@Ryon I finally fixed the issue of my FF3 not working!! You should take a note on this too, I made this separate comment so you can see it if you didn't see my other message, I have a RTX 4090 GPU and my resolution was set to 3840x2160. I cranked down the resolution since I thought that could be the culprit and I went from 3840x2160 to 1920x1080 IT WORKS!!! So now I am able to use FF3!! Please write this down as a note so you can maybe tell others that this could be the reason to why the Fighter Factory 3 software isn't working.
I wanted to learn how to make characters for Mortal Kombat game. The explanation is long and your performance is very fast in the explanation. The explanation must be kept calm so that the viewer benefits
Hello, my friend. I am a subscriber to your channel, and your follower of Myogen is good, but you are making a different Myogen from the Mortal Kombat game.
I can't really help it but look forward for the tuts remake because I really l liked your videos. I hear the big difference in your voice from your OG videos and the new ones. Regardless, keep up the great work.
there is no difference in my voice! Its the same microphone its just shitty surroundings LOL, sometimes the applications took my webcam mic instead of my normal one. I dont know if im going to remake any tutorials, It seems more like a pain than anything else. You know?
Ok can i use this series for a character im making a character from scratch like a original character of mine cuz im trying to make a fighting game but with my own characters
@@RyonMugen Would you happen to know the correct resolution to do the sprites at? The last person who did Rosalina for Mugen ended up making her at an improper resolution, which resulted in her being tiny.
I'm five years late but whatever, to tell you the truth, as soon as I saw this (5:52) I tried to find an easier way.... now that I tried it, it's kind of satisfying how smoothly idraw creates the filled rectange... and it's less tedious than it looks in video
And 5 years later thank you for commenting! Yes as primitive as idraw is. It's an excellent applications with somethings I don't see on many other software.
EDIT: FIGURED IT OUT whenever i try to test the char, it says "Can't load (char).sff, Error loading chars/ff3_0/ff3_0.def" how do i fix this? i have sprites already but it still wont work
THANK YOU. JESUS FUCKING CHRIST. You're like some hidden gem on the internet for this, man have my sub, have my like, have my firstborn child, bloody hell. You don't want to know how long I was struggling to find a way for this shit to work in a way that makes sense. And you're the first one where it does. Tried some tutorials that are older than my beard - oh what a surprise, the colour palette was fucked, when the colour palette wasn't fucked, it was some 'error in cmd Error loading chars/ffs_0/ffs_0.def' or some other bullcrap that was keeping me from testing my animations. NOW, only NOW it works. HOOOWEE. Srsly man thanks
Hiii Ryon how things going :D , pls i need ur help : the fighter factory studio contains on it's own already the attack animation ( i mean the character movement + the effect with positioning ) right ?So the prob is : When i export the attack animation i get them separated , what i want is just when exporting the attack animation i get both of them with the preservation of the effect position ( x and y ) i hope u understood me
Your gonna have to learn to copy and paste the coding. Unless the animation is attached to the sprites it will not copy together, because it's 2 different animations
No you don't have to keep it, it's just how I like to work. And I would NOT use MS Paint for saving any image. Your palettes will be screwed up because Paint doesn't have anyway of dealing with palettes.
Im planning to make a barrage type character which is full range because it seems nobody has made that type of character yet. It won't be a cheap character tho but it is a continuous damage barrage character with many abilities
@@RyonMugen Yep that. Except kinda like a not cheap yet still bullet hellish? Kinda character. Basically a character with a huge arsenal of abilities but all of them are ranged with a lot of projectiles and things but they are satisfying to look at like Ten Ten's attacks or how DIO or Sakuya throw their knives around
@@RyonMugen Or basically, kinda like how Undyne attacks where she doesn't have to move but she can throw projectiles at you left right and center. That's what gives me feelings of power
@@skipper2930 Yeah, thanks. Another reason why I am planning this is cause it seems like nobody else has had this idea like really! Even if they did it is a cheap character
Oh man thanks for showing the tutorials on how to make your own characters. Soon I’m going to do this, for I got lots of ideas that I want to bring to life on mugen
I have listened to the tutorial, and all seems to be fine. It's just whenever I download the older version of Fighter Factory 3 and whenever I launch it, it would just completely be stuck at the loading screen and then it would just not work but the process is still running so I have to close it via Task Manager. Is there any way to make this work? I've set the compatibility of the application and that didn't work, I'm on Windows 11 Professional and stuff, I don't know how to make this work since I really desperately wanted to follow along with the tutorial but it seems like the only thing that works is the new Fighter Factory Studio.
You could use fighter factory studio. I personally just don't like it, it's too much information that I feel isn't needed. And I don't know what to tell you cause I use FF3 on windows 11 and it works fine?
@@RyonMugen Yea I really don't know what happened to my FF3 on my W11 machine here and I guess it just won't work. I have the prerequisites installed and everything. I am so glad you reply to people even 4 years after you made this video! Is there any tutorials I should also be following along for Fighter Factory Studio? Because for me I like to follow exactly 100% of what the instructor tells me what to do. So I followed your case and I got really confused because I tried it and it was totally different from my screen than from your FF3 screen which that would be obvious, since they're both different versions/software. I hope you understand, and as always thanks so much for being kind and caring for my comment!
