this CoH did better was true sight. I havent played for over a year but watching these patch notes, i am not really bothered that i havent...
fuck this has been the worst update for coh
Remember this balance patch is recommended by community mod so it show us how much allied fanboy in this game
The Tiger I was overperforming but I think they still over-nerfed it.
@@justmonika2345 i dunno man, it is the reliable thing to counter zooka blob in 4v4
Expired Milk I agree Comets and Churchills needs to have their price raised a bit
Thuta - brit is a defensive faction yet they have cheap non-doctrinal heavy tank
Relic really sucks
The game is in (arguably) the most balanced state it has ever been, I know that this is a maymay video but all the criticism here is shit tbh