Hello, lately I've been interested in creating my own mugen character and well, the point is that I'm interested in creating my own character I already have the idea and everything but I want two tips. First of all: how and with what I make my own sprites And second: I don't want my character to be pixelated, what would you recommend for this? Any response will be appreciated, thanks!
1. If you can draw then your off to a good start if you can't draw then your gonna be in for a world of hurt! 2. All characters are pixelated. If your character has smooth edges, mugen won't allow you to give them a palettes. Mugen is a old engine and for best support using 256 indexed images. Also your alternative would very drawing them at a higher resolution.
@@RyonMugen Thanks for the answer, by the way, which one of these two is more recommended for making each sprite Paint or Photoshop? Also, is Pixlr also a good option or is it NOT recommended?
@@carp8683 I don't know what pixlr is, either option is good. But I have a guy who is drawing sprites and zooming in and out has been messing him up, quality has been all kinds of messed up because of the artists.
Bro, do i have to use excact frames for animation for example if he have 5 frames on hit, do i have to put 5 animations or can i use more for smother animations? And is somewhere a list of all mugen moves or sheet/template? Pls help
Hi, you need to have the key frames foe the hurt animations. In the data folder should have a air.html file that explains the recommended numbers and usage. And no templates, just rough guidelines
I put my character in and i tried to play the preview/the play in mugen button in Fighter Factory but I can't make my character walk jump or crouch. Is this because I have only a keyboard? Do I need an arcade stick to test my character movement?
You can use a keyboard or a gamepad. Whenever you open up your Mugen go to options via your keyboard then go to controlls and set your controlls and save. Then press escape to go back after you have saved. If it worked on options you should be moving the curour fine. Now when you preview and set it to that specific mugen you should be able control things Whenever you open that mugen it will use those default controls. Thus that should fix it. When i re finish this video ill document more but off the cuff thats what i would tell you to try.
i am frustated i have a very good idea for a mugen game but my probles is that i dont know how to do a sprite i know how to do it but it looks so bad i think i already tried some sprites more than 30 times idk how to do it good
Can anyone give me the working download link? I have tried latest and older version of version 3 and nothing happen everytime i press download. Thank you
Hey Ryon, question here. Do you have any video on how to create New moves? Bc im doing the first Anakin jus character and I dont have any reference for the Force abilities
Nice, I'm actually starting a whole custom VTuber MUGEN Roster and after watching the video I did run into an issue and some questions, I'd join your Discord server but the link in the description is broken. Anyhow for the questions just for clarification purposes and I need to prepare a project-profile of sorts for the art guy whos creating the sprites, 1: Is there a sepefic resolution size the sprite sheet/mast sprite sheet need to be? 2: Even though at 4:35 you rip the sprites at a individual level does it have to be displayed like that when importing into MUGEN? I know in the wip folder for Kung Fu Man it doesn't have to be but still - a question I need to be sure of. 3: I did try to do a test sprite in a similar method to your other video on how to index the colors, when I imported my test sprites the cyan/blue background got imported in and when the Axis were Zero'ed out the sprite was way off screen. This is of course after I crop to floor access. 4: The most annoying of them all, For some odd reason, when I go to run MUGEN it gives me this weird error: (Title) S-Size v1.39 then: c/user/name/location/ikemen-plus-master/ff3_0(-1): Japanese Characters Number 4 most off all IM concerned about as I won't be able to test anything I do in engine. I even tried to load up KFM which I know works and I Still get it.
1. No, there is no specific resolution, anything works, it's mostly about keeping the character' sprite sizes consistent between frames. Also this is a long answer, add me on discord "ryeyon"
2. Each sprite should be single of what it is. You can't import a sheet and then cut from within the app. All sprites need to be cut up individually before importing.
im using fighter factory studio. At 13:03 it gave me an error "oops you need to add an engine first. Do it in Tools/Options" but idk how @@ Can u help me?
i'm having a bit of a weird problem with this. whenever I make a background for the character sprites, it makes like 18 different colors of the background where one is the actual background and the other 10+ is some weird outline on the character. how would I go about fixing this?
Are your sprites blurry or have a blurry edge? That causes it to happen. Jpeg not good to use. High color images 24bit images, have transparent backgrounds. When you try to convert those, it will blur the edge. As far as I know.. there is no way to fix that
@@RyonMugen interesting to know! they're not JPEG, they're PNG but they do have transparent backgrounds. do you want me to send you the link to the sprites that I use (they're available on mugen archive)? i've been trying to brute force them to work for an entire day but if it's not able to be fixed I will not try any longer
when I enter my characters sprites nothing shows up, it says that the sprite was there but I can't see the palette/sprite, I don't even get an error message
@@RyonMugen I did some testing and its like when I use my own sprites it works but when I rip sprites it doesn't, I think it may be a problem with the software im using.
@@RyonMugen so theoretically, I can draw on my ipad, send them to the pc, and just label them in the program. Also when making the frames, would it be possible to create multiple layers of each frame? That way it would be easier to just label everything.
Hey Ryon, I made an edit of bowser but there is a sprite glitch that just stand there. How do I keep characters from cloning themselves? should i send you the character that you can fix?
does it appear as a big bowser or a mini bowser? if it is either , its most likely a helper or an effect that is being displayed with no proper animation so it defaults and goes back to the players animation.
hey, i cant open the sprite in fighter factory, it could be cuz im on a 64bit laptop and the program is 32 because the 64 one didnt want to download, please help-
Ima make some noob friendly versions of characters to ease fighting game noobs into the experience so they are not overwhelmed when learning to play the game. Just characters with a good variety of moves that arent too hard to do so they can learn how to play the game
Hey, man, been a while. Still at it with the whole sprite creation thing, but now I have the time to invest in learning a more fundamental way about it. I've tried to do it on my own, but I guess I don't have the patience to try to learn how to keep lines and pixels from moving all over the place from frame to frame, so now I'm here trying to get your help. everyone keeps telling me to do a lot of copying a pasting, but my character's movements can be irregular or very different from the last frame, so I'm wondering how to work with that. Hopefully your channel can help with that.
The jump part is clearly explained now XD I was confuse by the jump part when I first attempt to align jump sprites XD This tutorial is awesome, thanks man XD I love the ff9's ost :P
@@RyonMugen btw, I have post a question in your previous tutorial: ruclips.net/video/2TSnFtvdcj0/видео.html about using other different sprites pack which was this: your tutorial is easy to understand about the index sprites, I always have problem figuring out this part :p anyway, what if I downloaded the sprites in a zip file that has several png files in it which contain the character's sprites like Kong's sprites pack for instance: www.mediafire.com/?84orz89rc78zg ? it seems this one is different than the sprite sheet that are available in sprites database and spriters resource websites. I intend to try making worm from worm series: www.spriters-resource.com/pc_computer/wormsgeddon/ and it seems different since it contains several png files in the zip
I decided to do a testrun and use Sonic. When I hit Ctrl+M to test him out in MUGEN, his hitboxes are there, but I can't get him to move or jump. If I get another character to shove him, it's like he's in a constant state of falling, because the dust particles appear as his feet drag across the floor. Any ideas?
Did you use Kung Fu Man as a base? Do you have a common1.cns file? Basically you don't have a proper state 0 (stand) so you have no control, and the game makes dust cause your in a error state
This is just epic. Thank you for your experience and hard work! I'm beginning this journey of character creation and it's very exciting! I was wondering, do you work as an software developer too?
Your welcome! I'm glad to be able to help you. No I'm not a software developer, I would love to be one. Im just a man who loves mugen. I hate math but mugen coding is simple enough for me to make stuff. Im currently working on part 2 of this video.
i can't test if the sprites of the character is working because of this error: Loading character chars/ff3_0/ff3_0.def... Loading info...Character ff3_0.def failed to load
everytime i add a sprite and test the character in-game theres a black thing(bigger if the file dimensions is big) behind my character, anyway to remove this black thing?
@@RyonMugen this is my first time making mugen mods and i'm not from america so i can't understand this index thingy, but can you show me it around the video?
Is there any inherent difference between using Fighter Factory 3 (which is what I have available) compared to this video that uses another version of Fighter Factory?
Fighter factory classic does not work well with Mugen 1.0 and has alot of glitches. Fighter Factory Ultimate is a BIG NO. Fighter Factory 3 is near perfection. Fighter Factory Studio is the wave of the future, but still not perfect. Ff3 and ffs work very well with Mugen 1.0 and 1.1
I don't know what I'm doing wrong but It's not loading the sprites or the cns or the cnd files I fix one thing the next error just shows up what do I do?
I got some understanding on the Virtual Tek Fighter Factory application. What is the index indicate? I know the group number indicate the moves and damage.
wrong on both accounts. Group and Index are for reference to the sprite. Stand sprite has multiple frames of animation, How does mugen know where the sprites are? by grouping and indexing. Your character could have a stance with 10 frames, so you would have group 0, index 0 to 9 (take 1 away because of 0) but you don't want to display all 10 then make your animation display group 0 index 0 - 4 . Its a reference and call point of sorts.
Hi yeah its me again but instead of making a character i want to edit one (cause its alot less time consuming and easier) what i mean by editing is adding transformations and specials to the character, is it the same process of making a character but less time consuming?
No it's more time consuming. Listen there is no easy way. There is no shortcuts. Copying from 1 character to another is complicated. Because of conflicting preexisting states, variables, helpers, animations, everything pretty much. Your better off learning how to make you own character, then going from there. If you don't have time, then this isn't for you.
Fighter Factory 3 Classic is to outdated. Ultimate is a error-filled nightmare. Studio as nice as it is, tends to crash for no reason sometimes, AND the character log will nag you for none issue codes, but it's something that's needs to get fixed. It doesn't.
13:04 every time i try to do that, the error said: Error message: Can't read file in char.cmd Error loading chars/ffs_0/ffs_0.def Error loading p1 how do i fix this
Hi~!Like and subscribed! Is this possible to use [fighter factory classic] to do this, or there were lack many essential function for classic version? since I can't download other version of fighter factory, the download link just no any response for me QAQ, is this sort of things happened to you guys?
do not use Fighter Factory Classic. Application is old and not updated. Fighter Factory 3, or Fighter Factory Studio, are your best bets to making anything.
@@RyonMugen Thanks for your quick reply, I finally find a fighter factory studio which I can install and use, now I am enjoy doing this. Thank you once again!
one more question is there any way to add move sprites for your character like i have a sprite model that someone made but thats it theres only a stand model nothing else how do i add to it.
@Ryon I finally fixed the issue of my FF3 not working!! You should take a note on this too, I made this separate comment so you can see it if you didn't see my other message, I have a RTX 4090 GPU and my resolution was set to 3840x2160. I cranked down the resolution since I thought that could be the culprit and I went from 3840x2160 to 1920x1080 IT WORKS!!! So now I am able to use FF3!! Please write this down as a note so you can maybe tell others that this could be the reason to why the Fighter Factory 3 software isn't working.
Bro,I'm going to use this Entire Series to do The Choose your Fighter Meme Into a actual Fighting Game
good luck brother !
So?
@@yadmi6178 Haha who asked am I rite1??1?1!1!?1!3!2!1!1!
Bro shut the fuck up
@@u-thix2436 lool
Why just not download ready characters from internet
1 year later and you're still replying to comments? Gawd damn that's some dedication, respect.
Yuuup.
Finally... finally I have found a game that was made to create characters with that isnt very difficult to use, i can start here.
i decided "screw it. its 2 am, i want to make a mugen character"
thanks for enabling my poor decisions :^
Your welcome!
I just got Fighter Factory Studio, and I'm gonna try to make my very first character using this video. Hope it works!
Good luck!
4 months later, how did you get on?
Post your first character in youTube now lol.
I remember I used to be so into mugen back in like 2005 thank you for this!
Welcome back ??
This is a detailed explanation for making a fighting character for me, any game
I wanted to learn how to make characters for Mortal Kombat game. The explanation is long and your performance is very fast in the explanation. The explanation must be kept calm so that the viewer benefits
Hello, my friend. I am a subscriber to your channel, and your follower of Myogen is good, but you are making a different Myogen from the Mortal Kombat game.
*Time to make my characters into Fighting game characters*
Exactly what I plan on doing
@@kamuu_8186 Nice. Good luck then :)
everything was going well until I saw the color map option wasn’t there 😭 what version of gimp was this?
all versions of Gimp should have it, I don't use Gimp honestly I just learned how to do that part for the video, I havent touched Gimp since.
Sorry!
I just downloaded Gimp with the link he gave, and colour map is there, if you don't find his location, type in the search bar
You can literally learn anything on RUclips these days
Rythme heaven music?!!!?!?!?
God bless you so much
I can't really help it but look forward for the tuts remake because I really l liked your videos.
I hear the big difference in your voice from your OG videos and the new ones. Regardless, keep up the great work.
there is no difference in my voice! Its the same microphone its just shitty surroundings LOL, sometimes the applications took my webcam mic instead of my normal one.
I dont know if im going to remake any tutorials, It seems more like a pain than anything else. You know?
@@RyonMugen Oh, that makes sense.
That's fine, I get what you mean.
Regardless, I love the content you make.
Ok can i use this series for a character im making a character from scratch like a original character of mine cuz im trying to make a fighting game but with my own characters
Wow can you make a video about it i wanna see you’re work
@@Anmonity unfortunately i dont know anything about game design which is why i reffered to these mugen tutorials as i heard its a easy engine to use
If ur on Notepad++, you can use the replace tool to replace every iteration of "kfm" to whatever ur character name is gonna be
I am absolute poop when it comes to drawing in general, so if I may ask, do you take commissions for creating Mugen spritesheets?
i do not know how to draw myself sir. We have both failed. LOL.
@@RyonMugen Would you happen to know the correct resolution to do the sprites at? The last person who did Rosalina for Mugen ended up making her at an improper resolution, which resulted in her being tiny.
I'm five years late but whatever, to tell you the truth, as soon as I saw this (5:52) I tried to find an easier way.... now that I tried it, it's kind of satisfying how smoothly idraw creates the filled rectange... and it's less tedious than it looks in video
And 5 years later thank you for commenting!
Yes as primitive as idraw is. It's an excellent applications with somethings I don't see on many other software.
I'm a simple man - I see someone with a Krizalid avatar, I subscribe.
A man with standards I see. 👏
EDIT: FIGURED IT OUT
whenever i try to test the char, it says "Can't load (char).sff, Error loading chars/ff3_0/ff3_0.def"
how do i fix this? i have sprites already but it still wont work
N0, D0N’7 Y0U D4R3 70 N07 L34V3 H0W Y0U D1D 17
This is a god tier tutorial. Thanks for putting this together.
Your welcome!
"Tonight is the night, right here right now i swear!"
Damn such a good song
Hoping to make my own characters for MUGEN :3
This Is Where We come form yeah we did it this is where we come form yeah we did it (i did it)
THANK YOU. JESUS FUCKING CHRIST.
You're like some hidden gem on the internet for this, man have my sub, have my like, have my firstborn child, bloody hell. You don't want to know how long I was struggling to find a way for this shit to work in a way that makes sense. And you're the first one where it does. Tried some tutorials that are older than my beard - oh what a surprise, the colour palette was fucked, when the colour palette wasn't fucked, it was some 'error in cmd Error loading chars/ffs_0/ffs_0.def' or some other bullcrap that was keeping me from testing my animations. NOW, only NOW it works. HOOOWEE.
Srsly man thanks
Oh I love to hear it!
If you need more help I'm also on discord you can friend me. I'll teach you if you'd like!
Hiii Ryon how things going :D , pls i need ur help : the fighter factory studio contains on it's own already the attack animation ( i mean the character movement + the effect with positioning ) right ?So the prob is : When i export the attack animation i get them separated , what i want is just when exporting the attack animation i get both of them with the preservation of the effect position ( x and y ) i hope u understood me
Your gonna have to learn to copy and paste the coding.
Unless the animation is attached to the sprites it will not copy together, because it's 2 different animations
Do you need to keep the whole blue sheet with the one sprite? Or can you just crop the sprites one by one in MS Paint and it works the same?
No you don't have to keep it, it's just how I like to work.
And I would NOT use MS Paint for saving any image. Your palettes will be screwed up because Paint doesn't have anyway of dealing with palettes.
Im planning to make a barrage type character which is full range because it seems nobody has made that type of character yet. It won't be a cheap character tho but it is a continuous damage barrage character with many abilities
what is a barrage type character? do you mean like Touhou? cause those are bullet hell type characters.
@@RyonMugen Yep that. Except kinda like a not cheap yet still bullet hellish? Kinda character. Basically a character with a huge arsenal of abilities but all of them are ranged with a lot of projectiles and things but they are satisfying to look at like Ten Ten's attacks or how DIO or Sakuya throw their knives around
@@RyonMugen Or basically, kinda like how Undyne attacks where she doesn't have to move but she can throw projectiles at you left right and center. That's what gives me feelings of power
GOOD LUCK BROTHA
@@skipper2930 Yeah, thanks. Another reason why I am planning this is cause it seems like nobody else has had this idea like really! Even if they did it is a cheap character
Oh man thanks for showing the tutorials on how to make your own characters. Soon I’m going to do this, for I got lots of ideas that I want to bring to life on mugen
I heard Crossing Field and IMMEDIATELY subbed. Great tutorial, Man!
Question, do I need gimp or can I use other pixel art/drawing applications?
Anything really, just do not use any version of Microsoft Paint.
Paint does not allow you to set color mode or index to 256 color.
@@RyonMugenAlrighty, thanks for the tip!
for some reason my sprite sheet doesn't open in !draw3, is there another app I can use or is this a bug? pls I need help
I have listened to the tutorial, and all seems to be fine. It's just whenever I download the older version of Fighter Factory 3 and whenever I launch it, it would just completely be stuck at the loading screen and then it would just not work but the process is still running so I have to close it via Task Manager.
Is there any way to make this work? I've set the compatibility of the application and that didn't work, I'm on Windows 11 Professional and stuff, I don't know how to make this work since I really desperately wanted to follow along with the tutorial but it seems like the only thing that works is the new Fighter Factory Studio.
You could use fighter factory studio. I personally just don't like it, it's too much information that I feel isn't needed.
And I don't know what to tell you cause I use FF3 on windows 11 and it works fine?
@@RyonMugen Yea I really don't know what happened to my FF3 on my W11 machine here and I guess it just won't work. I have the prerequisites installed and everything. I am so glad you reply to people even 4 years after you made this video! Is there any tutorials I should also be following along for Fighter Factory Studio?
Because for me I like to follow exactly 100% of what the instructor tells me what to do. So I followed your case and I got really confused because I tried it and it was totally different from my screen than from your FF3 screen which that would be obvious, since they're both different versions/software.
I hope you understand, and as always thanks so much for being kind and caring for my comment!
Hello, lately I've been interested in creating my own mugen character and well, the point is that I'm interested in creating my own character I already have the idea and everything but I want two tips.
First of all: how and with what I make my own sprites
And second: I don't want my character to be pixelated, what would you recommend for this?
Any response will be appreciated, thanks!
1. If you can draw then your off to a good start if you can't draw then your gonna be in for a world of hurt!
2. All characters are pixelated. If your character has smooth edges, mugen won't allow you to give them a palettes. Mugen is a old engine and for best support using 256 indexed images.
Also your alternative would very drawing them at a higher resolution.
@@RyonMugen Thanks for the answer, by the way, which one of these two is more recommended for making each sprite Paint or Photoshop? Also, is Pixlr also a good option or is it NOT recommended?
@@carp8683 I don't know what pixlr is, either option is good.
But I have a guy who is drawing sprites and zooming in and out has been messing him up, quality has been all kinds of messed up because of the artists.
@@RyonMugen Pixlr is a online editor not that known but some people recommend it tho, you should check it out. But i'm pretty sure its a fine option.
Relearning following your steps...
Excellent!
Bro, do i have to use excact frames for animation for example if he have 5 frames on hit, do i have to put 5 animations or can i use more for smother animations? And is somewhere a list of all mugen moves or sheet/template? Pls help
Hi, you need to have the key frames foe the hurt animations.
In the data folder should have a air.html file that explains the recommended numbers and usage.
And no templates, just rough guidelines
For some reason whenever i add the S00 files to fighter factory the background still shows
You did not index it correctly. You have to set the background color as your alpha
I put my character in and i tried to play the preview/the play in mugen button in Fighter Factory but I can't make my character walk jump or crouch. Is this because I have only a keyboard? Do I need an arcade stick to test my character movement?
You can use a keyboard or a gamepad.
Whenever you open up your Mugen go to options via your keyboard
then go to controlls and set your controlls and save.
Then press escape to go back after you have saved.
If it worked on options you should be moving the curour fine.
Now when you preview and set it to that specific mugen you should be able control things
Whenever you open that mugen it will use those default controls.
Thus that should fix it.
When i re finish this video ill document more but off the cuff thats what i would tell you to try.
i am frustated i have a very good idea for a mugen game but my probles is that i dont know how to do a sprite i know how to do it but it looks so bad i think i already tried some sprites more than 30 times idk how to do it good
And so begins Ryon's Make a MUGEN Character Season 2
Can anyone give me the working download link? I have tried latest and older version of version 3 and nothing happen everytime i press download. Thank you
you mean ipaint3 or fighter factory 3. ?
@@MisterRandomEncounter fighter factory 3
i have another problem that when i try save while pallette open it says "you need load palette before saving sprite"
do you remove all the palettes first, then add yours in?
@@RyonMugen when i open new project its already removed but when i get my palette from char it doesn't save idk why its maybe bug or glitch
Hey Ryon, question here. Do you have any video on how to create New moves? Bc im doing the first Anakin jus character and I dont have any reference for the Force abilities
It's the same as making any moves, you just make it?
I had too much time in grade 9 I don’t know why I was creating characters maps and my own mugen game😭
adulthood hits hard and fast LOL
Nice, I'm actually starting a whole custom VTuber MUGEN Roster and after watching the video I did run into an issue and some questions, I'd join your Discord server but the link in the description is broken.
Anyhow for the questions just for clarification purposes and I need to prepare a project-profile of sorts for the art guy whos creating the sprites,
1: Is there a sepefic resolution size the sprite sheet/mast sprite sheet need to be?
2: Even though at 4:35 you rip the sprites at a individual level does it have to be displayed like that when importing into MUGEN? I know in the wip folder for Kung Fu Man it doesn't have to be but still - a question I need to be sure of.
3: I did try to do a test sprite in a similar method to your other video on how to index the colors, when I imported my test sprites the cyan/blue background got imported in and when the Axis were Zero'ed out the sprite was way off screen. This is of course after I crop to floor access.
4: The most annoying of them all, For some odd reason, when I go to run MUGEN it gives me this weird error: (Title) S-Size v1.39 then: c/user/name/location/ikemen-plus-master/ff3_0(-1): Japanese Characters
Number 4 most off all IM concerned about as I won't be able to test anything I do in engine. I even tried to load up KFM which I know works and I Still get it.
1. No, there is no specific resolution, anything works, it's mostly about keeping the character' sprite sizes consistent between frames.
Also this is a long answer, add me on discord "ryeyon"
2. Each sprite should be single of what it is.
You can't import a sheet and then cut from within the app.
All sprites need to be cut up individually before importing.
3. You may have missed a pixel which can throw the crop way off
4. Your using Ikemen Plus? I don't know what differences it has but I use Ikemen Go. It's far more stable
It said it had Online Capabilities and I was gonna do a tournament@@RyonMugen
How do you make all of those sprite variations without going off model? I’m hoping to make mugen characters.
what kind of variations?
im using fighter factory studio. At 13:03 it gave me an error "oops you need to add an engine first. Do it in Tools/Options" but idk how @@ Can u help me?
you press add, then locate the mugen.exe engine
Ryon i cant find the “add” anywhere. Anyway, i just uninstall it and download ff3. I think its better for now
i'm having a bit of a weird problem with this. whenever I make a background for the character sprites, it makes like 18 different colors of the background where one is the actual background and the other 10+ is some weird outline on the character. how would I go about fixing this?
Are your sprites blurry or have a blurry edge? That causes it to happen. Jpeg not good to use.
High color images 24bit images, have transparent backgrounds. When you try to convert those, it will blur the edge.
As far as I know.. there is no way to fix that
@@RyonMugen interesting to know! they're not JPEG, they're PNG but they do have transparent backgrounds. do you want me to send you the link to the sprites that I use (they're available on mugen archive)? i've been trying to brute force them to work for an entire day but if it's not able to be fixed I will not try any longer
I keep getting the same error in !draw saying that I have an invalid picture size. Not sure how to fix it without messing up the sprites
only reads 4000x4000
I've always wanted to make an MK Armageddon Follow up fangame.
It's not easy lol
when I enter my characters sprites nothing shows up, it says that the sprite was there but I can't see the palette/sprite, I don't even get an error message
Did you crop it?
@@RyonMugen Yeah I selected Crop Before Axis
@@momazosnachos3939 anyway you can record it and post it so I can see?
@@RyonMugen I did some testing and its like when I use my own sprites it works but when I rip sprites it doesn't, I think it may be a problem with the software im using.
What version of fighter factory is this?
Fighter Factory 3
@@RyonMugen I mean what specific build of fighter factory is it? I know it's 3 I'm just wondering the exact version used in this video
I appreciate the time and effort you put into showing us this
My fighter factory does not remove the character background how do I fix this I always get green background when I loaded my sprite
you didnt index the sprites correctly, go back and do that, then re-rip them.
Can you use other art programs or do you have to use gimp?
Whatever you wanna use, as long as it's indexed
@@RyonMugen so theoretically, I can draw on my ipad, send them to the pc, and just label them in the program.
Also when making the frames, would it be possible to create multiple layers of each frame? That way it would be easier to just label everything.
Bless your existence you smart boi also how do I put ymy character into the actual mugen because the files are there yet it doesn't show up
holy shit that background goes hard lol
I know right? its literally god forging big bangs to make galaxies!
Hey Ryon, I made an edit of bowser but there is a sprite glitch that just stand there. How do I keep characters from cloning themselves? should i send you the character that you can fix?
does it appear as a big bowser or a mini bowser? if it is either , its most likely a helper or an effect that is being displayed with no proper animation so it defaults and goes back to the players animation.
@@RyonMugen It is a small bowser that i make it big and adjust the attack effects
i think i should send you the character if you want to check out
Thnx for this now I finish 6 character from ajin demi humans
hey, i cant open the sprite in fighter factory, it could be cuz im on a 64bit laptop and the program is 32 because the 64 one didnt want to download, please help-
i mean i cant open it in IDraw3
@@TsunLion try compatibility mode
Ima make some noob friendly versions of characters to ease fighting game noobs into the experience so they are not overwhelmed when learning to play the game. Just characters with a good variety of moves that arent too hard to do so they can learn how to play the game
Install error
Error during installation process (com.microsoft.vcredist.w64):
Execution failed (Unexpected exit code: 1638): "C:\Program Files\Fighter factory Studio/vc_redist.x64.exe/norestart/q"
Probably the wrong version, MAC?
@@boxtroxrequiem4882
Windows 10 user, dont remember what caused the issue but its all alright now. Thanks
@@KaruSnep Ok
Hey, man, been a while. Still at it with the whole sprite creation thing, but now I have the time to invest in learning a more fundamental way about it. I've tried to do it on my own, but I guess I don't have the patience to try to learn how to keep lines and pixels from moving all over the place from frame to frame, so now I'm here trying to get your help. everyone keeps telling me to do a lot of copying a pasting, but my character's movements can be irregular or very different from the last frame, so I'm wondering how to work with that. Hopefully your channel can help with that.
Do you know how to add taunts or add intros to a character?
did you make a thing for using templates? im trying to make a jotaro in mvc style and i dont know where to start using this template
replace the sprites, then animations
@@RyonMugendoes one of these videos cover hypers and special moves
The jump part is clearly explained now XD I was confuse by the jump part when I first attempt to align jump sprites XD This tutorial is awesome, thanks man XD I love the ff9's ost :P
Thank you thank you! Im still working on part 3.
@@RyonMugen btw, I have post a question in your previous tutorial: ruclips.net/video/2TSnFtvdcj0/видео.html about using other different sprites pack which was this:
your tutorial is easy to understand about the index sprites, I always have problem figuring out this part :p anyway, what if I downloaded the sprites in a zip file that has several png files in it which contain the character's sprites like Kong's sprites pack for instance: www.mediafire.com/?84orz89rc78zg ? it seems this one is different than the sprite sheet that are available in sprites database and spriters resource websites. I intend to try making worm from worm series: www.spriters-resource.com/pc_computer/wormsgeddon/ and it seems different since it contains several png files in the zip
I decided to do a testrun and use Sonic.
When I hit Ctrl+M to test him out in MUGEN,
his hitboxes are there, but I can't get him to move or jump.
If I get another character to shove him,
it's like he's in a constant state of falling,
because the dust particles appear as his feet drag across the floor.
Any ideas?
Did you use Kung Fu Man as a base?
Do you have a common1.cns file?
Basically you don't have a proper state 0 (stand) so you have no control, and the game makes dust cause your in a error state
This is just epic. Thank you for your experience and hard work! I'm beginning this journey of character creation and it's very exciting! I was wondering, do you work as an software developer too?
Your welcome! I'm glad to be able to help you. No I'm not a software developer, I would love to be one. Im just a man who loves mugen. I hate math but mugen coding is simple enough for me to make stuff. Im currently working on part 2 of this video.
i can't test if the sprites of the character is working because of this error: Loading character chars/ff3_0/ff3_0.def...
Loading info...Character ff3_0.def failed to load
Make sure the mugen you set up FF with is a valid location
yes it is, and i tried so much things and it didn't worked
holy shit!!! he did it!!!!! i remade it. i thought ryon was under a rock or something. welcome back my guy
Oh no I'm under a rock dead.
@@RyonMugen nooooo. not ryon. y u do dis to us
everytime i add a sprite and test the character in-game theres a black thing(bigger if the file dimensions is big) behind my character, anyway to remove this black thing?
Did you index them correctly?
@@RyonMugen 103x188
@@akirah5021 I said index, did you convert the image correctly to 256 color?
@@RyonMugen this is my first time making mugen mods and i'm not from america so i can't understand this index thingy, but can you show me it around the video?
@@akirah5021 ruclips.net/video/2TSnFtvdcj0/видео.html
I made video on it
Is there any inherent difference between using Fighter Factory 3 (which is what I have available) compared to this video that uses another version of Fighter Factory?
Fighter factory classic does not work well with Mugen 1.0 and has alot of glitches.
Fighter Factory Ultimate is a BIG NO.
Fighter Factory 3 is near perfection.
Fighter Factory Studio is the wave of the future, but still not perfect.
Ff3 and ffs work very well with Mugen 1.0 and 1.1
How did you configure your mugen to run from fighter factory. It doesnt't work for me
Zaid Montes Me neither!
i cant make the background transparent ;(
Why not just keep the clear background (alpha)?
mugen is not friendly with it. and IF you do keep it you wont be able to give the character a palette
I don't know what I'm doing wrong but It's not loading the sprites or the cns or the cnd files I fix one thing the next error just shows up what do I do?
did you open up the .def file? that opens everything.
hello, i just wanna ask something, where can i find the kfm folder??
Kfm character folder should come with Mugen if you download a fresh copy.
So should i need to download M.U.G.E.N?
@@chrunika ya
Ok perfect now i can create the perfect caracter the egg dog
You sir, are a mad lad. And I am looking forward to your divine creation in action.
Is there a way to edit a character's face/head to a picture of my choosing?
do you mean the portrait icons of the character or the character itself that your fighting with?
@@RyonMugen both actually
Hey Ryon! Is there a sprite template I can edit to download? I just need a skeleton so I can create my custom work on top.
you gotta look up skeleton sprites, then work from that
@@RyonMugen Thank you so much!!
I’m very knew to gimp so can you explain how you got rid of the text and big images
I actually don't use gimp at all, and forced myself to use it for this video lol, I can't help sorry
Keep up. Remember original tutorial and it was fantastic.
"Holy crap, look at his shoulder. Jesus..."
OMG that's Ray from Fighter's History.
A man of culture I see
I got some understanding on the Virtual Tek Fighter Factory application. What is the index indicate? I know the group number indicate the moves and damage.
wrong on both accounts. Group and Index are for reference to the sprite. Stand sprite has multiple frames of animation, How does mugen know where the sprites are? by grouping and indexing. Your character could have a stance with 10 frames, so you would have group 0, index 0 to 9 (take 1 away because of 0) but you don't want to display all 10 then make your animation display group 0 index 0 - 4 .
Its a reference and call point of sorts.
How did you remove the text and portraits? Is there a button to remove them?
Can I ask something that is related to MUGEN? I want to know how to open MUGEN on FF3, because I wanna see those sprites in action.
open up the projects . sff file to view sprites
Could this work with a origional character? Like your ownkl just curious
Yes of course
please help. when i import the sprites, it doesnt just "kind of appear". it still shows 0 palettes. please help.
Did you remove all of kfm palettes
@@RyonMugen yup
also i must add the sprites do have the teal background
If this goes well, then I can just make Pepsiman from Rivals of Aether as a Ronald McDonald clone! All is well that ends well?
Hi yeah its me again but instead of making a character i want to edit one (cause its alot less time consuming and easier) what i mean by editing is adding transformations and specials to the character, is it the same process of making a character but less time consuming?
No it's more time consuming.
Listen there is no easy way.
There is no shortcuts.
Copying from 1 character to another is complicated. Because of conflicting preexisting states, variables, helpers, animations, everything pretty much.
Your better off learning how to make you own character, then going from there.
If you don't have time, then this isn't for you.
@@RyonMugen Yeah you right but its abit harder to restart cause some of the sprites i cant find.
@@orangejuice609 well it gets worse lol
@@RyonMugen damn i just want to add transformations for the character
how do I emulate mugen Into fighter factory, it doesn’t work
You have to go to options and add it
@@RyonMugen Great it worked, it’s crazy how you still help people after along time, thank you. 🙏
@@nahbro3965 someone else said the same thing. You're welcome!
what version of fighter factory do you recommend
Fighter Factory 3
Classic is to outdated.
Ultimate is a error-filled nightmare.
Studio as nice as it is, tends to crash for no reason sometimes, AND the character log will nag you for none issue codes, but it's something that's needs to get fixed. It doesn't.
13:04 every time i try to do that, the error said:
Error message: Can't read file in char.cmd
Error loading chars/ffs_0/ffs_0.def
Error loading p1
how do i fix this
Is your .def file correct? And everything named appropriately?
@@RyonMugen yes
strange, would you be able to send me this character so i can test it myself
?
@@RyonMugen yes
oh, wait, i think i solved it
it's nice to see you still doing mugen stuff
I don't lol
@@RyonMugen oh
Hello brother, can i make a mugen char but the sprite is not mine? And after i release it i upload it on youtube?
Yes, generally as long as you credit the people who made it, it's okay.
@@RyonMugen okay thanks, brother, what is statedef number for guarding while walk?
@@RyonMugen and please accept my friend request on discord👍👍
Hi~!Like and subscribed!
Is this possible to use [fighter factory classic] to do this, or there were lack many essential function for classic version?
since I can't download other version of fighter factory, the download link just no any response for me QAQ, is this sort of things happened to you guys?
do not use Fighter Factory Classic. Application is old and not updated.
Fighter Factory 3, or Fighter Factory Studio, are your best bets to making anything.
@@RyonMugen
Thanks for your quick reply, I finally find a fighter factory studio which I can install and use, now I am enjoy doing this.
Thank you once again!
Which version of fighter factory do I install?
Fighter Factory 3 , if you can. If not go with Fighter Factory Studio
This is pretty cool
i really love your tutorials im creating another goofy but probably good character
all that thanks to you! (btw you had my respect long time ago)
nevermind i have met a probleme i have never seen before it says died parsing blocking but its literally good and also its in [state 1351, -1]
one more question is there any way to add move sprites for your character like i have a sprite model that someone made but thats it theres only a stand model nothing else how do i add to it.
the same process of making a character really
@@RyonMugen So i don't need any other sprite for the character like punching or jumping i can just make it at fighter factory and it isn't that hard?